Commit Graph

10759 Commits

Author SHA1 Message Date
Ryan C. Gordon a9d70dbacb pen: Rework public API.
This changes the API in various ways, and updates the backends for this.

Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.

This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
Sam Lantinga 2b853121fe Allow environment hint overrides before hints are initialized
Fixes https://github.com/libsdl-org/SDL/issues/10514
2024-08-09 13:26:49 -07:00
Sam Lantinga c2085dad8f Added SDL_HINT_JOYSTICK_GAMEINPUT 2024-08-09 09:56:47 -07:00
Sam Lantinga 0acf8343bb Fixed crash if pipewire doesn't detect any devices and doesn't end up being used.
Fixes https://github.com/libsdl-org/SDL/issues/10511
2024-08-09 08:08:32 -07:00
KaJe e1571d704d Add Cammus C12 VID & PID to wheel device list.
Add Cammus C12 in the SDL wheel list to enable wheel detection for them.
2024-08-09 06:48:14 -07:00
Sam Lantinga 4cc3410dce Added SDL_GetAudioFormatName()
Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
Sam Lantinga 74504e0965 cocoa: removed relative mode handling on focus change
This is now being done at a higher level, so we don't want to duplicate it here.

Fixes the mouse cursor staying hidden if you enable relative mode, alt-tab away and then alt-tab back.
2024-08-08 13:26:50 -07:00
Frank Praznik ae8065e1ec Use more stringent criteria for entering warp emulation mode
Require more than one warp to the window center within a certain timespan (currently 30ms, but can be tweaked) to better avoid erroneously entering warp emulation mode.

This also correctly resets the warp emulation mode activation if the window loses and regains focus.
2024-08-08 10:56:20 -07:00
Sam Lantinga 1a57ea7fba kmsdrm: free the connector when looking for available devices
Fixes https://github.com/libsdl-org/SDL/issues/10499
2024-08-08 09:28:45 -07:00
Anonymous Maarten 5cd6923298 Assert a valid window pointer instead of dismissing an invalid pointer
Throwing an assertion and breaking the program should allow developers
to catch wrong usage of the API faster.

Follow-up of 9493e6974f
2024-08-08 10:11:39 +00:00
Anonymous Maarten 125ce71379 SDL_Log: avoid sending text to the debug stream twice
When debugging a GUI application in Visual Studio,
text printed with fprintf(stderr) will also be sent to the debug stream.

When buiding SDL with SDL_LIBC=ON, this patch makes logging skip
OutputDebugString and rely on fprintf(stderr) to send the text to
the debugger.
2024-08-08 10:11:39 +00:00
Sylvain bd7d4a3752
Add comment about randomOrder and random seed 2024-08-08 10:21:42 +02:00
Sam Lantinga b5b868044f Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 2024-08-07 17:57:33 -07:00
Sam Lantinga 4c3f9159e9 Allow building with older versions of GameInput.h 2024-08-07 17:57:33 -07:00
Sam Lantinga 889a788913 Fixed build warnings 2024-08-07 17:57:33 -07:00
Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system 2024-08-07 17:57:33 -07:00
Sam Lantinga ae076bdc2a Take the joystick lock when processing GameInput device callbacks 2024-08-07 17:57:33 -07:00
Sam Lantinga 28ef6bcc38 Use the correct timestamp from the GameInput controller reading 2024-08-07 17:57:33 -07:00
Sam Lantinga 5cab979f21 Added support for the Guide and Share buttons on GameInput controllers 2024-08-07 17:57:33 -07:00
Sam Lantinga 3ec19b2a89 Removed duplicate call to SDL_AssertJoysticksLocked() 2024-08-07 17:57:33 -07:00
Sam Lantinga 9493e6974f Validate window pointer before sending events for it
If there are bugs it's possible that the window pointer is invalid. Double check it before sending the application events and potentially dereferencing it.

This showed up in https://github.com/libsdl-org/SDL/issues/10494 as a window getting mouse focus as it was being destroyed and then crashing later when mouse focus was set to a different window.
2024-08-07 12:28:10 -07:00
Sam Lantinga 91d97a367e Fixed crash when the current mouse capture window is destroyed
Fixes https://github.com/libsdl-org/SDL/issues/10494
2024-08-07 12:28:10 -07:00
Sam Lantinga a7e425497b Added a FIXME to lock the joystick list and update the GameInput joystick support 2024-08-07 12:19:09 -07:00
Sam Lantinga 001dbc5da8 Added support for raw mouse and keyboard using GameInput on Windows
Fixes https://github.com/libsdl-org/SDL/issues/10442
2024-08-07 12:19:09 -07:00
Sam Lantinga 8fdca9c691 Clear intermediate errors if we successfully create a window. 2024-08-07 12:17:52 -07:00
Sylvain 2428d906f1
Remove extra ';' 2024-08-07 19:14:09 +02:00
Anonymous Maarten 7b97fd3b44 SDLDropTarget_Drop: use SDL_strlen instead of strlen 2024-08-07 11:50:22 +02:00
Sylvain a57c566988 Add internal SDL_UpdateTextureFromSurface(), making SDL_CreateTextureFromSurface() lighter 2024-08-07 10:42:47 +02:00
Sylvain 20a6193eaa Run test suites and test cases in non-linear order (see libsdl-org#9303) 2024-08-07 10:25:30 +02:00
Sam Lantinga fe5dcf79be Reset log prefixes on SDL_Quit() 2024-08-06 13:55:40 -07:00
Ethan Lee 15bfef57cd d3d12: Generate Xbox C macros, adjust SDL_Render files accordingly 2024-08-06 16:05:10 -04:00
hsnovel 83d1d1c053 add failsafe for querying cache line size on linux 2024-08-06 10:26:09 -07:00
Anonymous Maarten 0fa2049fef
Document iconv functions + add testautomation (#10131)
* stdinc: document SDL_iconv* functions
* iconv: add automation tests
* iconv: don't potentially crash on invalid inputs
2024-08-06 10:12:25 -07:00
Frank Praznik 0e37bc7c3f
wayland: Bail out if a null cached cursor is returned 2024-08-06 11:17:13 -04:00
Frank Praznik 10abe1a75b
wayland: Free the scaled cursor surface if SHM allocation fails 2024-08-06 11:15:15 -04:00
Sam Lantinga 627cb8acd0 SDL_EventFilter functions now return SDL_bool 2024-08-06 07:59:45 -07:00
Sam Lantinga 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()
Fixes https://github.com/libsdl-org/SDL/issues/10041
2024-08-06 07:59:45 -07:00
Frank Praznik e612ce511b wayland: Add support for high-DPI custom cursors
Add a cursor caching system and viewport support, to allow for high-DPI, fractionally-scaled, custom cursors.
2024-08-06 10:55:13 -04:00
Dragon-Baroque ca127106ee Add MIME targets to SDL_EVENT_DROP_TEXT in X11
src/video/x11/SDL_x11events.c
    Add Text targets "text/plain;charset=utf-8",
      "UTF8_STRING", "TEXT" to "text/plain".
2024-08-06 05:49:38 -07:00
Sam Lantinga 44927fe5e3 Added detail about why a file couldn't be opened (thanks mgerhardy!)
Fixes https://github.com/libsdl-org/SDL/issues/10484

(cherry picked from commit 1512013320)
2024-08-06 05:48:26 -07:00
Sam Lantinga a1998d106d Putting the simple back into Simple DirectMedia Layer 2024-08-05 21:20:26 -07:00
Sam Lantinga 725b95dc84 Fixed SDL_GetDefaultScancodeFromKey() 2024-08-05 19:46:45 -07:00
Sam Lantinga afec46dbee Re-added SDL_GetScancodeFromKey() 2024-08-05 19:46:45 -07:00
Sam Lantinga 4f7c0e7c46 Fixed key names for non-latin keyboard layouts 2024-08-05 19:46:45 -07:00
Sam Lantinga ac7df9d01f Removed acquire/release of keymaps, which isn't needed internally. 2024-08-05 19:46:45 -07:00
Sam Lantinga a13c993e40 Removed keymaps from the API
This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
2024-08-05 19:46:45 -07:00
Sam Lantinga c298a3749b Expose the keymap separately from the event keycode
This adds functions to query the keymap:
* SDL_GetCurrentKeymap()
* SDL_GetKeymapKeycode()
* SDL_GetKeymapScancode()
* SDL_ReleaseKeymap()

and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS.

Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
2024-08-05 17:02:25 -07:00
Sam Lantinga d68d32e12c Revert "Removing a timer that isn't running is a success."
This reverts commit 795499a529.

This breaks compatibility with SDL2 and there isn't a compelling reason to make this change.
2024-08-05 10:39:33 -07:00
Sam Lantinga 4073c4910e Enable KEYCODE_OPTION_LATIN_LETTERS by default
It turns out that the non-Latin keyboards (Russian, Thai, Greek, etc.) are almost all QWERTY layout plus native language labels. Feedback from users is that they expect to see the ASCII keycodes and key names when using those keyboards, so we'll enable this option by default.
2024-08-05 10:00:02 -07:00
Sam Lantinga d7256a77db The KEYCODE_OPTION_LATIN_LETTERS uses the full QWERTY layout
This makes sure we use ']' instead of 'ъ' for the ']' key on the Russian keyboard layout, for example.
2024-08-05 10:00:02 -07:00
Sam Lantinga eac8e858d5 Fixed key names for Thai keyboards
Using the shifted versions of keys for the key names doesn't make any sense on the Thai keyboard. Thai keyboards are QWERTY plus Thai characters, so let's use the ASCII key names.
2024-08-05 10:00:02 -07:00
Sam Lantinga b7aca89466 Fixed key names when KEYCODE_OPTION_LATIN_LETTERS is enabled 2024-08-05 10:00:02 -07:00
Sam Lantinga a82f19f690 Use the shifted version of the letter as the key name
SDL_Keycode is defined as the unshifted key on the keyboard, but the key name is defined as the letter printed on that key, which is usually the shifted capital letter.

Fixes https://github.com/libsdl-org/SDL/issues/5836
2024-08-05 10:00:02 -07:00
Sam Lantinga 6161c437c7 Added SDL_SetLogPriorityPrefix()
SDL_Log() no longer prints a log prefix by default for SDL_LOG_PRIORITY_INFO and below. The log prefixes can be customized with SDL_SetLogPriorityPrefix().
2024-08-05 09:02:50 -07:00
Ryan C. Gordon 074dd8c35f
hints: Change hints to be backed by Properties, add documentation. (#9892)
This makes the subsystem thread-safe, more performant, and cleans up the code a little.

Also removed SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS, since setting this hint programmatically initializes properties, which creates a lock, so we can't check hints while creating locks. The slim reader-writer locks have been the default for ages and are solid, so we'll just use those when available.
2024-08-05 09:02:28 -07:00
Sam Lantinga 746b8eb14b Added SDL_HINT_MUTE_CONSOLE_KEYBOARD 2024-08-05 08:54:10 -07:00
Sam Lantinga afde1cc9c2 Added SDL_HINT_EVDEV_DEVICES 2024-08-05 08:54:10 -07:00
Sam Lantinga 6f399c3beb Note that SDL_HAPTIC_GAIN_MAX should remain an environment variable. 2024-08-05 08:54:10 -07:00
Sam Lantinga 0da346f129 Added SDL_HINT_HIDAPI_LIBUSB, SDL_HINT_HIDAPI_LIBUSB_WHITELIST, and SDL_HINT_HIDAPI_UDEV 2024-08-05 08:54:10 -07:00
Sam Lantinga 8a5b9559dc Removed the SDL_VIDEO_NGAGE_SAVE_FRAMES environment variable
Display updating is now implemented, presumably we don't need to be able to dump frames for debugging.
2024-08-05 08:54:10 -07:00
Sam Lantinga d9f9e9e764 Added SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES and SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES 2024-08-05 08:54:10 -07:00
Sam Lantinga f370e1a645 Removed the SDL_ALTIVEC_BLIT_FEATURES environment variable.
This code has long since been tested, and none of the developers have an Altivec CPU.
2024-08-05 08:54:10 -07:00
Sam Lantinga 95adcc522f Allow SDL hints to override OpenGL extension availability 2024-08-05 08:54:10 -07:00
Sam Lantinga a97dadf779 Added hints to replace environment variables on the PlayStation Vita 2024-08-05 08:54:10 -07:00
Sam Lantinga 3669d1e76a Added SDL_HINT_VULKAN_DISPLAY 2024-08-05 08:54:10 -07:00
Sam Lantinga 997df06320 Added SDL_HINT_X11_XCB_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga 175f28f59f Added SDL_HINT_VIDEO_X11_NODIRECTCOLOR 2024-08-05 08:54:10 -07:00
Sam Lantinga 8cde570ad9 Added SDL_HINT_VIDEO_X11_VISUALID 2024-08-05 08:54:10 -07:00
Sam Lantinga 05f870f20d Added SDL_HINT_OPENGL_LIBRARY and SDL_HINT_VULKAN_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga c9b2bfa7c1 Added SDL_HINT_AUDIO_DISK_INPUT_FILE, SDL_HINT_AUDIO_DISK_OUTPUT_FILE, and SDL_HINT_AUDIO_DISK_TIMESCALE 2024-08-05 08:54:10 -07:00
Sam Lantinga e1ee0e748d Added SDL_HINT_WAVE_CHUNK_LIMIT 2024-08-05 08:54:10 -07:00
Sam Lantinga a4dc130d7e Removed the SDL_PATH_DSP environment variable from the NetBSD and OSS audio driver
The AUDIODEV environment variable is no longer used by other audio drivers, and can be used exclusively to specify the DSP audio device.
2024-08-05 08:54:10 -07:00
Sam Lantinga f3fcc41a4e Removed the AUDIODEV environment variable from the sndio audio driver
The sndio documentation says that the AUDIODEVICE environment variable is used when the device is opened with SIO_DEVANY.
2024-08-05 08:54:10 -07:00
Sam Lantinga ff0e42c51c Removed the SDL_AUDIO_ALSA_DEBUG environment variable
The debug info is available if you set SDL_HINT_LOGGING to "audio=debug"
2024-08-05 08:54:10 -07:00
Sam Lantinga f05cd85048 Added SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE 2024-08-05 08:54:10 -07:00
Sam Lantinga 71574ac985 Added SDL_HINT_AUDIO_DUMMY_TIMESCALE 2024-08-05 08:54:10 -07:00
Sam Lantinga 5aa1a48ac3 Added SDL_HINT_AUDIO_FREQUENCY, SDL_HINT_AUDIO_CHANNELS, and SDL_HINT_AUDIO_FORMAT 2024-08-05 08:54:10 -07:00
hwsmm 4f343f96b4 Fix name discrepancy in Android JNI 2024-08-05 05:46:39 -07:00
Anonymous Maarten e631fdfbd2 gdk: show dialog when xgameruntime.dll is not installed 2024-08-05 09:18:21 +00:00
Sam Lantinga 881e2bc344 Fixed build 2024-08-04 20:34:10 -07:00
Sam Lantinga f59d66f4b1 Implemented left-justification in SDL_PrintString()
Fixes https://github.com/libsdl-org/SDL/issues/10310
2024-08-04 20:04:58 -07:00
Sam Lantinga 795499a529 Removing a timer that isn't running is a success. 2024-08-04 20:00:13 -07:00
Ethan Lee 4bea89e945 Xbox buildfixes 2024-08-04 15:54:22 -04:00
Sam Lantinga 66cb2153cc Handle Colemak swapping of CapsLock and Backspace
Fixes https://github.com/libsdl-org/SDL/issues/7853
2024-08-04 10:30:19 -07:00
Sam Lantinga c709385856 Enable events for external X11 windows
Fixes https://github.com/libsdl-org/SDL/issues/3825
Fixes https://github.com/libsdl-org/SDL/issues/5142
Fixes https://github.com/libsdl-org/SDL/issues/9503
2024-08-04 09:07:19 -07:00
Sam Lantinga ef6521aee7 testnative: print events with --info event 2024-08-04 09:07:19 -07:00
Sam Lantinga 6f6f4fbfd3 Updated X11 event debugging 2024-08-04 09:07:19 -07:00
Frank Praznik ca2c9f680b video: Support multiple video driver entries having the same name string
Allow multiple bootstrap entries for a single video driver with the same name, which internally allows preferential and fallback init conditions while hiding the implementation details from applications (e.g. applications will just see "wayland", regardless of whether it's using the preferred or fallback driver list entry).

If a driver is requested, all instances of it in the list will be tried before reporting failure, and client applications programmatically enumerating the video drivers will be presented with a deduplicated list of entries.
2024-08-03 06:55:24 -07:00
Joshua Ashton ab916a959e video: Only prefer Wayland if fifo-v1 and commit-timing-v1 are available
Wayland has a myriad of unresolved problems regarding surface suspension
blocking forever in QueuePresent/SwapBuffers when occludedand the FIFO
(vsync) implementation being fundamentally broken leading to reduced
GPU-bound performance and 'barcoding' frametimes due to swapchain
starvation.

There are two protocols used to solve these two problems together --
fifo-v1 and commit-timing-v1, which implement the commit queue on the
compositor side, and a timestamp that frames are intended to be
displayed for/discarded respectfully.

To avoid severe performance regressions for developers targeting SDL3,
only pick Wayland as the default backend when these two protocols are
supported -- otherwise fallback to X11/XWayland.

We do this by having two VideoBootStraps, one which is tests the
preferred case, "wayland_preferred" (ie. if fifo-v1 + commit-timing-v1
are available init time), and the fallback, which is just "wayland",
the same name as before, which does no such tests.
Thus, forcing with SDL_VIDEO_DRIVER=wayland will go onto the fallback
option, and pick Wayland always, as usual, so there is no behaviour
change.

In the case that X11/XWayland is not available (ie. no DISPLAY), we will
still fallback to using Wayland without these protocols available.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2024-08-03 06:55:24 -07:00
Susko3 e3cf20e1cc
Remove `createSDLMainRunnable()` in favour of `main()` to fix multiple issues when providing custom main/runnable code (#10434)
This allows managed applications (eg. Java, C#) to override main() to their liking.
2024-08-03 06:34:38 -07:00
Sam Lantinga 2c0fcf27e8 Don't use alloca() in a loop, we might overflow the stack. 2024-08-02 21:38:29 -07:00
Sam Lantinga f7c8d66ccb Use the convenience function SDL_GetWindowFromEvent() 2024-08-02 20:36:35 -07:00
Sam Lantinga 8d748d64e8 Fixed compiler warning building for macOS 2024-08-02 20:27:33 -07:00
Anonymous Maarten f57c597c60 Added SDL_GetWindowFromEvent 2024-08-03 02:37:11 +00:00
Sam Lantinga 79f4de9f7e Use SDL_PROP_APP_METADATA_IDENTIFIER_STRING for the app ID 2024-08-02 19:36:31 -07:00
Sam Lantinga cea71fbfcc SDL_cocoakeyboard: Fix errant semicolons in sendPendingKey and clearPendingKey definitions
- These are ignored by Clang but produce a warning: "semicolon before method body is ignored"
2024-08-02 18:55:30 -07:00
Sam Lantinga 2c1d40a9eb Added an error message when SDL_GetWindowFromID() fails 2024-08-02 18:43:24 -07:00
Sam Lantinga 50492e1d03 Change the text input defaults to match the natural input experience 2024-08-02 14:49:37 -07:00
Sam Lantinga 81f8e6aba6 Added SDL_StartTextInputWithProperties()
This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.

Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
Sam Lantinga 31ed3665ad Added support for high-DPI cursors and icons
Fixes https://github.com/libsdl-org/SDL/issues/9838
2024-08-01 13:48:28 -07:00
Sam Lantinga 94d9229ce2 Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
2024-08-01 13:48:28 -07:00
Sam Lantinga b8dc97c577 Use SDL_PremultiplySurfaceAlpha() when creating NSImages 2024-08-01 13:48:28 -07:00
Sam Lantinga b8f3cd0a10 Added SDL_CursorData for internal cursor data 2024-08-01 13:48:28 -07:00
Sam Lantinga 22ffb487d0 Added SDL_ScaleSurface() 2024-08-01 13:48:28 -07:00
Sam Lantinga 15f68a86ff Group the blit copy flags to simplify code 2024-08-01 13:48:28 -07:00
Ozkan Sezer 7d27a97402 d3d12.h, d3d12sdklayers.h: fix build against older mingw-w64 versions.
Fixes: https://github.com/libsdl-org/SDL/issues/10452 .
2024-08-01 21:45:02 +03:00
Dragon-Baroque 808c312b2a Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES
Support SDL_EVENT_DROP_TEXT in Windows

  src/video/windows/SDL_windowsvideo.c + .h
    Connect      to COM WIN_CoInitialize   + OLE OleInitialize   in WIN_VideoInit
    Disconnect from COM WIN_CoUninitialize + OLE OleUninitialize in WIN_VideoQuit
  src/video/windows/SDL_windowswindow.c + .h
    Create / Destroy IDropTarget or use fallback WM_DROPFILES
      depending on OleInitialize success in WIN_VideoInit
    Handle text/uri-list, text/plain;charset=utf-8, CF_UNICODE_TEXT, CF_TEXT, CF_HDROP
    Call terminating WIN_AcceptDragAndDrop from WIN_DestroyWindow ( CleanupVideoData )
2024-08-01 07:17:17 -07:00
Ethan Lee efefc4a1f3 d3d12: Move platform-specific includes/defines to SDL_d3d12.h 2024-07-31 23:34:31 -07:00
Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
Fixes https://github.com/libsdl-org/SDL/issues/10389
2024-07-31 22:36:39 -07:00
Sam Lantinga 445983fc79 Remove D3D12 call hacks now that we have a good set of D3D12 headers 2024-07-31 19:10:13 -07:00
Sam Lantinga de30400a7b Fixed uninitialized variable warning 2024-07-31 18:54:45 -07:00
Sam Lantinga 1954ac407f Don't mix keyboard and mouse raw input timestamps
We want to keep mouse timestamps consistently using the same interval, and it's helpful to know when multiple keyboard events come in at the same time.
2024-07-31 18:54:45 -07:00
Ethan Lee 55e9a8ca45 d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render.
This avoids lots of build issues with the various D3D12 headers out there (MinGW, old Windows SDKs, etc) and also opens the door for WSL2 libd3d12.so support.

Note that the build system has not been changed; technically _all_ platforms now have d3d12.h but we should only enable the backend when it's actually expected to work.
2024-07-31 18:41:17 -07:00
Sam Lantinga c5a99f1515 Fixed detecting wrapping Windows message time
It's possible to get message times out of order when processing the Windows message queue, so this passes those times through unchanged, while still detecting when the message tick wraps.
2024-07-31 16:36:47 -07:00
Ryan C. Gordon 364bbd545d audio: SDL_ClosestAudioFormats now favors float32 and native byte order.
Fixes #9581.
2024-07-31 07:19:15 -07:00
Sami Kyöstilä 80f5f0b1fb android: Fix activity pause/resume with external graphics context
This patch fixes two issues with pausing and resuming the Android
activity when an external graphics context[1] is used:

1. When pausing, don't wait for the EGL context to be backed up if a
   context wasn't created in the first place.

2. When resuming, don't recreate the EGL surface unless one was
   requested by the user when originally creating the window.

[1] SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
2024-07-30 20:15:42 -07:00
Sam Lantinga 89de8e2110 Fixed infinite loop searching for matching video modes (thanks @Synt4xErr0r4!) 2024-07-30 17:29:21 -07:00
Anonymous Maarten c7a1876536 SDL_test: use mutex based on SDL_AtomicInt in memory tracking
SDL_Mutex or SDL_SpinLock cannot be used as these use SDL_malloc internally.

ff
2024-07-30 20:56:19 +00:00
Anonymous Maarten 4c00433b69 SDL_test: format tracked allocation names during report generation 2024-07-30 20:56:19 +00:00
Sami Kyöstilä b881e19896 android: Update window/surface pointers on change
When the native window or surface backing the SDL window changes, e.g.,
when the activity is resumed, we should also update the corresponding
window pointer properties (SDL_PROP_WINDOW_ANDROID_{WINDOW,SURFACE}
_POINTER) so that they remain in sync.
2024-07-30 09:27:53 -07:00
Sam Lantinga f039b2290a Added logging for life cycle events 2024-07-30 07:52:13 -07:00
Sam Lantinga de209c81d1 Fixed macOS build 2024-07-29 17:38:59 -07:00
Sam Lantinga 9fac7d7eb0 metal: set the shader input type based on the colorspace, not the pixel format
Fixes https://github.com/libsdl-org/SDL/issues/10402
2024-07-29 17:18:45 -07:00
Sam Lantinga 61e78830d0 Revert "Revert "Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true""
This reverts commit 8caebf823a.
2024-07-29 14:45:03 -07:00
Sam Lantinga 8caebf823a Revert "Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true"
This reverts commit 299d181984.
2024-07-29 14:44:02 -07:00
Sam Lantinga 0a924b185d Fixed crash with joystick rumble after disconnection
This prevents continuing a rumble after the first one fails, and fixes a long standing crash issue if rumble is started immediately before the controller is disconnected.

Thanks to @AntTheAlchemist for the key bug report that showed what was happening here.

Fixes https://github.com/libsdl-org/SDL/issues/10422
2024-07-29 13:35:58 -07:00
Sam Lantinga 67b973b5fa Fixed whitespace 2024-07-29 12:52:11 -07:00
Ryan C. Gordon 614a88ca3b SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir.
Fixes #8403.
2024-07-29 15:44:51 -04:00
Sam Lantinga 299d181984 Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true 2024-07-29 12:04:08 -07:00
Sam Lantinga 930d83aed2 Fixed warning: implicit conversion loses integer precision: 'VkDeviceSize' (aka 'unsigned long long') to 'size_t' (aka 'unsigned int') 2024-07-29 12:01:53 -07:00
Sam Lantinga c4582a6536 Fixed warning building on tvOS 2024-07-29 11:56:28 -07:00
Sam Lantinga 062caeaa4b Fixed Android build with audio disabled
These functions are called by the Android event code regardless of whether audio is enabled

Fixes https://github.com/libsdl-org/SDL/issues/10418
2024-07-29 10:40:10 -07:00
Frank Praznik 51cccf3fa2 video: Disable relative warp emulation when warping the cursor after a fullscreen transition
Otherwise, relative mode can be accidentally activated if the cursor is hidden.
2024-07-29 12:46:48 -04:00
Sam Lantinga 5637cd009a Don't assert or change window draggable state if SDL isn't managing hit testing
Fixes an assert if the application has set up its own hit testing on macOS
2024-07-29 09:15:55 -07:00
Sam Lantinga 5318e30ee5 Pause and resume Android audio without taking device locks
The AAudio driver implemented pause/resume by dangerously locking the audio devices. If there was an audio hotplug event or a background thread tried to interact with the audio system, this could cause deadlocks.
2024-07-29 08:41:40 -07:00
Sam Lantinga 9d35f178a6 Follow up to removing the ancient Android audio driver 2024-07-29 08:06:43 -07:00
Sam Lantinga 691cf15e75 Removed the ancient Android audio driver
OpenSLES is well supported on Android 4.0 and later.
2024-07-29 08:05:36 -07:00
Sam Lantinga 61a88077a7 Re-added SDL_HINT_APP_ID and SDL_HINT_APP_NAME 2024-07-29 07:26:03 -04:00
Ozkan Sezer 94827e0acd SDL_mslibc.c: revert PR/10303 changes 2024-07-28 22:48:05 +03:00
Sam Lantinga 45ecea1346 Fixed crash when switching a window from using OpenGL to Metal 2024-07-28 11:43:11 -07:00
Sam Lantinga e35a559442 Revert "Add two more mapping for Nvidia controller (2019)"
This reverts commit 5d6333d6ea, which was accidentally committed during testing.
2024-07-28 11:07:59 -07:00
Arias800 5d6333d6ea Add two more mapping for Nvidia controller (2019)
0500b30c550900001472000001000000 is the ID when the controller is connected via Bluetooth and 0300b30c550900001472000011010000 is for USB mode.

Tested by setting "SDL_GAMECONTROLLERCONFIG" in some games.
2024-07-28 08:06:01 -07:00
Sam Lantinga b5ad74998b Removed SDL_DECLSPEC_FREE 2024-07-28 07:24:21 -07:00
Sam Lantinga a36fe632fd
Added SDL_SetAppMetadata() (#10404)
Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and
SDL_HINT_AUDIO_DEVICE_APP_NAME.

Wired up a few things to use the metadata; more to come!

Fixes https://github.com/libsdl-org/SDL/issues/4703
2024-07-28 07:22:46 -07:00
hwsmm 35e42d0a25 Remove SDL_DECLSPEC_FREE before SDL_DECLSPEC in gendynapi 2024-07-27 22:31:49 -07:00
Frank Praznik 5617ce277d wayland: Don't fail to retrieve a system cursor if no window is focused
Doing this can leave the cursor data in a weird, corrupt state.
2024-07-27 20:24:24 -04:00
Sam Lantinga f080336fa6 Fixed memory leak if logging is done after SDL_Quit()
If someone calls SDL_Quit(), then runs an SDL function that implicitly initializes TLS or logging, and then calls SDL_Quit() again, we want to make sure we run through the quit process again. Each of the Init/Quit calls are protected against being called multiple times.
2024-07-27 16:46:09 -07:00
Sam Lantinga 82c89c0125 Removed redundant subystem quit calls
SDL_Quit() quits everything
2024-07-27 16:46:09 -07:00
Sam Lantinga 95dd8781ce Do a full cleanup if renderer creation fails during autodetection 2024-07-27 16:46:09 -07:00
Sam Lantinga ebd059e6eb Don't send keys consumed by the IME on macOS
This makes the macOS behavior match other platforms where the IME eats keys that are used for composing text.
2024-07-27 16:37:05 -07:00
Sam Lantinga 91d2dbdc9d Fixed memory leak if joysticks were initialized but gamepads were not
If a joystick is connected, SDL_IsGamepad() will be called on it, which adds it to the cache, which then needs to be cleaned up when joysticks quit.
2024-07-27 13:44:45 -07:00
Sam Lantinga 7eb2605630 Fixed memory leak when a renderer fails to be created
The supported texture formats were leaking. In order to catch future issues, we'll just do a full teardown of the renderer in the failure case, and make sure it's safe to do so with a partially initialized renderer.
2024-07-27 13:36:12 -07:00
Sam Lantinga da035142b2 Use SDL_InitFlags for the SDL_Init* function implementations 2024-07-27 10:32:11 -07:00
Sam Lantinga 9da58e9fb7 Fixed storing a key in the persistent string hashtable that's about to be freed 2024-07-27 09:35:22 -07:00
Sam Lantinga 473feab2a4 Added SDL_unsetenv() 2024-07-27 09:10:08 -07:00
Sam Lantinga b854e1fe0b Fixed some issues found with static analysis 2024-07-27 09:07:42 -07:00
Sam Lantinga 218e45247f Fixed memory leak when SDL_Init() was called multiple times 2024-07-27 09:06:52 -07:00
Sam Lantinga 625bc2d250 Fixed getting the initial window safe area
Fixes testsprite and testwm on desktop platforms
2024-07-27 08:40:31 -07:00
Anonymous Maarten 76f60c4b66 riscos: fix -Wunused-variable 2024-07-27 15:19:20 +00:00
Sam Lantinga 538adc52d2 Removed the temporary memory symbols from the public API 2024-07-26 21:10:47 -07:00
Sam Lantinga 4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
Sam Lantinga 21411c6418 Don't apply creation window flags to external windows.
Whoever provided the window has already set it up the way they want it.

Fixes SDL removing iconified or maximized state when creating a window from an existing OS window.
2024-07-26 10:39:05 -07:00
Sam Lantinga 5e513ecc7f Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.

Fixes https://github.com/libsdl-org/SDL/issues/10378
2024-07-26 10:05:03 -07:00
Frank Praznik 66eb2ea443 mouse: Make pointer warp emulation via relative mode available to all platforms
Move the Wayland pointer warp emulation code up to the SDL mouse layer, and activate it when a client attempts to warp a hidden mouse cursor when the hint is set.

testrelative adds the ability to test the warp emulation activation/deactivation with the --warp parameter and 'c' key for toggling cursor visibility.
2024-07-25 19:57:39 -04:00
Sam Lantinga 42650d79c1 Moved Android event initialization to SDL_InitEvents() 2024-07-25 09:25:00 -07:00
hwsmm 8fa550e003 Check window fullscreen flag in SDL_GetWindowSizeInPixels 2024-07-25 08:49:50 -07:00
Sam Lantinga e9a7014e56 Fixed hanging after onDestroy() on Android 2024-07-25 07:34:25 -07:00
Sam Lantinga e387314a67 Fixed building on older macOS SDK 2024-07-25 05:44:54 -07:00
Daniel Ludwig 76c4c16ca9 Fix DXGI cleanup code 2024-07-25 11:35:10 +03:00
Daniel Ludwig ff66ec5fb5 GDK build: fix Xbox targets 2024-07-25 11:35:10 +03:00
Daniel Ludwig 7e48d4522b GDK build: move suspend/constrain setup back to previous compilation unit 2024-07-25 11:35:10 +03:00
Daniel Ludwig 0a678a654e GDK build: fix project settings and API changes 2024-07-25 11:35:10 +03:00
Sam Lantinga cf8b158ccb Added SDL_GetRenderSafeArea() 2024-07-24 17:40:41 -07:00
Sam Lantinga eb09264076 Added the safe area to the debug window information 2024-07-24 17:40:41 -07:00
Sam Lantinga 9e6d5babce Fixed display detection after the monitor resolution changed on X11 2024-07-24 17:46:25 -07:00
Sam Lantinga b98e1e9ef0 Fixed the render viewport not updating when the metal view resizes
When the phone is in portrait mode and the window is in landscape mode, the view changes orientation after layoutSubviews runs. In this case we need some way of notifying the application that the Metal view has changed.
2024-07-24 16:12:29 -07:00
Sam Lantinga e7771fb4f6 Fixed memory corruption in SDL_GetPreferredLocales()
Fixes https://github.com/libsdl-org/SDL/issues/10362
2024-07-24 13:37:40 -07:00
Sam Lantinga c601120883 Handle all Android lifecycle events on the main thread
This restructuring also allows us to wait efficiently in SDL_WaitEvent() on Android
2024-07-24 13:37:40 -07:00
Sam Lantinga a7c0192017 Renamed SDL_PostSemaphore() to SDL_SignalSemphore() 2024-07-24 13:37:40 -07:00
Sam Lantinga 83c7ce2681 Android life cycle behavior more closely matches iOS
On iOS, the application gets one last change to process messages before going into the background. We do the same on Android, which more closely matches the previous behavior.
2024-07-24 06:18:18 -07:00
Sam Lantinga ca4bd4b63c Android life cycle behavior more closely matches iOS
This change also decouples the pause/resume handling from the video subsystem on Android, so applications that don't use SDL for video can get application life cycle events.

The semantics for the life cycle events are that they need to be handled in an event watch callback, and once they've been delivered, the application will block until it's been resumed. SDL_HINT_ANDROID_BLOCK_ON_PAUSE can be used to control that behavior, and if that's set to "0", then the application will continue to run in the background at low CPU usage until being resumed or stopped.

SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO has been removed, and the audio will be paused when the application is paused.

Fixes https://github.com/libsdl-org/SDL/issues/3193
2024-07-24 05:11:13 -07:00
Sam Lantinga fff783de6c Fixed life cycle events on iOS when using main callbacks 2024-07-24 05:11:13 -07:00
Sam Lantinga 45fc548562 Don't queue application events that need to be handled immediately
This makes it more clear that these events can't be handled in the normal event loop. It also makes pause and resume transparent to applications that don't handle them, which is a nice side effect.
2024-07-24 05:11:13 -07:00
Sam Lantinga fa0918a686 Renamed SDL life cycle functions
This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
2024-07-24 05:11:13 -07:00
Ryan C. Gordon 06c0ed68b1 mac: Rename Objective-C classes that conflict with SDL2.
Fixes #6709.
2024-07-24 01:35:04 -04:00
Sam Lantinga f0363a0466 Functions that return display modes return temporary memory.
Also use the real pointer to display modes for internal mode processing

Fixes https://github.com/libsdl-org/SDL/issues/10353
2024-07-23 19:26:19 -07:00
Sam Lantinga 457ca3995c Added SDL_GetWindowSafeArea()
Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
Sam Lantinga 66011e497d Removed duplication in SDL_EGL_* function names 2024-07-23 13:11:37 -07:00
Sam Lantinga b499c54af4 Fixed testvulkan on macOS (thanks @proton991!)
Fixes https://github.com/libsdl-org/SDL/issues/10351
2024-07-23 08:17:22 -07:00
Sam Lantinga 29f0fd33dc SDL_getenv() should return const
This also allows us to use SDL_FreeLater() and make SDL_getenv() thread-safe on Windows.
2024-07-22 13:00:39 -07:00
Sam Lantinga ef21e31a9a SDL_GUIDFromString() renamed SDL_StringToGUID() 2024-07-22 12:39:15 -07:00
Sam Lantinga c4bf5f9f59 SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter 2024-07-22 09:32:02 -07:00
Frank Praznik b0713a7d30
x11: Track cursor visibility internally
Cursor visibility in the SDL input layer only reflects whether ShowCursor/HideCursor was called. In the case of relative mode, the cursor can be hidden, but the SDL_Mouse visibility flag will be true.

Track cursor visibility separately in the X11 driver. Fixes the cursor becoming visible when using the warping relative mode with XWayland.
2024-07-22 12:03:07 -04:00
Sam Lantinga ff1d351390 Removed SDL_FreeTemporaryMemory()
This was just causing confusion and anxiety. SDL temporary memory will be automatically freed on the main thread when processing events and on other threads when it ages out after a second. The application can free it directly by calling SDL_ClaimTemporaryMemory() to get ownership of the pointer, if necessary.
2024-07-22 07:34:25 -07:00
Sam Lantinga 033c9c5951 Added SDL_CopyFile() and SDL_CopyStorageFile()
Fixes https://github.com/libsdl-org/SDL/issues/9553
2024-07-21 19:58:23 -07:00
Sam Lantinga 128df75e05 Fixed potential NULL dereference 2024-07-21 14:32:19 -07:00
Sam Lantinga bd27b89903 Prevent potential overflow in rectangle functions
We're limiting the functions to rects with positions and sizes < 1 billion for speed, which is totally fine for most SDL use cases. If you need rectangles larger than that, you can roll your own functions that use 64-bit intermediate values and do proper overflow handling of output values.

Fixes https://github.com/libsdl-org/SDL/issues/8879
2024-07-21 13:04:11 -07:00
Sam Lantinga bab982f2e0 Don't recalculate the blit mapping when changing surfaces
We don't actually need to change the blit mapping if we're targeting a new surface with the same format and palette.
2024-07-21 11:39:38 -07:00
Dragon-Baroque 68cabc2837 Support SDL_EVENT_DROP_TEXT in Cocoa
src/video/cocoa/SDL_cocoawindow.m
    Support Copy in addition to Generic as Drag and Drop operation,
    Register and Support public.utf8-plain-text for SDL_EVENT_DROP_TEXT.
2024-07-21 11:17:04 -07:00
Sam Lantinga c040a02d6c Removed SDL_PROP_SURFACE_COLORSPACE_NUMBER
Now that we have surface internal data, we can store it there. This slightly improves performance in the surface blitting paths.
2024-07-21 09:36:22 -07:00
Sam Lantinga e0fd59de64 Fixed floating point rectangles to be mathematically correct.
* A floating point rectangle contains all points >= x and <= x + w
* A floating point rectangle is only empty if it has negative width. The zero rectangle contains the zero point.
* Adjacent floating point rectangles intersect along their shared side

Fixes https://github.com/libsdl-org/SDL/issues/6791
2024-07-21 08:08:15 -07:00
Sam Lantinga f244f08165 Fixed building with SDL_VIDEO_OPENGL_WGL disabled (thanks @Please-just-dont!)
Fixes https://github.com/libsdl-org/SDL/issues/10330
2024-07-20 21:24:02 -07:00
Sam Lantinga 78991bdb13 Revert "SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits"
This reverts commit 1f3b2fc8b3.

SDL_BlitSurface() also handles scaling, so we shouldn't clear the scaling flag inside of it.
2024-07-20 21:17:15 -07:00
Sam Lantinga bce6d5b421 Actually, we still need size overflow checking in SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:53:31 -07:00
Sam Lantinga 9bdb3e8b6a Moved some error checking out of SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:51:42 -07:00
Sam Lantinga 1f3b2fc8b3 SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits 2024-07-20 18:44:23 -07:00
Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 2024-07-20 18:21:19 -07:00
Sam Lantinga 9294476788 Added SDL_WriteSurfacePixel() and SDL_WriteSurfacePixelFloat() 2024-07-20 18:21:19 -07:00
Sam Lantinga 12e50d17a2 Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
Sam Lantinga 67fa7a9138 SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter
This was originally to avoid duplicating clipping work in Maelstrom on a 486 computer. This has been confusing for users and computers are a little faster these days, so we'll make it work the way people expect.
2024-07-20 18:21:19 -07:00
Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() 2024-07-20 18:21:19 -07:00
Sam Lantinga 9e55ee9391 Added SDL_BlitSurfaceTiledWithScale() 2024-07-20 18:21:19 -07:00
Sam Lantinga f47ddbf1ac Added SDL_BlitSurfaceTiled()
Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
2024-07-20 18:21:19 -07:00
Sam Lantinga 71d2662a39 Fixed warning C4267: '=': conversion from 'size_t' to 'int', possible loss of data 2024-07-20 11:50:27 -07:00
Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry()
Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.

Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
2024-07-20 09:51:05 -07:00
Frank Praznik 6a74ade73d Make SDL_URIToLocal available to multiple platforms
Moves the functions out of core/unix into SDL_utils.c
2024-07-20 12:39:18 -04:00
Ryan C. Gordon e1aa995732
audio: recording devices also need to update their streams' channel maps. 2024-07-19 20:37:05 -04:00
Ryan C. Gordon 068c785491
audio: Assigning a device channel map to an audio stream was quietly failing.
Fixes #10317.
2024-07-19 20:37:05 -04:00
Sam Lantinga aafbbe4ebc Fixed warning C4090: 'function': different 'const' qualifiers 2024-07-19 15:38:41 -07:00
Sam Lantinga 02dceed760 Simpler pointer arithmetic 2024-07-19 13:06:54 -07:00
Sam Lantinga b80784fced SDL_GetGamepadBindings() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
Sam Lantinga 0079b6d45f SDL_GetTouchFingers() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
Sam Lantinga a340de6196 The candidates in SDL_EVENT_TEXT_EDITING_CANDIDATES should be a single allocation 2024-07-19 12:22:03 -07:00
Sam Lantinga bebde1c4c9 Make sure we're not trying to add temporary memory twice 2024-07-19 12:22:03 -07:00
Sam Lantinga 68322ac851 Ensure that all functions that follow the SDL_GetStringRule return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga fd9fe1bb7b Renamed event memory to temporary memory, since it's not just used for events 2024-07-19 12:22:03 -07:00
Sam Lantinga c4eac60000 SDL_GetClipboardData() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
2024-07-19 12:22:03 -07:00
Sam Lantinga 892df4bf4b SDL_GetWindowICCProfile() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga eb22fcce35 SDL_GetTouchDevices() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 856d598d6e SDL_GetSensors() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 4f8c348402 SDL_GetPreferredLocales() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9be73ed7c5 SDL_GetMice() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 6ca18ed0e5 SDL_GetKeyboards() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 5ce0aacaa4 SDL_GetGamepads() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 4961af4569 SDL_GetJoysticks() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga b32c9615a7 SDL_GetHaptics() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9de8cb888a SDL_GetFullscreenDisplayModes() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9758e102bc SDL_GetDisplays() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 01199469de SDL_GetCameras() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 0fe6603747 SDL_GetCameraSupportedFormats() follows the SDL_GetStringRule
Also changed the function to return an array of pointers and added example usage to testcamera
2024-07-19 12:22:03 -07:00
Sam Lantinga bdafc8e212 SDL_GetWindows() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 8ca6caeda5 SDL_GetAudioPlaybackDevices() and SDL_GetAudioRecordingDevices() follow the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga bb96320cc4 Make sure we always copy the data returned using SDL_GetStringRule
This prevents race conditions where calling an API from one thread returns the data and it's freed by updates on another thread
2024-07-19 12:22:03 -07:00
Sam Lantinga ef884c8aa6 Transfer event memory between the local pool and the event queue
This allows threads to free memory from their local pool without affecting events that are queued, and to transfer memory ownership cleanly between threads that are queuing and dequeuing events.
2024-07-19 12:22:03 -07:00
Sam Lantinga f95ecac300 Added SDL_ClaimEventMemory() 2024-07-19 12:22:03 -07:00
Sam Lantinga 2816745f48 Allow passing a pointer to SDL_FreeEventMemory()
Also clarify in the documentation that you should not call SDL_FreeEventMemory(NULL) from your main thread.
2024-07-19 12:22:03 -07:00
Frank Praznik 0d24b6e9f3 wayland: Use the compositor provided size during state transitions
Always use the size sent by the compositor when transitioning back to the floating state on the xdg-toplevel path, unless the client explicitly requested a new floating size while the window was in a fixed-size state.

If a window is requested to be maximized or made fullscreen while an uncommitted size request is pending, the surface will first be committed so that the compositor will set the new size when the window is restored.

Fixes the window being wrongly resized when leaving the maximized state in KDE.
2024-07-19 14:15:36 -04:00
Charlie Birks 25559faaea emscripten: restore key event prevent default behaviour
This restores the behaviour before 9221548114 where we only preventDefault the event if:
- the key is recognised
- the event is enabled
- the event is not filtered

(ignoring the KEYPRESS special case, which is unchanged)

(cherry picked from commit 6e931bee01)
2024-07-19 09:41:02 -07:00
Anonymous Maarten a2a1d2de66 Add HAVE_UNSETENV to preprocessor guard 2024-07-19 10:21:34 +00:00
Anonymous Maarten ccebbb6c6e Fix UWP build in non-UNICODE mode 2024-07-19 10:21:34 +00:00
vanfanel 7d83e03ac2 Fix KMSDRM double buffering.
(cherry picked from commit 5ab1151508)
2024-07-18 14:36:58 -07:00
Sam Lantinga 02a072a1b7 Added SDL_ClearSurface() and SDL_ReadSurfacePixelFloat() 2024-07-17 18:04:16 -07:00
Sam Lantinga b07bd55baf Fixed use of SDL_expand_byte after flipping from bit loss to bit count 2024-07-17 18:04:16 -07:00
Sam Lantinga cd25cb3435 Check SDL_LockSurface() return value 2024-07-17 18:04:16 -07:00
Sam Lantinga eefcb62588 SDL_MUSTLOCK() returns true once a surface has the RLE flag set
This more closely matches the mental model of people using SDL, and locking a surface that isn't RLE encoded doesn't cause any issues.

Fixes https://github.com/libsdl-org/SDL/issues/5594
2024-07-17 18:04:16 -07:00
Sam Lantinga 334962b056 Enhancements for SDL_PremultiplyAlpha()
The function can now convert between pixels of different formats, and takes a parameter to control whether the premultiplication is done in sRGB or linear space.

Also added SDL_PremultiplySurfaceAlpha(), which can premultiply the pixels of a surface in-place.
2024-07-17 18:04:16 -07:00
Frank Praznik b99ea1ff75
wayland: Add SDL_VIDEO_DOUBLE_BUFFER support
Manual cherry-pick of 9e6b8d56e3

thanks @vanfanel
2024-07-17 18:27:46 -04:00
Amir 5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype
In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.
2024-07-17 14:09:11 -07:00
Sam Lantinga 94c40fb3c9 Fixed warning: no previous prototype for function 'SDL_InitFilesystem' 2024-07-17 11:00:25 -07:00
Sam Lantinga 761e86e25e Initialize output parameters to reasonable defaults in case of error 2024-07-17 10:27:37 -07:00
Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66
Applying these changes to external code doesn't actually improve anything, and within the context of the other Get* functions for renderers and surfaces, these stand out as outliers, so I'm going to back this change out.
2024-07-17 10:27:37 -07:00
Sam Lantinga b3df46e4bc Added missing SDL_sysfilesystem.h includes 2024-07-17 09:09:42 -07:00
Ozkan Sezer 2eda7b2c24 SDL_sysvideo.h: remove SDL_DisplayModeData typedef:
Fixes a type redefinition error:

In file included from /tmp/SDL3/test/../src/events/SDL_events_c.h:28,
                 from /tmp/SDL3/test/../src/events/SDL_pen.c:26,
                 from /tmp/SDL3/test/testautomation_pen.c:83:
/tmp/SDL3/test/../src/events/../video/SDL_sysvideo.h:34: error: redefinition of typedef 'SDL_DisplayModeData'
/tmp/SDL3/include/SDL3/SDL_video.h:78: note: previous declaration of 'SDL_DisplayModeData' was here
2024-07-17 12:30:32 +03:00
Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. 2024-07-16 21:32:17 -07:00
Sam Lantinga 98bea25363 Converted surfaces with alpha format default to SDL_BLENDMODE_BLEND
Fixes https://github.com/libsdl-org/SDL/pull/4690
2024-07-16 18:50:22 -07:00
Sam Lantinga 7c0307060d Textures with alpha format default to SDL_BLENDMODE_BLEND
Fixes https://github.com/libsdl-org/SDL/issues/9941
2024-07-16 18:50:22 -07:00
Sam Lantinga 2db57e2678 Removed SlowBlitPixelAccess_Unknown
This wasn't actually set anywhere, and not needed.
2024-07-16 18:43:14 -07:00
Sam Lantinga e41428d259 Added full blit feature support for 8-bit surfaces
Fixes https://github.com/libsdl-org/SDL/issues/8079
2024-07-16 17:57:12 -07:00
Sam Lantinga b7ec2119dd Use a dither palette when converting RGB images to indexed formats 2024-07-16 17:57:12 -07:00
Sam Lantinga 626bb53772 Fail blits between indexed and RGB surfaces if there is no palette set 2024-07-16 17:57:12 -07:00
Sam Lantinga 9ca1792848 Renamed driverdata to internal
This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.

I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.

After consideration, I made this renaming global across the project, for consistency.

Fixes https://github.com/libsdl-org/SDL/issues/10198
2024-07-16 17:17:13 -07:00
Ryan C. Gordon 4dda785c69 gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon ed1f93cd11 filesystem: `SDL_Glob*Directory()` functions now follow the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon 52bf7ff42d filesystem: SDL_GetPrefPath() now follows the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon 2321726ff1 filesystem: SDL_GetUserFolder() now follows the SDL_GetStringRule.
It also now caches at the higher level, so the platform-specific bits don't
change their interface much.

Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon d40b89dff6 clipboard: SDL_GetPrimarySelectionText() now follows the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon 158fc459f1 clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon 3bc81a81f5 filesystem: SDL_GetBasePath() now follows the SDL_GetStringRule.
It also now caches at the higher level, so the platform-specific bits don't
change their interface much.

A little code hygiene work was applied to some of the platform bits on top of
this.

Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Sam Lantinga 4aeabb3c3b Made event and temporary string memory thread-local and added SDL_FreeEventMemory()
Fixes https://github.com/libsdl-org/SDL/issues/10283
2024-07-16 12:01:51 -07:00
Sam Lantinga ec3bb4c029 Removed the need for SDL_CreateTLS()
This eliminates the tap dancing needed for allocating TLS slots, we'll automatically allocate them as needed, in a thread-safe way.
2024-07-16 12:01:51 -07:00
Ryan C. Gordon 1592452cad
video: Fixed remaining `return 0` to use NULL in CreateDevice implementations. 2024-07-16 14:26:30 -04:00
Ryan C. Gordon d78ef58b4b
offscreen: Don't ever use this backend unless explicitly requested.
Reference PR #10202.
2024-07-16 14:19:58 -04:00
Ryan C. Gordon bc1ceb0883
dummyvideo: Change a thing returning a 0 pointer to return NULL instead. 2024-07-16 14:17:02 -04:00
Ryan C. Gordon 045f0456b1
dummyvideo: Change a thing using int to use SDL_bool instead. 2024-07-16 14:15:38 -04:00
Sam Lantinga 027671bedb SDL_GetWindowOpacity() directly returns the opacity instead of using an out parameter.
Fixes https://github.com/libsdl-org/SDL/issues/10286
2024-07-16 09:36:11 -07:00
Sam Lantinga 58270ef3f2 Finished renaming functions in SDL_system.h 2024-07-16 09:35:49 -07:00
Sam Lantinga 033df70d4c SDL_DelayNS() will attempt to sleep exactly the requested amount of time
This provides a highly accurate sleep function for your application, although you are still subject to being switched out occasionally.

Fixes https://github.com/libsdl-org/SDL/issues/10210
2024-07-15 18:38:09 -07:00
Sam Lantinga 54366181c3 Rename functions in SDL_system.h to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/10277
2024-07-15 16:27:48 -07:00
Sam Lantinga 492e3c1a54 direct3d11: we don't need to create all the blend states up front 2024-07-15 14:12:33 -07:00
Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
Fixes https://github.com/libsdl-org/SDL/issues/2485
2024-07-15 14:12:33 -07:00
Carl Åstholm f099898a66 Correct ibus include path
ibus-1.0.pc adds /usr/include/ibus-1.0 to the search path but not
/usr/include, which makes the canonical include path <ibus.h>.
2024-07-15 11:24:47 -07:00
Sam Lantinga 5c875e1183 Renamed *FromID() to *ForID()
While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
2024-07-14 15:56:50 -07:00
Sam Lantinga 5836b880b4 Sorted symbols 2024-07-14 13:01:53 -07:00
Sam Lantinga 9797c5d0c0 Renamed CameraDevice to Camera
This is consistent with the rest of the SDL API
2024-07-14 13:01:53 -07:00
Sam Lantinga 9358333286 Renamed SDL_GetKeyboardInstanceName() and SDL_GetMouseInstanceName()
For consistency with other device APIs
2024-07-14 13:01:53 -07:00
Sam Lantinga d154b37b41 Renamed *FromInstanceID() to *FromID() 2024-07-14 13:01:53 -07:00
Sam Lantinga e90060d07f Renamed functions to get information from device IDs
Fixes https://github.com/libsdl-org/SDL/issues/10237
2024-07-14 09:03:59 -07:00
Anonymous Maarten 933f2fc239 pthread: timespec.tv_nsec must be less then 1000000000 ns 2024-07-14 17:28:54 +02:00
Sam Lantinga bfee544685 Changed SDL_GetWindowPixelFormat() to return SDL_PixelFormat
Fixes https://github.com/libsdl-org/SDL/issues/10257
Closes https://github.com/libsdl-org/SDL/pull/10258
2024-07-14 07:19:20 -07:00
Sam Lantinga 509f3a42d7 Fixed crash when pumping events after the window has been destroyed on Android 2024-07-13 17:57:46 -07:00
Anonymous Maarten c80665a696 Avoid code duplication in SDL_GetPixelFormatDetails 2024-07-14 01:20:02 +02:00
pixls 4e3f35ccbf Unlocking mutex in success case too
Without unlocking, we trigger an assertion failure in SDL_sysmutex.c at line 80 (i.e. 'rc == 0'). Each lock-unlock pair should ideally cancel each other out, maintaining a reference count that returns to zero.
2024-07-13 16:12:46 -07:00
Sam Lantinga 650271af46 Added SDL_CreateSurfacePalette() 2024-07-13 14:31:28 -07:00
Sam Lantinga 9379e2eb8d Don't force vsync on for the software renderer
Setting vsync 0 should succeed for the software renderer.
2024-07-13 10:04:15 -07:00
Sam Lantinga 1e6119e335 VULKAN_RenderPresent() should return result code 0 on success 2024-07-13 09:27:06 -07:00
Ryan C. Gordon 3d86dce673 haiku: No more chdir to executable's directory at startup in SDL3.
Use SDL_GetBaseDir() to find this directory instead.

Reference Issue #8403.
Fixes #7596.
2024-07-13 12:24:27 -04:00
Sam Lantinga c6b9b08e9f Fixed Android build warnings 2024-07-13 09:00:41 -07:00
Sam Lantinga 44f06b216a Fixed refresh interval calculation 2024-07-13 08:52:43 -07:00
captain0xff 2dcb9440f1 android: fix the vulkan renderer 2024-07-13 08:16:26 -07:00
ceski 68cf17d0d4 Add a Windows mapping for SplitFish Game Controller 2024-07-12 19:48:40 -07:00
Sam Lantinga 00ab330207 Use DXGI to get precise display mode refresh rate values
Fixes https://github.com/libsdl-org/SDL/issues/10185
2024-07-12 19:45:01 -07:00
Sam Lantinga 730d5cf2f8 Added fractional representation of refresh rate to SDL_DisplayMode 2024-07-12 18:09:14 -07:00
Sam Lantinga 1162a1cb8e Added SDL_EVENT_DISPLAY_DESKTOP_MODE_CHANGED and SDL_EVENT_DISPLAY_CURRENT_MODE_CHANGED 2024-07-12 18:09:14 -07:00
Ryan C. Gordon 8779c95905 android: Added SDL_AndroidGetCachePath().
Fixes #8408.
2024-07-12 15:41:54 -04:00
Frank Praznik be15d4ae1f
wayland: Add support for SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH behavior
Previously, the Wayland backend did not implement support for this hint and always passed focus clicks through. Obey the hint to match the behavior of other platforms.
2024-07-12 13:58:20 -04:00
Sam Lantinga 5bf6bc4d7d Renamed SDL_Get/SetProperty() to SDL_Get/SetPointerProperty()
This is consistent with the naming for the functions that affect other data types

Fixes https://github.com/libsdl-org/SDL/issues/10241
2024-07-12 10:41:02 -07:00
Sam Lantinga bd041b4831 Make sure SDL subsystems are initialized before starting threads 2024-07-12 09:10:05 -07:00
Sam Lantinga bafbbbf7dd Fixed V4L2 framerate request
V4L2 uses time interval instead of framerate

Fixes https://github.com/libsdl-org/SDL/issues/10234
2024-07-12 06:47:34 -07:00
Ethan Lee 180b4d7e74 x11: Fix a bogus return in Vulkan_GetPresentationSupport 2024-07-11 21:50:37 -04:00
Sam Lantinga f4f4b453de Sorted API entry points 2024-07-11 12:16:35 -07:00
Sam Lantinga b517043936 Added TLS initialization and shutdown functions
Fixes https://github.com/libsdl-org/SDL/issues/8576
2024-07-11 12:11:01 -07:00
Ethan Lee 8d24bb8dfc video: Added parameter checks to SDL_Vulkan_GetPresentationSupport 2024-07-11 15:00:59 -04:00
Ethan Lee 1993ef664e Add SDL_Vulkan_GetPresentationSupport 2024-07-11 15:00:59 -04:00
Frank Praznik 186fec2560 pipewire: Consolidate registry enumeration instances
The preferred Pipewire path requires both devices being available, and that a sufficiently recent underlying core version is running on the host system. These criteria were being checked separately, which required two separate instances of enumerating the Pipewire registry, which is a fairly heavy operation. Move the version info callback to the main hotplug thread to avoid enumerating the registry twice, and check for both the version and required devices at the same time on the preferred path.
2024-07-11 14:14:15 -04:00
Ozkan Sezer f437fe75f2 SDL_dynapi_overrides.h: remove left-over SDL_DestroyPixelFormat entry. 2024-07-11 18:56:40 +03:00
Sam Lantinga 875c4f0a4c Support indexed surfaces without palettes (thanks @sulix!)
Currently, all SDL_Surfaces with an indexed pixel format have an
associated SDL_Palette. This palette either consists of entirely the
colour black, or -- in the special case of 1-bit surfaces, black and
white.

When an indexed surface is blitted to another indexed surface, a 'map'
is generated from the source surface's palette to the destination
surfaces palette, in order to preserve the look of the image if the
palettes differ.

However, in most cases, applications will want to blit the raw index
values, rather than translate to make the colours as similar as
possible. For instance, the destination surface's palette may have been
modified to fade the screen out.

This change allows an indexed surface to have no associated palette. If
either the source or destination surface of a blit do not have a
palette, then the raw indices are copied (assuming both have an indexed
format).

This mimics better what happens with most other APIs (such as
DirectDraw), where most users do not set a palette on any surface but
the screen, whose palette is implicitly used for the whole application.
2024-07-11 08:31:32 -07:00
Anonymous Maarten 83d4251540 hidapi: netbsd's iconv expects a 'char ** restrict src' 2024-07-11 08:12:42 -07:00
Anonymous Maarten 131108ee48 Remove references to SDL_CreatePixelFormat and SDL_DestroyPixelFormat 2024-07-11 08:12:42 -07:00
Sam Lantinga 0b2c80557c Update the blit mapping when the palette is set on a surface
Make sure you do this even if the palette pointer hasn't changed, as the contents may have.

Fixes https://github.com/libsdl-org/SDL/issues/10225
2024-07-10 23:22:06 -07:00
Giovanni Petrantoni a16ff651e8
Set Fixed Scale Factor for VisionOS (#10222) 2024-07-10 21:56:50 -07:00
Sam Lantinga 9e331d235f Fixed the return value of SDL_Vulkan_CreateSurface() on the Vivante platform 2024-07-10 20:32:47 -07:00
Sam Lantinga 5ee88d43f9 Fixed mapping the non-US hash key on European keyboards 2024-07-10 20:13:40 -07:00
Sam Lantinga 8722c297a4 Added a key name for the non-US backslash key 2024-07-10 19:16:04 -07:00
Substring 9548bba63a KMSDRM: fix unsupported modifiers 2024-07-10 14:41:58 -07:00
Sam Lantinga d5e6116f8e Initialize and shutdown clipboard listener on iOS 2024-07-10 14:10:45 -07:00
Ryan C. Gordon af2dbf3ff3 video: Rename SDL_GL_DeleteContext to SDL_GL_DestroyContext.
Turns out that there isn't a strong OpenGL naming convention for "Delete" ...
WGL offers "wglDeleteContext" but the GLX equivalent is "glxDestroyContext"
and then EGL sealed the deal by going with Destroy as well! Since it matches
SDL3 naming conventions (Create/Destroy), we're renaming it.

Fixes #10197.
2024-07-10 15:54:08 -04:00
Ryan C. Gordon 4755055bc3 audio: Separate channel maps out of SDL_AudioSpec. 2024-07-10 15:43:57 -04:00
Anonymous Maarten 1664ac4fcb hidapi: fix 'conversion from 'size_t' to 'int', possible loss of data' of libusb functions 2024-07-10 20:27:39 +02:00
Sam Lantinga 21aba2b19c Don't try to use D3D11 or D3D12 if the window isn't backed with an HWND
Fixes https://github.com/libsdl-org/SDL/issues/10196
2024-07-10 09:42:36 -07:00
David Gow 1857f57686 Remove incorrect asserts from SDL_InitPixelFormatDetails()
The SDL_Surface rework in #10201 adds some extra checks that the pixel
format enum matches the SDL_PixelFormatDetails struct, which is largely
filled in with values from SDL_GetMasksForPixelFormat().

However, there are a few cases where these do not match:
- Indexed 1-, 2-, and 4-bit formats encode a bytes_per_pixel of 0, but
  SDL_GetMasksForPixelFormat() gives a value of 1.
- Packed formats, like SDL_PIXELFORMAT_XRGB8888 encode a bits_per_pixel
  of the number of used bits (24), but SDL_GetMasksForPixelFormat()
  includes the padding byte, giving a total of 32.

We could change the encoding of these in the enum, or change what we store
in the details struct to match, but I suspect we'd either break something
that relies on it, or lose some (_maybe_ useful) information. In the meantime,
this gets the tests working again.

Signed-off-by: David Gow <david@ingeniumdigital.com>
2024-07-10 09:26:46 -07:00
Frank Praznik 3b60ee666e
wayland: Note that setting the damage region in the frame callback is explicitly to work around a driver bug 2024-07-10 10:46:39 -04:00
Sam Lantinga 2ba76dbe80 Simplified SDL_Surface
SDL_Surface has been simplified and internal details are no longer in the public structure.

The `format` member of SDL_Surface is now an enumerated pixel format value. You can get the full details of the pixel format by calling `SDL_GetPixelFormatDetails(surface->format)`. You can get the palette associated with the surface by calling SDL_GetSurfacePalette(). You can get the clip rectangle by calling SDL_GetSurfaceClipRect().

SDL_PixelFormat has been renamed SDL_PixelFormatDetails and just describes the pixel format, it does not include a palette for indexed pixel types.

SDL_PixelFormatEnum has been renamed SDL_PixelFormat and is used instead of Uint32 for API functions that refer to pixel format by enumerated value.

SDL_MapRGB(), SDL_MapRGBA(), SDL_GetRGB(), and SDL_GetRGBA() take an optional palette parameter for indexed color lookups.
2024-07-10 00:48:18 -07:00
Brick 40ed098ce8 Improve the bucket distribution of SDL_HashTable
SDL_HashID does no hashing, which isn't good if the lower bits of the key aren't evenly distributed.
2024-07-09 20:50:26 +01:00
Brick d604555142 Replace BlitRGBtoRGBSurfaceAlphaMMX 2024-07-08 20:59:42 +01:00
Brick d37f8fa2b3 Optimize BlitRGBtoRGBSurfaceAlpha 2024-07-08 20:59:42 +01:00
Brick fde2378ccd Refactor alpha blitters, move the SSE41/AVX2 versions into SDL_blit_A.c 2024-07-08 20:59:42 +01:00
Sam Lantinga d6c8485f28 Make sure we're actually running on Windows before using D3D renderers 2024-07-08 11:36:11 -07:00
Brick c457dbb629 Fix BlitNtoNPixelAlpha for formats with no dst alpha 2024-07-08 10:53:46 -07:00
Brick 95b683ac3e Tidy up/optimize BlitNtoNPixelAlpha_SSE4_1 2024-07-08 10:53:46 -07:00
Brick 070e48f66e Tidy up/optimize BlitNtoNPixelAlpha_AVX2 2024-07-08 10:53:46 -07:00
Brick 5d875aa94e Fix rounding in MULT_DIV_255 2024-07-08 10:53:46 -07:00
Isaac Aronson b7b513b70b Fix bytes_per_pixel rename 2024-07-08 10:53:46 -07:00
Isaac Aronson 44d397282d Re-enable intrinsic blitters 2024-07-08 10:53:46 -07:00
Isaac Aronson b34faf732d Implement fast 255 mult-div in SDL_blit_auto 2024-07-08 10:53:46 -07:00
Isaac Aronson 8d099d8976 Fix formatting 2024-07-08 10:53:46 -07:00
Isaac Aronson 8e3afd56f5 Restore BlitARGB 555 and 565 blending algorithms 2024-07-08 10:53:46 -07:00
Isaac Aronson 5cec91e27a Implement accurate, performant 32-bit scalar blitter for ARGB dst case 2024-07-08 10:53:46 -07:00
Isaac Aronson e5bbe32641 Implement alpha blend as macro and replace inaccurate blitters 2024-07-08 10:53:46 -07:00
Isaac Aronson 0f351cd6af Remove ARM32 assembly/pixman blitters 2024-07-08 10:53:46 -07:00
Isaac Aronson f5ee88c2cf Implement mathematically correct scalar blitters 2024-07-08 10:53:46 -07:00
Isaac Aronson 9590a47629 Implement visually accurate SIMD blitters 2024-07-08 10:53:46 -07:00
Isaac Aronson f6f12d0451 Revert "Remove buffer in SSE4.1, use unpacklo and packus intrinsics"
This reverts commit 149cd55840e7fdfd5ecde5c545aede5822abd14e.
2024-07-08 10:53:46 -07:00
Isaac Aronson a027ad9788 Remove buffer in SSE4.1, use unpacklo and packus intrinsics 2024-07-08 10:53:46 -07:00
Isaac Aronson 2432b6686e Add back in buffer free removed during testing 2024-07-08 10:53:46 -07:00
Isaac Aronson 380bcff018 Allow arbitrary dstfmt in 1 pixel case; naming and const cleanup 2024-07-08 10:53:46 -07:00
Isaac Aronson 87958f44d0 Support arbitrary destination formats; remove buffer from AVX2 2024-07-08 10:53:46 -07:00
Isaac Aronson c80c540be3 Support older GCC and clang that lack some intrinsics 2024-07-08 10:53:46 -07:00
Isaac Aronson e8cba442c5 Clean up API surface to use attribute macros and rename convertPixels 2024-07-08 10:53:46 -07:00
Isaac Aronson bac318fc27 Check for SSE4.1 first as more common 2024-07-08 10:53:46 -07:00
Isaac Aronson 735cf5a6f9 Relocate intrinsic modules to src/video/ 2024-07-08 10:53:46 -07:00
Isaac Aronson f68a7edcf8 Properly shortcut only when AVX2 or SSE4.1 available 2024-07-08 10:53:46 -07:00
Isaac Aronson 3e0581c625 Merge upstream and sdl3-blitters 2024-07-08 10:53:46 -07:00
Frank Praznik 159d7087c6
wayland: Only set the window geometry when viewports are unsupported
Setting the window geometry on the xdg-toplevel path is a hack used to prevent protocol violations if a buffer with an old size is committed. Since viewports decouple the window geometry from the buffer size, this is not needed if viewports are supported.

Fixes an invalid window geometry warning and incorrect window overview size for fullscreen windows in GNOME.
2024-07-08 11:40:54 -04:00
Sam Lantinga 4fa5196820 Revert "Switch pixel format loss fields to number of bits"
This reverts commit 3c90b1c1f6.

It turns out this is problematic for sdl2-compat. We're investigating a more complete separation between SDL2 and SDL3 surfaces, but in the meantime, I'll fix the breakage.
2024-07-07 19:41:05 -07:00
Giovanni Petrantoni a057240984 Fix vision os fake screen size
It never really worked, as the value was arbitrary, digging apple docs showed the right values.
2024-07-06 20:49:23 -07:00
Sam Lantinga 3c90b1c1f6 Switch pixel format loss fields to number of bits
This makes more sense and handles pixel formats with > 8 bits per channel

Fixes https://github.com/libsdl-org/SDL/issues/10168
2024-07-06 11:37:16 -07:00
mariob92 9389712917 wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
This commit fixes the attribute list in the WGL and GLX code when requesting a floating point pixel format. The name of the attribute was missing in the list.

Fixes libsdl-org#10189
2024-07-06 11:35:19 -07:00
Sam Lantinga e52603ac8f Support format conversion and YUV surfaces in SDL_SoftStretch()
These are slow paths, but at least they'll do the right thing now.

Fixes https://github.com/libsdl-org/SDL/issues/9496
2024-07-06 05:32:31 -07:00
Sam Lantinga 4ba2e9f4f4 Improved detection of Nintendo Switch Pro controller report mode
Fixes https://github.com/libsdl-org/SDL/issues/10182
2024-07-06 05:29:12 -07:00
Sam Lantinga 6d64d821fb Fixed display hotplug events
The add event was accidentally removed in 30e176d6ba
2024-07-05 15:55:56 -07:00
Sam Lantinga 753f3f8609 Fixed crash when disconnecting external display on iOS 2024-07-05 15:51:20 -07:00
Sam Lantinga e559b271b5 Clear the wave format so the channel map is cleared before returning from SDL_LoadWAV_IO() 2024-07-05 12:44:25 -07:00
Sam Lantinga c347bee7b8 Fixed IME cursor location (thanks @zturtleman!) 2024-07-05 12:33:17 -07:00
Sam Lantinga 2d05dcc1f7 The same VID/PID is used for the FlyDigi Apex 4 2024-07-05 10:04:59 -07:00
Sam Lantinga 4f71218e17 Allow for floating point error in matching framerates
Fixes https://github.com/libsdl-org/SDL/issues/10053
2024-07-05 09:23:41 -07:00
Ryan C. Gordon 4b5309cd98 main: Move SDL_RunApp bits from src/core to src/main.
Fixes #10170.
2024-07-05 08:52:25 -07:00
Max Maisel 607b1f225c Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
Add a loop around SDL_hid_read() in the Steam Deck HIDAPI driver as it
is done in other HIDAPI drivers. This loop reads data from the device and
processes it until the input buffer is empty which ensures that clients
always get the latest data.

This fixes an input latency issue if the application polls the events
slower than the hardware generates them.
2024-07-05 08:25:52 -07:00
Sam Lantinga c7ed78a9ef Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software"
This case is properly handled inside SDL_CreateWindowTexture()

Fixes https://github.com/libsdl-org/SDL/issues/10155
2024-07-05 08:18:45 -07:00
Sam Lantinga 065ec2d518 Actually return an error when the surface is invalid 2024-07-05 08:12:05 -07:00
Sam Lantinga c057849035 Return the correct error from SDL_CreateSoftwareRenderer() when the surface is NULL 2024-07-05 08:05:40 -07:00
Ryan C. Gordon f9a06c20ed
Revert "render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing."
This reverts commit 9f8dffbd2d.

This causes some tests to fail, and wasn't otherwise a necessary change, so
I'm backing it out.

(Looks like some sort of interaction with software renderers and their
surfaces not getting destroyed...?)
2024-07-04 19:45:37 -04:00
Ryan C. Gordon 9f8dffbd2d
render: Set renderer->window to NULL in SDL_DestroyRendererWithoutFreeing.
This wasn't triggering a bug afaik, but obviously the more correct thing to do.

Reference Issue #10174.
2024-07-04 14:47:46 -04:00
Sam Lantinga d13fc3c3a7 Fixed building without X11 support 2024-07-04 11:32:50 -07:00
Ryan C. Gordon c3bf874abf stdlib: Clean up and export SDL_UCS4ToUTF8().
Also fix internal usage of the function.

Fixes #10157.
2024-07-04 11:10:50 -04:00
Ryan C. Gordon f338fa20dd emscripten: Let SDL hints be set by URL parameters.
Any parameters (key/value pairs after the '?' in a URL) that have a keyname
that starts with `SDL_` will be put into Emscripten's environment variable
emulation table at startup, before SDL_main runs.

This lets users set hints the same way they might set them from a shell's
command line on a desktop platform:

For example:

`https://example.com/my_sdl3_application.html?SDL_RENDER_DRIVER=software`

Fixes #10154.
2024-07-04 11:09:42 -04:00
Sam Lantinga 9d47daef0a Do a final pass freeing temporary memory when we quit.
Fixes https://github.com/libsdl-org/SDL/issues/10169
2024-07-03 18:47:15 -07:00
Sam Lantinga a04596c9a7 Added support for the ROG RAIKIRI 2024-07-03 13:54:00 -07:00
Ryan C. Gordon 2a8f1e11ca audio: Add gain support to audio streams and logical audio devices.
Fixes #10028.
2024-07-03 16:05:55 -04:00
Frank Praznik 74cc06db1b Remove the SDL_EVENT_WINDOW_TAKE_FOCUS event
This was added by the Unreal Engine to handle the input focus for popups and dialogs, window types for which SDL3 has built-in, cross-platform support.

This was only ever implemented in X11, and the only purpose was to hint that a client application may want to call the SDL_SetWindowInputFocus() function, which has since been removed, rendering it pointless now.
2024-07-03 15:08:21 -04:00
Frank Praznik be13328cb1 Remove SDL_SetWindowInputFocus
This was added to SDL2 for the Unreal Engine's implementation of menus and dialogs on X11, window types for which SDL3 has added built-in, cross-platform support.

Remove this function, as it was only ever implemented for X11 and is now basically useless aside from allowing annoying or malicious client apps to discretely steal focus. As the documentation states: "You almost certainly want SDL_RaiseWindow() instead of this function."
2024-07-03 15:08:21 -04:00
Sam Lantinga 0f8054cf87 Only use the default gamepad mapping if an automatic mapping isn't available
Fixes https://github.com/libsdl-org/SDL/issues/10162
2024-07-03 11:44:20 -07:00
Ryan C. Gordon ece76ec90d audio: Attempt to placate NetBSD 9.3's incorrect compiler warning. 2024-07-03 14:38:33 -04:00
Ryan C. Gordon 16e7fdc4f2 audio: Add channel remapping to SDL_AudioSpec and SDL_AudioStream.
Fixes #8367.
2024-07-03 14:38:33 -04:00
Sam Lantinga 61441c2be9 Fixed the French numeric keycode from varying based on shift state 2024-07-03 10:33:08 -07:00
Sam Lantinga ed9bbb2dca Restore default behavior for keypad keycodes
Added a hint to translate numpad keycodes into their non-numpad versions based on the NumLock state
2024-07-02 18:34:35 -07:00
Ryan C. Gordon bafd04ecdb
camera: small Media Foundation backend init tweak. 2024-07-02 15:16:10 -04:00
Sam Lantinga 109f268972 Added support for non-US keyboard layouts in Emscripten 2024-07-01 13:56:49 -07:00
Sam Lantinga 2c333c7355 The mode modifier only affects character keys 2024-07-01 13:56:49 -07:00
Sam Lantinga d4497ecdbd Numpad scancodes have non-numpad keycodes
This allows the numpad to work as the user expects based on the numlock state. If the application needs to distinguish the keys, it can check to see whether the scancode is a numpad key or not.
2024-07-01 13:56:49 -07:00
Sam Lantinga e8dbbf8380 Renamed SDLK_a-z to SDLK_A-Z
Made the symbols uppercase for consistency with the other SDLK_* constants, but the values are still lowercase.
2024-07-01 13:56:49 -07:00
Sam Lantinga d9dc4b320a The keycode in key events is the base, unmodified, keycode for the current keyboard layout 2024-07-01 13:56:49 -07:00
Anonymous Maarten 9601d98e7f SDL_test: always use symbols with 64-suffix from DbgHelp 2024-07-01 20:49:40 +02:00
Frank Praznik 1f0bc4b808
x11: Check for button presses before clearing an XInput2 pointer grab
XInput2 will grab the pointer on button presses, which causes the grab attempt to fail and ultimately timeout since the pointer is already grabbed, however, ungrabbing the pointer when no buttons are pressed and the pointer is outside the window can generate enter/leave notify events, which result in further calls of the grab function. The end result is an infinite loop of grab/ungrab attempts generating enter/leave events. This causes a hang in testautomation when creating a window with the grabbed flag if the pointer is not positioned within window bounds.

Check the button state and only ungrab if a mouse button is in the pressed state.
2024-06-30 12:16:50 -04:00
Sam Lantinga 473257cce6 Added SDL_GetRenderLogicalPresentationRect()
Fixes https://github.com/libsdl-org/SDL/issues/8815
2024-06-29 14:25:59 -07:00
Sam Lantinga b72c22340e We don't need to pull scancode state to see if ALT is held down 2024-06-29 13:05:07 -07:00
Sam Lantinga 017a1039e2 Removed unnecessary cast 2024-06-29 13:05:07 -07:00
Sam Lantinga 7258b36e30 Make it easier to turn on Windows message logging 2024-06-29 13:05:07 -07:00
Sam Lantinga 5322b3528a Losing keyboard focus doesn't automatically mean you lose mouse capture
Fixes https://github.com/libsdl-org/SDL/issues/5616
2024-06-29 11:15:21 -07:00
Sam Lantinga 2a58e7b11c Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface
Fixes https://github.com/libsdl-org/SDL/issues/10061
2024-06-29 10:47:28 -07:00
Sam Lantinga a522bfe3f1 Clean up any renderer in SDL_DestroyWindowSurface()
Also added an automated test to verify window surface functionality.

Fixes https://github.com/libsdl-org/SDL/issues/10133
2024-06-29 10:47:28 -07:00
Sam Lantinga 6f199eabb8 Removed SDL_RenderGeometryRawFloat()
After discussion with @ocornut, SDL_RenderGeometryRaw() will take floating point colors and conversion from 8-bit color can happen on the application side.  We can always add an 8-bit color fast path in the future if we need it on handheld platforms.

If you need code to do this in your application, you can use the following:

int SDL_RenderGeometryRaw8BitColor(SDL_Renderer *renderer, SDL_Texture *texture, const float *xy, int xy_stride, const SDL_Color *color, int color_stride, const float *uv, int uv_stride, int num_vertices, const void *indices, int num_indices, int size_indices)
{
    int i, retval, isstack;
    const Uint8 *color2 = (const Uint8 *)color;
    SDL_FColor *color3;

    if (num_vertices <= 0) {
        return SDL_InvalidParamError("num_vertices");
    }
    if (!color) {
        return SDL_InvalidParamError("color");
    }

    color3 = (SDL_FColor *)SDL_small_alloc(SDL_FColor, num_vertices, &isstack);
    if (!color3) {
        return -1;
    }

    for (i = 0; i < num_vertices; ++i) {
        color3[i].r = color->r / 255.0f;
        color3[i].g = color->g / 255.0f;
        color3[i].b = color->b / 255.0f;
        color3[i].a = color->a / 255.0f;
        color2 += color_stride;
        color = (const SDL_Color *)color2;
    }

    retval = SDL_RenderGeometryRaw(renderer, texture, xy, xy_stride, color3, sizeof(*color3), uv, uv_stride, num_vertices, indices, num_indices, size_indices);

    SDL_small_free(color3, isstack);

    return retval;
}

Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-06-29 00:10:08 -07:00
Sam Lantinga 22bca55d84 Minor blitting cleanup 2024-06-29 00:10:08 -07:00
1F616EMO 79f6baa494 Remove the inconsistent and lag-causing usleep call in SDL_fcitx.c
(cherry picked from commit 3bf2b90da0)
2024-06-29 00:09:12 -07:00
Sam Lantinga 212a491f7c Renamed SDL_HINT_IME_NATIVE_UI to SDL_HINT_IME_IMPLEMENTED_UI
This inverts the logic to make more sense from an application perspective.
2024-06-28 19:41:37 -07:00
Sam Lantinga e47179c4c7 We should still set the text input area if SDL_DISABLE_WINDOWS_IME is defined
Fixes https://github.com/libsdl-org/SDL/issues/6254
2024-06-28 18:28:19 -07:00
Sam Lantinga a7d4f0a76c Center the composition text in the text input area 2024-06-28 17:09:22 -07:00
Sam Lantinga 4c7db129df SDL_HINT_IME_INTERNAL_EDITING and SDL_HINT_IME_SHOW_UI are replaced with SDL_HINT_IME_NATIVE_UI 2024-06-28 17:09:22 -07:00
Sam Lantinga d9d7104feb Removed unneeded Text Services Framework code from IME handling
We can get the candidate list in uiless mode using ImmGetCandidateListW() once message processing has completed
2024-06-28 17:09:22 -07:00
Sam Lantinga bdd531986b SDL_SetTextInputRect() has been renamed to SDL_SetTextInputArea()
The new function includes the cursor position so IME UI elements can be placed relative to the cursor, as well as having the whole text area available so on-screen keyboards can avoid it.
2024-06-28 17:09:22 -07:00
Sam Lantinga e324c7d692 Fixed event spam caused by repeated calls to IME_SetTextInputRect() 2024-06-28 17:09:22 -07:00
Sam Lantinga 42d8db7e34 Current Korean IMEs don't have candidates 2024-06-28 17:09:22 -07:00
Sam Lantinga ed2022a175 Added SDL_EVENT_TEXT_EDITING_CANDIDATES
This allows applications that have set SDL_HINT_IME_SHOW_UI to "0" to get candidates lists they can draw themselves.

Fixes https://github.com/libsdl-org/SDL/issues/4855
2024-06-28 17:09:22 -07:00
Frank Praznik 44ec57626f vulkan: Don't set the opaque bit on transparent windows
If window transparency was requested via the SDL_WINDOW_TRANSPARENT flag, don't set the opaque bit on the swapchain composite alpha value. Fixes transparent windows when using the Vulkan renderer (e.g. testsprite --transparent).
2024-06-28 14:47:32 -04:00
hwsmm 915ef28753 Fix mouse button not changing in pen mouse emulation 2024-06-28 11:27:35 -04:00
Ryan C. Gordon 87439c0008 x11: Fix build when `X_HAVE_UTF8_STRING` is not defined.
Fixes #10094.

(cherry picked from commit 3e4bb5acd0)
2024-06-27 22:14:31 -07:00
Ryan C. Gordon d8e68aea9d
atomic: Solaris needs the `_nv` variant of `atomic_or_uint`.
(This means "new value" and returns the atomically updated value. Before, we
were returning a value from a void function.)

(cherry picked from commit 498cbffd89)
2024-06-27 23:50:31 -04:00
Sam Lantinga b7748c1513 Prevent duplicate calls to start/stop text input 2024-06-27 17:43:03 -07:00
Sam Lantinga 3609b15920 Fixed showing the selected clause in the Japanese IME 2024-06-27 17:43:03 -07:00
Ryan C. Gordon a9cfcf6bde stdinc: Drastically improve SDL_StepUTF8() and make it a public API.
Fixes #10105.
2024-06-27 17:36:09 -04:00
Ryan C. Gordon 982feb7a65 vulkan: SDL_Vulkan_CreateSurface now returns the usual int (0=ok, -1=error).
Fixes #10091.
2024-06-27 15:25:10 -04:00
Ozkan Sezer a4f962fd46 SDL_x11shape.c: fix build if SDL_VIDEO_DRIVER_X11_XSHAPE isn't defined
Fixes :  https://github.com/libsdl-org/SDL/issues/10128.
2024-06-27 05:47:50 +03:00
Frank Praznik 800c35a2c1
dialog: Don't potentially call SDL_free() on an uninitialized value 2024-06-26 21:56:40 -04:00
Frank Praznik 596651f13a dialog: Decodes percent encoded URI paths returned by the xdg file portal 2024-06-26 21:31:35 -04:00
Frank Praznik 71200e94a8 core: Factor out common URI decode functions from Wayland and X11 2024-06-26 21:31:35 -04:00
Sam Lantinga 0ae4fd0ec9 Make sure we don't try to use the XInput DLL after it's unloaded
Steam ran into a crash SDL_XINPUT_JoystickDetect() with XINPUTGETCAPABILITIES being NULL. I'm not sure how that happened, and there may still be a race condition if this is a multi-threaded issue, but at least this is more correct.
2024-06-26 15:44:03 -07:00
Francisco Javier Trujillo Mata d86ea0622d Add slash to cwd call 2024-06-26 13:31:59 -07:00
Sam Lantinga 8949de3978 Fixed building with older libdrm headers 2024-06-26 12:18:43 -07:00
Sam Lantinga 56e85064ff Fixed audio recording latency after a hitch
We want to return any data as soon as it's available, if we get a hitch and always wait, we'll never catch up.
2024-06-26 12:06:03 -07:00
Sam Lantinga 80e64ef921 Windows IME cleanup
* Don't need to initialize values already zeroed
* Added debug message logging
* Don't send duplicate SDL_EVENT_TEXT_EDITING events with empty text
* Send the length of selected text in the SDL_EVENT_TEXT_EDITING event
* Fixed potential crashes when out of memory
2024-06-26 08:26:52 -07:00
hwsmm dc8b06fb5a Check if SDL_GetKeyboardFocus is null in X11/Wayland events 2024-06-26 08:11:54 -07:00
Edoardo Lolletti 64acde86de stdcpp threads, simplify SDL_GetCurrentThreadID implementation
Removed the workaround that handrolled a thread id using a thread_local variable alongside static mutexes
2024-06-26 09:06:27 -04:00
Cecill Etheredge e9a93246ef fix: Use drmModeAddFB2WithModifiers instead of drmModeAddFB to allow using GBM modifiers.
This fixes corrupt framebuffers on platforms that require the use of modifiers.

(cherry picked from commit 620e875335)
(cherry picked from commit 6589287ed6)
2024-06-25 14:21:36 -07:00
Sam Lantinga b37b94453c Fixed multi-window test programs not quitting when windows are closed 2024-06-25 10:17:52 -07:00
Aleksander 596c0af0f3 Camera: Bugfix: `ChooseBestCameraSpec` doesn't set camera colorspace 2024-06-25 07:03:22 -07:00
Sam Lantinga 0804598b5d Added a font glyph for missing characters 2024-06-24 20:32:03 -07:00
Sam Lantinga def7a43a2e SDL_HINT_IME_SHOW_UI defaults to SDL_TRUE
This hint is currently only used on Windows, and this matches the behavior of other platforms.
2024-06-24 20:32:03 -07:00
Sam Lantinga 018ca39c45 Don't move the cursor to the end of the selected candidate
We might have legitimately moved the cursor to the beginning.

Fixes https://github.com/libsdl-org/SDL/issues/9761
2024-06-24 20:32:03 -07:00
Sam Lantinga 8328fdfe0d Don't use raw keyboard input when text input is active
This lets IME processing consume key events that shouldn't be passed on to the application
2024-06-24 20:32:03 -07:00
Frank Praznik f79d0adfc9
x11: Avoid excessive keymap reconstruction
KeymapNotify events happen on focus events, as well as when the keymap group changes. Query the current group and don't rebuild the keymap if it hasn't changed.

Note that some IME changes, such as activating intelligent Japanese or Chinese input methods on Gnome, will only trigger IBus activation, and won't send a keymap or group update as they use the existing layout.
2024-06-24 16:39:20 -04:00
Sam Lantinga 0ff5c05486 Added SDL_GetWindows() 2024-06-24 12:22:12 -07:00
Sam Lantinga 2f5b20fcb5 Updated based on feedback from @JKaniarz 2024-06-24 11:49:15 -07:00
Sam Lantinga a938e2b979 Replaced test framework random code with SDL random functions 2024-06-24 11:49:15 -07:00
Sam Lantinga 96f2f23240 Simplified SDL random function names and added thread-safe versions 2024-06-24 11:49:15 -07:00
Sam Lantinga 89cdadf7c3 Added SDL_isinf(), SDL_isinff(), SDL_isnan(), and SDL_isnanf() 2024-06-24 11:49:15 -07:00
Edoardo Lolletti 20dbe90771 Fix std::thread memory leak
In the stdcpp thread implementation, the allocated std::thread objects were never deleted after joining/detaching
2024-06-24 14:20:10 -04:00
Sam Lantinga 76631a0978 The text input state has been changed to be window-specific.
SDL_StartTextInput(), SDL_StopTextInput(), SDL_TextInputActive(), SDL_ClearComposition(), and SDL_SetTextInputRect() all now take a window parameter.

This change also fixes IME candidate positioning when SDL_SetTextInputRect() is called before SDL_StartTextInput(), as is recommended in the documentation.
2024-06-24 11:20:08 -07:00
Frank Praznik a4ceb3a31c
Revert "x11: Avoid excess keymap reconstruction"
Switching between layouts with the same group number (e.g. US to Japanese) were incorrectly filtered out with this change, as it doesn't trigger a MappingNotify event.

This reverts commit 3d42412650.
2024-06-23 22:21:09 -04:00
Frank Praznik 3d42412650
x11: Avoid excess keymap reconstruction
KeymapNotify events happen on focus events, as well as when the key group changes. Query the current group and don't rebuild the keymap if it hasn't changed.
2024-06-23 17:52:21 -04:00
Frank Praznik 974bbea20b x11: Add keymap support
XkbKeycodeToKeySym is replaced with XkbLookupKeySym, which can take the modifier states. The associated cmake check has been renamed for consistency.

Only the XKB path is currently handled. The deprecated XKeycodeToKeysym path is TODO.
2024-06-23 15:40:55 -04:00
Frank Praznik c874a78ffb wayland: Add keymap support 2024-06-23 15:40:55 -04:00
Sam Lantinga ab3c8552c2 Clean up renderers at shutdown
Fixes https://github.com/libsdl-org/SDL/issues/10082
2024-06-23 00:41:19 -07:00
expikr 3b504c4a89
Add SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL (#10085) 2024-06-23 00:09:59 -07:00
Frank Praznik 0280d8249a
keyboard: Fix typo 2024-06-22 15:56:50 -04:00
Sam Lantinga 90034b16dc The keycode in key events is affected by modifiers by default.
This behavior can be customized with SDL_HINT_KEYCODE_OPTIONS.
2024-06-22 00:19:06 -07:00
Sam Lantinga 0dd579d40d Removed SDL_Keysym 2024-06-21 22:06:08 -07:00
Sam Lantinga 679e4471ed Added the ability to query the keymap for keycodes based on modifier state 2024-06-21 22:06:08 -07:00
Sam Lantinga ef9bd8b609 Add the raw platform specific key code to SDL_Keysym
This allows applications to handle keys that SDL doesn't recognize, in a platform dependent way.

Fixes https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga 9d816c72ef Updated SDL3 scancode list
This adds more app editing and audio control keys and removes keys that launch applications

Work in progress on https://github.com/libsdl-org/SDL/issues/6390
2024-06-21 22:06:08 -07:00
Sam Lantinga 00ab4a8eba Added missing Windows scancodes
Based on the scancode list at https://developer.mozilla.org/en-US/docs/Web/API/UI_Events/Keyboard_event_code_values, which is correct for all other scancodes
2024-06-21 22:06:08 -07:00
Sam Lantinga 306c4164bc Added SDL_AllocateEventString() 2024-06-21 22:06:08 -07:00
Anonymous Maarten cf267e4985 Fix -Wunused-variable warning in src/video/x11/SDL_x11events.c 2024-06-21 17:39:37 +02:00
Sam Lantinga 6e53a36414 Fixed Y + right shoulder button combination on third party Switch controllers 2024-06-20 14:39:04 -07:00
Frank Praznik 2f276a2eea video: Expose HDR metadata per-window
Moves the HDR properties from the display to be per-window, and adds the frog_color protocol to enable HDR under Wayland.
2024-06-20 15:55:07 -04:00
John Kaniarz 8a80f41b77 Added check for n<0 in SDL_rand_n() 2024-06-19 17:00:58 -07:00
John Kaniarz 38cac043af Added algorithm comments to SDL_rand_*() 2024-06-19 17:00:58 -07:00
John Kaniarz 8f29f8cae5 Renamed SDL_rand() to SDL_rand_bits() and updated tests 2024-06-19 17:00:58 -07:00
John Kaniarz 16e69cb4c9 Removed SDL_rand_r() 2024-06-19 11:02:02 -07:00
John Kaniarz 3ee4bff8ac Upgraded constants after statistical testing. 2024-06-19 11:02:02 -07:00
John Kaniarz 83d21e20df Added SDL_rand_float and SDL_rand_n to API 2024-06-19 11:02:02 -07:00
John Kaniarz f4ee59a1a2 Moved SDL_rand auto-initialization out of SDL_rand_r 2024-06-19 11:02:02 -07:00
Sam Lantinga 421326b6da Fixed controllers not being seen as gamepads after adding a mapping 2024-06-19 08:32:18 -07:00
Hubert Maier 90b7097a90
JANITORIAL: Fix ammount typos (#10060) 2024-06-19 07:27:19 -07:00
Hubert Maier 3acdb8a90b
JANITORIAL: Fix typos in comments in various files (#10058) 2024-06-19 07:13:46 -07:00
Aikawa Yataro 0fe9f5da54 Update qsort implementation 2024-06-19 05:40:01 +03:00
Sam Lantinga d7391394d3 Switched the camera format to use framerate ratio instead of interval ratio
This is more intuitive for game developers and users.

Fixes https://github.com/libsdl-org/SDL/issues/9896
2024-06-18 07:39:52 -07:00
Sam Lantinga ea8df46575 We don't support directly rendering to PQ swap chains
Normally this would be done by creating a PQ swap chain and a linear SRGB render target and doing blending operations in linear space and then final conversion to PQ HDR, but we're going to short-circuit all of that and just support linear SRGB output directly.
2024-06-17 17:29:33 -07:00
Sam Lantinga 4236fb2d63 Fixed build warnings with Android debug logging 2024-06-17 15:01:21 -07:00
Sam Lantinga 1cdcb57865 Fixed launching on Android after audio capture -> recording renaming 2024-06-17 14:44:54 -07:00
Sam Lantinga 361cae0874 Pass through the original name used by the Steam Virtual Gamepad
Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c
2024-06-17 12:14:44 -07:00
Sam Lantinga b6e6c73541 Fixed building the metal renderer with SDL_LEAN_AND_MEAN
Fixes https://github.com/libsdl-org/SDL/issues/10038
2024-06-16 22:04:57 -07:00
Sam Lantinga aeea819494 Added colorspace to SDL_CameraSpec 2024-06-16 17:47:16 -07:00
Sam Lantinga d1d484ddbe Added SDL_srand(), SDL_rand(), and SDL_rand_r() (thanks @JKaniarz!)
These are simple random functions that should not be used for serious random number generation.

Fixes https://github.com/libsdl-org/SDL/issues/4968
2024-06-16 07:41:00 -07:00
Sam Lantinga 9cb4bb92f6 Fixed parsing SDL_ANALYZER_NORETURN 2024-06-16 07:08:19 -07:00
Sam Lantinga cf2d8dac30 Reordered conditional for clarity 2024-06-16 06:25:41 -07:00
expikr ee559d51be
Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947) 2024-06-16 06:21:29 -07:00
Ryan C. Gordon 17af09f3a9
coreaudio: simplify memory leak fix.
I _did_ appreciate the explanation, but it doesn't have to live in the
source code; also we can just release `devuid` and then check for error with
the usual macro, since SDL is done with it either way at this point.
2024-06-15 11:42:44 -04:00
Sam Lantinga 51f90f308b Fixed spacing 2024-06-15 08:10:48 -07:00
obeecodes 3b5dce10c4 Addressed memory leak in SDL_coreaudio.m 2024-06-15 08:05:47 -07:00
Ryan C. Gordon b83ab7eb12 audio: Remove const from an SDL_bool parameter in SDL_AddAudioDevice. 2024-06-15 01:08:12 -04:00
Ryan C. Gordon 38f0214e8a audio: Refer to audio devices to "playback" and "recording".
Fixes #9619.
2024-06-15 01:08:12 -04:00
Anonymous Maarten 031dc0743f Use an opaque struct typedef for SDL_GLContext
Using a struct typedef instead of a void pointer results in extra C typechecks
2024-06-15 01:43:22 +02:00
Frank Praznik 41532e84cb
wayland: Prevent a possible crash when determining the display for a minimized window
A minimized window may not be associated with any displays, so check that the output array is valid and that there is at least one associated display before dereferencing.

Fixes a crash when attempting to unset fullscreen on a minimized window.
2024-06-14 12:25:13 -04:00
Emmanuele Bassi a98774e62c Check the Xft/DPI XSETTINGS
Similar to Xrm's "Xft.dpi" key, but stores in 1024th increments.
2024-06-14 08:54:17 -07:00
Emmanuele Bassi e049098733 Query XSETTINGS for the content scale factor
For GTK-based systems using XSETTINGS it's much more likely to be
available, rather than the "GDK_SCALE" environment variable, which is a
debugging tool according to the GTK documentation.
2024-06-14 08:54:17 -07:00
Emmanuele Bassi 61dafb3b2f Add XSETTINGS support to x11 driver
Import the XSettingsClient implementation to handle the settings
selection.

Currently, we only care about the Gdk/WindowScalingFactor value used by
the windowing system to notify us of display-wide changes in the scaling
factor.
2024-06-14 08:54:17 -07:00
Ozkan Sezer d6da494c1c un-revert commit 65d911a:
SDL3 isn't using `long long` casts, so there are no issues there
SDL2 needs handling it right..
2024-06-14 18:37:50 +03:00
Ozkan Sezer e25a7e88ce revert commit 65d911a as it broke linux.. 2024-06-14 14:56:24 +03:00
Ozkan Sezer 65d911aff0 SDL_events.c: override of SDL_PRIs64 for mingw is no longer needed 2024-06-14 14:50:50 +03:00
Ryan C. Gordon 5bc654aad3
camera: SDL_GetCameraDeviceName() now follows the SDL_GetStringRule. 2024-06-13 18:13:51 -04:00
Sam Lantinga 0635112119 Added SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE (thanks @lostgoat!) 2024-06-13 14:54:36 -07:00
Sam Lantinga 6821fb2fe4 Fixed the right trigger on the Nintendo SNES Controller in simple report mode 2024-06-13 11:35:29 -07:00
Sam Lantinga a3cc900157 Fixed Nintendo Switch triggers when in simple report mode 2024-06-13 11:25:27 -07:00
Frank Praznik 4eb08a6154 x11: Ungrab before attempting a confinement grab with XInput2 enabled
If XInput2 is enabled, it will grab the pointer on button presses, which results in XGrabPointer returning AlreadyGrabbed. Clear any existing grabs before attempting the confinement grab to avoid a timeout scenario.
2024-06-13 13:04:44 -04:00
Mykola Rubets 4919359a6f Fix compilation with enabled render commands logging 2024-06-13 09:51:00 -07:00
Sam Lantinga bf27269952 Re-enable full controller reports for Joy-Con controllers
When they are in simple report mode, the thumbstick gets turned into a digital hat, so let's use them in full report mode.
2024-06-12 23:36:16 -07:00
Sam Lantinga 6619de8f24 Try to guess the type of a Nintendo Switch controller if we can't read the device info 2024-06-12 23:22:44 -07:00
Sam Lantinga 5ee9a840b1 Ignore spurious reply packets when reading Nintendo Switch controller reports 2024-06-12 23:03:50 -07:00
Sam Lantinga fcd2a3a6ad Fixed mapping for Joy-Con controllers in simple report mode 2024-06-12 22:28:47 -07:00
Sam Lantinga 80a907e0e6 Backed out the viewport and cliprect changes in 9fb5a9ccac
This ended up being lots of application code churn without any real benefit in practice.
2024-06-12 19:25:15 -07:00
Sam Lantinga b2ccfc0b6f Log whether a controller is Bluetooth or not 2024-06-12 17:22:52 -07:00
Sam Lantinga 3e70376bce Enabled HIDAPI debug logging for diagnostic purposes 2024-06-12 15:03:41 -07:00
Ryan C. Gordon 5416bd5fdc
ios: Move animation callback to its own typedef. 2024-06-12 15:10:16 -04:00
Sam Lantinga 9fb5a9ccac Use floating point values for viewport, clip rectangle, and texture sizes
These are integer values internally, but the API has been changed to make it easier to mix other render code with querying those values.

Fixes https://github.com/libsdl-org/SDL/issues/7519
2024-06-12 10:18:39 -07:00
Sam Lantinga 463984ec20 Make sure the output settings match the camera device format 2024-06-11 20:43:28 -07:00
Sam Lantinga 876f10795f Don't set a YCbCr colorspace for an RGB texture
Fixes https://github.com/libsdl-org/SDL/issues/10006
2024-06-11 20:43:28 -07:00
Anonymous Maarten 32907a9606 Rename SDL_Swap(16|32|64)(LE|BE) to SDL_Swap(LE|BE)(16|32|64) 2024-06-12 02:29:39 +02:00
Anonymous Maarten ef6123886e Add SDL_ReadS8 and SDL_WriteS8 2024-06-12 01:39:08 +02:00
Ryan C. Gordon 96f2ef77ab
include: Make function pointer params into typedefs.
This is easier to read and document in general, but will also make some
new parsing work in wikiheaders much easier.
2024-06-11 12:22:46 -04:00
Sam Lantinga 44f66b5c8b Show the cursor when relative mode is enabled and the app doesn't have focus
Testing:
* Run test/testwm
* Hit Ctrl-R to toggle relative mode
* Alt-tab away
* Move the mouse over testwm
* Note that the cursor is visible until testwm gains focus
2024-06-10 14:57:32 -07:00
Sam Lantinga 4ce4fc575a Fixed mapping between Apple YUV formats and SDL formats
Fixes https://github.com/libsdl-org/SDL/issues/10001
2024-06-10 08:59:21 -07:00
Sam Lantinga 4fc68a48f2 Keep track of whether a controller was a gamepad
Fixes https://github.com/libsdl-org/SDL/issues/9996
2024-06-09 17:45:20 -07:00
Sam Lantinga 20fccdabf4 Fixed crashes when passed a NULL hashtable 2024-06-09 17:45:20 -07:00
Sam Lantinga 3e018517c3 Fixed build errors after SDL_IOWhence change 2024-06-09 11:52:04 -04:00
Ryan C. Gordon 7d54a37d74
iostream: Make seeking's `whence` value a real enum. 2024-06-09 01:50:48 -04:00
Frank Praznik 7a7d780289 wayland: Fix broken dead key behavior
This fixes numerous problems regarding dead keys on Wayland. Most notably, Wayland was enforcing dead keys on SDL_KEYDOWN and SDL_KEYUP events, which caused unresponsiveness on keys that were mapped to dead keys (tilde on US-Intl is most notable for this, commonly used as a console key).

When starting text input, not all state was reset properly. The text input protocol requires to be re-enabled every time text input changes, which SDL did not do. Also, XKB compose state was not reset at all, causing composite and dead keys to carry over from when text input was disabled.

Manual cherry-pick of 1c3090a1ac by Hanicef
2024-06-08 12:00:30 -04:00
Anthony e9982bf1b5
Filter Android drivers according to SDL_***_DISABLED macros to help reduce APK size (#9986) 2024-06-08 08:55:15 -07:00
Fabrice Desclaux f62a1bed16 Fix spurious LCtrl on RAlt key pressed
(cherry picked from commit 22c14442e2)
2024-06-07 09:21:40 -07:00
Sam Lantinga 5701c4f4bc Added migration documentation for iOS window properties
Fixes https://github.com/libsdl-org/SDL/issues/9430
2024-06-06 10:59:15 -07:00
Sam Lantinga 2a8f87d34b Fixed build warnings 2024-06-06 10:59:15 -07:00
Sam Lantinga 23db1062fc Document that you can pass NULL to SDL_PeepEvents()
Fixes https://github.com/libsdl-org/sdlwiki/issues/547
2024-06-06 10:08:20 -07:00
kanjitalk755 7547d80c05 Add SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 to SDL_render_metal.m 2024-06-06 09:57:35 -07:00
Oleg 7529b4bed5 Added VRS DirectForce Pro wheelbase VID/PID to wheel devices list 2024-06-06 09:53:39 -07:00
Sam Lantinga b6d7adfec1 Fixed PlayStation detection interrupting input for the Logitech K400 keyboard
Also added the Logitech Chillstream to the list of PS3 controllers and fixed the right shoulder axis.
2024-06-05 19:11:10 -07:00
Sam Lantinga 26fc7a8060 Fixed signatures for internal haptics functions 2024-06-05 10:09:02 -07:00
Sam Lantinga f879411627 Added support for gamepad rumble on Android
Tested with the DualSense controller over Bluetooth on Android 12

Fixes https://github.com/libsdl-org/SDL/issues/7847
2024-06-05 09:53:56 -07:00
erysdren 0c3dcdf4a3
Add a basic ShowMessageBox implementation for PSP (#9932) 2024-06-05 07:42:22 -07:00
Frank Praznik a422dfe572 video: Don't attempt to apply window flags to popup windows when the window is shown
None of the operations are valid on popup windows and will just set an error.
2024-06-05 09:39:31 -04:00
Sam Lantinga 7b14fcb4d9 Stack allocation never happened, so explicitly allocate the path 2024-06-05 05:48:39 -07:00
Sam Lantinga 4836fd1e70 Fixed crash if a file can't be opened on Android 2024-06-05 05:48:21 -07:00
Sam Lantinga ce65f84fd8 Fixed Android warnings 2024-06-04 16:38:32 -07:00
Hunter Kvalevog 5387022855 camera: Initialize AVCaptureVideoDataOutput.videoSettings to zero
AVCaptureVideoDataOutput.videoSettings should be initialized to zero to
receive frames matching the device format.

See: https://developer.apple.com/documentation/avfoundation/avcapturevideodataoutput/1389945-videosettings?language=objc
2024-06-04 16:24:27 -07:00
Wouter Wijsman a3adc41f79 PSP: Add on-screen keyboard support 2024-06-04 14:31:05 -07:00
Wouter Wijsman 25e41df4db
Merge pull request #9961 from erysdren/psp-renderer-crash
SDL_render_psp.c: Fix crash in PSP_DestroyRenderer()
2024-06-04 23:27:57 +02:00
Sam Lantinga 4d392bfc67 Fixed camera capture on iOS
My phone captured 1920x1080 images even though the highest reported format was higher resolution, so I adjusted testcamera to be able to handle different sized images than expected.

Fixes https://github.com/libsdl-org/SDL/issues/9930
2024-06-04 11:34:39 -07:00
David Gow 5eeeaf4780 render: Mark an already-destroyed renderer as freed
It's possible to destroy an SDL_Renderer without freeing it using
SDL_DestroyRendererWithoutFreeing(), which is used to make it possible
to destroy windows and their renderers in either order. However, if a
renderer has already been destroyed before it is freed (e.g., the window
was destroyed before the renderer), the object is never marked invalid.
This means the SDL_Renderer is reported as leaked, even if
SDL_DestroyRenderer() is called.

SDL_GetWindowSurface() will trigger this, as the window texture is
cleaned up _after_ the window destroys its associated renderer. This
makes it impossible to use SDL_FRAMEBUFFER_ACCELERATION without
triggering a leak warning.

Fix this by unconditionally marking the SDL_Renderer object as invalid
in SDL_DestroyRenderer().
2024-06-04 07:50:46 -07:00
Mathieu Eyraud 43c2b42517 Fix stack address escape in SDL_CameraDevicePermissionOutcome()
If allocation of 'p' fails, 'pending_tail' points to 'pending'.
2024-06-04 07:49:07 -07:00
Mathieu Eyraud c226630086 Fix memory leak in SDL_IOFromFile()
If Android_JNI_FileOpen() or windows_file_open() fail, SDL_CloseIO(iostr) does nothing because 'iostr' is NULL and 'iodata' is leaked.
2024-06-04 07:48:25 -07:00
Sam Lantinga 470cfc2755 Make sure we set the initial report interval value 2024-06-04 07:47:34 -07:00
meyraud705 4c9a91b62e Update gamepad sensor rate
SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL allows to change sensor rate. Make SDL_GetGamepadSensorDataRate() returns the updated value.
2024-06-04 07:38:48 -07:00
Sam Lantinga a0d1445ccb Replaced SDL_GetRendererInfo() with SDL_GetRendererName()
The texture formats are available via the SDL_PROP_RENDERER_TEXTURE_FORMATS_POINTER property

Fixes https://github.com/libsdl-org/SDL/issues/9851
2024-06-03 21:10:58 -07:00
Ozkan Sezer ca28bcb3b8 hidapi/windows/hid.c: avoid warnings with gcc < 8. 2024-06-04 06:10:24 +03:00
Semphris 8c8ee2174d Dialog: Add filter number, remove NULL termination 2024-06-03 18:22:26 -07:00
erysdren b867db4d54 SDL_render_psp.c: Fix crash in PSP_DestroyRenderer() 2024-06-03 17:33:51 -05:00
Sam Lantinga a9a51cebde Disable raw keyboard input by default
It interferes with keyboard hooks and most applications don't expect key events coming from another thread
2024-06-03 14:43:46 -07:00
Sam Lantinga 73879ef26e Only register for the type of raw input requested by the application 2024-06-03 14:43:46 -07:00
Anonymous Maarten a919774fe4
Build with -Wfloat-conversion + fix all warnings 2024-06-03 21:33:29 +00:00
Ryan C. Gordon e23257307e Introduce formal policy for APIs that return strings.
This declares that any `const char *` returned from SDL is owned by SDL, and
promises to be valid _at least_ until the next time the event queue runs, or
SDL_Quit() is called, even if the thing that owns the string gets destroyed
or changed before then.

This is noted in the headers as "the SDL_GetStringRule", so this will both be
greppable to find a detailed explaination in docs/README-strings.md and
wikiheaders will automatically turn it into a link we can point at the
appropriate documentation.

Fixes #9902.

(and several FIXMEs, both known and yet-undocumented.)
2024-06-03 14:20:49 -04:00
Sam Lantinga 76e5aa5bfd Log any leaked objects at shutdown 2024-06-03 08:54:46 -07:00
Sam Lantinga b0e93e4e63 Prevent crashes if freed objects are passed to SDL API functions
Instead of using the magic tag in the object, we'll actually keep track of valid objects

Fixes https://github.com/libsdl-org/SDL/issues/9869
Fixes https://github.com/libsdl-org/SDL/issues/9235
2024-06-03 08:54:46 -07:00
Ryan C. Gordon 57a15933cd SDL_GetCSSCursorName: Don't assert on unrecognized cursor types.
These values are passed through from the calling app and shouldn't trigger
asserts when they are bogus.
2024-06-01 22:32:43 -04:00
Ryan C. Gordon 9a9a3d1a33 SDL_SystemCursor: rename enum items to match CSS.
Fixes #9079.
2024-06-01 22:32:43 -04:00
Frank Praznik 85a2a201b1
x11: Always disable the borders when leaving fullscreen from a borderless window created as fullscreen
Borderless windows flagged as fullscreen at creation time turn on the borders, because doing so prevents some window managers from wrongly positioning the borderless window, and in these cases the borders need to be removed whether fullscreen is exited programmatically or via a compositor event. Set a flag when forcing the borders on, so they will be removed in all cases later.
2024-05-31 19:11:50 -04:00
Sam Lantinga 4c7459eda8 SDL_cocoawindow: Fix setting parent-relative coordinates for child windows in Cocoa_SetWindowSize 2024-05-31 15:29:19 -07:00
Sam Lantinga e3beaa1972 Added support for the Razer Kitsune in PS5 mode 2024-05-31 15:18:15 -07:00
Sam Lantinga cd9c25e800 Don't set the borderless flag if we're about to go fullscreen.
This prevents the GNOME window manager from moving the window to a different display before the window goes fullscreen.

Fixes https://github.com/libsdl-org/SDL/issues/9915
2024-05-31 11:35:18 -07:00
Ozkan Sezer 550d5b95c0 fix type redefinition errors after commit b1b4638cac. 2024-05-31 17:47:20 +03:00
Ozkan Sezer 5aa9ee8446 SDL_windowsmodes.c (WIN_GetDisplayNameVista): fix return after PR/9923
why haven't any of the build tests catch this..
2024-05-31 11:33:50 +03:00
Sam Lantinga 90beffdeb1 Revert "WASAPI_WaitDevice: Check current padding before waiting on event"
This reverts commit 09fbb2a07d.

This was causing issues in CS2 and DOTA:
https://old.reddit.com/r/DotA2/comments/1d4bqe3/dota_2_sound_crackling_since_this_morning/
https://old.reddit.com/r/DotA2/comments/1d44udf/anyone_having_sound_issues_or_any_clue_how_to_fix/
2024-05-30 16:50:30 -07:00
Ozkan Sezer e4518af377 move vista+ display config function ptr calls to device->driverdata
.. and change hdr code's display config function calls to use those
function ptrs.
2024-05-31 02:50:02 +03:00
Sam Lantinga fb2287dd47 Fixed updating NV12 and YV12 textures on the direct3d11 renderer
Fixes https://github.com/libsdl-org/SDL/issues/9928
2024-05-30 14:19:34 -07:00
Hunter Kvalevog 8604847214 SDL_SetEventFilter: Don't flush when removing filter
Don't flush the event queue if the filter paramter is NULL.
2024-05-30 13:06:01 -07:00
Hunter Kvalevog 0136bf2f8f SDL_SetEventFilter: Don't flush good events
Only cut events that don't pass the user filter instead of flushing the
entire list.

Fixes #9592
2024-05-30 13:06:01 -07:00
Sam Lantinga 4954690828 Fixed warning C4244: '=': conversion from 'double' to 'float', possible loss of data 2024-05-30 07:44:00 -07:00
Sam Lantinga 690d73f5c9 Fixed warning C4244: 'initializing': conversion from 'WPARAM' to 'Uint32', possible loss of data 2024-05-30 07:42:35 -07:00
Ozkan Sezer d41e48e4c6 WIN_AdjustWindowRectWithStyle: silence gcc maybe-uninitialized warnings
/tmp/SDL3/src/video/windows/SDL_windowswindow.c: In function 'WIN_SetWindowPositionInternal':
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:216:17: warning: 'h' may be used uninitialized in this function [-Wmaybe-uninitialized]
     rect.bottom = *height;
     ~~~~~~~~~~~~^~~~~~~~~
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:320:12: note: 'h' was declared here
     int w, h;
            ^
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:215:16: warning: 'w' may be used uninitialized in this function [-Wmaybe-uninitialized]
     rect.right = *width;
     ~~~~~~~~~~~^~~~~~~~
/tmp/SDL3/src/video/windows/SDL_windowswindow.c:320:9: note: 'w' was declared here
     int w, h;
         ^
2024-05-29 16:39:03 -07:00
Sam Lantinga a801f81132 Revert "Fix flickering of window when using desktop-fullscreen and borderless window on multiple monitors on Linux. Closes #8186."
This reverts commit 2de2e9d031.

The fullscreen state is no longer available to check, and the actual bug this was trying to work around was fixed in ad813a65e7
2024-05-29 14:15:59 -07:00
Frank Praznik 63c164f778 x11: Use the floating size for the constraints on non-resizable windows
Otherwise, the window manager can think that the window is larger than it is and try to reposition it.
2024-05-29 14:09:29 -07:00
Ozkan Sezer 384e5486bc SDL_windows.h: set _WIN32_WINNT to 0xA00 dxgi1_6.h is available
to make sure DISPLAYCONFIG_SDR_WHITE_LEVEL is visible to us.
2024-05-30 00:05:55 +03:00
Ozkan Sezer b1c7b2f44f SDL_wasapi.c: avoid unused warning if IAudioClient3 isn't available 2024-05-29 15:43:33 -04:00
Ozkan Sezer dde9c10e79 SDL_camera_mediafoundation.c: hardcode MF_DEVSOURCE_ATTRIBUTE_* GUIDs 2024-05-29 15:33:42 -04:00
Ramez Ragaa 6bb91c7c08 Support X11 incremental clipboard transfers.
This adds support for pasting large clipboard contents using the INCR
property mechanism

Fixes #8871
2024-05-29 12:30:34 -07:00
Sam Lantinga 652b34bd15 Added SDL_DumpProperties() for internal debugging 2024-05-29 10:30:31 -07:00
Sam Lantinga ae59afa7d0 Fixed building with ENABLE_SDL_CALL_LOGGING enabled 2024-05-29 10:30:31 -07:00
Frank Praznik 57504385e0 wayland: Maintain aspect ratio while resizing the window
Note that Wayland places a restriction on windows being resized, where the requested size passed to the configuration event is a maximum, and attempting to exceed it is a protocol violation, so trying to grow the window by dragging the sides only vertically or horizontally is limited, as the provided dimensions can't be exceeded.

In practice, nothing seems to kill clients that do this, but the more immediate problem is that doing so causes GNOME to glitch out.
2024-05-29 12:23:36 -04:00
Sam Lantinga b1b4638cac Add basic vulkan support to offscreen video driver so it doesn't crash if you happen to get the offscreen driver and try to use vulkan.
Enable offscreen video driver in windows to make it easier to test.
Enable offscreen video driver in macos just to complete the desktop computer trio.
2024-05-28 20:02:55 -07:00
Sam Lantinga 542a3663de Added SDL_GetDefaultKeyFromScancode() to the public API
This is useful when getting the English name of a key for a non-Latin keyboard layout, for example.
2024-05-28 19:48:24 -07:00
Ryan C. Gordon aeb223fc23
pipewire: if no devices seen in "preferred" init, try a different backend.
We're seeing people with legit PipeWire installs that don't export any
devices, that are also running a (not emulated) PulseAudio install that
works.

This solution might still get tweaked some more, but it seems to be working
so far.
2024-05-28 22:17:40 -04:00
Frank Praznik fafc9f642a
win32: Don't set the display HDR values to uninitialized data
The HDR properties are zeroed and set in WIN_GetHDRProperties, and using the struct without calling this function results in sending uninitialized data.
2024-05-28 15:51:02 -04:00
Ozkan Sezer 2b374e6c0f check dxgi1_6.h before enabling sdr/hdr code in SDL_windowsmodes.c
thanks @madebr
2024-05-28 22:11:56 +03:00
Sam Lantinga d141827895 Fixed positioning a window with undefined position on a specific display 2024-05-28 12:06:48 -07:00
Sam Lantinga c74886ab00 Added SDL_SetWindowAspectRatio() and SDL_GetWindowAspectRatio()
Fixes https://github.com/libsdl-org/SDL/issues/1573
2024-05-28 11:52:31 -07:00
Ozkan Sezer aacafd6233 time/windows/SDL_systime.c: remove minwinbase.h & timezoneapi.h includes
core/windows/SDL_windows.h is included in there, which inludes windows.h
which in turn includes winbase.h, which in turn includes the two already
2024-05-28 11:27:37 +03:00
Ozkan Sezer 864df05b19 SDL_windowsevents.c: define RI_MOUSE_HWHEEL if missing. 2024-05-28 11:11:50 +03:00
Ozkan Sezer ba1fdf24c9 fix type redefinition error after commit dfe4445214
In file included from /tmp/SDL3/src/events/SDL_events_c.h:28,
                 from /tmp/SDL3/src/SDL.c:46:
/tmp/SDL3/src/events/../video/SDL_sysvideo.h:31: error: redefinition of typedef 'SDL_VideoDevice'
/tmp/SDL3/src/video/SDL_video_c.h:27: note: previous declaration of 'SDL_VideoDevice' was here
2024-05-28 11:00:02 +03:00
erysdren 2f1384e5d1 SDL_systime.c: missing include for PSP toolchain 2024-05-27 14:36:46 -07:00
Sam Lantinga dfe4445214 Added SDL_SetWindowSurfaceVSync() and SDL_GetWindowSurfaceVSync()
Fixes https://github.com/libsdl-org/SDL/issues/9347
2024-05-27 13:12:17 -07:00
Ryan C. Gordon 3364aff757
main: Make the main callback return value symbols smaller (thanks, @Lzard!).
Reference #9901.
2024-05-27 16:03:45 -04:00
Frank Praznik ef5d56de51 wayland: Implement animated system cursors when not using the cursor shape protocol
If a system cursor has more than one frame, create a frame callback to run the animation and attach new buffers as necessary to animate the cursor.
2024-05-27 14:38:52 -04:00
L zard 06aa02453a Tests: Use the main callback code macros 2024-05-27 09:22:07 -07:00
Sam Lantinga aaa9bf9422 Added more error checking for SDL timer functions 2024-05-27 07:57:33 -07:00
Sam Lantinga 99599d9236 Added SDL_AddTimerNS() 2024-05-27 07:57:33 -07:00
Sam Lantinga b6360516e4 Added the timerID to the SDL timer callback
Fixes https://github.com/libsdl-org/SDL/issues/2593
2024-05-27 07:57:33 -07:00
Sam Lantinga a5b0041b4a Fixed SDL_strncmp() logic in portal dialog code
Also removed redundant calls to SDL_strlen()

Fixes https://github.com/libsdl-org/SDL/issues/9899
2024-05-27 07:46:58 -07:00
Sam Lantinga df25e4022d Removed short aliases for 16-bit pixel formats
These were potentially misleading in the same way the RGB888/BGR888 aliases were

Fixes https://github.com/libsdl-org/SDL/issues/4994
2024-05-27 07:24:46 -07:00
Frank Praznik 716dc0e1bf
wayland: Implement SetWindowOpacity via the alpha modifier protocol
The wp_alpha_modifier_v1 protocol allows for a global blending factor to be specified for an entire surface. Use this to add support for SDL_SetWindowOpacity().
2024-05-26 14:17:05 -04:00
Ryan C. Gordon ca2d7f9844
gendynapi.py: Ignore wiki documentation blocks.
Otherwise, it thinks SDL_CreateThread, etc, are real functions.

Reference Issue #9890.
2024-05-26 13:34:13 -04:00
Ryan C. Gordon cf2874080f mouse: Move mouse button state from a Uint32 to a formal typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Ryan C. Gordon 13b18e3c41 test: Moved some `Uint32` bitfields over to typedefs.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Ryan C. Gordon 0f0570b060 pen: Change a Uint32 bitfield into a typedef.
Reference Issue #9812.
2024-05-26 13:23:21 -04:00
Sam Lantinga 534768c7c5 Added SDL_PauseAudioStreamDevice() and SDL_ResumeAudioStreamDevice() 2024-05-26 13:21:23 -04:00
Ryan C. Gordon 2626304e70
properties: add formal SDL_CleanupPropertyCallback type, improve docs. 2024-05-26 12:17:34 -04:00
Frank Praznik 4ee28b6bb4
wayland: Refactor and fix size handling in the configure events
In some cases, size data set programmatically could be overwritten by old configuration data, particularly when on the display scaling path. This refactors the configuration code to be much more strict and verbose regarding the handling of window sizes, which fixes some scenarios where tests were failing when display scaling was activated.
2024-05-26 10:30:46 -04:00
Ryan C. Gordon 033793faed
audio: SDL_OpenAudioDeviceStream() now allows a NULL spec. 2024-05-25 23:34:01 -04:00
Frank Praznik 0e1f3b681f video: Distinguish between explicit fullscreen enter requests and update requests
Video backends that run asynchronously can wind up in a race situation if a mode or position update request queues up a fullscreen enter request while an unprocessed asynchronous leave request is in flight, and the mode switch or position update request is processed after the leave request, causing the window to erroneously return to fullscreen.

Instead of the internal SDL_UpdateFullscreenMode and backend SetWindowFullscreen functions taking a boolean value, use an enum that allows the backends to distinguish between "this is an explicit fullscreen enter/leave request", and "this is an update request to change the mode or position". Communicating the specific intent allows the backend to early-out when required, which prevents windows from erroneously returning to fullscreen due to update requests made after a leave request, and allows for the removal of some internal synchronization previously needed to (attempt to) work around this, which improves overall performance while also increasing robustness.

This is only relevant to the internal functions, and nothing in the public-facing API has been changed.
2024-05-25 14:13:00 -04:00
Anonymous Maarten 89a4d9ae67 cmake+d3d12: d3d12 now builds succesfully on older Windows SDKs, so simplify the checks 2024-05-24 21:48:04 +02:00
capehill 318ab9361b opengl: remove duplicated texture format 2024-05-24 12:16:08 -07:00
Anonymous Maarten 98fcf112e7 d3d12: older Windows SDK headers contain wrong function prototypes
Declare correct function pointers ourselves.
2024-05-24 19:39:45 +02:00
Frank Praznik ecdcf94c5b
wayland: Only restore windowed constraints in configuration events
In some cases, the fullscreen deadline handler can be hit before the associated configure event is received, resulting in the constraints being erroneously restored. The state is doubled buffered, so it shouldn't interfere with the pending fullscreen dimensions, but it isn't correct behavior.

According to the spec, calls to set/unset fullscreen will always have an associated configure event, and the constraints will be reapplied as needed there.
2024-05-24 11:01:13 -04:00
Sam Lantinga 836e6c1531 Don't toggle modifier state for repeated keys (thanks @dalawren!)
Closes https://github.com/libsdl-org/SDL/pull/9387
2024-05-24 04:44:56 -07:00
Sam Lantinga a3ab46b707 Fixed mapping the touchpad for the Qanba PS5 controllers like the Qanba Drone 2 Arcade Joystick
These controllers are autodetected by the HIDAPI driver, so SDL_GetGamepadTypeFromGUID() should be used to pull the gamepad type out of the GUID.
2024-05-23 16:48:04 -07:00
Sam Lantinga 98a9ca5e32 Added Linux bindings for the Qanba Drone 2 Arcade Joystick 2024-05-23 15:34:38 -07:00
Semphris 3acca27e95 Dialog: XDG Portals: Remove the `file://` URI 2024-05-23 12:54:39 -07:00
Sam Lantinga 6e081eb7dc Memory leak no more! 2024-05-23 11:26:59 -07:00
Sam Lantinga 156ca356b5 Free any temporary environment memory at SDL_Quit()
Fixes https://github.com/libsdl-org/SDL/issues/9860
2024-05-23 11:23:20 -07:00
Cyao 4022682c28 Fix touchid assertion faliure on emscripten 2024-05-23 10:30:24 -07:00
Frank Praznik baacbeb4c4
wayland: Make sure the correct cached window dimensions are used when a config size of 0,0 is received
The window may be in a maximized or tiled state, in which case, don't use the floating size.
2024-05-23 11:13:02 -04:00
Frank Praznik b1061a3ec1
video: Rename 'state_not_floating' to the more descriptive 'tiled' 2024-05-23 10:35:58 -04:00
Frank Praznik 37672f52da
wayland: Simplify resize logic
Non-size configuration events are filtered out, so there is no need to enqueue an event when setting the size, as it won't be overwritten in the configure event when only changing state.
2024-05-23 10:35:58 -04:00
Ryan C. Gordon 2f2c3afb05
SDL_internal: tweaked comment. 2024-05-22 20:55:28 -04:00
Ryan C. Gordon 48ebc829e4
thread: Fix build, if SDL is built without an external C runtime.
Fixes #9858.
2024-05-22 20:46:44 -04:00
Ryan C. Gordon 25024ea295 windows: Before SDL_main has run, use WideCharToMultibyte, not SDL_iconv.
Otherwise, this will crash if the app sets its own SDL_malloc allocator, since
SDL_iconv uses SDL_malloc.

WideCharToMultibyte lets us calculate the needed memory for the argv[] string
conversions, and then we use the win32 HeapAlloc() API to get some memory
for it.

Fixes #8967.
2024-05-22 20:08:15 -04:00
Ryan C. Gordon b83bb035e6 thread: SDL_CreateThreadWithStackSize is now SDL_CreateThreadWithProperties. 2024-05-22 11:39:43 -04:00
Ryan C. Gordon 0ec716819e thread: Reworked SDL_CreateThread to be consistent across platforms.
Also documented missing and weird bits, rename typedefs to fit SDL standards.
2024-05-22 11:39:43 -04:00
Frank Praznik 1f89c407e0 win32: Fix maximized windows when leaving fullscreen
If a window is fullscreen and the maximized state is requested, it needs to be explicitly entered after leaving fullscreen, or the resulting window will be in the maximized state, but still the size of the non-maximized window.
2024-05-21 18:57:55 -04:00
Anonymous Maarten 2123b84fbe SDL_test: add --hide-cursor to help 2024-05-21 22:56:29 +02:00
Dragon-Baroque 05fb91c7b4 TESTWM : Option and Keyboard action to ShowCursor and HideCursor
In include/SDL3/SDL_test_common.h
   Add flag hide_cursor
In src/test/SDL_test_common.c
   Handle option --hide-cursor to SDL_HideCursor
   Handle Ctrl-h toggle to SDL_HideCursor and SDL_ShowCursor
2024-05-21 13:49:35 -07:00
Sam Lantinga f9260a8470 Added an entry for the 8Bitdo Ultimate Wired Controller 2024-05-20 16:44:45 -07:00
Sam Lantinga 5aecd40683 Try to center windows in the usable bounds if they fit
Fixes https://github.com/libsdl-org/SDL/issues/3480
2024-05-20 15:00:26 -07:00
Ryan C. Gordon 78a36830f8 video: Remove MMX codepath from SDL_BlitCopy.
It was only used if SSE wasn't supported (available since the Pentium III in
1999), or the data was aligned to 8 bytes but not aligned to 16 bytes.

The likelihood of ever hitting this codepath seems extremely low.
2024-05-20 16:37:41 -04:00
Susko3 9d03ff6c18 Decrement before as the code makes more sense 2024-05-20 11:08:19 -07:00
Susko3 9458dc07dc Fix double-free on cleanup and general nonsense when deleting fingers 2024-05-20 11:08:19 -07:00
Frank Praznik 4d32f66fe7
wayland: Don't destroy and recreate the confinement region with window size changes
The spec says that an undefined confinement region should match the input region, so it is resized automatically.

This was a hack for a very old, buggy compositor and is no longer needed.
2024-05-19 10:23:31 -04:00
Frank Praznik 18513d1ce8
wayland: Scale mouse warp coordinates
Fixes warp positioning with scaled windows.
2024-05-18 10:00:53 -04:00
Frank Praznik b1e01b971b
video: Disable mouse warp on fullscreen transitions for Wayland and XWayland
At best, it simply doesn't work, and if it does, it frequently warps the pointer to the wrong position as the window animates in/out of fullscreen mode.

It can also inadvertently trigger the relative warp mode emulation mode on Wayland if a fullscreen transition occurs while the client has the pointer hidden.
2024-05-18 10:00:53 -04:00
Sam Lantinga 6f2621438a Renamed DECLSPEC to SDL_DECLSPEC 2024-05-17 17:09:09 -07:00
Sam Lantinga 2cf32b0e0a Fixed warning: 'fA' may be used uninitialized in this function 2024-05-17 09:42:38 -07:00
APGR22 961488b0dc Added NULL pointer check 2024-05-17 08:54:28 -07:00
Brick 09fbb2a07d WASAPI_WaitDevice: Check current padding before waiting on event
During playback, don't queue another buffer unless there are none in the queue.

During capture, there may be multiple buffers of audio available.
WASAPI_CaptureFromDevice only processes one buffer, and if we always wait on the next event, we will never catch up if it falls behind.
2024-05-17 14:46:20 +01:00
Anonymous Maarten 18225f7bb5 libSDL3_test: don't remove windows and renders when quiting
This fixes a "DEBUG: Parameter 'texture' is invalid" message when exiting testcamera.
2024-05-17 14:39:29 +02:00
Anonymous Maarten a7d4ee05f6 video: hide window before destroying properties
This fixes a few "DEBUG: Parameter 'props' is invalid" messages, when exiting testcamera.
2024-05-17 14:39:29 +02:00
Brick b6b9d5508e Renamed SDL_MixAudioFormat to SDL_MixAudio, and use float volume 2024-05-17 13:36:51 +01:00
Sam Lantinga 5c4b558c1c Dynamic API symbol cleanup 2024-05-16 23:18:41 -07:00
Ozkan Sezer f295f6814c fix type redefinition errors after #9817 2024-05-17 07:28:50 +03:00
Ali Emre Gülcü f17b556c76
Add SDL_Vulkan_DestroySurface functionality (#9817)
Added SDL_Vulkan_DestroySurface, its documentation and corresponding platform specific implementations. Fixed some header inclusion orders to improve consistency between platforms. Added TODOs regarding MetalView creation and destruction which will benefit from the new functionality.
2024-05-16 17:41:15 -07:00
Sam Lantinga c24f860c4d Fixed warning C4244: '=': conversion from 'int' to 'Uint8', possible loss of data 2024-05-16 11:28:02 -07:00
Sam Lantinga abfd0dc683 Added SDL_HINT_JOYSTICK_HIDAPI_PS4_REPORT_INTERVAL 2024-05-16 11:23:29 -07:00
Sam Lantinga 730fa2c379 Re-sorted API functions 2024-05-16 10:22:15 -07:00
Sam Lantinga 02ff85f2f3 Renamed SDL_SIMDGetAlignment() to SDL_GetSIMDAlignment() 2024-05-16 10:22:15 -07:00
Sam Lantinga 4609af618a Updated logging functions for SDL3 naming convention 2024-05-16 10:22:15 -07:00
Frank Praznik 67f3a3ee54
wayland: Disable warp emulation when restoring cursor visibility with the shape protocol 2024-05-16 12:53:54 -04:00
Frank Praznik 9ac523f940 wayland: Set the cursor visibility flag when using the cursor shape protocol 2024-05-16 11:59:10 -04:00
Sam Lantinga 558630d59c Use ALooper_pollOnce() instead of ALooper_pollAll()
The structure of the existing loop makes the inner loop of the previous commit unnecessary.
2024-05-16 07:53:18 -07:00
Sam Lantinga 7843579358 Revert "Fixed bug #9792 - Android: build failure with ndk 27-beta1 due to use of deprecated ALooper_pollAll"
This reverts commit ee16d2f705.

@madebr's change was simpler and correct.
2024-05-16 07:52:32 -07:00
Sylvain ee16d2f705 Fixed bug #9792 - Android: build failure with ndk 27-beta1 due to use of deprecated ALooper_pollAll
replace ALooper_pollAll by ALooper_pollOnce
2024-05-16 07:49:54 -07:00
Anonymous Maarten 027856b9fa Revert changes to SDL_androidsensor.c 2024-05-16 16:47:25 +02:00
Anonymous Maarten 88980aeb21 android+test: testcamera needs CAMERA permissions 2024-05-16 16:43:53 +02:00
Oleg 79cabeef18 Added Moza wheelbases VID/PID to wheel devices list 2024-05-15 19:37:30 -07:00
Oleg dc9d9dd85a Added Simucube wheelbases VID/PID to wheel devices list 2024-05-15 19:37:30 -07:00
Oleg ce9177b64f Added Cammus C5 wheelbase VID/PID to wheel devices list 2024-05-15 19:37:30 -07:00
Sam Lantinga fd678ff50f Fixed SDL capitalization 2024-05-15 14:53:52 -07:00
Green Sky 0ee874f02d fix pipewire camera interval fraction inversion
SDL expects an interval fraction to be provided by the backend, but
pipewire provides a framerate fraction, we we just switch them.
2024-05-15 14:42:45 -07:00
Sam Lantinga 661f2fc1fc Removed the SDL_Version structure, moved SDL version to SDL.h
Inspired by https://github.com/libsdl-org/SDL/issues/9788
2024-05-15 10:43:31 -07:00
Sam Lantinga 863a9029ae Added SDL_GlobFlags 2024-05-14 07:13:35 -07:00
Sam Lantinga 92301ae8a3 Fixed whitespace 2024-05-13 21:52:42 -07:00
Sam Lantinga 84fa11f740 Added missing events in SDL event logging
Also improved formatting for unknown events
2024-05-13 21:01:01 -07:00
Sam Lantinga be786aeb9d Fixed assertion, it's possible for the OS to grant permissions we haven't asked for. 2024-05-13 19:42:54 -07:00
Frank Praznik df3fea87d6 wayland: Rework scale-to-display
This extends the display scaling mode to be global and work in terms of pixels everywhere, with the content scale value set on displays. The per-window property had some issues, and has been removed in favor of retaining only the global hint that changes all coordinates to pixel values, sets the content scale on the displays, and generally makes the Wayland backend behave similarly to Win32 or X11.

Some additional work was needed to fix cases where displays can appear to overlap, since Wayland desktops are always described in logical coordinates, and attempting to adjust the display positions so that they don't overlap can get very ugly in all but the simplest cases, as large gaps between displays can result.
2024-05-13 19:10:19 -04:00
Sam Lantinga 5f1e01cce0 Added support for late swap tearing to the Vulkan renderer 2024-05-13 15:06:11 -07:00
Sam Lantinga 17520c2e6e Removed SDL_RendererFlags
The flags parameter has been removed from SDL_CreateRenderer() and SDL_RENDERER_PRESENTVSYNC has been replaced with SDL_PROP_RENDERER_CREATE_PRESENT_VSYNC_NUMBER during window creation and SDL_PROP_RENDERER_VSYNC_NUMBER after renderer creation.

SDL_SetRenderVSync() now takes additional values besides 0 and 1.

The maximum texture size has been removed from SDL_RendererInfo, replaced with SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER.
2024-05-13 15:06:11 -07:00