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GPU: The D3D12 blit shaders are DXIL
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@ -8066,7 +8066,7 @@ static void D3D12_INTERNAL_InitBlitResources(
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shaderCreateInfo.code = (Uint8 *)D3D12_FullscreenVert;
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shaderCreateInfo.code = (Uint8 *)D3D12_FullscreenVert;
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shaderCreateInfo.code_size = sizeof(D3D12_FullscreenVert);
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shaderCreateInfo.code_size = sizeof(D3D12_FullscreenVert);
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shaderCreateInfo.stage = SDL_GPU_SHADERSTAGE_VERTEX;
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shaderCreateInfo.stage = SDL_GPU_SHADERSTAGE_VERTEX;
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shaderCreateInfo.format = SDL_GPU_SHADERFORMAT_DXBC;
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shaderCreateInfo.format = SDL_GPU_SHADERFORMAT_DXIL;
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renderer->blitVertexShader = D3D12_CreateShader(
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renderer->blitVertexShader = D3D12_CreateShader(
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(SDL_GPURenderer *)renderer,
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(SDL_GPURenderer *)renderer,
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