mirror of https://github.com/libsdl-org/SDL.git
gpu: Check Vulkan device features for IsDeviceSuitable
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@ -10826,6 +10826,7 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable(
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VkQueueFamilyProperties *queueProps;
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bool supportsPresent;
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VkPhysicalDeviceProperties deviceProperties;
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VkPhysicalDeviceFeatures deviceFeatures;
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Uint32 i;
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const Uint8 *devicePriority = renderer->preferLowPower ? DEVICE_PRIORITY_LOWPOWER : DEVICE_PRIORITY_HIGHPERFORMANCE;
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@ -10852,6 +10853,16 @@ static Uint8 VULKAN_INTERNAL_IsDeviceSuitable(
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return 0;
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}
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renderer->vkGetPhysicalDeviceFeatures(
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physicalDevice,
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&deviceFeatures);
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if (!deviceFeatures.independentBlend ||
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!deviceFeatures.imageCubeArray ||
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!deviceFeatures.depthClamp ||
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!deviceFeatures.shaderClipDistance) {
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return 0;
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}
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if (!VULKAN_INTERNAL_CheckDeviceExtensions(
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renderer,
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physicalDevice,
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