Added full blit feature support for 8-bit surfaces

Fixes https://github.com/libsdl-org/SDL/issues/8079
This commit is contained in:
Sam Lantinga 2024-07-16 16:54:58 -07:00
parent b7ec2119dd
commit e41428d259
3 changed files with 72 additions and 8 deletions

View File

@ -279,9 +279,11 @@ int SDL_CalculateBlit(SDL_Surface *surface)
SDL_PixelFormat src_format = surface->format;
SDL_PixelFormat dst_format = dst->format;
if (!SDL_ISPIXELFORMAT_INDEXED(src_format) &&
if ((!SDL_ISPIXELFORMAT_INDEXED(src_format) ||
(src_format == SDL_PIXELFORMAT_INDEX8 && surface->internal->palette)) &&
!SDL_ISPIXELFORMAT_FOURCC(src_format) &&
!SDL_ISPIXELFORMAT_INDEXED(dst_format) &&
(!SDL_ISPIXELFORMAT_INDEXED(dst_format) ||
(dst_format == SDL_PIXELFORMAT_INDEX8 && dst->internal->palette)) &&
!SDL_ISPIXELFORMAT_FOURCC(dst_format)) {
blit = SDL_Blit_Slow;
}

View File

@ -226,6 +226,10 @@ extern SDL_BlitFunc SDL_CalculateBlitA(SDL_Surface *surface);
((b >> (8 - fmt->Bbits)) << fmt->Bshift) | \
fmt->Amask; \
}
#define RGB332_FROM_RGB(Pixel, r, g, b) \
{ \
Pixel = (Uint8)(((r >> 5) << 5) | ((g >> 5) << 2) | (b >> 6)); \
}
#define RGB565_FROM_RGB(Pixel, r, g, b) \
{ \
Pixel = (Uint16)(((r >> 3) << 11) | ((g >> 2) << 5) | (b >> 3)); \

View File

@ -26,6 +26,8 @@
typedef enum
{
SlowBlitPixelAccess_Unknown,
SlowBlitPixelAccess_Index8,
SlowBlitPixelAccess_RGB,
SlowBlitPixelAccess_RGBA,
SlowBlitPixelAccess_10Bit,
@ -38,6 +40,8 @@ static SlowBlitPixelAccess GetPixelAccessMethod(SDL_PixelFormat format)
return SlowBlitPixelAccess_Large;
} else if (SDL_ISPIXELFORMAT_10BIT(format)) {
return SlowBlitPixelAccess_10Bit;
} else if (format == SDL_PIXELFORMAT_INDEX8) {
return SlowBlitPixelAccess_Index8;
} else if (SDL_ISPIXELFORMAT_ALPHA(format)) {
return SlowBlitPixelAccess_RGBA;
} else {
@ -63,7 +67,9 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
Uint64 posy, posx;
Uint64 incy, incx;
const SDL_PixelFormatDetails *src_fmt = info->src_fmt;
const SDL_Palette *src_pal = info->src_pal;
const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt;
const SDL_Palette *dst_pal = info->dst_pal;
int srcbpp = src_fmt->bytes_per_pixel;
int dstbpp = dst_fmt->bytes_per_pixel;
SlowBlitPixelAccess src_access;
@ -89,6 +95,15 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
switch (src_access) {
case SlowBlitPixelAccess_Unknown:
break;
case SlowBlitPixelAccess_Index8:
srcpixel = *src;
srcR = src_pal->colors[srcpixel].r;
srcG = src_pal->colors[srcpixel].g;
srcB = src_pal->colors[srcpixel].b;
srcA = src_pal->colors[srcpixel].a;
break;
case SlowBlitPixelAccess_RGB:
DISEMBLE_RGB(src, srcbpp, src_fmt, srcpixel, srcR, srcG, srcB);
srcA = 0xFF;
@ -136,6 +151,15 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
}
if ((flags & (SDL_COPY_BLEND | SDL_COPY_BLEND_PREMULTIPLIED | SDL_COPY_ADD | SDL_COPY_ADD_PREMULTIPLIED | SDL_COPY_MOD | SDL_COPY_MUL))) {
switch (dst_access) {
case SlowBlitPixelAccess_Unknown:
break;
case SlowBlitPixelAccess_Index8:
dstpixel = *dst;
dstR = dst_pal->colors[dstpixel].r;
dstG = dst_pal->colors[dstpixel].g;
dstB = dst_pal->colors[dstpixel].b;
dstA = dst_pal->colors[dstpixel].a;
break;
case SlowBlitPixelAccess_RGB:
DISEMBLE_RGB(dst, dstbpp, dst_fmt, dstpixel, dstR, dstG, dstB);
dstA = 0xFF;
@ -255,6 +279,16 @@ void SDL_Blit_Slow(SDL_BlitInfo *info)
}
switch (dst_access) {
case SlowBlitPixelAccess_Unknown:
break;
case SlowBlitPixelAccess_Index8:
RGB332_FROM_RGB(dstpixel, dstR, dstG, dstB);
if (info->table) {
*dst = info->table[dstpixel];
} else {
*dst = dstpixel;
}
break;
case SlowBlitPixelAccess_RGB:
ASSEMBLE_RGB(dst, dstbpp, dst_fmt, dstR, dstG, dstB);
break;
@ -388,7 +422,7 @@ static Uint16 float_to_half(float a)
return ir;
}
static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_PixelFormatDetails *fmt, SDL_Colorspace colorspace, float SDR_white_point,
static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_PixelFormatDetails *fmt, const SDL_Palette *pal, SDL_Colorspace colorspace, float SDR_white_point,
float *outR, float *outG, float *outB, float *outA)
{
Uint32 pixel;
@ -397,6 +431,15 @@ static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_
float v[4];
switch (access) {
case SlowBlitPixelAccess_Unknown:
break;
case SlowBlitPixelAccess_Index8:
pixel = *pixels;
fR = (float)pal->colors[pixel].r / 255.0f;
fG = (float)pal->colors[pixel].g / 255.0f;
fB = (float)pal->colors[pixel].b / 255.0f;
fA = (float)pal->colors[pixel].a / 255.0f;
break;
case SlowBlitPixelAccess_RGB:
DISEMBLE_RGB(pixels, fmt->bytes_per_pixel, fmt, pixel, R, G, B);
fR = (float)R / 255.0f;
@ -543,10 +586,11 @@ static void ReadFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_
*outA = fA;
}
static void WriteFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_PixelFormatDetails *fmt, SDL_Colorspace colorspace, float SDR_white_point,
static void WriteFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL_PixelFormatDetails *fmt, Uint8 *table, SDL_Colorspace colorspace, float SDR_white_point,
float fR, float fG, float fB, float fA)
{
Uint32 R, G, B, A;
Uint32 pixel;
float v[4];
/* We converted to nits so src and dst are guaranteed to be linear and in the same units */
@ -572,6 +616,19 @@ static void WriteFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL
}
switch (access) {
case SlowBlitPixelAccess_Unknown:
break;
case SlowBlitPixelAccess_Index8:
R = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 7.0f);
G = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 7.0f);
B = (Uint8)SDL_roundf(SDL_clamp(fB, 0.0f, 1.0f) * 3.0f);
pixel = (R << 5) | (G << 2) | B;
if (table) {
*pixels = table[pixel];
} else {
*pixels = pixel;
}
break;
case SlowBlitPixelAccess_RGB:
R = (Uint8)SDL_roundf(SDL_clamp(fR, 0.0f, 1.0f) * 255.0f);
G = (Uint8)SDL_roundf(SDL_clamp(fG, 0.0f, 1.0f) * 255.0f);
@ -587,7 +644,6 @@ static void WriteFloatPixel(Uint8 *pixels, SlowBlitPixelAccess access, const SDL
break;
case SlowBlitPixelAccess_10Bit:
{
Uint32 pixel;
switch (fmt->format) {
case SDL_PIXELFORMAT_XRGB2101010:
fA = 1.0f;
@ -774,7 +830,9 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
Uint64 posy, posx;
Uint64 incy, incx;
const SDL_PixelFormatDetails *src_fmt = info->src_fmt;
const SDL_Palette *src_pal = info->src_pal;
const SDL_PixelFormatDetails *dst_fmt = info->dst_fmt;
const SDL_Palette *dst_pal = info->dst_pal;
int srcbpp = src_fmt->bytes_per_pixel;
int dstbpp = dst_fmt->bytes_per_pixel;
SlowBlitPixelAccess src_access;
@ -858,7 +916,7 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
srcx = posx >> 16;
src = (info->src + (srcy * info->src_pitch) + (srcx * srcbpp));
ReadFloatPixel(src, src_access, src_fmt, src_colorspace, src_white_point, &srcR, &srcG, &srcB, &srcA);
ReadFloatPixel(src, src_access, src_fmt, src_pal, src_colorspace, src_white_point, &srcR, &srcG, &srcB, &srcA);
if (tonemap.op) {
ApplyTonemap(&tonemap, &srcR, &srcG, &srcB);
@ -872,7 +930,7 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
/* colorkey isn't supported */
}
if ((flags & (SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD | SDL_COPY_MUL))) {
ReadFloatPixel(dst, dst_access, dst_fmt, dst_colorspace, dst_white_point, &dstR, &dstG, &dstB, &dstA);
ReadFloatPixel(dst, dst_access, dst_fmt, dst_pal, dst_colorspace, dst_white_point, &dstR, &dstG, &dstB, &dstA);
} else {
/* don't care */
dstR = dstG = dstB = dstA = 0.0f;
@ -923,7 +981,7 @@ void SDL_Blit_Slow_Float(SDL_BlitInfo *info)
break;
}
WriteFloatPixel(dst, dst_access, dst_fmt, dst_colorspace, dst_white_point, dstR, dstG, dstB, dstA);
WriteFloatPixel(dst, dst_access, dst_fmt, info->table, dst_colorspace, dst_white_point, dstR, dstG, dstB, dstA);
posx += incx;
dst += dstbpp;