mirror of https://github.com/libsdl-org/SDL.git
rename 'pixel' params of SDL_GetRGB, SDL_GetRGBA and SDL_LookupRGBAColor
Reference issue: https://github.com/libsdl-org/SDL/issues/12749.
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@ -1379,7 +1379,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *for
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* (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
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* 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
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*
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* \param pixel a pixel value.
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* \param pixelvalue a pixel value.
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* \param format a pointer to SDL_PixelFormatDetails describing the pixel
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* format.
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* \param palette an optional palette for indexed formats, may be NULL.
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@ -1397,7 +1397,7 @@ extern SDL_DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormatDetails *for
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* \sa SDL_MapRGB
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* \sa SDL_MapRGBA
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b);
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extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b);
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/**
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* Get RGBA values from a pixel in the specified format.
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@ -1410,7 +1410,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatD
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* If the surface has no alpha component, the alpha will be returned as 0xff
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* (100% opaque).
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*
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* \param pixel a pixel value.
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* \param pixelvalue a pixel value.
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* \param format a pointer to SDL_PixelFormatDetails describing the pixel
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* format.
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* \param palette an optional palette for indexed formats, may be NULL.
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@ -1429,7 +1429,7 @@ extern SDL_DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatD
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* \sa SDL_MapRGB
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* \sa SDL_MapRGBA
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*/
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extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
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extern SDL_DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);
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/* Ends C function definitions when using C++ */
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@ -1153,19 +1153,19 @@ Uint8 SDL_FindColor(const SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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return pixel;
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}
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Uint8 SDL_LookupRGBAColor(SDL_HashTable *palette_map, Uint32 pixel, const SDL_Palette *pal)
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Uint8 SDL_LookupRGBAColor(SDL_HashTable *palette_map, Uint32 pixelvalue, const SDL_Palette *pal)
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{
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Uint8 color_index = 0;
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const void *value;
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if (SDL_FindInHashTable(palette_map, (const void *)(uintptr_t)pixel, &value)) {
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if (SDL_FindInHashTable(palette_map, (const void *)(uintptr_t)pixelvalue, &value)) {
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color_index = (Uint8)(uintptr_t)value;
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} else {
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Uint8 r = (Uint8)((pixel >> 24) & 0xFF);
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Uint8 g = (Uint8)((pixel >> 16) & 0xFF);
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Uint8 b = (Uint8)((pixel >> 8) & 0xFF);
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Uint8 a = (Uint8)((pixel >> 0) & 0xFF);
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Uint8 r = (Uint8)((pixelvalue >> 24) & 0xFF);
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Uint8 g = (Uint8)((pixelvalue >> 16) & 0xFF);
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Uint8 b = (Uint8)((pixelvalue >> 8) & 0xFF);
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Uint8 a = (Uint8)((pixelvalue >> 0) & 0xFF);
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color_index = SDL_FindColor(pal, r, g, b, a);
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SDL_InsertIntoHashTable(palette_map, (const void *)(uintptr_t)pixel, (const void *)(uintptr_t)color_index, true);
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SDL_InsertIntoHashTable(palette_map, (const void *)(uintptr_t)pixelvalue, (const void *)(uintptr_t)color_index, true);
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}
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return color_index;
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}
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@ -1274,7 +1274,7 @@ Uint32 SDL_MapRGBA(const SDL_PixelFormatDetails *format, const SDL_Palette *pale
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}
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}
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void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b)
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void SDL_GetRGB(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b)
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{
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Uint8 unused;
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@ -1294,10 +1294,10 @@ void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Pa
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}
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if (SDL_ISPIXELFORMAT_INDEXED(format->format)) {
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if (palette && pixel < (unsigned)palette->ncolors) {
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*r = palette->colors[pixel].r;
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*g = palette->colors[pixel].g;
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*b = palette->colors[pixel].b;
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if (palette && pixelvalue < (unsigned)palette->ncolors) {
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*r = palette->colors[pixelvalue].r;
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*g = palette->colors[pixelvalue].g;
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*b = palette->colors[pixelvalue].b;
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} else {
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*r = *g = *b = 0;
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}
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@ -1306,24 +1306,24 @@ void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Pa
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if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
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unsigned v;
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v = (pixel & format->Rmask) >> format->Rshift;
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v = (pixelvalue & format->Rmask) >> format->Rshift;
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*r = (Uint8)(v >> 2);
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v = (pixel & format->Gmask) >> format->Gshift;
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v = (pixelvalue & format->Gmask) >> format->Gshift;
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*g = (Uint8)(v >> 2);
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v = (pixel & format->Bmask) >> format->Bshift;
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v = (pixelvalue & format->Bmask) >> format->Bshift;
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*b = (Uint8)(v >> 2);
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} else {
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unsigned v;
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v = (pixel & format->Rmask) >> format->Rshift;
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v = (pixelvalue & format->Rmask) >> format->Rshift;
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*r = SDL_expand_byte[format->Rbits][v];
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v = (pixel & format->Gmask) >> format->Gshift;
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v = (pixelvalue & format->Gmask) >> format->Gshift;
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*g = SDL_expand_byte[format->Gbits][v];
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v = (pixel & format->Bmask) >> format->Bshift;
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v = (pixelvalue & format->Bmask) >> format->Bshift;
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*b = SDL_expand_byte[format->Bbits][v];
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}
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}
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void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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void SDL_GetRGBA(Uint32 pixelvalue, const SDL_PixelFormatDetails *format, const SDL_Palette *palette, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
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{
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Uint8 unused;
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@ -1346,11 +1346,11 @@ void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_P
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}
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if (SDL_ISPIXELFORMAT_INDEXED(format->format)) {
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if (palette && pixel < (unsigned)palette->ncolors) {
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*r = palette->colors[pixel].r;
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*g = palette->colors[pixel].g;
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*b = palette->colors[pixel].b;
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*a = palette->colors[pixel].a;
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if (palette && pixelvalue < (unsigned)palette->ncolors) {
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*r = palette->colors[pixelvalue].r;
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*g = palette->colors[pixelvalue].g;
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*b = palette->colors[pixelvalue].b;
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*a = palette->colors[pixelvalue].a;
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} else {
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*r = *g = *b = *a = 0;
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}
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@ -1359,23 +1359,23 @@ void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormatDetails *format, const SDL_P
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if (SDL_ISPIXELFORMAT_10BIT(format->format)) {
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unsigned v;
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v = (pixel & format->Rmask) >> format->Rshift;
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v = (pixelvalue & format->Rmask) >> format->Rshift;
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*r = (Uint8)(v >> 2);
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v = (pixel & format->Gmask) >> format->Gshift;
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v = (pixelvalue & format->Gmask) >> format->Gshift;
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*g = (Uint8)(v >> 2);
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v = (pixel & format->Bmask) >> format->Bshift;
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v = (pixelvalue & format->Bmask) >> format->Bshift;
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*b = (Uint8)(v >> 2);
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v = (pixel & format->Amask) >> format->Ashift;
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v = (pixelvalue & format->Amask) >> format->Ashift;
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*a = SDL_expand_byte[format->Abits][v];
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} else {
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unsigned v;
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v = (pixel & format->Rmask) >> format->Rshift;
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v = (pixelvalue & format->Rmask) >> format->Rshift;
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*r = SDL_expand_byte[format->Rbits][v];
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v = (pixel & format->Gmask) >> format->Gshift;
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v = (pixelvalue & format->Gmask) >> format->Gshift;
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*g = SDL_expand_byte[format->Gbits][v];
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v = (pixel & format->Bmask) >> format->Bshift;
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v = (pixelvalue & format->Bmask) >> format->Bshift;
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*b = SDL_expand_byte[format->Bbits][v];
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v = (pixel & format->Amask) >> format->Ashift;
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v = (pixelvalue & format->Amask) >> format->Ashift;
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*a = SDL_expand_byte[format->Abits][v];
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}
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}
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@ -50,7 +50,7 @@ extern bool SDL_MapSurface(SDL_Surface *src, SDL_Surface *dst);
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// Miscellaneous functions
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extern void SDL_DitherPalette(SDL_Palette *palette);
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extern Uint8 SDL_FindColor(const SDL_Palette *pal, Uint8 r, Uint8 g, Uint8 b, Uint8 a);
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extern Uint8 SDL_LookupRGBAColor(SDL_HashTable *palette_map, Uint32 pixel, const SDL_Palette *pal);
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extern Uint8 SDL_LookupRGBAColor(SDL_HashTable *palette_map, Uint32 pixelvalue, const SDL_Palette *pal);
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extern void SDL_DetectPalette(const SDL_Palette *pal, bool *is_opaque, bool *has_alpha_channel);
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extern SDL_Surface *SDL_DuplicatePixels(int width, int height, SDL_PixelFormat format, SDL_Colorspace colorspace, void *pixels, int pitch);
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