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D3D12_PixelShader_Colors.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D12_PixelShader_Colors.hlsl
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_PixelShader_Common.incl
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D12_PixelShader_HDR10.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D12_PixelShader_HDR10.hlsl
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D12_PixelShader_NV12.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D12_PixelShader_NV12.hlsl
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_PixelShader_NV21.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D12_PixelShader_NV21.hlsl
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_PixelShader_Textures.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D12_PixelShader_Textures.hlsl
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_PixelShader_YUV.h
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Generalize SDR white level handling into a color scale
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2024-02-06 02:48:05 -08:00 |
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D3D12_PixelShader_YUV.hlsl
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_RootSig_Color.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_RootSig_NV.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_RootSig_Texture.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_RootSig_YUV.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_VertexShader.hlsl
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_VertexShader_Color.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_VertexShader_NV.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_VertexShader_Texture.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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D3D12_VertexShader_YUV.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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SDL_render_d3d12.c
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Don't use the direct3d12 renderer with transparent windows
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2024-02-08 09:24:11 -08:00 |
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SDL_render_d3d12_xbox.cpp
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Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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2024-01-24 01:40:51 +00:00 |
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SDL_render_d3d12_xbox.h
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Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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2024-01-24 01:40:51 +00:00 |
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SDL_shaders_d3d12.c
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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SDL_shaders_d3d12.h
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |
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SDL_shaders_d3d12_xboxone.cpp
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Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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2024-01-24 01:40:51 +00:00 |
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SDL_shaders_d3d12_xboxseries.cpp
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Define SDL_PLATFORM_* macros instead of underscored ones (#8875)
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2024-01-24 01:40:51 +00:00 |
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compile_shaders.bat
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Updated direct3d12 renderer with HDR10 and SDR whitelevel support
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2024-02-05 13:17:10 -08:00 |