mirror of https://github.com/libsdl-org/SDL.git
SDL_gpu_d3d11.c: define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD for old toolchains
This commit is contained in:
parent
8377cad974
commit
1088ea55fa
|
|
@ -5836,6 +5836,7 @@ static bool D3D11_SupportsTextureFormat(
|
|||
// TYPED_UNORDERED_ACCESS_VIEW implies support for typed UAV stores
|
||||
return false;
|
||||
}
|
||||
#define D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD 0x40 /* for old toolchains */
|
||||
if ((usage & (SDL_GPU_TEXTUREUSAGE_COMPUTE_STORAGE_SIMULTANEOUS_READ_WRITE) && !(formatSupport2.OutFormatSupport2 & D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD))) {
|
||||
return false;
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue