Make sure we don't try to use the XInput DLL after it's unloaded

Steam ran into a crash SDL_XINPUT_JoystickDetect() with XINPUTGETCAPABILITIES being NULL. I'm not sure how that happened, and there may still be a race condition if this is a multi-threaded issue, but at least this is more correct.

(cherry picked from commit 0ae4fd0ec9)
(cherry picked from commit ee3b2b7de1)
This commit is contained in:
Sam Lantinga 2024-06-26 15:42:06 -07:00
parent ed86b02df8
commit a9fdbf7f21
1 changed files with 1 additions and 0 deletions

View File

@ -458,6 +458,7 @@ void SDL_XINPUT_JoystickClose(SDL_Joystick *joystick)
void SDL_XINPUT_JoystickQuit(void)
{
if (s_bXInputEnabled) {
s_bXInputEnabled = SDL_FALSE;
WIN_UnloadXInputDLL();
}
}