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Sam Lantinga 05eb08053d Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization
(cherry picked from commit 34392db9c3)
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2023-11-14 10:58:45 -08:00
.github CI: change FreeBSD CI runner to cross-platform-actions. 2023-10-26 01:03:56 +03:00
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mingw/pkg-support/cmake cmake: else() does not need an argument 2022-10-20 13:29:35 +02:00
src Fixed IOS_SupportedHIDDevice() returning SDL_FALSE before initialization 2023-11-14 10:58:45 -08:00
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BUGS.txt
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README-SDL.txt
README.md
SDL2.spec.in
SDL2Config.cmake.in cmake: use FindALSA.cmake to find ALSA library 2022-12-11 23:23:45 +01:00
TODO.txt
WhatsNew.txt Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 2023-07-08 09:35:22 -07:00
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cmake_uninstall.cmake.in
configure Revert "configure: move HAVE_LINUX_INPUT_H to CheckInputEvents()" 2023-11-06 12:16:44 -08:00
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sdl2-config-version.cmake.in Add documentation to autotoo'ls sdl2-config-version.cmake.in 2022-05-31 00:10:55 +02:00
sdl2-config.cmake.in cmake: allow users of sdl2-config.cmake to not add -mwindows to the link options 2023-04-18 14:10:12 -04:00
sdl2-config.in Revert "sdl2-config.in: Deprecate sdl2-config" 2022-11-18 06:53:13 -08:00
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README.md

Simple DirectMedia Layer (SDL) Version 2.0

https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting with README.md

Enjoy!

Sam Lantinga (slouken@libsdl.org)