mirror of https://github.com/libsdl-org/SDL.git
parent
731853077a
commit
10e52e1899
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@ -116,7 +116,7 @@ extern "C" {
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* isn't supported (SDL doesn't know how to trigger a breakpoint), this macro
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* does nothing.
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*
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* \threadsafety It is safe to call this function from any thread.
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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@ -240,6 +240,8 @@ typedef struct SDL_AssertData
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* \param line line number.
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* \returns assert state.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*/
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extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *data,
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@ -305,6 +307,8 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
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*
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* \param condition boolean value to test.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_assert(condition) if (assertion_enabled && (condition)) { trigger_assertion; }
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@ -336,6 +340,8 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
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*
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* \param condition boolean value to test.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_assert_release(condition) SDL_disabled_assert(condition)
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@ -363,6 +369,8 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
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*
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* \param condition boolean value to test.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_assert_paranoid(condition) SDL_disabled_assert(condition)
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@ -389,7 +397,7 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
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#endif
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/**
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* An assertion test that always performed.
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* An assertion test that is always performed.
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*
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* This macro is always enabled no matter what SDL_ASSERT_LEVEL is set to. You
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* almost never want to use this, as it could trigger on an end-user's system,
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@ -405,6 +413,8 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
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*
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* \param condition boolean value to test.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_assert_always(condition) SDL_enabled_assert(condition)
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@ -418,6 +428,9 @@ extern SDL_DECLSPEC SDL_AssertState SDLCALL SDL_ReportAssertion(SDL_AssertData *
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* \param userdata what was passed as `userdata` to SDL_SetAssertionHandler().
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* \returns an SDL_AssertState value indicating how to handle the failure.
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*
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* \threadsafety This callback may be called from any thread that triggers an
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* assert at any time.
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*
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* \since This datatype is available since SDL 3.1.3.
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*/
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typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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@ -440,6 +453,8 @@ typedef SDL_AssertState (SDLCALL *SDL_AssertionHandler)(
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* fails or NULL for the default handler.
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* \param userdata a pointer that is passed to `handler`.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetAssertionHandler
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@ -459,6 +474,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetAssertionHandler(
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* \returns the default SDL_AssertionHandler that is called when an assert
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* triggers.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetAssertionHandler
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@ -482,6 +499,8 @@ extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetDefaultAssertionHandler(
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* was passed to SDL_SetAssertionHandler().
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* \returns the SDL_AssertionHandler that is called when an assert triggers.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetAssertionHandler
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@ -508,7 +527,13 @@ extern SDL_DECLSPEC SDL_AssertionHandler SDLCALL SDL_GetAssertionHandler(void **
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* ```
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*
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* \returns a list of all failed assertions or NULL if the list is empty. This
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* memory should not be modified or freed by the application.
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* memory should not be modified or freed by the application. This
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* pointer remains valid until the next call to SDL_Quit() or
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* SDL_ResetAssertionReport().
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*
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* \threadsafety This function is not thread safe. Other threads calling
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* SDL_ResetAssertionReport() simultaneously, may render the
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* returned pointer invalid.
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*
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* \since This function is available since SDL 3.1.3.
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*
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@ -524,6 +549,10 @@ extern SDL_DECLSPEC const SDL_AssertData * SDLCALL SDL_GetAssertionReport(void);
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* no items. In addition, any previously-triggered assertions will be reset to
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* a trigger_count of zero, and their always_ignore state will be false.
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*
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* \threadsafety This function is not thread safe. Other threads triggering
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* an assertion, or simultaneously calling this function may
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* cause memory leaks or crashes.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetAssertionReport
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@ -90,6 +90,8 @@ typedef int SDL_SpinLock;
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* \param lock a pointer to a lock variable.
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* \returns true if the lock succeeded, false if the lock is already held.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockSpinlock
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@ -105,6 +107,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_TryLockSpinlock(SDL_SpinLock *lock);
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*
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* \param lock a pointer to a lock variable.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_TryLockSpinlock
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@ -122,6 +126,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_LockSpinlock(SDL_SpinLock *lock);
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*
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* \param lock a pointer to a lock variable.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_LockSpinlock
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@ -415,6 +421,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
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* \param a a pointer to an SDL_AtomicInt to increment.
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* \returns the previous value of the atomic variable.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*
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* \sa SDL_AtomicDecRef
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@ -433,6 +441,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_AddAtomicInt(SDL_AtomicInt *a, int v);
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* \returns true if the variable reached zero after decrementing, false
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* otherwise.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*
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* \sa SDL_AtomicIncRef
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@ -966,6 +966,8 @@ extern SDL_DECLSPEC SDL_AudioStream * SDLCALL SDL_CreateAudioStream(const SDL_Au
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* \returns a valid property ID on success or 0 on failure; call
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* SDL_GetError() for more information.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*/
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extern SDL_DECLSPEC SDL_PropertiesID SDLCALL SDL_GetAudioStreamProperties(SDL_AudioStream *stream);
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@ -177,6 +177,8 @@ typedef enum SDL_BlendFactor
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* \returns an SDL_BlendMode that represents the chosen factors and
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* operations.
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*
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* \threadsafety It is safe to call this function from any thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetRenderDrawBlendMode
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@ -49,6 +49,8 @@ extern "C" {
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetClipboardText
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@ -66,6 +68,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardText(const char *text);
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* SDL_GetError() for more information. This should be freed with
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* SDL_free() when it is no longer needed.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_HasClipboardText
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@ -78,6 +82,8 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetClipboardText(void);
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*
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* \returns true if the clipboard has text, or false if it does not.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetClipboardText
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@ -92,6 +98,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardText(void);
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetPrimarySelectionText
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@ -109,6 +117,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetPrimarySelectionText(const char *text);
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* failure; call SDL_GetError() for more information. This should be
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* freed with SDL_free() when it is no longer needed.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_HasPrimarySelectionText
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@ -122,6 +132,8 @@ extern SDL_DECLSPEC char * SDLCALL SDL_GetPrimarySelectionText(void);
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*
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* \returns true if the primary selection has text, or false if it does not.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_GetPrimarySelectionText
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@ -187,6 +199,8 @@ typedef void (SDLCALL *SDL_ClipboardCleanupCallback)(void *userdata);
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_ClearClipboardData
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@ -201,6 +215,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetClipboardData(SDL_ClipboardDataCallback
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetClipboardData
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@ -219,6 +235,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ClearClipboardData(void);
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* for more information. This should be freed with SDL_free() when it
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* is no longer needed.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_HasClipboardData
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@ -233,6 +251,8 @@ extern SDL_DECLSPEC void * SDLCALL SDL_GetClipboardData(const char *mime_type, s
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* \returns true if there exists data in clipboard for the provided mime type,
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* false if it does not.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetClipboardData
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@ -249,6 +269,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasClipboardData(const char *mime_type);
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* failure; call SDL_GetError() for more information. This should be
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* freed with SDL_free() when it is no longer needed.
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*
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* \threadsafety You may only call this function from the main thread.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_SetClipboardData
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@ -404,6 +404,8 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
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* \param x the value to swap, in littleendian byte order.
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* \returns `x` in native byte order.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_Swap16LE(x) SwapOnlyIfNecessary(x)
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@ -418,6 +420,8 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
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* \param x the value to swap, in littleendian byte order.
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* \returns `x` in native byte order.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_Swap32LE(x) SwapOnlyIfNecessary(x)
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@ -432,6 +436,8 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
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* \param x the value to swap, in littleendian byte order.
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* \returns `x` in native byte order.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_Swap64LE(x) SwapOnlyIfNecessary(x)
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@ -446,6 +452,8 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
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* \param x the value to swap, in littleendian byte order.
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* \returns `x` in native byte order.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_SwapFloatLE(x) SwapOnlyIfNecessary(x)
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@ -460,6 +468,8 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
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* \param x the value to swap, in bigendian byte order.
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* \returns `x` in native byte order.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_Swap16BE(x) SwapOnlyIfNecessary(x)
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@ -474,6 +484,8 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
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* \param x the value to swap, in bigendian byte order.
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* \returns `x` in native byte order.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_Swap32BE(x) SwapOnlyIfNecessary(x)
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@ -488,6 +500,8 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
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* \param x the value to swap, in bigendian byte order.
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* \returns `x` in native byte order.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_Swap64BE(x) SwapOnlyIfNecessary(x)
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@ -502,6 +516,8 @@ SDL_FORCE_INLINE Uint32 SDL_Swap64(Uint64 x) { return x_but_byteswapped; }
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* \param x the value to swap, in bigendian byte order.
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* \returns `x` in native byte order.
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*
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* \threadsafety It is safe to call this macro from any thread.
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*
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* \since This macro is available since SDL 3.1.3.
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*/
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#define SDL_SwapFloatBE(x) SwapOnlyIfNecessary(x)
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@ -1007,10 +1007,6 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
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*
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* This function updates the event queue and internal input device state.
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*
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* **WARNING**: This should only be run in the thread that initialized the
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* video subsystem, and for extra safety, you should consider only doing those
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* things on the main thread in any case.
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*
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* SDL_PumpEvents() gathers all the pending input information from devices and
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* places it in the event queue. Without calls to SDL_PumpEvents() no events
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* would ever be placed on the queue. Often the need for calls to
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@ -1019,6 +1015,10 @@ SDL_COMPILE_TIME_ASSERT(SDL_Event, sizeof(SDL_Event) == sizeof(((SDL_Event *)NUL
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* polling or waiting for events (e.g. you are filtering them), then you must
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* call SDL_PumpEvents() to force an event queue update.
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*
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* \threadsafety This should only be run in the thread that initialized the
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* video subsystem, and for extra safety, you should consider
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* only doing those things on the main thread in any case.
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*
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* \since This function is available since SDL 3.1.3.
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*
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* \sa SDL_PollEvent
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@ -1060,8 +1060,6 @@ typedef enum SDL_EventAction
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* Otherwise, the events may not be ready to be filtered when you call
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* SDL_PeepEvents().
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*
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* This function is thread-safe.
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*
|
||||
* \param events destination buffer for the retrieved events, may be NULL to
|
||||
* leave the events in the queue and return the number of events
|
||||
* that would have been stored.
|
||||
|
|
@ -1076,6 +1074,8 @@ typedef enum SDL_EventAction
|
|||
* \returns the number of events actually stored or -1 on failure; call
|
||||
* SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
|
|
@ -1095,6 +1095,8 @@ extern SDL_DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event *events, int numevents,
|
|||
* \returns true if events matching `type` are present, or false if events
|
||||
* matching `type` are not present.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_HasEvents
|
||||
|
|
@ -1114,6 +1116,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasEvent(Uint32 type);
|
|||
* \returns true if events with type >= `minType` and <= `maxType` are
|
||||
* present, or false if not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_HasEvents
|
||||
|
|
@ -1140,6 +1144,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_HasEvents(Uint32 minType, Uint32 maxType);
|
|||
*
|
||||
* \param type the type of event to be cleared; see SDL_EventType for details.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_FlushEvents
|
||||
|
|
@ -1165,6 +1171,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvent(Uint32 type);
|
|||
* \param maxType the high end of event type to be cleared, inclusive; see
|
||||
* SDL_EventType for details.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_FlushEvent
|
||||
|
|
@ -1207,6 +1215,10 @@ extern SDL_DECLSPEC void SDLCALL SDL_FlushEvents(Uint32 minType, Uint32 maxType)
|
|||
* the queue, or NULL.
|
||||
* \returns true if this got an event or false if there are none available.
|
||||
*
|
||||
* \threadsafety This should only be run in the thread that initialized the
|
||||
* video subsystem, and for extra safety, you should consider
|
||||
* only doing those things on the main thread in any case.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_PushEvent
|
||||
|
|
@ -1229,6 +1241,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PollEvent(SDL_Event *event);
|
|||
* \returns true on success or false if there was an error while waiting for
|
||||
* events; call SDL_GetError() for more information.
|
||||
*
|
||||
* \threadsafety This should only be run in the thread that initialized the
|
||||
* video subsystem, and for extra safety, you should consider
|
||||
* only doing those things on the main thread in any case.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
|
|
@ -1257,6 +1273,10 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEvent(SDL_Event *event);
|
|||
* \returns true if this got an event or false if the timeout elapsed without
|
||||
* any events available.
|
||||
*
|
||||
* \threadsafety This should only be run in the thread that initialized the
|
||||
* video subsystem, and for extra safety, you should consider
|
||||
* only doing those things on the main thread in any case.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
|
|
@ -1277,8 +1297,6 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 t
|
|||
* Note: Pushing device input events onto the queue doesn't modify the state
|
||||
* of the device within SDL.
|
||||
*
|
||||
* This function is thread-safe, and can be called from other threads safely.
|
||||
*
|
||||
* Note: Events pushed onto the queue with SDL_PushEvent() get passed through
|
||||
* the event filter but events added with SDL_PeepEvents() do not.
|
||||
*
|
||||
|
|
@ -1291,6 +1309,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitEventTimeout(SDL_Event *event, Sint32 t
|
|||
* call SDL_GetError() for more information. A common reason for
|
||||
* error is the event queue being full.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_PeepEvents
|
||||
|
|
@ -1354,9 +1374,7 @@ typedef bool (SDLCALL *SDL_EventFilter)(void *userdata, SDL_Event *event);
|
|||
* \param filter an SDL_EventFilter function to call when an event happens.
|
||||
* \param userdata a pointer that is passed to `filter`.
|
||||
*
|
||||
* \threadsafety SDL may call the filter callback at any time from any thread;
|
||||
* the application is responsible for locking resources the
|
||||
* callback touches that need to be protected.
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
|
|
@ -1379,6 +1397,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetEventFilter(SDL_EventFilter filter, void
|
|||
* be stored here.
|
||||
* \returns true on success or false if there is no event filter set.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_SetEventFilter
|
||||
|
|
@ -1426,6 +1446,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_AddEventWatch(SDL_EventFilter filter, void
|
|||
* \param filter the function originally passed to SDL_AddEventWatch().
|
||||
* \param userdata the pointer originally passed to SDL_AddEventWatch().
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_AddEventWatch
|
||||
|
|
@ -1443,6 +1465,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_RemoveEventWatch(SDL_EventFilter filter, vo
|
|||
* \param filter the SDL_EventFilter function to call when an event happens.
|
||||
* \param userdata a pointer that is passed to `filter`.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_GetEventFilter
|
||||
|
|
@ -1456,6 +1480,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter, void *
|
|||
* \param type the type of event; see SDL_EventType for details.
|
||||
* \param enabled whether to process the event or not.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_EventEnabled
|
||||
|
|
@ -1468,6 +1494,8 @@ extern SDL_DECLSPEC void SDLCALL SDL_SetEventEnabled(Uint32 type, bool enabled);
|
|||
* \param type the type of event; see SDL_EventType for details.
|
||||
* \returns true if the event is being processed, false otherwise.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_SetEventEnabled
|
||||
|
|
@ -1482,6 +1510,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_EventEnabled(Uint32 type);
|
|||
* \returns the beginning event number, or 0 if numevents is invalid or if
|
||||
* there are not enough user-defined events left.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_PushEvent
|
||||
|
|
@ -1494,6 +1524,8 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_RegisterEvents(int numevents);
|
|||
* \param event an event containing a `windowID`.
|
||||
* \returns the associated window on success or NULL if there is none.
|
||||
*
|
||||
* \threadsafety It is safe to call this function from any thread.
|
||||
*
|
||||
* \since This function is available since SDL 3.1.3.
|
||||
*
|
||||
* \sa SDL_PollEvent
|
||||
|
|
|
|||
Loading…
Reference in New Issue