SDL/src/render/direct3d11
Sam Lantinga 116a5344ff Fixed resource leak and crash at exit in the D3D11 renderer
Also, for some reason ID3D11DeviceContext_OMGetRenderTargets() was failing in the second read pixels call in the "testautomation --filter render_testViewport" test.

We already know the target view, so just use that.

(cherry picked from commit 619f65af0c)
(cherry picked from commit 61808b03b5)
2023-07-03 17:43:21 -07:00
..
SDL_render_d3d11.c Fixed resource leak and crash at exit in the D3D11 renderer 2023-07-03 17:43:21 -07:00
SDL_render_winrt.cpp Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_render_winrt.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_shaders_d3d11.c Updated copyright for 2023 2023-01-09 09:48:21 -08:00
SDL_shaders_d3d11.h Updated copyright for 2023 2023-01-09 09:48:21 -08:00