SDL/src/render/opengl
Ryan C. Gordon 6934c910b3
opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV.
This seems to be significantly more efficient on some modern platforms, but if
this turns out to be a widespread disaster, we can revert it.
2025-01-07 16:08:56 -05:00
..
SDL_glfuncs.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_render_gl.c opengl: use GL_UNSIGNED_BYTE instead of GL_UNSIGNED_INT_8_8_8_8_REV. 2025-01-07 16:08:56 -05:00
SDL_shaders_gl.c Updated copyright for 2025 2025-01-01 07:45:52 -08:00
SDL_shaders_gl.h Updated copyright for 2025 2025-01-01 07:45:52 -08:00