mirror of https://github.com/libsdl-org/SDL.git
Add STRING suffix to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_* string properties
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@ -1315,9 +1315,9 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreatePopupWindow(SDL_Window *paren
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*
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* These are additional supported properties with Emscripten:
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*
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* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID`: the id given to the canvas
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* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING`: the id given to the canvas
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* element. This should start with a '#' sign
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* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT`: override the
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* - `SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING`: override the
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* binding element for keyboard inputs for this canvas. The variable can be
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* one of:
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* - "#window": the javascript window object (default)
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@ -1388,8 +1388,8 @@ extern SDL_DECLSPEC SDL_Window * SDLCALL SDL_CreateWindowWithProperties(SDL_Prop
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#define SDL_PROP_WINDOW_CREATE_WIN32_HWND_POINTER "SDL.window.create.win32.hwnd"
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#define SDL_PROP_WINDOW_CREATE_WIN32_PIXEL_FORMAT_HWND_POINTER "SDL.window.create.win32.pixel_format_hwnd"
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#define SDL_PROP_WINDOW_CREATE_X11_WINDOW_NUMBER "SDL.window.create.x11.window"
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#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID "SDL.window.create.emscripten.canvas_id"
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#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT "SDL.window.create.emscripten.keyboard_element"
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#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING "SDL.window.create.emscripten.canvas_id"
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#define SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING "SDL.window.create.emscripten.keyboard_element"
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/**
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* Get the numeric ID of a window.
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@ -468,13 +468,13 @@ static bool Emscripten_CreateWindow(SDL_VideoDevice *_this, SDL_Window *window,
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selector = SDL_GetHint(SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR);
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if (!selector || !*selector) {
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selector = SDL_GetStringProperty(props, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID, "#canvas");
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selector = SDL_GetStringProperty(props, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID_STRING, "#canvas");
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}
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wdata->canvas_id = SDL_strdup(selector);
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selector = SDL_GetHint(SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT);
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if (!selector || !*selector) {
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selector = SDL_GetStringProperty(props, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT, "#window");
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selector = SDL_GetStringProperty(props, SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT_STRING, "#window");
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}
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wdata->keyboard_element = SDL_strdup(selector);
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