SDL/src/render
Ryan C. Gordon f044a3d6ca
Revert "render: GetRenderViewportSize shouldn't use scale, just logical presentation."
This reverts commit ef758d05c1.

Turns out the bug in #11076 was that we were dropping texture draws
incorrectly, not that scale shouldn't be applied here. The dropped draw calls
were fixed in bf85320947, and this revert is
making the renderer consistent again.
2025-01-08 14:59:27 -05:00
..
direct3d Updated copyright for 2025 2025-01-01 07:45:52 -08:00
direct3d11 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
direct3d12 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
gpu Updated copyright for 2025 2025-01-01 07:45:52 -08:00
metal Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
opengl opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV. 2025-01-07 16:08:56 -05:00
opengles2 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
ps2 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
psp Updated copyright for 2025 2025-01-01 07:45:52 -08:00
software Updated copyright for 2025 2025-01-01 07:45:52 -08:00
vitagxm Updated copyright for 2025 2025-01-01 07:45:52 -08:00
vulkan Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_d3dmath.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render.c Revert "render: GetRenderViewportSize shouldn't use scale, just logical presentation." 2025-01-08 14:59:27 -05:00
SDL_render_debug_font.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_unsupported.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_sysrender.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_yuv_sw.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_yuv_sw_c.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00