SDL Wiki Bot
9b40d43b1f
Sync SDL3 wiki -> header
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[ci skip]
2025-01-03 22:37:37 +00:00
Frank Praznik
85851459d6
docs: Note that using the Wayland display scaling mode can have imprecision when positioning due to unit conversion and rounding
2025-01-03 17:36:36 -05:00
SDL Wiki Bot
011454b237
Sync SDL3 wiki -> header
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[ci skip]
2025-01-03 03:10:47 +00:00
Sam Lantinga
c077b7a918
Fixed the version availability of SDL_HINT_JOYSTICK_ENHANCED_REPORTS
2025-01-02 17:28:45 -08:00
SDL Wiki Bot
0b520cd4b4
Sync SDL3 wiki -> header
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[ci skip]
2025-01-03 01:18:56 +00:00
Sam Lantinga
2c0a8363a5
Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS
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This hint defaults on, enabling advanced controller features.
This replaces SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, and is supported by PlayStation and Nintendo Switch controllers.
Fixes https://github.com/libsdl-org/SDL/issues/10086
2025-01-02 17:18:09 -08:00
SDL Wiki Bot
95d44f11c7
Sync SDL3 wiki -> header
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[ci skip]
2025-01-02 20:40:15 +00:00
SDL Wiki Bot
16dfaca728
Sync SDL3 wiki -> header
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[ci skip]
2025-01-02 20:06:39 +00:00
SDL Wiki Bot
32ab09ba21
Sync SDL3 wiki -> header
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[ci skip]
2025-01-02 19:44:57 +00:00
Frank Praznik
1461f893c3
video: Correct the window position property documentation
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Windows are only relative to the parent if the "tooltip" or "menu" property is set.
2025-01-02 14:44:08 -05:00
SDL Wiki Bot
a63052db96
Sync SDL3 wiki -> header
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[ci skip]
2025-01-02 19:17:51 +00:00
Sam Lantinga
dd6b484359
Document platform gamepad hotplug requirements
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Fixes https://github.com/libsdl-org/SDL/issues/11742
2025-01-02 11:16:35 -08:00
Sam Lantinga
4797970bfa
Enable SDL_HINT_JOYSTICK_THREAD by default
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If you're not using SDL for video you won't get raw input messages without this hint, and this is tripping up enough people it makes sense to have this enabled by default. There isn't much downside to this, other than having another thread processing Xbox controller input.
Fixes https://github.com/libsdl-org/SDL/issues/10576
2025-01-02 10:25:18 -08:00
SDL Wiki Bot
6d554a9ea3
Sync SDL3 wiki -> header
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[ci skip]
2025-01-01 16:06:00 +00:00
Sam Lantinga
9fbc767d4f
Fixed formatting of SDL_storage documentation
2025-01-01 08:05:20 -08:00
Sam Lantinga
c0e5901c42
Reverted accidentally committed work in progress
2025-01-01 07:54:55 -08:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Sam Lantinga
b902b0527b
Renamed n_mime_types to num_mime_types
2024-12-31 19:27:11 -08:00
SDL Wiki Bot
a37f993a07
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 22:56:38 +00:00
Ethan Lee
65e0fed5b3
gpu: Document why VertexID/InstanceID builtins are unreliable
2024-12-31 17:56:02 -05:00
SDL Wiki Bot
99ad53ec3f
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 19:44:29 +00:00
SDL Wiki Bot
18fc13c20d
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 18:00:37 +00:00
SDL Wiki Bot
6d20b65a9e
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 17:58:37 +00:00
SDL Wiki Bot
6ca2a48595
Sync SDL3 wiki -> header
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[ci skip]
2024-12-31 16:20:17 +00:00
Ryan C. Gordon
fa9c3331d5
main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works.
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Now (only in the generic backend, where it is implemented), this hint is
always respected. Previously it would only be used if no windows were created,
to help reduce CPU load on things like loopwave.
Since it's always used now, the default has changed from 60 (Hz) to 0 (run as
fast as possible). Things like loopwave should still likely force this way
lower than the previous default (and already do: loopwave explicitly sets it
to 5).
The hint can now also be set to "waitevent" which will cause SDL_AppIterate
to only be called after new events have arrived, for apps that are entirely
driven by input and want to consume (almost) no power or CPU time until then.
Fixes #11093 .
Fixes #11387 .
2024-12-31 08:19:38 -08:00
Ethan Lee
cd1bd0ac2e
storage: Remove an outdated FIXME.
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Woops ended up doing GPU stuff instead, maybe after 3.2!
2024-12-31 10:46:42 -05:00
Sam Lantinga
1c04ebe423
Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED
2024-12-30 19:13:02 -08:00
Sam Lantinga
d4d5faedab
Added SDL_EVENT_FINGER_CANCELED
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Fixes https://github.com/libsdl-org/SDL/issues/10528
2024-12-30 19:13:02 -08:00
Petar Popovic
f3cbd04a81
Fix C99 trailing enum comma warning.
2024-12-30 17:21:02 +03:00
Semphris
2d91f096ca
Remove libc function from Windows tray
2024-12-30 01:20:12 +03:00
SDL Wiki Bot
78c1dc3e2c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-29 20:32:50 +00:00
Anonymous Maarten
d5f08b8f4b
stdinc: use __has_include to detect <stdbool.h>
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Newer emscripten SDK does an unconditional #include <stdbool.h>,
which clashes with our custom bool.h typedef
2024-12-29 20:54:12 +01:00
SDL Wiki Bot
4ffcb8ebab
Sync SDL3 wiki -> header
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[ci skip]
2024-12-28 07:58:04 +00:00
Carl Åstholm
49153ebfc4
audio: Add NULL check to SDL_UnbindAudioStreams
2024-12-28 00:10:58 -05:00
Carl Åstholm
1b99467c71
audio: Make SDL_Bind/UnbindAudioStreams take const arrays
2024-12-28 00:10:58 -05:00
SDL Wiki Bot
609b147432
Sync SDL3 wiki -> header
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[ci skip]
2024-12-28 01:12:59 +00:00
SDL Wiki Bot
1701208f32
Sync SDL3 wiki -> header
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[ci skip]
2024-12-27 17:25:19 +00:00
Semphris
0461180e25
SDL_EVENT_QUIT when no window nor tray
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SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
2024-12-27 09:22:27 -08:00
SDL Wiki Bot
ff139fe71b
Sync SDL3 wiki -> header
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[ci skip]
2024-12-27 17:20:36 +00:00
SDL Wiki Bot
a773558517
Sync SDL3 wiki -> header
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[ci skip]
2024-12-27 02:32:08 +00:00
Sam Lantinga
c744c8fc0b
Document how to check for gamepad capabilities
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Fixes https://github.com/libsdl-org/SDL/issues/10593
2024-12-26 17:49:56 -08:00
Sam Lantinga
a8d585aac3
Don't try to enumerate possible texture failure reasons.
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This can cause misunderstanding about how texture creation works, as seen in https://github.com/libsdl-org/SDL/issues/9504 . Instead let people check the error for more information on why creation may have failed.
2024-12-26 17:17:08 -08:00
Ryan C. Gordon
8fde28813e
SDL_tray.h: Filled in doxygen for a few minor missing things.
2024-12-26 14:10:53 -05:00
SDL Wiki Bot
17df3fe836
Sync SDL3 wiki -> header
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[ci skip]
2024-12-26 18:26:48 +00:00
Sam Lantinga
eb1be89e70
Cleaned up thread state handling and added thread object validation
2024-12-26 10:26:08 -08:00
SDL Wiki Bot
7647f16ae1
Sync SDL3 wiki -> header
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[ci skip]
2024-12-26 18:03:51 +00:00
Lucas Murray
b2c2a483e8
GPU: Rename HDR10_ST2048 to HDR10_ST2084
2024-12-26 09:47:13 -08:00
Lucas Murray
fe39509b85
GPU: Doc touch ups
2024-12-26 09:47:13 -08:00
SDL Wiki Bot
b8036bdd41
Sync SDL3 wiki -> header
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[ci skip]
2024-12-25 21:15:58 +00:00
Moritz
ca4f5dd40d
Added SDL_GetThreadState
2024-12-25 13:15:18 -08:00
Maia
0becdad392
Add missing includes to SDL_tray.h
2024-12-25 07:54:54 -08:00
Brody Eller
5bf742daa6
Fix documentation for SDL_sinf
2024-12-24 20:41:41 -08:00
SDL Wiki Bot
4c70aa33ae
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 18:50:21 +00:00
Semphriss
01b9b0edb7
Add system tray support ( #10873 )
2024-12-24 10:36:39 -08:00
SDL Wiki Bot
17a029502a
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 17:37:33 +00:00
Caleb Cornett
aa817a67d1
GPU: Document system requirements for each driver
2024-12-24 12:36:52 -05:00
L zard
052cb5773e
build_configs: remove `HAVE_LIBUNWIND_H`
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It is only used in SDL_test, which does not use the config header.
2024-12-24 07:19:38 -08:00
L zard
42c67756cc
build_configs: fix spacing
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I messed up some spacing, so I thought I might as well strip all those unnecessary spaces.
2024-12-24 07:19:38 -08:00
L zard
286cc2ebd0
build_config: change unnecessary replacement variables to 1
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Makes all macros only used in `#ifdef`s defined as `1` when they exist, instead of the CMake value of the corresponding variable.
2024-12-24 07:19:38 -08:00
L zard
ade829d7ca
build_config: fix `SDL_DEFAULT_ASSERT_LEVEL`
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Currently, `SDL_DEFAULT_ASSERT_LEVEL` is commented out by CMake when its value is 0, setting the assertions level to the default value instead of disabling them.
This change:
- defines `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` when its value is non-zero.
- defines `SDL_DEFAULT_ASSERT_LEVEL`, regardless of its value, when `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` is defined.
2024-12-24 07:19:38 -08:00
L zard
e73d98ad72
build_config: add missing macros
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Those are defined in other build_configs files and used elsewhere in SDL.
2024-12-24 07:19:38 -08:00
L zard
7f1c9c9053
build_config: move unconditionally defined macros
2024-12-24 07:19:38 -08:00
L zard
6f462e244f
build_config: remove unused `SIZEOF_VOIDP`
2024-12-24 07:19:38 -08:00
L zard
ddd7d0f927
build_configs: remove unused macros
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Those are only used in build_config files that define them themselves, or not used at all.
2024-12-24 07:19:38 -08:00
Sam Lantinga
ed75d9d22a
Document that the mouse ID is only valid in mouse relative mode
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Fixes https://github.com/libsdl-org/SDL/issues/11259
2024-12-23 17:12:50 -08:00
SDL Wiki Bot
4d301b88d6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 00:54:10 +00:00
Sam Lantinga
969f03d9f0
Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
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Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
SDL Wiki Bot
7a22076a7c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-23 23:58:24 +00:00
SDL Wiki Bot
18115ef6bd
Sync SDL3 wiki -> header
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[ci skip]
2024-12-23 23:01:15 +00:00
Sam Lantinga
8691408baf
Clarify that you shouldn't make any assumptions about the an SDL_FingerID value.
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Fixes https://github.com/libsdl-org/SDL/issues/11667
2024-12-23 14:28:54 -08:00
Eduard Gushchin
3ac28bae6a
Removed references to non-existent method SDL_GetAsyncIOTaskResult
2024-12-23 08:02:03 -08:00
SDL Wiki Bot
da37e1541b
Sync SDL3 wiki -> header
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[ci skip]
2024-12-23 05:32:13 +00:00
SDL Wiki Bot
ecea3471f6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-22 20:20:41 +00:00
Anonymous Maarten
f8d8bf8066
SDL_GetNumAllocations returns -1 when allocation counting is disabled
2024-12-22 12:20:04 -08:00
SDL Wiki Bot
478ac0b9bf
Sync SDL3 wiki -> header
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[ci skip]
2024-12-22 19:01:42 +00:00
SDL Wiki Bot
03d6e4b69e
Sync SDL3 wiki -> header
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[ci skip]
2024-12-22 18:53:26 +00:00
Maia
ca4ffc8a00
Fix missing parens in preprocessor defined op
2024-12-22 10:36:03 -05:00
Maia
8475c496b4
Fix typo
2024-12-22 10:35:35 -05:00
SDL Wiki Bot
56cf8d8dc9
Sync SDL3 wiki -> header
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[ci skip]
2024-12-22 07:09:56 +00:00
Ryan C. Gordon
f0fad41f2c
include: Filled in all remaining missing documentation!
2024-12-22 01:58:13 -05:00
SDL Wiki Bot
4d8f5758cf
Sync SDL3 wiki -> header
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[ci skip]
2024-12-22 06:18:11 +00:00
Sam Lantinga
f37eef948c
Removed raw mouse events
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It's too close the 3.2.0 release for an API change like this.
If/when we re-add these, some things for consideration:
* What use cases does this enable that aren't currently possible?
* What cross-platform API guarantees do we make about the availability of these events? e.g. do we try to simulate them where raw input isn't actually available?
* How is this different from the existing relative mode, and how do we clearly explain when you want these events vs wanting relative mode?
Notes from @expikr:
First observation: the reason I originally passed denominators instead of multipliers was because some rational values cannot be exactly represented by floats (e.g 1/120) so instead let the end-developer decide how to do the dividing themselves. It was the reason why it was using split values with an integer numerator to begin with, instead of having both as floats or even just normalize it in advance.
On the other hand, passing them as multipliers might have hypothetical uses for dynamically passing end-user controlled scaling in a transparent manner without coupling? (Though in that case why not just do that as additional fields appended to `motion` structs in an API-compatible layout?)
So it’s somewhat of a philosophical judgement of what this API of optional availability do we intend for it to present itself as:
- should it be a bit-perfect escape hatch with the absolute minimally-denominal abstraction over platform details just enough to be able to serve the full information (á la HIDPIAPI),
- or a renewed ergonomic API for splitting relative motion from cursor motion (in light of The Great Warping Purge) so that it is unburdened by legacy RelativeMode state machines, in which case it would be more appropriate to just call it `RELATIVE` instead of `RAW` and should be added alongside another new event purely for cursor events?
This alternate API stream was conceived in the context of preserving compatibility of the existing RelativeMode state machine by adding an escape hatch. So given the same context, my taste leans towards the former designation.
However, as The Great Warping Purge has made it potentially viable to do so, if I were allowed to break ABI by nuking the RelativeMode state machine entirely, I would prefer the latter designation unified as one of three separate components split from the old state machine, each independently controlled by platform-dependent availability without any state switching of a leaky melting pot:
- cursor visibility controls (if platform has cursor)
- cursor motion events (if platform has cursor)
- relative motion events (if the platform reports hardware motion)
2024-12-21 05:18:42 -08:00
Sam Lantinga
d07bb0e679
Removed raw key events
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They weren't adding any value over the existing keyboard events
2024-12-21 05:18:42 -08:00
Sam Lantinga
c44fa5bb07
Updated raw input events to match SDL style
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Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
2024-12-21 05:18:42 -08:00
SDL Wiki Bot
1025087c2e
Sync SDL3 wiki -> header
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[ci skip]
2024-12-21 13:15:56 +00:00
Ethan Lee
f7580374a1
include: Always declare SDL_GDKSuspendComplete.
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This is always defined in the symbol table and the function safely does nothing
on non-GDK targets, so treat it like any other SDL_system function.
2024-12-20 13:14:55 -05:00
SDL Wiki Bot
232c2970d3
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 15:57:39 +00:00
SDL Wiki Bot
b815123cf2
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 07:48:16 +00:00
Ryan C. Gordon
819e1cc95b
SDL_stdinc.h: A couple wikiheaders fixes.
2024-12-20 02:45:04 -05:00
Ryan C. Gordon
b2eb23a617
SDL_filesystem.h: Fill in missing documentation.
2024-12-20 02:39:28 -05:00
Ryan C. Gordon
0b401137d2
SDL_stdinc.h: Document more stuff.
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There's only a handful of C runtime wrappers left in this header now!
2024-12-20 02:28:34 -05:00
Ryan C. Gordon
b83dd793fd
SDL_stdinc.h: Tons of documentation updates.
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Almost everything in this header is now documented! The remaining gaps are
literal C runtime wrappers like SDL_strdup, and the analyzer macros like
SDL_INOUT_Z_CAP.
2024-12-20 01:09:40 -05:00
SDL Wiki Bot
b2c15a8c2a
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 00:35:23 +00:00
SDL Wiki Bot
c9e22d4672
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 00:13:34 +00:00
Ryan C. Gordon
ff366fba87
include: Move SDL_HAS_BUILTIN to SDL_begin_code.h, document it.
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This macro fits better here, since most of the other macros in this file are
for testing similar compiler/target features, etc.
2024-12-19 19:12:56 -05:00
Ryan C. Gordon
401c8f8e4e
SDL_timer.h: Fixed doxygen typo.
2024-12-19 16:46:42 -05:00
SDL Wiki Bot
2f9a45af60
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 21:44:12 +00:00
Ryan C. Gordon
0c42891826
include: Filled in more documentation gaps.
2024-12-19 16:42:14 -05:00
SDL Wiki Bot
d6a95ae198
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 18:54:59 +00:00
Sam Lantinga
42de2ac6a9
Fixed typo
2024-12-19 10:51:02 -08:00
Sam Lantinga
e08f34c3be
Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
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This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
2024-12-19 10:33:02 -08:00
SDL Wiki Bot
519923ea80
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 17:20:47 +00:00
Ryan C. Gordon
624a4d5f26
include: Documented important SDL_begin_code symbols.
2024-12-19 12:19:46 -05:00
expikr
5c0f8dc179
add alternate raw mouse motion events with windows implementation ( #10042 )
2024-12-18 17:29:27 -08:00
expikr
345cab1e36
streamline cursor clipping logic on windows ( #11237 )
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This commit does the following:
- add logic in the `WM_MOUSEMOVE` case of the Window to conditionally call `WIN_UpdateClipCursor` upon receiving cursor motion if SDL is expecting the mouse to be clipped in some way (Fixes #7890 )
- remove Windows-specific periodic refresh of cursor clipping and its `SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL` hint (superceded by the above bullet point)
- streamline the processing logic within `WIN_UpdateClipCursor` for better readability of each branch, and avoid calling the Platform API until it is absolutely necessary.
- move `relative_mouse_center` field from Windows-specific per-window `SDL_WindowData` to the global `SDL_Mouse` struct, and the corresponding hint callbacks to `SDL_mouse.c` instead of `SDL_windowswindow.c`
2024-12-18 17:25:06 -08:00
SDL Wiki Bot
10f868abf4
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 01:06:43 +00:00
Sam Lantinga
f81472d767
Document that you should read from processes before waiting for them to exit.
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Fixes https://github.com/libsdl-org/SDL/issues/11645
2024-12-18 16:18:44 -08:00
Eduard Gushchin
da80b9bce5
Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace
2024-12-18 14:20:24 -08:00
Eduard Gushchin
2ce21d1fed
Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer
2024-12-18 14:18:33 -08:00
Eduard Gushchin
0ca8027205
Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent
2024-12-18 13:02:14 -08:00
SDL Wiki Bot
4d9e7a2a68
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 19:09:01 +00:00
cosmonaut
b5eea03d1e
GPU: Clarify presentation concerns in SDL_gpu.h
2024-12-18 11:08:14 -08:00
SDL Wiki Bot
7dd523fbb1
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 18:57:45 +00:00
SDL Wiki Bot
48a0adb2ac
Sync SDL3 wiki -> header
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2024-12-18 15:41:13 +00:00
Ryan C. Gordon
4d4a2786bb
render: Updates to format-string versions of SDL_RenderDebugText.
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- Removes SDL_RenderDebugTextV
- Changes SDL_RenderDebugTextF to SDL_RenderDebugTextFormat and tweaks it to
work in a world without SDL_RenderDebugTextV.
- Tweaked rendering position of formatted text in the example program.
2024-12-18 10:40:31 -05:00
williamistGitHub
1d0e28a5b3
Add SDL_RenderDebugTextF & SDL_RenderDebugTextV
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This should make it easier to quickly put important numbers and such on
the screen without having to format them into a string manually.
2024-12-18 10:40:31 -05:00
SDL Wiki Bot
5608bf5866
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 06:22:41 +00:00
Ryan C. Gordon
e957840d34
include: Filling in some more documentation gaps.
2024-12-18 01:18:40 -05:00
Ryan C. Gordon
c9ab8ad8d9
SDL_intrin.h: Added missing NEON and Altivec documentation.
2024-12-17 23:33:05 -05:00
SDL Wiki Bot
d38c09e5c4
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 04:26:44 +00:00
Ryan C. Gordon
6730cf7bed
SDL_intrin.h: Add documentation.
2024-12-17 23:25:25 -05:00
SDL Wiki Bot
19bdc01b8c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-17 15:46:19 +00:00
Frank Praznik
eda0261c4e
video: Drop size and position requests for windows in a fixed size/position state
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It is not uncommon for clients to redundantly set the window size and position, either as a holdover from an SDL 1 port, when this was required, due to any window state change triggering a universal update function that sets all window state, even if unnecessary (e.g. always calling SDL_SetWindowSize(), even if the window is fullscreen), or due to the use of compatability layers. Historically, these clients expect that their behavior won't override the base window state, which is an assumption that the windowing changes in SDL 3 broke by caching size and position changes that can't be applied immediately.
This change drops size and position requests when the window is in the maximized and fullscreen states (fullscreen-desktop windows will be repositioned, but the non-fullscreen floating position will not be overwritten), which is behavior more in line with existing client assumptions, and should ease the porting process, as well as prevent annoying bugs when older software is run via sdl2-compat.
In the process of making these changes, pending window state has been moved to separate variables in the SDL_Window struct, as this fixes bugs regarding fullscreen display selection and centering windows immediately after resize on asynchronous platforms, which had issues due to pending state possibly being overwritten.
2024-12-17 10:45:40 -05:00
SDL Wiki Bot
a92eade183
Sync SDL3 wiki -> header
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[ci skip]
2024-12-16 17:20:27 +00:00
Ryan C. Gordon
35360ec4d7
alsa: Use more hints for opening default devices.
2024-12-16 12:19:48 -05:00
SDL Wiki Bot
3fa0537565
Sync SDL3 wiki -> header
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[ci skip]
2024-12-16 06:13:48 +00:00
Ryan C. Gordon
79316ca36e
Heavy work on improving category documentation.
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Still more to go!
Reference Issue #9440 .
2024-12-16 01:10:37 -05:00
SDL Wiki Bot
9aca97f4e7
Sync SDL3 wiki -> header
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[ci skip]
2024-12-16 05:03:54 +00:00
Ryan C. Gordon
c0803f7683
SDL_dialog.h: Improvements and fixes to the documentation.
2024-12-16 00:02:50 -05:00
Ryan C. Gordon
a55686ce61
hints: Clarify when joystick hints should be set.
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Fixes #9490 .
2024-12-15 21:28:28 -05:00
SDL Wiki Bot
a1e8d5c327
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[ci skip]
2024-12-11 19:17:12 +00:00
Evan Hemsley
3ee39f6c3f
GPU: Revise swapchain acquisition ( #11633 )
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---------
Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com>
2024-12-11 11:16:35 -08:00
Ryan C. Gordon
f45ce45603
ngage: Remove Nokia N-Gage support.
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This can be reverted if a toolchain arrives that can handle C99 features like
variables declared in the middle of a scope, but for now we literally can't
compile SDL3 for this platform.
Fixes #11243 .
2024-12-11 13:29:43 -05:00
SDL Wiki Bot
e6e468d0c4
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[ci skip]
2024-12-11 00:28:23 +00:00
Ryan C. Gordon
be5fba963a
wikiheaders: optionally generate a Quick Reference page.
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Plus some fixes to SDL's headers this brought up.
2024-12-10 11:25:15 -05:00
Anonymous Maarten
1d5d948ccf
Fix building SDL3 without dialog support
2024-12-08 14:31:19 +00:00
SDL Wiki Bot
f64e9a52dc
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[ci skip]
2024-12-07 04:33:05 +00:00
SDL Wiki Bot
d25cdc0fef
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[ci skip]
2024-12-07 00:20:38 +00:00
Sam Lantinga
08de6656fc
Document the pixel layout of YUV format surfaces
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Fixes https://github.com/libsdl-org/SDL/issues/10530
2024-12-06 16:14:05 -08:00
SDL Wiki Bot
2ac62d8c67
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[ci skip]
2024-12-06 22:17:01 +00:00
SDL Wiki Bot
7278399366
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[ci skip]
2024-12-06 22:15:20 +00:00
expikr
d0f1910918
add SDL_RenderTextureAffine
2024-12-06 14:14:47 -08:00
SDL Wiki Bot
2c4fc2e549
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[ci skip]
2024-12-06 21:46:49 +00:00
Evan Hemsley
fa5f84fb6e
GPU: Add SetGPUAllowedFramesInFlight ( #11599 )
2024-12-06 11:56:20 -08:00
SDL Wiki Bot
c49f4ceeb2
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[ci skip]
2024-12-06 00:49:29 +00:00
Sam Lantinga
23828b62d4
Added SDL_IsMainThread() and SDL_RunOnMainThread()
2024-12-05 13:53:51 -08:00
Sam Lantinga
bc4185c685
Document that video and input functions should be called on the main thread.
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This is a hard requirement on Apple platforms and while most other platforms don't have a concept of main thread, all video and input functions should be called on the same thread.
2024-12-05 13:53:51 -08:00
SDL Wiki Bot
9f8157f42c
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[ci skip]
2024-12-05 08:29:19 +00:00
Ryan C. Gordon
951ca96dc9
asyncio: Added more category documentation.
2024-12-04 23:08:36 -05:00
SDL Wiki Bot
a74693c9a5
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[ci skip]
2024-12-04 23:10:49 +00:00
Semphris
a4852f3a10
SDL_ShowFileDialogWithProperties with more options
2024-12-04 15:10:15 -08:00
numzero
123306b18c
X11: support _NET_WM_SYNC_REQUEST
2024-12-04 11:59:46 -05:00
SDL Wiki Bot
2ad5836d02
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[ci skip]
2024-12-04 00:12:42 +00:00
SDL Wiki Bot
31d09909b6
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[ci skip]
2024-12-03 23:04:47 +00:00
Ryan C. Gordon
46f43c2e6e
asyncio: Remove `SDL_AsyncIOTask` from the public API.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
3ca629ceb5
asyncio: Allow file closes to request a flush/fsyncdata.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
022a6a9f97
asyncio: Added Linux io_uring support.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
e79ce2a200
asyncio: Added async i/o APIs.
2024-12-03 17:32:20 -05:00
Eduard Gushchin
7293c18314
Fixed an inaccuracy in the return parameter information in the SDL_ConvertPixels function
2024-12-03 11:32:04 -08:00
Eduard Gushchin
401187eb6c
Removed extra sa in SDL_ConvertSurfaceAndColorspace
2024-12-03 09:38:56 -08:00
Nicolas Allemand
b7a31ead08
added "gpu" to the list of possible values of SDL_HINT_RENDER_DRIVER in SDL_hints.h
2024-12-03 09:06:40 -08:00
Eduard Gushchin
9fb8661684
Fixed an inaccuracy in the return parameter information in the SDL_SurfaceHasAlternateImages function
2024-12-03 08:41:30 -08:00
SDL Wiki Bot
068d9cc7d6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-02 00:37:15 +00:00
Ryan C. Gordon
2f59a1ce44
SDL_audio.h: Fixed a documentation typo (thanks, @JBetz!).
2024-12-01 19:36:03 -05:00
SDL Wiki Bot
3a1d76d298
Sync SDL3 wiki -> header
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[ci skip]
2024-11-29 22:32:15 +00:00
Ryan C. Gordon
ce573b01f8
audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.
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Fixes #11529 .
2024-11-29 17:31:37 -05:00
Ryan C. Gordon
bf9fa38920
SDL_audio.h: Fixed two typos.
2024-11-28 00:12:03 -05:00
Ryan C. Gordon
f5ad66ef4b
audio: Allow channel maps to specify -1 to mute a channel.
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Fixes #11373 .
2024-11-28 00:00:30 -05:00
SDL Wiki Bot
3303e9843f
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[ci skip]
2024-11-28 04:42:44 +00:00
Ryan C. Gordon
f852038384
filesystem: Added SDL_GetCurrentDirectory().
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Fixes #11531 .
2024-11-27 23:42:11 -05:00
SDL Wiki Bot
c0f1fe8e7f
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[ci skip]
2024-11-28 04:36:33 +00:00
SDL Wiki Bot
b8bbd29ce9
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[ci skip]
2024-11-27 06:11:04 +00:00
SDL Wiki Bot
03d15c031b
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[ci skip]
2024-11-25 22:44:00 +00:00
expikr
d55e6dfc5e
hint for which system cursor to use as default
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Co-Authored-By: Sam Lantinga <slouken@libsdl.org>
2024-11-25 13:08:37 -08:00
SDL Wiki Bot
3c13bae64f
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[ci skip]
2024-11-25 19:07:53 +00:00
SDL Wiki Bot
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[ci skip]
2024-11-25 17:20:21 +00:00
SDL Wiki Bot
e14d939ead
Sync SDL3 wiki -> header
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[ci skip]
2024-11-24 17:41:07 +00:00
SDL Wiki Bot
b02285d495
Sync SDL3 wiki -> header
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[ci skip]
2024-11-22 20:53:04 +00:00
Maia
97ddc9adf2
Fix outdated references to SDL symbols in docs. Fixes #11503
2024-11-22 15:52:31 -05:00
Ryan C. Gordon
615c935d11
events: Added SDL_RenderEvent.
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Fixes #11465 .
2024-11-22 15:01:09 -05:00
SDL Wiki Bot
e94ba6e700
Sync SDL3 wiki -> header
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[ci skip]
2024-11-22 03:38:20 +00:00
SDL Wiki Bot
631c30527b
Sync SDL3 wiki -> header
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[ci skip]
2024-11-22 03:22:50 +00:00
Ryan C. Gordon
2e70944c44
gpu: Added an initial FAQ to the category documentation.
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Fixes #11478 .
2024-11-21 19:57:14 -05:00
Eduard Gushchin
a4006e654e
Fixed typo in the name of the SDL_GetAppMetadataProperty function in the description of the SDL_SetAppMetadataProperty function
2024-11-21 05:53:06 -08:00
SDL Wiki Bot
fef001cb48
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:53:43 +00:00
Ryan C. Gordon
e770b4e266
dialog: Clean up filter param documentation.
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The apostrophe was incorrect, but the type is auto linked in the wiki anyhow,
so don't write it out ourselves.
2024-11-20 23:52:49 -05:00
SDL Wiki Bot
795ceae520
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:50:57 +00:00
Ryan C. Gordon
ecae3789ab
SDL_dialog.h: Remove verbose docs on callback param from several functions.
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In the wiki, one can click on SDL_DialogFileCallback for these details, or
grep for the symbol in the headers to find the information.
Fixes #11504 .
2024-11-20 23:46:26 -05:00
SDL Wiki Bot
d2dc0fa920
Sync SDL3 wiki -> header
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[ci skip]
2024-11-19 02:19:43 +00:00
Sam Lantinga
d8f8cf3e99
Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
2024-11-18 14:50:37 -08:00
Sam Lantinga
e027b85cc4
Validate that pixel formats have the correct attributes
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Also added a test to save and load as BMP format to make sure pixel transformations are working correctly.
Fixes https://github.com/libsdl-org/SDL/issues/11483
2024-11-17 11:58:57 -08:00
SDL Wiki Bot
572cc7af63
Sync SDL3 wiki -> header
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[ci skip]
2024-11-16 04:44:23 +00:00
ChillerDragon
7d7ee43ddb
stdinc: document SDL_strnlen and SDL_strlen
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See https://github.com/libsdl-org/sdlwiki/issues/635
2024-11-15 23:43:51 -05:00
SDL Wiki Bot
7c5a2cd462
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 01:12:18 +00:00
Ryan C. Gordon
95c8a1cf7c
iostream: Update docs about return values and SDL_GetIOStatus().
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Fixes #11395 .
2024-11-13 20:11:18 -05:00
SDL Wiki Bot
c021c75737
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 00:30:41 +00:00
Ryan C. Gordon
d20936b544
camera: Add some category docs about camera device warmup delays.
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Fixes #11454 .
2024-11-13 19:29:14 -05:00
SDL Wiki Bot
3877bf55a3
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot
c26dda10e0
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 20:38:45 +00:00
SDL Wiki Bot
20cd4290d7
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:49:12 +00:00
SDL Wiki Bot
dcf6dd19c3
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:41:26 +00:00
SDL Wiki Bot
6c99a4b783
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:29:53 +00:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC ( #11456 )
2024-11-12 10:55:21 -08:00
Zack Middleton
8a2cac7aaa
Fix SDL_PRIs64 to use standard PRId64
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PRIs64 doesn't exist in C standards.
2024-11-08 12:37:14 +03:00
SDL Wiki Bot
dbe82e685d
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 01:55:37 +00:00
Semphris
3e2ef64c98
Add SDL_SaveFile and SDL_SaveFile_IO functions
2024-11-07 17:55:02 -08:00
SDL Wiki Bot
b0140fb1b4
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 00:35:43 +00:00
Sam Lantinga
97dac37373
Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO
2024-11-07 16:34:34 -08:00
SDL Wiki Bot
fb2145f731
Sync SDL3 wiki -> header
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[ci skip]
2024-11-04 05:04:44 +00:00
Petar Popovic
96729e745a
SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest`
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Also: Check, if the parameter is NULL inside the function.
2024-11-03 21:03:44 -08:00
SDL Wiki Bot
cacfdc8cfa
Sync SDL3 wiki -> header
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[ci skip]
2024-11-03 05:23:05 +00:00
Sam Lantinga
7031b240df
Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER
2024-11-02 22:22:29 -07:00
SDL Wiki Bot
0508f100e2
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 22:50:16 +00:00
Sam Lantinga
927d297161
Updated to version 3.1.7 for development
2024-11-01 15:49:31 -07:00
Sam Lantinga
78cc5c1734
Updated to version 3.1.6 for the preview release
2024-11-01 14:27:01 -07:00
SDL Wiki Bot
19af3a2b34
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 19:42:29 +00:00
SDL Wiki Bot
68cc173d92
Sync SDL3 wiki -> header
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[ci skip]
2024-10-30 20:47:55 +00:00
expikr
7c968f1510
Update SDL_hints.h
2024-10-30 12:01:51 -07:00
expikr
e2857fc5a2
Update SDL_mouse.c
2024-10-30 12:01:51 -07:00
SDL Wiki Bot
6647345be0
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[ci skip]
2024-10-29 21:43:56 +00:00
Evan Hemsley
b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer ( #11316 )
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---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
dv-senna
149ecffd6f
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
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Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors.
Fixes: https://github.com/libsdl-org/SDL/issues/11328 .
2024-10-29 20:30:10 +03:00
Caleb Cornett
feb10434a1
Order by subsystem
2024-10-29 08:50:50 -07:00
Caleb Cornett
b2f216f9e2
Add GPU to iOS build config
2024-10-29 08:50:50 -07:00
SDL Wiki Bot
e0d019c941
Sync SDL3 wiki -> header
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[ci skip]
2024-10-28 07:00:30 +00:00
SDL Wiki Bot
3922bcec95
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[ci skip]
2024-10-27 21:42:48 +00:00
Petar Popovic
04a478b6a9
SDL_Enumerate[Storage]Directory() comments: Use enum constant names instead of integers.
2024-10-27 14:41:33 -07:00
SDL Wiki Bot
dcd4ddb043
Sync SDL3 wiki -> header
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[ci skip]
2024-10-24 18:38:45 +00:00
Ryan C. Gordon
10e52e1899
docs: Added more '\threadsafety` tags.
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Reference Issue #7140 .
2024-10-24 14:37:23 -04:00
Petar Popovic
db4e2ccbac
Allow redefinition of only one macro SDL_SINT64_C SDL_UINT64_C
2024-10-24 07:37:44 -07:00
Susko3
d0cf2c19d1
Allow defining custom SDL_SINT64_C and SDL_UINT64_C macros ( #11315 )
2024-10-23 17:03:13 -07:00
Ryan C. Gordon
7108291d0b
video: Change SDL_GLattr to SDL_GLAttr.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
c0e9205a92
video: Change capitalization on various OpenGL attribute typedefs.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
3c506630c3
video: Turn several OpenGL attribute enums into integer typedefs.
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Fixes #11308 .
2024-10-23 18:50:52 -04:00
SDL Wiki Bot
a04fda211c
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 21:01:26 +00:00
Petar Popovic
540db0d164
Bumped version of macro 'main' to 3.1.3
2024-10-23 16:16:07 -04:00
SDL Wiki Bot
370521363a
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[ci skip]
2024-10-23 19:57:33 +00:00
SDL Wiki Bot
299587fa64
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[ci skip]
2024-10-23 19:31:40 +00:00
Petar Popovic
5e855d82e3
Manually bump versions of non-function identifiers introduced after 3.1.3 to 3.2.0
2024-10-23 11:17:46 -07:00
SDL Wiki Bot
acfc223e15
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[ci skip]
2024-10-23 16:37:46 +00:00
Evan Hemsley
423337796c
GPU Vulkan: Use dedicated allocation for download buffers ( #11298 )
2024-10-23 09:37:06 -07:00
SDL Wiki Bot
24b376ef18
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:30:58 +00:00
Ryan C. Gordon
1c1706a00b
fnsince: update `\since` policy for documentation.
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Everything in SDL3 up to the ABI lock is reported as available since 3.1.3.
Everything else will be reported as since 3.2.0 (what will be the first
official release).
Also ran a Perl script over the headers to change everything to 3.1.3 that
wasn't an API function, since fnsince.pl can't manage those. If there's a
macro or datatype that has snuck in that needs to be 3.2.0 instead, we'll
have to manually fix it up, but it shouldn't be a big deal in any case.
Reference PR #11304 .
2024-10-23 12:22:43 -04:00
SDL Wiki Bot
63ef5a2369
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[ci skip]
2024-10-23 05:42:03 +00:00
Petar Popovic
fd530d029f
Fixed typo in SDL_clipboard.h
2024-10-22 22:41:30 -07:00
SDL Wiki Bot
7b6416add0
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[ci skip]
2024-10-23 05:41:03 +00:00
Petar Popovic
af1c165352
Set version of new identifiers after 3.1.3 release to 3.1.6
2024-10-22 22:40:07 -07:00
Sam Lantinga
c134dd6e5e
Fixed typo in the channel layout documentation
2024-10-22 17:46:57 -07:00
Ryan C. Gordon
4a8eadf167
include: Fixed typo in SDL_CopyFile's documentation.
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Fixes https://github.com/libsdl-org/sdlwiki/issues/623
2024-10-22 20:12:04 -04:00
SDL Wiki Bot
d9e6fe0b7a
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[ci skip]
2024-10-22 20:03:14 +00:00