mirror of https://github.com/libsdl-org/SDL.git
audio: Add NULL check to SDL_UnbindAudioStreams
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@ -990,7 +990,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_BindAudioStream(SDL_AudioDeviceID devid, SD
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*
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* Unbinding a stream that isn't bound to a device is a legal no-op.
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*
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* \param streams an array of audio streams to unbind.
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* \param streams an array of audio streams to unbind. Can be NULL or contain NULL.
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* \param num_streams number streams listed in the `streams` array.
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*
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* \threadsafety It is safe to call this function from any thread.
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@ -1007,7 +1007,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_UnbindAudioStreams(SDL_AudioStream * const
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* This is a convenience function, equivalent to calling
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* `SDL_UnbindAudioStreams(&stream, 1)`.
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*
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* \param stream an audio stream to unbind from a device.
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* \param stream an audio stream to unbind from a device. Can be NULL.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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@ -1949,6 +1949,10 @@ bool SDL_BindAudioStream(SDL_AudioDeviceID devid, SDL_AudioStream *stream)
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// !!! FIXME: this and BindAudioStreams are mutex nightmares. :/
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void SDL_UnbindAudioStreams(SDL_AudioStream * const *streams, int num_streams)
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{
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if (num_streams <= 0 || !streams) {
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return; // nothing to do
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}
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/* to prevent deadlock when holding both locks, we _must_ lock the device first, and the stream second, as that is the order the audio thread will do it.
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But this means we have an unlikely, pathological case where a stream could change its binding between when we lookup its bound device and when we lock everything,
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so we double-check here. */
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