SDL/src/render/metal
Sam Lantinga ef21ccf080 Create a separate metal shader for NV12 textures
Also unify the color output function so it works with the various combinations of input and output colorspaces.

Fixes https://github.com/libsdl-org/SDL/issues/11727
2025-01-03 09:30:47 -08:00
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SDL_render_metal.m Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
SDL_shaders_metal.metal Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
SDL_shaders_metal_ios.h Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
SDL_shaders_metal_iphonesimulator.h Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
SDL_shaders_metal_macos.h Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
SDL_shaders_metal_tvos.h Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
SDL_shaders_metal_tvsimulator.h Create a separate metal shader for NV12 textures 2025-01-03 09:30:47 -08:00
build-metal-shaders.sh Updated Metal shaders 2022-11-25 16:07:09 -08:00