Commit Graph

3878 Commits

Author SHA1 Message Date
SDL Wiki Bot 9b40d43b1f Sync SDL3 wiki -> header
[ci skip]
2025-01-03 22:37:37 +00:00
Frank Praznik 85851459d6
docs: Note that using the Wayland display scaling mode can have imprecision when positioning due to unit conversion and rounding 2025-01-03 17:36:36 -05:00
SDL Wiki Bot 011454b237 Sync SDL3 wiki -> header
[ci skip]
2025-01-03 03:10:47 +00:00
Sam Lantinga c077b7a918 Fixed the version availability of SDL_HINT_JOYSTICK_ENHANCED_REPORTS 2025-01-02 17:28:45 -08:00
SDL Wiki Bot 0b520cd4b4 Sync SDL3 wiki -> header
[ci skip]
2025-01-03 01:18:56 +00:00
Sam Lantinga 2c0a8363a5 Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS
This hint defaults on, enabling advanced controller features.

This replaces SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, and is supported by PlayStation and Nintendo Switch controllers.

Fixes https://github.com/libsdl-org/SDL/issues/10086
2025-01-02 17:18:09 -08:00
SDL Wiki Bot 95d44f11c7 Sync SDL3 wiki -> header
[ci skip]
2025-01-02 20:40:15 +00:00
SDL Wiki Bot 16dfaca728 Sync SDL3 wiki -> header
[ci skip]
2025-01-02 20:06:39 +00:00
SDL Wiki Bot 32ab09ba21 Sync SDL3 wiki -> header
[ci skip]
2025-01-02 19:44:57 +00:00
Frank Praznik 1461f893c3
video: Correct the window position property documentation
Windows are only relative to the parent if the "tooltip" or "menu" property is set.
2025-01-02 14:44:08 -05:00
SDL Wiki Bot a63052db96 Sync SDL3 wiki -> header
[ci skip]
2025-01-02 19:17:51 +00:00
Sam Lantinga dd6b484359 Document platform gamepad hotplug requirements
Fixes https://github.com/libsdl-org/SDL/issues/11742
2025-01-02 11:16:35 -08:00
Sam Lantinga 4797970bfa Enable SDL_HINT_JOYSTICK_THREAD by default
If you're not using SDL for video you won't get raw input messages without this hint, and this is tripping up enough people it makes sense to have this enabled by default. There isn't much downside to this, other than having another thread processing Xbox controller input.

Fixes https://github.com/libsdl-org/SDL/issues/10576
2025-01-02 10:25:18 -08:00
SDL Wiki Bot 6d554a9ea3 Sync SDL3 wiki -> header
[ci skip]
2025-01-01 16:06:00 +00:00
Sam Lantinga 9fbc767d4f Fixed formatting of SDL_storage documentation 2025-01-01 08:05:20 -08:00
Sam Lantinga c0e5901c42 Reverted accidentally committed work in progress 2025-01-01 07:54:55 -08:00
Sam Lantinga f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Sam Lantinga b902b0527b Renamed n_mime_types to num_mime_types 2024-12-31 19:27:11 -08:00
SDL Wiki Bot a37f993a07 Sync SDL3 wiki -> header
[ci skip]
2024-12-31 22:56:38 +00:00
Ethan Lee 65e0fed5b3 gpu: Document why VertexID/InstanceID builtins are unreliable 2024-12-31 17:56:02 -05:00
SDL Wiki Bot 99ad53ec3f Sync SDL3 wiki -> header
[ci skip]
2024-12-31 19:44:29 +00:00
SDL Wiki Bot 18fc13c20d Sync SDL3 wiki -> header
[ci skip]
2024-12-31 18:00:37 +00:00
SDL Wiki Bot 6d20b65a9e Sync SDL3 wiki -> header
[ci skip]
2024-12-31 17:58:37 +00:00
SDL Wiki Bot 6ca2a48595 Sync SDL3 wiki -> header
[ci skip]
2024-12-31 16:20:17 +00:00
Ryan C. Gordon fa9c3331d5 main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works.
Now (only in the generic backend, where it is implemented), this hint is
always respected. Previously it would only be used if no windows were created,
to help reduce CPU load on things like loopwave.

Since it's always used now, the default has changed from 60 (Hz) to 0 (run as
fast as possible). Things like loopwave should still likely force this way
lower than the previous default (and already do: loopwave explicitly sets it
to 5).

The hint can now also be set to "waitevent" which will cause SDL_AppIterate
to only be called after new events have arrived, for apps that are entirely
driven by input and want to consume (almost) no power or CPU time until then.

Fixes #11093.
Fixes #11387.
2024-12-31 08:19:38 -08:00
Ethan Lee cd1bd0ac2e
storage: Remove an outdated FIXME.
Woops ended up doing GPU stuff instead, maybe after 3.2!
2024-12-31 10:46:42 -05:00
Sam Lantinga 1c04ebe423 Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED 2024-12-30 19:13:02 -08:00
Sam Lantinga d4d5faedab Added SDL_EVENT_FINGER_CANCELED
Fixes https://github.com/libsdl-org/SDL/issues/10528
2024-12-30 19:13:02 -08:00
Petar Popovic f3cbd04a81 Fix C99 trailing enum comma warning. 2024-12-30 17:21:02 +03:00
Semphris 2d91f096ca Remove libc function from Windows tray 2024-12-30 01:20:12 +03:00
SDL Wiki Bot 78c1dc3e2c Sync SDL3 wiki -> header
[ci skip]
2024-12-29 20:32:50 +00:00
Anonymous Maarten d5f08b8f4b stdinc: use __has_include to detect <stdbool.h>
Newer emscripten SDK does an unconditional #include <stdbool.h>,
which clashes with our custom bool.h typedef
2024-12-29 20:54:12 +01:00
SDL Wiki Bot 4ffcb8ebab Sync SDL3 wiki -> header
[ci skip]
2024-12-28 07:58:04 +00:00
Carl Åstholm 49153ebfc4 audio: Add NULL check to SDL_UnbindAudioStreams 2024-12-28 00:10:58 -05:00
Carl Åstholm 1b99467c71 audio: Make SDL_Bind/UnbindAudioStreams take const arrays 2024-12-28 00:10:58 -05:00
SDL Wiki Bot 609b147432 Sync SDL3 wiki -> header
[ci skip]
2024-12-28 01:12:59 +00:00
SDL Wiki Bot 1701208f32 Sync SDL3 wiki -> header
[ci skip]
2024-12-27 17:25:19 +00:00
Semphris 0461180e25 SDL_EVENT_QUIT when no window nor tray
SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
2024-12-27 09:22:27 -08:00
SDL Wiki Bot ff139fe71b Sync SDL3 wiki -> header
[ci skip]
2024-12-27 17:20:36 +00:00
SDL Wiki Bot a773558517 Sync SDL3 wiki -> header
[ci skip]
2024-12-27 02:32:08 +00:00
Sam Lantinga c744c8fc0b Document how to check for gamepad capabilities
Fixes https://github.com/libsdl-org/SDL/issues/10593
2024-12-26 17:49:56 -08:00
Sam Lantinga a8d585aac3 Don't try to enumerate possible texture failure reasons.
This can cause misunderstanding about how texture creation works, as seen in https://github.com/libsdl-org/SDL/issues/9504. Instead let people check the error for more information on why creation may have failed.
2024-12-26 17:17:08 -08:00
Ryan C. Gordon 8fde28813e
SDL_tray.h: Filled in doxygen for a few minor missing things. 2024-12-26 14:10:53 -05:00
SDL Wiki Bot 17df3fe836 Sync SDL3 wiki -> header
[ci skip]
2024-12-26 18:26:48 +00:00
Sam Lantinga eb1be89e70 Cleaned up thread state handling and added thread object validation 2024-12-26 10:26:08 -08:00
SDL Wiki Bot 7647f16ae1 Sync SDL3 wiki -> header
[ci skip]
2024-12-26 18:03:51 +00:00
Lucas Murray b2c2a483e8 GPU: Rename HDR10_ST2048 to HDR10_ST2084 2024-12-26 09:47:13 -08:00
Lucas Murray fe39509b85 GPU: Doc touch ups 2024-12-26 09:47:13 -08:00
SDL Wiki Bot b8036bdd41 Sync SDL3 wiki -> header
[ci skip]
2024-12-25 21:15:58 +00:00
Moritz ca4f5dd40d Added SDL_GetThreadState 2024-12-25 13:15:18 -08:00
Maia 0becdad392 Add missing includes to SDL_tray.h 2024-12-25 07:54:54 -08:00
Brody Eller 5bf742daa6 Fix documentation for SDL_sinf 2024-12-24 20:41:41 -08:00
SDL Wiki Bot 4c70aa33ae Sync SDL3 wiki -> header
[ci skip]
2024-12-24 18:50:21 +00:00
Semphriss 01b9b0edb7
Add system tray support (#10873) 2024-12-24 10:36:39 -08:00
SDL Wiki Bot 17a029502a Sync SDL3 wiki -> header
[ci skip]
2024-12-24 17:37:33 +00:00
Caleb Cornett aa817a67d1 GPU: Document system requirements for each driver 2024-12-24 12:36:52 -05:00
L zard 052cb5773e build_configs: remove `HAVE_LIBUNWIND_H`
It is only used in SDL_test, which does not use the config header.
2024-12-24 07:19:38 -08:00
L zard 42c67756cc build_configs: fix spacing
I messed up some spacing, so I thought I might as well strip all those unnecessary spaces.
2024-12-24 07:19:38 -08:00
L zard 286cc2ebd0 build_config: change unnecessary replacement variables to 1
Makes all macros only used in `#ifdef`s defined as `1` when they exist, instead of the CMake value of the corresponding variable.
2024-12-24 07:19:38 -08:00
L zard ade829d7ca build_config: fix `SDL_DEFAULT_ASSERT_LEVEL`
Currently, `SDL_DEFAULT_ASSERT_LEVEL` is commented out by CMake when its value is 0, setting the assertions level to the default value instead of disabling them.
This change:
- defines `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` when its value is non-zero.
- defines `SDL_DEFAULT_ASSERT_LEVEL`, regardless of its value, when `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` is defined.
2024-12-24 07:19:38 -08:00
L zard e73d98ad72 build_config: add missing macros
Those are defined in other build_configs files and used elsewhere in SDL.
2024-12-24 07:19:38 -08:00
L zard 7f1c9c9053 build_config: move unconditionally defined macros 2024-12-24 07:19:38 -08:00
L zard 6f462e244f build_config: remove unused `SIZEOF_VOIDP` 2024-12-24 07:19:38 -08:00
L zard ddd7d0f927 build_configs: remove unused macros
Those are only used in build_config files that define them themselves, or not used at all.
2024-12-24 07:19:38 -08:00
Sam Lantinga ed75d9d22a Document that the mouse ID is only valid in mouse relative mode
Fixes https://github.com/libsdl-org/SDL/issues/11259
2024-12-23 17:12:50 -08:00
SDL Wiki Bot 4d301b88d6 Sync SDL3 wiki -> header
[ci skip]
2024-12-24 00:54:10 +00:00
Sam Lantinga 969f03d9f0 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
SDL Wiki Bot 7a22076a7c Sync SDL3 wiki -> header
[ci skip]
2024-12-23 23:58:24 +00:00
SDL Wiki Bot 18115ef6bd Sync SDL3 wiki -> header
[ci skip]
2024-12-23 23:01:15 +00:00
Sam Lantinga 8691408baf Clarify that you shouldn't make any assumptions about the an SDL_FingerID value.
Fixes https://github.com/libsdl-org/SDL/issues/11667
2024-12-23 14:28:54 -08:00
Eduard Gushchin 3ac28bae6a Removed references to non-existent method SDL_GetAsyncIOTaskResult 2024-12-23 08:02:03 -08:00
SDL Wiki Bot da37e1541b Sync SDL3 wiki -> header
[ci skip]
2024-12-23 05:32:13 +00:00
SDL Wiki Bot ecea3471f6 Sync SDL3 wiki -> header
[ci skip]
2024-12-22 20:20:41 +00:00
Anonymous Maarten f8d8bf8066 SDL_GetNumAllocations returns -1 when allocation counting is disabled 2024-12-22 12:20:04 -08:00
SDL Wiki Bot 478ac0b9bf Sync SDL3 wiki -> header
[ci skip]
2024-12-22 19:01:42 +00:00
SDL Wiki Bot 03d6e4b69e Sync SDL3 wiki -> header
[ci skip]
2024-12-22 18:53:26 +00:00
Maia ca4ffc8a00 Fix missing parens in preprocessor defined op 2024-12-22 10:36:03 -05:00
Maia 8475c496b4 Fix typo 2024-12-22 10:35:35 -05:00
SDL Wiki Bot 56cf8d8dc9 Sync SDL3 wiki -> header
[ci skip]
2024-12-22 07:09:56 +00:00
Ryan C. Gordon f0fad41f2c
include: Filled in all remaining missing documentation! 2024-12-22 01:58:13 -05:00
SDL Wiki Bot 4d8f5758cf Sync SDL3 wiki -> header
[ci skip]
2024-12-22 06:18:11 +00:00
Sam Lantinga f37eef948c Removed raw mouse events
It's too close the 3.2.0 release for an API change like this.

If/when we re-add these, some things for consideration:
* What use cases does this enable that aren't currently possible?
* What cross-platform API guarantees do we make about the availability of these events? e.g. do we try to simulate them where raw input isn't actually available?
* How is this different from the existing relative mode, and how do we clearly explain when you want these events vs wanting relative mode?

Notes from @expikr:
First observation: the reason I originally passed denominators instead of multipliers was because some rational values cannot be exactly represented by floats (e.g 1/120) so instead let the end-developer decide how to do the dividing themselves. It was the reason why it was using split values with an integer numerator to begin with, instead of having both as floats or even just normalize it in advance.

On the other hand, passing them as multipliers might have hypothetical uses for dynamically passing end-user controlled scaling in a transparent manner without coupling? (Though in that case why not just do that as additional fields appended to `motion` structs in an API-compatible layout?)

So it’s somewhat of a philosophical judgement of what this API of optional availability do we intend for it to present itself as:
- should it be a bit-perfect escape hatch with the absolute minimally-denominal abstraction over platform details just enough to be able to serve the full information (á la HIDPIAPI),
- or a renewed ergonomic API for splitting relative motion from cursor motion (in light of The Great Warping Purge) so that it is unburdened by legacy RelativeMode state machines, in which case it would be more appropriate to just call it `RELATIVE` instead of `RAW` and should be added alongside another new event purely for cursor events?

This alternate API stream was conceived in the context of preserving compatibility of the existing RelativeMode state machine by adding an escape hatch. So given the same context, my taste leans towards the former designation.

However, as The Great Warping Purge has made it potentially viable to do so, if I were allowed to break ABI by nuking the RelativeMode state machine entirely, I would prefer the latter designation unified as one of three separate components split from the old state machine, each independently controlled by platform-dependent availability without any state switching of a leaky melting pot:
- cursor visibility controls (if platform has cursor)
- cursor motion events (if platform has cursor)
- relative motion events (if the platform reports hardware motion)
2024-12-21 05:18:42 -08:00
Sam Lantinga d07bb0e679 Removed raw key events
They weren't adding any value over the existing keyboard events
2024-12-21 05:18:42 -08:00
Sam Lantinga c44fa5bb07 Updated raw input events to match SDL style
Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
2024-12-21 05:18:42 -08:00
SDL Wiki Bot 1025087c2e Sync SDL3 wiki -> header
[ci skip]
2024-12-21 13:15:56 +00:00
Ethan Lee f7580374a1 include: Always declare SDL_GDKSuspendComplete.
This is always defined in the symbol table and the function safely does nothing
on non-GDK targets, so treat it like any other SDL_system function.
2024-12-20 13:14:55 -05:00
SDL Wiki Bot 232c2970d3 Sync SDL3 wiki -> header
[ci skip]
2024-12-20 15:57:39 +00:00
SDL Wiki Bot b815123cf2 Sync SDL3 wiki -> header
[ci skip]
2024-12-20 07:48:16 +00:00
Ryan C. Gordon 819e1cc95b
SDL_stdinc.h: A couple wikiheaders fixes. 2024-12-20 02:45:04 -05:00
Ryan C. Gordon b2eb23a617
SDL_filesystem.h: Fill in missing documentation. 2024-12-20 02:39:28 -05:00
Ryan C. Gordon 0b401137d2
SDL_stdinc.h: Document more stuff.
There's only a handful of C runtime wrappers left in this header now!
2024-12-20 02:28:34 -05:00
Ryan C. Gordon b83dd793fd
SDL_stdinc.h: Tons of documentation updates.
Almost everything in this header is now documented! The remaining gaps are
literal C runtime wrappers like SDL_strdup, and the analyzer macros like
SDL_INOUT_Z_CAP.
2024-12-20 01:09:40 -05:00
SDL Wiki Bot b2c15a8c2a Sync SDL3 wiki -> header
[ci skip]
2024-12-20 00:35:23 +00:00
SDL Wiki Bot c9e22d4672 Sync SDL3 wiki -> header
[ci skip]
2024-12-20 00:13:34 +00:00
Ryan C. Gordon ff366fba87
include: Move SDL_HAS_BUILTIN to SDL_begin_code.h, document it.
This macro fits better here, since most of the other macros in this file are
for testing similar compiler/target features, etc.
2024-12-19 19:12:56 -05:00
Ryan C. Gordon 401c8f8e4e
SDL_timer.h: Fixed doxygen typo. 2024-12-19 16:46:42 -05:00
SDL Wiki Bot 2f9a45af60 Sync SDL3 wiki -> header
[ci skip]
2024-12-19 21:44:12 +00:00
Ryan C. Gordon 0c42891826
include: Filled in more documentation gaps. 2024-12-19 16:42:14 -05:00
SDL Wiki Bot d6a95ae198 Sync SDL3 wiki -> header
[ci skip]
2024-12-19 18:54:59 +00:00
Sam Lantinga 42de2ac6a9 Fixed typo 2024-12-19 10:51:02 -08:00
Sam Lantinga e08f34c3be Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
2024-12-19 10:33:02 -08:00
SDL Wiki Bot 519923ea80 Sync SDL3 wiki -> header
[ci skip]
2024-12-19 17:20:47 +00:00
Ryan C. Gordon 624a4d5f26
include: Documented important SDL_begin_code symbols. 2024-12-19 12:19:46 -05:00
expikr 5c0f8dc179
add alternate raw mouse motion events with windows implementation (#10042) 2024-12-18 17:29:27 -08:00
expikr 345cab1e36
streamline cursor clipping logic on windows (#11237)
This commit does the following:
- add logic in the `WM_MOUSEMOVE` case of the Window to conditionally call `WIN_UpdateClipCursor` upon receiving cursor motion if SDL is expecting the mouse to be clipped in some way (Fixes #7890)
- remove Windows-specific periodic refresh of cursor clipping and its `SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL` hint (superceded by the above bullet point)
- streamline the processing logic within `WIN_UpdateClipCursor` for better readability of each branch, and avoid calling the Platform API until it is absolutely necessary.
- move `relative_mouse_center` field from Windows-specific per-window `SDL_WindowData` to the global `SDL_Mouse` struct, and the corresponding hint callbacks to `SDL_mouse.c` instead of `SDL_windowswindow.c`
2024-12-18 17:25:06 -08:00
SDL Wiki Bot 10f868abf4 Sync SDL3 wiki -> header
[ci skip]
2024-12-19 01:06:43 +00:00
Sam Lantinga f81472d767 Document that you should read from processes before waiting for them to exit.
Fixes https://github.com/libsdl-org/SDL/issues/11645
2024-12-18 16:18:44 -08:00
Eduard Gushchin da80b9bce5 Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace 2024-12-18 14:20:24 -08:00
Eduard Gushchin 2ce21d1fed Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer 2024-12-18 14:18:33 -08:00
Eduard Gushchin 0ca8027205 Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent 2024-12-18 13:02:14 -08:00
SDL Wiki Bot 4d9e7a2a68 Sync SDL3 wiki -> header
[ci skip]
2024-12-18 19:09:01 +00:00
cosmonaut b5eea03d1e GPU: Clarify presentation concerns in SDL_gpu.h 2024-12-18 11:08:14 -08:00
SDL Wiki Bot 7dd523fbb1 Sync SDL3 wiki -> header
[ci skip]
2024-12-18 18:57:45 +00:00
SDL Wiki Bot 48a0adb2ac Sync SDL3 wiki -> header
[ci skip]
2024-12-18 15:41:13 +00:00
Ryan C. Gordon 4d4a2786bb render: Updates to format-string versions of SDL_RenderDebugText.
- Removes SDL_RenderDebugTextV
- Changes SDL_RenderDebugTextF to SDL_RenderDebugTextFormat and tweaks it to
  work in a world without SDL_RenderDebugTextV.
- Tweaked rendering position of formatted text in the example program.
2024-12-18 10:40:31 -05:00
williamistGitHub 1d0e28a5b3 Add SDL_RenderDebugTextF & SDL_RenderDebugTextV
This should make it easier to quickly put important numbers and such on
the screen without having to format them into a string manually.
2024-12-18 10:40:31 -05:00
SDL Wiki Bot 5608bf5866 Sync SDL3 wiki -> header
[ci skip]
2024-12-18 06:22:41 +00:00
Ryan C. Gordon e957840d34
include: Filling in some more documentation gaps. 2024-12-18 01:18:40 -05:00
Ryan C. Gordon c9ab8ad8d9
SDL_intrin.h: Added missing NEON and Altivec documentation. 2024-12-17 23:33:05 -05:00
SDL Wiki Bot d38c09e5c4 Sync SDL3 wiki -> header
[ci skip]
2024-12-18 04:26:44 +00:00
Ryan C. Gordon 6730cf7bed
SDL_intrin.h: Add documentation. 2024-12-17 23:25:25 -05:00
SDL Wiki Bot 19bdc01b8c Sync SDL3 wiki -> header
[ci skip]
2024-12-17 15:46:19 +00:00
Frank Praznik eda0261c4e video: Drop size and position requests for windows in a fixed size/position state
It is not uncommon for clients to redundantly set the window size and position, either as a holdover from an SDL 1 port, when this was required, due to any window state change triggering a universal update function that sets all window state, even if unnecessary (e.g. always calling SDL_SetWindowSize(), even if the window is fullscreen), or due to the use of compatability layers. Historically, these clients expect that their behavior won't override the base window state, which is an assumption that the windowing changes in SDL 3 broke by caching size and position changes that can't be applied immediately.

This change drops size and position requests when the window is in the maximized and fullscreen states (fullscreen-desktop windows will be repositioned, but the non-fullscreen floating position will not be overwritten), which is behavior more in line with existing client assumptions, and should ease the porting process, as well as prevent annoying bugs when older software is run via sdl2-compat.

In the process of making these changes, pending window state has been moved to separate variables in the SDL_Window struct, as this fixes bugs regarding fullscreen display selection and centering windows immediately after resize on asynchronous platforms, which had issues due to pending state possibly being overwritten.
2024-12-17 10:45:40 -05:00
SDL Wiki Bot a92eade183 Sync SDL3 wiki -> header
[ci skip]
2024-12-16 17:20:27 +00:00
Ryan C. Gordon 35360ec4d7 alsa: Use more hints for opening default devices. 2024-12-16 12:19:48 -05:00
SDL Wiki Bot 3fa0537565 Sync SDL3 wiki -> header
[ci skip]
2024-12-16 06:13:48 +00:00
Ryan C. Gordon 79316ca36e
Heavy work on improving category documentation.
Still more to go!

Reference Issue #9440.
2024-12-16 01:10:37 -05:00
SDL Wiki Bot 9aca97f4e7 Sync SDL3 wiki -> header
[ci skip]
2024-12-16 05:03:54 +00:00
Ryan C. Gordon c0803f7683
SDL_dialog.h: Improvements and fixes to the documentation. 2024-12-16 00:02:50 -05:00
Ryan C. Gordon a55686ce61
hints: Clarify when joystick hints should be set.
Fixes #9490.
2024-12-15 21:28:28 -05:00
SDL Wiki Bot a1e8d5c327 Sync SDL3 wiki -> header
[ci skip]
2024-12-11 19:17:12 +00:00
Evan Hemsley 3ee39f6c3f
GPU: Revise swapchain acquisition (#11633)
---------

Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com>
2024-12-11 11:16:35 -08:00
Ryan C. Gordon f45ce45603 ngage: Remove Nokia N-Gage support.
This can be reverted if a toolchain arrives that can handle C99 features like
variables declared in the middle of a scope, but for now we literally can't
compile SDL3 for this platform.

Fixes #11243.
2024-12-11 13:29:43 -05:00
SDL Wiki Bot e6e468d0c4 Sync SDL3 wiki -> header
[ci skip]
2024-12-11 00:28:23 +00:00
Ryan C. Gordon be5fba963a
wikiheaders: optionally generate a Quick Reference page.
Plus some fixes to SDL's headers this brought up.
2024-12-10 11:25:15 -05:00
Anonymous Maarten 1d5d948ccf
Fix building SDL3 without dialog support 2024-12-08 14:31:19 +00:00
SDL Wiki Bot f64e9a52dc Sync SDL3 wiki -> header
[ci skip]
2024-12-07 04:33:05 +00:00
SDL Wiki Bot d25cdc0fef Sync SDL3 wiki -> header
[ci skip]
2024-12-07 00:20:38 +00:00
Sam Lantinga 08de6656fc Document the pixel layout of YUV format surfaces
Fixes https://github.com/libsdl-org/SDL/issues/10530
2024-12-06 16:14:05 -08:00
SDL Wiki Bot 2ac62d8c67 Sync SDL3 wiki -> header
[ci skip]
2024-12-06 22:17:01 +00:00
SDL Wiki Bot 7278399366 Sync SDL3 wiki -> header
[ci skip]
2024-12-06 22:15:20 +00:00
expikr d0f1910918 add SDL_RenderTextureAffine 2024-12-06 14:14:47 -08:00
SDL Wiki Bot 2c4fc2e549 Sync SDL3 wiki -> header
[ci skip]
2024-12-06 21:46:49 +00:00
Evan Hemsley fa5f84fb6e
GPU: Add SetGPUAllowedFramesInFlight (#11599) 2024-12-06 11:56:20 -08:00
SDL Wiki Bot c49f4ceeb2 Sync SDL3 wiki -> header
[ci skip]
2024-12-06 00:49:29 +00:00
Sam Lantinga 23828b62d4 Added SDL_IsMainThread() and SDL_RunOnMainThread() 2024-12-05 13:53:51 -08:00
Sam Lantinga bc4185c685 Document that video and input functions should be called on the main thread.
This is a hard requirement on Apple platforms and while most other platforms don't have a concept of main thread, all video and input functions should be called on the same thread.
2024-12-05 13:53:51 -08:00
SDL Wiki Bot 9f8157f42c Sync SDL3 wiki -> header
[ci skip]
2024-12-05 08:29:19 +00:00
Ryan C. Gordon 951ca96dc9
asyncio: Added more category documentation. 2024-12-04 23:08:36 -05:00
SDL Wiki Bot a74693c9a5 Sync SDL3 wiki -> header
[ci skip]
2024-12-04 23:10:49 +00:00
Semphris a4852f3a10 SDL_ShowFileDialogWithProperties with more options 2024-12-04 15:10:15 -08:00
numzero 123306b18c X11: support _NET_WM_SYNC_REQUEST 2024-12-04 11:59:46 -05:00
SDL Wiki Bot 2ad5836d02 Sync SDL3 wiki -> header
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2024-12-04 00:12:42 +00:00
SDL Wiki Bot 31d09909b6 Sync SDL3 wiki -> header
[ci skip]
2024-12-03 23:04:47 +00:00
Ryan C. Gordon 46f43c2e6e asyncio: Remove `SDL_AsyncIOTask` from the public API. 2024-12-03 17:32:20 -05:00
Ryan C. Gordon 3ca629ceb5 asyncio: Allow file closes to request a flush/fsyncdata. 2024-12-03 17:32:20 -05:00
Ryan C. Gordon 022a6a9f97 asyncio: Added Linux io_uring support. 2024-12-03 17:32:20 -05:00
Ryan C. Gordon e79ce2a200 asyncio: Added async i/o APIs. 2024-12-03 17:32:20 -05:00
Eduard Gushchin 7293c18314 Fixed an inaccuracy in the return parameter information in the SDL_ConvertPixels function 2024-12-03 11:32:04 -08:00
Eduard Gushchin 401187eb6c Removed extra sa in SDL_ConvertSurfaceAndColorspace 2024-12-03 09:38:56 -08:00
Nicolas Allemand b7a31ead08 added "gpu" to the list of possible values of SDL_HINT_RENDER_DRIVER in SDL_hints.h 2024-12-03 09:06:40 -08:00
Eduard Gushchin 9fb8661684 Fixed an inaccuracy in the return parameter information in the SDL_SurfaceHasAlternateImages function 2024-12-03 08:41:30 -08:00
SDL Wiki Bot 068d9cc7d6 Sync SDL3 wiki -> header
[ci skip]
2024-12-02 00:37:15 +00:00
Ryan C. Gordon 2f59a1ce44
SDL_audio.h: Fixed a documentation typo (thanks, @JBetz!). 2024-12-01 19:36:03 -05:00
SDL Wiki Bot 3a1d76d298 Sync SDL3 wiki -> header
[ci skip]
2024-11-29 22:32:15 +00:00
Ryan C. Gordon ce573b01f8 audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.
Fixes #11529.
2024-11-29 17:31:37 -05:00
Ryan C. Gordon bf9fa38920
SDL_audio.h: Fixed two typos. 2024-11-28 00:12:03 -05:00
Ryan C. Gordon f5ad66ef4b audio: Allow channel maps to specify -1 to mute a channel.
Fixes #11373.
2024-11-28 00:00:30 -05:00
SDL Wiki Bot 3303e9843f Sync SDL3 wiki -> header
[ci skip]
2024-11-28 04:42:44 +00:00
Ryan C. Gordon f852038384 filesystem: Added SDL_GetCurrentDirectory().
Fixes #11531.
2024-11-27 23:42:11 -05:00
SDL Wiki Bot c0f1fe8e7f Sync SDL3 wiki -> header
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2024-11-28 04:36:33 +00:00
SDL Wiki Bot b8bbd29ce9 Sync SDL3 wiki -> header
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2024-11-27 06:11:04 +00:00
SDL Wiki Bot 03d15c031b Sync SDL3 wiki -> header
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2024-11-25 22:44:00 +00:00
expikr d55e6dfc5e hint for which system cursor to use as default
Co-Authored-By: Sam Lantinga <slouken@libsdl.org>
2024-11-25 13:08:37 -08:00
SDL Wiki Bot 3c13bae64f Sync SDL3 wiki -> header
[ci skip]
2024-11-25 19:07:53 +00:00
SDL Wiki Bot e9fdcf6c60 Sync SDL3 wiki -> header
[ci skip]
2024-11-25 17:20:21 +00:00
SDL Wiki Bot e14d939ead Sync SDL3 wiki -> header
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2024-11-24 17:41:07 +00:00
SDL Wiki Bot b02285d495 Sync SDL3 wiki -> header
[ci skip]
2024-11-22 20:53:04 +00:00
Maia 97ddc9adf2 Fix outdated references to SDL symbols in docs. Fixes #11503 2024-11-22 15:52:31 -05:00
Ryan C. Gordon 615c935d11 events: Added SDL_RenderEvent.
Fixes #11465.
2024-11-22 15:01:09 -05:00
SDL Wiki Bot e94ba6e700 Sync SDL3 wiki -> header
[ci skip]
2024-11-22 03:38:20 +00:00
SDL Wiki Bot 631c30527b Sync SDL3 wiki -> header
[ci skip]
2024-11-22 03:22:50 +00:00
Ryan C. Gordon 2e70944c44
gpu: Added an initial FAQ to the category documentation.
Fixes #11478.
2024-11-21 19:57:14 -05:00
Eduard Gushchin a4006e654e Fixed typo in the name of the SDL_GetAppMetadataProperty function in the description of the SDL_SetAppMetadataProperty function 2024-11-21 05:53:06 -08:00
SDL Wiki Bot fef001cb48 Sync SDL3 wiki -> header
[ci skip]
2024-11-21 04:53:43 +00:00
Ryan C. Gordon e770b4e266
dialog: Clean up filter param documentation.
The apostrophe was incorrect, but the type is auto linked in the wiki anyhow,
so don't write it out ourselves.
2024-11-20 23:52:49 -05:00
SDL Wiki Bot 795ceae520 Sync SDL3 wiki -> header
[ci skip]
2024-11-21 04:50:57 +00:00
Ryan C. Gordon ecae3789ab
SDL_dialog.h: Remove verbose docs on callback param from several functions.
In the wiki, one can click on SDL_DialogFileCallback for these details, or
grep for the symbol in the headers to find the information.

Fixes #11504.
2024-11-20 23:46:26 -05:00
SDL Wiki Bot d2dc0fa920 Sync SDL3 wiki -> header
[ci skip]
2024-11-19 02:19:43 +00:00
Sam Lantinga d8f8cf3e99 Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED 2024-11-18 14:50:37 -08:00
Sam Lantinga e027b85cc4 Validate that pixel formats have the correct attributes
Also added a test to save and load as BMP format to make sure pixel transformations are working correctly.

Fixes https://github.com/libsdl-org/SDL/issues/11483
2024-11-17 11:58:57 -08:00
SDL Wiki Bot 572cc7af63 Sync SDL3 wiki -> header
[ci skip]
2024-11-16 04:44:23 +00:00
ChillerDragon 7d7ee43ddb stdinc: document SDL_strnlen and SDL_strlen
See https://github.com/libsdl-org/sdlwiki/issues/635
2024-11-15 23:43:51 -05:00
SDL Wiki Bot 7c5a2cd462 Sync SDL3 wiki -> header
[ci skip]
2024-11-14 01:12:18 +00:00
Ryan C. Gordon 95c8a1cf7c
iostream: Update docs about return values and SDL_GetIOStatus().
Fixes #11395.
2024-11-13 20:11:18 -05:00
SDL Wiki Bot c021c75737 Sync SDL3 wiki -> header
[ci skip]
2024-11-14 00:30:41 +00:00
Ryan C. Gordon d20936b544
camera: Add some category docs about camera device warmup delays.
Fixes #11454.
2024-11-13 19:29:14 -05:00
SDL Wiki Bot 3877bf55a3 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot c26dda10e0 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 20:38:45 +00:00
SDL Wiki Bot 20cd4290d7 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 04:49:12 +00:00
SDL Wiki Bot dcf6dd19c3 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 04:41:26 +00:00
SDL Wiki Bot 6c99a4b783 Sync SDL3 wiki -> header
[ci skip]
2024-11-13 04:29:53 +00:00
Evan Hemsley 119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC (#11456) 2024-11-12 10:55:21 -08:00
Zack Middleton 8a2cac7aaa Fix SDL_PRIs64 to use standard PRId64
PRIs64 doesn't exist in C standards.
2024-11-08 12:37:14 +03:00
SDL Wiki Bot dbe82e685d Sync SDL3 wiki -> header
[ci skip]
2024-11-08 01:55:37 +00:00
Semphris 3e2ef64c98 Add SDL_SaveFile and SDL_SaveFile_IO functions 2024-11-07 17:55:02 -08:00
SDL Wiki Bot b0140fb1b4 Sync SDL3 wiki -> header
[ci skip]
2024-11-08 00:35:43 +00:00
Sam Lantinga 97dac37373 Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO 2024-11-07 16:34:34 -08:00
SDL Wiki Bot fb2145f731 Sync SDL3 wiki -> header
[ci skip]
2024-11-04 05:04:44 +00:00
Petar Popovic 96729e745a SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest`
Also: Check, if the parameter is NULL inside the function.
2024-11-03 21:03:44 -08:00
SDL Wiki Bot cacfdc8cfa Sync SDL3 wiki -> header
[ci skip]
2024-11-03 05:23:05 +00:00
Sam Lantinga 7031b240df Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER 2024-11-02 22:22:29 -07:00
SDL Wiki Bot 0508f100e2 Sync SDL3 wiki -> header
[ci skip]
2024-11-01 22:50:16 +00:00
Sam Lantinga 927d297161 Updated to version 3.1.7 for development 2024-11-01 15:49:31 -07:00
Sam Lantinga 78cc5c1734 Updated to version 3.1.6 for the preview release 2024-11-01 14:27:01 -07:00
SDL Wiki Bot 19af3a2b34 Sync SDL3 wiki -> header
[ci skip]
2024-11-01 19:42:29 +00:00
SDL Wiki Bot 68cc173d92 Sync SDL3 wiki -> header
[ci skip]
2024-10-30 20:47:55 +00:00
expikr 7c968f1510 Update SDL_hints.h 2024-10-30 12:01:51 -07:00
expikr e2857fc5a2 Update SDL_mouse.c 2024-10-30 12:01:51 -07:00
SDL Wiki Bot 6647345be0 Sync SDL3 wiki -> header
[ci skip]
2024-10-29 21:43:56 +00:00
Evan Hemsley b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer (#11316)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
dv-senna 149ecffd6f
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors.
Fixes:  https://github.com/libsdl-org/SDL/issues/11328 .
2024-10-29 20:30:10 +03:00
Caleb Cornett feb10434a1 Order by subsystem 2024-10-29 08:50:50 -07:00
Caleb Cornett b2f216f9e2 Add GPU to iOS build config 2024-10-29 08:50:50 -07:00
SDL Wiki Bot e0d019c941 Sync SDL3 wiki -> header
[ci skip]
2024-10-28 07:00:30 +00:00
SDL Wiki Bot 3922bcec95 Sync SDL3 wiki -> header
[ci skip]
2024-10-27 21:42:48 +00:00
Petar Popovic 04a478b6a9 SDL_Enumerate[Storage]Directory() comments: Use enum constant names instead of integers. 2024-10-27 14:41:33 -07:00
SDL Wiki Bot dcd4ddb043 Sync SDL3 wiki -> header
[ci skip]
2024-10-24 18:38:45 +00:00
Ryan C. Gordon 10e52e1899
docs: Added more '\threadsafety` tags.
Reference Issue #7140.
2024-10-24 14:37:23 -04:00
Petar Popovic db4e2ccbac Allow redefinition of only one macro SDL_SINT64_C SDL_UINT64_C 2024-10-24 07:37:44 -07:00
Susko3 d0cf2c19d1
Allow defining custom SDL_SINT64_C and SDL_UINT64_C macros (#11315) 2024-10-23 17:03:13 -07:00
Ryan C. Gordon 7108291d0b video: Change SDL_GLattr to SDL_GLAttr. 2024-10-23 18:50:52 -04:00
Ryan C. Gordon c0e9205a92 video: Change capitalization on various OpenGL attribute typedefs. 2024-10-23 18:50:52 -04:00
Ryan C. Gordon 3c506630c3 video: Turn several OpenGL attribute enums into integer typedefs.
Fixes #11308.
2024-10-23 18:50:52 -04:00
SDL Wiki Bot a04fda211c Sync SDL3 wiki -> header
[ci skip]
2024-10-23 21:01:26 +00:00
Petar Popovic 540db0d164 Bumped version of macro 'main' to 3.1.3 2024-10-23 16:16:07 -04:00
SDL Wiki Bot 370521363a Sync SDL3 wiki -> header
[ci skip]
2024-10-23 19:57:33 +00:00
SDL Wiki Bot 299587fa64 Sync SDL3 wiki -> header
[ci skip]
2024-10-23 19:31:40 +00:00
Petar Popovic 5e855d82e3 Manually bump versions of non-function identifiers introduced after 3.1.3 to 3.2.0 2024-10-23 11:17:46 -07:00
SDL Wiki Bot acfc223e15 Sync SDL3 wiki -> header
[ci skip]
2024-10-23 16:37:46 +00:00
Evan Hemsley 423337796c
GPU Vulkan: Use dedicated allocation for download buffers (#11298) 2024-10-23 09:37:06 -07:00
SDL Wiki Bot 24b376ef18 Sync SDL3 wiki -> header
[ci skip]
2024-10-23 16:30:58 +00:00
Ryan C. Gordon 1c1706a00b
fnsince: update `\since` policy for documentation.
Everything in SDL3 up to the ABI lock is reported as available since 3.1.3.
Everything else will be reported as since 3.2.0 (what will be the first
official release).

Also ran a Perl script over the headers to change everything to 3.1.3 that
wasn't an API function, since fnsince.pl can't manage those. If there's a
macro or datatype that has snuck in that needs to be 3.2.0 instead, we'll
have to manually fix it up, but it shouldn't be a big deal in any case.

Reference PR #11304.
2024-10-23 12:22:43 -04:00
SDL Wiki Bot 63ef5a2369 Sync SDL3 wiki -> header
[ci skip]
2024-10-23 05:42:03 +00:00
Petar Popovic fd530d029f Fixed typo in SDL_clipboard.h 2024-10-22 22:41:30 -07:00
SDL Wiki Bot 7b6416add0 Sync SDL3 wiki -> header
[ci skip]
2024-10-23 05:41:03 +00:00
Petar Popovic af1c165352 Set version of new identifiers after 3.1.3 release to 3.1.6 2024-10-22 22:40:07 -07:00
Sam Lantinga c134dd6e5e Fixed typo in the channel layout documentation 2024-10-22 17:46:57 -07:00
Ryan C. Gordon 4a8eadf167
include: Fixed typo in SDL_CopyFile's documentation.
Fixes https://github.com/libsdl-org/sdlwiki/issues/623
2024-10-22 20:12:04 -04:00
SDL Wiki Bot d9e6fe0b7a Sync SDL3 wiki -> header
[ci skip]
2024-10-22 20:03:14 +00:00