Evan Hemsley
3ee39f6c3f
GPU: Revise swapchain acquisition ( #11633 )
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---------
Co-authored-by: Lucas Murray <22484+lmurray@users.noreply.github.com>
2024-12-11 11:16:35 -08:00
Ryan C. Gordon
f45ce45603
ngage: Remove Nokia N-Gage support.
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This can be reverted if a toolchain arrives that can handle C99 features like
variables declared in the middle of a scope, but for now we literally can't
compile SDL3 for this platform.
Fixes #11243 .
2024-12-11 13:29:43 -05:00
SDL Wiki Bot
e6e468d0c4
Sync SDL3 wiki -> header
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[ci skip]
2024-12-11 00:28:23 +00:00
Ryan C. Gordon
be5fba963a
wikiheaders: optionally generate a Quick Reference page.
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Plus some fixes to SDL's headers this brought up.
2024-12-10 11:25:15 -05:00
Anonymous Maarten
1d5d948ccf
Fix building SDL3 without dialog support
2024-12-08 14:31:19 +00:00
SDL Wiki Bot
f64e9a52dc
Sync SDL3 wiki -> header
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[ci skip]
2024-12-07 04:33:05 +00:00
SDL Wiki Bot
d25cdc0fef
Sync SDL3 wiki -> header
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[ci skip]
2024-12-07 00:20:38 +00:00
Sam Lantinga
08de6656fc
Document the pixel layout of YUV format surfaces
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Fixes https://github.com/libsdl-org/SDL/issues/10530
2024-12-06 16:14:05 -08:00
SDL Wiki Bot
2ac62d8c67
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 22:17:01 +00:00
SDL Wiki Bot
7278399366
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 22:15:20 +00:00
expikr
d0f1910918
add SDL_RenderTextureAffine
2024-12-06 14:14:47 -08:00
SDL Wiki Bot
2c4fc2e549
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 21:46:49 +00:00
Evan Hemsley
fa5f84fb6e
GPU: Add SetGPUAllowedFramesInFlight ( #11599 )
2024-12-06 11:56:20 -08:00
SDL Wiki Bot
c49f4ceeb2
Sync SDL3 wiki -> header
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[ci skip]
2024-12-06 00:49:29 +00:00
Sam Lantinga
23828b62d4
Added SDL_IsMainThread() and SDL_RunOnMainThread()
2024-12-05 13:53:51 -08:00
Sam Lantinga
bc4185c685
Document that video and input functions should be called on the main thread.
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This is a hard requirement on Apple platforms and while most other platforms don't have a concept of main thread, all video and input functions should be called on the same thread.
2024-12-05 13:53:51 -08:00
SDL Wiki Bot
9f8157f42c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-05 08:29:19 +00:00
Ryan C. Gordon
951ca96dc9
asyncio: Added more category documentation.
2024-12-04 23:08:36 -05:00
SDL Wiki Bot
a74693c9a5
Sync SDL3 wiki -> header
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[ci skip]
2024-12-04 23:10:49 +00:00
Semphris
a4852f3a10
SDL_ShowFileDialogWithProperties with more options
2024-12-04 15:10:15 -08:00
numzero
123306b18c
X11: support _NET_WM_SYNC_REQUEST
2024-12-04 11:59:46 -05:00
SDL Wiki Bot
2ad5836d02
Sync SDL3 wiki -> header
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[ci skip]
2024-12-04 00:12:42 +00:00
SDL Wiki Bot
31d09909b6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-03 23:04:47 +00:00
Ryan C. Gordon
46f43c2e6e
asyncio: Remove `SDL_AsyncIOTask` from the public API.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
3ca629ceb5
asyncio: Allow file closes to request a flush/fsyncdata.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
022a6a9f97
asyncio: Added Linux io_uring support.
2024-12-03 17:32:20 -05:00
Ryan C. Gordon
e79ce2a200
asyncio: Added async i/o APIs.
2024-12-03 17:32:20 -05:00
Eduard Gushchin
7293c18314
Fixed an inaccuracy in the return parameter information in the SDL_ConvertPixels function
2024-12-03 11:32:04 -08:00
Eduard Gushchin
401187eb6c
Removed extra sa in SDL_ConvertSurfaceAndColorspace
2024-12-03 09:38:56 -08:00
Nicolas Allemand
b7a31ead08
added "gpu" to the list of possible values of SDL_HINT_RENDER_DRIVER in SDL_hints.h
2024-12-03 09:06:40 -08:00
Eduard Gushchin
9fb8661684
Fixed an inaccuracy in the return parameter information in the SDL_SurfaceHasAlternateImages function
2024-12-03 08:41:30 -08:00
SDL Wiki Bot
068d9cc7d6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-02 00:37:15 +00:00
Ryan C. Gordon
2f59a1ce44
SDL_audio.h: Fixed a documentation typo (thanks, @JBetz!).
2024-12-01 19:36:03 -05:00
SDL Wiki Bot
3a1d76d298
Sync SDL3 wiki -> header
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[ci skip]
2024-11-29 22:32:15 +00:00
Ryan C. Gordon
ce573b01f8
audio: Added SDL_IsAudioDevicePhysical and SDL_IsAudioDevicePlayback.
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Fixes #11529 .
2024-11-29 17:31:37 -05:00
Ryan C. Gordon
bf9fa38920
SDL_audio.h: Fixed two typos.
2024-11-28 00:12:03 -05:00
Ryan C. Gordon
f5ad66ef4b
audio: Allow channel maps to specify -1 to mute a channel.
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Fixes #11373 .
2024-11-28 00:00:30 -05:00
SDL Wiki Bot
3303e9843f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-28 04:42:44 +00:00
Ryan C. Gordon
f852038384
filesystem: Added SDL_GetCurrentDirectory().
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Fixes #11531 .
2024-11-27 23:42:11 -05:00
SDL Wiki Bot
c0f1fe8e7f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-28 04:36:33 +00:00
SDL Wiki Bot
b8bbd29ce9
Sync SDL3 wiki -> header
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[ci skip]
2024-11-27 06:11:04 +00:00
SDL Wiki Bot
03d15c031b
Sync SDL3 wiki -> header
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[ci skip]
2024-11-25 22:44:00 +00:00
expikr
d55e6dfc5e
hint for which system cursor to use as default
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Co-Authored-By: Sam Lantinga <slouken@libsdl.org>
2024-11-25 13:08:37 -08:00
SDL Wiki Bot
3c13bae64f
Sync SDL3 wiki -> header
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[ci skip]
2024-11-25 19:07:53 +00:00
SDL Wiki Bot
e9fdcf6c60
Sync SDL3 wiki -> header
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[ci skip]
2024-11-25 17:20:21 +00:00
SDL Wiki Bot
e14d939ead
Sync SDL3 wiki -> header
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[ci skip]
2024-11-24 17:41:07 +00:00
SDL Wiki Bot
b02285d495
Sync SDL3 wiki -> header
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[ci skip]
2024-11-22 20:53:04 +00:00
Maia
97ddc9adf2
Fix outdated references to SDL symbols in docs. Fixes #11503
2024-11-22 15:52:31 -05:00
Ryan C. Gordon
615c935d11
events: Added SDL_RenderEvent.
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Fixes #11465 .
2024-11-22 15:01:09 -05:00
SDL Wiki Bot
e94ba6e700
Sync SDL3 wiki -> header
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[ci skip]
2024-11-22 03:38:20 +00:00
SDL Wiki Bot
631c30527b
Sync SDL3 wiki -> header
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[ci skip]
2024-11-22 03:22:50 +00:00
Ryan C. Gordon
2e70944c44
gpu: Added an initial FAQ to the category documentation.
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Fixes #11478 .
2024-11-21 19:57:14 -05:00
Eduard Gushchin
a4006e654e
Fixed typo in the name of the SDL_GetAppMetadataProperty function in the description of the SDL_SetAppMetadataProperty function
2024-11-21 05:53:06 -08:00
SDL Wiki Bot
fef001cb48
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:53:43 +00:00
Ryan C. Gordon
e770b4e266
dialog: Clean up filter param documentation.
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The apostrophe was incorrect, but the type is auto linked in the wiki anyhow,
so don't write it out ourselves.
2024-11-20 23:52:49 -05:00
SDL Wiki Bot
795ceae520
Sync SDL3 wiki -> header
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[ci skip]
2024-11-21 04:50:57 +00:00
Ryan C. Gordon
ecae3789ab
SDL_dialog.h: Remove verbose docs on callback param from several functions.
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In the wiki, one can click on SDL_DialogFileCallback for these details, or
grep for the symbol in the headers to find the information.
Fixes #11504 .
2024-11-20 23:46:26 -05:00
SDL Wiki Bot
d2dc0fa920
Sync SDL3 wiki -> header
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[ci skip]
2024-11-19 02:19:43 +00:00
Sam Lantinga
d8f8cf3e99
Added SDL_HINT_JOYSTICK_HIDAPI_STEAM_HOME_LED
2024-11-18 14:50:37 -08:00
Sam Lantinga
e027b85cc4
Validate that pixel formats have the correct attributes
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Also added a test to save and load as BMP format to make sure pixel transformations are working correctly.
Fixes https://github.com/libsdl-org/SDL/issues/11483
2024-11-17 11:58:57 -08:00
SDL Wiki Bot
572cc7af63
Sync SDL3 wiki -> header
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[ci skip]
2024-11-16 04:44:23 +00:00
ChillerDragon
7d7ee43ddb
stdinc: document SDL_strnlen and SDL_strlen
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See https://github.com/libsdl-org/sdlwiki/issues/635
2024-11-15 23:43:51 -05:00
SDL Wiki Bot
7c5a2cd462
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 01:12:18 +00:00
Ryan C. Gordon
95c8a1cf7c
iostream: Update docs about return values and SDL_GetIOStatus().
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Fixes #11395 .
2024-11-13 20:11:18 -05:00
SDL Wiki Bot
c021c75737
Sync SDL3 wiki -> header
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[ci skip]
2024-11-14 00:30:41 +00:00
Ryan C. Gordon
d20936b544
camera: Add some category docs about camera device warmup delays.
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Fixes #11454 .
2024-11-13 19:29:14 -05:00
SDL Wiki Bot
3877bf55a3
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 20:44:45 +00:00
SDL Wiki Bot
c26dda10e0
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 20:38:45 +00:00
SDL Wiki Bot
20cd4290d7
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:49:12 +00:00
SDL Wiki Bot
dcf6dd19c3
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:41:26 +00:00
SDL Wiki Bot
6c99a4b783
Sync SDL3 wiki -> header
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[ci skip]
2024-11-13 04:29:53 +00:00
Evan Hemsley
119b4fa5f5
GPU: Remove D3D11 backend and allow D3D12 to ingest DXBC ( #11456 )
2024-11-12 10:55:21 -08:00
Zack Middleton
8a2cac7aaa
Fix SDL_PRIs64 to use standard PRId64
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PRIs64 doesn't exist in C standards.
2024-11-08 12:37:14 +03:00
SDL Wiki Bot
dbe82e685d
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 01:55:37 +00:00
Semphris
3e2ef64c98
Add SDL_SaveFile and SDL_SaveFile_IO functions
2024-11-07 17:55:02 -08:00
SDL Wiki Bot
b0140fb1b4
Sync SDL3 wiki -> header
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[ci skip]
2024-11-08 00:35:43 +00:00
Sam Lantinga
97dac37373
Added SDL_HINT_ANDROID_LOW_LATENCY_AUDIO
2024-11-07 16:34:34 -08:00
SDL Wiki Bot
fb2145f731
Sync SDL3 wiki -> header
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[ci skip]
2024-11-04 05:04:44 +00:00
Petar Popovic
96729e745a
SDL_GetClosestFullscreenDisplayMode(): Rename parameter `mode` to `closest`
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Also: Check, if the parameter is NULL inside the function.
2024-11-03 21:03:44 -08:00
SDL Wiki Bot
cacfdc8cfa
Sync SDL3 wiki -> header
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[ci skip]
2024-11-03 05:23:05 +00:00
Sam Lantinga
7031b240df
Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER
2024-11-02 22:22:29 -07:00
SDL Wiki Bot
0508f100e2
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 22:50:16 +00:00
Sam Lantinga
927d297161
Updated to version 3.1.7 for development
2024-11-01 15:49:31 -07:00
Sam Lantinga
78cc5c1734
Updated to version 3.1.6 for the preview release
2024-11-01 14:27:01 -07:00
SDL Wiki Bot
19af3a2b34
Sync SDL3 wiki -> header
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[ci skip]
2024-11-01 19:42:29 +00:00
SDL Wiki Bot
68cc173d92
Sync SDL3 wiki -> header
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[ci skip]
2024-10-30 20:47:55 +00:00
expikr
7c968f1510
Update SDL_hints.h
2024-10-30 12:01:51 -07:00
expikr
e2857fc5a2
Update SDL_mouse.c
2024-10-30 12:01:51 -07:00
SDL Wiki Bot
6647345be0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-29 21:43:56 +00:00
Evan Hemsley
b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer ( #11316 )
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---------
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
dv-senna
149ecffd6f
SDL_vulkan.h: undefine VK_DEFINE_HANDLER and VK_DEFINE_NON_DISPATCHABLE_HANDLE
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Allows including vulkan.hpp in user code in C++ before SDL_vulkan.h w/o errors.
Fixes: https://github.com/libsdl-org/SDL/issues/11328 .
2024-10-29 20:30:10 +03:00
Caleb Cornett
feb10434a1
Order by subsystem
2024-10-29 08:50:50 -07:00
Caleb Cornett
b2f216f9e2
Add GPU to iOS build config
2024-10-29 08:50:50 -07:00
SDL Wiki Bot
e0d019c941
Sync SDL3 wiki -> header
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[ci skip]
2024-10-28 07:00:30 +00:00
SDL Wiki Bot
3922bcec95
Sync SDL3 wiki -> header
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[ci skip]
2024-10-27 21:42:48 +00:00
Petar Popovic
04a478b6a9
SDL_Enumerate[Storage]Directory() comments: Use enum constant names instead of integers.
2024-10-27 14:41:33 -07:00
SDL Wiki Bot
dcd4ddb043
Sync SDL3 wiki -> header
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[ci skip]
2024-10-24 18:38:45 +00:00
Ryan C. Gordon
10e52e1899
docs: Added more '\threadsafety` tags.
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Reference Issue #7140 .
2024-10-24 14:37:23 -04:00
Petar Popovic
db4e2ccbac
Allow redefinition of only one macro SDL_SINT64_C SDL_UINT64_C
2024-10-24 07:37:44 -07:00
Susko3
d0cf2c19d1
Allow defining custom SDL_SINT64_C and SDL_UINT64_C macros ( #11315 )
2024-10-23 17:03:13 -07:00
Ryan C. Gordon
7108291d0b
video: Change SDL_GLattr to SDL_GLAttr.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
c0e9205a92
video: Change capitalization on various OpenGL attribute typedefs.
2024-10-23 18:50:52 -04:00
Ryan C. Gordon
3c506630c3
video: Turn several OpenGL attribute enums into integer typedefs.
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Fixes #11308 .
2024-10-23 18:50:52 -04:00
SDL Wiki Bot
a04fda211c
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 21:01:26 +00:00
Petar Popovic
540db0d164
Bumped version of macro 'main' to 3.1.3
2024-10-23 16:16:07 -04:00
SDL Wiki Bot
370521363a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 19:57:33 +00:00
SDL Wiki Bot
299587fa64
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 19:31:40 +00:00
Petar Popovic
5e855d82e3
Manually bump versions of non-function identifiers introduced after 3.1.3 to 3.2.0
2024-10-23 11:17:46 -07:00
SDL Wiki Bot
acfc223e15
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:37:46 +00:00
Evan Hemsley
423337796c
GPU Vulkan: Use dedicated allocation for download buffers ( #11298 )
2024-10-23 09:37:06 -07:00
SDL Wiki Bot
24b376ef18
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 16:30:58 +00:00
Ryan C. Gordon
1c1706a00b
fnsince: update `\since` policy for documentation.
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Everything in SDL3 up to the ABI lock is reported as available since 3.1.3.
Everything else will be reported as since 3.2.0 (what will be the first
official release).
Also ran a Perl script over the headers to change everything to 3.1.3 that
wasn't an API function, since fnsince.pl can't manage those. If there's a
macro or datatype that has snuck in that needs to be 3.2.0 instead, we'll
have to manually fix it up, but it shouldn't be a big deal in any case.
Reference PR #11304 .
2024-10-23 12:22:43 -04:00
SDL Wiki Bot
63ef5a2369
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 05:42:03 +00:00
Petar Popovic
fd530d029f
Fixed typo in SDL_clipboard.h
2024-10-22 22:41:30 -07:00
SDL Wiki Bot
7b6416add0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-23 05:41:03 +00:00
Petar Popovic
af1c165352
Set version of new identifiers after 3.1.3 release to 3.1.6
2024-10-22 22:40:07 -07:00
Sam Lantinga
c134dd6e5e
Fixed typo in the channel layout documentation
2024-10-22 17:46:57 -07:00
Ryan C. Gordon
4a8eadf167
include: Fixed typo in SDL_CopyFile's documentation.
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Fixes https://github.com/libsdl-org/sdlwiki/issues/623
2024-10-22 20:12:04 -04:00
SDL Wiki Bot
d9e6fe0b7a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-22 20:03:14 +00:00
Ryan C. Gordon
f5c27a3a2c
render: Corrected docs for SDL_SetRenderVSync().
2024-10-22 16:01:58 -04:00
SDL Wiki Bot
a42c9ec5f7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-22 17:49:11 +00:00
Ryan C. Gordon
2318961b6f
docs: Add `\threadsafety` to some low-hanging fruit across a few headers.
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Reference Issue #7140 .
2024-10-22 13:48:35 -04:00
Ryan C. Gordon
eed11ad6d6
docs: Fixed example code for SDL_qsort_r() and SDL_bsearch_r().
2024-10-22 13:48:35 -04:00
Ryan C. Gordon
19a1175c02
include: Updated docs on SDL_TouchFingerEvent.
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Fixes #4159 .
2024-10-22 10:41:31 -04:00
Sam Lantinga
3d47877bb4
Added SDL_EVENT_RENDER_DEVICE_LOST
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This is sent when the device is lost and can't be recovered.
Also fixed the vulkan renderer so it returns errors appropriately and will log and break if debug mode is enabled.
2024-10-21 13:28:40 -07:00
SDL Wiki Bot
54e52d055f
Sync SDL3 wiki -> header
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[ci skip]
2024-10-21 18:06:39 +00:00
Jordan Christiansen
9c848e08e4
docs: Explain events for already plugged in controllers ( #11286 )
2024-10-21 11:06:05 -07:00
Petar Popovic
4b54e32231
Tweak android path functions comment tag \sa
2024-10-20 16:38:07 -07:00
Petar Popovic
679dd4b181
SDL_RequestAndroidPermission() comment: Add link to android permissions website
2024-10-20 10:13:03 -04:00
SDL Wiki Bot
eb1451536e
Sync SDL3 wiki -> header
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[ci skip]
2024-10-20 14:12:45 +00:00
Petar Popovic
5819d4b360
SDL_CreateRenderer() comment: Remove mention of flags
2024-10-20 10:12:14 -04:00
Frank Praznik
541ba33714
Fix SDL_GetClosestFullscreenDisplayMode documentation
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It returns false on failure, not NULL.
2024-10-19 16:01:08 -04:00
SDL Wiki Bot
2668558c5c
Sync SDL3 wiki -> header
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[ci skip]
2024-10-19 17:21:09 +00:00
Sam Lantinga
153f90a725
Revert "Use the correct return type for SDL_GetAndroidJNIEnv()"
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This reverts commit 2d3fa03d53 .
Different JDK implementations define JNIEnv differently for C++, so we can't provide the definition here.
Fixes:
/usr/lib/jvm/temurin-11-jdk-amd64/include/jni.h:195:17: error: conflicting declaration ‘typedef struct JNIEnv_ JNIEnv’
/home/runner/work/sdlwiki/sdlwiki/.github/../external/SDL3/include/SDL3/SDL_system.h:266:24: note: previous declaration as ‘typedef struct _JNIEnv JNIEnv’
2024-10-19 10:20:50 -07:00
Maia
a48fa675be
Fix formatting
2024-10-18 13:45:04 -07:00
Sam Lantinga
1d23d2c3c2
Renamed SDL_SANDBOX_UNKNOWN to SDL_SANDBOX_UNKNOWN_CONTAINER
2024-10-18 12:45:07 -07:00
Frank Praznik
a7da3ad59b
x11: Support sorting displays via the priority hint
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Store the connector name for displays and use it for sorting them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Frank Praznik
0faf9dc4a4
kmsdrm: Support sorting displays via the priority hint
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Use the connector name for displays and sort them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
SDL Wiki Bot
2654d5d48b
Sync SDL3 wiki -> header
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[ci skip]
2024-10-18 02:34:29 +00:00
Sam Lantinga
e81e917c5e
Added an OpenVR video driver (thanks @cnlohr!)
2024-10-17 19:38:04 -07:00
Sam Lantinga
2d3fa03d53
Use the correct return type for SDL_GetAndroidJNIEnv()
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This prevents application code from having to cast to JNIEnv everywhere.
2024-10-17 12:02:24 -07:00
Ivan Epifanov
6da4d94abf
VITA: implement camera subsystem
2024-10-17 10:24:17 -07:00
Daniel Ludwig
9a5420118a
Define SDL_DIALOG_DUMMY in SDL_build_config_xbox.h
2024-10-17 12:45:37 +03:00
Sam Lantinga
dd955332a2
Removed SDL_build_config_emscripten.h
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The Emscripten build uses cmake, so we don't need the standalone config header.
Fixes https://github.com/libsdl-org/SDL/issues/11236
2024-10-16 18:16:46 -07:00
SDL Wiki Bot
c48fbbb067
Sync SDL3 wiki -> header
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[ci skip]
2024-10-16 23:48:38 +00:00
Sam Lantinga
d6981da5a4
Added SDL_GetSandbox()
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This adds support for detecting whether you're running in a sandbox on macOS
2024-10-16 16:47:29 -07:00
Ozkan Sezer
3ebfdb04be
SDL_stdinc.h: provide a prototype for strdup for __clang_analyzer__ case
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Because strdup is not ANSI but POSIX, and its prototype might be hidden..
... and re-enable clang-tidy in CI for LoongArch64.
Fixes: https://github.com/libsdl-org/SDL/issues/11219 .
2024-10-16 21:50:40 +03:00
Maia
d9df87f19f
Fix syntax of trailing doc comments
2024-10-16 11:28:00 -07:00
Sam Lantinga
9cf388f260
Re-added HAVE_FDATASYNC and HAVE_GETHOSTNAME for platforms that have them.
2024-10-16 11:25:57 -07:00
Sam Lantinga
ed1ec236c1
Removed fdatasync and gethostname definitions from platforms that don't have them
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As verified by CMake builds in CI
2024-10-16 07:39:30 -07:00
SDL Wiki Bot
b4554a8a75
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 22:37:00 +00:00
Sam Lantinga
97f1da73da
Rename GPU properties for consistency
2024-10-15 15:36:26 -07:00
Caleb Cornett
9af5ffcfbe
Improve support for private platforms ( #11220 )
2024-10-15 18:02:07 -04:00
SDL Wiki Bot
dede2ab86f
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 17:53:13 +00:00
Frank Praznik
553fc5fe0e
wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display.
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Wayland can expose displays in any arbitrary order, and doesn't have the native concept of a primary display. However, there are games that presume that the first listed display is the primary, which can lead to problems if that output isn't necessarily the ideal one, as they may use that display to build a resolution list or as the default fullscreen output. This sorts displays by position, then attempts to find the primary display, first by querying the explicit ordering hint, then the GNOME DBus property, then tries to determine the 'best' display according to the criteria that is generally ideal for games and media playback.
The makes the list of displays deterministic, as long as the desktop configuration remains static, with a reasonably appropriate one prioritized as primary, even if there is no explicit way to retrieve the primary display. In the case where a user has a particularly esoteric physical display configuration, the new hint enables explicitly overriding the sorting and selection logic, allowing the entire display order to be customized, if necessary.
2024-10-15 13:52:35 -04:00
SDL Wiki Bot
ce49465b13
Sync SDL3 wiki -> header
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[ci skip]
2024-10-15 03:30:54 +00:00
Sam Lantinga
72bae5167e
Updated documentation
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Fixes https://github.com/libsdl-org/sdlwiki/issues/616
2024-10-14 20:30:22 -07:00
Anonymous Maarten
45dfdfbb7b
Add parametrized build script
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[ci skip]
2024-10-14 21:30:48 +02:00
SDL Wiki Bot
b865708039
Sync SDL3 wiki -> header
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[ci skip]
2024-10-14 16:02:54 +00:00
Sam Lantinga
0b6ad8bf62
Improved the documentation for SDL_SetWindowShape()
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Fixes https://github.com/libsdl-org/SDL/issues/11199
2024-10-14 09:02:04 -07:00
SDL Wiki Bot
3733b1d5d8
Sync SDL3 wiki -> header
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[ci skip]
2024-10-14 06:46:10 +00:00
Ryan C. Gordon
c20918b0fb
render: Add SDL_RenderDebugText().
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Fixes #11201 .
2024-10-14 02:45:33 -04:00
SDL Wiki Bot
db78c0f563
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 19:15:18 +00:00
Sam Lantinga
a8ca024495
Added SDL_GetDefaultLogOutputFunction()
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Fixes https://github.com/libsdl-org/SDL/issues/10603
Closes https://github.com/libsdl-org/SDL/pull/11106
2024-10-13 12:14:46 -07:00
SDL Wiki Bot
aed1f76248
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 16:27:10 +00:00
Sam Lantinga
a567786762
Added SDL_SetErrorV()
2024-10-13 09:26:25 -07:00
Sam Lantinga
d5e02474ac
Fixed SDL_oldnames.h to use the correct new names
2024-10-13 09:06:46 -07:00
SDL Wiki Bot
fd9f2ae5b5
Sync SDL3 wiki -> header
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[ci skip]
2024-10-13 00:14:05 +00:00
Maia
01c9c1d0eb
Document main callbacks API thread safety
2024-10-12 20:13:30 -04:00
Cameron Cawley
aebb64efa1
Remove leftover ARM SIMD code
2024-10-12 11:13:37 -07:00
Semphris
05c53b5ab0
Add macro guards for OpenGL <=1.3 function prototypes
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- `#define SDL_OPENGL_1_NO_PROTOTYPES` to hide function prototypes
- `#define SDL_OPENGL_1_FUNCTION_TYPEDEFS` to add PFNGL*PROC function types
2024-10-12 11:21:07 -04:00
SDL Wiki Bot
365dba6de8
Sync SDL3 wiki -> header
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[ci skip]
2024-10-12 15:08:54 +00:00
Daniel Gibson
33366b0a4e
Fix SDL_MAIN_USE_CALLBACKS with Android, introduce SDL_MAIN_EXPORTED
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My simplification of the conditions for including SDL_main_impl.h
had one problem: I forgot that SDL_main_impl.h must be included
even on Android when SDL_MAIN_USE_CALLBACKS is used, because then a
SDL_main() function that makes sure the callbacks get called is needed,
and that function is implemented in SDL_main_impl.h
But OTOH, even when SDL_MAIN_USE_CALLBACKS is used, SDL_main_impl.h
should not implement a standard `int main(...)` function on Android
(because there the SDL-using native code is compiled as a library and
the entry point is in SDLActivity.java, which calls SDL_main()
in said library).
So the check for platforms that don't have *any* native main function
but just SDL_main() called from the outside should be handled in
SDL_main_impl.h, so both the normal and the callback case can avoid
generating a standard main() in the same way.
To do this, SDL_MAIN_EXPORTED is defined for platforms like Android,
where the real entry point (main() function) is outside of the code
that uses SDL, so
- SDL_main() must be visibly exported with SDL_DECLSPEC, so the outside
code can call it
- SDL_main_impl.h must not implement a "real" main() function
Another small change based on this is defining SDLMAIN_DECLSPEC
at a more general place.
If another platform like Android (where the entry point is somewhere
else entirely, possibly implemented in a different programming language)
turns up, defining SDL_MAIN_NEEDED (so the users main() is renamed
to SDL_main()) and SDL_MAIN_EXPORTED should be all that's needed on the
SDL_main.h side - and if not then at least the implementation is
cleaner and clearer now, IMHO.
fixes #11162
2024-10-11 18:54:29 -07:00
Andrei Rafael Brongel
86ef790a23
explicit cast to int in SDL_bits
2024-10-11 18:52:06 -07:00
Petar Popovic
3086b25c4e
Set hint SDL_HINT_MAC_SCROLL_MOMENTUM version to SDL 3.1.4.
2024-10-11 17:33:52 -07:00
SDL Wiki Bot
e31c68427a
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 23:35:37 +00:00
Evan Hemsley
6ea4a66451
GPU: Add SDL_CalculateGPUTextureFormatSize ( #11146 )
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---------
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-10-10 16:34:38 -07:00
Petar Popovic
6d85127560
Rename hint string literal SDL_HINT_MAC_SCROLL_MOMENTUM
2024-10-10 16:16:36 -07:00
SDL Wiki Bot
8aaaeb7560
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 17:02:43 +00:00
SDL Wiki Bot
2a9cb68b91
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 16:43:29 +00:00
SDL Wiki Bot
e4b1a9f382
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 15:24:38 +00:00
SDL Wiki Bot
ac6b9e2d19
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 15:06:56 +00:00
Sam Lantinga
c8f5f6d47a
Added SDL_DelayPrecise()
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SDL_DelayNS() now passes through to the high precision OS delay function, and SDL_DelayPrecise() tries to busy wait to get as close as possible to the desired wait time.
Fixes https://github.com/libsdl-org/SDL/issues/11141
2024-10-10 08:06:18 -07:00
Sam Lantinga
28a70a5b71
Use the correct version for the \since field
2024-10-10 08:06:18 -07:00
SDL Wiki Bot
4707bb730e
Sync SDL3 wiki -> header
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[ci skip]
2024-10-10 00:32:39 +00:00
Sam Lantinga
ee9b6204cf
Updated to version 3.1.5 for development
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We should bump the version immediately before and after release so the release version corresponds to a fixed snapshot of code.
2024-10-09 11:02:01 -07:00
SDL Wiki Bot
02f3a96476
Sync SDL3 wiki -> header
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[ci skip]
2024-10-09 16:49:57 +00:00
Sam Lantinga
f8eac30276
Added SDL_StepBackUTF8()
2024-10-09 09:49:10 -07:00
Daniel Ludwig
5b6342a00d
Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms
2024-10-09 07:30:13 -07:00
Delta
8e6ead2f7b
[GPU] Added ASTC texture format support ( #11116 )
2024-10-08 18:45:04 -04:00
Ryan C. Gordon
02434cd293
emscripten: Fixes for data addresses above 2gb
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This includes both wasm64 and wasm32 when addressing more than 2gb of memory.
Fixes : #9052
(Manually cherry-picked from 3deb07ea395373204462130c1e062bc1f71fe060.)
2024-10-08 17:41:18 -04:00
Sam Lantinga
c34790f9f1
Fixed spacing
2024-10-08 11:49:08 -07:00
Daniel Gibson
312ecc4a52
SDL_main.h: Remove dead code for hypothetical C++ platforms
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If WinRT returns after all, or a similarly bad platforms turns up,
the code can still be found in the git history.
But keep in mind that it then will have to be added *before* the
#if ( defined(SDL_MAIN_USE_CALLBACKS) || defined(SDL_MAIN_NEEDED) ...
case for platforms that support plain C to work correctly
2024-10-08 11:47:33 -07:00
Daniel Gibson
823b218051
Simplify code to include SDL_main_impl.h in SDL_main.h
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Basically all platforms where SDL_main.h renames main() to SDL_main()
use the platform-specific main() (or WinMain() or whatever)
implementations in SDL_main_impl.h - and that renaming is enabled with:
#if defined(SDL_MAIN_NEEDED) || defined(SDL_MAIN_AVAILABLE) \
|| defined(SDL_MAIN_USE_CALLBACKS)
#define main SDL_main
#endif
The only exception is Android, where main() *is* renamed, but
SDL_main_impl.h isn't used, because SDL_main() is called from Java.
So I think it's cleaner and less error-prone (for adding additional
platforms that need SDL_main() in the future), to use the same check
for including SDL_main_impl.h as is used for `#define main SDL_main`
and only list the exceptions (currently Android) there explicitly.
If new platforms like Android turn up, they can easily be added there
by inserting "|| defined(SDL_PLATFORM_WEIRDPLATFORM)" right next
to the Android check.
See also https://github.com/libsdl-org/SDL/issues/11068#issuecomment-2399907535
2024-10-08 11:47:33 -07:00
SDL Wiki Bot
d9f8474dd7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 17:38:17 +00:00
SDL Wiki Bot
95aaaa3232
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 17:06:41 +00:00
Frank Praznik
158ba93d61
Update some window function documentation
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Updates some documentation to correspond with changes made since it was originally written, clarifies some function behavior, and includes some assorted typo fixes.
2024-10-08 13:05:20 -04:00
SDL Wiki Bot
7acfdfd3e7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 16:50:41 +00:00
SDL Wiki Bot
326ab439d7
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 15:09:24 +00:00
Sam Lantinga
fb07ab91c6
Improved SDL_main documentation and remove extern "C" comment.
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It turns out that this is incorrect and any C linkage is already taken care of by SDL when redefining SDL_main.
Fixes https://github.com/libsdl-org/SDL/issues/11068
2024-10-08 08:07:54 -07:00
SDL Wiki Bot
03fa9ff0b0
Sync SDL3 wiki -> header
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[ci skip]
2024-10-08 13:59:10 +00:00
Sam Lantinga
f6fa617139
Define SDL_DIALOG_DUMMY in SDL_build_config.h as needed
2024-10-07 19:52:50 -07:00
Sam Lantinga
4627283eca
Allow building both Cocoa and dummy dialog implementations
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This allows us to remove platformFilters from the Xcode project, which is not supported in Xcode 12.
2024-10-07 18:01:39 -07:00
Frank Praznik
2fd12b2e8a
keyboard: Note that enabling text input can also enable an IME
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An active IME can potentially eat key events, particularly dead keys and parts of a compose sequence, so note this behavior in the documentation.
2024-10-07 19:21:34 -04:00
Naman Dixit
54e622c2e6
Use the printf vararg verification macros when compiling with clang
2024-10-06 22:19:52 -07:00
SDL Wiki Bot
d0ef58b442
Sync SDL3 wiki -> header
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[ci skip]
2024-10-06 23:03:29 +00:00
SDL Wiki Bot
cbb9a16367
Sync SDL3 wiki -> header
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'[ci skip]'
2024-10-06 22:58:06 +00:00
Jan Sedivy
bf54eddba9
macOS: Clarify when macOS hints need to be set
2024-10-06 12:36:42 -07:00
Jan Sedivy
c2b98e21ba
macOS: Add hint for smooth SDL_EVENT_MOUSE_WHEEL values
2024-10-06 12:36:42 -07:00
SDL Wiki Bot
e59078ac6f
Sync SDL3 wiki -> header
2024-10-06 18:31:17 +00:00
Ryan C. Gordon
9e74ada7b8
gpu: fixed formatting in docs.
2024-10-06 14:30:07 -04:00
Frank Praznik
c9ffa3f9e1
Remove vestiges of the TAKE_FOCUS window event
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The event was removed, so remove the rename define and update the coccinelle script.
2024-10-06 10:02:53 -04:00
David Fort
e00b1fdd67
clipboard: include mime types in SDL_ClipboarUpdate
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This patch modifies the clipboard handling so that when we receive an external
clipboard update, the suppported mime types are included in the SDL_ClipboarUpdate
event. The patch also introduces the owner field that allows to know if the update
is because we own the clipboard (internal update) or if it was an external update.
2024-10-05 18:19:10 -07:00
Sam Lantinga
b8e72b0969
Note that creating a renderer will fail if the preferred renderer isn't available.
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Fixes https://github.com/libsdl-org/SDL/issues/11077
2024-10-05 09:55:26 -07:00
zshoals
1ca45c5891
Fix typo: DiretMedia->DirectMedia
2024-10-05 00:08:01 -04:00
Ryan C. Gordon
8c3f88b495
docs: Wrote CategoryVulkan.
2024-10-04 16:55:50 -04:00
SDL Wiki Bot
369b93771b
Sync SDL3 wiki -> header
2024-10-04 20:38:03 +00:00
SDL Wiki Bot
deeffaa8d6
Sync SDL3 wiki -> header
2024-10-04 20:36:26 +00:00
Ryan C. Gordon
84ecf7fd3e
docs: Add CategorySurface text.
2024-10-04 16:35:49 -04:00
SDL Wiki Bot
e292d1f5ac
Sync SDL3 wiki -> header
2024-10-04 20:27:58 +00:00
Sam Lantinga
d5af0c7e09
Added missing parentheses
2024-10-04 13:27:13 -07:00
SDL Wiki Bot
5a60d073c0
Sync SDL3 wiki -> header
2024-10-04 20:24:40 +00:00
SDL Wiki Bot
a3413e050b
Sync SDL3 wiki -> header
2024-10-04 20:23:29 +00:00
Ryan C. Gordon
c25423b94c
docs: Filled in some category pages.
2024-10-04 16:22:00 -04:00
Sam Lantinga
a57ecad648
Fixed documentation typos
2024-10-04 13:04:27 -07:00
SDL Wiki Bot
37315110c1
Sync SDL3 wiki -> header
2024-10-04 19:50:14 +00:00
Anonymous Maarten
f26dd52090
SDL_GetProcessProperties is missing a SDLCALL
2024-10-04 21:48:27 +02:00
SDL Wiki Bot
64cbf02dbf
Sync SDL3 wiki -> header
2024-10-04 19:35:00 +00:00
Ryan C. Gordon
ffe4e571d1
wikiheaders: regex hack to make a URL not confuse wikilink genertion.
2024-10-04 15:34:18 -04:00
SDL Wiki Bot
a7e4e9219a
Sync SDL3 wiki -> header
2024-10-04 19:29:06 +00:00
cosmonaut
e8c852d77c
GPU: re-add parens to wiki intro
2024-10-04 12:28:05 -07:00
SDL Wiki Bot
f592a35439
Sync SDL3 wiki -> header
2024-10-04 18:32:44 +00:00
cosmonaut
12d007038c
GPU: wiki header link typo
2024-10-04 11:31:52 -07:00
SDL Wiki Bot
f275731e18
Sync SDL3 wiki -> header
2024-10-04 18:30:06 +00:00
cosmonaut
f3285b01c8
GPU: Intro fixes
2024-10-04 11:29:27 -07:00
SDL Wiki Bot
93c7521dd5
Sync SDL3 wiki -> header
2024-10-04 18:22:19 +00:00
Evan Hemsley
c1084bfaa3
GPU Introduction ( #11062 )
2024-10-04 11:21:36 -07:00
cosmonaut
21e7fa45e8
GPU: fix padding field typo
2024-10-04 10:45:47 -07:00
SDL Wiki Bot
f859d69c44
Sync SDL3 wiki -> header
2024-10-04 16:14:38 +00:00
Sam Lantinga
6c64c62114
Rename SDL_BUTTON() to SDL_BUTTON_MASK()
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Fixes https://github.com/libsdl-org/SDL/issues/11056
2024-10-04 09:13:59 -07:00
SDL Wiki Bot
d529407ce7
Sync SDL3 wiki -> header
2024-10-04 15:58:03 +00:00
Sam Lantinga
fe2880fcda
Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
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Fixes https://github.com/libsdl-org/SDL/issues/11055
2024-10-04 08:57:03 -07:00
Sam Lantinga
43e7ce7dfc
Updated to version 3.1.3 for the preview release
2024-10-03 23:01:55 -07:00
SDL Wiki Bot
ca0b1eaf5a
Sync SDL3 wiki -> header
2024-10-04 05:54:33 +00:00
Sam Lantinga
93c27a6675
Fixed the documentation for consistency.
2024-10-03 22:54:05 -07:00
SDL Wiki Bot
3ae2af8aa1
Sync SDL3 wiki -> header
2024-10-04 05:53:50 +00:00
Ryan C. Gordon
9a5d5a2839
video: Improve the EGL attribute callbacks.
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Now it has access to information it needs and it's clear who is reponsible
for memory management.
Fixes #11039 .
2024-10-03 22:52:52 -07:00
Ryan C. Gordon
191f3ecbbc
render: Restore previous policy for converting window/render coordinates.
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Before this commit, it would adjust for the logical presentation settings.
Now, it works as it did before the logical presentation render target was
removed: it takes current viewport and scale into account, as well.
Fixes #10978 .
2024-10-03 16:31:56 -04:00
Ethan Lee
a0de6c4abf
Add properties to SDL_IOStreams returned by IOFromMem
2024-10-02 22:09:09 -07:00
Ryan C. Gordon
d287feaddf
render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated.
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Reference Issue #11032 .
2024-10-02 15:31:20 -04:00