Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-03-05 22:49:13 +00:00
parent 49af576940
commit bdde074688
1 changed files with 4 additions and 2 deletions

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@ -1156,10 +1156,12 @@ extern SDL_DECLSPEC bool SDLCALL SDL_GamepadHasAxis(SDL_Gamepad *gamepad, SDL_Ga
* return a negative value. Note that this differs from the value reported by
* the lower-level SDL_GetJoystickAxis(), which normally uses the full range.
*
* Note that for invalid gamepads or axes, this will return 0. Zero is also a
* valid value in normal operation; usually it means a centered axis.
*
* \param gamepad a gamepad.
* \param axis an axis index (one of the SDL_GamepadAxis values).
* \returns axis state (including 0) on success or 0 (also) on failure; call
* SDL_GetError() for more information.
* \returns axis state.
*
* \since This function is available since SDL 3.2.0.
*