Sam Lantinga
85281be78d
Re-added text removed by the wiki bridge
2025-04-03 15:04:43 -07:00
SDL Wiki Bot
b1919783c5
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[ci skip]
2025-04-03 22:00:01 +00:00
Sam Lantinga
39a3b14dfe
Renamed SDL_GetGPUDeviceDebugProperties() to SDL_GetGPUDeviceProperties()
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We may want to extend this with additional properties in the future.
Also removed SDL_PROP_GPU_DEVICE_DEBUG_VULKAN_CONFORMANCE_STRING. If we need feature level queries we can add them in the future.
2025-04-03 14:59:11 -07:00
SDL Wiki Bot
25232c077d
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2025-04-03 15:53:43 +00:00
Lucas Murray
f78aa4d8ea
GPU: Expose debug information from devices
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Co-authored-by: Nikita Kogut <glinka1202@gmail.com>
2025-04-03 08:52:51 -07:00
SDL Wiki Bot
008690d016
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[ci skip]
2025-04-03 15:48:38 +00:00
Sam Lantinga
df32827407
Note that you might get a different size window than you expect
2025-04-03 08:47:23 -07:00
Sam Lantinga
ab34ea5a26
Fixed documentation for SDL_GL_*_SIZE
2025-04-02 22:32:11 -07:00
SDL Wiki Bot
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2025-04-02 15:34:18 +00:00
Sam Lantinga
b521400861
Note that the Emscripten window properties are strings
2025-04-02 08:33:16 -07:00
SDL Wiki Bot
12ef57edeb
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[ci skip]
2025-04-02 14:36:00 +00:00
Sam Lantinga
735b685816
Fixed wiki reformatting
2025-04-02 07:35:09 -07:00
SDL Wiki Bot
53d053279e
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[ci skip]
2025-04-02 14:20:46 +00:00
Temdog007
cbc26fe2c4
Add Emscripten window data to window properties
2025-04-02 07:19:52 -07:00
SDL Wiki Bot
bcacc37e3e
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2025-03-31 16:56:54 +00:00
8BitDo
e18c6bd2e7
8BitDo ( #12661 )
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Added HIDAPI support for the 8BitDo Ultimate 2 Wireless Controller running firmware v1.03 or newer over Bluetooth.
2025-03-31 09:56:01 -07:00
SDL Wiki Bot
cb1d79db39
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2025-03-31 15:51:57 +00:00
Vittorio Romeo
088ad66f70
Update include/SDL3/SDL_power.h
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Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-03-31 08:51:04 -07:00
Vittorio Romeo
032d696021
Add performance disclaimer in `SDL_GetPowerInfo` documentation
2025-03-31 08:51:04 -07:00
SDL Wiki Bot
418acf6295
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2025-03-28 20:52:14 +00:00
Sam Lantinga
633b9f6fb1
Added SDL_SetRenderTextureAddressMode() and SDL_GetRenderTextureAddressMode()
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Fixes https://github.com/libsdl-org/SDL/issues/4820
Fixes https://github.com/libsdl-org/SDL/issues/12610
2025-03-28 13:51:19 -07:00
SDL Wiki Bot
be2f7f2060
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2025-03-27 18:30:52 +00:00
Sam Lantinga
0f27c3aabd
Added SDL_PROP_PROCESS_CREATE_WORKING_DIRECTORY_STRING
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Fixes https://github.com/libsdl-org/SDL/issues/12654
2025-03-27 11:30:00 -07:00
SDL Wiki Bot
f3d4e6fe50
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2025-03-26 17:13:19 +00:00
Frank Praznik
8e6eaf12a4
wayland: Expose wl_output objects on video displays
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Some protocols take a wl_output object to function, so expose them via a property on the video displays.
2025-03-26 13:12:23 -04:00
SDL Wiki Bot
1f917d5231
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2025-03-26 15:55:25 +00:00
Petar Popovic
00f316737b
Progress bar comment changes
2025-03-26 08:54:30 -07:00
SDL Wiki Bot
a5633ad0fb
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[ci skip]
2025-03-25 15:04:30 +00:00
Rémy Tassoux
6cc00a31b6
WindowProgressState API getters and fixes ( #12629 )
2025-03-25 08:03:32 -07:00
Carl Åstholm
7ec13a2ead
Document SDL_malloc alignment guarantees
2025-03-24 19:10:31 -07:00
SDL Wiki Bot
b8381b3a2e
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[ci skip]
2025-03-23 15:58:18 +00:00
Petar Popovic
fa0a86409c
Additions to progress bar comments
2025-03-23 08:57:22 -07:00
SDL Wiki Bot
8407a16255
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2025-03-22 15:05:04 +00:00
Rémy Tassoux
7a10fcdccc
Add progress bar support for Windows ( #12530 )
2025-03-22 08:04:10 -07:00
Edu Garcia
365b7837c2
add private definitions to SDL_build_config.h.cmake
2025-03-20 16:55:51 -07:00
SDL Wiki Bot
67b4c3a156
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2025-03-20 19:53:05 +00:00
Ryan C. Gordon
85435d5a14
SDL_audio.h: Fixed typos in docs.
2025-03-20 15:50:06 -04:00
Eri the Switch
6f456da63f
GPU: Request sampleRateShading feature on Vulkan
2025-03-20 09:31:34 -07:00
Katharine Chui
35c03774f3
[SDL3] Adding input and FFB support for Logitech G29(PS3) on hidapi ( #11598 )
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These changes enable the Logitech G29 wheel to run on hidapi with both SDL_Joystick and SDL_Haptic interfaces.
While it is already possible to use the wheel on Linux in WINE + SDL2 thanks to the in-tree evdev driver as well as new-lg4ff, these set of changes allow the G29 to be used with WINE under MacOS and FreeBSD
These wheels should also be supported, but I can only test them from G29's compat modes: G27, G25, DFGT, DFP, DFEX
Haptic and led support are ported from https://github.com/berarma/new-lg4ff
2025-03-17 07:24:39 -07:00
Frank Praznik
1a2fccc56a
hints: The auto mode switching hint is for 3.4.0
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This is a feature addition with a slight behavior change, not a bug fix, so move it to 3.4.0.
2025-03-14 14:12:15 -04:00
SDL Wiki Bot
285fa671aa
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[ci skip]
2025-03-14 17:46:58 +00:00
Frank Praznik
0bfe0497f3
video: Add a hint to disable auto mode switching if an exclusive fullscreen window moves between displays
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The existing behavior helps clients that don't expect exclusive fullscreen windows to move by maintaining a consistent size and mode, however, some are aware that this can occur and want to handle mode selection themselves.
Add a hint to disable auto mode switching when an exclusive fullscreen window moves to accommodate this use case, and don't override fullscreen changes that may occur in an event watcher between the display changed event being posted and SDL running the display changed handler, as the mode switch may have already been handled there by the client.
2025-03-14 13:46:00 -04:00
Maia
58f6e9c278
Fix trailing doc comments
2025-03-14 10:04:32 -07:00
SDL Wiki Bot
f15832c685
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[ci skip]
2025-03-14 16:40:38 +00:00
Temdog007
17b84dbcf3
emscripten: add window properties for canvas ID and keyboard element ( #12509 )
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Move hints used by Emscripten to window properties. This change will be necessary if multiple windows for Emscripten will be supported in the future.
- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Added Window Create Property SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
- Use hint SDL_HINT_EMSCRIPTEN_CANVAS_SELECTOR as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_CANVAS_ID
- Use hint SDL_HINT_EMSCRIPTEN_KEYBOARD_ELEMENT as override to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_KEYBOARD_ELEMENT
2025-03-14 09:39:46 -07:00
Sam Lantinga
ffe69fc354
Fixed SDL_GPUTextureSupportsSampleCount() documentation
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Fixes https://github.com/libsdl-org/sdlwiki/issues/751
2025-03-14 09:30:19 -07:00
SDL Wiki Bot
e671bc2658
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[ci skip]
2025-03-14 16:27:22 +00:00
Sam Lantinga
02faa8f75c
Rename SDL_SetGPURenderStateFragmentUniformData() to SDL_SetGPURenderStateFragmentUniforms()
2025-03-14 09:26:30 -07:00
Sam Lantinga
2aee105b43
Added support for custom shaders with the GPU renderer
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Added an example of MSDF font rendering with the SDL 2D renderer
2025-03-14 09:26:30 -07:00
SDL Wiki Bot
eb56c8af85
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[ci skip]
2025-03-14 12:49:08 +00:00
Sam Lantinga
3e9e22f17d
Added SDL_SCALEMODE_PIXELART
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This is based on the algorithm presented by t3ssel8r:
https://www.youtube.com/watch?v=d6tp43wZqps
2025-03-13 09:48:37 -07:00
Ryan C. Gordon
c318b1f926
SDL_mutex.h: Fixed code example.
2025-03-13 10:08:32 -04:00
SDL Wiki Bot
71c4de190c
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[ci skip]
2025-03-12 22:23:23 +00:00
SDL Wiki Bot
fc35107854
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2025-03-07 17:01:23 +00:00
SDL Wiki Bot
55695d3725
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2025-03-06 20:23:18 +00:00
Sam Lantinga
cb099ebd4f
Make texture scale mode a part of the 2D renderer draw state
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Also added texture addressing mode support to the PSP and Vita renderers (untested)
Fixes https://github.com/libsdl-org/SDL/issues/12461
2025-03-05 21:35:04 -08:00
SDL Wiki Bot
bdde074688
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[ci skip]
2025-03-05 22:49:13 +00:00
Sam Lantinga
794ff283e2
Added support for using XTest to warp the mouse
2025-03-05 13:23:02 -08:00
SDL Wiki Bot
f01bcaeb17
Sync SDL3 wiki -> header
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[ci skip]
2025-03-05 17:08:00 +00:00
Sam Lantinga
fe9bdcf508
Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT
2025-03-05 09:07:05 -08:00
SDL Wiki Bot
9f557941f3
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[ci skip]
2025-03-05 15:25:22 +00:00
Sam Lantinga
8f40dad460
Document the thread safety of SDL surface functions
2025-03-05 07:24:24 -08:00
Sam Lantinga
5d20bbf348
Presenting while drawing to a render target should fail.
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People are adding present calls while rendering to render targets, not understanding that this doesn't make sense, and wondering why they get flicker on some systems. If there are programs that relied on the previous behavior we can add a hint to control this.
Fixes https://github.com/libsdl-org/SDL/issues/12432
2025-03-04 08:46:13 -08:00
SDL Wiki Bot
7df0ffd436
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[ci skip]
2025-03-04 13:27:13 +00:00
SDL Wiki Bot
c3b415641a
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2025-03-02 15:56:34 +00:00
SDL Wiki Bot
2a0223487f
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[ci skip]
2025-03-02 15:55:59 +00:00
expikr
5373271a12
forbid transform change while relative mode active
2025-03-02 07:53:09 -08:00
expikr
428f0dcd61
add SDL_SetRelativeMouseTransform
2025-03-02 07:53:09 -08:00
Arkadiusz Lach
e25ee22469
Added tiled 9-grid texture rendering function
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* New function SDL_RenderTexture9GridTiled, borders and center is tiled instead of stretched
2025-03-02 07:52:25 -08:00
SDL Wiki Bot
954675b32a
Sync SDL3 wiki -> header
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[ci skip]
2025-03-02 15:52:11 +00:00
Arkadiusz Lach
44bca81fdd
Change default texture scale mode per renderer
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* SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode)
* SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
2025-03-02 07:51:17 -08:00
Sam Lantinga
b0df1cbbef
Updated to version 3.3.0 for development
2025-03-01 19:31:00 -08:00
Sam Lantinga
292e431748
Updated to version 3.2.6 for release
2025-03-01 18:30:34 -08:00
SDL Wiki Bot
ee5f5c9172
Sync SDL3 wiki -> header
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[ci skip]
2025-03-01 16:26:19 +00:00
Sam Lantinga
6e4193b743
Note that the file names are UTF-8 encoded
2025-03-01 08:25:31 -08:00
SDL Wiki Bot
7ab1412e20
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[ci skip]
2025-02-28 21:21:47 +00:00
SDL Wiki Bot
54c7aa9c90
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2025-02-28 00:42:06 +00:00
Ryan C. Gordon
35e8cf8ee6
render: allow render targets to use logical presentation.
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Fixes https://github.com/libsdl-org/sdl2-compat/issues/279
2025-02-27 19:41:11 -05:00
SDL Wiki Bot
56e2955b6a
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[ci skip]
2025-02-26 21:03:33 +00:00
SDL Wiki Bot
38a73a1783
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2025-02-25 18:29:56 +00:00
Sam Lantinga
29df99ee38
Clarified SDL_RenderReadPixels() documentation
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Clarified that the rect to be read is clipped against the current viewport, not actually relative to it.
Also added a note for people using SDL_SetRenderLogicalPresentation() so they know they have to map between logical space and render space if they want to read back.
2025-02-25 10:28:57 -08:00
Sam Lantinga
1c2189c7c9
strings.h isn't available in Windows environments
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I believe this header isn't necessary for clang-tidy, string.h has all the functions we care about.
Fixes https://github.com/libsdl-org/SDL/issues/12238
2025-02-25 09:41:50 -08:00
SDL Wiki Bot
ffdca343fb
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[ci skip]
2025-02-25 16:58:12 +00:00
Sam Lantinga
ac5fca4ae5
Clarify the expected usage of SDL_StorageReady()
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Fixes https://github.com/libsdl-org/SDL/issues/12201
2025-02-25 08:56:56 -08:00
SDL Wiki Bot
fc365e945a
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[ci skip]
2025-02-25 16:39:56 +00:00
Sam Lantinga
ad840e8796
Better document that main functionality is in SDL_main.h
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Fixes https://github.com/libsdl-org/SDL/issues/12159
2025-02-25 08:38:39 -08:00
SDL Wiki Bot
bb8dcf08e7
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2025-02-25 15:54:44 +00:00
SDL Wiki Bot
0a592b78c1
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2025-02-24 23:12:58 +00:00
Tomasz Pakuła
58388e8db4
Add SDL_HINT_JOYSTICK_HAPTIC_AXES
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Allows users to overwrite the number of haptic axes defined for a given
joystick. Also supports a "wildcard" VID:PID of `0xFFFF/0xFFFF`
2025-02-24 15:12:04 -08:00
Caleb Cornett
60b7faa987
gpu: Validate that reserved struct members are unset
2025-02-24 08:57:09 -08:00
SDL Wiki Bot
deadfe0c98
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[ci skip]
2025-02-23 20:20:09 +00:00
Caleb Cornett
ea77472d75
Document/ignore GPU features without universal support
2025-02-23 12:19:12 -08:00
Timothee "TTimo" Besset
fa380a4004
Update include/SDL3/SDL_assert.h
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Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-02-21 11:07:54 -08:00
Timothee "TTimo" Besset
2a1b617fb2
Update include/SDL3/SDL_assert.h
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Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2025-02-21 11:07:54 -08:00
Timothee 'TTimo' Besset
69e03094bd
fallback to defining SDL_TriggerBreakpoint as __builtin_trap in older linux arm64 environments that do not have a __has_builtin facility
2025-02-21 11:07:54 -08:00
SDL Wiki Bot
52ee0c1058
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[ci skip]
2025-02-20 20:17:22 +00:00
Sam Lantinga
06602f4e80
Document that the pitch is the length of the image data for SDL_PIXELFORMAT_MJPG
2025-02-20 12:16:26 -08:00
SDL Wiki Bot
dea99e54fd
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2025-02-16 17:44:58 +00:00
SDL Wiki Bot
ba45256940
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2025-02-15 17:42:27 +00:00
SDL Wiki Bot
cedf53bbc2
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2025-02-13 05:39:38 +00:00
Sam Lantinga
3de975884a
Document the "trace" log priority
2025-02-12 21:37:30 -08:00
SDL Wiki Bot
041894a523
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[ci skip]
2025-02-13 01:45:34 +00:00
Sam Lantinga
99cf16287a
Fixed the name of SDL_SYSWMEVENT
2025-02-11 09:48:40 -08:00
Sam Lantinga
84b0c13c44
Added support for Motion JPEG camera capture
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Fixes https://github.com/libsdl-org/SDL/issues/12183
2025-02-10 17:18:16 -08:00
SDL Wiki Bot
b63d3afc18
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2025-02-10 20:15:51 +00:00
Sam Lantinga
0bc1f87120
Added SDL_PROP_SURFACE_HOTSPOT_X_NUMBER and SDL_PROP_SURFACE_HOTSPOT_Y_NUMBER
2025-02-10 12:15:03 -08:00
SDL Wiki Bot
7af17f874c
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2025-02-07 02:00:45 +00:00
Sam Lantinga
982094c85c
Updated to version 3.2.5 for development
2025-02-06 16:40:59 -08:00
Sam Lantinga
b5c3eab6b4
Updated to version 3.2.4 for release
2025-02-06 16:03:43 -08:00
SDL Wiki Bot
3c6e6645fa
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2025-02-06 22:54:21 +00:00
SDL Wiki Bot
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2025-02-06 20:11:12 +00:00
Petar Popovic
80653a42c7
Remove non-ASCII character from public header SDL_hints.h
2025-02-06 12:10:16 -08:00
Sam Lantinga
a646dc89e5
Note that SDL_GUIDToString() and SDL_StringToGUID() are thread-safe.
2025-02-06 10:44:21 -08:00
SDL Wiki Bot
5ad0337685
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[ci skip]
2025-02-05 15:45:41 +00:00
Petar Popovic
68dabd48c4
SDL_GetTrayEntries(): Rename parameter `size` to `count`
2025-02-05 07:44:46 -08:00
Cameron Cawley
691a6133d3
Remove #undef __3DS__
2025-02-04 13:57:41 -08:00
Petar Popovic
f1b3523c67
Remove redundant parenthesis in SDL_MUSTLOCK macro
2025-02-03 19:47:16 -08:00
Petar Popovic
8527d042bc
Remove const from parameter of inline function SDL_RectsEqualEpsilon()
2025-02-03 19:46:36 -08:00
Petar Popovic
8ccf85c59e
Formatting spaces around pointer symbol.
2025-02-03 17:03:26 -08:00
SDL Wiki Bot
ec959a4349
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[ci skip]
2025-02-03 16:52:24 +00:00
Sam Lantinga
8e51b2468a
Renamed SDL_SoftStretch() to SDL_StretchSurface()
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Fixes https://github.com/libsdl-org/SDL/issues/12168
2025-02-03 08:51:32 -08:00
SDL Wiki Bot
f40ef62a2a
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2025-02-02 23:14:17 +00:00
SDL Wiki Bot
614ae843a9
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2025-02-02 22:14:15 +00:00
Sam Lantinga
8848f86560
Corrected the version where SDL_SoftStretch() was added
2025-02-02 14:13:13 -08:00
Sam Lantinga
a98a4b8a68
Re-added SDL_SoftStretch() to the API
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This is needed for sdl2-compat, since a blit is not quite equivalent.
2025-02-02 13:41:36 -08:00
SDL Wiki Bot
842f85da05
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2025-02-02 21:17:22 +00:00
Sam Lantinga
be991239d9
Updated to version 3.2.3 for development
2025-02-01 17:43:38 -08:00
Sam Lantinga
2fa1e7258a
Updated to version 3.2.2 for release
2025-02-01 17:01:45 -08:00
SDL Wiki Bot
fe6bd8e9bf
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2025-02-01 10:40:21 +00:00
SDL Wiki Bot
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2025-01-31 01:04:48 +00:00
SDL Wiki Bot
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2025-01-31 00:56:29 +00:00
SDL Wiki Bot
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2025-01-30 19:31:13 +00:00
Petar Popovic
31364477f2
Rename parameter of type SDL_CameraID from devid to instance_id
2025-01-29 17:49:53 -08:00
Petar Popovic
36758d70c9
Rename parameters of type SDL_AudioDeviceID from dev to devid
2025-01-29 14:44:08 -08:00
SDL Wiki Bot
11dbff246f
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2025-01-28 19:01:16 +00:00
mausimus
725ee7665c
Documentation: fixed typos around floats precision
2025-01-27 14:12:24 -05:00
SDL Wiki Bot
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2025-01-26 03:57:15 +00:00
SDL Wiki Bot
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2025-01-24 21:19:18 +00:00
SDL Wiki Bot
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2025-01-24 20:06:31 +00:00
cosmonaut
8df17c97d1
GPU: Add notes about shader resource requirements to documentation
2025-01-24 12:04:00 -08:00
SDL Wiki Bot
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2025-01-24 04:47:03 +00:00
SDL Wiki Bot
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2025-01-23 23:20:22 +00:00
nightmareci
a437dbc7e3
Improve log documentation
2025-01-22 10:37:54 -08:00
SDL Wiki Bot
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2025-01-22 17:20:25 +00:00
SDL Wiki Bot
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2025-01-21 23:08:39 +00:00
cosmonaut
799093799a
GPU: Note buffer alignment requirements
2025-01-21 15:07:34 -08:00
SDL Wiki Bot
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2025-01-21 23:04:33 +00:00
SDL Wiki Bot
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Sync SDL3 wiki -> header
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[ci skip]
2025-01-21 23:00:08 +00:00
Sam Lantinga
77b520e93e
Updated to version 3.2.1 for development
2025-01-21 14:02:06 -08:00
Sam Lantinga
ed2920afef
All SDL 3.0 release symbols are at version 3.2.0
2025-01-21 10:19:21 -08:00