Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-12-11 19:17:12 +00:00
parent 3ee39f6c3f
commit a1e8d5c327
1 changed files with 21 additions and 14 deletions

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@ -1068,8 +1068,8 @@ typedef enum SDL_GPUSamplerAddressMode
* Specifies the timing that will be used to present swapchain textures to the
* OS.
*
* VSYNC mode will always be supported.
* IMMEDIATE and MAILBOX modes may not be supported on certain systems.
* VSYNC mode will always be supported. IMMEDIATE and MAILBOX modes may not be
* supported on certain systems.
*
* It is recommended to query SDL_WindowSupportsGPUPresentMode after claiming
* the window if you wish to change the present mode to IMMEDIATE or MAILBOX.
@ -3436,7 +3436,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WindowSupportsGPUPresentMode(
* \returns true on success, or false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function should only be called from the thread that created the window.
* \threadsafety This function should only be called from the thread that
* created the window.
*
* \since This function is available since SDL 3.1.3.
*
@ -3497,8 +3498,9 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters(
*
* The default value when the device is created is 2. This means that after
* you have submitted 2 frames for presentation, if the GPU has not finished
* working on the first frame, SDL_AcquireGPUSwapchainTexture() will fill the swapchain texture pointer with NULL,
* and SDL_WaitAndAcquireGPUSwapchainTexture() will block.
* working on the first frame, SDL_AcquireGPUSwapchainTexture() will fill the
* swapchain texture pointer with NULL, and
* SDL_WaitAndAcquireGPUSwapchainTexture() will block.
*
* Higher values increase throughput at the expense of visual latency. Lower
* values decrease visual latency at the expense of throughput.
@ -3543,10 +3545,10 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
* submitted. The swapchain texture should only be referenced by the command
* buffer used to acquire it.
*
* This function will fill the swapchain texture handle with NULL if too many frames are in flight.
* This is not an error.
* The best practice is to call SDL_CancelGPUCommandBuffer if the swapchain texture
* handle is NULL to avoid enqueuing needless work on the GPU.
* This function will fill the swapchain texture handle with NULL if too many
* frames are in flight. This is not an error. The best practice is to call
* SDL_CancelGPUCommandBuffer if the swapchain texture handle is NULL to avoid
* enqueuing needless work on the GPU.
*
* The swapchain texture is managed by the implementation and must not be
* freed by the user. You MUST NOT call this function from any thread other
@ -3563,7 +3565,8 @@ extern SDL_DECLSPEC SDL_GPUTextureFormat SDLCALL SDL_GetGPUSwapchainTextureForma
* \returns true on success, false on error; call SDL_GetError() for more
* information.
*
* \threadsafety This function should only be called from the thread that created the window.
* \threadsafety This function should only be called from the thread that
* created the window.
*
* \since This function is available since SDL 3.1.3.
*
@ -3590,7 +3593,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AcquireGPUSwapchainTexture(
* \returns true on success, false on failure; call SDL_GetError() for more
* information.
*
* \threadsafety This function should only be called from the thread that created the window.
* \threadsafety This function should only be called from the thread that
* created the window.
*
* \since This function is available since SDL 3.2.0.
*
@ -3602,12 +3606,14 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain(
SDL_Window *window);
/**
* Blocks the thread until a swapchain texture is available to be acquired, and then acquires it.
* Blocks the thread until a swapchain texture is available to be acquired,
* and then acquires it.
*
* When a swapchain texture is acquired on a command buffer, it will
* automatically be submitted for presentation when the command buffer is
* submitted. The swapchain texture should only be referenced by the command
* buffer used to acquire it. It is an error to call SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired.
* buffer used to acquire it. It is an error to call
* SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired.
*
* The swapchain texture is managed by the implementation and must not be
* freed by the user. You MUST NOT call this function from any thread other
@ -3624,7 +3630,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain(
* \returns true on success, false on error; call SDL_GetError() for more
* information.
*
* \threadsafety This function should only be called from the thread that created the window.
* \threadsafety This function should only be called from the thread that
* created the window.
*
* \since This function is available since SDL 3.2.0.
*