Commit Graph

7357 Commits

Author SHA1 Message Date
Substring 4635f8597d KMSDRM: fix unsupported modifiers
(cherry picked from commit 9548bba63a)
(cherry picked from commit a2215ff81c)
2024-07-10 14:43:06 -07:00
Sam Lantinga 802351be25 Fixed build
(cherry picked from commit 026dfc6305)
2024-07-08 11:39:25 -07:00
Sam Lantinga d3765b27c2 Make sure we're actually running on Windows before using D3D renderers
(cherry picked from commit e22c89536a)
2024-07-08 11:29:29 -07:00
mariob92 7b11fff2ee wgl/glx: Fix attribute list for SDL_GL_FLOATBUFFERS
This commit fixes the attribute list in the WGL and GLX code when requesting a floating point pixel format. The name of the attribute was missing in the list.

Fixes libsdl-org#10189

(cherry picked from commit 9389712917)
(cherry picked from commit 58e179c8b5)
2024-07-06 11:57:23 -07:00
Sam Lantinga de4573275a Improved detection of Nintendo Switch Pro controller report mode
Fixes https://github.com/libsdl-org/SDL/issues/10182

(cherry picked from commit 4ba2e9f4f4)
(cherry picked from commit 4c44450258)
2024-07-06 05:30:41 -07:00
Ozkan Sezer 275c94c900 SDL_hidapi.c: work-around watcom build error when libusb is enabled
(cherry picked from commit 6a10309568)
2024-07-05 18:56:20 +03:00
Max Maisel c084e647ed Drain HIDAPI buffer in SDL_hidapi_steamdeck.c.
Add a loop around SDL_hid_read() in the Steam Deck HIDAPI driver as it
is done in other HIDAPI drivers. This loop reads data from the device and
processes it until the input buffer is empty which ensures that clients
always get the latest data.

This fixes an input latency issue if the application polls the events
slower than the hardware generates them.

(cherry picked from commit 22770e6496)
2024-07-05 08:29:01 -07:00
Sam Lantinga 2cdb419a21 Try to create an accelerated renderer for the window surface even if SDL_HINT_RENDER_DRIVER is "software"
This case is properly handled inside SDL_CreateWindowTexture()

Fixes https://github.com/libsdl-org/SDL/issues/10155

(cherry picked from commit c7ed78a9ef)
(cherry picked from commit a4cbba1276)
2024-07-05 08:23:39 -07:00
Sam Lantinga 2eef7ca475 Updated to version 2.30.5 for release 2024-07-03 14:21:42 -07:00
Sam Lantinga d126e7bbba Added support for the ROG RAIKIRI
(cherry picked from commit a04596c9a7)
(cherry picked from commit 845ebbbe96)
2024-07-03 13:54:52 -07:00
Sam Lantinga e5024fae3d If a mapping specifies a crc, don't match for controllers that don't have that CRC
The CRC is used to distinguish between different controllers that have the same VID/PID, so if the CRC doesn't match, it's probably a different controller that we don't know about.

Fixes https://github.com/libsdl-org/SDL/issues/9265

(cherry picked from commit 30e93b40c2)
(cherry picked from commit b8daf14fe5)
2024-07-03 13:25:13 -07:00
Ryan C. Gordon eb053c7f3f SDL_JoystickEventState: Make documentation and implementation match.
This changes the `SDL_EVENTS_DISABLED` path's return value from SDL_DISABLE
to SDL_IGNORE to match expectations, but doesn't actually change the ABI,
since these two symbols are both zero.

Fixes https://github.com/libsdl-org/sdlwiki/issues/460

(cherry picked from commit 7d60ff9965)
2024-07-03 13:24:19 -07:00
Sam Lantinga ed441c8289 Turn HIDAPI joystick support off by default on mobile platforms
On Android, HIDAPI prompts for permissions and acquires exclusive access to the device, and on Apple mobile platforms it doesn't do anything except for handling Bluetooth Steam Controllers.

Fixes https://github.com/libsdl-org/SDL/issues/9241

(cherry picked from commit e3cf2e4794)
(cherry picked from commit 66054a6515)
2024-07-03 13:23:04 -07:00
Wouter Wijsman 59b0a1dc65 PSP: send initial SDL_JOYDEVICEADDED event
(cherry picked from commit 5d80179954)
2024-07-03 13:22:03 -07:00
Sam Lantinga 80d36aba5b Only use the default gamepad mapping if an automatic mapping isn't available
Fixes https://github.com/libsdl-org/SDL/issues/10162

(cherry picked from commit 0f8054cf87)
(cherry picked from commit cd8ea5e3f1)
2024-07-03 11:47:46 -07:00
Sam Lantinga 5c8d92e4d0 Respect SDL_HINT_RENDER_DRIVER when creating an accelerated window surface
Fixes https://github.com/libsdl-org/SDL/issues/10061

(cherry picked from commit 2a58e7b11c)
(cherry picked from commit 0d9e54237c)
2024-06-29 11:13:50 -07:00
Sam Lantinga 8a39054b54 Clean up any renderer in SDL_DestroyWindowSurface()
Also added an automated test to verify window surface functionality.

Fixes https://github.com/libsdl-org/SDL/issues/10133

(cherry picked from commit a522bfe3f1)
(cherry picked from commit a3f0c373d3)
2024-06-29 11:13:36 -07:00
1F616EMO c60e2704c8 Remove the inconsistent and lag-causing usleep call in SDL_fcitx.c
(cherry picked from commit 3bf2b90da0)
2024-06-29 00:09:34 -07:00
Sam Lantinga a9fdbf7f21 Make sure we don't try to use the XInput DLL after it's unloaded
Steam ran into a crash SDL_XINPUT_JoystickDetect() with XINPUTGETCAPABILITIES being NULL. I'm not sure how that happened, and there may still be a race condition if this is a multi-threaded issue, but at least this is more correct.

(cherry picked from commit 0ae4fd0ec9)
(cherry picked from commit ee3b2b7de1)
2024-06-26 15:56:21 -07:00
Sam Lantinga ed86b02df8 Fixed building with older libdrm headers
(cherry picked from commit 8949de3978)
(cherry picked from commit 88bbab275f)
2024-06-26 15:56:20 -07:00
Sam Lantinga 0811b4dc51 Fixed building with the steamrt/scout SDK
(cherry picked from commit 4b82bed259)
(cherry picked from commit ecde0ca6b6)
2024-06-26 15:56:20 -07:00
Sam Lantinga d9901e0b85 Fix building with the steamrt/scout SDK
(cherry picked from commit b552f26e6a)
(cherry picked from commit 64d4baccb5)
2024-06-26 15:56:20 -07:00
Frank Praznik 0f5752b0fc
video: Fix memory leak when deleting a video display
The display deletion code would not free the driver data or name if the display index was the last, or only one, in the list.

(cherry picked from commit 20f1061cc8)
2024-06-26 12:32:07 -04:00
Frank Praznik 31f77182d0
wayland: Fix double free when deleting an output display
(cherry picked from commit 3b88d4f46f)
2024-06-26 12:31:51 -04:00
Cecill Etheredge 620e875335 fix: Use drmModeAddFB2WithModifiers instead of drmModeAddFB to allow using GBM modifiers.
This fixes corrupt framebuffers on platforms that require the use of modifiers.
2024-06-25 14:20:36 -07:00
Edoardo Lolletti c18173c260 Fix std::thread memory leak
In the stdcpp thread implementation, the allocated std::thread objects were never deleted after joining/detaching

(cherry picked from commit 20dbe90771)
(cherry picked from commit 99d7b9e626)
2024-06-24 11:51:40 -07:00
expikr 8b204815cc Add SDL_MOUSE_RELATIVE_CURSOR_VISIBLE (#7947)
(cherry picked from commit ee559d51be)
(cherry picked from commit 194d72bb29)
2024-06-20 09:32:27 -07:00
Aikawa Yataro a9bb92b3ae Update qsort implementation
(cherry picked from commit 0fe9f5da54)
(cherry picked from commit 4800edfa0c)
2024-06-19 05:50:00 +03:00
Sam Lantinga 92fe3b19c8 Updated to version 2.30.4 for release 2024-06-17 12:32:13 -07:00
Sam Lantinga 30e2b03a65 Pass through the original name used by the Steam Virtual Gamepad
Proton uses this on Linux to determine what the XInput slot is for the gamepad. Other applications will get the real controller name and VID/PID by virtue of the code in SDL_steam_virtual_gamepad.c

(cherry picked from commit 361cae0874)
(cherry picked from commit a6fdd155fb)
2024-06-17 12:15:18 -07:00
Ozkan Sezer 325465935d SDL_events.c: remove long long casts an the override of SDL_PRIs64
(cherry picked from commit a4d240d295)
2024-06-14 21:37:24 +03:00
Ozkan Sezer 499bff9c3a SDL_qsort.c: fix calling conventions of private functions' compare args 2024-06-14 14:50:10 +03:00
Sam Lantinga bd06e43b87 Re-enable full controller reports for Joy-Con controllers
When they are in simple report mode, the thumbstick gets turned into a digital hat, so let's use them in full report mode.

(cherry picked from commit bf27269952)
(cherry picked from commit 169f77ed5e)
2024-06-13 00:02:52 -07:00
Sam Lantinga 72e5620202 Try to guess the type of a Nintendo Switch controller if we can't read the device info
(cherry picked from commit 6619de8f24)
(cherry picked from commit 6b9bf71133)
2024-06-13 00:02:52 -07:00
Sam Lantinga fbb9646806 Ignore spurious reply packets when reading Nintendo Switch controller reports
(cherry picked from commit 5ee9a840b1)
(cherry picked from commit f1b19aa744)
2024-06-13 00:02:52 -07:00
Sam Lantinga 4b91f0793c Fixed build
(cherry picked from commit 2e8bd8f1f3)
2024-06-07 09:14:33 -07:00
Fabrice Desclaux 6243a80b3f Fix spurious LCtrl on RAlt key pressed
(cherry picked from commit 22c14442e2)
2024-06-07 08:46:29 -07:00
Oleg e0b0a98c8e Added VRS DirectForce Pro wheelbase VID/PID to wheel devices list
(cherry picked from commit 7529b4bed5)
(cherry picked from commit 0f9191a643)
2024-06-06 09:55:35 -07:00
Frank Praznik 785eac863b
wayland: Set the initial min/max limits on non-libdecor windows during a show operation
Libdecor windows will have this done during the first frame configure, but bare xdg-toplevel windows need it set explicitly, or a non-resizable window might be able to be resized.

(cherry picked from commit fc6bbde525)
2024-06-06 09:52:08 -04:00
Sam Lantinga ab8659922d Fixed PlayStation detection interrupting input for the Logitech K400 keyboard
Also added the Logitech Chillstream to the list of PS3 controllers and fixed the right shoulder axis.

(cherry picked from commit b6d7adfec1)
(cherry picked from commit f520062ad1)
2024-06-05 19:30:10 -07:00
Sam Lantinga d48f9c4af4 Added support for the Saitek Cyborg V.3 Rumble Pad in PS3 mode
(cherry picked from commit b6ca360228)
(cherry picked from commit e2f597de84)
2024-06-05 19:30:07 -07:00
Sam Lantinga 5cc0644aa0 Added support for the Razer Kitsune in PS5 mode
(cherry picked from commit e3beaa1972)
(cherry picked from commit 35d719ef25)
2024-05-31 15:19:13 -07:00
Anonymous Maarten cf6c760cd3 d3d12: older Windows SDK headers contain wrong function prototypes
Declare correct function pointers ourselves.

Backport of:
- 98fcf112e7
- 89a4d9ae67

(cherry picked from commit c79e616806)
2024-05-25 00:43:46 +02:00
Anonymous Maarten e49349ac0c d3d12: xbox has no DXGI_PRESENT flags
(cherry picked from commit 54c435409b)
2024-05-25 00:43:41 +02:00
Sam Lantinga 1e5db996ff Added Linux bindings for the Qanba Drone 2 Arcade Joystick
(cherry picked from commit 98a9ca5e32)
(cherry picked from commit 964e0c9b47)
2024-05-23 15:35:17 -07:00
Phena Ildanach 793a0681a9 hidapi: Use a whitelist for libusb when other backends are available
(cherry picked from commit fdf28471c0)
2024-05-17 11:18:45 -07:00
APGR22 825ffaa168 Added NULL pointer check
(cherry picked from commit 961488b0dc)
(cherry picked from commit e4fc07cad0)
2024-05-17 09:01:26 -07:00
Oleg 9ad6a36b7b Added Moza wheelbases VID/PID to wheel devices list
(cherry picked from commit 79cabeef18)
(cherry picked from commit 96e3799495)
2024-05-15 19:43:15 -07:00
Oleg c3b53c72c7 Added Simucube wheelbases VID/PID to wheel devices list
(cherry picked from commit dc9d9dd85a)
(cherry picked from commit 1f54ee1da6)
2024-05-15 19:43:15 -07:00
Oleg 0800d81fb4 Added Cammus C5 wheelbase VID/PID to wheel devices list
(cherry picked from commit ce9177b64f)
(cherry picked from commit 0c7a83ecd5)
2024-05-15 19:43:15 -07:00