Sam Lantinga
f37eef948c
Removed raw mouse events
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It's too close the 3.2.0 release for an API change like this.
If/when we re-add these, some things for consideration:
* What use cases does this enable that aren't currently possible?
* What cross-platform API guarantees do we make about the availability of these events? e.g. do we try to simulate them where raw input isn't actually available?
* How is this different from the existing relative mode, and how do we clearly explain when you want these events vs wanting relative mode?
Notes from @expikr:
First observation: the reason I originally passed denominators instead of multipliers was because some rational values cannot be exactly represented by floats (e.g 1/120) so instead let the end-developer decide how to do the dividing themselves. It was the reason why it was using split values with an integer numerator to begin with, instead of having both as floats or even just normalize it in advance.
On the other hand, passing them as multipliers might have hypothetical uses for dynamically passing end-user controlled scaling in a transparent manner without coupling? (Though in that case why not just do that as additional fields appended to `motion` structs in an API-compatible layout?)
So it’s somewhat of a philosophical judgement of what this API of optional availability do we intend for it to present itself as:
- should it be a bit-perfect escape hatch with the absolute minimally-denominal abstraction over platform details just enough to be able to serve the full information (á la HIDPIAPI),
- or a renewed ergonomic API for splitting relative motion from cursor motion (in light of The Great Warping Purge) so that it is unburdened by legacy RelativeMode state machines, in which case it would be more appropriate to just call it `RELATIVE` instead of `RAW` and should be added alongside another new event purely for cursor events?
This alternate API stream was conceived in the context of preserving compatibility of the existing RelativeMode state machine by adding an escape hatch. So given the same context, my taste leans towards the former designation.
However, as The Great Warping Purge has made it potentially viable to do so, if I were allowed to break ABI by nuking the RelativeMode state machine entirely, I would prefer the latter designation unified as one of three separate components split from the old state machine, each independently controlled by platform-dependent availability without any state switching of a leaky melting pot:
- cursor visibility controls (if platform has cursor)
- cursor motion events (if platform has cursor)
- relative motion events (if the platform reports hardware motion)
2024-12-21 05:18:42 -08:00
Sam Lantinga
d07bb0e679
Removed raw key events
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They weren't adding any value over the existing keyboard events
2024-12-21 05:18:42 -08:00
Sam Lantinga
c44fa5bb07
Updated raw input events to match SDL style
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Also added raw keyboard events, and implemented raw input events on iOS, OpenBSD console, Linux console, and X11
2024-12-21 05:18:42 -08:00
SDL Wiki Bot
1025087c2e
Sync SDL3 wiki -> header
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[ci skip]
2024-12-21 13:15:56 +00:00
Ethan Lee
f7580374a1
include: Always declare SDL_GDKSuspendComplete.
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This is always defined in the symbol table and the function safely does nothing
on non-GDK targets, so treat it like any other SDL_system function.
2024-12-20 13:14:55 -05:00
SDL Wiki Bot
232c2970d3
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 15:57:39 +00:00
SDL Wiki Bot
b815123cf2
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 07:48:16 +00:00
Ryan C. Gordon
819e1cc95b
SDL_stdinc.h: A couple wikiheaders fixes.
2024-12-20 02:45:04 -05:00
Ryan C. Gordon
b2eb23a617
SDL_filesystem.h: Fill in missing documentation.
2024-12-20 02:39:28 -05:00
Ryan C. Gordon
0b401137d2
SDL_stdinc.h: Document more stuff.
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There's only a handful of C runtime wrappers left in this header now!
2024-12-20 02:28:34 -05:00
Ryan C. Gordon
b83dd793fd
SDL_stdinc.h: Tons of documentation updates.
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Almost everything in this header is now documented! The remaining gaps are
literal C runtime wrappers like SDL_strdup, and the analyzer macros like
SDL_INOUT_Z_CAP.
2024-12-20 01:09:40 -05:00
SDL Wiki Bot
b2c15a8c2a
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 00:35:23 +00:00
SDL Wiki Bot
c9e22d4672
Sync SDL3 wiki -> header
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[ci skip]
2024-12-20 00:13:34 +00:00
Ryan C. Gordon
ff366fba87
include: Move SDL_HAS_BUILTIN to SDL_begin_code.h, document it.
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This macro fits better here, since most of the other macros in this file are
for testing similar compiler/target features, etc.
2024-12-19 19:12:56 -05:00
Ryan C. Gordon
401c8f8e4e
SDL_timer.h: Fixed doxygen typo.
2024-12-19 16:46:42 -05:00
SDL Wiki Bot
2f9a45af60
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 21:44:12 +00:00
Ryan C. Gordon
0c42891826
include: Filled in more documentation gaps.
2024-12-19 16:42:14 -05:00
SDL Wiki Bot
d6a95ae198
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 18:54:59 +00:00
Sam Lantinga
42de2ac6a9
Fixed typo
2024-12-19 10:51:02 -08:00
Sam Lantinga
e08f34c3be
Removed SDL_HINT_MOUSE_RELATIVE_MODE_WARP
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This complicated mouse handling and is a rarely tested path. Real relative mode is much better performance and higher precision.
2024-12-19 10:33:02 -08:00
SDL Wiki Bot
519923ea80
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 17:20:47 +00:00
Ryan C. Gordon
624a4d5f26
include: Documented important SDL_begin_code symbols.
2024-12-19 12:19:46 -05:00
expikr
5c0f8dc179
add alternate raw mouse motion events with windows implementation ( #10042 )
2024-12-18 17:29:27 -08:00
expikr
345cab1e36
streamline cursor clipping logic on windows ( #11237 )
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This commit does the following:
- add logic in the `WM_MOUSEMOVE` case of the Window to conditionally call `WIN_UpdateClipCursor` upon receiving cursor motion if SDL is expecting the mouse to be clipped in some way (Fixes #7890 )
- remove Windows-specific periodic refresh of cursor clipping and its `SDL_HINT_MOUSE_RELATIVE_CLIP_INTERVAL` hint (superceded by the above bullet point)
- streamline the processing logic within `WIN_UpdateClipCursor` for better readability of each branch, and avoid calling the Platform API until it is absolutely necessary.
- move `relative_mouse_center` field from Windows-specific per-window `SDL_WindowData` to the global `SDL_Mouse` struct, and the corresponding hint callbacks to `SDL_mouse.c` instead of `SDL_windowswindow.c`
2024-12-18 17:25:06 -08:00
SDL Wiki Bot
10f868abf4
Sync SDL3 wiki -> header
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[ci skip]
2024-12-19 01:06:43 +00:00
Sam Lantinga
f81472d767
Document that you should read from processes before waiting for them to exit.
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Fixes https://github.com/libsdl-org/SDL/issues/11645
2024-12-18 16:18:44 -08:00
Eduard Gushchin
da80b9bce5
Fixed an inaccuracy in the documentation for SDL_ConvertPixelsAndColorspace
2024-12-18 14:20:24 -08:00
Eduard Gushchin
2ce21d1fed
Fixed an inaccuracy in the documentation for SDL_CancelGPUCommandBuffer
2024-12-18 14:18:33 -08:00
Eduard Gushchin
0ca8027205
Fixed an inaccuracy in the documentation for SDL_PenProximityEvent and SDL_PenMotionEvent
2024-12-18 13:02:14 -08:00
SDL Wiki Bot
4d9e7a2a68
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 19:09:01 +00:00
cosmonaut
b5eea03d1e
GPU: Clarify presentation concerns in SDL_gpu.h
2024-12-18 11:08:14 -08:00
SDL Wiki Bot
7dd523fbb1
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 18:57:45 +00:00
SDL Wiki Bot
48a0adb2ac
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 15:41:13 +00:00
Ryan C. Gordon
4d4a2786bb
render: Updates to format-string versions of SDL_RenderDebugText.
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- Removes SDL_RenderDebugTextV
- Changes SDL_RenderDebugTextF to SDL_RenderDebugTextFormat and tweaks it to
work in a world without SDL_RenderDebugTextV.
- Tweaked rendering position of formatted text in the example program.
2024-12-18 10:40:31 -05:00
williamistGitHub
1d0e28a5b3
Add SDL_RenderDebugTextF & SDL_RenderDebugTextV
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This should make it easier to quickly put important numbers and such on
the screen without having to format them into a string manually.
2024-12-18 10:40:31 -05:00
SDL Wiki Bot
5608bf5866
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 06:22:41 +00:00
Ryan C. Gordon
e957840d34
include: Filling in some more documentation gaps.
2024-12-18 01:18:40 -05:00
Ryan C. Gordon
c9ab8ad8d9
SDL_intrin.h: Added missing NEON and Altivec documentation.
2024-12-17 23:33:05 -05:00
SDL Wiki Bot
d38c09e5c4
Sync SDL3 wiki -> header
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[ci skip]
2024-12-18 04:26:44 +00:00
Ryan C. Gordon
6730cf7bed
SDL_intrin.h: Add documentation.
2024-12-17 23:25:25 -05:00
SDL Wiki Bot
19bdc01b8c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-17 15:46:19 +00:00
Frank Praznik
eda0261c4e
video: Drop size and position requests for windows in a fixed size/position state
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It is not uncommon for clients to redundantly set the window size and position, either as a holdover from an SDL 1 port, when this was required, due to any window state change triggering a universal update function that sets all window state, even if unnecessary (e.g. always calling SDL_SetWindowSize(), even if the window is fullscreen), or due to the use of compatability layers. Historically, these clients expect that their behavior won't override the base window state, which is an assumption that the windowing changes in SDL 3 broke by caching size and position changes that can't be applied immediately.
This change drops size and position requests when the window is in the maximized and fullscreen states (fullscreen-desktop windows will be repositioned, but the non-fullscreen floating position will not be overwritten), which is behavior more in line with existing client assumptions, and should ease the porting process, as well as prevent annoying bugs when older software is run via sdl2-compat.
In the process of making these changes, pending window state has been moved to separate variables in the SDL_Window struct, as this fixes bugs regarding fullscreen display selection and centering windows immediately after resize on asynchronous platforms, which had issues due to pending state possibly being overwritten.
2024-12-17 10:45:40 -05:00
SDL Wiki Bot
a92eade183
Sync SDL3 wiki -> header
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[ci skip]
2024-12-16 17:20:27 +00:00
Ryan C. Gordon
35360ec4d7
alsa: Use more hints for opening default devices.
2024-12-16 12:19:48 -05:00
SDL Wiki Bot
3fa0537565
Sync SDL3 wiki -> header
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[ci skip]
2024-12-16 06:13:48 +00:00
Ryan C. Gordon
79316ca36e
Heavy work on improving category documentation.
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Still more to go!
Reference Issue #9440 .
2024-12-16 01:10:37 -05:00
SDL Wiki Bot
9aca97f4e7
Sync SDL3 wiki -> header
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[ci skip]
2024-12-16 05:03:54 +00:00
Ryan C. Gordon
c0803f7683
SDL_dialog.h: Improvements and fixes to the documentation.
2024-12-16 00:02:50 -05:00
Ryan C. Gordon
a55686ce61
hints: Clarify when joystick hints should be set.
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Fixes #9490 .
2024-12-15 21:28:28 -05:00
SDL Wiki Bot
a1e8d5c327
Sync SDL3 wiki -> header
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[ci skip]
2024-12-11 19:17:12 +00:00
Evan Hemsley
3ee39f6c3f
GPU: Revise swapchain acquisition ( #11633 )
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---------
Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com>
2024-12-11 11:16:35 -08:00
Ryan C. Gordon
f45ce45603
ngage: Remove Nokia N-Gage support.
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This can be reverted if a toolchain arrives that can handle C99 features like
variables declared in the middle of a scope, but for now we literally can't
compile SDL3 for this platform.
Fixes #11243 .
2024-12-11 13:29:43 -05:00
SDL Wiki Bot
e6e468d0c4
Sync SDL3 wiki -> header
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[ci skip]
2024-12-11 00:28:23 +00:00
Ryan C. Gordon
be5fba963a
wikiheaders: optionally generate a Quick Reference page.
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Plus some fixes to SDL's headers this brought up.
2024-12-10 11:25:15 -05:00
Anonymous Maarten
1d5d948ccf
Fix building SDL3 without dialog support
2024-12-08 14:31:19 +00:00
SDL Wiki Bot
f64e9a52dc
Sync SDL3 wiki -> header
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[ci skip]
2024-12-07 04:33:05 +00:00
SDL Wiki Bot
d25cdc0fef
Sync SDL3 wiki -> header
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[ci skip]
2024-12-07 00:20:38 +00:00
Sam Lantinga
08de6656fc
Document the pixel layout of YUV format surfaces
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Fixes https://github.com/libsdl-org/SDL/issues/10530
2024-12-06 16:14:05 -08:00
SDL Wiki Bot
2ac62d8c67
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 22:17:01 +00:00
SDL Wiki Bot
7278399366
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 22:15:20 +00:00
expikr
d0f1910918
add SDL_RenderTextureAffine
2024-12-06 14:14:47 -08:00
SDL Wiki Bot
2c4fc2e549
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 21:46:49 +00:00
Evan Hemsley
fa5f84fb6e
GPU: Add SetGPUAllowedFramesInFlight ( #11599 )
2024-12-06 11:56:20 -08:00
SDL Wiki Bot
c49f4ceeb2
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 00:49:29 +00:00
Sam Lantinga
23828b62d4
Added SDL_IsMainThread() and SDL_RunOnMainThread()
2024-12-05 13:53:51 -08:00
Sam Lantinga
bc4185c685
Document that video and input functions should be called on the main thread.
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This is a hard requirement on Apple platforms and while most other platforms don't have a concept of main thread, all video and input functions should be called on the same thread.
2024-12-05 13:53:51 -08:00
SDL Wiki Bot
9f8157f42c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-05 08:29:19 +00:00
Ryan C. Gordon
951ca96dc9
asyncio: Added more category documentation.
2024-12-04 23:08:36 -05:00
SDL Wiki Bot
a74693c9a5
Sync SDL3 wiki -> header
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[ci skip]
2024-12-04 23:10:49 +00:00
Semphris
a4852f3a10
SDL_ShowFileDialogWithProperties with more options
2024-12-04 15:10:15 -08:00
numzero
123306b18c
X11: support _NET_WM_SYNC_REQUEST
2024-12-04 11:59:46 -05:00
SDL Wiki Bot
2ad5836d02
Sync SDL3 wiki -> header
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[ci skip]
2024-12-04 00:12:42 +00:00
SDL Wiki Bot
31d09909b6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-03 23:04:47 +00:00
Ryan C. Gordon
46f43c2e6e
asyncio: Remove `SDL_AsyncIOTask` from the public API.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
3ca629ceb5
asyncio: Allow file closes to request a flush/fsyncdata.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
022a6a9f97
asyncio: Added Linux io_uring support.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
e79ce2a200
asyncio: Added async i/o APIs.
2024-12-03 17:32:20 -05:00
Eduard Gushchin
7293c18314
Fixed an inaccuracy in the return parameter information in the SDL_ConvertPixels function
2024-12-03 11:32:04 -08:00
Eduard Gushchin
401187eb6c
Removed extra sa in SDL_ConvertSurfaceAndColorspace
2024-12-03 09:38:56 -08:00
Nicolas Allemand
b7a31ead08
added "gpu" to the list of possible values of SDL_HINT_RENDER_DRIVER in SDL_hints.h
2024-12-03 09:06:40 -08:00
Eduard Gushchin
9fb8661684
Fixed an inaccuracy in the return parameter information in the SDL_SurfaceHasAlternateImages function
2024-12-03 08:41:30 -08:00
SDL Wiki Bot
068d9cc7d6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-02 00:37:15 +00:00
Ryan C. Gordon
2f59a1ce44
SDL_audio.h: Fixed a documentation typo (thanks, @JBetz!).
2024-12-01 19:36:03 -05:00
SDL Wiki Bot
3a1d76d298
Sync SDL3 wiki -> header
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[ci skip]
2024-11-29 22:32:15 +00:00
Ryan C. Gordon
ce573b01f8
audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.
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Fixes #11529 .
2024-11-29 17:31:37 -05:00
Ryan C. Gordon
bf9fa38920
SDL_audio.h: Fixed two typos.
2024-11-28 00:12:03 -05:00
Ryan C. Gordon
f5ad66ef4b
audio: Allow channel maps to specify -1 to mute a channel.
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Fixes #11373 .
2024-11-28 00:00:30 -05:00
SDL Wiki Bot
3303e9843f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-28 04:42:44 +00:00
Ryan C. Gordon
f852038384
filesystem: Added SDL_GetCurrentDirectory().
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Fixes #11531 .
2024-11-27 23:42:11 -05:00
SDL Wiki Bot
c0f1fe8e7f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-28 04:36:33 +00:00
SDL Wiki Bot
b8bbd29ce9
Sync SDL3 wiki -> header
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[ci skip]
2024-11-27 06:11:04 +00:00
SDL Wiki Bot
03d15c031b
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2024-11-25 22:44:00 +00:00
expikr
d55e6dfc5e
hint for which system cursor to use as default
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Co-Authored-By: Sam Lantinga <slouken@libsdl.org>
2024-11-25 13:08:37 -08:00
SDL Wiki Bot
3c13bae64f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-25 19:07:53 +00:00
SDL Wiki Bot
e9fdcf6c60
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2024-11-25 17:20:21 +00:00
SDL Wiki Bot
e14d939ead
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2024-11-24 17:41:07 +00:00
SDL Wiki Bot
b02285d495
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2024-11-22 20:53:04 +00:00
Maia
97ddc9adf2
Fix outdated references to SDL symbols in docs. Fixes #11503
2024-11-22 15:52:31 -05:00
Ryan C. Gordon
615c935d11
events: Added SDL_RenderEvent.
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Fixes #11465 .
2024-11-22 15:01:09 -05:00
SDL Wiki Bot
e94ba6e700
Sync SDL3 wiki -> header
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[ci skip]
2024-11-22 03:38:20 +00:00
SDL Wiki Bot
631c30527b
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2024-11-22 03:22:50 +00:00
Ryan C. Gordon
2e70944c44
gpu: Added an initial FAQ to the category documentation.
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Fixes #11478 .
2024-11-21 19:57:14 -05:00
Eduard Gushchin
a4006e654e
Fixed typo in the name of the SDL_GetAppMetadataProperty function in the description of the SDL_SetAppMetadataProperty function
2024-11-21 05:53:06 -08:00
SDL Wiki Bot
fef001cb48
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:53:43 +00:00
Ryan C. Gordon
e770b4e266
dialog: Clean up filter param documentation.
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The apostrophe was incorrect, but the type is auto linked in the wiki anyhow,
so don't write it out ourselves.
2024-11-20 23:52:49 -05:00
SDL Wiki Bot
795ceae520
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:50:57 +00:00
Ryan C. Gordon
ecae3789ab
SDL_dialog.h: Remove verbose docs on callback param from several functions.
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In the wiki, one can click on SDL_DialogFileCallback for these details, or
grep for the symbol in the headers to find the information.
Fixes #11504 .
2024-11-20 23:46:26 -05:00
SDL Wiki Bot
d2dc0fa920
Sync SDL3 wiki -> header
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[ci skip]
2024-11-19 02:19:43 +00:00
Sam Lantinga
d8f8cf3e99
Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
2024-11-18 14:50:37 -08:00
Sam Lantinga
e027b85cc4
Validate that pixel formats have the correct attributes
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Also added a test to save and load as BMP format to make sure pixel transformations are working correctly.
Fixes https://github.com/libsdl-org/SDL/issues/11483
2024-11-17 11:58:57 -08:00
SDL Wiki Bot
572cc7af63
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[ci skip]
2024-11-16 04:44:23 +00:00
ChillerDragon
7d7ee43ddb
stdinc: document SDL_strnlen and SDL_strlen
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See https://github.com/libsdl-org/sdlwiki/issues/635
2024-11-15 23:43:51 -05:00
SDL Wiki Bot
7c5a2cd462
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 01:12:18 +00:00
Ryan C. Gordon
95c8a1cf7c
iostream: Update docs about return values and SDL_GetIOStatus().
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Fixes #11395 .
2024-11-13 20:11:18 -05:00
SDL Wiki Bot
c021c75737
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 00:30:41 +00:00
Ryan C. Gordon
d20936b544
camera: Add some category docs about camera device warmup delays.
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Fixes #11454 .
2024-11-13 19:29:14 -05:00
SDL Wiki Bot
3877bf55a3
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[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot
c26dda10e0
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2024-11-13 20:38:45 +00:00
SDL Wiki Bot
20cd4290d7
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2024-11-13 04:49:12 +00:00
SDL Wiki Bot
dcf6dd19c3
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2024-11-13 04:41:26 +00:00
SDL Wiki Bot
6c99a4b783
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2024-11-13 04:29:53 +00:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC ( #11456 )
2024-11-12 10:55:21 -08:00
Zack Middleton
8a2cac7aaa
Fix SDL_PRIs64 to use standard PRId64
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PRIs64 doesn't exist in C standards.
2024-11-08 12:37:14 +03:00
SDL Wiki Bot
dbe82e685d
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 01:55:37 +00:00
Semphris
3e2ef64c98
Add SDL_SaveFile and SDL_SaveFile_IO functions
2024-11-07 17:55:02 -08:00
SDL Wiki Bot
b0140fb1b4
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 00:35:43 +00:00
Sam Lantinga
97dac37373
Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO
2024-11-07 16:34:34 -08:00
SDL Wiki Bot
fb2145f731
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2024-11-04 05:04:44 +00:00
Petar Popovic
96729e745a
SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest`
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Also: Check, if the parameter is NULL inside the function.
2024-11-03 21:03:44 -08:00
SDL Wiki Bot
cacfdc8cfa
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2024-11-03 05:23:05 +00:00
Sam Lantinga
7031b240df
Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER
2024-11-02 22:22:29 -07:00
SDL Wiki Bot
0508f100e2
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2024-11-01 22:50:16 +00:00
Sam Lantinga
927d297161
Updated to version 3.1.7 for development
2024-11-01 15:49:31 -07:00
Sam Lantinga
78cc5c1734
Updated to version 3.1.6 for the preview release
2024-11-01 14:27:01 -07:00
SDL Wiki Bot
19af3a2b34
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 19:42:29 +00:00
SDL Wiki Bot
68cc173d92
Sync SDL3 wiki -> header
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[ci skip]
2024-10-30 20:47:55 +00:00
expikr
7c968f1510
Update SDL_hints.h
2024-10-30 12:01:51 -07:00
expikr
e2857fc5a2
Update SDL_mouse.c
2024-10-30 12:01:51 -07:00
SDL Wiki Bot
6647345be0
Sync SDL3 wiki -> header
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2024-10-29 21:43:56 +00:00
Evan Hemsley
b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer ( #11316 )
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---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
dv-senna
149ecffd6f
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
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Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors.
Fixes: https://github.com/libsdl-org/SDL/issues/11328 .
2024-10-29 20:30:10 +03:00
Caleb Cornett
feb10434a1
Order by subsystem
2024-10-29 08:50:50 -07:00
Caleb Cornett
b2f216f9e2
Add GPU to iOS build config
2024-10-29 08:50:50 -07:00
SDL Wiki Bot
e0d019c941
Sync SDL3 wiki -> header
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[ci skip]
2024-10-28 07:00:30 +00:00
SDL Wiki Bot
3922bcec95
Sync SDL3 wiki -> header
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[ci skip]
2024-10-27 21:42:48 +00:00
Petar Popovic
04a478b6a9
SDL_Enumerate[Storage]Directory() comments: Use enum constant names instead of integers.
2024-10-27 14:41:33 -07:00
SDL Wiki Bot
dcd4ddb043
Sync SDL3 wiki -> header
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[ci skip]
2024-10-24 18:38:45 +00:00
Ryan C. Gordon
10e52e1899
docs: Added more '\threadsafety` tags.
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Reference Issue #7140 .
2024-10-24 14:37:23 -04:00
Petar Popovic
db4e2ccbac
Allow redefinition of only one macro SDL_SINT64_C SDL_UINT64_C
2024-10-24 07:37:44 -07:00
Susko3
d0cf2c19d1
Allow defining custom SDL_SINT64_C and SDL_UINT64_C macros ( #11315 )
2024-10-23 17:03:13 -07:00
Ryan C. Gordon
7108291d0b
video: Change SDL_GLattr to SDL_GLAttr.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
c0e9205a92
video: Change capitalization on various OpenGL attribute typedefs.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
3c506630c3
video: Turn several OpenGL attribute enums into integer typedefs.
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Fixes #11308 .
2024-10-23 18:50:52 -04:00
SDL Wiki Bot
a04fda211c
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 21:01:26 +00:00
Petar Popovic
540db0d164
Bumped version of macro 'main' to 3.1.3
2024-10-23 16:16:07 -04:00
SDL Wiki Bot
370521363a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 19:57:33 +00:00
SDL Wiki Bot
299587fa64
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 19:31:40 +00:00
Petar Popovic
5e855d82e3
Manually bump versions of non-function identifiers introduced after 3.1.3 to 3.2.0
2024-10-23 11:17:46 -07:00
SDL Wiki Bot
acfc223e15
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:37:46 +00:00
Evan Hemsley
423337796c
GPU Vulkan: Use dedicated allocation for download buffers ( #11298 )
2024-10-23 09:37:06 -07:00
SDL Wiki Bot
24b376ef18
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:30:58 +00:00
Ryan C. Gordon
1c1706a00b
fnsince: update `\since` policy for documentation.
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Everything in SDL3 up to the ABI lock is reported as available since 3.1.3.
Everything else will be reported as since 3.2.0 (what will be the first
official release).
Also ran a Perl script over the headers to change everything to 3.1.3 that
wasn't an API function, since fnsince.pl can't manage those. If there's a
macro or datatype that has snuck in that needs to be 3.2.0 instead, we'll
have to manually fix it up, but it shouldn't be a big deal in any case.
Reference PR #11304 .
2024-10-23 12:22:43 -04:00
SDL Wiki Bot
63ef5a2369
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 05:42:03 +00:00
Petar Popovic
fd530d029f
Fixed typo in SDL_clipboard.h
2024-10-22 22:41:30 -07:00
SDL Wiki Bot
7b6416add0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 05:41:03 +00:00
Petar Popovic
af1c165352
Set version of new identifiers after 3.1.3 release to 3.1.6
2024-10-22 22:40:07 -07:00
Sam Lantinga
c134dd6e5e
Fixed typo in the channel layout documentation
2024-10-22 17:46:57 -07:00
Ryan C. Gordon
4a8eadf167
include: Fixed typo in SDL_CopyFile's documentation.
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Fixes https://github.com/libsdl-org/sdlwiki/issues/623
2024-10-22 20:12:04 -04:00
SDL Wiki Bot
d9e6fe0b7a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-22 20:03:14 +00:00
Ryan C. Gordon
f5c27a3a2c
render: Corrected docs for SDL_SetRenderVSync().
2024-10-22 16:01:58 -04:00
SDL Wiki Bot
a42c9ec5f7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-22 17:49:11 +00:00
Ryan C. Gordon
2318961b6f
docs: Add `\threadsafety` to some low-hanging fruit across a few headers.
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Reference Issue #7140 .
2024-10-22 13:48:35 -04:00
Ryan C. Gordon
eed11ad6d6
docs: Fixed example code for SDL_qsort_r() and SDL_bsearch_r().
2024-10-22 13:48:35 -04:00
Ryan C. Gordon
19a1175c02
include: Updated docs on SDL_TouchFingerEvent.
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Fixes #4159 .
2024-10-22 10:41:31 -04:00
Sam Lantinga
3d47877bb4
Added SDL_EVENT_RENDER_DEVICE_LOST
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This is sent when the device is lost and can't be recovered.
Also fixed the vulkan renderer so it returns errors appropriately and will log and break if debug mode is enabled.
2024-10-21 13:28:40 -07:00
SDL Wiki Bot
54e52d055f
Sync SDL3 wiki -> header
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[ci skip]
2024-10-21 18:06:39 +00:00
Jordan Christiansen
9c848e08e4
docs: Explain events for already plugged in controllers ( #11286 )
2024-10-21 11:06:05 -07:00
Petar Popovic
4b54e32231
Tweak android path functions comment tag \sa
2024-10-20 16:38:07 -07:00
Petar Popovic
679dd4b181
SDL_RequestAndroidPermission() comment: Add link to android permissions website
2024-10-20 10:13:03 -04:00
SDL Wiki Bot
eb1451536e
Sync SDL3 wiki -> header
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[ci skip]
2024-10-20 14:12:45 +00:00
Petar Popovic
5819d4b360
SDL_CreateRenderer() comment: Remove mention of flags
2024-10-20 10:12:14 -04:00
Frank Praznik
541ba33714
Fix SDL_GetClosestFullscreenDisplayMode documentation
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It returns false on failure, not NULL.
2024-10-19 16:01:08 -04:00
SDL Wiki Bot
2668558c5c
Sync SDL3 wiki -> header
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[ci skip]
2024-10-19 17:21:09 +00:00
Sam Lantinga
153f90a725
Revert "Use the correct return type for SDL_GetAndroidJNIEnv()"
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This reverts commit 2d3fa03d53 .
Different JDK implementations define JNIEnv differently for C++, so we can't provide the definition here.
Fixes:
/usr/lib/jvm/temurin-11-jdk-amd64/include/jni.h:195:17: error: conflicting declaration ‘typedef struct JNIEnv_ JNIEnv’
/home/runner/work/sdlwiki/sdlwiki/.github/../external/SDL3/include/SDL3/SDL_system.h:266:24: note: previous declaration as ‘typedef struct _JNIEnv JNIEnv’
2024-10-19 10:20:50 -07:00
Maia
a48fa675be
Fix formatting
2024-10-18 13:45:04 -07:00
Sam Lantinga
1d23d2c3c2
Renamed SDL_SANDBOX_UNKNOWN to SDL_SANDBOX_UNKNOWN_CONTAINER
2024-10-18 12:45:07 -07:00
Frank Praznik
a7da3ad59b
x11: Support sorting displays via the priority hint
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Store the connector name for displays and use it for sorting them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Frank Praznik
0faf9dc4a4
kmsdrm: Support sorting displays via the priority hint
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Use the connector name for displays and sort them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
SDL Wiki Bot
2654d5d48b
Sync SDL3 wiki -> header
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[ci skip]
2024-10-18 02:34:29 +00:00
Sam Lantinga
e81e917c5e
Added an OpenVR video driver (thanks @cnlohr!)
2024-10-17 19:38:04 -07:00
Sam Lantinga
2d3fa03d53
Use the correct return type for SDL_GetAndroidJNIEnv()
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This prevents application code from having to cast to JNIEnv everywhere.
2024-10-17 12:02:24 -07:00
Ivan Epifanov
6da4d94abf
VITA: implement camera subsystem
2024-10-17 10:24:17 -07:00
Daniel Ludwig
9a5420118a
Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h
2024-10-17 12:45:37 +03:00
Sam Lantinga
dd955332a2
Removed SDL_build_config_emscripten.h
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The Emscripten build uses cmake, so we don't need the standalone config header.
Fixes https://github.com/libsdl-org/SDL/issues/11236
2024-10-16 18:16:46 -07:00
SDL Wiki Bot
c48fbbb067
Sync SDL3 wiki -> header
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[ci skip]
2024-10-16 23:48:38 +00:00
Sam Lantinga
d6981da5a4
Added SDL_GetSandbox()
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This adds support for detecting whether you're running in a sandbox on macOS
2024-10-16 16:47:29 -07:00
Ozkan Sezer
3ebfdb04be
SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
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Because strdup is not ANSI but POSIX, and its prototype might be hidden..
... and re-enable clang-tidy in CI for LoongArch64.
Fixes: https://github.com/libsdl-org/SDL/issues/11219 .
2024-10-16 21:50:40 +03:00
Maia
d9df87f19f
Fix syntax of trailing doc comments
2024-10-16 11:28:00 -07:00
Sam Lantinga
9cf388f260
Re-added HAVE_FDATASYNC and HAVE_GETHOSTNAME for platforms that have them.
2024-10-16 11:25:57 -07:00
Sam Lantinga
ed1ec236c1
Removed fdatasync and gethostname definitions from platforms that don't have them
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As verified by CMake builds in CI
2024-10-16 07:39:30 -07:00