Commit Graph

11462 Commits

Author SHA1 Message Date
TheMode 5d804a39d9
Implement SDL_GetSystemRAM and SDL_GetNumLogicalCPUCores for the 3ds (#12494) 2025-03-08 09:51:37 -08:00
Sam Lantinga 99336ea378 Fixed memory leak in memory leak tracking 2025-03-08 09:18:25 -08:00
ds-sloth 0306b5a865 Fix n3ds/SDL_syssem.c:SDL_SignalSemaphore (libsdl-org/SDL#12411) 2025-03-07 17:31:06 -08:00
Sam Lantinga 3353b92a96 Fixed pen events on iOS after reinitializing SDL
We weren't resetting apple_pencil_id, so not re-registering it later.
2025-03-07 16:32:53 -08:00
Frank Praznik ad2584813f cocoa: Ignore both clicks and motion on tooltip windows 2025-03-07 15:05:18 -05:00
Frank Praznik fe245c6e0d
x11: Always synthesize size events for external windows
External windows may call this to update the renderer size, but not pump SDL events, either by syncing or running an event loop, so the size event always needs to be synthesized for external windows. If it is wrong, the true size will be sent if/when events are processed.
2025-03-07 14:12:14 -05:00
Frank Praznik 84d047cc11
wayland: Rollback the round trip when reading data offers
The bug this appeared to fix turned out to be randomly occurring and has other causes, and the read pipe is already polled for readiness, so this extra overhead isn't necessary.
2025-03-07 13:02:23 -05:00
Sam Lantinga b99ff00a95 Removed logic forcing vsync on if setting it off fails
The platforms that needed this (Windows Phone and Windows RT) are no longer supported, and if this is needed in the future it should be done at the renderer level, not here.

Fixes https://github.com/libsdl-org/SDL/issues/12475
2025-03-06 16:18:02 -08:00
Frank Praznik 9c7c11f259
wayland: Roundtrip when receiving data offers
Otherwise, the receive operation might not have completed, resulting in there being no data to read.
2025-03-06 11:51:57 -05:00
Frank Praznik c4be7f77a6
wayland: Add additional MIME types for text drag & drop
Previously, it only specifically accepted "text/plain;charset=utf8", which caused it to reject valid text from certain apps.
2025-03-06 11:51:57 -05:00
Sam Lantinga e20e27e1fb Added SIMD blitters for 8888 -> 8888 format conversion 2025-03-06 02:14:54 -08:00
Sam Lantinga 4c82b5843e Added support for SDL_PIXELFORMAT_MJPG to SDL_DuplicateSurface()
Fixes https://github.com/libsdl-org/SDL/issues/12472
2025-03-05 23:33:26 -08:00
Sam Lantinga cb099ebd4f Make texture scale mode a part of the 2D renderer draw state
Also added texture addressing mode support to the PSP and Vita renderers (untested)

Fixes https://github.com/libsdl-org/SDL/issues/12461
2025-03-05 21:35:04 -08:00
Frank Praznik 6e2d3c9b5d x11: Enable legacy synchronization for external window resize and move events
External windows often handle their own events, and SDL implicitly processing events during synchronization can be unexpected and cause issues. For requests that don't change the window state beyond size or position, use the legacy synchronization method that synthesizes events from the window attributes without processing events.
2025-03-05 17:56:28 -05:00
Sam Lantinga 49af576940 Disable XTest by default
On Ubuntu 24.04 running XWayland, XTestFakeMotionEvent() appears to succeed but doesn't actually move the cursor, even if the cursor is hidden.
2025-03-05 13:23:02 -08:00
Sam Lantinga 794ff283e2 Added support for using XTest to warp the mouse 2025-03-05 13:23:02 -08:00
Sam Lantinga fae324dacb Update XSync code to match SDL3 conventions 2025-03-05 13:23:02 -08:00
Sam Lantinga fe9bdcf508 Added SDL_HINT_VIDEO_X11_EXTERNAL_WINDOW_INPUT 2025-03-05 09:07:05 -08:00
Sam Lantinga aef240b2e4 Fixed continuous logging if returning to desktop mode fails on X11 2025-03-04 17:24:29 -08:00
Sam Lantinga e9632c83c7 Handle XWayland not sending display disconnected events
Also updated X11_CheckDisplaysMoved() to handle multiple X11 screens

Fixes https://github.com/libsdl-org/SDL/issues/12462
2025-03-04 17:23:23 -08:00
Sam Lantinga ca9bc6b164 Revert "Ignore BadRROutput errors from XRRGetOutputInfo()"
This reverts commit 0c8ddc1f0a.

The real bug here is that XWayland isn't sending us a display disconnected event, which will be handled in the next commit.
2025-03-04 17:16:35 -08:00
Sam Lantinga 0c8ddc1f0a Ignore BadRROutput errors from XRRGetOutputInfo()
Fixes https://github.com/libsdl-org/SDL/issues/12462
2025-03-04 16:08:41 -08:00
Sam Lantinga 80ae3a7516 Fixed crash when restoring the desktop mode on macOS
Fixes https://github.com/libsdl-org/SDL/issues/12460
2025-03-04 14:31:51 -08:00
Sam Lantinga 5f07347e4f Fixed crash unplugging a HIDAPI controller 2025-03-04 11:42:17 -08:00
Sam Lantinga 82552e5b7c Make SDL_RegisterEvents() thread-safe
Fixes https://github.com/libsdl-org/SDL/issues/12457
2025-03-04 10:27:55 -08:00
Frank Praznik 9f9a442823 video: Synthesize fullscreen related moves if the driver does not. 2025-03-04 12:41:06 -05:00
Frank Praznik e7abbf158a x11: Synthesize fullscreen size events on Openbox
Openbox doesn't send size events when entering fullscreen, so they must be synthesized. This is not desirable on any other window manager, as it can break fullscreen positioning on multi-monitor configurations.
2025-03-04 12:41:06 -05:00
Sam Lantinga 5d20bbf348 Presenting while drawing to a render target should fail.
People are adding present calls while rendering to render targets, not understanding that this doesn't make sense, and wondering why they get flicker on some systems. If there are programs that relied on the previous behavior we can add a hint to control this.

Fixes https://github.com/libsdl-org/SDL/issues/12432
2025-03-04 08:46:13 -08:00
Volian0 debbe1cf75
Fix for Message Box failing to init on X11 (#12455)
Fixed X11 message boxes failing to initialize, because the proper X Logical Font Description could not be found
2025-03-04 08:29:08 -08:00
Sam Lantinga 4bb46e93c8 Fixed clip rect when logical presentation is enabled
We don't need to include the logical offset, it's already included in the viewport.

Fixes https://github.com/libsdl-org/SDL/issues/12454
2025-03-04 08:24:18 -08:00
Sam Lantinga 7c29c8b266 Added fullscreen_active to better track fullscreen state
This is true if fullscreen is pending or currently active. This is a better check in SDL_SetDesktopDisplayMode() because a fullscreen mode may be pending and complete asynchronously and the window hasn't been set to fullscreen yet.
2025-03-03 21:18:42 -08:00
Frank Praznik 3b9f0dff10
Use _this pointer to reference the video device 2025-03-03 18:39:44 -05:00
Frank Praznik 0ccf272eea
Check the display device before dereferencing
It can be null if the desktop mode is set early during initial display enumeration.
2025-03-03 11:24:25 -05:00
Frank Praznik 6c347cbf33
video: Handle Cocoa desktop mode switch inhibition in the video layer
The X backend had the same issue, so both Cocoa and X can be handled in the same location.
2025-03-03 10:50:20 -05:00
Sam Lantinga 24ec2ed785 Don't save temporary mode changes to the desktop mode
Fixes https://github.com/libsdl-org/SDL/issues/12441
2025-03-03 07:40:55 -08:00
Simon McVittie d57aa6f7af pipewire: Don't require pw_check_library_version() with Pipewire < 0.3.75
The Debian 12 'bookworm' stable release only has 0.3.65, which is earlier
than the introduction of that symbol. Similarly, Steam Runtime 3 'sniper'
and Steam Runtime 2 'soldier' have a backport of 0.3.65 from Debian 12,
so they have the same limitation.

steamrt/tasks#686

Signed-off-by: Simon McVittie <smcv@collabora.com>
2025-03-03 07:32:19 -08:00
Caleb Cornett 113eb6f01d gpu: Add BC2_RGBA_UNORM_SRGB to GetBlockWidth/Height functions 2025-03-03 01:35:16 -05:00
Sam Lantinga 2c7c3d4d7b Only use VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR on Android
This fixes Nintendo Switch where the identity bit isn't available. We only needed this on Android to automatically handle device user orientation.
2025-03-02 09:12:48 -08:00
Ozkan Sezer ca3c5fd409 fix build: s/SDL_DetectSandbox/SDL_GetSandbox/ 2025-03-02 19:40:02 +03:00
kemal eac63b4735 Add the definition for DBUS_TYPE_UNIX_FD to SDL_dbus.h 2025-03-02 08:03:57 -08:00
kemal 16f12c0d55 Implement the XDP Camera portal
This helps the Pipewire camera driver to access cameras
in a sandboxed environment without host Pipewire socket access.
Unlike other platforms, no event is sent when the user rejects
camera access. This is because there is no mechanism to query
cameras through the portal, and we only obtain access to the
Pipewire fd if the user accepts the request. The Pipewire driver
will attempt to open the host socket instead.
2025-03-02 08:03:57 -08:00
Sam Lantinga 1a7c206986 Save and restore error messages when rolling back after failed init
Fixes https://github.com/libsdl-org/SDL/issues/12439
2025-03-02 07:55:56 -08:00
Sam Lantinga 2c46c3d5b7 Updated dynamic API for new functions 2025-03-02 07:53:51 -08:00
expikr 5373271a12 forbid transform change while relative mode active 2025-03-02 07:53:09 -08:00
expikr 428f0dcd61 add SDL_SetRelativeMouseTransform 2025-03-02 07:53:09 -08:00
Arkadiusz Lach 67127afe3f Fix from #12118 2025-03-02 07:52:25 -08:00
Arkadiusz Lach e25ee22469 Added tiled 9-grid texture rendering function
* New function SDL_RenderTexture9GridTiled, borders and center is tiled instead of stretched
2025-03-02 07:52:25 -08:00
Arkadiusz Lach 44bca81fdd Change default texture scale mode per renderer
* SDL_SetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode scale_mode)
* SDL_GetDefaultTextureScaleMode(SDL_Renderer *renderer, SDL_ScaleMode *scale_mode)
2025-03-02 07:51:17 -08:00
Caleb Cornett b0d2a4f355 gpu: Fix Z offset for D3D12 realigned 3D texture uploads 2025-03-02 00:04:57 -05:00
Frank Praznik b69201daeb cocoa: Don't overwrite the desktop mode when changing the fullscreen mode
Changing the mode triggers a display reconfiguration event, which will overwrite the desktop mode with the set fullscreen mode, preventing proper restoration when leaving fullscreen. Don't overwrite the desktop mode if the reconfiguration is due to a fullscreen mode switch.
2025-03-01 22:55:38 -05:00
Frank Praznik 078d737a27 cocoa: Run pending events to completion
Fullscreen spaces and miniaturization will always give us some notification that they succeeded or failed, so the timeout isn't required. This prevents errant timeouts when live-resize is active.
2025-03-01 19:33:38 -08:00
Sam Lantinga b0df1cbbef Updated to version 3.3.0 for development 2025-03-01 19:31:00 -08:00
Sam Lantinga 292e431748 Updated to version 3.2.6 for release 2025-03-01 18:30:34 -08:00
Sam Lantinga f0cb78e082 Handle XCreateIC() failing when composition UI is enabled
Fixes https://github.com/libsdl-org/sdl2-compat/issues/328
2025-03-01 13:54:07 -08:00
Sam Lantinga 55484ef023 Moved WIN_UpdateMouseCapture() to be with the other mouse functions 2025-03-01 12:54:17 -08:00
Sam Lantinga 020664bd10 Update mouse button state when re-entering a window
Fixes https://github.com/libsdl-org/SDL/issues/12423
2025-03-01 12:54:17 -08:00
Sam Lantinga b836ad4d4f Fix a root signature mismatch for the D3D12 renderer
The shaders hadn't been rebuilt after c74f273848

Fixes https://github.com/libsdl-org/SDL/issues/12276
2025-03-01 12:02:49 -08:00
Ryan C. Gordon a88105784f
camera: Delete some failure code that should have been removed before. 2025-03-01 14:52:56 -05:00
Brick f868408a3a Ceil the audio resampling rate to avoid over-estimating output samples.
Reverts 580a496391, fixes #12115
2025-03-01 11:07:55 -08:00
Anonymous Maarten 8a7beca122 camera: clear the spec when closing, so re-opening can probe again 2025-03-01 08:34:01 -08:00
Ozkan Sezer 60c65f9fa4 SDL_camera.c: fix failure-return in SDL_PrepareCameraSurfaces(). 2025-03-01 04:37:02 +03:00
Ryan C. Gordon 725af6ad16
camera: Fixed surface formats, etc, for Emscripten backend.
Fixes #12374.
2025-02-28 16:15:01 -05:00
Sam Lantinga ef23ebfb5a Fixed the cursor clip rect when toggling window borders on macOS 2025-02-28 11:57:34 -08:00
guitarfreak c682599448 GPU_d3d12: Switched the default swapchain scaling mode to none.
Since there is no option to change it this seems like a much better default value. The stretching behaviour is really off-putting.

The new behavior shows a small black border when resizing the windows. This makes it more in line with the other backends and it's what you would expect to happen as a user.
2025-02-28 11:33:51 -08:00
guitarfreak ea513fd47c Fixed vulkan gpu backend android orientation behaviour to just work like on iOS.
I changed it so that the OS does the orientation change itself with a potential performance penalty.
This makes it automatically do the right thing, just like on iOS which would make the orientation change behaviour more consistent across different platforms.

But without adding an option to the user, this would disallow the user solving the problem in his in the app/shaders and saving some performance.

It's up to you to decide what to do. But I changed this in my local copy of the source for my use case.
But this also
2025-02-28 07:34:16 -08:00
Elbagast 87b1c9736f
Fix pen generated mouse events not having SDL_PEN_MOUSEID (#12392)
* Update SDL_mouse.c

Stop a mouseID of SDL_PEN_MOUSEID being discarded when dispatching mouse events. I'm not sure if this enough to fix the lack of SDL_PEN_MOUSEID being emitted.

* Update SDL_mouse.c

Since we test for touch input here we also test for pen input in the same way.

* Stop duplicate synthetic touch events

If SDL_HINT_PEN_MOUSE_EVENTS and SDL_HINT_MOUSE_TOUCH_EVENTS are both enabled, the pen generated synthetic mouse event will then produce a touch event without this additional check.

This requires the previous commits in order to do anything since it needs to be able to identify those pen generated mouse events.
2025-02-27 20:45:27 -05:00
Wim Taymans a44107540d sysjoystick: don't leak fd on error 2025-02-27 19:49:46 -05:00
Wim Taymans 9a802797d2 SDL_pen: fix eraser check
It looks like a copy and paste error.
2025-02-27 19:49:46 -05:00
Ryan C. Gordon 35e8cf8ee6 render: allow render targets to use logical presentation.
Fixes https://github.com/libsdl-org/sdl2-compat/issues/279
2025-02-27 19:41:11 -05:00
Sam Lantinga 281f0fae1c Include the VID/PID of generic keyboard/mouse devices on Windows 2025-02-27 14:03:39 -08:00
Frank Praznik d09bf56818
clipboard: Cleanup coding style 2025-02-27 12:35:37 -05:00
Frank Praznik 7b9036bea6
wayland: Don't overwrite clipboard data with the primary selection text
Primary selection text is handled separately, and shouldn't clobber the clipboard data.
2025-02-27 12:35:37 -05:00
Alexander Batalov b3336c5a73 Match style 2025-02-27 07:10:09 -08:00
Alexander Batalov 2b784b5bf6 Fix SDL_GlobDirectory 2025-02-27 07:10:09 -08:00
Sam Lantinga eb89d0c8c3 Don't put wired Switch Pro controllers into simple report mode
This stops the controller from sending input or responding to queries until it's unplugged.
2025-02-26 17:54:43 -08:00
Sam Lantinga 1ea99bc904 Early out if setting a duplicate window title
Setting the window title is an expensive windowing operation, so short circuit it if possible.
2025-02-26 17:10:41 -08:00
Sam Lantinga cc984c9735 Added a mapping for the 8BitDo SN30 Pro+ controller on macOS
This mapping is for Android mode (Start + B at startup)
Fixes https://github.com/libsdl-org/SDL/issues/12126
2025-02-26 12:24:47 -08:00
Sam Lantinga ba88b6aa06 Fixed reliability of initializing Switch controllers on macOS
It looks like both macOS (15.1.1) and SDL are trying to talk to the controller at the same time, which can cause interleaved replies or even locking up the controller. Waiting a bit before talking to the controller seems to take care of this.
2025-02-26 12:24:47 -08:00
Sam Lantinga 66ecdc69ac Don't update the report mode until the related hint is set
Fixes https://github.com/libsdl-org/SDL/issues/12404
2025-02-26 12:24:47 -08:00
Frank Praznik fab52b578f wayland: Ensure that color descriptions are always retrieved 2025-02-26 15:15:44 -05:00
jsoulier 9464aaa8af Change D3D12 GPU backend to respect has_depth_stencil_target 2025-02-26 10:16:50 -08:00
Sam Lantinga cf819ca818 Don't allow further operations on properties while we're destroying them
Fixes https://github.com/libsdl-org/SDL/issues/12407
2025-02-26 08:34:14 -08:00
Sam Lantinga e012573766 Don't fixup mappings for Joy-Con controllers
They don't have a D-pad mapping, so look at the paddles instead to see whether we need to fix up the mapping.

Fixes https://github.com/libsdl-org/SDL/issues/12232
2025-02-25 19:14:18 -08:00
Sam Lantinga 34c3734953 Fixed opening one Joy-Con when the other is visible but disconnected
This can happen on Windows when the controller is turned off directly. It still shows up in the device list and you can send packets to it, but it's off and doesn't respond. We'll mark this device as broken and open the other as a single Joy-Con.
2025-02-25 19:14:18 -08:00
Sam Lantinga 049a7a04de Wake the main thread for main function dispatch
Also added a test case to catch the main thread waiting indefinitely when a function is pending.

Fixes https://github.com/libsdl-org/SDL/issues/12390
2025-02-25 12:50:41 -08:00
hwsmm f0f593f04b Embed a description about Wayland clipboard instead of a link
Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2025-02-25 14:33:33 -05:00
hwsmm bb748ef2d9 Don't cleanup clipboard in SDL_SendClipboardUpdate on Wayland 2025-02-25 14:33:33 -05:00
Sam Lantinga 85a302550d Set an error message if the rect passed to SDL_RenderReadPixels() is entirely outside the viewport 2025-02-25 10:28:57 -08:00
cosmonaut 2f77558bad fix comment 2025-02-25 09:44:10 -08:00
cosmonaut 44f1ec35c4 GPU: Make Vulkan transfer buffers dedicated allocs 2025-02-25 09:44:10 -08:00
Sam Lantinga 6980325310 Added support for the "%n" sscanf format specifier 2025-02-24 20:02:59 -08:00
Sam Lantinga e6a24fcbb5 fix stbi__parse_png_file() reading too much bytes (thanks @miniupnp!)
just "rewind" the bytes that have been read past the IEND chunk.
2025-02-24 17:29:25 -08:00
Sam Lantinga db4e6c1931 Cocoa metal layers need their size updated before renderer updates
Also refactored event watch code so it can be shared between internal window event dispatch and public event watchers.

Fixes https://github.com/libsdl-org/SDL/issues/12376
2025-02-24 15:37:13 -08:00
Tomasz Pakuła 58388e8db4 Add SDL_HINT_JOYSTICK_HAPTIC_AXES
Allows users to overwrite the number of haptic axes defined for a given
joystick. Also supports a "wildcard" VID:PID of `0xFFFF/0xFFFF`
2025-02-24 15:12:04 -08:00
Ethan Lee db817a37f4 gpu: Fix forward declaration and inclusion of PrivateGPUDriver 2025-02-24 15:46:39 -05:00
zopsicle a7bc6c5e08 gpu: initialize VkDebugUtilsLabelEXT::color
Fixes #12383.
2025-02-24 11:51:13 -08:00
Caleb Cornett 60b7faa987 gpu: Validate that reserved struct members are unset 2025-02-24 08:57:09 -08:00
Ralph Sennhauser 2990d142c4 Map additonal Linux keycodes to SDL scancodes
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-02-24 07:53:22 -08:00
Ralph Sennhauser a0086a5cc4 Add missing scancode names
Signed-off-by: Ralph Sennhauser <ralph.sennhauser@gmail.com>
2025-02-24 07:53:22 -08:00
Petter Reinholdtsen 35544df838 Changed PULSEAUDIO_FlushRecording() to only flush audio present when called.
When the flushing is not able to keep up with the audio stream coming in, it
will end up flushing forever and block API clients from getting any audio.

The example program in #9706 get some audio with SDL 3, while do not get any
audio with SDL 2, which I suspect is because SDL 3 is quicker at flushing the audio.
A fix for the SDL 2 issue is available in #12378.
2025-02-24 07:30:36 -08:00