From 205c34c62a21bbcabddd4bb688ad3711003c37ee Mon Sep 17 00:00:00 2001 From: Lucas Murray <22484+lmurray@users.noreply.github.com> Date: Fri, 4 Apr 2025 16:02:15 +1100 Subject: [PATCH] GPU: The D3D12 blit shaders are DXIL --- src/gpu/d3d12/SDL_gpu_d3d12.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/gpu/d3d12/SDL_gpu_d3d12.c b/src/gpu/d3d12/SDL_gpu_d3d12.c index 9a8378d003..ba28b5472e 100644 --- a/src/gpu/d3d12/SDL_gpu_d3d12.c +++ b/src/gpu/d3d12/SDL_gpu_d3d12.c @@ -8066,7 +8066,7 @@ static void D3D12_INTERNAL_InitBlitResources( shaderCreateInfo.code = (Uint8 *)D3D12_FullscreenVert; shaderCreateInfo.code_size = sizeof(D3D12_FullscreenVert); shaderCreateInfo.stage = SDL_GPU_SHADERSTAGE_VERTEX; - shaderCreateInfo.format = SDL_GPU_SHADERFORMAT_DXBC; + shaderCreateInfo.format = SDL_GPU_SHADERFORMAT_DXIL; renderer->blitVertexShader = D3D12_CreateShader( (SDL_GPURenderer *)renderer,