SDL/src/render/direct3d12
Sam Lantinga 91639d855f Don't use the direct3d12 renderer with transparent windows
Fixes https://github.com/libsdl-org/SDL/issues/9024
2024-02-08 09:24:11 -08:00
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D3D12_PixelShader_Colors.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D12_PixelShader_Colors.hlsl Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_PixelShader_Common.incl Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D12_PixelShader_HDR10.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D12_PixelShader_HDR10.hlsl Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D12_PixelShader_NV12.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D12_PixelShader_NV12.hlsl Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_PixelShader_NV21.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D12_PixelShader_NV21.hlsl Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_PixelShader_Textures.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D12_PixelShader_Textures.hlsl Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_PixelShader_YUV.h Generalize SDR white level handling into a color scale 2024-02-06 02:48:05 -08:00
D3D12_PixelShader_YUV.hlsl Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_RootSig_Color.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_RootSig_NV.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_RootSig_Texture.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_RootSig_YUV.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_VertexShader.hlsl Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_VertexShader_Color.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_VertexShader_NV.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_VertexShader_Texture.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
D3D12_VertexShader_YUV.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
SDL_render_d3d12.c Don't use the direct3d12 renderer with transparent windows 2024-02-08 09:24:11 -08:00
SDL_render_d3d12_xbox.cpp Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_render_d3d12_xbox.h Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_shaders_d3d12.c Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
SDL_shaders_d3d12.h Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00
SDL_shaders_d3d12_xboxone.cpp Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL_shaders_d3d12_xboxseries.cpp Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
compile_shaders.bat Updated direct3d12 renderer with HDR10 and SDR whitelevel support 2024-02-05 13:17:10 -08:00