Commit Graph

3696 Commits

Author SHA1 Message Date
SDL Wiki Bot cbdbd66e18 Sync SDL3 wiki -> header
[ci skip]
2025-01-08 15:33:53 +00:00
Sam Lantinga e6bb50a710 Updated to version 3.1.9 for development 2025-01-07 17:51:00 -08:00
SDL Wiki Bot 6b34c9fe7f Sync SDL3 wiki -> header
[ci skip]
2025-01-08 01:50:36 +00:00
Sam Lantinga d7b10d05b1 Updated to version 3.1.8 for the preview release 2025-01-07 17:04:05 -08:00
Sam Lantinga 0176a19aee Fixed platform define condition for Windows phone
Fixes https://github.com/libsdl-org/SDL/issues/11876
2025-01-07 08:47:54 -08:00
Ryan C. Gordon 6473de59b7
SDL_keyboard.h: Note that SDL_GetKeyName() returns uppercase letters.
Reference Issue #11434.
2025-01-06 12:47:44 -05:00
SDL Wiki Bot c7584df999 Sync SDL3 wiki -> header
[ci skip]
2025-01-06 16:17:26 +00:00
Ryan C. Gordon 1f54b228ff
video: Convert some EGL environment variables to SDL hints.
Fixes #10479.
2025-01-06 11:15:26 -05:00
SDL Wiki Bot 19ddb29d2d Sync SDL3 wiki -> header
[ci skip]
2025-01-06 02:54:14 +00:00
Ryan C. Gordon 742f2a2fad SDL_render.h: Improve SDL_ConvertEventToRenderCoordinates documentation.
Fixes #9424.
2025-01-05 20:55:42 -05:00
SDL Wiki Bot ece6a6ed8f Sync SDL3 wiki -> header
[ci skip]
2025-01-05 19:12:20 +00:00
Ryan C. Gordon 7f9ee31024
include: Fill in more category documentation.
Reference Issue #11874.
2025-01-05 14:11:11 -05:00
SDL Wiki Bot d8c679416b Sync SDL3 wiki -> header
[ci skip]
2025-01-04 19:04:41 +00:00
Semphris 7673b84f52 Make SDL_GetTrayEntires() NULL-terminated 2025-01-04 10:56:19 -08:00
Ryan C. Gordon 3519ef3b3b
SDL_asyncio.h: Fixed various datatype's `\since` documentation. 2025-01-04 04:10:15 -05:00
Ryan C. Gordon 56d7cc7a02
SDL_video.h: Added a note about platform quirks to SDL_DestroyWindow docs.
Fixes #10081.
2025-01-04 03:48:10 -05:00
SDL Wiki Bot 04f3bdb118 Sync SDL3 wiki -> header
[ci skip]
2025-01-04 08:24:05 +00:00
Ryan C. Gordon 18c6958cae
SDL_vulkan.h: Improve SDL_Vulkan_LoadLibrary/SDL_Vulkan_UnloadLibrary docs.
Fixes #9541.
2025-01-04 03:22:34 -05:00
SDL Wiki Bot 9b40d43b1f Sync SDL3 wiki -> header
[ci skip]
2025-01-03 22:37:37 +00:00
Frank Praznik 85851459d6
docs: Note that using the Wayland display scaling mode can have imprecision when positioning due to unit conversion and rounding 2025-01-03 17:36:36 -05:00
SDL Wiki Bot 011454b237 Sync SDL3 wiki -> header
[ci skip]
2025-01-03 03:10:47 +00:00
Sam Lantinga c077b7a918 Fixed the version availability of SDL_HINT_JOYSTICK_ENHANCED_REPORTS 2025-01-02 17:28:45 -08:00
SDL Wiki Bot 0b520cd4b4 Sync SDL3 wiki -> header
[ci skip]
2025-01-03 01:18:56 +00:00
Sam Lantinga 2c0a8363a5 Added SDL_HINT_JOYSTICK_ENHANCED_REPORTS
This hint defaults on, enabling advanced controller features.

This replaces SDL_HINT_JOYSTICK_HIDAPI_PS4_RUMBLE and SDL_HINT_JOYSTICK_HIDAPI_PS5_RUMBLE, and is supported by PlayStation and Nintendo Switch controllers.

Fixes https://github.com/libsdl-org/SDL/issues/10086
2025-01-02 17:18:09 -08:00
SDL Wiki Bot 95d44f11c7 Sync SDL3 wiki -> header
[ci skip]
2025-01-02 20:40:15 +00:00
SDL Wiki Bot 16dfaca728 Sync SDL3 wiki -> header
[ci skip]
2025-01-02 20:06:39 +00:00
SDL Wiki Bot 32ab09ba21 Sync SDL3 wiki -> header
[ci skip]
2025-01-02 19:44:57 +00:00
Frank Praznik 1461f893c3
video: Correct the window position property documentation
Windows are only relative to the parent if the "tooltip" or "menu" property is set.
2025-01-02 14:44:08 -05:00
SDL Wiki Bot a63052db96 Sync SDL3 wiki -> header
[ci skip]
2025-01-02 19:17:51 +00:00
Sam Lantinga dd6b484359 Document platform gamepad hotplug requirements
Fixes https://github.com/libsdl-org/SDL/issues/11742
2025-01-02 11:16:35 -08:00
Sam Lantinga 4797970bfa Enable SDL_HINT_JOYSTICK_THREAD by default
If you're not using SDL for video you won't get raw input messages without this hint, and this is tripping up enough people it makes sense to have this enabled by default. There isn't much downside to this, other than having another thread processing Xbox controller input.

Fixes https://github.com/libsdl-org/SDL/issues/10576
2025-01-02 10:25:18 -08:00
SDL Wiki Bot 6d554a9ea3 Sync SDL3 wiki -> header
[ci skip]
2025-01-01 16:06:00 +00:00
Sam Lantinga 9fbc767d4f Fixed formatting of SDL_storage documentation 2025-01-01 08:05:20 -08:00
Sam Lantinga c0e5901c42 Reverted accidentally committed work in progress 2025-01-01 07:54:55 -08:00
Sam Lantinga f2074d7af3 Updated copyright for 2025 2025-01-01 07:45:52 -08:00
Sam Lantinga b902b0527b Renamed n_mime_types to num_mime_types 2024-12-31 19:27:11 -08:00
SDL Wiki Bot a37f993a07 Sync SDL3 wiki -> header
[ci skip]
2024-12-31 22:56:38 +00:00
Ethan Lee 65e0fed5b3 gpu: Document why VertexID/InstanceID builtins are unreliable 2024-12-31 17:56:02 -05:00
SDL Wiki Bot 99ad53ec3f Sync SDL3 wiki -> header
[ci skip]
2024-12-31 19:44:29 +00:00
SDL Wiki Bot 18fc13c20d Sync SDL3 wiki -> header
[ci skip]
2024-12-31 18:00:37 +00:00
SDL Wiki Bot 6d20b65a9e Sync SDL3 wiki -> header
[ci skip]
2024-12-31 17:58:37 +00:00
SDL Wiki Bot 6ca2a48595 Sync SDL3 wiki -> header
[ci skip]
2024-12-31 16:20:17 +00:00
Ryan C. Gordon fa9c3331d5 main: Adjust how SDL_HINT_MAIN_CALLBACK_RATE works.
Now (only in the generic backend, where it is implemented), this hint is
always respected. Previously it would only be used if no windows were created,
to help reduce CPU load on things like loopwave.

Since it's always used now, the default has changed from 60 (Hz) to 0 (run as
fast as possible). Things like loopwave should still likely force this way
lower than the previous default (and already do: loopwave explicitly sets it
to 5).

The hint can now also be set to "waitevent" which will cause SDL_AppIterate
to only be called after new events have arrived, for apps that are entirely
driven by input and want to consume (almost) no power or CPU time until then.

Fixes #11093.
Fixes #11387.
2024-12-31 08:19:38 -08:00
Ethan Lee cd1bd0ac2e
storage: Remove an outdated FIXME.
Woops ended up doing GPU stuff instead, maybe after 3.2!
2024-12-31 10:46:42 -05:00
Sam Lantinga 1c04ebe423 Renamed SDL_ASYNCIO_CANCELLED to SDL_ASYNCIO_CANCELED 2024-12-30 19:13:02 -08:00
Sam Lantinga d4d5faedab Added SDL_EVENT_FINGER_CANCELED
Fixes https://github.com/libsdl-org/SDL/issues/10528
2024-12-30 19:13:02 -08:00
Petar Popovic f3cbd04a81 Fix C99 trailing enum comma warning. 2024-12-30 17:21:02 +03:00
Semphris 2d91f096ca Remove libc function from Windows tray 2024-12-30 01:20:12 +03:00
SDL Wiki Bot 78c1dc3e2c Sync SDL3 wiki -> header
[ci skip]
2024-12-29 20:32:50 +00:00
Anonymous Maarten d5f08b8f4b stdinc: use __has_include to detect <stdbool.h>
Newer emscripten SDK does an unconditional #include <stdbool.h>,
which clashes with our custom bool.h typedef
2024-12-29 20:54:12 +01:00