SDL Wiki Bot
1636009511
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[ci skip]
2025-01-08 19:57:05 +00:00
SDL Wiki Bot
cbdbd66e18
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2025-01-08 15:33:53 +00:00
Sam Lantinga
e6bb50a710
Updated to version 3.1.9 for development
2025-01-07 17:51:00 -08:00
SDL Wiki Bot
6b34c9fe7f
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[ci skip]
2025-01-08 01:50:36 +00:00
Sam Lantinga
d7b10d05b1
Updated to version 3.1.8 for the preview release
2025-01-07 17:04:05 -08:00
Sam Lantinga
0176a19aee
Fixed platform define condition for Windows phone
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Fixes https://github.com/libsdl-org/SDL/issues/11876
2025-01-07 08:47:54 -08:00
Ryan C. Gordon
6473de59b7
SDL_keyboard.h: Note that SDL_GetKeyName() returns uppercase letters.
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Reference Issue #11434 .
2025-01-06 12:47:44 -05:00
SDL Wiki Bot
c7584df999
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2025-01-06 16:17:26 +00:00
Ryan C. Gordon
1f54b228ff
video: Convert some EGL environment variables to SDL hints.
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Fixes #10479 .
2025-01-06 11:15:26 -05:00
SDL Wiki Bot
19ddb29d2d
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2025-01-06 02:54:14 +00:00
Ryan C. Gordon
742f2a2fad
SDL_render.h: Improve SDL_ConvertEventToRenderCoordinates documentation.
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Fixes #9424 .
2025-01-05 20:55:42 -05:00
SDL Wiki Bot
ece6a6ed8f
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2025-01-05 19:12:20 +00:00
Ryan C. Gordon
7f9ee31024
include: Fill in more category documentation.
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Reference Issue #11874 .
2025-01-05 14:11:11 -05:00
SDL Wiki Bot
d8c679416b
Sync SDL3 wiki -> header
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[ci skip]
2025-01-04 19:04:41 +00:00
Semphris
7673b84f52
Make SDL_GetTrayEntires() NULL-terminated
2025-01-04 10:56:19 -08:00
Ryan C. Gordon
3519ef3b3b
SDL_asyncio.h: Fixed various datatype's `\since` documentation.
2025-01-04 04:10:15 -05:00
Ryan C. Gordon
56d7cc7a02
SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs.
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Fixes #10081 .
2025-01-04 03:48:10 -05:00
SDL Wiki Bot
04f3bdb118
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2025-01-04 08:24:05 +00:00
Ryan C. Gordon
18c6958cae
SDL_vulkan.h: Improve SDL_Vulkan_LoadLibrary/SDL_Vulkan_UnloadLibrary docs.
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Fixes #9541 .
2025-01-04 03:22:34 -05:00
SDL Wiki Bot
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2025-01-03 22:37:37 +00:00
Frank Praznik
85851459d6
docs: Note that using the Wayland display scaling mode can have imprecision when positioning due to unit conversion and rounding
2025-01-03 17:36:36 -05:00
SDL Wiki Bot
011454b237
Sync SDL3 wiki -> header
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2025-01-03 03:10:47 +00:00
Sam Lantinga
c077b7a918
Fixed the version availability of SDL_HINT_JOYSTICK_ENHANCED_REPORTS
2025-01-02 17:28:45 -08:00
SDL Wiki Bot
0b520cd4b4
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2025-01-03 01:18:56 +00:00
Sam Lantinga
2c0a8363a5
Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS
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This hint defaults on, enabling advanced controller features.
This replaces SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, and is supported by PlayStation and Nintendo Switch controllers.
Fixes https://github.com/libsdl-org/SDL/issues/10086
2025-01-02 17:18:09 -08:00
SDL Wiki Bot
95d44f11c7
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2025-01-02 20:40:15 +00:00
SDL Wiki Bot
16dfaca728
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2025-01-02 20:06:39 +00:00
SDL Wiki Bot
32ab09ba21
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2025-01-02 19:44:57 +00:00
Frank Praznik
1461f893c3
video: Correct the window position property documentation
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Windows are only relative to the parent if the "tooltip" or "menu" property is set.
2025-01-02 14:44:08 -05:00
SDL Wiki Bot
a63052db96
Sync SDL3 wiki -> header
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[ci skip]
2025-01-02 19:17:51 +00:00
Sam Lantinga
dd6b484359
Document platform gamepad hotplug requirements
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Fixes https://github.com/libsdl-org/SDL/issues/11742
2025-01-02 11:16:35 -08:00
Sam Lantinga
4797970bfa
Enable SDL_HINT_JOYSTICK_THREAD by default
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If you're not using SDL for video you won't get raw input messages without this hint, and this is tripping up enough people it makes sense to have this enabled by default. There isn't much downside to this, other than having another thread processing Xbox controller input.
Fixes https://github.com/libsdl-org/SDL/issues/10576
2025-01-02 10:25:18 -08:00
SDL Wiki Bot
6d554a9ea3
Sync SDL3 wiki -> header
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[ci skip]
2025-01-01 16:06:00 +00:00
Sam Lantinga
9fbc767d4f
Fixed formatting of SDL_storage documentation
2025-01-01 08:05:20 -08:00
Sam Lantinga
c0e5901c42
Reverted accidentally committed work in progress
2025-01-01 07:54:55 -08:00
Sam Lantinga
f2074d7af3
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
Sam Lantinga
b902b0527b
Renamed n_mime_types to num_mime_types
2024-12-31 19:27:11 -08:00
SDL Wiki Bot
a37f993a07
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[ci skip]
2024-12-31 22:56:38 +00:00
Ethan Lee
65e0fed5b3
gpu: Document why VertexID/InstanceID builtins are unreliable
2024-12-31 17:56:02 -05:00
SDL Wiki Bot
99ad53ec3f
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[ci skip]
2024-12-31 19:44:29 +00:00
SDL Wiki Bot
18fc13c20d
Sync SDL3 wiki -> header
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2024-12-31 18:00:37 +00:00
SDL Wiki Bot
6d20b65a9e
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2024-12-31 17:58:37 +00:00
SDL Wiki Bot
6ca2a48595
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2024-12-31 16:20:17 +00:00
Ryan C. Gordon
fa9c3331d5
main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works.
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Now (only in the generic backend, where it is implemented), this hint is
always respected. Previously it would only be used if no windows were created,
to help reduce CPU load on things like loopwave.
Since it's always used now, the default has changed from 60 (Hz) to 0 (run as
fast as possible). Things like loopwave should still likely force this way
lower than the previous default (and already do: loopwave explicitly sets it
to 5).
The hint can now also be set to "waitevent" which will cause SDL_AppIterate
to only be called after new events have arrived, for apps that are entirely
driven by input and want to consume (almost) no power or CPU time until then.
Fixes #11093 .
Fixes #11387 .
2024-12-31 08:19:38 -08:00
Ethan Lee
cd1bd0ac2e
storage: Remove an outdated FIXME.
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Woops ended up doing GPU stuff instead, maybe after 3.2!
2024-12-31 10:46:42 -05:00
Sam Lantinga
1c04ebe423
Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED
2024-12-30 19:13:02 -08:00
Sam Lantinga
d4d5faedab
Added SDL_EVENT_FINGER_CANCELED
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Fixes https://github.com/libsdl-org/SDL/issues/10528
2024-12-30 19:13:02 -08:00
Petar Popovic
f3cbd04a81
Fix C99 trailing enum comma warning.
2024-12-30 17:21:02 +03:00
Semphris
2d91f096ca
Remove libc function from Windows tray
2024-12-30 01:20:12 +03:00
SDL Wiki Bot
78c1dc3e2c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-29 20:32:50 +00:00
Anonymous Maarten
d5f08b8f4b
stdinc: use __has_include to detect <stdbool.h>
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Newer emscripten SDK does an unconditional #include <stdbool.h>,
which clashes with our custom bool.h typedef
2024-12-29 20:54:12 +01:00
SDL Wiki Bot
4ffcb8ebab
Sync SDL3 wiki -> header
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[ci skip]
2024-12-28 07:58:04 +00:00
Carl Åstholm
49153ebfc4
audio: Add NULL check to SDL_UnbindAudioStreams
2024-12-28 00:10:58 -05:00
Carl Åstholm
1b99467c71
audio: Make SDL_Bind/UnbindAudioStreams take const arrays
2024-12-28 00:10:58 -05:00
SDL Wiki Bot
609b147432
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[ci skip]
2024-12-28 01:12:59 +00:00
SDL Wiki Bot
1701208f32
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[ci skip]
2024-12-27 17:25:19 +00:00
Semphris
0461180e25
SDL_EVENT_QUIT when no window nor tray
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SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
2024-12-27 09:22:27 -08:00
SDL Wiki Bot
ff139fe71b
Sync SDL3 wiki -> header
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[ci skip]
2024-12-27 17:20:36 +00:00
SDL Wiki Bot
a773558517
Sync SDL3 wiki -> header
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[ci skip]
2024-12-27 02:32:08 +00:00
Sam Lantinga
c744c8fc0b
Document how to check for gamepad capabilities
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Fixes https://github.com/libsdl-org/SDL/issues/10593
2024-12-26 17:49:56 -08:00
Sam Lantinga
a8d585aac3
Don't try to enumerate possible texture failure reasons.
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This can cause misunderstanding about how texture creation works, as seen in https://github.com/libsdl-org/SDL/issues/9504 . Instead let people check the error for more information on why creation may have failed.
2024-12-26 17:17:08 -08:00
Ryan C. Gordon
8fde28813e
SDL_tray.h: Filled in doxygen for a few minor missing things.
2024-12-26 14:10:53 -05:00
SDL Wiki Bot
17df3fe836
Sync SDL3 wiki -> header
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[ci skip]
2024-12-26 18:26:48 +00:00
Sam Lantinga
eb1be89e70
Cleaned up thread state handling and added thread object validation
2024-12-26 10:26:08 -08:00
SDL Wiki Bot
7647f16ae1
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[ci skip]
2024-12-26 18:03:51 +00:00
Lucas Murray
b2c2a483e8
GPU: Rename HDR10_ST2048 to HDR10_ST2084
2024-12-26 09:47:13 -08:00
Lucas Murray
fe39509b85
GPU: Doc touch ups
2024-12-26 09:47:13 -08:00
SDL Wiki Bot
b8036bdd41
Sync SDL3 wiki -> header
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[ci skip]
2024-12-25 21:15:58 +00:00
Moritz
ca4f5dd40d
Added SDL_GetThreadState
2024-12-25 13:15:18 -08:00
Maia
0becdad392
Add missing includes to SDL_tray.h
2024-12-25 07:54:54 -08:00
Brody Eller
5bf742daa6
Fix documentation for SDL_sinf
2024-12-24 20:41:41 -08:00
SDL Wiki Bot
4c70aa33ae
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 18:50:21 +00:00
Semphriss
01b9b0edb7
Add system tray support ( #10873 )
2024-12-24 10:36:39 -08:00
SDL Wiki Bot
17a029502a
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 17:37:33 +00:00
Caleb Cornett
aa817a67d1
GPU: Document system requirements for each driver
2024-12-24 12:36:52 -05:00
L zard
052cb5773e
build_configs: remove `HAVE_LIBUNWIND_H`
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It is only used in SDL_test, which does not use the config header.
2024-12-24 07:19:38 -08:00
L zard
42c67756cc
build_configs: fix spacing
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I messed up some spacing, so I thought I might as well strip all those unnecessary spaces.
2024-12-24 07:19:38 -08:00
L zard
286cc2ebd0
build_config: change unnecessary replacement variables to 1
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Makes all macros only used in `#ifdef`s defined as `1` when they exist, instead of the CMake value of the corresponding variable.
2024-12-24 07:19:38 -08:00
L zard
ade829d7ca
build_config: fix `SDL_DEFAULT_ASSERT_LEVEL`
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Currently, `SDL_DEFAULT_ASSERT_LEVEL` is commented out by CMake when its value is 0, setting the assertions level to the default value instead of disabling them.
This change:
- defines `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` when its value is non-zero.
- defines `SDL_DEFAULT_ASSERT_LEVEL`, regardless of its value, when `SDL_DEFAULT_ASSERT_LEVEL_CONFIGURED` is defined.
2024-12-24 07:19:38 -08:00
L zard
e73d98ad72
build_config: add missing macros
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Those are defined in other build_configs files and used elsewhere in SDL.
2024-12-24 07:19:38 -08:00
L zard
7f1c9c9053
build_config: move unconditionally defined macros
2024-12-24 07:19:38 -08:00
L zard
6f462e244f
build_config: remove unused `SIZEOF_VOIDP`
2024-12-24 07:19:38 -08:00
L zard
ddd7d0f927
build_configs: remove unused macros
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Those are only used in build_config files that define them themselves, or not used at all.
2024-12-24 07:19:38 -08:00
Sam Lantinga
ed75d9d22a
Document that the mouse ID is only valid in mouse relative mode
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Fixes https://github.com/libsdl-org/SDL/issues/11259
2024-12-23 17:12:50 -08:00
SDL Wiki Bot
4d301b88d6
Sync SDL3 wiki -> header
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[ci skip]
2024-12-24 00:54:10 +00:00
Sam Lantinga
969f03d9f0
Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
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Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
SDL Wiki Bot
7a22076a7c
Sync SDL3 wiki -> header
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[ci skip]
2024-12-23 23:58:24 +00:00
SDL Wiki Bot
18115ef6bd
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[ci skip]
2024-12-23 23:01:15 +00:00
Sam Lantinga
8691408baf
Clarify that you shouldn't make any assumptions about the an SDL_FingerID value.
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Fixes https://github.com/libsdl-org/SDL/issues/11667
2024-12-23 14:28:54 -08:00
Eduard Gushchin
3ac28bae6a
Removed references to non-existent method SDL_GetAsyncIOTaskResult
2024-12-23 08:02:03 -08:00
SDL Wiki Bot
da37e1541b
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[ci skip]
2024-12-23 05:32:13 +00:00
SDL Wiki Bot
ecea3471f6
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[ci skip]
2024-12-22 20:20:41 +00:00
Anonymous Maarten
f8d8bf8066
SDL_GetNumAllocations returns -1 when allocation counting is disabled
2024-12-22 12:20:04 -08:00
SDL Wiki Bot
478ac0b9bf
Sync SDL3 wiki -> header
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[ci skip]
2024-12-22 19:01:42 +00:00
SDL Wiki Bot
03d6e4b69e
Sync SDL3 wiki -> header
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[ci skip]
2024-12-22 18:53:26 +00:00
Maia
ca4ffc8a00
Fix missing parens in preprocessor defined op
2024-12-22 10:36:03 -05:00
Maia
8475c496b4
Fix typo
2024-12-22 10:35:35 -05:00
SDL Wiki Bot
56cf8d8dc9
Sync SDL3 wiki -> header
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[ci skip]
2024-12-22 07:09:56 +00:00
Ryan C. Gordon
f0fad41f2c
include: Filled in all remaining missing documentation!
2024-12-22 01:58:13 -05:00
SDL Wiki Bot
4d8f5758cf
Sync SDL3 wiki -> header
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[ci skip]
2024-12-22 06:18:11 +00:00