Sync SDL3 wiki -> header

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SDL Wiki Bot 2025-02-25 16:58:12 +00:00
parent ac5fca4ae5
commit ffdca343fb
1 changed files with 2 additions and 1 deletions

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@ -450,7 +450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
*
* This function should be called in regular intervals until it returns true -
* however, it is not recommended to spinwait on this call, as the backend may
* depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
* depend on a synchronous message loop. You might instead poll this in your
* game's main loop while processing events and drawing a loading screen.
*
* \param storage a storage container to query.
* \returns true if the container is ready, false otherwise.