mirror of https://github.com/libsdl-org/SDL.git
GPU: Don't pass null properties to SDL_CopyProperties()
This commit is contained in:
parent
8ad64aba1b
commit
300013cea7
|
|
@ -3454,7 +3454,9 @@ static SDL_GPUTexture *D3D12_CreateTexture(
|
|||
// Copy properties so we don't lose information when the client destroys them
|
||||
container->header.info = *createinfo;
|
||||
container->header.info.props = SDL_CreateProperties();
|
||||
SDL_CopyProperties(createinfo->props, container->header.info.props);
|
||||
if (createinfo->props) {
|
||||
SDL_CopyProperties(createinfo->props, container->header.info.props);
|
||||
}
|
||||
|
||||
container->textureCapacity = 1;
|
||||
container->textureCount = 1;
|
||||
|
|
|
|||
|
|
@ -1508,7 +1508,9 @@ static SDL_GPUTexture *METAL_CreateTexture(
|
|||
// Copy properties so we don't lose information when the client destroys them
|
||||
container->header.info = *createinfo;
|
||||
container->header.info.props = SDL_CreateProperties();
|
||||
SDL_CopyProperties(createinfo->props, container->header.info.props);
|
||||
if (createinfo->props) {
|
||||
SDL_CopyProperties(createinfo->props, container->header.info.props);
|
||||
}
|
||||
|
||||
container->activeTexture = texture;
|
||||
container->textureCapacity = 1;
|
||||
|
|
|
|||
|
|
@ -6750,7 +6750,9 @@ static SDL_GPUTexture *VULKAN_CreateTexture(
|
|||
// Copy properties so we don't lose information when the client destroys them
|
||||
container->header.info = *createinfo;
|
||||
container->header.info.props = SDL_CreateProperties();
|
||||
SDL_CopyProperties(createinfo->props, container->header.info.props);
|
||||
if (createinfo->props) {
|
||||
SDL_CopyProperties(createinfo->props, container->header.info.props);
|
||||
}
|
||||
|
||||
container->canBeCycled = true;
|
||||
container->activeTexture = texture;
|
||||
|
|
|
|||
Loading…
Reference in New Issue