Sync SDL3 wiki -> header

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SDL Wiki Bot 2024-12-06 21:46:49 +00:00
parent 8d8578785c
commit 2c4fc2e549
1 changed files with 14 additions and 7 deletions

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@ -3499,19 +3499,26 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetGPUSwapchainParameters(
/**
* Configures the maximum allowed number of frames in flight.
*
* The default value when the device is created is 2.
* This means that after you have submitted 2 frames for presentation, if the GPU has not finished working on the first frame, SDL_AcquireGPUSwapchainTexture() will block or return false depending on the present mode.
* The default value when the device is created is 2. This means that after
* you have submitted 2 frames for presentation, if the GPU has not finished
* working on the first frame, SDL_AcquireGPUSwapchainTexture() will block or
* return false depending on the present mode.
*
* Higher values increase throughput at the expense of visual latency.
* Lower values decrease visual latency at the expense of throughput.
* Higher values increase throughput at the expense of visual latency. Lower
* values decrease visual latency at the expense of throughput.
*
* Note that calling this function will stall and flush the command queue to prevent synchronization issues.
* Note that calling this function will stall and flush the command queue to
* prevent synchronization issues.
*
* The minimum value of allowed frames in flight is 1, and the maximum is 3.
*
* \param device a GPU context.
* \param allowed_frames_in_flight the maximum number of frames that can be pending on the GPU before AcquireSwapchainTexture blocks or returns false.
* \returns true if successful, false on error; call SDL_GetError() for more information.
* \param allowed_frames_in_flight the maximum number of frames that can be
* pending on the GPU before
* AcquireSwapchainTexture blocks or returns
* false.
* \returns true if successful, false on error; call SDL_GetError() for more
* information.
*
* \since This function is available since SDL 3.2.0.
*/