Commit Graph

2117 Commits

Author SHA1 Message Date
Sam Lantinga f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Sam Lantinga b902b0527b Renamed n_mime_types to num_mime_types 2024-12-31 19:27:11 -08:00
SDL Wiki Bot a37f993a07 Sync SDL3 wiki -> header
[ci skip]
2024-12-31 22:56:38 +00:00
Ethan Lee 65e0fed5b3 gpu: Document why VertexID/InstanceID builtins are unreliable 2024-12-31 17:56:02 -05:00
SDL Wiki Bot 99ad53ec3f Sync SDL3 wiki -> header
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2024-12-31 19:44:29 +00:00
SDL Wiki Bot 18fc13c20d Sync SDL3 wiki -> header
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2024-12-31 18:00:37 +00:00
SDL Wiki Bot 6d20b65a9e Sync SDL3 wiki -> header
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2024-12-31 17:58:37 +00:00
SDL Wiki Bot 6ca2a48595 Sync SDL3 wiki -> header
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2024-12-31 16:20:17 +00:00
Ryan C. Gordon fa9c3331d5 main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works.
Now (only in the generic backend, where it is implemented), this hint is
always respected. Previously it would only be used if no windows were created,
to help reduce CPU load on things like loopwave.

Since it's always used now, the default has changed from 60 (Hz) to 0 (run as
fast as possible). Things like loopwave should still likely force this way
lower than the previous default (and already do: loopwave explicitly sets it
to 5).

The hint can now also be set to "waitevent" which will cause SDL_AppIterate
to only be called after new events have arrived, for apps that are entirely
driven by input and want to consume (almost) no power or CPU time until then.

Fixes #11093.
Fixes #11387.
2024-12-31 08:19:38 -08:00
Ethan Lee cd1bd0ac2e
storage: Remove an outdated FIXME.
Woops ended up doing GPU stuff instead, maybe after 3.2!
2024-12-31 10:46:42 -05:00
Sam Lantinga 1c04ebe423 Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED 2024-12-30 19:13:02 -08:00
Sam Lantinga d4d5faedab Added SDL_EVENT_FINGER_CANCELED
Fixes https://github.com/libsdl-org/SDL/issues/10528
2024-12-30 19:13:02 -08:00
Petar Popovic f3cbd04a81 Fix C99 trailing enum comma warning. 2024-12-30 17:21:02 +03:00
Semphris 2d91f096ca Remove libc function from Windows tray 2024-12-30 01:20:12 +03:00
SDL Wiki Bot 78c1dc3e2c Sync SDL3 wiki -> header
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2024-12-29 20:32:50 +00:00
Anonymous Maarten d5f08b8f4b stdinc: use __has_include to detect <stdbool.h>
Newer emscripten SDK does an unconditional #include <stdbool.h>,
which clashes with our custom bool.h typedef
2024-12-29 20:54:12 +01:00
SDL Wiki Bot 4ffcb8ebab Sync SDL3 wiki -> header
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2024-12-28 07:58:04 +00:00
Carl Åstholm 49153ebfc4 audio: Add NULL check to SDL_UnbindAudioStreams 2024-12-28 00:10:58 -05:00
Carl Åstholm 1b99467c71 audio: Make SDL_Bind/UnbindAudioStreams take const arrays 2024-12-28 00:10:58 -05:00
SDL Wiki Bot 609b147432 Sync SDL3 wiki -> header
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2024-12-28 01:12:59 +00:00
SDL Wiki Bot 1701208f32 Sync SDL3 wiki -> header
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2024-12-27 17:25:19 +00:00
Semphris 0461180e25 SDL_EVENT_QUIT when no window nor tray
SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
2024-12-27 09:22:27 -08:00
SDL Wiki Bot ff139fe71b Sync SDL3 wiki -> header
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2024-12-27 17:20:36 +00:00
SDL Wiki Bot a773558517 Sync SDL3 wiki -> header
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2024-12-27 02:32:08 +00:00
Sam Lantinga c744c8fc0b Document how to check for gamepad capabilities
Fixes https://github.com/libsdl-org/SDL/issues/10593
2024-12-26 17:49:56 -08:00
Sam Lantinga a8d585aac3 Don't try to enumerate possible texture failure reasons.
This can cause misunderstanding about how texture creation works, as seen in https://github.com/libsdl-org/SDL/issues/9504. Instead let people check the error for more information on why creation may have failed.
2024-12-26 17:17:08 -08:00
Ryan C. Gordon 8fde28813e
SDL_tray.h: Filled in doxygen for a few minor missing things. 2024-12-26 14:10:53 -05:00
SDL Wiki Bot 17df3fe836 Sync SDL3 wiki -> header
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2024-12-26 18:26:48 +00:00
Sam Lantinga eb1be89e70 Cleaned up thread state handling and added thread object validation 2024-12-26 10:26:08 -08:00
SDL Wiki Bot 7647f16ae1 Sync SDL3 wiki -> header
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2024-12-26 18:03:51 +00:00
Lucas Murray b2c2a483e8 GPU: Rename HDR10_ST2048 to HDR10_ST2084 2024-12-26 09:47:13 -08:00
Lucas Murray fe39509b85 GPU: Doc touch ups 2024-12-26 09:47:13 -08:00
SDL Wiki Bot b8036bdd41 Sync SDL3 wiki -> header
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2024-12-25 21:15:58 +00:00
Moritz ca4f5dd40d Added SDL_GetThreadState 2024-12-25 13:15:18 -08:00
Maia 0becdad392 Add missing includes to SDL_tray.h 2024-12-25 07:54:54 -08:00
Brody Eller 5bf742daa6 Fix documentation for SDL_sinf 2024-12-24 20:41:41 -08:00
SDL Wiki Bot 4c70aa33ae Sync SDL3 wiki -> header
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2024-12-24 18:50:21 +00:00
Semphriss 01b9b0edb7
Add system tray support (#10873) 2024-12-24 10:36:39 -08:00
SDL Wiki Bot 17a029502a Sync SDL3 wiki -> header
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2024-12-24 17:37:33 +00:00
Caleb Cornett aa817a67d1 GPU: Document system requirements for each driver 2024-12-24 12:36:52 -05:00
Sam Lantinga ed75d9d22a Document that the mouse ID is only valid in mouse relative mode
Fixes https://github.com/libsdl-org/SDL/issues/11259
2024-12-23 17:12:50 -08:00
SDL Wiki Bot 4d301b88d6 Sync SDL3 wiki -> header
[ci skip]
2024-12-24 00:54:10 +00:00
Sam Lantinga 969f03d9f0 Added SDL_PROP_RENDERER_GPU_DEVICE_POINTER
Fixes https://github.com/libsdl-org/SDL/issues/11600
2024-12-23 16:51:43 -08:00
SDL Wiki Bot 7a22076a7c Sync SDL3 wiki -> header
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2024-12-23 23:58:24 +00:00
SDL Wiki Bot 18115ef6bd Sync SDL3 wiki -> header
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2024-12-23 23:01:15 +00:00
Sam Lantinga 8691408baf Clarify that you shouldn't make any assumptions about the an SDL_FingerID value.
Fixes https://github.com/libsdl-org/SDL/issues/11667
2024-12-23 14:28:54 -08:00
Eduard Gushchin 3ac28bae6a Removed references to non-existent method SDL_GetAsyncIOTaskResult 2024-12-23 08:02:03 -08:00
SDL Wiki Bot da37e1541b Sync SDL3 wiki -> header
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2024-12-23 05:32:13 +00:00
SDL Wiki Bot ecea3471f6 Sync SDL3 wiki -> header
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2024-12-22 20:20:41 +00:00
Anonymous Maarten f8d8bf8066 SDL_GetNumAllocations returns -1 when allocation counting is disabled 2024-12-22 12:20:04 -08:00