Commit Graph

11462 Commits

Author SHA1 Message Date
Sam Lantinga 6823e3f005 Fixed gaps in scaled 9-grid texture rendering 2024-11-03 20:47:45 -08:00
Frank Praznik 458f616c53
wayland: Send a display removed event when a display is disconnected
An event would be dispatched if a display was dynamically added after initialization, but not if one was removed.
2024-11-03 12:43:47 -05:00
Petar Popovic 73e0e8cf5b SDL_GetDisplayForPoint(), SDL_GetDisplayForRect(): Check argument for NULL. 2024-11-03 07:55:07 -08:00
Sam Lantinga 8026866994 wayland: fixed memory leak at shutdown 2024-11-02 22:56:03 -07:00
Sam Lantinga 7031b240df Added SDL_PROP_WINDOW_WAYLAND_VIEWPORT_POINTER 2024-11-02 22:22:29 -07:00
Sam Lantinga 87dade4421 Set SDL_PROP_RENDERER_MAX_TEXTURE_SIZE_NUMBER for the GPU renderer
Fixes https://github.com/libsdl-org/SDL/issues/11393
2024-11-01 18:38:42 -07:00
Sam Lantinga 927d297161 Updated to version 3.1.7 for development 2024-11-01 15:49:31 -07:00
Sam Lantinga 78cc5c1734 Updated to version 3.1.6 for the preview release 2024-11-01 14:27:01 -07:00
Sam Lantinga c5f12b135d Fixed the D-pad on wireless Xbox 360 controllers 2024-11-01 09:02:55 -07:00
Sam Lantinga 8b48b70c6e Fixed return value setting state on combined Joy-Con controllers 2024-10-31 20:37:23 -07:00
expikr e2857fc5a2 Update SDL_mouse.c 2024-10-30 12:01:51 -07:00
Maia 5699ba799e Add return to CHECK_VULKAN_ERROR_AND_RETURN macro 2024-10-30 11:52:42 -07:00
Sam Lantinga 09495059df Fixed the PS5 controller face buttons on Amazon Fire TV, Android 11 2024-10-30 05:23:00 -07:00
Sam Lantinga c099d0525e sort_controllers.py: fixed parsing SDL_PRIVATE_GAMEPAD_DEFINITIONS 2024-10-30 05:21:59 -07:00
M. P. Halpin 24bdbb8bf4 Supress Metal warning when compiling against macOS 10.11-10.13 2024-10-29 20:03:18 -07:00
Sam Lantinga 51628034d9 Don't offset the view if there's no text input rect
Otherwise this will shift the entire view upwards, which probably isn't what you want.
2024-10-29 16:42:16 -07:00
Sam Lantinga c8a04eec06 Autorelease keys should go down when pressed. 2024-10-29 16:24:40 -07:00
Evan Hemsley b4dff42dcd
GPU: Add SDL_CancelGPUCommandBuffer (#11316)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-10-29 14:43:22 -07:00
cosmonaut 014b473bcc GPU D3D12: Fix depth texture sampling 2024-10-29 12:05:35 -07:00
cosmonaut ff14a1781f GPU D3D12: Fix indirect buffers not being refcounted 2024-10-29 10:34:54 -07:00
d-musique 35e53f76a9
metal: check success of device creation (#11367)
When macOS runs under a virtual environment, it is possible that
MTLCreateSystemDefaultDevice() does not succeed.
Not checking this failure results in a crash down the road.
This change allows to skip GPU renderer and use an adequate fallback.

Co-authored-by: D.musique <d-musique@users.noreply.github.com>
2024-10-29 12:35:13 -04:00
Caleb Cornett 54836050c9 metal: Add availability checks 2024-10-29 08:13:51 -07:00
Frank Praznik 8f9a562969
wayland: Remove vestigial struct member 2024-10-29 10:51:18 -04:00
Frank Praznik 36c209080c wayland: Refactor some shell surface related names 2024-10-28 14:30:08 -04:00
Frank Praznik 2b7dc55364 wayland: Check the WM capabilities before sending a minimize event
Wayland gives no feedback to windows regarding whether a minimize request was successful, so we would universally send the minimize event and assume that the request succeeded.

Check the window manager capabilities, if available, for whether window minimization is supported, and don't send the minimized event in the case that it is unsupported.
2024-10-28 14:30:08 -04:00
Frank Praznik 1abbd13414 wayland: Throttle interactive user resize events
Excessive resize events generated during interactive window resizing can cause applications to lag, severely in some cases. Throttle interactive resize events to once per frame callback interval.
2024-10-28 14:30:08 -04:00
Petar Popovic cb0c7c9680 SDL_CreateDirectory(): directory tree creation for absolute paths for non-Windows platforms 2024-10-28 01:56:48 -04:00
Petar Popovic a10578acbd SDL_SYS_RenamePath(): Fix error message. 2024-10-27 16:54:13 -07:00
Petar Popovic 8468c372b2 SDL_EnumerateDirectory(): (posix) Fix return value when directory is invalid 2024-10-25 22:52:56 -07:00
Dan Ginsburg 4f160d69a6 Closes #10318 - implement Android prerotation in the Vulkan renderer 2024-10-25 14:21:29 -07:00
Ozkan Sezer 93471cf78d video/openvr: minor clean-up:
- make all of function pointers static
- make EGLint context_attribs[] static
- comment out unused function pointer ov_wglGetCurrentContext
- remove unused SDL_DisplayMode openvr_dm_default
- move SDL_VideoDisplay openvr_vd_default to OPENVR_VideoInit()
  context and eliminate its C99 initializers
- replace atoi() calls with SDL_atoi()
- replace atof() calls with SDL_atof()
2024-10-25 23:20:24 +03:00
Ryan C. Gordon 344546b4ea cocoa: Make sure GL context destruction happens on the main thread.
Fixes #10900.
2024-10-24 16:27:58 -04:00
Ryan C. Gordon 8d3bec99a7
audio: Make SDL_GetAudioStreamProperties() thread safe. 2024-10-24 14:37:23 -04:00
Frank Praznik 731853077a
Send drop complete events when the drop leaves the window on Cocoa, Wayland, and X11
This is already done on win32, however, other platforms were left in a state of limbo if a drop operation began, then never completed due to the drop leaving the window.
2024-10-24 13:36:24 -04:00
Ryan C. Gordon 4ea26a7771
emscripten: scale mousewheel X coordinates correctly, not just Y coordinates.
Fixes #10454.
2024-10-23 23:35:02 -04:00
Ryan C. Gordon 7108291d0b video: Change SDL_GLattr to SDL_GLAttr. 2024-10-23 18:50:52 -04:00
Frank Praznik 924f719b97
wayland: Get the window content scale from the backend
The window content scale may change independently of the display it is on if scaling or accessibility features are involved, so query it directly from the backend instead of inferring it.
2024-10-23 15:49:26 -04:00
kyle-sylvestre 22bc430bbb Set error using function hresult 2024-10-23 10:53:46 -07:00
Sam Lantinga 6eca02a0e7 evdev: correctly handle composite devices
These can be both mouse and keyboard and should be initialized and exposed to the application as both.
2024-10-23 10:52:50 -07:00
Sam Lantinga ba1412cb9f evdev: fixed devices not being removed on disconnect 2024-10-23 10:52:00 -07:00
Evan Hemsley 423337796c
GPU Vulkan: Use dedicated allocation for download buffers (#11298) 2024-10-23 09:37:06 -07:00
Ivan Epifanov 1f8b9a320c VITA: fix SDL_ShowMessageBox by using different memory type 2024-10-22 12:19:33 -07:00
Anonymous Maarten 0bec18245d android: fix android.content.Context:getCacheDir JNI prototype 2024-10-22 18:03:34 +02:00
Ryan C. Gordon e61f0678ee
x11: Remove the "safety net" error handler.
This is an X11 error catcher that lived for the entire life of the program,
which causes problems in itself, but it also tries to make calls into Xlib,
which would cause further panics.

It's goal was to reset video modes if the app was going down, but it often
failed to do so, and caused potentially avoidable crashes instead.

Fixes #7975.
2024-10-22 10:41:30 -04:00
Sam Lantinga c56af0d975 Removed unused code 2024-10-21 17:26:14 -07:00
Sam Lantinga 35be8bb7f9 Fixed warning C4456: declaration of 'e' hides previous local declaration
This also fixes incorrect interpretation of OPENVR_SetupJoystckBasedOnLoadedActionManifest() return value.
2024-10-21 15:53:47 -07:00
Emmanuele Bassi 8119568805 x11: Remove text-scaling-factor setting checks
The text-scaling-factor setting is not useful, now that we watch the
Xft/DPI and Gdk/WindowScalingFactor XSETTINGS keys; on the contrary, it
is problematic in mixed environments with both the KDE and GNOME
portals, as they end up stepping on each other's toes, and we end up
with the wrong scaling factor value.

Fixes: https://github.com/libsdl-org/SDL/issues/11142
2024-10-21 15:26:22 -07:00
Sam Lantinga 1c51b8dc33 Only set the OpenGL flag if the OpenVR driver is active 2024-10-21 15:22:56 -07:00
Sam Lantinga 82b3325978 Fixed memory leaks if Windows initialization fails 2024-10-21 15:22:56 -07:00
Sam Lantinga d199586683 Fixed memory leaks if OpenVR initialization fails 2024-10-21 15:22:56 -07:00
Sam Lantinga 0aea14cf45 Added logging for additional events 2024-10-21 14:23:29 -07:00
Sam Lantinga 3d47877bb4 Added SDL_EVENT_RENDER_DEVICE_LOST
This is sent when the device is lost and can't be recovered.

Also fixed the vulkan renderer so it returns errors appropriately and will log and break if debug mode is enabled.
2024-10-21 13:28:40 -07:00
Sam Lantinga 26567df878 Don't treat mouse buttons as focus clicks if the window has mouse capture
This fixes the following sequence:
* Press mouse button down
* Alt-tab away from the window
* Alt-tab back to the window
* Release mouse button

Fixes https://github.com/libsdl-org/SDL/issues/7747
2024-10-21 09:46:07 -07:00
Ryan C. Gordon ef758d05c1
render: GetRenderViewportSize shouldn't use scale, just logical presentation.
Fixes #11076.
2024-10-21 11:17:16 -04:00
Sam Lantinga 92520c1d9b Improved D3D12 handling of unrecoverable device loss 2024-10-21 00:38:42 -07:00
Sam Lantinga 315842cf71 Fixed crashes handling D3D11/12 device lost in testsprite
You can test this using "dxcap -forcetdr"
2024-10-21 00:29:18 -07:00
Sam Lantinga e2254b1045 Added color scale info for the GPU renderer TODO item 2024-10-20 18:38:02 -07:00
mausimus a6536a9298 RI_KEY_BREAK indicates key is up 2024-10-20 10:26:07 -07:00
rhett-lee e0321ca5b6
SDL3: SDL_render_gl(render name: opengl) dose not support transparent on Linux/X11 (Bug #11273) (#11274)
SDL3: SDL_render_gl(render name: opengl) dose not support transparent on Linux/X11:

Create SDL window with SDL_WINDOW_TRANSPARENT flag;
Create "opengl" renderer for the window;
The window can't shown with errors:
X Error of failed request: BadMatch (invalid parameter attributes)
Major opcode of failed request: 130 (MIT-SHM)
Minor opcode of failed request: 3 (X_ShmPutImage)
Bug reason:
SDL_x11window.c:490 : bool X11_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window, SDL_PropertiesID create_props)
SDL_x11window.c:566 : vinfo = X11_GL_GetVisual(_this, display, screen, transparent);[XVisualInfo *vinfo]
the X11_GL_GetVisual function returns a vinfo dose not support transparent.

Fix:
SDL_x11opengl.c:637 : XVisualInfo *X11_GL_GetVisual(SDL_VideoDevice *_this, Display *display, int screen, bool transparent)
X11_GL_GetVisual should returns a vinfo support transparent when transparent is true.
2024-10-19 20:21:50 -07:00
Sam Lantinga dcbb2f11a8 Clamp the texture alpha and color modulation values to 0-255 2024-10-19 20:18:57 -07:00
Cameron Cawley 40070d899d Refactor Blit_RGB555_ARGB1555 to be more generic 2024-10-19 11:11:22 -07:00
Ozkan Sezer 3d2c8c510d add GLES3 headers from Khronos for OpenVR video driver. 2024-10-19 10:23:55 -07:00
Sam Lantinga 153f90a725 Revert "Use the correct return type for SDL_GetAndroidJNIEnv()"
This reverts commit 2d3fa03d53.

Different JDK implementations define JNIEnv differently for C++, so we can't provide the definition here.

Fixes:
/usr/lib/jvm/temurin-11-jdk-amd64/include/jni.h:195:17: error: conflicting declaration ‘typedef struct JNIEnv_ JNIEnv’
/home/runner/work/sdlwiki/sdlwiki/.github/../external/SDL3/include/SDL3/SDL_system.h:266:24: note: previous declaration as ‘typedef struct _JNIEnv JNIEnv’
2024-10-19 10:20:50 -07:00
Sam Lantinga ffb1d9e4b4 Removed Blit2101010toN and BlitNto2101010
10-bit RGB formats are typically used with the PQ colorspace, which is handled by SDL_Blit_Slow.

Fixes https://github.com/libsdl-org/SDL/issues/11271
2024-10-19 10:07:53 -07:00
华仔 5c1ccaefae Fixed VULKAN_UpdateViewport judgment. 2024-10-19 09:51:12 -07:00
Frank Praznik 4c2d0c422b
wayland: Remove kde_output_order_v1 support
This protocol is unstable and not intended for clients, and SDL now sorts the display list into a stable order and selects a primary display suitable for games on its own, so it isn't necessary.

Reverts e71e16950a
2024-10-19 11:16:30 -04:00
Ryan C. Gordon b6a6a4a7f8
audio: fix incorrect dynCall in Emscripten audio.
This only seemed to cause problems with `-s ASYNCIFY` on the build command
line, but it was incorrect in general.

Fixes #11258.
2024-10-18 23:53:40 -04:00
Sam Lantinga 07bb8f1c4c openvr: added APIENTRY for OpenGL functions (thanks @cnlohr!) 2024-10-18 16:40:36 -07:00
Sam Lantinga b40ad5428b Fixed assertion at quit when the debug text was the last texture used. 2024-10-18 14:51:40 -07:00
Sam Lantinga 1d23d2c3c2 Renamed SDL_SANDBOX_UNKNOWN to SDL_SANDBOX_UNKNOWN_CONTAINER 2024-10-18 12:45:07 -07:00
Frank Praznik a7da3ad59b x11: Support sorting displays via the priority hint
Store the connector name for displays and use it for sorting them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Frank Praznik 0faf9dc4a4 kmsdrm: Support sorting displays via the priority hint
Use the connector name for displays and sort them according to priority, if the hint is set.
2024-10-18 13:09:08 -04:00
Ozkan Sezer a6e5ab437f video/openvr: Avoid type redefinition errors.
Also, let SDL handle stdint.h and stdbool.h.
2024-10-18 19:21:32 +03:00
Sam Lantinga e81e917c5e Added an OpenVR video driver (thanks @cnlohr!) 2024-10-17 19:38:04 -07:00
Ozkan Sezer 569691797d windows/SDL_systhread.c: fix permissions 2024-10-18 05:00:04 +03:00
Sasha Szpakowski 186c6e5c9d windows: fix race condition with exception-based thread naming. 2024-10-17 18:42:01 -07:00
Sam Lantinga faa404a652 If we get a newline character, treat it as SDLK_RETURN
Fixes https://github.com/libsdl-org/SDL/issues/10679
2024-10-17 18:18:38 -07:00
Sam Lantinga a432abf4cc Make sure that we quit if we get a terminating event
This covers the case where the application didn't handle the quit or terminating event, we still need the main loop to finish.
2024-10-17 17:19:49 -07:00
Sam Lantinga c5e1ae4580 Only free debug_char_texture_atlas if it has been allocated
Fixes https://github.com/libsdl-org/SDL/issues/11254
2024-10-17 17:19:49 -07:00
Sam Lantinga 00f4cb308b Fixed crash if the Vulkan renderer changes swapchain image count 2024-10-17 17:19:49 -07:00
Sam Lantinga 41366f73b2 Don't block in Android USB device open
We might be waiting a long time for a permissions dialog, so let that complete asynchronously. While that's happening, we'll remove the device from the device list so that when we get permission the application sees the device as newly available and can open it again.

Fixes https://github.com/libsdl-org/SDL/issues/6347
2024-10-17 12:02:24 -07:00
Sam Lantinga 60c3eaf5ee Use SDL_GetAndroidJNIEnv() in hid.cpp 2024-10-17 12:02:24 -07:00
Sam Lantinga 2d3fa03d53 Use the correct return type for SDL_GetAndroidJNIEnv()
This prevents application code from having to cast to JNIEnv everywhere.
2024-10-17 12:02:24 -07:00
Sam Lantinga 3d852da806 Requesting Bluetooth permission on Android is now asynchronous
This fixes an ANR at startup if gamepad input comes in while prompting for Bluetooth permissions.

Fixes https://github.com/libsdl-org/SDL/issues/6347
2024-10-17 12:02:24 -07:00
Sam Lantinga be3d961b47 Treat clicking the right pad as a thumbstick click on a Steam Controller 2024-10-17 12:02:24 -07:00
Ivan Epifanov 6da4d94abf VITA: implement camera subsystem 2024-10-17 10:24:17 -07:00
Ivan Epifanov f79f21217b VITA: fix yuv texture update 2024-10-17 07:53:26 -07:00
Ozkan Sezer 4612db21a3 SDL_utils.c: restrict gethostname() usage to non-windows
Reference issue: https://github.com/libsdl-org/SDL/issues/11228.
2024-10-17 12:47:02 +03:00
Sam Lantinga c41b2bb855 SDL_ShouldIgnoreGamepad() should take product IDs rather than a guid.
This lets us early out when scanning for new hardware more quickly.
2024-10-16 16:47:29 -07:00
Sam Lantinga 8a30def5f2 Only use Steam Virtual Gamepads if we're running under Steam
Fixes https://github.com/libsdl-org/SDL/issues/11214
Fixes https://github.com/libsdl-org/SDL/issues/11215
2024-10-16 16:47:29 -07:00
Sam Lantinga 28504f5791 Steam virtual gamepad info isn't available in the macOS sandbox 2024-10-16 16:47:29 -07:00
Sam Lantinga d6981da5a4 Added SDL_GetSandbox()
This adds support for detecting whether you're running in a sandbox on macOS
2024-10-16 16:47:29 -07:00
Sam Lantinga d7b1ba1bfc Added support for the Steam Virtual Gamepad on macOS Sequoia 2024-10-16 16:47:29 -07:00
Sam Lantinga a027ec59ca Make the name of the Steam Deck Controller consistent.
It will be named "Steam Deck Controller" regardless of whether you're running under Steam.
2024-10-16 08:23:29 -07:00
Sylvain 09e3af58b5 Fixed bug #10954: software renderer: examples/renderer/10-geometry missing a triangle
typo when changing return code from int to bool
2024-10-16 16:48:05 +02:00
Ivan Epifanov 860e38a3a2 VITA: fix shader color format 2024-10-16 07:43:14 -07:00
Sam Lantinga cbbad4051b Treat a button press location as an implicit mouse move
This fixes having the incorrect location for mouse button presses on Steam Deck under gamescope. This works around a bug where the mouse motion appears to come at the next button press, and comes from the xwayland-pointer device instead of the xwayland-relative-pointer device which is delivering mouse button events.
2024-10-15 22:30:38 -07:00
Kyle Sylvestre e5fa929245
Report win32 last error string windows_file_open (#11224) 2024-10-15 19:47:06 -07:00
Sam Lantinga 97f1da73da Rename GPU properties for consistency 2024-10-15 15:36:26 -07:00
Caleb Cornett 9af5ffcfbe
Improve support for private platforms (#11220) 2024-10-15 18:02:07 -04:00
Frank Praznik 66d09a1cda
wayland: Adjust primary display selection priority
Portrait displays are typically used as secondaries and almost certainly not what a user wants a game or movie initially becoming full screen on if a landscape display is available. Increase the priority of selecting a landscape display over a portrait display.
2024-10-15 15:59:31 -04:00
Frank Praznik 553fc5fe0e wayland: Expose displays in a deterministic order, and attempt to better handle selecting a primary display.
Wayland can expose displays in any arbitrary order, and doesn't have the native concept of a primary display. However, there are games that presume that the first listed display is the primary, which can lead to problems if that output isn't necessarily the ideal one, as they may use that display to build a resolution list or as the default fullscreen output. This sorts displays by position, then attempts to find the primary display, first by querying the explicit ordering hint, then the GNOME DBus property, then tries to determine the 'best' display according to the criteria that is generally ideal for games and media playback.

The makes the list of displays deterministic, as long as the desktop configuration remains static, with a reasonably appropriate one prioritized as primary, even if there is no explicit way to retrieve the primary display. In the case where a user has a particularly esoteric physical display configuration, the new hint enables explicitly overriding the sorting and selection logic, allowing the entire display order to be customized, if necessary.
2024-10-15 13:52:35 -04:00
Caleb Cornett cdaaabb978 GPU: Fix Metal sampler address mode order 2024-10-15 10:46:04 -04:00
Sam Lantinga afee27a530 Make sure stdio handles are in blocking mode
Standard I/O doesn't work well with non-blocking handles, so make sure any pipes are in blocking mode before launching child processes.

Fixes https://github.com/libsdl-org/SDL/issues/10998
2024-10-14 22:10:49 -07:00
Sam Lantinga bb764e3106 Added support for full range BT.709 YUV conversion
Also added simple colorspace testing to testyuv.
2024-10-14 20:36:46 -07:00
Zack Middleton edb28e79b5 Make SDL_LoadBMP() use true instead of 1 2024-10-14 20:07:03 -07:00
Zack Middleton 51dc978785 Don't overwrite the SDL_IOFromFile() error in SDL_LoadFile() 2024-10-14 20:07:03 -07:00
Zack Middleton fb43dc3097 Set error for NULL SDL_IOStream in SDL_LoadWAV_IO() 2024-10-14 20:07:03 -07:00
cosmonaut 00bb81de76 GPU: Allow size queries on depth formats 2024-10-14 14:28:21 -07:00
cosmonaut 57f2577c65 GPU Vulkan: Fix depth-only framebuffer leak 2024-10-14 10:19:07 -07:00
Ozkan Sezer 9fac4b9f5f SDL_windowsmodes.c: Fix MSVC builds against SDKs older than 10.0.17134.0
workaround the missing DISPLAYCONFIG_DEVICE_INFO_GET_SDR_WHITE_LEVEL enum value
and DISPLAYCONFIG_SDR_WHITE_LEVEL struct.

Fixes: https://github.com/libsdl-org/SDL/issues/11193
Closes:  https://github.com/libsdl-org/SDL/pull/11205
2024-10-14 09:04:25 -07:00
Sam Lantinga f9d490045b Fixed uikit crash when GLES is disabled
Fixes https://github.com/libsdl-org/SDL/issues/11208
2024-10-14 08:58:02 -07:00
Ryan C. Gordon c20918b0fb render: Add SDL_RenderDebugText().
Fixes #11201.
2024-10-14 02:45:33 -04:00
Sam Lantinga 1cc85c912b Check return value of SDL_small_alloc()
Fixes https://github.com/libsdl-org/SDL/issues/8959
2024-10-13 14:07:26 -07:00
Sam Lantinga d7be7fc168 Fixed Cohen-Sutherland out code computation for float line intersection
Fixes https://github.com/libsdl-org/SDL/issues/10866
2024-10-13 13:04:59 -07:00
Sam Lantinga a8ca024495 Added SDL_GetDefaultLogOutputFunction()
Fixes https://github.com/libsdl-org/SDL/issues/10603
Closes https://github.com/libsdl-org/SDL/pull/11106
2024-10-13 12:14:46 -07:00
Sam Lantinga b766c824bd Don't overwrite the SDL_IOFromFile() error in SDL_LoadBMP()
Fixes https://github.com/libsdl-org/SDL/issues/11188
2024-10-13 09:37:44 -07:00
Sam Lantinga a567786762 Added SDL_SetErrorV() 2024-10-13 09:26:25 -07:00
capehill 1a1e2e9892 Set size parameter in SDL_GetClipboardData()
Update size value in case where platform uses GetClipboardText().
This should fix clipboard_testClipboardDataFunctions on those platforms.
2024-10-13 08:59:50 -07:00
Evan Hemsley 82598e5ca9
GPU Vulkan: Fix frame counter timing (#11189) 2024-10-12 22:02:22 -07:00
Anonymous Maarten b641c2a0db Refactor gendynapi.py with the final goal to make it re-usable 2024-10-13 02:52:56 +02:00
Anonymous Maarten 173c168ff4 Default functions are already declared by the first SDL_dynapi_procs.h include 2024-10-13 02:52:56 +02:00
Cameron Cawley fd9e57b71e 3DS: Support simple message boxes 2024-10-12 16:07:52 -07:00
Rusty Moyher 7556c44796
SDL3: Fixed Cocoa_GL_CreateContext() not returning a context on success (#11181) 2024-10-12 14:01:21 -07:00
Cameron Cawley fec006a4f9 Allow for more fine tuning of Duff's device routines 2024-10-12 11:16:46 -07:00
Cameron Cawley aebb64efa1 Remove leftover ARM SIMD code 2024-10-12 11:13:37 -07:00
Daniel Gibson 9a81892447 Old env vars as fallback for SDL_VIDEO_DRIVER + SDL_AUDIO_DRIVER #11115
especially SDL_VIDEODRIVER is commonly used to use the native Wayland
backend, so I think it's a good idea to keep supporting the old name
instead of forcing users to find out that they now have to add an
underscore..
Not sure how popular SDL_AUDIODRIVER is, but with all the audio backends
that exist on Linux alone I'm sure some people use it to work around
sound issues.

Note: Doing this in the SDL_hints implementation instead of the
call-sites of SDL_GetHint(SDL_HINT_VIDEO_DRIVER) etc ensures that
1. Hint priorities work (env var overriding hint set by application with normal
   priority, but not when application used SDL_HINT_OVERRIDE)
2. SDL_ResetHint() (called by user code) respects the fallback
   environment variable
2024-10-12 08:47:02 -07:00
Cameron Cawley 3e57d996fe Reduce the size of the SDL_blit_0 alpha code 2024-10-12 08:29:11 -07:00
rhett-lee 22566506d0 SDL3: opengles2 render not support window with transparent flag on Linux/X11 (#11167) 2024-10-11 21:59:56 -07:00
Sam Lantinga c6c195ff88 Always use WaitForSingleObjectEx() as a fallback in SDL_SYS_DelayNS()
That logic isn't specific to the Visual Studio build environment. Also switched it to use CreateEvent(), which works back to Windows XP.
2024-10-11 21:18:31 -07:00
Sam Lantinga c5904d8710 Improved implementation of SDL_DelayPrecise() (thanks @nightmareci!)
Fixes https://github.com/libsdl-org/SDL/issues/10592
2024-10-11 21:18:31 -07:00
Sam Lantinga 25251a9405 Fixed warning C4723: potential divide by 0 2024-10-11 19:31:22 -07:00
Sam Lantinga 3cd7e22e8b Fixed converting full range YUV to RGB
Updated from https://kdashg.github.io/misc/colors/from-coeffs.html

I'm not sure where the other formulas came from, but they weren't mathematically correct and resulted in slightly incorrect colors.
2024-10-11 18:12:05 -07:00
Evan Hemsley 6ea4a66451
GPU: Add SDL_CalculateGPUTextureFormatSize (#11146)
---------

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2024-10-10 16:34:38 -07:00
Caleb Cornett 3db10a6b2c
GPU: ASTC block size fixes (#11157) 2024-10-10 15:40:21 -07:00
Ryan C. Gordon 90a3a2359b thread: Rewrote generic Condition Variables.
This replaces the internal mutex with a semaphore, so we're only using a
single synchronization primitive to implement this, and cleans up some logic
around wait timeouts.

This now matches the logic of the originally cited work, from BeOS.

Fixes #3639.

(I think.)
2024-10-10 15:03:53 -04:00
Sam Lantinga 73b995fbad Don't assume OpenGL on Android
This prevents Vulkan from initializing by default.

Fixes https://github.com/libsdl-org/SDL/issues/10279
2024-10-10 10:53:31 -07:00
Ozkan Sezer 7ff819141d libm/e_exp.c: fix gcc warning on 32 bit:
src/libm/e_exp.c:105: warning: integer constant is too large for 'long' type
2024-10-10 18:23:20 +03:00
Sam Lantinga 4b7c5f561b Fixed warning: ‘new_item.probe_len’ may be used uninitialized in this function 2024-10-10 08:06:18 -07:00
Sam Lantinga c8f5f6d47a Added SDL_DelayPrecise()
SDL_DelayNS() now passes through to the high precision OS delay function, and SDL_DelayPrecise() tries to busy wait to get as close as possible to the desired wait time.

Fixes https://github.com/libsdl-org/SDL/issues/11141
2024-10-10 08:06:18 -07:00
David Gow 9c322386bf gpu: vulkan: Fix an uninitialised structure in SDL_BlitGPUTexture()
The SDL_GPUColorTargetInfo structure needs to be zeroed, as otherwise we
can end up trying to create a resolve_texture which doesn't exist,
causing a rather difficult-to-debug segfault when calling
SDL_BlitGPUTexture() with a load op of SDL_GPU_LOADOP_CLEAR.
2024-10-10 07:16:02 -07:00
Evan Hemsley da5a1585cd
GPU: Avoid calling SDL_GetWindowSizeInPixels when possible (#11139) 2024-10-09 18:59:07 -07:00
Sam Lantinga 9023a199dd Fixed crash in RLE colorkey blitting
Fixes Maelstrom running over sdl2-compat with SDL3
2024-10-09 12:11:21 -07:00
Sam Lantinga f946f87f30 Don't rely on event.buttonMask being set in touchesEnded
Fixes https://github.com/libsdl-org/SDL/issues/11131
2024-10-09 11:35:39 -07:00
Sam Lantinga ee9b6204cf Updated to version 3.1.5 for development
We should bump the version immediately before and after release so the release version corresponds to a fixed snapshot of code.
2024-10-09 11:02:01 -07:00
Sam Lantinga f8eac30276 Added SDL_StepBackUTF8() 2024-10-09 09:49:10 -07:00
Sam Lantinga 1f08a03794 Switched drag-n-drop logging to trace level
The logging is extremely verbose and covers the entire data exchange process, which is more suited to the trace level.
2024-10-09 07:35:21 -07:00
Daniel Ludwig 5b6342a00d Default SDL_HINT_JOYSTICK_GAMEINPUT to "1" on GDK platforms 2024-10-09 07:30:13 -07:00
Daniel Ludwig acb18e05b5 GPU: fix swapchain buffer size not set on Xbox 2024-10-09 07:30:13 -07:00
Sam Lantinga ff834f7733 Removed the restrict keyword
It doesn't compile with older Visual Studio and I verified on godbolt.org that the way it was used here doesn't impact code generation at all.
2024-10-08 20:48:13 -07:00
Delta 8e6ead2f7b
[GPU] Added ASTC texture format support (#11116) 2024-10-08 18:45:04 -04:00
Ryan C. Gordon 02434cd293
emscripten: Fixes for data addresses above 2gb
This includes both wasm64 and wasm32 when addressing more than 2gb of memory.

Fixes: #9052

(Manually cherry-picked from 3deb07ea395373204462130c1e062bc1f71fe060.)
2024-10-08 17:41:18 -04:00
Ryan C. Gordon cba77834f2
init: Log '<unspecified>' not '(null)' if the app name isn't set.
Reference PR #11103.
2024-10-08 14:30:55 -04:00
Simon McVittie fb8244d6d9 init: Also log the SDL revision here
This includes the version number, unless the developer is doing
something strange with git tags.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-10-08 14:29:02 -04:00
Simon McVittie c24f7d2453 Log app ID as SYSTEM/INFO during initialization
This is not shown by default, but will be shown when using
SDL_LOGGING=system=info or higher, where it will hopefully nudge app
authors towards initializing this information.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-10-08 14:29:02 -04:00
Sam Lantinga e7ee92e822 Switched drag-n-drop logging to trace level
The logging is extremely verbose and covers the entire data exchange process, which is more suited to the trace level.
2024-10-08 10:56:27 -07:00
Sam Lantinga 2000ccb541 Allow linear interpolation of the font textures
With the recent changes to logical presentation, this is necessary for the font to look good when scaled.

Fixes https://github.com/libsdl-org/SDL/issues/11123
2024-10-07 21:43:57 -07:00
Sam Lantinga 4627283eca Allow building both Cocoa and dummy dialog implementations
This allows us to remove platformFilters from the Xcode project, which is not supported in Xcode 12.
2024-10-07 18:01:39 -07:00
Sam Lantinga 81b48de3f5 Fixed VID/PID list parsing of SDL_HINT_GAMECONTROLLER_SENSOR_FUSION
Fixes https://github.com/libsdl-org/SDL/issues/11118
2024-10-07 16:14:57 -07:00
Sam Lantinga 5db64300b8 Fixed SDL_GetStringInteger() for values starting with '0' and '1' (thanks @DanielGibson!) 2024-10-07 15:53:38 -07:00
Sam Lantinga 7da728a642 Added support for wired XBox controllers on macOS 15.0 Sequoia
Fixes https://github.com/libsdl-org/SDL/issues/11002
2024-10-07 15:44:42 -07:00
Ryan C. Gordon aa534c3ac3
core: Fixed incorrect comment in core/windows/SDL_windows.h. 2024-10-07 16:55:30 -04:00
rabbit-ecl 6ae5666acf
Check for VK_SUBOPTIMAL_KHR also in vkQueuePresentKHR (#11113)
This is already handled for vkAcquireNextImageKHR.
2024-10-07 13:01:10 -07:00
Sam Lantinga 06bd214af6 Fixed warnings building on Android 2024-10-07 11:11:27 -07:00
Sam Lantinga 65539bc4f7 Make sure trackpad state is updated when button presses are delivered
Fixes https://github.com/libsdl-org/SDL/issues/11085
2024-10-06 14:28:06 -07:00
Sam Lantinga 03b259893a Fixed return value of SDL_AddGamepadMapping()
Fixes https://github.com/libsdl-org/SDL/issues/11095
2024-10-06 14:20:30 -07:00
Jan Sedivy c2b98e21ba macOS: Add hint for smooth SDL_EVENT_MOUSE_WHEEL values 2024-10-06 12:36:42 -07:00
Frank Praznik 2fa8acb084 x11: Refresh the global cursor coordinates when confining the pointer
XGrabPointer can warp the cursor into the window when confining, so set the flag to refresh the global coordinates when queried.
2024-10-06 14:48:24 -04:00
David Fort e00b1fdd67 clipboard: include mime types in SDL_ClipboarUpdate
This patch modifies the clipboard handling so that when we receive an external
clipboard update, the suppported mime types are included in the SDL_ClipboarUpdate
event. The patch also introduces the owner field that allows to know if the update
is because we own the clipboard (internal update) or if it was an external update.
2024-10-05 18:19:10 -07:00
bubbleguuum 2880b40e33 fix pipewire prototype 2024-10-05 18:16:12 -07:00
zshoals 1ca45c5891 Fix typo: DiretMedia->DirectMedia 2024-10-05 00:08:01 -04:00
Sam Lantinga 00385951a1 Use file descriptor I/O for process pipes
Use low level non-blocking I/O for process pipe streams. This may fix issues with data not getting through the pipe occasionally.

Related: https://github.com/libsdl-org/SDL/issues/11006
2024-10-04 12:24:17 -07:00
Sam Lantinga 6c64c62114 Rename SDL_BUTTON() to SDL_BUTTON_MASK()
Fixes https://github.com/libsdl-org/SDL/issues/11056
2024-10-04 09:13:59 -07:00
Sam Lantinga fe2880fcda Rename SDL_SetThreadPriority() to SDL_SetCurrentThreadPriority()
Fixes https://github.com/libsdl-org/SDL/issues/11055
2024-10-04 08:57:03 -07:00
Daniel Ludwig 69196ab30d Change evasive library handle to `SDL_SharedObject*` 2024-10-04 05:18:40 -04:00
Ryan C. Gordon 3a6a3ab64f
gpu: Fix memory leak in Vulkan backend. 2024-10-04 04:46:28 -04:00
Sam Lantinga 43e7ce7dfc Updated to version 3.1.3 for the preview release 2024-10-03 23:01:55 -07:00
Ryan C. Gordon 9a5d5a2839 video: Improve the EGL attribute callbacks.
Now it has access to information it needs and it's clear who is reponsible
for memory management.

Fixes #11039.
2024-10-03 22:52:52 -07:00
Petar Popovic d4143e02d1 Always set checked_monotonic_time when calling CheckMonotonicTime() 2024-10-03 17:11:34 -07:00
Petar Popovic 020fb6889c Removed unnecessary const-qualifiers in src and test files 2024-10-03 17:39:08 -04:00
Petar Popovic b8e8dcaa9a Add void to openbsd function prototypes 2024-10-03 13:55:21 -07:00
Petar Popovic 0e909d2785 Removed redundant condition in src/events/SDL_pen.c 2024-10-03 13:42:18 -07:00
Ryan C. Gordon 191f3ecbbc render: Restore previous policy for converting window/render coordinates.
Before this commit, it would adjust for the logical presentation settings.
Now, it works as it did before the logical presentation render target was
removed: it takes current viewport and scale into account, as well.

Fixes #10978.
2024-10-03 16:31:56 -04:00
Petar Popovic 3246df8bd3 Remove redundant SDL_Vulkan_GetResultString() declaration 2024-10-03 13:29:53 -07:00
Ethan Lee a0de6c4abf Add properties to SDL_IOStreams returned by IOFromMem 2024-10-02 22:09:09 -07:00
Petar Popovic f4cea5e019 Removed const qualifiers from SDL_CreateHashTable() parameter types 2024-10-02 16:29:49 -07:00
Ryan C. Gordon d287feaddf
render: Remove non-pointer args' const qualifiers on SDL_RenderTextureRotated.
Reference Issue #11032.
2024-10-02 15:31:20 -04:00
Ryan C. Gordon 8b4f5f09c1
dynapi: It's a Python script now, not a perl script.
Fixes #11032.
2024-10-02 15:27:47 -04:00
Sam Lantinga 47450425fd Allow iterating just the keys or values in a hashtable 2024-10-02 10:20:00 -07:00
Sam Lantinga d5fe6dd627 Don't use const for non-pointer API parameters 2024-10-02 09:17:31 -04:00
Sam Lantinga eced9f58a9 Added a userdata parameter for EGL attribute callbacks
Fixes https://github.com/libsdl-org/SDL/issues/11013
2024-10-01 11:45:19 -07:00
Sam Lantinga 4fa92d233d Include stdbool.h when using Visual Studio 2017+
Also cleaned up some incorrect return values from bool functions.
2024-10-01 09:57:59 -07:00
Sam Lantinga 3b3c4a79b6 Don't close file descriptors already handled by AddFileDescriptorCloseActions()
Fixes https://github.com/libsdl-org/SDL/issues/10997
2024-10-01 09:32:14 -07:00
Anthony 5f5379dc99
Add `SDL_IsTV()` (#11004)
Moved SDL_IsAndroidTV() out of public API, to match SDL_IsAndroidTablet().

Added SDL_IsTV(), to mirror existing SDL_IsTablet().
2024-10-01 09:20:00 -07:00
Ryan C. Gordon 0b5e01a305 loadso: library handles are now `SDL_SharedObject*` instead of `void*`.
Improved the SDL_loadso.h documentation a little, too.

Fixes #11009.
2024-10-01 12:16:10 -04:00
Sam Lantinga 3234a3b902 Simplified internal SDL_Surface structure 2024-10-01 08:10:04 -07:00
Sam Lantinga 1f3a0d12e6 Made texture size and format public in the API
Also added refcount to textures so they can be retained by application code.
2024-10-01 08:10:04 -07:00
Ryan C. Gordon 5136b30652
render: SDL_ConvertEventToRenderCoordinates() now handles pen events.
Reference Issue #10863.
2024-10-01 10:30:36 -04:00
Ozkan Sezer 13c5d1092f hidapi: update hid_write() for windows from mainstream.
Returns bytes_written if WriteFile returns synchronously
Relevant mainstream discussions:
	https://github.com/libusb/hidapi/pull/697
	https://github.com/libusb/hidapi/issues/695
2024-09-30 19:49:44 -07:00
cosmonaut 3eab599977 just force the barrier on UpdateTexture actually 2024-09-30 19:47:27 -07:00
cosmonaut e17741a6cb Render GPU: Only cycle on update if entire texture is replaced 2024-09-30 19:47:27 -07:00
Sam Lantinga 45ad763de5 Disable backface culling and use a constant rectangle winding order.
This makes it so we don't have to surface the rectangle winding order for applications that want to use the raw geometry API.
2024-09-30 19:12:02 -07:00
cosmonaut fa14b53273 GPU Vulkan: Clear up some swapchain edge cases 2024-09-30 15:10:27 -07:00
David Fort 818d7d892a x11: store all atoms in a specific struct 2024-09-30 11:13:08 -07:00
David Fort 801870c8cf video: cache some more atoms under X11
This patch adds the caching of some atoms used by the clipboard.
2024-09-30 11:13:08 -07:00
Evan Hemsley afdf325fb4
GPU: Add swapchain dimension out params (#11003) 2024-09-30 10:23:19 -07:00
Anonymous Maarten b3388d5753 Haiku does not have fdatasync, but has fsync
https://dev.haiku-os.org/ticket/17378
2024-09-30 15:10:03 +02:00
Sam Lantinga 0b64520997 hashtable: fixed unused-parameter warnings
These show up with -Wextra when dropped into other projects.
2024-09-29 23:56:43 -07:00
Ryan C. Gordon 1787d6ca5c main: SDL_AppQuit() now reports the result value.
Fixes #10994.
2024-09-29 23:24:04 -04:00
Ryan C. Gordon 6a7f8b74f1
filesystem: SDL_GlobDirectory shouldn't strip final '/' if the path is "/".
This is common on Emscripten, where the base directory is "/".
2024-09-29 23:09:04 -04:00
Anonymous Maarten f6055432c8 Fix null-pointer dereference on failing SDL_SYS_CreateProcess 2024-09-30 03:03:33 +02:00
Anonymous Maarten e9bfa5bf6a Mitigate BatBadBut vulnerability 2024-09-30 03:03:33 +02:00
RT2 06e122103c Fix window opacity update 2024-09-29 14:08:09 -07:00
Sam Lantinga c84d825241 Added SDL_HashPointer() and SDL_KeyMatchPointer() 2024-09-29 10:59:18 -07:00
Frank Praznik d0c9c008e1
wayland: Use high-DPI system cursors on non-DPI aware windows
Using an unscaled buffer just results in the compositor scaling up the low-res cursor image for output, resulting in it appearing blurry. Always use the scaled cursor to ensure that it appears sharp and matches the native system look.
2024-09-29 13:27:46 -04:00
Ozkan Sezer 5f304b3a47 Fix builed error after commit 0e45b824e3 due to -Wunused-variable 2024-09-29 15:40:02 +03:00
Sam Lantinga 0e45b824e3 renderer: always update the output pixel size at startup
Fixes https://github.com/libsdl-org/SDL/issues/10990
2024-09-29 05:22:28 -07:00
Sam Lantinga 2825a682f0 Fixed build errors 2024-09-29 04:42:19 -07:00
Andrei Alexeyev ba7b346e52 hashtable: reimplement as open-addressed robin hood hashtable
This is mostly ported from Taisei Project
2024-09-29 04:11:14 -07:00
Evan Hemsley fc242abbd2
GPU: recreate swapchain on window pixel size change event (#10985) 2024-09-28 18:09:56 -07:00
Evan Hemsley 66f6b40c92
Render GPU: Don't call GetWindowSizeInPixels during RenderPreset (#10984) 2024-09-28 18:01:16 -07:00
Sam Lantinga a923771978 Added SDL_murmur3_32() 2024-09-28 17:19:01 -07:00
Sam Lantinga 039148fb0e Updated check for stdbool.h
If you're building in a C99 or newer environment, we'll automatically include stdbool.h.

If you're building in a C89 or C90 environment, we'll assume that stdbool.h isn't available and define bool as an unsigned char. If you have a working stdbool.h and want SDL to use it, you can either include stdbool.h before SDL headers, or define SDL_INCLUDE_STDBOOL_H in your project.

Closes https://github.com/libsdl-org/SDL/pull/10980
2024-09-28 16:55:09 -07:00
Frank Praznik 7ca0e9ede1
wayland: Scale the pointer destination size relative to the theme size
This better matches compositor behavior and avoids slight size jumps when the cursor enters and leaves the window.
2024-09-28 14:32:10 -04:00
Frank Praznik d2094bd0a2
wayland: Don't query the cursor info with DBus if the cursor shape protocol is present
If the cursor shape protocol is supported, the compositor will handle cursor themes and sizes automatically, so querying the properties with DBus serves no purpose as the values are never used.
2024-09-28 12:18:58 -04:00
Ryan C. Gordon 7d21a49c9c filesystem: SDL_EnumerateDirectoryCallback uses an enum now, not an int.
Fixes #10955.
2024-09-28 01:33:40 -04:00
Ryan C. Gordon 55bd9f5311 iostream: flush() should attempt to sync file data to physical media. 2024-09-27 20:20:51 -04:00
Ethan Lee 0852307b58 gpu: Check Vulkan device features for IsDeviceSuitable 2024-09-27 19:58:30 -04:00
cosmonaut fb165a542b GPU Vulkan: add resolve info to framebuffer and render pass lookups 2024-09-27 15:57:57 -07:00
Ryan C. Gordon 4a296f1bde filesystem: Fixed memory leak on Windows. 2024-09-27 18:54:18 -04:00
Ryan C. Gordon 428f2f35be filesystem: SDL_CreateDirectory should make parent directories.
Fixes #10502.
2024-09-27 18:54:18 -04:00
Ryan C. Gordon 94030131de filesystem: Windows SDL_SYS_CreateDirectory should succeed if dir exists. 2024-09-27 18:54:18 -04:00
Sam Lantinga 3f446d8fb5 Minor cleanup 2024-09-27 14:10:46 -07:00
Ozkan Sezer 1088ea55fa SDL_gpu_d3d11.c: define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD for old toolchains 2024-09-27 23:55:02 +03:00
cosmonaut de40d6bae0 GPU Metal: Set texture to NULL even if AcquireSwapchainTexture fails 2024-09-27 13:49:26 -07:00
David Fort f32e96f5e2 clipboard: add SDL_ClipboardMimeTypes
This function allows to retrieve the available mime types without doing any
synthesizing.
2024-09-27 13:38:40 -07:00
cosmonaut eedd2039f9 GPU: 32-bit component texture formats 2024-09-27 16:26:43 -04:00
Evan Hemsley 05d0656bd6
GPU: Simultaneous compute pass read-write (#10965) 2024-09-27 12:49:37 -07:00
Sam Lantinga d39acc6d1e Fixed warning C4702: unreachable code 2024-09-27 11:19:54 -07:00
Caleb Cornett 5ff6e8d522
GPU: Add enable_depth_clip to RasterizerState (#10964) 2024-09-27 11:18:54 -05:00
Daniel Ludwig e98cf3c870 Fix Xbox builds 2024-09-27 08:10:03 -07:00
Evan Hemsley be401dd1e3
GPU: More robust error reporting (#10958)
---------

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>
Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-27 00:30:18 -07:00
Sam Lantinga 48e213b4cd Fixed SDL_ShouldQuit() returning false during status transitions
We should wait for the state to stabilize before SDL_ShouldQuit() returns.

For example:
Thread A initializes and increments a use refcount
Thread B skips initializing and increments the use refcount
Thread B starts cleaning up and checks the use refcount
Thread A starts cleaning up, returns because SDL_ShouldQuit() returns false (not initialized), not touching the use refcount
Thread B returns because the use refcount isn't zero

Now we have the state where the refcount is greater than one and both thread A and B have attempted to cleanup.

With this change:
Thread A initializes and increments a use refcount
Thread B skips initializing and increments the use refcount
Thread B starts cleaning up and decrements and checks the use refcount
Thread A starts cleaning up, waits for thread B
Thread B returns because the use refcount isn't zero
Thread A continues and decrements and checks the use refcount, and finishes cleaning up because it has reached 0.
2024-09-26 18:08:58 -07:00
Ryan C. Gordon d8c76d2f34
filesystem: POSIX SDL_SYS_CopyFile shouldn't use a temp file.
Fixes #10957.
2024-09-26 19:34:34 -04:00
Ryan C. Gordon f267ec7681
filesystem: Improve docs, make some promises about overwrites and file caches.
Note that SDL_FlushIO() doesn't make promises about file data sync but that
is intended to be changed in the IOStream code in a later commit.

Fixes #10886.
2024-09-26 19:29:03 -04:00
Sam Lantinga 125e592844 Added SDL_ShouldInit() and SDL_ShouldQuit()
These are handy functions to support thread-safe initialization and shutdown.
2024-09-26 16:26:12 -07:00
Ryan C. Gordon 38f971bac5
filesystem: SDL_SYS_EnumerateDirectory() now returns bool. 2024-09-26 16:35:15 -04:00
Frank Praznik 671a33c2f7 wayland: Raise all touches on a cancel event 2024-09-26 14:45:10 -04:00
Petar Popovic 457d0edeaf Remove some extra semicolons 2024-09-26 20:01:56 +03:00
Sam Lantinga 345d9bfe19 A zero source rect is valid for blitting
A zero sized source rect draws pixels sourced from a 0x0 region on the source surface.

Fixes https://github.com/libsdl-org/SDL/issues/8580
2024-09-25 22:36:55 -07:00
Sam Lantinga 1aea43846e Don't use BlitARGBto555PixelAlpha() for SDL_PIXELFORMAT_ARGB1555
This didn't properly take into account destination alpha.

Fixes https://github.com/libsdl-org/SDL/issues/8401
2024-09-25 21:54:05 -07:00
Sam Lantinga d9a7da4fac Optimized SDL_HasEvent() and SDL_HasEvents()
Also document the counting behavior of SDL_PEEKEVENT.

Fixes https://github.com/libsdl-org/SDL/issues/6209
2024-09-25 21:20:00 -07:00
Ryan C. Gordon 3abb213083
opengl: Fixed SDL_RENDERCMD_SETDRAWCOLOR code checking the wrong variable. 2024-09-25 23:14:32 -04:00
Ryan C. Gordon 961cd51611
opengl: Removed a FIXME (this is documented as not-thread-safe now. 2024-09-25 23:14:32 -04:00
Anonymous Maarten 76f28ea120 Fix stdlib usage 2024-09-25 23:59:35 +02:00
Ryan C. Gordon 4c48ff51f8 render: SDL_RenderPresent now behaves when a render target is currently set.
It'll temporarily unbind it, draw letterboxing if necessary, present, and
then rebind the previous render target.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon 7a6a0becb8 render: Fixed a FIXME for SDL_SetRenderViewport with a negative size. 2024-09-25 16:26:36 -04:00
Ryan C. Gordon 54459def69 render: Remove the logical presentation render target.
Now we render directly to the window, scaling as appropriate. This fixes some
concerns the render target introduced, like the quality of the final scaled
output, how to step outside of the logical size temporarily to draw some
things sharply at the native resolution, and loss of sub-pixel precision.

Fixes #8736.
2024-09-25 16:26:36 -04:00
Ryan C. Gordon bf7a48cdcc render/gpu: Change some memcpy calls to SDL_memcpy. 2024-09-25 16:26:36 -04:00
cosmonaut 925e47a077 GPU: Fix backwards LogError and SetError calls 2024-09-25 12:47:40 -07:00
cosmonaut 557c6dfb18 GPU: call SDL_SetError where appropriate 2024-09-25 10:47:14 -07:00
Cameron Gutman 6ec8b1a173 Throttle tickle reports to PS4/PS5 controllers
UpdateDevice() can be called at an arbitrary rate, so we need to
pace ourselves to avoid filling up the rumble queue with these.
2024-09-25 07:20:35 -07:00
Anthony 53bf2baac3 Change JNI calls to comply with recent Boolean changes
Android OpenURL and Toast methods return Booleans now, so let's use the correct interface.
2024-09-24 14:45:24 -07:00
Frank Praznik ad3a4c677b
wayland: Clean up cursor scaling
Handle named and custom cursor scaling in a cleaner manner, and account for edge cases where named cursor sizes may not exactly match the required size.
2024-09-24 11:46:56 -04:00
Cameron Gutman 57418475ce kmsdrm: Keep fd around if we can drop master
Modern kernels (v5.8+) allow non-root usage of drmDropMaster(), so
we can hold on to our fd after dropping master on it. This fixes
populating drm_fd in the KMSDRM SysWMinfo when using Vulkan.

Also add a missing error check for open() while we're here
2024-09-24 12:55:02 +03:00
Cameron Gutman 13f88df190 kmsdrm: Fix KMSDRM_Vulkan_CreateSurface() return value 2024-09-23 23:33:15 -05:00
Cameron Gutman 8f55f48337 kmsdrm: Move property initialization a bit further down
KMSDRM_GBMInit() must be called first to set drm_fd and gbm_dev.
2024-09-23 23:00:14 -05:00
Petar Popovic 004ac40226 Fix warning: no function prototype 2024-09-23 10:03:18 -07:00
Ethan Lee 4a3faf20ac gpu: Replace high-level logs with SetError 2024-09-23 10:57:10 -04:00
mausimus 0685b96469 GPU: fix build when SDL_GPU_DISABLED is set 2024-09-23 08:09:17 -04:00
Caleb Cornett 97d1056e16
GPU: MSAA fixes (#10917) 2024-09-21 17:38:10 -05:00
Evan Hemsley 89c6bc5f50
Prefer Vulkan even on Windows (#10912) 2024-09-20 13:42:15 -07:00
Evan Hemsley 980b4ff6db
GPU: Vulkan descriptor management rewrite (#10910) 2024-09-20 12:55:39 -07:00
Frank Praznik fcb8a2c016
wayland: Fix animated cursor timing
Adjust the frame timing so it will still advance if the frame callback fires faster than the frame duration.
2024-09-20 14:19:28 -04:00
Sam Lantinga ea2e2e451d Better fix for initializing Android environment variables 2024-09-20 11:09:48 -07:00
Sam Lantinga 095fb5f522 Fixed infinite recursion at startup on Android 2024-09-20 10:56:02 -07:00
T3hD0gg 594edb6bd2 Add Thrustmaster TMX VID & PID to wheel device list. 2024-09-18 22:19:54 -07:00
Sam Lantinga 34c6011360 Fixed Windows build 2024-09-18 14:55:51 -07:00
Sam Lantinga d29a0e3f31 Fixed warning: no previous prototype for function 2024-09-18 14:34:14 -07:00
Sam Lantinga 398dff7c25 Added support for the HORI licensed Steam Controller 2024-09-18 14:08:32 -07:00
Sam Lantinga 481203c074 Fixed Xcode warnings 2024-09-18 13:20:53 -07:00
Sam Lantinga 95c3ee77c1 Removed testing code 2024-09-18 11:12:06 -07:00
Simon McVittie 23f855a970 render: Integrate fix-shaders.sh into build-shaders.sh
By writing the fxc and dxc output to a temporary file and then
converting that temporary file to the desired filename, we avoid
the incompatible semantics of sed -i on GNU systems (sed -i does not
create a backup filename, and does not take an argument unless it is
"bundled") and macOS (sed -i requires an argument, possibly empty).

Resolves: https://github.com/libsdl-org/SDL/issues/10878
Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-18 10:38:59 -07:00
Sam Lantinga d658ef6627 Don't guess about the size of an int, assert it! 2024-09-18 10:37:11 -07:00
Sam Lantinga a90ad3b0e2 Removed SDL_bool in favor of plain bool
We require stdbool.h in the build environment, so we might as well use the plain bool type.

If your environment doesn't have stdbool.h, this simple replacement will suffice:
typedef signed char bool;
2024-09-18 08:32:30 -07:00
Sam Lantinga 407ccadfd7 Added copyright header to edid.h 2024-09-18 08:18:26 -07:00
Sam Lantinga bd04459cde Fix typos (thanks @qndel!)
Fix typos in comments and in one case in a returned error ("insuffient -> insufficient" fb273eb)
codespell src/ *.cpp *.h *.hpp --ignore-words-list unknwn,thid,algebric,statics,pixelX,pEvents,caf,ptd,parms,pEvent,parm,TextureRS,TE,HDA,LOD,datas,UE,xwindows,IIF
cd src; git checkout \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    libm \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    video/khronos \
    video/x11/edid.h \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
2024-09-18 08:18:26 -07:00
Sam Lantinga 03ae792df3 Fixed the recording field in audio device events
Fixes https://github.com/libsdl-org/SDL/issues/10885
2024-09-17 11:36:55 -07:00
Sam Lantinga c68e9e157c Fixed typo 2024-09-17 10:59:28 -07:00
Sam Lantinga bc9780299c Don't define backends if SDL_GPU_DISABLED is set 2024-09-17 09:40:29 -07:00
Sam Lantinga 807b8a9d4d Allow initializing hints and properties from any thread 2024-09-17 08:53:27 -07:00
Sam Lantinga d0edf68774 Added Uint32 versions of the atomic functions 2024-09-17 08:53:27 -07:00
Sam Lantinga 8d223b3037 Renamed atomic functions to match SDL 3.0 naming convention
This will also allow us to cleanly add atomic operations for other types in the future.
2024-09-17 08:53:27 -07:00
Sam Lantinga f3e419596b Removed SDL_INIT_TIMER
This is no longer necessary before calling SDL_AddTimer()
2024-09-17 08:53:27 -07:00
Sam Lantinga 9275c533ca Added thread-safe initialization/cleanup support
Also went through and removed inappropriate uses of spinlocks.

Fixes https://github.com/libsdl-org/SDL/issues/10872
2024-09-17 08:53:27 -07:00
Sam Lantinga 7edd43c276 Don't define render_drivers if SDL_RENDER_DISABLED is set
Fixes https://github.com/libsdl-org/SDL/issues/10861
2024-09-17 08:46:05 -07:00
Sam Lantinga 98cd8b34a7 Close the other file descriptors after redirection has taken place
Fixes https://github.com/libsdl-org/SDL/issues/10868
2024-09-17 07:46:48 -07:00
Simon McVittie 4b3058d58d render: Don't try to rebuild D3D11, D3D12, Metal shaders without spirv-cross
Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-17 07:43:37 -07:00
Simon McVittie 13500bbf50 render: Fix detection of fxc, dxc in build-shaders.sh
We want `$USE_FXC` to default to the result of evaluating the variable
`$HAVE_FXC`, not the literal string `HAVE_FXC`, and the same for dxc.

Signed-off-by: Simon McVittie <smcv@debian.org>
2024-09-17 07:43:37 -07:00
Green Sky 11129761e7 v4l2: return success if the device is ready 2024-09-17 07:41:43 -07:00
Simon McVittie ab9c68d9ff pipewire: Always destroy hotplug loop during deinitialization
We always need to destroy the hotplug loop and its associated resources
(if created) before we can deinitialize and unload the Pipewire library.

In the happy path where everything worked correctly, this means we will
call hotplug_loop_destroy() twice (once from PIPEWIRE_DeinitializeStart()
and a second time from PIPEWIRE_Deinitialize()), but that's OK, because
it's idempotent and so will do nothing the second time.

In error-handling code paths, this avoids needing to remember to call
hotplug_loop_destroy() explicitly, which should make it easier to avoid
bugs like #10787.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-17 07:35:42 -07:00
Sam Lantinga 231ea07617 Added SDL_LogTrace() 2024-09-17 02:04:54 -07:00
Sam Lantinga 6180da00e1 Skip a lock/unlock when logging known categories 2024-09-17 02:04:54 -07:00
Caleb Cornett c499f79fe9 GPU: Fix multisample texture usage validation 2024-09-16 17:55:27 -05:00
Sam Lantinga 1bbc897e48 Updated documentation for bool return type
Also updated the test CRC functions to return bool.
2024-09-16 13:12:15 -07:00
Sam Lantinga dc639956ba Improve logging performance and make log priorities thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/9679
2024-09-16 13:09:17 -07:00
Caleb Cornett 9416917353
GPU: Rework MSAA (#10859) 2024-09-16 12:19:09 -05:00
Sam Lantinga 0f85fdefc8 Fixed warning: "SDL_VIDEO_RENDER_D3D12" is not defined, evaluates to 0 2024-09-16 07:40:00 -07:00
Caleb Cornett 4f722d372a
GPU: Metal vertex buffer indices should grow upward (#10837) 2024-09-15 20:17:43 -05:00
Sam Lantinga 5b5b1a8926 Fixed cleaning up dependent subsystems if initialization fails 2024-09-15 11:40:31 -07:00
Sam Lantinga 97d40b9218 Removed SDL_CleanupEnvironment() 2024-09-15 10:00:21 -07:00
Sam Lantinga 28b94c4758 Re-added SDL_getenv() as a thread-safe getenv() implementation 2024-09-15 09:37:04 -07:00
Sam Lantinga 718845a33d Fixed warning C4701: potentially uninitialized local variable 'startup_info' used 2024-09-15 09:21:04 -07:00
Sam Lantinga 19243092c6 Renamed SDL_GpuGraphicsPipelineTargetInfo to SDL_GPUGraphicsPipelineTargetInfo
Fixes https://github.com/libsdl-org/SDL/issues/10855
2024-09-15 07:46:26 -07:00
Sam Lantinga 604d0c519e If posix_spawn() is available, so is sigaction 2024-09-14 22:54:18 -07:00
Sam Lantinga ec5d280c90 Make sure we ignore SIGPIPE so we don't crash if we write when the pipe is closed 2024-09-14 22:15:18 -07:00
Sam Lantinga 34b2f4ffca Use non-blocking pipes for process I/O on Windows
Fixes https://github.com/libsdl-org/SDL/issues/10846
2024-09-14 21:16:35 -07:00
Anonymous Maarten dd07cc8991 SDL_Process: WAIT_TIMEOUT means the process has not exited yet 2024-09-14 21:16:29 -07:00
Carl Åstholm 1f3fd65c4c cpuinfo: Rename SDL_GetCPUCount to SDL_GetNumLogicalCPUCores
This was the only API that broke the "GetNumThings" convention
used elsewhere, so renaming it helps with consistency.
Adding "logical cores" to the name also makes it a bit
more immediately obvious what the count actually represents.
2024-09-14 19:33:30 -07:00
Sam Lantinga dcb2a8c2fe Use CreateProcessW() to handle non-ASCII file paths and arguments 2024-09-14 12:27:22 -07:00
Sam Lantinga e97f636590 SDL_PROP_PROCESS_CREATE_ENVIRONMENT_POINTER is an SDL_Environment pointer 2024-09-14 12:27:22 -07:00
Sam Lantinga 56fc4b790c Reduce strcmp() calls in hashtable lookup 2024-09-14 11:46:40 -07:00
Sam Lantinga e673479449 Removed SDL_WriteProcess()
This had the unfortunate side-effect of blocking if you tried to write too much. Instead you can use SDL_GetProcessInput() and handle SDL_IO_STATUS_NOT_READY as needed.

Fixes https://github.com/libsdl-org/SDL/issues/10834
2024-09-14 11:15:50 -07:00
Ozkan Sezer a833ee2e63 SDL_gpu.c: fixed build when SDL_GPU_DISABLED is defined. 2024-09-14 20:40:56 +03:00
ritalat f6f49de134 Add convenience functions to get process IOStreams 2024-09-14 10:33:29 -07:00
Sam Lantinga 7ff015ceae Close file descriptors not used by the child process 2024-09-14 10:29:02 -07:00
Sam Lantinga fed0149172 Switched wayland messageboxes to use the new process API 2024-09-14 10:29:02 -07:00
Sam Lantinga aa7357a14d SDL_CreateEnvironment() fills the environment with a non-zero parameter 2024-09-14 10:29:02 -07:00
Sam Lantinga 76c469910e Added SDL_PROP_PROCESS_CREATE_BACKGROUND_BOOLEAN 2024-09-14 10:29:02 -07:00
Sam Lantinga 44c6cfda05 Switched zenity dialogs to use the new process API 2024-09-14 10:29:02 -07:00
Semphriss 27862907c6 Update src/process/windows/SDL_windowsprocess.c
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-09-13 22:15:56 -07:00
Semphriss 82b33a7d3f Update src/process/windows/SDL_windowsprocess.c
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2024-09-13 22:15:56 -07:00
Semphris 3cf54675bb Windows process: escape backslashes before quotes 2024-09-13 22:15:56 -07:00
Sam Lantinga 90e01040c5 Added thread-safe environment functions
Also marked the existing functions as unsafe, as they can cause crashes if used in multi-threaded applications.

As a bonus, since the new functions are hashtable based, hint environment lookups are much faster.
2024-09-13 22:14:54 -07:00
Ethan Lee 16ff7503b7 gpu: Update GPU support queries to better match naming conventions 2024-09-13 23:08:44 -04:00
Semphris 9eea8234e6 Add SDL_Process subsystem 2024-09-13 15:19:32 -07:00
Sam Lantinga 6c83491116 Added SDL_FlushIO()
Also added SDL_PROP_IOSTREAM_FILE_DESCRIPTOR_NUMBER and refactored the internal API to be able to create SDL_IOStream objects from native file handles.
2024-09-13 15:19:32 -07:00
Carl Åstholm eb199176e6 stdlib: Conditionally undef some SDL_strtox tests
Some test cases have implementation-defined results,
so we should only test these when we know SDL's own
implementations of the functions are used.
2024-09-13 12:30:58 -07:00
Carl Åstholm 59ec034412 stdlib: Use macros to define SDL_strtox tests 2024-09-13 12:30:58 -07:00
Carl Åstholm 8092e35287 stdlib: Improve SDL_strtod
- Handle leading whitespace
- Handle positive sign
- Parse integer part as unsigned long long
- Handle signed zero (this also applies to printf)
2024-09-13 12:30:58 -07:00
Carl Åstholm 56a48763cd stdlib: Bring SDL_wcstol in line with SDL_strtol 2024-09-13 12:30:58 -07:00
Carl Åstholm 61bc856b04 stdlib: Use new parser for scanf %p specifier 2024-09-13 12:30:58 -07:00
Carl Åstholm e109aa09aa stdlib: Rewrite SDL_strto(ll?|ul) impl 2024-09-13 12:30:58 -07:00
Carl Åstholm fb82772fb3 stdlib: Rewrite SDL_strtoull impl 2024-09-13 12:30:58 -07:00
Carl Åstholm 88d3cb4f90 Remove unnecessary include from SDL_pen_c.h 2024-09-13 12:30:58 -07:00
Carl Åstholm fd53b3e112 stdlib: Rewrite SDL_wcstol impl
SDL_wcstol should now fully adhere to the libc spec.
2024-09-13 12:30:58 -07:00
Anonymous Maarten ee65176eec SDL_test: add SDLTest_LogEscapedString 2024-09-13 20:52:32 +02:00
Anonymous Maarten 6a305e1532 SDL_test: fix SDLTest_CommonQuit with NULL state 2024-09-13 20:52:32 +02:00
Ethan Lee 0160e9eac6 gpu: Add SDL_QueryGPUSupport 2024-09-13 13:42:07 -04:00
Ethan Lee 96e147b2b9 gpu: Rework driver name queries, add GetGPUShaderFormats 2024-09-13 12:29:40 -04:00
Frank Praznik 6d92de5d3a
wayland: Ensure that a NULL internal structure isn't dereferenced when destroying a window
In some cases, such as when recreating a window during renderer initialization, a failure can leave the window in a state where the internal structure has already been freed, but the higher level window object needs to be destroyed separately. Check that the internal handle is valid before attempting to access any data during destruction.

Allows for graceful failure instead of a crash during cleanup if renderer creation fails.
2024-09-13 11:38:48 -04:00
Frank Praznik 9d9721cd4c
wayland: Fix some incorrect buffer scale calculations
Use doubles and apply an offset to account for rounding errors due to Wayland scale increments being in units of 1/120. This fixes the backbuffer size calculations with certain combinations of size/scale values, and future-proofs the Wayland backend, as 32-bit floats become increasingly error-prone with larger dimensions and/or scale factors.

The conversion formula is now point->pixel->point round trip safe as well.
2024-09-13 11:18:12 -04:00
Caleb Cornett 94436a938d GPU: Remove unused and incorrect D16 format checks from Vulkan driver 2024-09-13 10:16:02 -05:00
Caleb Cornett 5771b502f8
GPU: Fix D3D11/D3D12 vertex strides for multiple vertex buffers (#10818) 2024-09-13 09:57:55 -05:00
Ethan Lee 371cfaf8fe gpu: Implement support for SDL_GPU_DISABLED 2024-09-13 10:32:12 -04:00
Caleb Cornett a45a2caf49
GPU: Rename VertexBinding to VertexBufferDescription (#10811) 2024-09-12 18:02:39 -05:00
poleonek 446ee3e7c5
Fix bug with SDL_ShowMessageBox not working with wayland (#10810) 2024-09-12 15:12:17 -07:00
Ryan C. Gordon b7dc30ca24
pulseaudio: Hotplug thread fixes.
This used a tiny stack, which apparently upsets Blender for various
technical reasons. Instead, just use the default stack size, which should
give it plenty of space to work.

If the thread failed to create, we would then wait on a semaphore that would
never trigger, so don't do that anymore!

Fixes #10806.
2024-09-12 17:44:14 -04:00
Ethan Lee c36982d45c vulkan: Avoid redundant commands for dynamic states 2024-09-12 16:51:32 -04:00
Evan Hemsley 66489f91bb
GPU: Cube Arrays (#10800)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-12 13:41:46 -07:00
Ethan Lee 9ea0a837ae vulkan: Use a spinlock instead of a mutex for descriptor pools 2024-09-12 15:23:37 -04:00
Caleb Cornett ddd5723e2e
GPU: Remove pitch parameters from indirect draw calls (#10803) 2024-09-11 23:30:14 -07:00
hwsmm 3d7e8c9bb7 Add missing SDL_WPRINTF_VARARG_FUNCV in gendynapi.py 2024-09-11 21:12:26 -07:00
Petar Popovic d03c7cdf17 Removing extra semicolons 2024-09-11 19:45:22 -07:00
Petar Popovic fd2a266549 Adding void to empty function prototype parenthesis 2024-09-11 19:44:52 -07:00
Sam Lantinga 4d135fb696 Fixed color scale when rendering to an sRGB render target 2024-09-11 14:23:58 -07:00
Sam Lantinga 86e393b523 Clarify that INPUTTYPE_UNSPECIFIED is correct for RGB textures 2024-09-11 14:23:58 -07:00
Sam Lantinga 92255d36d4 We already have functions for converting between sRGB and linear space 2024-09-11 14:23:58 -07:00
Sam Lantinga 667a3e40e9 Use the correct namespace for structures
Otherwise the debugger may use the wrong structure definition at runtime.
2024-09-11 14:23:58 -07:00
Sam Lantinga 37c9fb490e Changed enums to use XXX_COUNT for the count or number of values
Fixes https://github.com/libsdl-org/SDL/issues/10763
2024-09-11 09:32:17 -07:00
Andrei Alexeyev 64f12bea4a
GPU: Remove unnecessary texture format swizzles in Vulkan (#10693) 2024-09-11 09:01:06 -07:00
Sam Lantinga 4123023d3e Renamed sdlgpu to gpu 2024-09-11 08:34:51 -07:00
Sam Lantinga c77e51c084 Use SDL_unsetenv() 2024-09-11 07:42:17 -07:00
cosmonaut 3166f91282 GPU: Defer setting blend state on D3D11 2024-09-11 00:27:36 -07:00
Evan Hemsley 2b8a349b26
Add SDL_BindGPUComputeSamplers (#10778)
---------

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>
2024-09-10 19:20:14 -07:00
Petar Popovic 323b60abf1 SDL_test_harness.c: Fix warning -Wcast-function-type-strict 2024-09-10 18:22:54 -07:00
Evan Hemsley 0b6f993dea
GPU: Zero-init handling (#10786) 2024-09-10 18:17:08 -07:00
Sam Lantinga b8dbc7086d Disable GameInput mouse and keyboard support
GameInput currently has a bug with keys stuck on focus change, and crashes on initialization on some systems, so we'll disable it until these issues are fixed.
2024-09-10 15:29:52 -07:00
Sam Lantinga 76ce83801a Removed pipewire client version check
@smcv may have found the root cause of the pipewire thread crash, so removing the pipewire client version check to re-enable use of pipewire in older container runtimes.
2024-09-10 13:05:48 -07:00
Simon McVittie 9c8c6da476 pipewire: If hotplug initialization fails, clean up any partial success
hotplug_loop_init() calls pw_context_new(), which creates a thread
internally (for the "data loop"). It also creates a thread of its own,
the `hotplug_loop`.

Both of these threads are running code from libpipewire, so before we
can allow the Pipewire library to be unloaded, we need to destroy
the context with pw_context_destroy() and destroy the `hotplug_loop`
with pw_thread_loop_destroy().

Resolves: https://github.com/libsdl-org/SDL/issues/10787
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-10 13:04:16 -07:00
Andrei Alexeyev 1e9ff723ad GPU: fix SDL_GetGPUSwapchainTextureFormat error return value 2024-09-10 08:36:57 -07:00
Sam Lantinga 4eb4370500 SDL_strtoll(), SDL_strtoull(), SDL_lltoa(), and SDL_ulltoa() use long long values 2024-09-09 15:46:26 -07:00
Sam Lantinga 6fc6e3dc7e Use SDL_bool where appropriate in SDL events
This involved changing button state from Uint8 to SDL_bool, and made SDL_PRESSED and SDL_RELEASED unnecessary.

Fixes https://github.com/libsdl-org/SDL/issues/10069
2024-09-09 14:00:19 -07:00
Carl Åstholm d6caf2abe7 Remove SDL_RESTRICT in favor of doc comments 2024-09-09 13:51:16 -07:00
Simon McVittie 7713a7eec7 x11vulkan: Use the correct SONAME of libX11-xcb.so.1 on Linux, etc.
On most Unix platforms supported by SDL, the canonical name used to load
a library at runtime includes its ABI major version, and the name
without a version is not guaranteed to exist on non-developer systems.
libX11-xcb.so.1 is correct on Linux, and probably on other Unix
platforms like FreeBSD.

A notable exception is OpenBSD, which apparently does not use
ABI-suffixed names, so continue to use libX11-xcb.so there.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-09 12:27:54 -07:00
cosmonaut d3091b9538 Remove SDL_GPUDepthStencilValue struct 2024-09-09 10:55:05 -07:00
Sam Lantinga 80e541d1fc Fixed calling SDL_utf8strlcpy() with dst_bytes of 0 2024-09-09 10:42:25 -07:00
Evan Hemsley 668e2f82d2
Add load op and clear color to SDL_BlitGPUTexture (#10767) 2024-09-09 10:19:52 -07:00
Simon McVittie 4728325044 pipewire: Give hotplug threads a more indicative name
When debugging crash reports, it's helpful to know which thread is
associated with which external library.

Linux limits the length of a thread name to 15 bytes (not including the
zero-termination), so abbreviate Pipewire to "pw" and hotplug to "plug"
to fit the desired information into the allowed space.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-09-09 11:22:05 -04:00
Petar Popovic a57f6c4af3 Fix additional calloc-transposed-args warnings 2024-09-08 19:28:11 -07:00
Petar Popovic d2ef15d8e6 Fix warnings: calloc-transposed-args 2024-09-08 19:28:11 -07:00
Petar Popovic aa6a0be7a8 Fix warning: redefinition of typedef 'SDLTest_TestSuiteRunner' 2024-09-08 15:36:51 -07:00
Petar Popovic 257385277d SDL_realloc() with size 0 now always defaults to size 1 2024-09-08 06:39:37 -07:00
Anonymous Maarten 4c0cb94b96 vulkan: VULKAN_CreateTexture returns a boolean
Fixes regression introduced by 9ff3446f03
VK_SUCCESS == 0, where failure needs to return false (0).
2024-09-08 13:14:18 +02:00
Anonymous Maarten 3eb49ac862 vulken: VULKAN_CreateTexture returns a boolean
Fixes regression introduced by 9ff3446f03
VK_SUCCESS == 0, where success needs to return true (1).
2024-09-08 12:42:55 +02:00
cosmonaut 1a13acac09 Always blit to the swapchain in GPU_RenderPresent
Fixes #10744
2024-09-07 08:43:02 -07:00
Evan Hemsley 68a9991ec9
GPU: Document structs (#10742) 2024-09-07 08:29:14 -07:00
Sam Lantinga cf9613fe63 The GPU log category ate one of the SDL reserved categories 2024-09-07 07:57:29 -07:00
Daniel Ludwig 1849205733 Fix GDK builds after renames done in #10730 2024-09-07 11:50:40 +03:00
Daniel Ludwig 0a44ea1b0b Amend use of non-standard compiler syntax 2024-09-07 11:50:40 +03:00
Sam Lantinga 1d59be67fc Fixed crash if PIPEWIRE_PREFERRED_Init() fails and then pipewire is used anyway
The symbols were unloaded, but not reloaded because pipewire_initialized was still true.
2024-09-06 17:26:45 -07:00
Caleb Cornett 9730f62e8c
GPU: Rename struct members and parameters for SDL3 naming conventions (#10730)
---------

Co-authored-by: Evan Hemsley <2342303+thatcosmonaut@users.noreply.github.com>
2024-09-06 16:38:23 -07:00
Timothee Besset e21f70c593 pipewire : check minimum client library version early 2024-09-06 14:52:46 -07:00
Sam Lantinga 4c8357a37d Clarified why the WINDOWS driver is lower than the RAWINPUT driver 2024-09-06 11:27:51 -07:00
Sam Lantinga 66b4c080c0 Clarified why the WGI driver is lower than the WINDOWS driver 2024-09-06 11:25:57 -07:00
Sam Lantinga 8f46cb771c SDL_XINPUT_Enabled() returns false until XInput DLL is successfully loaded
We make sure we initialize XInput first, so that anything checking whether it's enabled gets a valid result based on whether we were able to load it or not.
2024-09-06 11:21:06 -07:00
Ryan C. Gordon ac08dde1b2 windows: Clean out things that should be using `defined(SDL_PLATFORM_WINDOWS)`. 2024-09-06 13:28:39 -04:00
Ryan C. Gordon 154452a726 winrt: Removed WinRT/Windows Phone/UWP support.
Fixes #10724.
2024-09-06 13:28:39 -04:00
Sam Lantinga 6d7c211faf Fixed race condition at startup that could cause a crash in the XInput driver 2024-09-06 10:15:16 -07:00
Sam Lantinga 1381cc8554 Add a step to fix generated shader code 2024-09-06 09:09:01 -07:00
Sam Lantinga 104642ffe7 Sorted API symbols 2024-09-06 08:57:40 -07:00
Sam Lantinga 4c382aafcd Fixed building on Raspberry Pi 2024-09-06 08:54:05 -07:00
Anonymous Maarten 360bc667a8 SDL_Log: restore SDL2's SDL_LogCategory order 2024-09-06 17:40:59 +02:00
Anonymous Maarten db96ddca34 SDL_test: use SDLCALL calling convention
This is needed when using a pre-built static SDL3_test library.
2024-09-06 14:19:05 +02:00
Sam Lantinga 379aea5c2d Fixed warnings building with Visual Studio 2024-09-05 20:24:30 -07:00
Sam Lantinga 8edb901724 Fixed crashes in Metal renderer due to ARC releasing references on random memory in newly allocated structs 2024-09-05 19:48:33 -07:00
Sam Lantinga 702ed83f72 Initialize interface structures so they can be extended in the future
We guarantee that we will only add to the end of these interfaces, and any new fields will be optional.
2024-09-05 19:16:00 -07:00
Anonymous Maarten 102b3b480b SDL_test: move argument parsing into SDL_test 2024-09-06 03:06:40 +02:00
Anonymous Maarten 09af4a8086 SDL_test: make argument parsing extendable 2024-09-06 03:06:40 +02:00
Anonymous Maarten 396dd16471 SDL_test: Remove unused common_usage_* static char pointers 2024-09-06 03:06:40 +02:00
Anonymous Maarten 872608b8af Don't allocate in SDLTest_GenerateRunSeed 2024-09-06 03:06:40 +02:00
Anonymous Maarten 2f4b2df595 SDL_test: pass data pointer to unit tests 2024-09-06 03:06:40 +02:00
Anonymous Maarten baa1a5e2f4 Add SDL_strpbrk 2024-09-06 01:35:43 +02:00
Anonymous Maarten 55934bc85e include: add SDL_RESTRICT for restricted pointer aliasing 2024-09-06 01:35:43 +02:00
Caleb Cornett 2d4eb29c37
Add SDL_SetGPUBlendConstants, SDL_SetGPUStencilReference (#10704) 2024-09-05 17:41:23 -05:00
Ozkan Sezer f494658f9c SDL_gpu.c: remove BOM. 2024-09-05 22:39:02 +03:00
Ozkan Sezer cb2919ac55 [GPU] MinGW build fixes:
- CreateEventEx() is guarded by _WIN32_WINNT >= 0x0600:
  In SDL_gpu_d3d12.c, include core/windows/SDL_windows.h
  that defines _WIN32_WINNT properly to account for that
- DXGIInfoQueue stuff is not available in all toolchains
  such as mingw-w64 version 8.0.3
- SDL_gpu_d3d11.c: _WIN32 is always defined by MinGW, as
  is the case for all windows-targeting compilers, so it
  doesn't guarantee absence of DXGIInfoQueue stuff:
  rely on __IDXGIInfoQueue_INTERFACE_DEFINED__, as it is
  done elsewhere.

Fixes: https://github.com/libsdl-org/SDL/issues/10705 .
2024-09-05 22:39:02 +03:00
Frank Praznik a46e7027ce video: Allow setting the parents of toplevel windows
Allow setting a parent/child relationship on toplevel windows, which allows raising sets of windows together, and allows child windows to always float above their parents.

Modal windows are now set by setting the parent, then toggling modal status, as the previous interface duplicated functionality now handled by SDL_SetWindowParent().
2024-09-05 15:22:23 -04:00
Sam Lantinga 387774ab8a Build config flags are either defined or undefined, never 0
This is for consistency with CMake build configuration

Also added SDL_VIDEO_RENDER_GPU to the non-CMake build configurations
2024-09-05 09:52:40 -07:00
David Gow e3fd581aca GPU: vulkan: Respect swapchain minImageCount
The default value of MAX_FRAMES_IN_FLIGHT (3) may be less than the
minImageCount returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() on
some setups. For example, the Intel IVB Vulkan driver on Wayland returns
a minImageCount of 4, resulting in the following validation warning:

VUID-VkSwapchainCreateInfoKHR-presentMode-02839(ERROR / SPEC): msgNum: -76493605 - Validation Error: [ VUID-VkSwapchainCreateInfoKHR-presentMode-02839 ] | MessageID = 0xfb70ccdb | vkCreateSwapchainKHR(): pCreateInfo->minImageCount 3, which is outside the bounds returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR() (i.e. minImageCount = 4, maxImageCount = 0). The Vulkan spec states: If presentMode is not VK_PRESENT_MODE_SHARED_DEMAND_REFRESH_KHR nor VK_PRESENT_MODE_SHARED_CONTINUOUS_REFRESH_KHR, then minImageCount must be greater than or equal to the value returned in the minImageCount member of the VkSurfaceCapabilitiesKHR structure returned by vkGetPhysicalDeviceSurfaceCapabilitiesKHR for the surface (https://www.khronos.org/registry/vulkan/specs/1.3-extensions/html/vkspec.html#VUID-VkSwapchainCreateInfoKHR-presentMode-02839)
    Objects: 0

Use the minimum image count in that case, as it's as close as we'll get
to our preferred value. Note also that, unlike maxImageCount,
minImageCount is never 0 (the spec states it is always at least 1), so
we don't need a similar check to see if it applies.

Signed-off-by: David Gow <david@ingeniumdigital.com>
2024-09-05 08:10:18 -07:00
Sylvain 41810c823d Compilation without vulkan: SDL_GPU_VULKAN is always defined for some plateform (at android, macos), test against 0 or 1 2024-09-05 05:36:21 -07:00
Quinn X. J. f61d4db39a GPU: `colorAttachmentDescriptions` should be `const`
The `colorAttachmentDescriptions` field of `SDL_GPUGraphicsPipelineAttachmentInfo` should be marked `const`,
similarly to the `vertexBindings` and `vertexAttributes` fields of `SDL_GPUVertexInputState`.
2024-09-05 05:22:52 -07:00
Sam Lantinga 20d0a1a3d1 Added a defensive check against XINPUTGETCAPABILITIES being NULL
This should never happen, but it does, possibly due to a data segment overwrite elsewhere.
2024-09-04 16:30:27 -07:00
Sam Lantinga abd2ac5992 Set the desired channel count when opening audio on Android 2024-09-04 13:59:48 -07:00
Sam Lantinga e2c9a0a427 Updated Android audio log messages 2024-09-04 13:59:48 -07:00
Evan Hemsley 1788be8547
GPU: Add const to some function parameters (#10694) 2024-09-04 13:53:41 -07:00
Sam Lantinga c9387bcca5 pipewire: spa_list_is_empty() returns bool 2024-09-03 13:45:00 -07:00
Sam Lantinga 0fd275e16e pulseaudio: fixed cleanup if couldn't connect to pulseaudio server 2024-09-03 13:34:19 -07:00
Sam Lantinga a56315cd48 Fixed return value failing to load pulseaudio functions 2024-09-03 13:24:27 -07:00
Sam Lantinga 7ca676aeed Use ASCII characters in SDL source and headers
Fixes https://github.com/libsdl-org/SDL/issues/10636
2024-09-03 12:52:27 -07:00
Daniel Ludwig b1b4a9cd1b
GDK build: PFN_D3D12_XBOX_CREATE_DEVICE not defined for Xbox One (#10690) 2024-09-03 08:09:00 -05:00
Sam Lantinga 73898a0a64 Renamed NDA platform constants to "PRIVATE" 2024-09-02 21:00:34 -07:00
Sam Lantinga 35dadda327 Fixed build warnings 2024-09-02 17:17:48 -07:00
Sam Lantinga eacf119923 Renamed SDL_size_add_overflow() and SDL_size_mul_overflow() 2024-09-02 17:17:48 -07:00
Andrei Alexeyev fb7245fb93
GPU: Add support for more texture formats (#10641) 2024-09-02 19:14:48 -05:00
Caleb Cornett f405def691
Change GPU flag enums to defines (#10681) 2024-09-02 15:19:43 -07:00
Sam Lantinga d501f6db07 Make newer DRM and GBM functions optional
Fixes https://github.com/libsdl-org/SDL/issues/10675
2024-09-02 10:37:50 -07:00
Sam Lantinga 8371114009 Fixed error: multiple storage classes in declaration specifiers 2024-09-02 09:50:19 -07:00
Sam Lantinga 93423c1c46 spin_acquire_lock() takes a volatile pointer parameter 2024-09-02 09:50:19 -07:00
Sam Lantinga 01fa9cad80 Fixed error: conflicting types for 'getpagesize' 2024-09-02 09:50:19 -07:00
Sam Lantinga 8b0798a3da Fixed error: variable 'nfences' set but not used 2024-09-02 09:50:19 -07:00
Sam Lantinga b5700ccc02 Updated dlmalloc to version 2.8.6
From https://gee.cs.oswego.edu/pub/misc/malloc-2.8.6.c
2024-09-02 09:50:19 -07:00
Davis Gallinghouse deb313dd99 GPU: Compile Metal shader source from NSString
Using the @() syntax to construct an NSString assumes the parenthesized
pointer is null-terminated, but the Metal shader source included in
render/sdlgpu/shaders/metal.h is not null-terminated.

Quoting the clang documentation on Objective-C literals:

    When the type of the parenthesized expression is (char *) or (const
    char *), the result of the boxed expression is a pointer to an
    NSString object containing equivalent character data, which is
    assumed to be ‘\0’-terminated and UTF-8 encoded.

Because the @() syntax assumes null-termination, it may read garbage
data after the shader source (up to the next null byte), which can then
cause the Metal shader compiler to fail. To prevent this, instead of
using the @() boxing syntax, we explicitly construct an NSString using
the string length passed by the caller.
2024-09-02 07:20:36 -07:00
Sam Lantinga df501040fd Fixed random seed not affecting SDLTest_RandomIntegerInRange() 2024-09-01 14:05:27 -07:00
Zero 2c0ffdc6d5
GPU: Pass the new window size when resizing the swapchain for d3d12 (#10665) 2024-09-01 08:48:29 -07:00
Andrei Alexeyev d4b8072614
GPU: Fix and generalize BytesPerRow() and BytesPerImage() (#10663)
These functions had special cases for a few BC formats, but all
block-compressed formats should need the same logic. Furthermore they
weren't handling the sRGB variants of those formats.
2024-08-31 23:07:38 -07:00
coffeechriph b15d79a35a Fix texture_rgba_frag for metal in SDL_shaders_gpu.c 2024-08-31 20:09:11 -07:00
Anonymous Maarten c11b58ead7 Increase maximum line length of SDLTest_LogAllocations 2024-09-01 02:19:39 +02:00
Sam Lantinga b17ca32d8c Changed GPU driver names to match renderer driver names
Fixes https://github.com/libsdl-org/SDL/issues/10650
2024-08-31 10:06:27 -07:00
Sam Lantinga 51a0b58f75 GPU logging should be quiet by default 2024-08-31 09:52:21 -07:00
Sam Lantinga 6c30a0f60b Added scaleMode validation to SDL_SetTextureScaleMode() 2024-08-31 09:43:02 -07:00
Anonymous Maarten 63e58e5d66 SDL_Log: always use WriteFile/WriteConsole on Windows
OutputDebugString and fprintf(stderr) (of mslibc) both output
to the debug window of Visual Studio.
In other debuggers (e.g. RAD), this does not happen.

To avoid double output, this commit always uses WriteFile/WriteConsole.
2024-08-31 17:48:57 +02:00
Anonymous Maarten 8ffc1c2705 SDL_Log: don't rely on printf to forward stderr to the debug stream
This partially reverts 125ce71379
2024-08-31 17:48:57 +02:00
Sam Lantinga f827c1322c Renamed SDL_Del* to SDL_Remove* 2024-08-31 07:46:28 -07:00
Sam Lantinga cf1d8e2dfd Renamed SDL_AtomicSetPtr() and SDL_AtomicGetPtr()
Fixes https://github.com/libsdl-org/SDL/issues/10601
2024-08-31 07:46:28 -07:00
Jan Sedivy 00708b976a GPU Metal: Fix uninitialized memory 2024-08-31 07:29:32 -07:00
Sam Lantinga 2010a22f44 Removed unneeded separate return statement. 2024-08-31 07:26:13 -07:00
Sam Lantinga 4759a97c09 Fixed return value from D3D12_UpdateVertexBuffer()
Fixes https://github.com/libsdl-org/SDL/issues/10649
2024-08-31 07:26:13 -07:00
Anonymous Maarten 31a5f3b833 Fix C4090: 'function': different 'const' qualifiers 2024-08-31 06:49:33 -07:00
Frank Praznik 5d5a685a80 wayland: Add support for setting window icons via the xdg-toplevel-icon-v1 protocol 2024-08-31 09:38:43 -04:00
Anonymous Maarten ea0ab2647a SDL_test: print no procname when SDL_TRACKMEM_SYMBOL_NAMES is false
On ci, by default this variable is set to a false value.
By adding [sdl-ci-trackmem] to the commit message,
it will become true.
2024-08-31 13:16:51 +02:00
Anonymous Maarten 384afa378c SDL_test: fix proc names on older libunwind
Older libunwind does not have unw_get_proc_name_by_ip.
Instead, use unw_get_proc_name.

Reference: 4c00433b69
2024-08-31 13:16:51 +02:00
Andrei Alexeyev 0e08d15cca
GPU: Fix unhandled R16G16_UNORM in SDL_GPUTextureFormatTexelBlockSize() (#10638) 2024-08-30 17:05:17 -07:00
Sam Lantinga f13dc502c6 Sort exported functions 2024-08-30 15:45:30 -07:00
Evan Hemsley 12ecdb9dde
GPU: Rename some awkwardly named functions (#10642) 2024-08-30 15:31:10 -07:00
Sam Lantinga bef07023d6 Fixed memory leak if the GPU renderer can't be initialized
DestroyRenderer needs to be set before we return false from GPU_CreateRenderer()
2024-08-30 14:49:49 -07:00
cosmonaut 906044569d GPU D3D12: Fix command buffer leak 2024-08-30 10:46:41 -07:00
Sam Lantinga b602c449e5 Remove SDL_SCALEMODE_BEST
Fixes https://github.com/libsdl-org/SDL/issues/10619
2024-08-30 10:30:14 -07:00
Evan Hemsley 4bbf0d45fd
GPU D3D12: Fix teardown and leaks on device creation failure (#10639) 2024-08-30 10:24:02 -07:00
Sam Lantinga 40d85109ac Fixed crash when using the dummy video driver
The higher level code will clean up the renderer if initialization fails.
2024-08-30 07:16:47 -07:00
Sam Lantinga 580a496391 Adjust rounding when calculating resampled output frames
Fixes https://github.com/libsdl-org/sdl2-compat/issues/95
2024-08-30 07:16:47 -07:00
Anonymous Maarten 88fe52df7b SDL_test: add --gpu option 2024-08-30 13:43:38 +02:00
Andrei Alexeyev d1a2c57fb9
GPU: Fix memory leak in VULKAN_CreateDevice (#10631) 2024-08-29 22:15:08 -07:00
Sam Lantinga 16fb8e54cb Fixed the colorspace for YUV textures using native RGB representations
Fixes https://github.com/libsdl-org/SDL/issues/10624
2024-08-29 20:55:09 -07:00
Sam Lantinga efc98062af Fixed warning C4310: cast truncates constant value 2024-08-29 19:31:23 -07:00
Sam Lantinga 5518aca054 Use stdbool internally in SDL 2024-08-29 18:54:05 -07:00
Sam Lantinga dfcabc3db8 Fixed drawing debug text 2024-08-29 18:21:48 -07:00
Sam Lantinga 683e5b8d52 Removed Unicode BOM 2024-08-29 17:33:52 -07:00
Sam Lantinga 858589919a Temporarily use the GPU renderer by default so we get testing feedback 2024-08-29 17:33:52 -07:00
Sam Lantinga b356c65005 Sort exported symbols 2024-08-29 17:33:52 -07:00
Sam Lantinga 62f6e6b701 Removed the preferLowPower parameter from SDL_CreateGPUDevice() 2024-08-29 17:33:52 -07:00
Sam Lantinga b8e7ef27f3 Renamed GPU device creation properties 2024-08-29 17:33:52 -07:00
Sam Lantinga d70578b9aa Renamed Gpu to GPU 2024-08-29 17:33:52 -07:00
cosmonaut 2e7d5bb429 Add the SDL_GPU API
Project Lead: Evan Hemsley <evan@moonside.games>

Co-designer, Metal Port, Console Ports:

Co-authored-by: Caleb Cornett <caleb.cornett@outlook.com>

Production, QA, Debug:

Co-authored-by: Ethan Lee <flibitijibibo@gmail.com>

SDL_Render Driver, Bugfixes:

Co-authored-by: Andrei Alexeyev <akari@taisei-project.org>

Additional D3D12 Programming, Bugfixes:

Co-authored-by: Bart van der Werf <bluelive@gmail.com>

Bugfixes and Feedback:

Co-authored-by: Zakary Strange <zakarystrange@gmail.com>
Co-authored-by: meyraud705 <meyraud705@gmail.com>
Co-authored-by: Joshua T. Fisher <playmer@gmail.com>
Co-authored-by: Topi Ritala <ritalat@fastmail.com>
Co-authored-by: David Gow <david@ingeniumdigital.com>

Original API Proposal:

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2024-08-29 15:57:29 -07:00
Mārtiņš Možeiko d9b3b9ad91 Add neon SIMD alpha blending blitter 2024-08-28 21:37:55 -07:00
Ethan Lee 9ab140fad8 offscreen: Fix bogus surface pointer assignment 2024-08-28 21:31:24 -04:00
Sam Lantinga 1a007ab88d Fixed SDL_GetDisplayIndex() 2024-08-28 16:30:21 -07:00
Sam Lantinga 7055001d85 Fixed SDL_GetPrimaryDisplay() 2024-08-28 15:59:13 -07:00
Sam Lantinga 0cdb4833d5 Removed unnecessary inclusion of stdint.h 2024-08-28 15:54:56 -07:00
Sam Lantinga 37b4aac3ac Removed unnecessary inclusion of stdbool.h 2024-08-28 13:58:03 -07:00
Sam Lantinga 91eabf1b4d Fixed SDL_EGL_ChooseConfig() 2024-08-28 13:37:00 -07:00
Sam Lantinga 3bf7b4ff31 Fixed SDL_EGL_LoadLibrary() 2024-08-28 13:21:02 -07:00
Mārtiņš Možeiko 8d65942b9c Faster sse4 and avx2 SIMD blitters 2024-08-28 10:40:44 -07:00
Sam Lantinga c4b35488c2 Fixed warning C6385: Reading invalid data from 'one_blitkey'. 2024-08-28 10:40:14 -07:00
Sam Lantinga abd8ea09de Fixed warning C6001: Using uninitialized memory 'devices'. 2024-08-28 10:34:34 -07:00
Sam Lantinga ace6920d44 Fixed returning -1 in a function returning bool 2024-08-27 22:35:09 -07:00
Ryan C. Gordon 5dc5b4b83c
pthread: Fixed logic bug in SDL_WaitConditionTimeoutNS due to boolization work. 2024-08-27 17:00:47 -04:00
Sam Lantinga 47926d7bd0 Added a cleanup function for virtual joysticks 2024-08-27 10:31:46 -07:00
Sam Lantinga 00c409cff8 Additional cleanup exposed by building with a C++ compiler 2024-08-27 10:31:46 -07:00
Sam Lantinga f08ac438ed Use stdbool for SDL_bool
This helps the compiler warn people when they're doing something like "if (SDL_Init(0) < 0)"
2024-08-27 10:31:46 -07:00
Sam Lantinga 9ff3446f03 Use SDL_bool instead an int return code in the SDL API
Most SDL functions used to indicate success or failure using an int return code. These functions have been changed to return SDL_bool.

Here is a coccinelle patch to change code that previously compared the return value to 0 and changes it to a boolean test:
@ bool_return_type  @
identifier func =~ "^(SDL_AddEventWatch|SDL_AddHintCallback|SDL_AddSurfaceAlternateImage|SDL_AddVulkanRenderSemaphores|SDL_BindAudioStream|SDL_BindAudioStreams|SDL_BlitSurface|SDL_BlitSurface9Grid|SDL_BlitSurfaceScaled|SDL_BlitSurfaceTiled|SDL_BlitSurfaceTiledWithScale|SDL_BlitSurfaceUnchecked|SDL_BlitSurfaceUncheckedScaled|SDL_CaptureMouse|SDL_ClearAudioStream|SDL_ClearClipboardData|SDL_ClearComposition|SDL_ClearError|SDL_ClearProperty|SDL_ClearSurface|SDL_CloseIO|SDL_CloseStorage|SDL_ConvertAudioSamples|SDL_ConvertEventToRenderCoordinates|SDL_ConvertPixels|SDL_ConvertPixelsAndColorspace|SDL_CopyFile|SDL_CopyProperties|SDL_CopyStorageFile|SDL_CreateDirectory|SDL_CreateStorageDirectory|SDL_CreateWindowAndRenderer|SDL_DateTimeToTime|SDL_DestroyWindowSurface|SDL_DetachVirtualJoystick|SDL_DisableScreenSaver|SDL_EnableScreenSaver|SDL_EnumerateDirectory|SDL_EnumerateProperties|SDL_EnumerateStorageDirectory|SDL_FillSurfaceRect|SDL_FillSurfaceRects|SDL_FlashWindow|SDL_FlipSurface|SDL_FlushAudioStream|SDL_FlushRenderer|SDL_GL_DestroyContext|SDL_GL_GetAttribute|SDL_GL_GetSwapInterval|SDL_GL_LoadLibrary|SDL_GL_MakeCurrent|SDL_GL_SetAttribute|SDL_GL_SetSwapInterval|SDL_GL_SwapWindow|SDL_GetAudioDeviceFormat|SDL_GetAudioStreamFormat|SDL_GetCameraFormat|SDL_GetClosestFullscreenDisplayMode|SDL_GetCurrentRenderOutputSize|SDL_GetCurrentTime|SDL_GetDXGIOutputInfo|SDL_GetDateTimeLocalePreferences|SDL_GetDisplayBounds|SDL_GetDisplayUsableBounds|SDL_GetGDKDefaultUser|SDL_GetGDKTaskQueue|SDL_GetGamepadSensorData|SDL_GetGamepadTouchpadFinger|SDL_GetHapticEffectStatus|SDL_GetJoystickBall|SDL_GetMasksForPixelFormat|SDL_GetPathInfo|SDL_GetRectUnion|SDL_GetRectUnionFloat|SDL_GetRenderClipRect|SDL_GetRenderColorScale|SDL_GetRenderDrawBlendMode|SDL_GetRenderDrawColor|SDL_GetRenderDrawColorFloat|SDL_GetRenderLogicalPresentation|SDL_GetRenderLogicalPresentationRect|SDL_GetRenderOutputSize|SDL_GetRenderSafeArea|SDL_GetRenderScale|SDL_GetRenderVSync|SDL_GetRenderViewport|SDL_GetSensorData|SDL_GetStorageFileSize|SDL_GetStoragePathInfo|SDL_GetSurfaceAlphaMod|SDL_GetSurfaceBlendMode|SDL_GetSurfaceClipRect|SDL_GetSurfaceColorKey|SDL_GetSurfaceColorMod|SDL_GetTextInputArea|SDL_GetTextureAlphaMod|SDL_GetTextureAlphaModFloat|SDL_GetTextureBlendMode|SDL_GetTextureColorMod|SDL_GetTextureColorModFloat|SDL_GetTextureScaleMode|SDL_GetTextureSize|SDL_GetWindowAspectRatio|SDL_GetWindowBordersSize|SDL_GetWindowMaximumSize|SDL_GetWindowMinimumSize|SDL_GetWindowPosition|SDL_GetWindowRelativeMouseMode|SDL_GetWindowSafeArea|SDL_GetWindowSize|SDL_GetWindowSizeInPixels|SDL_GetWindowSurfaceVSync|SDL_HideCursor|SDL_HideWindow|SDL_Init|SDL_InitHapticRumble|SDL_InitSubSystem|SDL_LoadWAV|SDL_LoadWAV_IO|SDL_LockAudioStream|SDL_LockProperties|SDL_LockSurface|SDL_LockTexture|SDL_LockTextureToSurface|SDL_MaximizeWindow|SDL_MinimizeWindow|SDL_MixAudio|SDL_OpenURL|SDL_OutOfMemory|SDL_PauseAudioDevice|SDL_PauseAudioStreamDevice|SDL_PauseHaptic|SDL_PlayHapticRumble|SDL_PremultiplyAlpha|SDL_PremultiplySurfaceAlpha|SDL_PushEvent|SDL_PutAudioStreamData|SDL_RaiseWindow|SDL_ReadStorageFile|SDL_ReadSurfacePixel|SDL_ReadSurfacePixelFloat|SDL_RegisterApp|SDL_ReloadGamepadMappings|SDL_RemovePath|SDL_RemoveStoragePath|SDL_RemoveTimer|SDL_RenamePath|SDL_RenameStoragePath|SDL_RenderClear|SDL_RenderCoordinatesFromWindow|SDL_RenderCoordinatesToWindow|SDL_RenderFillRect|SDL_RenderFillRects|SDL_RenderGeometry|SDL_RenderGeometryRaw|SDL_RenderLine|SDL_RenderLines|SDL_RenderPoint|SDL_RenderPoints|SDL_RenderPresent|SDL_RenderRect|SDL_RenderRects|SDL_RenderTexture|SDL_RenderTexture9Grid|SDL_RenderTextureRotated|SDL_RenderTextureTiled|SDL_RequestAndroidPermission|SDL_RestoreWindow|SDL_ResumeAudioDevice|SDL_ResumeAudioStreamDevice|SDL_ResumeHaptic|SDL_RumbleGamepad|SDL_RumbleGamepadTriggers|SDL_RumbleJoystick|SDL_RumbleJoystickTriggers|SDL_RunHapticEffect|SDL_SaveBMP|SDL_SaveBMP_IO|SDL_SendAndroidMessage|SDL_SendGamepadEffect|SDL_SendJoystickEffect|SDL_SendJoystickVirtualSensorData|SDL_SetAppMetadata|SDL_SetAppMetadataProperty|SDL_SetAudioDeviceGain|SDL_SetAudioPostmixCallback|SDL_SetAudioStreamFormat|SDL_SetAudioStreamFrequencyRatio|SDL_SetAudioStreamGain|SDL_SetAudioStreamGetCallback|SDL_SetAudioStreamInputChannelMap|SDL_SetAudioStreamOutputChannelMap|SDL_SetAudioStreamPutCallback|SDL_SetBooleanProperty|SDL_SetClipboardData|SDL_SetClipboardText|SDL_SetCursor|SDL_SetFloatProperty|SDL_SetGamepadLED|SDL_SetGamepadMapping|SDL_SetGamepadPlayerIndex|SDL_SetGamepadSensorEnabled|SDL_SetHapticAutocenter|SDL_SetHapticGain|SDL_SetJoystickLED|SDL_SetJoystickPlayerIndex|SDL_SetJoystickVirtualAxis|SDL_SetJoystickVirtualBall|SDL_SetJoystickVirtualButton|SDL_SetJoystickVirtualHat|SDL_SetJoystickVirtualTouchpad|SDL_SetLinuxThreadPriority|SDL_SetLinuxThreadPriorityAndPolicy|SDL_SetLogPriorityPrefix|SDL_SetMemoryFunctions|SDL_SetNumberProperty|SDL_SetPaletteColors|SDL_SetPointerProperty|SDL_SetPointerPropertyWithCleanup|SDL_SetPrimarySelectionText|SDL_SetRenderClipRect|SDL_SetRenderColorScale|SDL_SetRenderDrawBlendMode|SDL_SetRenderDrawColor|SDL_SetRenderDrawColorFloat|SDL_SetRenderLogicalPresentation|SDL_SetRenderScale|SDL_SetRenderTarget|SDL_SetRenderVSync|SDL_SetRenderViewport|SDL_SetScancodeName|SDL_SetStringProperty|SDL_SetSurfaceAlphaMod|SDL_SetSurfaceBlendMode|SDL_SetSurfaceColorKey|SDL_SetSurfaceColorMod|SDL_SetSurfaceColorspace|SDL_SetSurfacePalette|SDL_SetSurfaceRLE|SDL_SetTLS|SDL_SetTextInputArea|SDL_SetTextureAlphaMod|SDL_SetTextureAlphaModFloat|SDL_SetTextureBlendMode|SDL_SetTextureColorMod|SDL_SetTextureColorModFloat|SDL_SetTextureScaleMode|SDL_SetThreadPriority|SDL_SetWindowAlwaysOnTop|SDL_SetWindowAspectRatio|SDL_SetWindowBordered|SDL_SetWindowFocusable|SDL_SetWindowFullscreen|SDL_SetWindowFullscreenMode|SDL_SetWindowHitTest|SDL_SetWindowIcon|SDL_SetWindowKeyboardGrab|SDL_SetWindowMaximumSize|SDL_SetWindowMinimumSize|SDL_SetWindowModalFor|SDL_SetWindowMouseGrab|SDL_SetWindowMouseRect|SDL_SetWindowOpacity|SDL_SetWindowPosition|SDL_SetWindowRelativeMouseMode|SDL_SetWindowResizable|SDL_SetWindowShape|SDL_SetWindowSize|SDL_SetWindowSurfaceVSync|SDL_SetWindowTitle|SDL_SetiOSAnimationCallback|SDL_ShowAndroidToast|SDL_ShowCursor|SDL_ShowMessageBox|SDL_ShowSimpleMessageBox|SDL_ShowWindow|SDL_ShowWindowSystemMenu|SDL_StartTextInput|SDL_StartTextInputWithProperties|SDL_StopHapticEffect|SDL_StopHapticEffects|SDL_StopHapticRumble|SDL_StopTextInput|SDL_SyncWindow|SDL_TimeToDateTime|SDL_TryLockMutex|SDL_TryLockRWLockForReading|SDL_TryLockRWLockForWriting|SDL_TryWaitSemaphore|SDL_UnlockAudioStream|SDL_UpdateHapticEffect|SDL_UpdateNVTexture|SDL_UpdateTexture|SDL_UpdateWindowSurface|SDL_UpdateWindowSurfaceRects|SDL_UpdateYUVTexture|SDL_Vulkan_CreateSurface|SDL_Vulkan_LoadLibrary|SDL_WaitConditionTimeout|SDL_WaitSemaphoreTimeout|SDL_WarpMouseGlobal|SDL_WriteStorageFile|SDL_WriteSurfacePixel|SDL_WriteSurfacePixelFloat)$";
@@
(
  func(
  ...
  )
- == 0
|
- func(
+ !func(
  ...
  )
- < 0
|
- func(
+ !func(
  ...
  )
- != 0
|
- func(
+ !func(
  ...
  )
- == -1
)
2024-08-27 10:31:46 -07:00
Caleb Cornett d9a5ed75b9 GDK: Xbox should have input focus by default 2024-08-25 22:12:02 -04:00
Ryan C. Gordon d118af53a1
dummyaudio: single-threaded Emscripten support.
On Emscripten without pthreads, this would fail because SDL can't spin the
audio device thread, and the dummy backend didn't manage a thread itself.

With this patch, we use setInterval to fire the usual audio thread iterators
between iterations of the Emscripten mainloop on the main thread.

Fixes #10573.
2024-08-25 15:23:21 -04:00
Ozkan Sezer 845212388e RAWINPUT_JoystickOpen: add missing SDL_stack_free() calls.
Fixes https://github.com/libsdl-org/SDL/issues/10574.
2024-08-25 11:05:40 +03:00
Francisco Javier Trujillo Mata aa527dd0c2 Allow MessageBox to work without window 2024-08-23 11:52:19 -07:00
Sam Lantinga fa2c9c46c5 Default SDL_HINT_JOYSTICK_GAMEINPUT to SDL_FALSE
This was causing crashes in IGameInput_RegisterSystemButtonCallback(), presumably on older systems with runtimes using a different function signature. We'll just disable it for now until the GameInput runtime has stabilized and we can tell when it's safe to use.
2024-08-23 11:34:15 -07:00
Anonymous Maarten c298d2024a Include SDL_build_config.h without a 'build_config/' prefix 2024-08-23 00:51:35 +00:00
Sam Lantinga 3e60fb4223 VULKAN_UpdateVertexBuffer() should return true if there's nothing to do 2024-08-22 13:30:02 -07:00
Sam Lantinga 8f546bb3c9 Use C99 bool internally in SDL 2024-08-22 13:30:02 -07:00
Sam Lantinga 6501e90018 Use C++ style comments consistently in SDL source code
Implemented using this script:

find . -type f -exec sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' {} \;
git checkout \
    core/linux/SDL_evdev_kbd_default_keymap.h \
    events/imKStoUCS.* \
    hidapi \
    joystick/controller_type.c \
    joystick/controller_type.h \
    joystick/hidapi/steam/controller_constants.h \
    joystick/hidapi/steam/controller_structs.h \
    joystick/SDL_gamepad_db.h \
    libm \
    render/*/*Shader*.h \
    render/vitagxm/SDL_render_vita_gxm_shaders.h \
    render/metal/SDL_shaders_metal_*.h \
    stdlib/SDL_malloc.c \
    stdlib/SDL_qsort.c \
    stdlib/SDL_strtokr.c \
    test/ \
    video/directx/SDL_d3d12_xbox_cmacros.h \
    video/directx/d3d12.h \
    video/directx/d3d12sdklayers.h \
    video/khronos \
    video/x11/edid-parse.c \
    video/x11/xsettings-client.* \
    video/yuv2rgb
sed -i'' -e 's,/\* *\([^*]*\)\*/ *$,// \1,' -e 's, \+$,,' hidapi/SDL_hidapi.c
2024-08-22 13:30:02 -07:00
Sam Lantinga 037541a0e0 Check standard error code return values as < 0 instead of == -1 2024-08-22 09:04:30 -07:00
Anonymous Maarten 46d9066a69 Fix warnings shown when making SDL_bool a typedef of bool 2024-08-22 16:03:39 +00:00
Anonymous Maarten 29ca5b5dcd SDLTest_CompareMemory: print header 2024-08-20 16:04:58 +00:00
Sam Lantinga 61b024766a Fixed crash when quitting after a joystick has been disconnected on Android
Fixes https://github.com/libsdl-org/SDL/issues/10567
2024-08-20 07:26:09 -07:00
Ryan C. Gordon 423d6ec15a
emscripten: Make sure SDL_malloc and friends are marked KEEPALIVE.
Reference PR #9937.
2024-08-19 23:50:52 -04:00
Sam Lantinga e75175129f Added support for the Retro-bit Controller in PS3 mode
Fixes https://github.com/libsdl-org/SDL/issues/10557
2024-08-19 16:40:50 -07:00
Jan Engelhardt 92c4734666 Resolve build failures in pipewire code
g++-13 complains:

```
SDL_pipewire.c:129:42: warning: assignment to "struct pw_main_loop *
(*)(struct pw_main_loop *)" from incompatible pointer type "struct
pw_main_loop * (*)(const struct spa_dict *)"
[-Wincompatible-pointer-types]
 129 | #define SDL_PIPEWIRE_SYM(x) PIPEWIRE_##x = x
SDL_pipewire.c:148:5: note: in expansion of macro "SDL_PIPEWIRE_SYM"
 148 |     SDL_PIPEWIRE_SYM(pw_main_loop_new);
```

g++-14 complains:

```
SDL_pipewire.c:129:42: error: assignment to "struct pw_main_loop *
(*)(const struct pw_main_loop *)" from incompatible pointer type
"struct pw_main_loop * (*)(const struct spa_dict *)"
[-Wincompatible-pointer-types]
```
2024-08-19 14:26:08 -07:00
Ryan C. Gordon 405693175d
camera: Fixed Emscripten support. 2024-08-19 14:15:47 -04:00
Ryan C. Gordon 9c5bd98a0f
assert: Added SDL_HINT_ASSERT.
Same environment variable, but now accessible as a formal SDL hint.

Reference PR #10171.
2024-08-18 20:53:55 -04:00
Sam Lantinga 59ac561062 PSP: Throw SDL_EVENT_QUIT event upon exit (thanks @sharkwouter!)
Closes https://github.com/libsdl-org/SDL/pull/10565
2024-08-18 08:25:44 -07:00
ds-sloth 7d78835f87
SDL_iostream.c: stdio_seek - skip API call for SEEK_CUR with 0 offset
Fixes #10556.
2024-08-16 17:13:49 -04:00
Sam Lantinga 438a214420 Changed main callback return values to an enumeration
Fixes https://github.com/libsdl-org/SDL/issues/10515
2024-08-16 11:16:05 -07:00
Sam Lantinga 83adcb9d38 Added SDL_PROP_WINDOW_CREATE_FLAGS_NUMBER
This is undocumented since the individual flags are separate window creation properties, but it's useful to have a shared definition for this, which is used internally and for migrating code from SDL2.
2024-08-15 13:33:06 -07:00
Sam Lantinga d7b027a241 Namespace the object creation properties
Fixes https://github.com/libsdl-org/SDL/issues/10543
2024-08-15 12:56:04 -07:00
Sam Lantinga 8e99ec34bb Use drmModeAddFB() if drmModeAddFB2WithModifiers() fails
Fixes https://github.com/libsdl-org/SDL/issues/10276
2024-08-15 11:51:46 -07:00
Sam Lantinga 41f1c83caa If scaling fails, fall back to the closest image available in SDL_GetSurfaceImage() 2024-08-15 07:38:43 -07:00
Kaktus514 3586df3151 Prefer downscaling in SDL_GetSurfaceImage.
This implements the ideas described in  #10536
2024-08-15 07:28:31 -07:00
Anonymous Maarten 612b41c451 camera: use cdevice SDL_Event union member 2024-08-15 09:20:34 -04:00
Sam Lantinga efdcfef4b9 Fixed Android build warnings 2024-08-13 10:52:50 -07:00
Ilya Mizus ce98550cbb
Fixed secondary screens on KMSDRM (#10535)
* Removed window movement to left top corner that breaks secondary screens on KMSDRM
2024-08-13 07:15:12 -07:00
Frank Praznik 76b35ae76f
wayland: Minor code-style cleanups 2024-08-13 09:56:03 -04:00
Sam Lantinga 375f303d97 Improved color accuracy blitting floating point surfaces to 8-bit indexed surfaces 2024-08-12 11:50:32 -07:00
Dragon-Baroque e87647c351 Support SDL_EVENT_DROP_TEXT in Wayland
src/video/wayland/SDL_waylanddatamanager.c
    Log data + primary_selection _offer_receive
  src/video/wayland/SDL_waylandevents.c + SDL_waylanddatamanager.h
    Log data + primary_selection events
    Split FILE vs TEXT events : booleans has_mime_ text + file
    Handle text/plain;charset=utf-8 data offer
2024-08-12 14:16:38 -04:00
Sam Lantinga 755e201aa5 Improved color accuracy blitting to 8-bit indexed surfaces
Fixes https://github.com/libsdl-org/SDL/issues/10519
2024-08-12 09:22:59 -07:00
Ryan C. Gordon 67e0156346
pen: Fixed a comment about Web APIs.
(Emscripten has nothing to do with this limitation, as this is what the
Javascript Pointer Events API offers.)
2024-08-12 00:58:27 -04:00
Ryan C. Gordon b975babfa5
pen: Emscripten support!
Reference Issue #10516.
2024-08-11 18:00:13 -04:00
Ryan C. Gordon bec701dd04
pen: Add support for tangential pressure axis. 2024-08-11 18:00:13 -04:00
Mathieu Eyraud 5de3d1e9cc Fix error handling of SDL_AddHintCallback 2024-08-11 06:59:10 -07:00
Mathieu Eyraud 45bfa8e5e7 Fix xsettings list copy
If there is only 1 element in the list or memory allocation fails on the 2nd iteration then new->next is uninitialised.
2024-08-11 06:58:03 -07:00
Mathieu Eyraud dcc3dd4c7c Remove stray return statement 2024-08-11 06:57:01 -07:00
Sam Lantinga 15a19bd69f Convert bitmap surface to RGBA for scaling
Scaling bitmaps isn't currently supported, so we convert to RGBA for now.
2024-08-10 16:43:27 -07:00
Ozkan Sezer f93920a4f1 video, x11: fix linkage if SDL_VIDEO_DRIVER_X11_XINPUT2 isn't defined. 2024-08-10 15:55:00 +03:00
Ryan C. Gordon b4ca15b654 pen: Added Cocoa backend. 2024-08-09 22:09:23 -04:00
Ryan C. Gordon a9d70dbacb pen: Rework public API.
This changes the API in various ways, and updates the backends for this.

Overall, this is a massive simplification of the API, as most future backends
can't support the previously-offered API.

This also removes the testautomation pen code (not only did these interfaces
change completely, it also did something no other test did: mock the internal
API), and replaces testpen.c with a different implementation (the existing
code was fine, it was just easier to start from scratch than update it).
2024-08-09 22:09:23 -04:00
Sam Lantinga 2b853121fe Allow environment hint overrides before hints are initialized
Fixes https://github.com/libsdl-org/SDL/issues/10514
2024-08-09 13:26:49 -07:00
Sam Lantinga c2085dad8f Added SDL_HINT_JOYSTICK_GAMEINPUT 2024-08-09 09:56:47 -07:00
Sam Lantinga 0acf8343bb Fixed crash if pipewire doesn't detect any devices and doesn't end up being used.
Fixes https://github.com/libsdl-org/SDL/issues/10511
2024-08-09 08:08:32 -07:00
KaJe e1571d704d Add Cammus C12 VID & PID to wheel device list.
Add Cammus C12 in the SDL wheel list to enable wheel detection for them.
2024-08-09 06:48:14 -07:00
Sam Lantinga 4cc3410dce Added SDL_GetAudioFormatName()
Fixes https://github.com/libsdl-org/SDL/issues/10489
2024-08-08 15:05:37 -07:00
Sam Lantinga 74504e0965 cocoa: removed relative mode handling on focus change
This is now being done at a higher level, so we don't want to duplicate it here.

Fixes the mouse cursor staying hidden if you enable relative mode, alt-tab away and then alt-tab back.
2024-08-08 13:26:50 -07:00
Frank Praznik ae8065e1ec Use more stringent criteria for entering warp emulation mode
Require more than one warp to the window center within a certain timespan (currently 30ms, but can be tweaked) to better avoid erroneously entering warp emulation mode.

This also correctly resets the warp emulation mode activation if the window loses and regains focus.
2024-08-08 10:56:20 -07:00
Sam Lantinga 1a57ea7fba kmsdrm: free the connector when looking for available devices
Fixes https://github.com/libsdl-org/SDL/issues/10499
2024-08-08 09:28:45 -07:00
Anonymous Maarten 5cd6923298 Assert a valid window pointer instead of dismissing an invalid pointer
Throwing an assertion and breaking the program should allow developers
to catch wrong usage of the API faster.

Follow-up of 9493e6974f
2024-08-08 10:11:39 +00:00
Anonymous Maarten 125ce71379 SDL_Log: avoid sending text to the debug stream twice
When debugging a GUI application in Visual Studio,
text printed with fprintf(stderr) will also be sent to the debug stream.

When buiding SDL with SDL_LIBC=ON, this patch makes logging skip
OutputDebugString and rely on fprintf(stderr) to send the text to
the debugger.
2024-08-08 10:11:39 +00:00
Sylvain bd7d4a3752
Add comment about randomOrder and random seed 2024-08-08 10:21:42 +02:00
Sam Lantinga b5b868044f Include GameInput.h as gameinput.h for compatibility with non-MSVC toolchains 2024-08-07 17:57:33 -07:00
Sam Lantinga 4c3f9159e9 Allow building with older versions of GameInput.h 2024-08-07 17:57:33 -07:00
Sam Lantinga 889a788913 Fixed build warnings 2024-08-07 17:57:33 -07:00
Sam Lantinga a38cd7a067 Added checks for GameInput.h to the build system 2024-08-07 17:57:33 -07:00
Sam Lantinga ae076bdc2a Take the joystick lock when processing GameInput device callbacks 2024-08-07 17:57:33 -07:00
Sam Lantinga 28ef6bcc38 Use the correct timestamp from the GameInput controller reading 2024-08-07 17:57:33 -07:00
Sam Lantinga 5cab979f21 Added support for the Guide and Share buttons on GameInput controllers 2024-08-07 17:57:33 -07:00
Sam Lantinga 3ec19b2a89 Removed duplicate call to SDL_AssertJoysticksLocked() 2024-08-07 17:57:33 -07:00
Sam Lantinga 9493e6974f Validate window pointer before sending events for it
If there are bugs it's possible that the window pointer is invalid. Double check it before sending the application events and potentially dereferencing it.

This showed up in https://github.com/libsdl-org/SDL/issues/10494 as a window getting mouse focus as it was being destroyed and then crashing later when mouse focus was set to a different window.
2024-08-07 12:28:10 -07:00
Sam Lantinga 91d97a367e Fixed crash when the current mouse capture window is destroyed
Fixes https://github.com/libsdl-org/SDL/issues/10494
2024-08-07 12:28:10 -07:00
Sam Lantinga a7e425497b Added a FIXME to lock the joystick list and update the GameInput joystick support 2024-08-07 12:19:09 -07:00
Sam Lantinga 001dbc5da8 Added support for raw mouse and keyboard using GameInput on Windows
Fixes https://github.com/libsdl-org/SDL/issues/10442
2024-08-07 12:19:09 -07:00
Sam Lantinga 8fdca9c691 Clear intermediate errors if we successfully create a window. 2024-08-07 12:17:52 -07:00
Sylvain 2428d906f1
Remove extra ';' 2024-08-07 19:14:09 +02:00
Anonymous Maarten 7b97fd3b44 SDLDropTarget_Drop: use SDL_strlen instead of strlen 2024-08-07 11:50:22 +02:00
Sylvain a57c566988 Add internal SDL_UpdateTextureFromSurface(), making SDL_CreateTextureFromSurface() lighter 2024-08-07 10:42:47 +02:00
Sylvain 20a6193eaa Run test suites and test cases in non-linear order (see libsdl-org#9303) 2024-08-07 10:25:30 +02:00
Sam Lantinga fe5dcf79be Reset log prefixes on SDL_Quit() 2024-08-06 13:55:40 -07:00
Ethan Lee 15bfef57cd d3d12: Generate Xbox C macros, adjust SDL_Render files accordingly 2024-08-06 16:05:10 -04:00
hsnovel 83d1d1c053 add failsafe for querying cache line size on linux 2024-08-06 10:26:09 -07:00
Anonymous Maarten 0fa2049fef
Document iconv functions + add testautomation (#10131)
* stdinc: document SDL_iconv* functions
* iconv: add automation tests
* iconv: don't potentially crash on invalid inputs
2024-08-06 10:12:25 -07:00
Frank Praznik 0e37bc7c3f
wayland: Bail out if a null cached cursor is returned 2024-08-06 11:17:13 -04:00
Frank Praznik 10abe1a75b
wayland: Free the scaled cursor surface if SHM allocation fails 2024-08-06 11:15:15 -04:00
Sam Lantinga 627cb8acd0 SDL_EventFilter functions now return SDL_bool 2024-08-06 07:59:45 -07:00
Sam Lantinga 57f9c6f7bb Renamed SDL_Get/SetRelativeMouseMode to SDL_Get/SetWindowRelativeMouseMode()
Fixes https://github.com/libsdl-org/SDL/issues/10041
2024-08-06 07:59:45 -07:00
Frank Praznik e612ce511b wayland: Add support for high-DPI custom cursors
Add a cursor caching system and viewport support, to allow for high-DPI, fractionally-scaled, custom cursors.
2024-08-06 10:55:13 -04:00
Dragon-Baroque ca127106ee Add MIME targets to SDL_EVENT_DROP_TEXT in X11
src/video/x11/SDL_x11events.c
    Add Text targets "text/plain;charset=utf-8",
      "UTF8_STRING", "TEXT" to "text/plain".
2024-08-06 05:49:38 -07:00
Sam Lantinga 44927fe5e3 Added detail about why a file couldn't be opened (thanks mgerhardy!)
Fixes https://github.com/libsdl-org/SDL/issues/10484

(cherry picked from commit 1512013320)
2024-08-06 05:48:26 -07:00
Sam Lantinga a1998d106d Putting the simple back into Simple DirectMedia Layer 2024-08-05 21:20:26 -07:00
Sam Lantinga 725b95dc84 Fixed SDL_GetDefaultScancodeFromKey() 2024-08-05 19:46:45 -07:00
Sam Lantinga afec46dbee Re-added SDL_GetScancodeFromKey() 2024-08-05 19:46:45 -07:00
Sam Lantinga 4f7c0e7c46 Fixed key names for non-latin keyboard layouts 2024-08-05 19:46:45 -07:00
Sam Lantinga ac7df9d01f Removed acquire/release of keymaps, which isn't needed internally. 2024-08-05 19:46:45 -07:00
Sam Lantinga a13c993e40 Removed keymaps from the API
This is unnecessary complication for applications. We can always add it again later if we find that it's really useful.
2024-08-05 19:46:45 -07:00
Sam Lantinga c298a3749b Expose the keymap separately from the event keycode
This adds functions to query the keymap:
* SDL_GetCurrentKeymap()
* SDL_GetKeymapKeycode()
* SDL_GetKeymapScancode()
* SDL_ReleaseKeymap()

and these are distinct from the function to query the event keycode associated with a scancode, which might be affected by SDL_HINT_KEYCODE_OPTIONS.

Also added an SDL_bool parameter to SDL_GetKeyName() and SDL_GetKeyFromName() to enable upper case handling of the name.
2024-08-05 17:02:25 -07:00
Sam Lantinga d68d32e12c Revert "Removing a timer that isn't running is a success."
This reverts commit 795499a529.

This breaks compatibility with SDL2 and there isn't a compelling reason to make this change.
2024-08-05 10:39:33 -07:00
Sam Lantinga 4073c4910e Enable KEYCODE_OPTION_LATIN_LETTERS by default
It turns out that the non-Latin keyboards (Russian, Thai, Greek, etc.) are almost all QWERTY layout plus native language labels. Feedback from users is that they expect to see the ASCII keycodes and key names when using those keyboards, so we'll enable this option by default.
2024-08-05 10:00:02 -07:00
Sam Lantinga d7256a77db The KEYCODE_OPTION_LATIN_LETTERS uses the full QWERTY layout
This makes sure we use ']' instead of 'ъ' for the ']' key on the Russian keyboard layout, for example.
2024-08-05 10:00:02 -07:00
Sam Lantinga eac8e858d5 Fixed key names for Thai keyboards
Using the shifted versions of keys for the key names doesn't make any sense on the Thai keyboard. Thai keyboards are QWERTY plus Thai characters, so let's use the ASCII key names.
2024-08-05 10:00:02 -07:00
Sam Lantinga b7aca89466 Fixed key names when KEYCODE_OPTION_LATIN_LETTERS is enabled 2024-08-05 10:00:02 -07:00
Sam Lantinga a82f19f690 Use the shifted version of the letter as the key name
SDL_Keycode is defined as the unshifted key on the keyboard, but the key name is defined as the letter printed on that key, which is usually the shifted capital letter.

Fixes https://github.com/libsdl-org/SDL/issues/5836
2024-08-05 10:00:02 -07:00
Sam Lantinga 6161c437c7 Added SDL_SetLogPriorityPrefix()
SDL_Log() no longer prints a log prefix by default for SDL_LOG_PRIORITY_INFO and below. The log prefixes can be customized with SDL_SetLogPriorityPrefix().
2024-08-05 09:02:50 -07:00
Ryan C. Gordon 074dd8c35f
hints: Change hints to be backed by Properties, add documentation. (#9892)
This makes the subsystem thread-safe, more performant, and cleans up the code a little.

Also removed SDL_HINT_WINDOWS_FORCE_MUTEX_CRITICAL_SECTIONS, since setting this hint programmatically initializes properties, which creates a lock, so we can't check hints while creating locks. The slim reader-writer locks have been the default for ages and are solid, so we'll just use those when available.
2024-08-05 09:02:28 -07:00
Sam Lantinga 746b8eb14b Added SDL_HINT_MUTE_CONSOLE_KEYBOARD 2024-08-05 08:54:10 -07:00
Sam Lantinga afde1cc9c2 Added SDL_HINT_EVDEV_DEVICES 2024-08-05 08:54:10 -07:00
Sam Lantinga 6f399c3beb Note that SDL_HAPTIC_GAIN_MAX should remain an environment variable. 2024-08-05 08:54:10 -07:00
Sam Lantinga 0da346f129 Added SDL_HINT_HIDAPI_LIBUSB, SDL_HINT_HIDAPI_LIBUSB_WHITELIST, and SDL_HINT_HIDAPI_UDEV 2024-08-05 08:54:10 -07:00
Sam Lantinga 8a5b9559dc Removed the SDL_VIDEO_NGAGE_SAVE_FRAMES environment variable
Display updating is now implemented, presumably we don't need to be able to dump frames for debugging.
2024-08-05 08:54:10 -07:00
Sam Lantinga d9f9e9e764 Added SDL_HINT_VIDEO_DUMMY_SAVE_FRAMES and SDL_HINT_VIDEO_OFFSCREEN_SAVE_FRAMES 2024-08-05 08:54:10 -07:00
Sam Lantinga f370e1a645 Removed the SDL_ALTIVEC_BLIT_FEATURES environment variable.
This code has long since been tested, and none of the developers have an Altivec CPU.
2024-08-05 08:54:10 -07:00
Sam Lantinga 95adcc522f Allow SDL hints to override OpenGL extension availability 2024-08-05 08:54:10 -07:00
Sam Lantinga a97dadf779 Added hints to replace environment variables on the PlayStation Vita 2024-08-05 08:54:10 -07:00
Sam Lantinga 3669d1e76a Added SDL_HINT_VULKAN_DISPLAY 2024-08-05 08:54:10 -07:00
Sam Lantinga 997df06320 Added SDL_HINT_X11_XCB_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga 175f28f59f Added SDL_HINT_VIDEO_X11_NODIRECTCOLOR 2024-08-05 08:54:10 -07:00
Sam Lantinga 8cde570ad9 Added SDL_HINT_VIDEO_X11_VISUALID 2024-08-05 08:54:10 -07:00
Sam Lantinga 05f870f20d Added SDL_HINT_OPENGL_LIBRARY and SDL_HINT_VULKAN_LIBRARY 2024-08-05 08:54:10 -07:00
Sam Lantinga c9b2bfa7c1 Added SDL_HINT_AUDIO_DISK_INPUT_FILE, SDL_HINT_AUDIO_DISK_OUTPUT_FILE, and SDL_HINT_AUDIO_DISK_TIMESCALE 2024-08-05 08:54:10 -07:00
Sam Lantinga e1ee0e748d Added SDL_HINT_WAVE_CHUNK_LIMIT 2024-08-05 08:54:10 -07:00
Sam Lantinga a4dc130d7e Removed the SDL_PATH_DSP environment variable from the NetBSD and OSS audio driver
The AUDIODEV environment variable is no longer used by other audio drivers, and can be used exclusively to specify the DSP audio device.
2024-08-05 08:54:10 -07:00
Sam Lantinga f3fcc41a4e Removed the AUDIODEV environment variable from the sndio audio driver
The sndio documentation says that the AUDIODEVICE environment variable is used when the device is opened with SIO_DEVANY.
2024-08-05 08:54:10 -07:00
Sam Lantinga ff0e42c51c Removed the SDL_AUDIO_ALSA_DEBUG environment variable
The debug info is available if you set SDL_HINT_LOGGING to "audio=debug"
2024-08-05 08:54:10 -07:00
Sam Lantinga f05cd85048 Added SDL_HINT_AUDIO_ALSA_DEFAULT_DEVICE 2024-08-05 08:54:10 -07:00
Sam Lantinga 71574ac985 Added SDL_HINT_AUDIO_DUMMY_TIMESCALE 2024-08-05 08:54:10 -07:00
Sam Lantinga 5aa1a48ac3 Added SDL_HINT_AUDIO_FREQUENCY, SDL_HINT_AUDIO_CHANNELS, and SDL_HINT_AUDIO_FORMAT 2024-08-05 08:54:10 -07:00
hwsmm 4f343f96b4 Fix name discrepancy in Android JNI 2024-08-05 05:46:39 -07:00
Anonymous Maarten e631fdfbd2 gdk: show dialog when xgameruntime.dll is not installed 2024-08-05 09:18:21 +00:00
Sam Lantinga 881e2bc344 Fixed build 2024-08-04 20:34:10 -07:00
Sam Lantinga f59d66f4b1 Implemented left-justification in SDL_PrintString()
Fixes https://github.com/libsdl-org/SDL/issues/10310
2024-08-04 20:04:58 -07:00
Sam Lantinga 795499a529 Removing a timer that isn't running is a success. 2024-08-04 20:00:13 -07:00
Ethan Lee 4bea89e945 Xbox buildfixes 2024-08-04 15:54:22 -04:00
Sam Lantinga 66cb2153cc Handle Colemak swapping of CapsLock and Backspace
Fixes https://github.com/libsdl-org/SDL/issues/7853
2024-08-04 10:30:19 -07:00
Sam Lantinga c709385856 Enable events for external X11 windows
Fixes https://github.com/libsdl-org/SDL/issues/3825
Fixes https://github.com/libsdl-org/SDL/issues/5142
Fixes https://github.com/libsdl-org/SDL/issues/9503
2024-08-04 09:07:19 -07:00
Sam Lantinga ef6521aee7 testnative: print events with --info event 2024-08-04 09:07:19 -07:00
Sam Lantinga 6f6f4fbfd3 Updated X11 event debugging 2024-08-04 09:07:19 -07:00
Frank Praznik ca2c9f680b video: Support multiple video driver entries having the same name string
Allow multiple bootstrap entries for a single video driver with the same name, which internally allows preferential and fallback init conditions while hiding the implementation details from applications (e.g. applications will just see "wayland", regardless of whether it's using the preferred or fallback driver list entry).

If a driver is requested, all instances of it in the list will be tried before reporting failure, and client applications programmatically enumerating the video drivers will be presented with a deduplicated list of entries.
2024-08-03 06:55:24 -07:00
Joshua Ashton ab916a959e video: Only prefer Wayland if fifo-v1 and commit-timing-v1 are available
Wayland has a myriad of unresolved problems regarding surface suspension
blocking forever in QueuePresent/SwapBuffers when occludedand the FIFO
(vsync) implementation being fundamentally broken leading to reduced
GPU-bound performance and 'barcoding' frametimes due to swapchain
starvation.

There are two protocols used to solve these two problems together --
fifo-v1 and commit-timing-v1, which implement the commit queue on the
compositor side, and a timestamp that frames are intended to be
displayed for/discarded respectfully.

To avoid severe performance regressions for developers targeting SDL3,
only pick Wayland as the default backend when these two protocols are
supported -- otherwise fallback to X11/XWayland.

We do this by having two VideoBootStraps, one which is tests the
preferred case, "wayland_preferred" (ie. if fifo-v1 + commit-timing-v1
are available init time), and the fallback, which is just "wayland",
the same name as before, which does no such tests.
Thus, forcing with SDL_VIDEO_DRIVER=wayland will go onto the fallback
option, and pick Wayland always, as usual, so there is no behaviour
change.

In the case that X11/XWayland is not available (ie. no DISPLAY), we will
still fallback to using Wayland without these protocols available.

Signed-off-by: Joshua Ashton <joshua@froggi.es>
2024-08-03 06:55:24 -07:00
Susko3 e3cf20e1cc
Remove `createSDLMainRunnable()` in favour of `main()` to fix multiple issues when providing custom main/runnable code (#10434)
This allows managed applications (eg. Java, C#) to override main() to their liking.
2024-08-03 06:34:38 -07:00
Sam Lantinga 2c0fcf27e8 Don't use alloca() in a loop, we might overflow the stack. 2024-08-02 21:38:29 -07:00
Sam Lantinga f7c8d66ccb Use the convenience function SDL_GetWindowFromEvent() 2024-08-02 20:36:35 -07:00
Sam Lantinga 8d748d64e8 Fixed compiler warning building for macOS 2024-08-02 20:27:33 -07:00
Anonymous Maarten f57c597c60 Added SDL_GetWindowFromEvent 2024-08-03 02:37:11 +00:00
Sam Lantinga 79f4de9f7e Use SDL_PROP_APP_METADATA_IDENTIFIER_STRING for the app ID 2024-08-02 19:36:31 -07:00
Sam Lantinga cea71fbfcc SDL_cocoakeyboard: Fix errant semicolons in sendPendingKey and clearPendingKey definitions
- These are ignored by Clang but produce a warning: "semicolon before method body is ignored"
2024-08-02 18:55:30 -07:00
Sam Lantinga 2c1d40a9eb Added an error message when SDL_GetWindowFromID() fails 2024-08-02 18:43:24 -07:00
Sam Lantinga 50492e1d03 Change the text input defaults to match the natural input experience 2024-08-02 14:49:37 -07:00
Sam Lantinga 81f8e6aba6 Added SDL_StartTextInputWithProperties()
This allows you to customize the text input so you can have numeric text entry, hidden passwords, etc.

Fixes https://github.com/libsdl-org/SDL/issues/7101
Fixes https://github.com/libsdl-org/SDL/issues/7965
Fixes https://github.com/libsdl-org/SDL/issues/9439
2024-08-02 14:49:37 -07:00
Sam Lantinga 31ed3665ad Added support for high-DPI cursors and icons
Fixes https://github.com/libsdl-org/SDL/issues/9838
2024-08-01 13:48:28 -07:00
Sam Lantinga 94d9229ce2 Added SDL_AddSurfaceAlternateImage(), SDL_SurfaceHasAlternateImages(), SDL_GetSurfaceImages() and SDL_RemoveSurfaceAlternateImages()
These functions allow you to create surfaces with alternate high DPI content, and will be used for high DPI icon and cursor support.
2024-08-01 13:48:28 -07:00
Sam Lantinga b8dc97c577 Use SDL_PremultiplySurfaceAlpha() when creating NSImages 2024-08-01 13:48:28 -07:00
Sam Lantinga b8f3cd0a10 Added SDL_CursorData for internal cursor data 2024-08-01 13:48:28 -07:00
Sam Lantinga 22ffb487d0 Added SDL_ScaleSurface() 2024-08-01 13:48:28 -07:00
Sam Lantinga 15f68a86ff Group the blit copy flags to simplify code 2024-08-01 13:48:28 -07:00
Ozkan Sezer 7d27a97402 d3d12.h, d3d12sdklayers.h: fix build against older mingw-w64 versions.
Fixes: https://github.com/libsdl-org/SDL/issues/10452 .
2024-08-01 21:45:02 +03:00
Dragon-Baroque 808c312b2a Support SDL_EVENT_DROP_FILE in Windows with IDropTarget instead of WM_DROPFILES
Support SDL_EVENT_DROP_TEXT in Windows

  src/video/windows/SDL_windowsvideo.c + .h
    Connect      to COM WIN_CoInitialize   + OLE OleInitialize   in WIN_VideoInit
    Disconnect from COM WIN_CoUninitialize + OLE OleUninitialize in WIN_VideoQuit
  src/video/windows/SDL_windowswindow.c + .h
    Create / Destroy IDropTarget or use fallback WM_DROPFILES
      depending on OleInitialize success in WIN_VideoInit
    Handle text/uri-list, text/plain;charset=utf-8, CF_UNICODE_TEXT, CF_TEXT, CF_HDROP
    Call terminating WIN_AcceptDragAndDrop from WIN_DestroyWindow ( CleanupVideoData )
2024-08-01 07:17:17 -07:00
Ethan Lee efefc4a1f3 d3d12: Move platform-specific includes/defines to SDL_d3d12.h 2024-07-31 23:34:31 -07:00
Sam Lantinga a5f18048b2 Extend the 9-grid functions to handle a non-uniform grid layout (thanks @zaun!)
Fixes https://github.com/libsdl-org/SDL/issues/10389
2024-07-31 22:36:39 -07:00
Sam Lantinga 445983fc79 Remove D3D12 call hacks now that we have a good set of D3D12 headers 2024-07-31 19:10:13 -07:00
Sam Lantinga de30400a7b Fixed uninitialized variable warning 2024-07-31 18:54:45 -07:00
Sam Lantinga 1954ac407f Don't mix keyboard and mouse raw input timestamps
We want to keep mouse timestamps consistently using the same interval, and it's helpful to know when multiple keyboard events come in at the same time.
2024-07-31 18:54:45 -07:00
Ethan Lee 55e9a8ca45 d3d12: Import DirectX-Headers, use local d3d12.h in SDL_render.
This avoids lots of build issues with the various D3D12 headers out there (MinGW, old Windows SDKs, etc) and also opens the door for WSL2 libd3d12.so support.

Note that the build system has not been changed; technically _all_ platforms now have d3d12.h but we should only enable the backend when it's actually expected to work.
2024-07-31 18:41:17 -07:00
Sam Lantinga c5a99f1515 Fixed detecting wrapping Windows message time
It's possible to get message times out of order when processing the Windows message queue, so this passes those times through unchanged, while still detecting when the message tick wraps.
2024-07-31 16:36:47 -07:00
Ryan C. Gordon 364bbd545d audio: SDL_ClosestAudioFormats now favors float32 and native byte order.
Fixes #9581.
2024-07-31 07:19:15 -07:00
Sami Kyöstilä 80f5f0b1fb android: Fix activity pause/resume with external graphics context
This patch fixes two issues with pausing and resuming the Android
activity when an external graphics context[1] is used:

1. When pausing, don't wait for the EGL context to be backed up if a
   context wasn't created in the first place.

2. When resuming, don't recreate the EGL surface unless one was
   requested by the user when originally creating the window.

[1] SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT_BOOLEAN
2024-07-30 20:15:42 -07:00
Sam Lantinga 89de8e2110 Fixed infinite loop searching for matching video modes (thanks @Synt4xErr0r4!) 2024-07-30 17:29:21 -07:00
Anonymous Maarten c7a1876536 SDL_test: use mutex based on SDL_AtomicInt in memory tracking
SDL_Mutex or SDL_SpinLock cannot be used as these use SDL_malloc internally.

ff
2024-07-30 20:56:19 +00:00
Anonymous Maarten 4c00433b69 SDL_test: format tracked allocation names during report generation 2024-07-30 20:56:19 +00:00
Sami Kyöstilä b881e19896 android: Update window/surface pointers on change
When the native window or surface backing the SDL window changes, e.g.,
when the activity is resumed, we should also update the corresponding
window pointer properties (SDL_PROP_WINDOW_ANDROID_{WINDOW,SURFACE}
_POINTER) so that they remain in sync.
2024-07-30 09:27:53 -07:00
Sam Lantinga f039b2290a Added logging for life cycle events 2024-07-30 07:52:13 -07:00
Sam Lantinga de209c81d1 Fixed macOS build 2024-07-29 17:38:59 -07:00
Sam Lantinga 9fac7d7eb0 metal: set the shader input type based on the colorspace, not the pixel format
Fixes https://github.com/libsdl-org/SDL/issues/10402
2024-07-29 17:18:45 -07:00
Sam Lantinga 61e78830d0 Revert "Revert "Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true""
This reverts commit 8caebf823a.
2024-07-29 14:45:03 -07:00
Sam Lantinga 8caebf823a Revert "Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true"
This reverts commit 299d181984.
2024-07-29 14:44:02 -07:00
Sam Lantinga 0a924b185d Fixed crash with joystick rumble after disconnection
This prevents continuing a rumble after the first one fails, and fixes a long standing crash issue if rumble is started immediately before the controller is disconnected.

Thanks to @AntTheAlchemist for the key bug report that showed what was happening here.

Fixes https://github.com/libsdl-org/SDL/issues/10422
2024-07-29 13:35:58 -07:00
Sam Lantinga 67b973b5fa Fixed whitespace 2024-07-29 12:52:11 -07:00
Ryan C. Gordon 614a88ca3b SDL_IOFromFile: Apple targets no longer use the app bundle's resources dir.
Fixes #8403.
2024-07-29 15:44:51 -04:00
Sam Lantinga 299d181984 Fixed warning: result of comparison of constant 9223372035 with expression of type '__kernel_old_time_t' (aka 'long') is always true 2024-07-29 12:04:08 -07:00
Sam Lantinga 930d83aed2 Fixed warning: implicit conversion loses integer precision: 'VkDeviceSize' (aka 'unsigned long long') to 'size_t' (aka 'unsigned int') 2024-07-29 12:01:53 -07:00
Sam Lantinga c4582a6536 Fixed warning building on tvOS 2024-07-29 11:56:28 -07:00
Sam Lantinga 062caeaa4b Fixed Android build with audio disabled
These functions are called by the Android event code regardless of whether audio is enabled

Fixes https://github.com/libsdl-org/SDL/issues/10418
2024-07-29 10:40:10 -07:00
Frank Praznik 51cccf3fa2 video: Disable relative warp emulation when warping the cursor after a fullscreen transition
Otherwise, relative mode can be accidentally activated if the cursor is hidden.
2024-07-29 12:46:48 -04:00
Sam Lantinga 5637cd009a Don't assert or change window draggable state if SDL isn't managing hit testing
Fixes an assert if the application has set up its own hit testing on macOS
2024-07-29 09:15:55 -07:00
Sam Lantinga 5318e30ee5 Pause and resume Android audio without taking device locks
The AAudio driver implemented pause/resume by dangerously locking the audio devices. If there was an audio hotplug event or a background thread tried to interact with the audio system, this could cause deadlocks.
2024-07-29 08:41:40 -07:00
Sam Lantinga 9d35f178a6 Follow up to removing the ancient Android audio driver 2024-07-29 08:06:43 -07:00
Sam Lantinga 691cf15e75 Removed the ancient Android audio driver
OpenSLES is well supported on Android 4.0 and later.
2024-07-29 08:05:36 -07:00
Sam Lantinga 61a88077a7 Re-added SDL_HINT_APP_ID and SDL_HINT_APP_NAME 2024-07-29 07:26:03 -04:00
Ozkan Sezer 94827e0acd SDL_mslibc.c: revert PR/10303 changes 2024-07-28 22:48:05 +03:00
Sam Lantinga 45ecea1346 Fixed crash when switching a window from using OpenGL to Metal 2024-07-28 11:43:11 -07:00
Sam Lantinga e35a559442 Revert "Add two more mapping for Nvidia controller (2019)"
This reverts commit 5d6333d6ea, which was accidentally committed during testing.
2024-07-28 11:07:59 -07:00
Arias800 5d6333d6ea Add two more mapping for Nvidia controller (2019)
0500b30c550900001472000001000000 is the ID when the controller is connected via Bluetooth and 0300b30c550900001472000011010000 is for USB mode.

Tested by setting "SDL_GAMECONTROLLERCONFIG" in some games.
2024-07-28 08:06:01 -07:00
Sam Lantinga b5ad74998b Removed SDL_DECLSPEC_FREE 2024-07-28 07:24:21 -07:00
Sam Lantinga a36fe632fd
Added SDL_SetAppMetadata() (#10404)
Removed duplicate hints SDL_HINT_APP_NAME, SDL_HINT_APP_ID, and
SDL_HINT_AUDIO_DEVICE_APP_NAME.

Wired up a few things to use the metadata; more to come!

Fixes https://github.com/libsdl-org/SDL/issues/4703
2024-07-28 07:22:46 -07:00
hwsmm 35e42d0a25 Remove SDL_DECLSPEC_FREE before SDL_DECLSPEC in gendynapi 2024-07-27 22:31:49 -07:00
Frank Praznik 5617ce277d wayland: Don't fail to retrieve a system cursor if no window is focused
Doing this can leave the cursor data in a weird, corrupt state.
2024-07-27 20:24:24 -04:00
Sam Lantinga f080336fa6 Fixed memory leak if logging is done after SDL_Quit()
If someone calls SDL_Quit(), then runs an SDL function that implicitly initializes TLS or logging, and then calls SDL_Quit() again, we want to make sure we run through the quit process again. Each of the Init/Quit calls are protected against being called multiple times.
2024-07-27 16:46:09 -07:00
Sam Lantinga 82c89c0125 Removed redundant subystem quit calls
SDL_Quit() quits everything
2024-07-27 16:46:09 -07:00
Sam Lantinga 95dd8781ce Do a full cleanup if renderer creation fails during autodetection 2024-07-27 16:46:09 -07:00
Sam Lantinga ebd059e6eb Don't send keys consumed by the IME on macOS
This makes the macOS behavior match other platforms where the IME eats keys that are used for composing text.
2024-07-27 16:37:05 -07:00
Sam Lantinga 91d2dbdc9d Fixed memory leak if joysticks were initialized but gamepads were not
If a joystick is connected, SDL_IsGamepad() will be called on it, which adds it to the cache, which then needs to be cleaned up when joysticks quit.
2024-07-27 13:44:45 -07:00
Sam Lantinga 7eb2605630 Fixed memory leak when a renderer fails to be created
The supported texture formats were leaking. In order to catch future issues, we'll just do a full teardown of the renderer in the failure case, and make sure it's safe to do so with a partially initialized renderer.
2024-07-27 13:36:12 -07:00
Sam Lantinga da035142b2 Use SDL_InitFlags for the SDL_Init* function implementations 2024-07-27 10:32:11 -07:00
Sam Lantinga 9da58e9fb7 Fixed storing a key in the persistent string hashtable that's about to be freed 2024-07-27 09:35:22 -07:00
Sam Lantinga 473feab2a4 Added SDL_unsetenv() 2024-07-27 09:10:08 -07:00
Sam Lantinga b854e1fe0b Fixed some issues found with static analysis 2024-07-27 09:07:42 -07:00
Sam Lantinga 218e45247f Fixed memory leak when SDL_Init() was called multiple times 2024-07-27 09:06:52 -07:00
Sam Lantinga 625bc2d250 Fixed getting the initial window safe area
Fixes testsprite and testwm on desktop platforms
2024-07-27 08:40:31 -07:00
Anonymous Maarten 76f60c4b66 riscos: fix -Wunused-variable 2024-07-27 15:19:20 +00:00
Sam Lantinga 538adc52d2 Removed the temporary memory symbols from the public API 2024-07-26 21:10:47 -07:00
Sam Lantinga 4f55271571 Removed temporary memory from the API
It was intended to make the API easier to use, but various automatic garbage collection all had flaws, and making the application periodically clean up temporary memory added cognitive load to using the API, and in many cases was it was difficult to restructure threaded code to handle this.

So, we're largely going back to the original system, where the API returns allocated results and you free them.

In addition, to solve the problems we originally wanted temporary memory for:
* Short strings with a finite count, like device names, get stored in a per-thread string pool.
* Events continue to use temporary memory internally, which is cleaned up on the next event processing cycle.
2024-07-26 20:59:14 -07:00
Sam Lantinga 21411c6418 Don't apply creation window flags to external windows.
Whoever provided the window has already set it up the way they want it.

Fixes SDL removing iconified or maximized state when creating a window from an existing OS window.
2024-07-26 10:39:05 -07:00
Sam Lantinga 5e513ecc7f Don't automatically free temporary memory, let the application call SDL_FreeTemporaryMemory() when it's ready.
Also mark up all functions that return temporary memory with SDL_DECLSPEC_TEMP, to help people implementing language bindings.

Fixes https://github.com/libsdl-org/SDL/issues/10378
2024-07-26 10:05:03 -07:00
Frank Praznik 66eb2ea443 mouse: Make pointer warp emulation via relative mode available to all platforms
Move the Wayland pointer warp emulation code up to the SDL mouse layer, and activate it when a client attempts to warp a hidden mouse cursor when the hint is set.

testrelative adds the ability to test the warp emulation activation/deactivation with the --warp parameter and 'c' key for toggling cursor visibility.
2024-07-25 19:57:39 -04:00
Sam Lantinga 42650d79c1 Moved Android event initialization to SDL_InitEvents() 2024-07-25 09:25:00 -07:00
hwsmm 8fa550e003 Check window fullscreen flag in SDL_GetWindowSizeInPixels 2024-07-25 08:49:50 -07:00
Sam Lantinga e9a7014e56 Fixed hanging after onDestroy() on Android 2024-07-25 07:34:25 -07:00
Sam Lantinga e387314a67 Fixed building on older macOS SDK 2024-07-25 05:44:54 -07:00
Daniel Ludwig 76c4c16ca9 Fix DXGI cleanup code 2024-07-25 11:35:10 +03:00
Daniel Ludwig ff66ec5fb5 GDK build: fix Xbox targets 2024-07-25 11:35:10 +03:00
Daniel Ludwig 7e48d4522b GDK build: move suspend/constrain setup back to previous compilation unit 2024-07-25 11:35:10 +03:00
Daniel Ludwig 0a678a654e GDK build: fix project settings and API changes 2024-07-25 11:35:10 +03:00
Sam Lantinga cf8b158ccb Added SDL_GetRenderSafeArea() 2024-07-24 17:40:41 -07:00
Sam Lantinga eb09264076 Added the safe area to the debug window information 2024-07-24 17:40:41 -07:00
Sam Lantinga 9e6d5babce Fixed display detection after the monitor resolution changed on X11 2024-07-24 17:46:25 -07:00
Sam Lantinga b98e1e9ef0 Fixed the render viewport not updating when the metal view resizes
When the phone is in portrait mode and the window is in landscape mode, the view changes orientation after layoutSubviews runs. In this case we need some way of notifying the application that the Metal view has changed.
2024-07-24 16:12:29 -07:00
Sam Lantinga e7771fb4f6 Fixed memory corruption in SDL_GetPreferredLocales()
Fixes https://github.com/libsdl-org/SDL/issues/10362
2024-07-24 13:37:40 -07:00
Sam Lantinga c601120883 Handle all Android lifecycle events on the main thread
This restructuring also allows us to wait efficiently in SDL_WaitEvent() on Android
2024-07-24 13:37:40 -07:00
Sam Lantinga a7c0192017 Renamed SDL_PostSemaphore() to SDL_SignalSemphore() 2024-07-24 13:37:40 -07:00
Sam Lantinga 83c7ce2681 Android life cycle behavior more closely matches iOS
On iOS, the application gets one last change to process messages before going into the background. We do the same on Android, which more closely matches the previous behavior.
2024-07-24 06:18:18 -07:00
Sam Lantinga ca4bd4b63c Android life cycle behavior more closely matches iOS
This change also decouples the pause/resume handling from the video subsystem on Android, so applications that don't use SDL for video can get application life cycle events.

The semantics for the life cycle events are that they need to be handled in an event watch callback, and once they've been delivered, the application will block until it's been resumed. SDL_HINT_ANDROID_BLOCK_ON_PAUSE can be used to control that behavior, and if that's set to "0", then the application will continue to run in the background at low CPU usage until being resumed or stopped.

SDL_HINT_ANDROID_BLOCK_ON_PAUSE_PAUSEAUDIO has been removed, and the audio will be paused when the application is paused.

Fixes https://github.com/libsdl-org/SDL/issues/3193
2024-07-24 05:11:13 -07:00
Sam Lantinga fff783de6c Fixed life cycle events on iOS when using main callbacks 2024-07-24 05:11:13 -07:00
Sam Lantinga 45fc548562 Don't queue application events that need to be handled immediately
This makes it more clear that these events can't be handled in the normal event loop. It also makes pause and resume transparent to applications that don't handle them, which is a nice side effect.
2024-07-24 05:11:13 -07:00
Sam Lantinga fa0918a686 Renamed SDL life cycle functions
This maps better to how SDL delivers the events, and the iOS delegate methods are in the documentation for reference.
2024-07-24 05:11:13 -07:00
Ryan C. Gordon 06c0ed68b1 mac: Rename Objective-C classes that conflict with SDL2.
Fixes #6709.
2024-07-24 01:35:04 -04:00
Sam Lantinga f0363a0466 Functions that return display modes return temporary memory.
Also use the real pointer to display modes for internal mode processing

Fixes https://github.com/libsdl-org/SDL/issues/10353
2024-07-23 19:26:19 -07:00
Sam Lantinga 457ca3995c Added SDL_GetWindowSafeArea()
Fixes https://github.com/libsdl-org/SDL/issues/3243
2024-07-23 17:06:04 -07:00
Sam Lantinga 66011e497d Removed duplication in SDL_EGL_* function names 2024-07-23 13:11:37 -07:00
Sam Lantinga b499c54af4 Fixed testvulkan on macOS (thanks @proton991!)
Fixes https://github.com/libsdl-org/SDL/issues/10351
2024-07-23 08:17:22 -07:00
Sam Lantinga 29f0fd33dc SDL_getenv() should return const
This also allows us to use SDL_FreeLater() and make SDL_getenv() thread-safe on Windows.
2024-07-22 13:00:39 -07:00
Sam Lantinga ef21e31a9a SDL_GUIDFromString() renamed SDL_StringToGUID() 2024-07-22 12:39:15 -07:00
Sam Lantinga c4bf5f9f59 SDL_CreateTexture() uses the SDL_TextureAccess type for the access parameter 2024-07-22 09:32:02 -07:00
Frank Praznik b0713a7d30
x11: Track cursor visibility internally
Cursor visibility in the SDL input layer only reflects whether ShowCursor/HideCursor was called. In the case of relative mode, the cursor can be hidden, but the SDL_Mouse visibility flag will be true.

Track cursor visibility separately in the X11 driver. Fixes the cursor becoming visible when using the warping relative mode with XWayland.
2024-07-22 12:03:07 -04:00
Sam Lantinga ff1d351390 Removed SDL_FreeTemporaryMemory()
This was just causing confusion and anxiety. SDL temporary memory will be automatically freed on the main thread when processing events and on other threads when it ages out after a second. The application can free it directly by calling SDL_ClaimTemporaryMemory() to get ownership of the pointer, if necessary.
2024-07-22 07:34:25 -07:00
Sam Lantinga 033c9c5951 Added SDL_CopyFile() and SDL_CopyStorageFile()
Fixes https://github.com/libsdl-org/SDL/issues/9553
2024-07-21 19:58:23 -07:00
Sam Lantinga 128df75e05 Fixed potential NULL dereference 2024-07-21 14:32:19 -07:00
Sam Lantinga bd27b89903 Prevent potential overflow in rectangle functions
We're limiting the functions to rects with positions and sizes < 1 billion for speed, which is totally fine for most SDL use cases. If you need rectangles larger than that, you can roll your own functions that use 64-bit intermediate values and do proper overflow handling of output values.

Fixes https://github.com/libsdl-org/SDL/issues/8879
2024-07-21 13:04:11 -07:00
Sam Lantinga bab982f2e0 Don't recalculate the blit mapping when changing surfaces
We don't actually need to change the blit mapping if we're targeting a new surface with the same format and palette.
2024-07-21 11:39:38 -07:00
Dragon-Baroque 68cabc2837 Support SDL_EVENT_DROP_TEXT in Cocoa
src/video/cocoa/SDL_cocoawindow.m
    Support Copy in addition to Generic as Drag and Drop operation,
    Register and Support public.utf8-plain-text for SDL_EVENT_DROP_TEXT.
2024-07-21 11:17:04 -07:00
Sam Lantinga c040a02d6c Removed SDL_PROP_SURFACE_COLORSPACE_NUMBER
Now that we have surface internal data, we can store it there. This slightly improves performance in the surface blitting paths.
2024-07-21 09:36:22 -07:00
Sam Lantinga e0fd59de64 Fixed floating point rectangles to be mathematically correct.
* A floating point rectangle contains all points >= x and <= x + w
* A floating point rectangle is only empty if it has negative width. The zero rectangle contains the zero point.
* Adjacent floating point rectangles intersect along their shared side

Fixes https://github.com/libsdl-org/SDL/issues/6791
2024-07-21 08:08:15 -07:00
Sam Lantinga f244f08165 Fixed building with SDL_VIDEO_OPENGL_WGL disabled (thanks @Please-just-dont!)
Fixes https://github.com/libsdl-org/SDL/issues/10330
2024-07-20 21:24:02 -07:00
Sam Lantinga 78991bdb13 Revert "SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits"
This reverts commit 1f3b2fc8b3.

SDL_BlitSurface() also handles scaling, so we shouldn't clear the scaling flag inside of it.
2024-07-20 21:17:15 -07:00
Sam Lantinga bce6d5b421 Actually, we still need size overflow checking in SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:53:31 -07:00
Sam Lantinga 9bdb3e8b6a Moved some error checking out of SDL_BlitSurfaceUncheckedScaled() 2024-07-20 18:51:42 -07:00
Sam Lantinga 1f3b2fc8b3 SDL_BlitSurfaceUnchecked() should invalidate the map when switching from scaled to unscaled blits 2024-07-20 18:44:23 -07:00
Sam Lantinga 6209c71f54 Added SDL_BlitSurface9Grid() and SDL_RenderTexture9Grid() 2024-07-20 18:21:19 -07:00
Sam Lantinga 9294476788 Added SDL_WriteSurfacePixel() and SDL_WriteSurfacePixelFloat() 2024-07-20 18:21:19 -07:00
Sam Lantinga 12e50d17a2 Removed SDL_SoftStretch() from the public API
SDL_BlitSurfaceScaled() is more flexible and uses the SDL_SoftStretch() fast path when possible. Having two surface scaling APIs was confusing, especially when one of them has unexpected limitations.
2024-07-20 18:21:19 -07:00
Sam Lantinga 67fa7a9138 SDL_BlitSurface() and SDL_BlitSurfaceScaled() now have a const dstrect parameter
This was originally to avoid duplicating clipping work in Maelstrom on a 486 computer. This has been confusing for users and computers are a little faster these days, so we'll make it work the way people expect.
2024-07-20 18:21:19 -07:00
Sam Lantinga 198caa54a1 Added SDL_RenderTextureTiled() 2024-07-20 18:21:19 -07:00
Sam Lantinga 9e55ee9391 Added SDL_BlitSurfaceTiledWithScale() 2024-07-20 18:21:19 -07:00
Sam Lantinga f47ddbf1ac Added SDL_BlitSurfaceTiled()
Fixes https://gamedev.stackexchange.com/questions/136792/is-there-a-way-to-set-texture-wrap-mode-as-repeat-in-sdl-2
2024-07-20 18:21:19 -07:00
Sam Lantinga 71d2662a39 Fixed warning C4267: '=': conversion from 'size_t' to 'int', possible loss of data 2024-07-20 11:50:27 -07:00
Sam Lantinga 03bb2c17ed Enable texture wrapping for SDL_RenderGeometry()
Currently wrapping is based on whether texture coordinates are outside of [0,1], but the code is structured so it's easy to add an API to set it and add additional wrapping modes if we want.

Fixes https://github.com/libsdl-org/SDL/issues/9238
Closes https://github.com/libsdl-org/SDL/pull/5369
2024-07-20 09:51:05 -07:00
Frank Praznik 6a74ade73d Make SDL_URIToLocal available to multiple platforms
Moves the functions out of core/unix into SDL_utils.c
2024-07-20 12:39:18 -04:00
Ryan C. Gordon e1aa995732
audio: recording devices also need to update their streams' channel maps. 2024-07-19 20:37:05 -04:00
Ryan C. Gordon 068c785491
audio: Assigning a device channel map to an audio stream was quietly failing.
Fixes #10317.
2024-07-19 20:37:05 -04:00
Sam Lantinga aafbbe4ebc Fixed warning C4090: 'function': different 'const' qualifiers 2024-07-19 15:38:41 -07:00
Sam Lantinga 02dceed760 Simpler pointer arithmetic 2024-07-19 13:06:54 -07:00
Sam Lantinga b80784fced SDL_GetGamepadBindings() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
Sam Lantinga 0079b6d45f SDL_GetTouchFingers() follows the SDL_GetStringRule 2024-07-19 13:06:54 -07:00
Sam Lantinga a340de6196 The candidates in SDL_EVENT_TEXT_EDITING_CANDIDATES should be a single allocation 2024-07-19 12:22:03 -07:00
Sam Lantinga bebde1c4c9 Make sure we're not trying to add temporary memory twice 2024-07-19 12:22:03 -07:00
Sam Lantinga 68322ac851 Ensure that all functions that follow the SDL_GetStringRule return temporary memory 2024-07-19 12:22:03 -07:00
Sam Lantinga fd9fe1bb7b Renamed event memory to temporary memory, since it's not just used for events 2024-07-19 12:22:03 -07:00
Sam Lantinga c4eac60000 SDL_GetClipboardData() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 61a7a0e579 SDL_GUIDToString() follows the SDL_GetStringRule
Also removed the distinction between SDL_GUID and SDL_JoystickGUID
2024-07-19 12:22:03 -07:00
Sam Lantinga 892df4bf4b SDL_GetWindowICCProfile() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga eb22fcce35 SDL_GetTouchDevices() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 856d598d6e SDL_GetSensors() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 4f8c348402 SDL_GetPreferredLocales() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9be73ed7c5 SDL_GetMice() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 6ca18ed0e5 SDL_GetKeyboards() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 5ce0aacaa4 SDL_GetGamepads() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 4961af4569 SDL_GetJoysticks() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga b32c9615a7 SDL_GetHaptics() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9de8cb888a SDL_GetFullscreenDisplayModes() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 9758e102bc SDL_GetDisplays() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 01199469de SDL_GetCameras() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 0fe6603747 SDL_GetCameraSupportedFormats() follows the SDL_GetStringRule
Also changed the function to return an array of pointers and added example usage to testcamera
2024-07-19 12:22:03 -07:00
Sam Lantinga bdafc8e212 SDL_GetWindows() follows the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga 8ca6caeda5 SDL_GetAudioPlaybackDevices() and SDL_GetAudioRecordingDevices() follow the SDL_GetStringRule 2024-07-19 12:22:03 -07:00
Sam Lantinga bb96320cc4 Make sure we always copy the data returned using SDL_GetStringRule
This prevents race conditions where calling an API from one thread returns the data and it's freed by updates on another thread
2024-07-19 12:22:03 -07:00
Sam Lantinga ef884c8aa6 Transfer event memory between the local pool and the event queue
This allows threads to free memory from their local pool without affecting events that are queued, and to transfer memory ownership cleanly between threads that are queuing and dequeuing events.
2024-07-19 12:22:03 -07:00
Sam Lantinga f95ecac300 Added SDL_ClaimEventMemory() 2024-07-19 12:22:03 -07:00
Sam Lantinga 2816745f48 Allow passing a pointer to SDL_FreeEventMemory()
Also clarify in the documentation that you should not call SDL_FreeEventMemory(NULL) from your main thread.
2024-07-19 12:22:03 -07:00
Frank Praznik 0d24b6e9f3 wayland: Use the compositor provided size during state transitions
Always use the size sent by the compositor when transitioning back to the floating state on the xdg-toplevel path, unless the client explicitly requested a new floating size while the window was in a fixed-size state.

If a window is requested to be maximized or made fullscreen while an uncommitted size request is pending, the surface will first be committed so that the compositor will set the new size when the window is restored.

Fixes the window being wrongly resized when leaving the maximized state in KDE.
2024-07-19 14:15:36 -04:00
Charlie Birks 25559faaea emscripten: restore key event prevent default behaviour
This restores the behaviour before 9221548114 where we only preventDefault the event if:
- the key is recognised
- the event is enabled
- the event is not filtered

(ignoring the KEYPRESS special case, which is unchanged)

(cherry picked from commit 6e931bee01)
2024-07-19 09:41:02 -07:00
Anonymous Maarten a2a1d2de66 Add HAVE_UNSETENV to preprocessor guard 2024-07-19 10:21:34 +00:00
Anonymous Maarten ccebbb6c6e Fix UWP build in non-UNICODE mode 2024-07-19 10:21:34 +00:00
vanfanel 7d83e03ac2 Fix KMSDRM double buffering.
(cherry picked from commit 5ab1151508)
2024-07-18 14:36:58 -07:00
Sam Lantinga 02a072a1b7 Added SDL_ClearSurface() and SDL_ReadSurfacePixelFloat() 2024-07-17 18:04:16 -07:00
Sam Lantinga b07bd55baf Fixed use of SDL_expand_byte after flipping from bit loss to bit count 2024-07-17 18:04:16 -07:00
Sam Lantinga cd25cb3435 Check SDL_LockSurface() return value 2024-07-17 18:04:16 -07:00
Sam Lantinga eefcb62588 SDL_MUSTLOCK() returns true once a surface has the RLE flag set
This more closely matches the mental model of people using SDL, and locking a surface that isn't RLE encoded doesn't cause any issues.

Fixes https://github.com/libsdl-org/SDL/issues/5594
2024-07-17 18:04:16 -07:00
Sam Lantinga 334962b056 Enhancements for SDL_PremultiplyAlpha()
The function can now convert between pixels of different formats, and takes a parameter to control whether the premultiplication is done in sRGB or linear space.

Also added SDL_PremultiplySurfaceAlpha(), which can premultiply the pixels of a surface in-place.
2024-07-17 18:04:16 -07:00
Frank Praznik b99ea1ff75
wayland: Add SDL_VIDEO_DOUBLE_BUFFER support
Manual cherry-pick of 9e6b8d56e3

thanks @vanfanel
2024-07-17 18:27:46 -04:00
Amir 5db08b86ca Fix warning for Android NDK compiler: "function declaration without a prototype is deprecated in all versions of C [-Wstrict-prototypes]"
https://stackoverflow.com/questions/42125/warning-error-function-declaration-isnt-a-prototype
In C int foo() and int foo(void) are different functions. int foo() accepts an arbitrary number of arguments, while int foo(void) accepts 0 arguments. In C++ they mean the same thing.
2024-07-17 14:09:11 -07:00
Sam Lantinga 94c40fb3c9 Fixed warning: no previous prototype for function 'SDL_InitFilesystem' 2024-07-17 11:00:25 -07:00
Sam Lantinga 761e86e25e Initialize output parameters to reasonable defaults in case of error 2024-07-17 10:27:37 -07:00
Sam Lantinga 5f5e91eab6 Reverted 3d2e5a0b66
Applying these changes to external code doesn't actually improve anything, and within the context of the other Get* functions for renderers and surfaces, these stand out as outliers, so I'm going to back this change out.
2024-07-17 10:27:37 -07:00
Sam Lantinga b3df46e4bc Added missing SDL_sysfilesystem.h includes 2024-07-17 09:09:42 -07:00
Ozkan Sezer 2eda7b2c24 SDL_sysvideo.h: remove SDL_DisplayModeData typedef:
Fixes a type redefinition error:

In file included from /tmp/SDL3/test/../src/events/SDL_events_c.h:28,
                 from /tmp/SDL3/test/../src/events/SDL_pen.c:26,
                 from /tmp/SDL3/test/testautomation_pen.c:83:
/tmp/SDL3/test/../src/events/../video/SDL_sysvideo.h:34: error: redefinition of typedef 'SDL_DisplayModeData'
/tmp/SDL3/include/SDL3/SDL_video.h:78: note: previous declaration of 'SDL_DisplayModeData' was here
2024-07-17 12:30:32 +03:00
Sam Lantinga 3d2e5a0b66 Fixed a few remaining functions to directly return their values instead of an error code. 2024-07-16 21:32:17 -07:00
Sam Lantinga 98bea25363 Converted surfaces with alpha format default to SDL_BLENDMODE_BLEND
Fixes https://github.com/libsdl-org/SDL/pull/4690
2024-07-16 18:50:22 -07:00
Sam Lantinga 7c0307060d Textures with alpha format default to SDL_BLENDMODE_BLEND
Fixes https://github.com/libsdl-org/SDL/issues/9941
2024-07-16 18:50:22 -07:00
Sam Lantinga 2db57e2678 Removed SlowBlitPixelAccess_Unknown
This wasn't actually set anywhere, and not needed.
2024-07-16 18:43:14 -07:00
Sam Lantinga e41428d259 Added full blit feature support for 8-bit surfaces
Fixes https://github.com/libsdl-org/SDL/issues/8079
2024-07-16 17:57:12 -07:00
Sam Lantinga b7ec2119dd Use a dither palette when converting RGB images to indexed formats 2024-07-16 17:57:12 -07:00
Sam Lantinga 626bb53772 Fail blits between indexed and RGB surfaces if there is no palette set 2024-07-16 17:57:12 -07:00
Sam Lantinga 9ca1792848 Renamed driverdata to internal
This was done to SDL_DisplayMode for consistency with SDL_Surface and gives it a type so we don't have to do casts in SDL code.

I considered switching to an ID and hashing the driver data, etc. but all of that involved a lot of internal code churn and this solution gives us flexibility in how we handle this in the future.

After consideration, I made this renaming global across the project, for consistency.

Fixes https://github.com/libsdl-org/SDL/issues/10198
2024-07-16 17:17:13 -07:00
Ryan C. Gordon 4dda785c69 gamepad: Several gamepad mapping functions now follow the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon ed1f93cd11 filesystem: `SDL_Glob*Directory()` functions now follow the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon 52bf7ff42d filesystem: SDL_GetPrefPath() now follows the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon 2321726ff1 filesystem: SDL_GetUserFolder() now follows the SDL_GetStringRule.
It also now caches at the higher level, so the platform-specific bits don't
change their interface much.

Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon d40b89dff6 clipboard: SDL_GetPrimarySelectionText() now follows the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon 158fc459f1 clipboard: SDL_GetClipboardText() now follows the SDL_GetStringRule.
Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Ryan C. Gordon 3bc81a81f5 filesystem: SDL_GetBasePath() now follows the SDL_GetStringRule.
It also now caches at the higher level, so the platform-specific bits don't
change their interface much.

A little code hygiene work was applied to some of the platform bits on top of
this.

Reference Issue #10229.
2024-07-16 16:44:36 -04:00
Sam Lantinga 4aeabb3c3b Made event and temporary string memory thread-local and added SDL_FreeEventMemory()
Fixes https://github.com/libsdl-org/SDL/issues/10283
2024-07-16 12:01:51 -07:00
Sam Lantinga ec3bb4c029 Removed the need for SDL_CreateTLS()
This eliminates the tap dancing needed for allocating TLS slots, we'll automatically allocate them as needed, in a thread-safe way.
2024-07-16 12:01:51 -07:00
Ryan C. Gordon 1592452cad
video: Fixed remaining `return 0` to use NULL in CreateDevice implementations. 2024-07-16 14:26:30 -04:00
Ryan C. Gordon d78ef58b4b
offscreen: Don't ever use this backend unless explicitly requested.
Reference PR #10202.
2024-07-16 14:19:58 -04:00
Ryan C. Gordon bc1ceb0883
dummyvideo: Change a thing returning a 0 pointer to return NULL instead. 2024-07-16 14:17:02 -04:00
Ryan C. Gordon 045f0456b1
dummyvideo: Change a thing using int to use SDL_bool instead. 2024-07-16 14:15:38 -04:00
Sam Lantinga 027671bedb SDL_GetWindowOpacity() directly returns the opacity instead of using an out parameter.
Fixes https://github.com/libsdl-org/SDL/issues/10286
2024-07-16 09:36:11 -07:00
Sam Lantinga 58270ef3f2 Finished renaming functions in SDL_system.h 2024-07-16 09:35:49 -07:00
Sam Lantinga 033df70d4c SDL_DelayNS() will attempt to sleep exactly the requested amount of time
This provides a highly accurate sleep function for your application, although you are still subject to being switched out occasionally.

Fixes https://github.com/libsdl-org/SDL/issues/10210
2024-07-15 18:38:09 -07:00
Sam Lantinga 54366181c3 Rename functions in SDL_system.h to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/10277
2024-07-15 16:27:48 -07:00
Sam Lantinga 492e3c1a54 direct3d11: we don't need to create all the blend states up front 2024-07-15 14:12:33 -07:00
Sam Lantinga df573391b1 Added SDL_BLENDMODE_BLEND_PREMULTIPLIED and SDL_BLENDMODE_ADD_PREMULTIPLIED
Fixes https://github.com/libsdl-org/SDL/issues/2485
2024-07-15 14:12:33 -07:00
Carl Åstholm f099898a66 Correct ibus include path
ibus-1.0.pc adds /usr/include/ibus-1.0 to the search path but not
/usr/include, which makes the canonical include path <ibus.h>.
2024-07-15 11:24:47 -07:00
Sam Lantinga 5c875e1183 Renamed *FromID() to *ForID()
While it makes sense to get an object pointer from an object ID, you want to get object attributes for an ID, otherwise e.g. GetNameFromID() sounds like it's a name ID, not an object ID. This is also consistent with the function naming convention in SDL2.
2024-07-14 15:56:50 -07:00
Sam Lantinga 5836b880b4 Sorted symbols 2024-07-14 13:01:53 -07:00
Sam Lantinga 9797c5d0c0 Renamed CameraDevice to Camera
This is consistent with the rest of the SDL API
2024-07-14 13:01:53 -07:00
Sam Lantinga 9358333286 Renamed SDL_GetKeyboardInstanceName() and SDL_GetMouseInstanceName()
For consistency with other device APIs
2024-07-14 13:01:53 -07:00
Sam Lantinga d154b37b41 Renamed *FromInstanceID() to *FromID() 2024-07-14 13:01:53 -07:00