..
direct3d
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
direct3d11
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
direct3d12
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
gpu
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
metal
Create a separate metal shader for NV12 textures
2025-01-03 09:30:47 -08:00
opengl
opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV.
2025-01-07 16:08:56 -05:00
opengles2
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
ps2
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
psp
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
software
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
vitagxm
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
vulkan
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_d3dmath.c
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_d3dmath.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render.c
Revert "render: GetRenderViewportSize shouldn't use scale, just logical presentation."
2025-01-08 14:59:27 -05:00
SDL_render_debug_font.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_sysrender.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_yuv_sw.c
Updated copyright for 2025
2025-01-01 07:45:52 -08:00
SDL_yuv_sw_c.h
Updated copyright for 2025
2025-01-01 07:45:52 -08:00