mirror of https://github.com/libsdl-org/SDL.git
Added support for the Retro-bit Controller in PS3 mode
Fixes https://github.com/libsdl-org/SDL/issues/10557
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92c4734666
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@ -69,7 +69,7 @@ static const ControllerDescription_t arrControllers[] = {
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{ MAKE_CONTROLLER_ID( 0x20d6, 0x576d ), k_eControllerType_PS3Controller, NULL }, // Power A PS3
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{ MAKE_CONTROLLER_ID( 0x20d6, 0xca6d ), k_eControllerType_PS3Controller, NULL }, // BDA Pro Ex
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{ MAKE_CONTROLLER_ID( 0x2563, 0x0523 ), k_eControllerType_PS3Controller, NULL }, // Digiflip GP006
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{ MAKE_CONTROLLER_ID( 0x2563, 0x0575 ), k_eControllerType_PS3Controller, NULL }, // From SDL
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{ MAKE_CONTROLLER_ID( 0x2563, 0x0575 ), k_eControllerType_PS3Controller, "Retro-bit Controller" }, // SWITCH CO., LTD. Retro-bit Controller
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{ MAKE_CONTROLLER_ID( 0x25f0, 0x83c3 ), k_eControllerType_PS3Controller, NULL }, // gioteck vx2
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{ MAKE_CONTROLLER_ID( 0x25f0, 0xc121 ), k_eControllerType_PS3Controller, NULL }, //
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{ MAKE_CONTROLLER_ID( 0x2c22, 0x2003 ), k_eControllerType_PS3Controller, NULL }, // Qanba Drone
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@ -80,6 +80,7 @@ typedef struct
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SDL_HIDAPI_Device *device;
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SDL_Joystick *joystick;
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SDL_bool is_shanwan;
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SDL_bool has_analog_buttons;
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SDL_bool report_sensors;
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SDL_bool effects_updated;
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int player_index;
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@ -175,6 +176,7 @@ static SDL_bool HIDAPI_DriverPS3_InitDevice(SDL_HIDAPI_Device *device)
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}
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ctx->device = device;
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ctx->is_shanwan = is_shanwan;
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ctx->has_analog_buttons = SDL_TRUE;
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device->context = ctx;
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@ -277,7 +279,10 @@ static SDL_bool HIDAPI_DriverPS3_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joy
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/* Initialize the joystick capabilities */
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joystick->nbuttons = 11;
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joystick->naxes = 16;
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joystick->naxes = 6;
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if (ctx->has_analog_buttons) {
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joystick->naxes += 10;
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}
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joystick->nhats = 1;
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 100.0f);
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@ -467,7 +472,7 @@ static void HIDAPI_DriverPS3_HandleStatePacket(SDL_Joystick *joystick, SDL_Drive
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
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/* Buttons are mapped as axes in the order they appear in the button enumeration */
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{
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if (ctx->has_analog_buttons) {
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static int button_axis_offsets[] = {
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24, /* SDL_GAMEPAD_BUTTON_SOUTH */
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23, /* SDL_GAMEPAD_BUTTON_EAST */
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@ -651,6 +656,11 @@ static SDL_bool HIDAPI_DriverPS3ThirdParty_InitDevice(SDL_HIDAPI_Device *device)
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return SDL_FALSE;
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}
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ctx->device = device;
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if (device->vendor_id == USB_VENDOR_SWITCH && device->product_id == USB_PRODUCT_SWITCH_RETROBIT_CONTROLLER) {
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ctx->has_analog_buttons = SDL_FALSE;
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} else {
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ctx->has_analog_buttons = SDL_TRUE;
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}
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device->context = ctx;
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@ -684,9 +694,17 @@ static SDL_bool HIDAPI_DriverPS3ThirdParty_OpenJoystick(SDL_HIDAPI_Device *devic
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/* Initialize the joystick capabilities */
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joystick->nbuttons = 11;
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joystick->naxes = 16;
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joystick->naxes = 6;
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if (ctx->has_analog_buttons) {
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joystick->naxes += 10;
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}
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joystick->nhats = 1;
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if (device->vendor_id == USB_VENDOR_SWITCH && device->product_id == USB_PRODUCT_SWITCH_RETROBIT_CONTROLLER) {
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// This is a wireless controller using a USB dongle
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joystick->connection_state = SDL_JOYSTICK_CONNECTION_WIRELESS;
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}
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return SDL_TRUE;
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}
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@ -788,7 +806,7 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket18(SDL_Joystick *joystic
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
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/* Buttons are mapped as axes in the order they appear in the button enumeration */
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{
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if (ctx->has_analog_buttons) {
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static int button_axis_offsets[] = {
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12, /* SDL_GAMEPAD_BUTTON_SOUTH */
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11, /* SDL_GAMEPAD_BUTTON_EAST */
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@ -900,9 +918,17 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(SDL_Joystick *joystic
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}
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}
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axis = ((int)data[17] * 257) - 32768;
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if (data[0] & 0x40) {
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axis = 32767;
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} else {
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axis = ((int)data[17] * 257) - 32768;
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}
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFT_TRIGGER, axis);
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axis = ((int)data[18] * 257) - 32768;
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if (data[0] & 0x80) {
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axis = 32767;
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} else {
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axis = ((int)data[18] * 257) - 32768;
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}
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHT_TRIGGER, axis);
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axis = ((int)data[3] * 257) - 32768;
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_LEFTX, axis);
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@ -914,7 +940,7 @@ static void HIDAPI_DriverPS3ThirdParty_HandleStatePacket19(SDL_Joystick *joystic
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
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/* Buttons are mapped as axes in the order they appear in the button enumeration */
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{
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if (ctx->has_analog_buttons) {
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static int button_axis_offsets[] = {
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13, /* SDL_GAMEPAD_BUTTON_SOUTH */
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12, /* SDL_GAMEPAD_BUTTON_EAST */
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@ -1062,6 +1088,7 @@ static SDL_bool HIDAPI_DriverPS3SonySixaxis_InitDevice(SDL_HIDAPI_Device *device
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return SDL_FALSE;
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}
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ctx->device = device;
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ctx->has_analog_buttons = SDL_TRUE;
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device->context = ctx;
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@ -1128,7 +1155,10 @@ static SDL_bool HIDAPI_DriverPS3SonySixaxis_OpenJoystick(SDL_HIDAPI_Device *devi
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/* Initialize the joystick capabilities */
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joystick->nbuttons = 11;
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joystick->naxes = 16;
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joystick->naxes = 6;
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if (ctx->has_analog_buttons) {
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joystick->naxes += 10;
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}
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joystick->nhats = 1;
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SDL_PrivateJoystickAddSensor(joystick, SDL_SENSOR_ACCEL, 100.0f);
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@ -1244,7 +1274,7 @@ static void HIDAPI_DriverPS3SonySixaxis_HandleStatePacket(SDL_Joystick *joystick
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SDL_SendJoystickAxis(timestamp, joystick, SDL_GAMEPAD_AXIS_RIGHTY, axis);
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/* Buttons are mapped as axes in the order they appear in the button enumeration */
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{
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if (ctx->has_analog_buttons) {
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static int button_axis_offsets[] = {
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24, /* SDL_GAMEPAD_BUTTON_SOUTH */
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23, /* SDL_GAMEPAD_BUTTON_EAST */
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@ -55,6 +55,7 @@
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#define USB_VENDOR_SONY 0x054c
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#define USB_VENDOR_THRUSTMASTER 0x044f
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#define USB_VENDOR_TURTLE_BEACH 0x10f5
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#define USB_VENDOR_SWITCH 0x2563
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#define USB_VENDOR_VALVE 0x28de
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#define USB_VENDOR_ZEROPLUS 0x0c12
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@ -118,6 +119,7 @@
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#define USB_PRODUCT_SONY_DS4_STRIKEPAD 0x05c5
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#define USB_PRODUCT_SONY_DS5 0x0ce6
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#define USB_PRODUCT_SONY_DS5_EDGE 0x0df2
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#define USB_PRODUCT_SWITCH_RETROBIT_CONTROLLER 0x0575
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#define USB_PRODUCT_THRUSTMASTER_ESWAPX_PRO 0xd012
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#define USB_PRODUCT_TURTLE_BEACH_SERIES_X_REACT_R 0x7013
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#define USB_PRODUCT_TURTLE_BEACH_SERIES_X_RECON 0x7009
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