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direct3d
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Implemented scRGB colorspace and HDR support on macOS
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2024-02-06 12:29:44 -08:00 |
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direct3d11
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Fixed warning C4204: nonstandard extension used: non-constant aggregate initializer when built with Visual Studio 2019
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2024-02-07 13:16:35 -08:00 |
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direct3d12
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Don't use the direct3d12 renderer with transparent windows
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2024-02-08 09:24:11 -08:00 |
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metal
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Make sure we're actually using the HDR10 colorspace before using that shader
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2024-02-06 18:16:41 -08:00 |
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opengl
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Implemented scRGB colorspace and HDR support on macOS
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2024-02-06 12:29:44 -08:00 |
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opengles2
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Implemented scRGB colorspace and HDR support on macOS
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2024-02-06 12:29:44 -08:00 |
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ps2
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Implemented scRGB colorspace and HDR support on macOS
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2024-02-06 12:29:44 -08:00 |
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psp
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Implemented scRGB colorspace and HDR support on macOS
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2024-02-06 12:29:44 -08:00 |
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software
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Implemented scRGB colorspace and HDR support on macOS
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2024-02-06 12:29:44 -08:00 |
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vitagxm
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Implemented scRGB colorspace and HDR support on macOS
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2024-02-06 12:29:44 -08:00 |
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SDL_d3dmath.c
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |
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SDL_d3dmath.h
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |
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SDL_render.c
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Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
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2024-02-06 18:16:41 -08:00 |
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SDL_render_unsupported.c
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |
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SDL_sysrender.h
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Implemented scRGB colorspace and HDR support on macOS
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2024-02-06 12:29:44 -08:00 |
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SDL_yuv_sw.c
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Fixed warning C4127: conditional expression is constant
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2024-01-19 06:44:32 -08:00 |
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SDL_yuv_sw_c.h
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Updated copyright for 2024
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2024-01-01 13:15:26 -08:00 |