Commit Graph

2455 Commits

Author SHA1 Message Date
SDL Wiki Bot 3be0ec5631 Sync SDL3 wiki -> header
[ci skip]
2025-04-22 14:46:54 +00:00
Maia 3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated 2025-04-21 14:24:23 -07:00
SDL Wiki Bot 8e0b39f465 Sync SDL3 wiki -> header
[ci skip]
2025-04-17 18:06:43 +00:00
SDL Wiki Bot 90fd2a3cbe Sync SDL3 wiki -> header
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2025-04-13 16:33:01 +00:00
Sam Lantinga 46c314cc3d Revert "bool is 4 bytes in Apple MacOS X 32 bit PPC ABI"
This reverts commit 5a59b5f321.

The strong ABI guarantee only applies if bool is a byte (we repurposed a Uint8 field as a bool in SDL_gpu.h), and 32-bit PPC isn't a platform we support, so I'm going to back this patch out.
2025-04-08 08:14:25 -07:00
SDL Wiki Bot 2abfb92c5a Sync SDL3 wiki -> header
[ci skip]
2025-04-08 12:11:16 +00:00
Ozkan Sezer 433704e774 rename 'pixel' params of SDL_GetRGB, SDL_GetRGBA and SDL_LookupRGBAColor
Reference issue: https://github.com/libsdl-org/SDL/issues/12749.
2025-04-07 21:10:51 +03:00
SDL Wiki Bot d7d6d8e283 Sync SDL3 wiki -> header
[ci skip]
2025-04-07 16:26:59 +00:00
Topi-Matti Ritala f7b7188837 Add SDL_CreateGPURenderer 2025-04-07 09:26:03 -07:00
Ozkan Sezer 5a59b5f321 bool is 4 bytes in Apple MacOS X 32 bit PPC ABI
Reference issue: https://github.com/libsdl-org/SDL/issues/12749.
2025-04-07 19:21:30 +03:00
SDL Wiki Bot 93b06cffd8 Sync SDL3 wiki -> header
[ci skip]
2025-04-04 20:38:50 +00:00
Maia c2c3a930b4 Add STRING suffix to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_* string properties 2025-04-04 13:38:02 -07:00
Caleb Cornett 44710a248c gpu: alpha-to-coverage support 2025-04-04 11:39:08 -07:00
Ryan C. Gordon 05939909da
SDL_gpu.h: SDL_GetGPUDeviceProperties() is thread-safe. 2025-04-04 11:44:14 -04:00
SDL Wiki Bot 1687bc746d Sync SDL3 wiki -> header
[ci skip]
2025-04-04 15:40:48 +00:00
Ryan C. Gordon accd952c4e
SDL_gpu.h: Another attempt to clean up SDL_GetGPUDeviceProperties() docs. 2025-04-04 11:39:23 -04:00
SDL Wiki Bot c5f369f557 Sync SDL3 wiki -> header
[ci skip]
2025-04-04 15:30:28 +00:00
SDL Wiki Bot 0c9eccd0ea Sync SDL3 wiki -> header
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2025-04-04 14:35:40 +00:00
Lucas Murray 8ad64aba1b GPU: Remove subheadings from SDL_GetGPUDeviceProperties() docs 2025-04-04 07:34:52 -07:00
SDL Wiki Bot 94ab2b76a5 Sync SDL3 wiki -> header
[ci skip]
2025-04-04 03:36:13 +00:00
Sam Lantinga 85281be78d Re-added text removed by the wiki bridge 2025-04-03 15:04:43 -07:00
SDL Wiki Bot b1919783c5 Sync SDL3 wiki -> header
[ci skip]
2025-04-03 22:00:01 +00:00
Sam Lantinga 39a3b14dfe Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()
We may want to extend this with additional properties in the future.

Also removed SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING. If we need feature level queries we can add them in the future.
2025-04-03 14:59:11 -07:00
SDL Wiki Bot 25232c077d Sync SDL3 wiki -> header
[ci skip]
2025-04-03 15:53:43 +00:00
Lucas Murray f78aa4d8ea GPU: Expose debug information from devices
Co-authored-by: Nikita Kogut <glinka1202@gmail.com>
2025-04-03 08:52:51 -07:00
SDL Wiki Bot 008690d016 Sync SDL3 wiki -> header
[ci skip]
2025-04-03 15:48:38 +00:00
Sam Lantinga df32827407 Note that you might get a different size window than you expect 2025-04-03 08:47:23 -07:00
Sam Lantinga ab34ea5a26 Fixed documentation for SDL_GL_*_SIZE 2025-04-02 22:32:11 -07:00
SDL Wiki Bot 5709466ddd Sync SDL3 wiki -> header
[ci skip]
2025-04-02 15:34:18 +00:00
Sam Lantinga b521400861 Note that the Emscripten window properties are strings 2025-04-02 08:33:16 -07:00
SDL Wiki Bot 12ef57edeb Sync SDL3 wiki -> header
[ci skip]
2025-04-02 14:36:00 +00:00
Sam Lantinga 735b685816 Fixed wiki reformatting 2025-04-02 07:35:09 -07:00
SDL Wiki Bot 53d053279e Sync SDL3 wiki -> header
[ci skip]
2025-04-02 14:20:46 +00:00
Temdog007 cbc26fe2c4 Add Emscripten window data to window properties 2025-04-02 07:19:52 -07:00
SDL Wiki Bot bcacc37e3e Sync SDL3 wiki -> header
[ci skip]
2025-03-31 16:56:54 +00:00
8BitDo e18c6bd2e7
8BitDo (#12661)
Added HIDAPI support for the 8BitDo Ultimate 2 Wireless Controller running firmware v1.03 or newer over Bluetooth.
2025-03-31 09:56:01 -07:00
SDL Wiki Bot cb1d79db39 Sync SDL3 wiki -> header
[ci skip]
2025-03-31 15:51:57 +00:00
Vittorio Romeo 088ad66f70 Update include/SDL3/SDL_power.h
Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-03-31 08:51:04 -07:00
Vittorio Romeo 032d696021 Add performance disclaimer in `SDL_GetPowerInfo` documentation 2025-03-31 08:51:04 -07:00
SDL Wiki Bot 418acf6295 Sync SDL3 wiki -> header
[ci skip]
2025-03-28 20:52:14 +00:00
Sam Lantinga 633b9f6fb1 Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
Fixes https://github.com/libsdl-org/SDL/issues/4820
Fixes https://github.com/libsdl-org/SDL/issues/12610
2025-03-28 13:51:19 -07:00
SDL Wiki Bot be2f7f2060 Sync SDL3 wiki -> header
[ci skip]
2025-03-27 18:30:52 +00:00
Sam Lantinga 0f27c3aabd Added SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING
Fixes https://github.com/libsdl-org/SDL/issues/12654
2025-03-27 11:30:00 -07:00
SDL Wiki Bot f3d4e6fe50 Sync SDL3 wiki -> header
[ci skip]
2025-03-26 17:13:19 +00:00
Frank Praznik 8e6eaf12a4 wayland: Expose wl_output objects on video displays
Some protocols take a wl_output object to function, so expose them via a property on the video displays.
2025-03-26 13:12:23 -04:00
SDL Wiki Bot 1f917d5231 Sync SDL3 wiki -> header
[ci skip]
2025-03-26 15:55:25 +00:00
Petar Popovic 00f316737b Progress bar comment changes 2025-03-26 08:54:30 -07:00
SDL Wiki Bot a5633ad0fb Sync SDL3 wiki -> header
[ci skip]
2025-03-25 15:04:30 +00:00
Rémy Tassoux 6cc00a31b6
WindowProgressState API getters and fixes (#12629) 2025-03-25 08:03:32 -07:00
Carl Åstholm 7ec13a2ead Document SDL_malloc alignment guarantees 2025-03-24 19:10:31 -07:00
SDL Wiki Bot b8381b3a2e Sync SDL3 wiki -> header
[ci skip]
2025-03-23 15:58:18 +00:00
Petar Popovic fa0a86409c Additions to progress bar comments 2025-03-23 08:57:22 -07:00
SDL Wiki Bot 8407a16255 Sync SDL3 wiki -> header
[ci skip]
2025-03-22 15:05:04 +00:00
Rémy Tassoux 7a10fcdccc
Add progress bar support for Windows (#12530) 2025-03-22 08:04:10 -07:00
SDL Wiki Bot 67b4c3a156 Sync SDL3 wiki -> header
[ci skip]
2025-03-20 19:53:05 +00:00
Ryan C. Gordon 85435d5a14
SDL_audio.h: Fixed typos in docs. 2025-03-20 15:50:06 -04:00
Eri the Switch 6f456da63f GPU: Request sampleRateShading feature on Vulkan 2025-03-20 09:31:34 -07:00
Katharine Chui 35c03774f3
[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi (#11598)
These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces.

While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD

These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX

Haptic and led support are ported from https://github.com/berarma/new-lg4ff
2025-03-17 07:24:39 -07:00
Frank Praznik 1a2fccc56a
hints: The auto mode switching hint is for 3.4.0
This is a feature addition with a slight behavior change, not a bug fix, so move it to 3.4.0.
2025-03-14 14:12:15 -04:00
SDL Wiki Bot 285fa671aa Sync SDL3 wiki -> header
[ci skip]
2025-03-14 17:46:58 +00:00
Frank Praznik 0bfe0497f3 video: Add a hint to disable auto mode switching if an exclusive fullscreen window moves between displays
The existing behavior helps clients that don't expect exclusive fullscreen windows to move by maintaining a consistent size and mode, however, some are aware that this can occur and want to handle mode selection themselves.

Add a hint to disable auto mode switching when an exclusive fullscreen window moves to accommodate this use case, and don't override fullscreen changes that may occur in an event watcher between the display changed event being posted and SDL running the display changed handler, as the mode switch may have already been handled there by the client.
2025-03-14 13:46:00 -04:00
Maia 58f6e9c278 Fix trailing doc comments 2025-03-14 10:04:32 -07:00
SDL Wiki Bot f15832c685 Sync SDL3 wiki -> header
[ci skip]
2025-03-14 16:40:38 +00:00
Temdog007 17b84dbcf3
emscripten: add window properties for canvas ID and keyboard element (#12509)
Move hints used by Emscripten to window properties. This change will be necessary if multiple windows for Emscripten will be supported in the future.

- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
- Use hint SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Use hint SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
2025-03-14 09:39:46 -07:00
Sam Lantinga ffe69fc354 Fixed SDL_GPUTextureSupportsSampleCount() documentation
Fixes https://github.com/libsdl-org/sdlwiki/issues/751
2025-03-14 09:30:19 -07:00
SDL Wiki Bot e671bc2658 Sync SDL3 wiki -> header
[ci skip]
2025-03-14 16:27:22 +00:00
Sam Lantinga 02faa8f75c Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms() 2025-03-14 09:26:30 -07:00
Sam Lantinga 2aee105b43 Added support for custom shaders with the GPU renderer
Added an example of MSDF font rendering with the SDL 2D renderer
2025-03-14 09:26:30 -07:00
SDL Wiki Bot eb56c8af85 Sync SDL3 wiki -> header
[ci skip]
2025-03-14 12:49:08 +00:00
Sam Lantinga 3e9e22f17d Added SDL_SCALEMODE_PIXELART
This is based on the algorithm presented by t3ssel8r:
https://www.youtube.com/watch?v=d6tp43wZqps
2025-03-13 09:48:37 -07:00
Ryan C. Gordon c318b1f926
SDL_mutex.h: Fixed code example. 2025-03-13 10:08:32 -04:00
SDL Wiki Bot 71c4de190c Sync SDL3 wiki -> header
[ci skip]
2025-03-12 22:23:23 +00:00
SDL Wiki Bot fc35107854 Sync SDL3 wiki -> header
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2025-03-07 17:01:23 +00:00
SDL Wiki Bot 55695d3725 Sync SDL3 wiki -> header
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2025-03-06 20:23:18 +00:00
Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state
Also added texture addressing mode support to the PSP and Vita renderers (untested)

Fixes https://github.com/libsdl-org/SDL/issues/12461
2025-03-05 21:35:04 -08:00
SDL Wiki Bot bdde074688 Sync SDL3 wiki -> header
[ci skip]
2025-03-05 22:49:13 +00:00
SDL Wiki Bot f01bcaeb17 Sync SDL3 wiki -> header
[ci skip]
2025-03-05 17:08:00 +00:00
Sam Lantinga fe9bdcf508 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00
SDL Wiki Bot 9f557941f3 Sync SDL3 wiki -> header
[ci skip]
2025-03-05 15:25:22 +00:00
Sam Lantinga 8f40dad460 Document the thread safety of SDL surface functions 2025-03-05 07:24:24 -08:00
Sam Lantinga 5d20bbf348 Presenting while drawing to a render target should fail.
People are adding present calls while rendering to render targets, not understanding that this doesn't make sense, and wondering why they get flicker on some systems. If there are programs that relied on the previous behavior we can add a hint to control this.

Fixes https://github.com/libsdl-org/SDL/issues/12432
2025-03-04 08:46:13 -08:00
SDL Wiki Bot 7df0ffd436 Sync SDL3 wiki -> header
[ci skip]
2025-03-04 13:27:13 +00:00
SDL Wiki Bot c3b415641a Sync SDL3 wiki -> header
[ci skip]
2025-03-02 15:56:34 +00:00
SDL Wiki Bot 2a0223487f Sync SDL3 wiki -> header
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2025-03-02 15:55:59 +00:00
expikr 5373271a12 forbid transform change while relative mode active 2025-03-02 07:53:09 -08:00
expikr 428f0dcd61 add SDL_SetRelativeMouseTransform 2025-03-02 07:53:09 -08:00
Arkadiusz Lach e25ee22469 Added tiled 9-grid texture rendering function
* New function SDL_RenderTexture9GridTiled, borders and center is tiled instead of stretched
2025-03-02 07:52:25 -08:00
SDL Wiki Bot 954675b32a Sync SDL3 wiki -> header
[ci skip]
2025-03-02 15:52:11 +00:00
Arkadiusz Lach 44bca81fdd Change default texture scale mode per renderer
* SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode)
* SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
2025-03-02 07:51:17 -08:00
Sam Lantinga b0df1cbbef Updated to version 3.3.0 for development 2025-03-01 19:31:00 -08:00
Sam Lantinga 292e431748 Updated to version 3.2.6 for release 2025-03-01 18:30:34 -08:00
SDL Wiki Bot ee5f5c9172 Sync SDL3 wiki -> header
[ci skip]
2025-03-01 16:26:19 +00:00
Sam Lantinga 6e4193b743 Note that the file names are UTF-8 encoded 2025-03-01 08:25:31 -08:00
SDL Wiki Bot 7ab1412e20 Sync SDL3 wiki -> header
[ci skip]
2025-02-28 21:21:47 +00:00
SDL Wiki Bot 54c7aa9c90 Sync SDL3 wiki -> header
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2025-02-28 00:42:06 +00:00
Ryan C. Gordon 35e8cf8ee6 render: allow render targets to use logical presentation.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/279
2025-02-27 19:41:11 -05:00
SDL Wiki Bot 56e2955b6a Sync SDL3 wiki -> header
[ci skip]
2025-02-26 21:03:33 +00:00
SDL Wiki Bot 38a73a1783 Sync SDL3 wiki -> header
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2025-02-25 18:29:56 +00:00
Sam Lantinga 29df99ee38 Clarified SDL_RenderReadPixels() documentation
Clarified that the rect to be read is clipped against the current viewport, not actually relative to it.

Also added a note for people using SDL_SetRenderLogicalPresentation() so they know they have to map between logical space and render space if they want to read back.
2025-02-25 10:28:57 -08:00
Sam Lantinga 1c2189c7c9 strings.h isn't available in Windows environments
I believe this header isn't necessary for clang-tidy, string.h has all the functions we care about.

Fixes https://github.com/libsdl-org/SDL/issues/12238
2025-02-25 09:41:50 -08:00