mirror of https://github.com/libsdl-org/SDL.git
parent
ac5fca4ae5
commit
ffdca343fb
|
|
@ -450,7 +450,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_CloseStorage(SDL_Storage *storage);
|
|||
*
|
||||
* This function should be called in regular intervals until it returns true -
|
||||
* however, it is not recommended to spinwait on this call, as the backend may
|
||||
* depend on a synchronous message loop. You might instead poll this in your game's main loop while processing events and drawing a loading screen.
|
||||
* depend on a synchronous message loop. You might instead poll this in your
|
||||
* game's main loop while processing events and drawing a loading screen.
|
||||
*
|
||||
* \param storage a storage container to query.
|
||||
* \returns true if the container is ready, false otherwise.
|
||||
|
|
|
|||
Loading…
Reference in New Issue