mirror of https://github.com/libsdl-org/SDL.git
Fix from #12118
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@ -4603,6 +4603,7 @@ bool SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, c
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// Lower-right corner
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curr_src.y = srcrect->y + srcrect->h - bottom_height;
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curr_src.h = bottom_height;
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curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
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curr_dst.h = dst_bottom_height;
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if (!SDL_RenderTexture(renderer, texture, &curr_src, &curr_dst)) {
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@ -4651,6 +4652,7 @@ bool SDL_RenderTexture9GridTiled(SDL_Renderer *renderer, SDL_Texture *texture, c
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// Bottom
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curr_src.y = srcrect->y + srcrect->h - bottom_height;
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curr_src.h = bottom_height;
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curr_dst.y = dstrect->y + dstrect->h - dst_bottom_height;
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curr_dst.h = dst_bottom_height;
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if (!SDL_RenderTextureTiled(renderer, texture, &curr_src, tileScale, &curr_dst)) {
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