mirror of https://github.com/libsdl-org/SDL.git
parent
3ee39f6c3f
commit
a1e8d5c327
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@ -1068,8 +1068,8 @@ typedef enum SDL_GPUSamplerAddressMode
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* Specifies the timing that will be used to present swapchain textures to the
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* OS.
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*
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* VSYNC mode will always be supported.
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* IMMEDIATE and MAILBOX modes may not be supported on certain systems.
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* VSYNC mode will always be supported. IMMEDIATE and MAILBOX modes may not be
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* supported on certain systems.
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*
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* It is recommended to query SDL_WindowSupportsGPUPresentMode after claiming
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* the window if you wish to change the present mode to IMMEDIATE or MAILBOX.
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@ -3436,7 +3436,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode(
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* \returns true on success, or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called from the thread that created the window.
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* \threadsafety This function should only be called from the thread that
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* created the window.
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*
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* \since This function is available since SDL 3.1.3.
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*
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@ -3497,8 +3498,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters(
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*
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* The default value when the device is created is 2. This means that after
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* you have submitted 2 frames for presentation, if the GPU has not finished
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* working on the first frame, SDL_AcquireGPUSwapchainTexture() will fill the swapchain texture pointer with NULL,
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* and SDL_WaitAndAcquireGPUSwapchainTexture() will block.
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* working on the first frame, SDL_AcquireGPUSwapchainTexture() will fill the
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* swapchain texture pointer with NULL, and
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* SDL_WaitAndAcquireGPUSwapchainTexture() will block.
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*
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* Higher values increase throughput at the expense of visual latency. Lower
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* values decrease visual latency at the expense of throughput.
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@ -3543,10 +3545,10 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
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* submitted. The swapchain texture should only be referenced by the command
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* buffer used to acquire it.
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*
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* This function will fill the swapchain texture handle with NULL if too many frames are in flight.
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* This is not an error.
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* The best practice is to call SDL_CancelGPUCommandBuffer if the swapchain texture
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* handle is NULL to avoid enqueuing needless work on the GPU.
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* This function will fill the swapchain texture handle with NULL if too many
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* frames are in flight. This is not an error. The best practice is to call
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* SDL_CancelGPUCommandBuffer if the swapchain texture handle is NULL to avoid
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* enqueuing needless work on the GPU.
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*
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* The swapchain texture is managed by the implementation and must not be
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* freed by the user. You MUST NOT call this function from any thread other
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@ -3563,7 +3565,8 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
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* \returns true on success, false on error; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called from the thread that created the window.
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* \threadsafety This function should only be called from the thread that
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* created the window.
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*
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* \since This function is available since SDL 3.1.3.
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*
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@ -3590,7 +3593,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture(
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* \returns true on success, false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called from the thread that created the window.
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* \threadsafety This function should only be called from the thread that
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* created the window.
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*
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* \since This function is available since SDL 3.2.0.
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*
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@ -3602,12 +3606,14 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain(
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SDL_Window *window);
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/**
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* Blocks the thread until a swapchain texture is available to be acquired, and then acquires it.
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* Blocks the thread until a swapchain texture is available to be acquired,
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* and then acquires it.
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*
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* When a swapchain texture is acquired on a command buffer, it will
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* automatically be submitted for presentation when the command buffer is
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* submitted. The swapchain texture should only be referenced by the command
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* buffer used to acquire it. It is an error to call SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired.
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* buffer used to acquire it. It is an error to call
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* SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired.
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*
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* The swapchain texture is managed by the implementation and must not be
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* freed by the user. You MUST NOT call this function from any thread other
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@ -3624,7 +3630,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain(
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* \returns true on success, false on error; call SDL_GetError() for more
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* information.
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*
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* \threadsafety This function should only be called from the thread that created the window.
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* \threadsafety This function should only be called from the thread that
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* created the window.
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*
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* \since This function is available since SDL 3.2.0.
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*
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