mirror of https://github.com/libsdl-org/SDL.git
Use DXGI to get precise display mode refresh rate values
Fixes https://github.com/libsdl-org/SDL/issues/10185
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730d5cf2f8
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00ab330207
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@ -111,6 +111,53 @@ static void WIN_UpdateDisplayMode(SDL_VideoDevice *_this, LPCWSTR deviceName, DW
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}
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}
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static void *WIN_GetDXGIOutput(SDL_VideoDevice *_this, const WCHAR *DeviceName)
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{
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void *retval = NULL;
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#ifdef HAVE_DXGI_H
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const SDL_VideoData *videodata = (const SDL_VideoData *)_this->driverdata;
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int nAdapter, nOutput;
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IDXGIAdapter *pDXGIAdapter;
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IDXGIOutput *pDXGIOutput;
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if (!videodata->pDXGIFactory) {
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return NULL;
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}
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nAdapter = 0;
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while (!retval && SUCCEEDED(IDXGIFactory_EnumAdapters(videodata->pDXGIFactory, nAdapter, &pDXGIAdapter))) {
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nOutput = 0;
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while (!retval && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
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DXGI_OUTPUT_DESC outputDesc;
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if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
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if (SDL_wcscmp(outputDesc.DeviceName, DeviceName) == 0) {
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retval = pDXGIOutput;
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}
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}
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if (pDXGIOutput != retval) {
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IDXGIOutput_Release(pDXGIOutput);
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}
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nOutput++;
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}
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IDXGIAdapter_Release(pDXGIAdapter);
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nAdapter++;
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}
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#endif
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return retval;
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}
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static void WIN_ReleaseDXGIOutput(void *dxgi_output)
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{
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#ifdef HAVE_DXGI_H
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IDXGIOutput *pDXGIOutput = (IDXGIOutput *)dxgi_output;
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if (pDXGIOutput) {
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IDXGIOutput_Release(pDXGIOutput);
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}
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#endif
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}
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static SDL_DisplayOrientation WIN_GetNaturalOrientation(DEVMODE *mode)
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{
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int width = mode->dmPelsWidth;
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@ -161,7 +208,7 @@ static SDL_DisplayOrientation WIN_GetDisplayOrientation(DEVMODE *mode)
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}
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}
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static void WIN_GetRefreshRate(DEVMODE *mode, int *numerator, int *denominator)
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static void WIN_GetRefreshRate(void *dxgi_output, DEVMODE *mode, int *numerator, int *denominator)
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{
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/* We're not currently using DXGI to query display modes, so fake NTSC timings */
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switch (mode->dmDisplayFrequency) {
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@ -176,6 +223,26 @@ static void WIN_GetRefreshRate(DEVMODE *mode, int *numerator, int *denominator)
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*denominator = 1;
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break;
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}
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#ifdef HAVE_DXGI_H
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if (dxgi_output) {
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IDXGIOutput *pDXGIOutput = (IDXGIOutput *)dxgi_output;
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DXGI_MODE_DESC modeToMatch;
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DXGI_MODE_DESC closestMatch;
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SDL_zero(modeToMatch);
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modeToMatch.Width = mode->dmPelsWidth;
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modeToMatch.Height = mode->dmPelsHeight;
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modeToMatch.RefreshRate.Numerator = *numerator;
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modeToMatch.RefreshRate.Denominator = *denominator;
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modeToMatch.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
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if (SUCCEEDED(IDXGIOutput_FindClosestMatchingMode(pDXGIOutput, &modeToMatch, &closestMatch, NULL))) {
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*numerator = closestMatch.RefreshRate.Numerator;
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*denominator = closestMatch.RefreshRate.Denominator;
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}
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}
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#endif // HAVE_DXGI_H
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}
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static float WIN_GetContentScale(SDL_VideoDevice *_this, HMONITOR hMonitor)
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@ -204,7 +271,7 @@ static float WIN_GetContentScale(SDL_VideoDevice *_this, HMONITOR hMonitor)
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return dpi / (float)USER_DEFAULT_SCREEN_DPI;
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}
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static SDL_bool WIN_GetDisplayMode(SDL_VideoDevice *_this, HMONITOR hMonitor, LPCWSTR deviceName, DWORD index, SDL_DisplayMode *mode, SDL_DisplayOrientation *natural_orientation, SDL_DisplayOrientation *current_orientation)
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static SDL_bool WIN_GetDisplayMode(SDL_VideoDevice *_this, void *dxgi_output, HMONITOR hMonitor, LPCWSTR deviceName, DWORD index, SDL_DisplayMode *mode, SDL_DisplayOrientation *natural_orientation, SDL_DisplayOrientation *current_orientation)
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{
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SDL_DisplayModeData *data;
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DEVMODE devmode;
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@ -227,7 +294,7 @@ static SDL_bool WIN_GetDisplayMode(SDL_VideoDevice *_this, HMONITOR hMonitor, LP
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mode->format = SDL_PIXELFORMAT_UNKNOWN;
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mode->w = data->DeviceMode.dmPelsWidth;
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mode->h = data->DeviceMode.dmPelsHeight;
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WIN_GetRefreshRate(&data->DeviceMode, &mode->refresh_rate_numerator, &mode->refresh_rate_denominator);
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WIN_GetRefreshRate(dxgi_output, &data->DeviceMode, &mode->refresh_rate_numerator, &mode->refresh_rate_denominator);
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/* Fill in the mode information */
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WIN_UpdateDisplayMode(_this, deviceName, index, mode);
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@ -486,6 +553,7 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
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int i, index = *display_index;
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SDL_VideoDisplay display;
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SDL_DisplayData *displaydata;
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void *dxgi_output = NULL;
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SDL_DisplayMode mode;
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SDL_DisplayOrientation natural_orientation;
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SDL_DisplayOrientation current_orientation;
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@ -495,7 +563,10 @@ static void WIN_AddDisplay(SDL_VideoDevice *_this, HMONITOR hMonitor, const MONI
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SDL_Log("Display: %s\n", WIN_StringToUTF8W(info->szDevice));
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#endif
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if (!WIN_GetDisplayMode(_this, hMonitor, info->szDevice, ENUM_CURRENT_SETTINGS, &mode, &natural_orientation, ¤t_orientation)) {
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dxgi_output = WIN_GetDXGIOutput(_this, info->szDevice);
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SDL_bool found = WIN_GetDisplayMode(_this, dxgi_output, hMonitor, info->szDevice, ENUM_CURRENT_SETTINGS, &mode, &natural_orientation, ¤t_orientation);
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WIN_ReleaseDXGIOutput(dxgi_output);
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if (!found) {
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return;
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}
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@ -692,11 +763,14 @@ int WIN_GetDisplayUsableBounds(SDL_VideoDevice *_this, SDL_VideoDisplay *display
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int WIN_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
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{
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SDL_DisplayData *data = display->driverdata;
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void *dxgi_output;
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DWORD i;
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SDL_DisplayMode mode;
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dxgi_output = WIN_GetDXGIOutput(_this, data->DeviceName);
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for (i = 0;; ++i) {
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if (!WIN_GetDisplayMode(_this, data->MonitorHandle, data->DeviceName, i, &mode, NULL, NULL)) {
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if (!WIN_GetDisplayMode(_this, dxgi_output, data->MonitorHandle, data->DeviceName, i, &mode, NULL, NULL)) {
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break;
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}
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if (SDL_ISPIXELFORMAT_INDEXED(mode.format)) {
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@ -712,6 +786,9 @@ int WIN_GetDisplayModes(SDL_VideoDevice *_this, SDL_VideoDisplay *display)
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SDL_free(mode.driverdata);
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}
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}
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WIN_ReleaseDXGIOutput(dxgi_output);
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return 0;
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}
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@ -103,6 +103,14 @@ static void WIN_DeleteDevice(SDL_VideoDevice *device)
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if (data->shcoreDLL) {
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SDL_UnloadObject(data->shcoreDLL);
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}
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#endif
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#ifndef HAVE_DXGI_H
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if (data->pDXGIFactory) {
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IDXGIFactory_Release(pDXGIFactory);
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}
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if (data->dxgiDLL) {
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SDL_UnloadObject(pDXGIDLL);
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}
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#endif
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if (device->wakeup_lock) {
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SDL_DestroyMutex(device->wakeup_lock);
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@ -170,6 +178,22 @@ static SDL_VideoDevice *WIN_CreateDevice(void)
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}
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#endif /* #if !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */
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#ifdef HAVE_DXGI_H
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data->dxgiDLL = SDL_LoadObject("DXGI.DLL");
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if (data->dxgiDLL) {
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/* *INDENT-OFF* */ /* clang-format off */
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typedef HRESULT (WINAPI *CreateDXGI_t)(REFIID riid, void **ppFactory);
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/* *INDENT-ON* */ /* clang-format on */
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CreateDXGI_t CreateDXGI;
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CreateDXGI = (CreateDXGI_t)SDL_LoadFunction(data->dxgiDLL, "CreateDXGIFactory");
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if (CreateDXGI) {
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GUID dxgiGUID = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
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CreateDXGI(&dxgiGUID, (void **)&data->pDXGIFactory);
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}
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}
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#endif
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/* Set the function pointers */
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device->VideoInit = WIN_VideoInit;
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device->VideoQuit = WIN_VideoQuit;
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@ -605,41 +629,6 @@ int SDL_Direct3D9GetAdapterIndex(SDL_DisplayID displayID)
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}
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#endif /* !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES) */
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#ifdef HAVE_DXGI_H
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#define CINTERFACE
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#define COBJMACROS
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#include <dxgi.h>
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static SDL_bool DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
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{
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*pDXGIDLL = SDL_LoadObject("DXGI.DLL");
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if (*pDXGIDLL) {
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/* *INDENT-OFF* */ /* clang-format off */
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typedef HRESULT (WINAPI *CreateDXGI_t)(REFIID riid, void **ppFactory);
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/* *INDENT-ON* */ /* clang-format on */
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CreateDXGI_t CreateDXGI;
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CreateDXGI = (CreateDXGI_t)SDL_LoadFunction(*pDXGIDLL, "CreateDXGIFactory");
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if (CreateDXGI) {
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GUID dxgiGUID = { 0x7b7166ec, 0x21c7, 0x44ae, { 0xb2, 0x1a, 0xc9, 0xae, 0x32, 0x1a, 0xe3, 0x69 } };
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if (!SUCCEEDED(CreateDXGI(&dxgiGUID, (void **)pDXGIFactory))) {
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*pDXGIFactory = NULL;
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}
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}
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if (!*pDXGIFactory) {
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SDL_UnloadObject(*pDXGIDLL);
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*pDXGIDLL = NULL;
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return SDL_FALSE;
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}
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return SDL_TRUE;
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} else {
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*pDXGIFactory = NULL;
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return SDL_FALSE;
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}
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}
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#endif
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SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *outputIndex)
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{
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#ifndef HAVE_DXGI_H
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@ -652,11 +641,10 @@ SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *
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SDL_SetError("SDL was compiled without DXGI support due to missing dxgi.h header");
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return SDL_FALSE;
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#else
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const SDL_VideoDevice *videodevice = SDL_GetVideoDevice();
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const SDL_VideoData *videodata = videodevice ? videodevice->driverdata : NULL;
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SDL_DisplayData *pData = SDL_GetDisplayDriverData(displayID);
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void *pDXGIDLL;
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char *displayName;
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int nAdapter, nOutput;
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IDXGIFactory *pDXGIFactory = NULL;
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IDXGIAdapter *pDXGIAdapter;
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IDXGIOutput *pDXGIOutput;
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@ -678,24 +666,21 @@ SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *
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return SDL_FALSE;
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}
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if (!DXGI_LoadDLL(&pDXGIDLL, &pDXGIFactory)) {
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if (!videodata || !videodata->pDXGIFactory) {
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SDL_SetError("Unable to create DXGI interface");
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return SDL_FALSE;
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}
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displayName = WIN_StringToUTF8W(pData->DeviceName);
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nAdapter = 0;
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while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(pDXGIFactory, nAdapter, &pDXGIAdapter))) {
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while (*adapterIndex == -1 && SUCCEEDED(IDXGIFactory_EnumAdapters(videodata->pDXGIFactory, nAdapter, &pDXGIAdapter))) {
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nOutput = 0;
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while (*adapterIndex == -1 && SUCCEEDED(IDXGIAdapter_EnumOutputs(pDXGIAdapter, nOutput, &pDXGIOutput))) {
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DXGI_OUTPUT_DESC outputDesc;
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if (SUCCEEDED(IDXGIOutput_GetDesc(pDXGIOutput, &outputDesc))) {
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char *outputName = WIN_StringToUTF8W(outputDesc.DeviceName);
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if (SDL_strcmp(outputName, displayName) == 0) {
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if (SDL_wcscmp(outputDesc.DeviceName, pData->DeviceName) == 0) {
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*adapterIndex = nAdapter;
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*outputIndex = nOutput;
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}
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SDL_free(outputName);
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}
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IDXGIOutput_Release(pDXGIOutput);
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nOutput++;
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@ -703,11 +688,6 @@ SDL_bool SDL_DXGIGetOutputInfo(SDL_DisplayID displayID, int *adapterIndex, int *
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IDXGIAdapter_Release(pDXGIAdapter);
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nAdapter++;
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}
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SDL_free(displayName);
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/* free up the DXGI factory */
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IDXGIFactory_Release(pDXGIFactory);
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SDL_UnloadObject(pDXGIDLL);
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if (*adapterIndex == -1) {
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return SDL_FALSE;
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@ -27,6 +27,12 @@
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#include "../SDL_sysvideo.h"
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#ifdef HAVE_DXGI_H
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#define CINTERFACE
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#define COBJMACROS
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#include <dxgi.h>
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#endif
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#if defined(_MSC_VER) && (_MSC_VER >= 1500) && !defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)
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#include <msctf.h>
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#else
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@ -406,6 +412,11 @@ struct SDL_VideoData
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/* *INDENT-ON* */ /* clang-format on */
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#endif /*!defined(SDL_PLATFORM_XBOXONE) && !defined(SDL_PLATFORM_XBOXSERIES)*/
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#ifdef HAVE_DXGI_H
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void *dxgiDLL;
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IDXGIFactory *pDXGIFactory;
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#endif
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SDL_bool cleared;
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BYTE *rawinput;
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