mirror of https://github.com/libsdl-org/SDL.git
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/**
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* # CategoryFilesystem
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*
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* SDL Filesystem API.
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* SDL offers an API for examining and manipulating the system's filesystem.
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* This covers most things one would need to do with directories, except for
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* actual file I/O (which is covered by [CategoryIOStream](CategoryIOStream)
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* and [CategoryAsyncIO](CategoryAsyncIO) instead).
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*
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* There are functions to answer necessary path questions:
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*
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* - Where is my app's data? SDL_GetBasePath().
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* - Where can I safely write files? SDL_GetPrefPath().
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* - Where are paths like Downloads, Desktop, Music? SDL_GetUserFolder().
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* - What is this thing at this location? SDL_GetPathInfo().
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* - What items live in this folder? SDL_EnumerateDirectory().
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* - What items live in this folder by wildcard? SDL_GlobDirectory().
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* - What is my current working directory? SDL_GetCurrentDirectory().
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*
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* SDL also offers functions to manipulate the directory tree: renaming,
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* removing, copying files.
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*/
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#ifndef SDL_filesystem_h_
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@ -25,7 +25,7 @@
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* # CategoryIOStream
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*
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* SDL provides an abstract interface for reading and writing data streams. It
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* offers implementations for files, memory, etc, and the app can provideo
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* offers implementations for files, memory, etc, and the app can provide
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* their own implementations, too.
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*
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* SDL_IOStream is not related to the standard C++ iostream class, other than
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@ -23,6 +23,10 @@
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* # CategoryMetal
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*
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* Functions to creating Metal layers and views on SDL windows.
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*
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* This provides some platform-specific glue for Apple platforms. Most macOS
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* and iOS apps can use SDL without these functions, but this API they can be
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* useful for specific OS-level integration tasks.
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*/
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#ifndef SDL_metal_h_
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/**
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* # CategoryStdinc
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*
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* This is a general header that includes C language support. It implements a
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* subset of the C runtime APIs, but with an `SDL_` prefix. For most common
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* use cases, these should behave the same way as their C runtime equivalents,
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* but they may differ in how or whether they handle certain edge cases. When
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* in doubt, consult the documentation for details.
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* SDL provides its own implementation of some of the most important C runtime
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* functions.
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*
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* Using these functions allows an app to have access to common C
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* functionality without depending on a specific C runtime (or a C runtime at
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* all). More importantly, the SDL implementations work identically across
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* platforms, so apps can avoid surprises like snprintf() behaving differently
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* between Windows and Linux builds, or itoa() only existing on some
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* platforms.
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*
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* For many of the most common functions, like SDL_memcpy, SDL might just
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* call through to the usual C runtime behind the scenes, if it makes sense to
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* do so (if it's faster and always available/reliable on a given platform),
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* reducing library size and offering the most optimized option.
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*
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* SDL also offers other C-runtime-adjacent functionality in this header that
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* either isn't, strictly speaking, part of any C runtime standards, like
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* SDL_crc32() and SDL_reinterpret_cast, etc. It also offers a few better
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* options, like SDL_strlcpy(), which functions as a safer form of strcpy().
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*/
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#ifndef SDL_stdinc_h_
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/**
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* # CategorySystem
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*
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* Platform-specific SDL API functions.
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* Platform-specific SDL API functions. These are functions that deal with
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* needs of specific operating systems, that didn't make sense to offer as
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* platform-independent, generic APIs.
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*
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* Most apps can make do without these functions, but they can be useful for
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* integrating with other parts of a specific system, adding platform-specific
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* polish to an app, or solving problems that only affect one target.
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*/
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#ifndef SDL_system_h_
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