Commit Graph

3895 Commits

Author SHA1 Message Date
SDL Wiki Bot 7559acaf75 Sync SDL3 wiki -> header 2024-05-03 16:34:33 +00:00
Frank Praznik 3a6d9c59f4 wayland: Add mouse pointer warp support
The pointer confinement protocol does allow attempted warping the pointer via a hint, provided that the pointer is locked at the time of the request, and the requested coordinates fall within the bounds of the window.

Toggle the pointer locked state and request the pointer warp when the required protocol is available. This is similar to what XWayland does internally.
2024-05-03 12:33:19 -04:00
Sam Lantinga b18a071639 Removed SDL_DROPEVENT_DATA_SIZE and SDL_TEXTEDITINGEVENT_TEXT_SIZE
Fixes https://github.com/libsdl-org/SDL/issues/9681
2024-05-03 09:19:49 -07:00
SDL Wiki Bot a03829d636 Sync SDL3 wiki -> header 2024-05-03 13:59:29 +00:00
Ryan C. Gordon 31a45d7cb3
SDL_main.h: Document SDL_main. 2024-05-03 09:58:05 -04:00
Ryan C. Gordon 21c181b3b4
SDL_main.h: Minor documentation tweaks. 2024-05-03 09:48:27 -04:00
SDL Wiki Bot e86f22b52b Sync SDL3 wiki -> header 2024-05-03 13:42:29 +00:00
Ryan C. Gordon d570fd7c2c
SDL_main.h: Document SDL_MAIN_USE_CALLBACKS. 2024-05-03 09:41:02 -04:00
SDL Wiki Bot 3bd04e5a34 Sync SDL3 wiki -> header 2024-05-03 13:32:31 +00:00
SDL Wiki Bot ab5b904890 Sync SDL3 wiki -> header 2024-05-03 03:27:33 +00:00
Ryan C. Gordon 0e0bb22f79
include: More documentation updates. 2024-05-02 23:25:45 -04:00
Ryan C. Gordon 46b69af5a3
SDL_vulkan.h: Remove Tizen compatibility typedefs.
Any app for this system that wants to move to SDL3 will have to adjust to
all the other API changes anyhow, so there's no need to keep these anymore.

Fixes #9678.
2024-05-02 23:25:44 -04:00
SDL Wiki Bot 10c2682647 Sync SDL3 wiki -> header 2024-05-03 02:54:35 +00:00
Ryan C. Gordon 760d7d276b
include: Filled in some missing documentation. 2024-05-02 22:53:08 -04:00
Ryan C. Gordon 9f842e9b5a
wikiheaders: Bind `#define`s below a function to it, like typedefs.
This effectively adds the property symbols for various functions to the
function's wiki page.
2024-05-02 12:49:30 -04:00
Sam Lantinga d95f5bad24 Updated to version 3.1.2 for the preview release 2024-05-01 09:34:25 -07:00
Semphris b9d3d746a0 Add trailing path separator to SDL_GetUserFolder() 2024-04-30 18:01:16 -07:00
SDL Wiki Bot 97d0e78842 Sync SDL3 wiki -> header 2024-04-30 17:48:27 +00:00
Semphris c6a70d6898 Add support for modal windows to more platforms
- Adds support for modal windows to Win32, Mac, and Haiku, and enhances functionality on Wayland and X11, which previous set only the parent window, but not the modal state.
- Windows can be declared modal at creation time, and the modal state can be toggled at any time via SDL_SetWindowModalFor() (tested with UE5 through sdl2-compat).
- Allows dynamic unparenting/reparenting of windows.
- Includes a modal window test.
2024-04-30 13:47:57 -04:00
Ravbug 2f8cfce154 Fix SDL_main on UWP with C++20
/ZW is incompatible with C++20, so disable the #error in that case. In addition, define a main function because UWP in C++20 mode links to standard main.
2024-04-30 10:16:32 -07:00
Nhalrath 8eeaa815d9 docs: rename num to size in SDL_iostream 2024-04-30 10:16:10 -07:00
SDL Wiki Bot 556d9b8497 Sync SDL3 wiki -> header 2024-04-30 10:45:12 +00:00
SDL Wiki Bot 8b06473a11 Sync SDL3 wiki -> header 2024-04-29 20:53:27 +00:00
Petar Popovic 7bfecacc02 Removing function macro SDL_TABLESIZE() 2024-04-29 13:52:48 -07:00
Petar Popovic 8d0ad44edd Adding tag names to enums
Adding tag names to following enums:
SDL_JoystickType, SDL_JoystickConnectionState, SDL_TouchDeviceType, SDL_DUMMY_ENUM
2024-04-28 16:09:37 -07:00
Petar Popovic dffbb574ea renaming SDL_eventaction tag to SDL_EventAction 2024-04-28 16:09:09 -07:00
SDL Wiki Bot 3f2f712fff Sync SDL3 wiki -> header 2024-04-28 12:29:13 +00:00
Sam Lantinga 14f584a94b SDL_CreateWindowAndRenderer() takes the window title as the first parameter
Fixes https://github.com/libsdl-org/SDL/issues/9626
2024-04-25 20:00:14 -07:00
SDL Wiki Bot 57f96fb124 Sync SDL3 wiki -> header 2024-04-25 21:23:14 +00:00
SDL Wiki Bot 1b8d4d77d6 Sync SDL3 wiki -> header 2024-04-25 21:01:12 +00:00
Ryan C. Gordon 6b1a98e664
wikiheaders: Allow basic typedefs to pull in some preprocessor logic.
Reference Issue #9557.

This lets SDL_AudioFormat have the `#if byteorder == lilendian` section.
2024-04-25 16:44:09 -04:00
SDL Wiki Bot a13bdeee8a Sync SDL3 wiki -> header 2024-04-25 20:40:14 +00:00
Ryan C. Gordon d29b861a76
wikiheaders: Allow blank lines in post-typedef `#define` blocks.
Reference Issue #9557.
2024-04-25 14:26:49 -04:00
Ryan C. Gordon 2fb024ab8e
wikiheaders: Defines directly following a non-struct typedef are documented.
The idea is that if you have a `typedef Uint32 MyFlags` that has a bunch of
defines that are meant to be bitflags, you can pack them into the same wiki
page automatically.

This only works with `typedef`s that are _not_ struct/union/enums, and it
only pulls in `#define` lines that immediately follow the typedef line.
Even a blank line or a comment will signal to stop including lines for
this page!
2024-04-25 03:02:27 -04:00
SDL Wiki Bot 47ff4addd4 Sync SDL3 wiki -> header 2024-04-25 06:37:31 +00:00
Ryan C. Gordon 2733345422
SDL_audio.h: Documentation updates. 2024-04-25 02:36:08 -04:00
SDL Wiki Bot ceeefb0512 Sync SDL3 wiki -> header 2024-04-24 20:43:29 +00:00
Ryan C. Gordon cdb3cea76d
SDL_atomic.h: Documentation updates. 2024-04-24 16:42:16 -04:00
Ryan C. Gordon ec97857a87
SDL_assert.h: Documentation improvements. 2024-04-24 15:17:31 -04:00
SDL Wiki Bot 5fbc038375 Sync SDL3 wiki -> header 2024-04-24 17:20:14 +00:00
Sam Lantinga 30d93fb29b Relax, it's not that exciting :) 2024-04-24 09:19:38 -07:00
Ryan C. Gordon 4a11809370
SDL_TextInputEvent: Note that `text` field is UTF-8 encoded.
Reference Issue https://github.com/libsdl-org/sdlwiki/issues/516
2024-04-24 11:18:35 -04:00
Petar Popovic b98116a996 Removing trailing commas in enums in SDL headers
Trailing commas in enums is a C99 feature.
This commit removes them in SDL headers for ANSI compatibility.
2024-04-24 09:44:41 -04:00
Ryan C. Gordon 30970780a9
include: Fixed some old Doxygen markup to be Markdown instead. 2024-04-23 14:38:04 -04:00
Ryan C. Gordon 7a36504952
storage: SDL_WriteStorageFile() wasn't marked as SDLCALL.
Fixes #9594.
2024-04-21 09:26:07 -04:00
Erik Scholz c623bd2fdc reword SDL_BlitSurfaceScaled param
so it will link to the type in the docs/wiki
2024-04-20 07:51:40 -07:00
Frank Praznik bede245395 Remove references to renderers being destroyed with windows in the documentation 2024-04-19 12:23:40 -04:00
Anonymous Maarten 7dd4f1ec22 SDL3 removed SDL_HINT_RENDER_SCALE_QUALITY hint
textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead
2024-04-17 16:38:15 -07:00
Ryan C. Gordon 093160904d
SDL_Keymod: Removed SDL_KMOD_RESERVED.
Fixes #9481.
2024-04-17 17:30:10 -04:00
SDL Wiki Bot 2c183c602d Sync SDL3 wiki -> header 2024-04-17 21:09:29 +00:00
Ryan C. Gordon a18f3d55b7
SDL_iostream.h: Corrected documentation for SDL_ReadIO and SDL_WriteIO.
Fixes #9443.
2024-04-17 17:08:05 -04:00
SDL Wiki Bot bf0bf80df6 Sync SDL3 wiki -> header 2024-04-16 17:30:27 +00:00
Ryan C. Gordon db6b6bd75e
include: Fixed up some sensor documentation.
Fixes #9468.
2024-04-16 13:29:26 -04:00
Sam Lantinga 650d3b44e1 Removed the word "other" since the version has been removed 2024-04-16 08:52:21 -07:00
Ryan C. Gordon 235bfe2631
SDL_log.h: Remove SDL_MAX_LOG_MESSAGE.
The message length limit was removed in 2.0.24, so there's no need for
this define in SDL3 at all.

Fixes #9467.
2024-04-16 00:31:57 -04:00
Brick edaab8ad9f Refactored audio conversion to reduce copying
More of the logic has been moved into SDL_AudioQueue,
allowing data to be converted directly from the input buffer.
2024-04-15 11:47:18 -10:00
Sam Lantinga d69e6714a8 Document that tooltip windows don't get mouse or keyboard focus 2024-04-15 14:38:00 -07:00
Sam Lantinga bfde7294f5 Added a note that the joystick should be initialized on the main thread on Windows
Fixes https://github.com/libsdl-org/SDL/issues/9533
2024-04-15 14:19:44 -07:00
SDL Wiki Bot 7000a112a3 Sync SDL3 wiki -> header 2024-04-15 21:13:12 +00:00
Sam Lantinga 70ce808c09 Changed SDL_KeyCode values to defines
This clears up confusion about whether to use SDL_KeyCode or SDL_Keycode and makes it clear that the values aren't the full set of possible keycodes.

Fixes https://github.com/libsdl-org/SDL/issues/9493
2024-04-15 11:08:51 -10:00
Sam Lantinga 2fa4937e1a Removed obsolete padding 2024-04-15 13:55:01 -07:00
SDL Wiki Bot 35c08c828b Sync SDL3 wiki -> header 2024-04-15 19:23:27 +00:00
Sam Lantinga 1862a62b5d Replaced SDL_GetNumTouchFingers() and SDL_GetTouchFinger() with SDL_GetTouchFingers()
Fixes https://github.com/libsdl-org/SDL/issues/9484
2024-04-15 09:22:41 -10:00
SDL Wiki Bot cdcd346575 Sync SDL3 wiki -> header 2024-04-15 19:13:11 +00:00
SDL Wiki Bot 69ee186a1e Sync SDL3 wiki -> header 2024-04-15 16:56:12 +00:00
Ozkan Sezer f06f761c2f remove SDL_quit.h include from SDL.h 2024-04-15 18:47:24 +03:00
Ryan C. Gordon 9c8c254af2
include: Removed SDL_quit.h
It only had one (sort of scary) macro in it.

Fixes #9534.
2024-04-15 11:35:39 -04:00
SDL Wiki Bot 0397d23ed8 Sync SDL3 wiki -> header 2024-04-15 14:36:12 +00:00
Petar Popovic 56e6f05440 SDL_RendererFlip rename fixes 2024-04-15 03:32:23 -10:00
Anonymous Maarten 07b7ec68eb Add SDLTest_CompareMemory function to compare memory ranges 2024-04-15 03:05:05 -10:00
Petar Popovic 875ddb4969 SDL_atomic.h rename fixes
Adding following macro to SDL_oldnames.h:
SDL_atomic_t SDL_atomic_t_renamed_SDL_AtomicInt
2024-04-15 09:02:39 -04:00
SDL Wiki Bot 1731d53d02 Sync SDL3 wiki -> header 2024-04-15 13:01:12 +00:00
SDL Wiki Bot 11de629dd2 Sync SDL3 wiki -> header 2024-04-14 05:50:22 +00:00
Ryan C. Gordon 291edc073c
include: Document SDL_TriggerBreakpoint. 2024-04-14 01:48:52 -04:00
SDL Wiki Bot 59c332e569 Sync SDL3 wiki -> header 2024-04-14 05:35:26 +00:00
Ryan C. Gordon 041de0c2eb
include: Some documentation improvements. 2024-04-14 01:33:56 -04:00
Ryan C. Gordon 21bc72bef1
wikiheaders: Allow parts of the headers to be ignored.
The specific cases here were SDL_size_mul_overflow_builtin and
SDL_size_add_overflow_builtin, which are forced-inline symbols in
SDL_stdinc.h that have to exist, but aren't really part of the public API,
and thus shouldn't be exported as documentation.
2024-04-13 22:57:23 -04:00
SDL Wiki Bot e4f097805b Sync SDL3 wiki -> header 2024-04-14 00:22:23 +00:00
Ryan C. Gordon 081a94e321
include: Updated a bunch of documentation. 2024-04-13 20:10:13 -04:00
Ryan C. Gordon 239b34d760
docs: Added some notes about iOS and the main callbacks. 2024-04-13 15:14:32 -04:00
SDL Wiki Bot 9c5ae7293f Sync SDL3 wiki -> header 2024-04-13 18:59:10 +00:00
SDL Wiki Bot cae90ef489 Sync SDL3 wiki -> header 2024-04-13 18:38:11 +00:00
Ryan C. Gordon 6e1ed94913
ios: Renamed APIs that referred to "iPhone" to refer to "iOS".
Macros that papered over this difference in SDL2 have been removed for SDL3.

Fixes #9527.
2024-04-13 14:30:30 -04:00
Ryan C. Gordon d252a8fe12
joystick: SDL_VirtualJoystickDesc no longer takes a struct version.
If we need to extend this in the future, we'll make a second struct and
a second SDL_AttachVirtualJoystickEx-style function that uses it.

Just zero the struct and don't set a version.

Fixes #9489.
2024-04-13 14:16:12 -04:00
SDL Wiki Bot 202bd7b0ff Sync SDL3 wiki -> header 2024-04-13 13:24:25 +00:00
Ryan C. Gordon f01b34fd8d
include: Removed some SDL2 references in the documentation. 2024-04-13 09:23:37 -04:00
Ryan C. Gordon 98e9f361a8
winrt: Remove SDL_WinRTGetFSPathUNICODE, rename SDL_WinRTGetFSPathUTF8.
Fixes #9470.
2024-04-13 08:24:12 -04:00
SDL Wiki Bot 02da4acf0f Sync SDL3 wiki -> header 2024-04-13 12:07:27 +00:00
Ryan C. Gordon 3f4ac1a3c7
winrt: Implemented SDL_GetUserFolder() for WinRT/UWP. 2024-04-13 08:05:43 -04:00
SDL Wiki Bot cbb3c69cb0 Sync SDL3 wiki -> header 2024-04-13 01:10:12 +00:00
anon 03bc53fe31 include: Fixes the improper fix I made before of documentation, SDL_SensorType. 2024-04-12 14:51:52 -04:00
SDL Wiki Bot 935b6502ac Sync SDL3 wiki -> header 2024-04-11 19:40:25 +00:00
anon 7ab8e4797e include: Add documentation to SDL_MessageBoxColorType. 2024-04-11 15:39:58 -04:00
anon 1abaacedb2 include: Fix documentation generation for SDL_SensorType. 2024-04-11 15:38:54 -04:00
SDL Wiki Bot 2f4f1f6923 Sync SDL3 wiki -> header 2024-04-11 17:35:27 +00:00
Ryan C. Gordon 0df988389c
include: Add `\since` to all documentation that was missing it. 2024-04-11 13:34:29 -04:00
SDL Wiki Bot 073d2378dc Sync SDL3 wiki -> header 2024-04-11 12:59:41 +00:00
Ryan C. Gordon 9421a01400
SDL_AudioStreamCallback: Note that there's no _requirement_ to do anything.
This is as opposed to something like the SDL2 audio callback, where you
_must_ supply data or disaster occurs.
2024-04-11 08:56:10 -04:00
Ryan C. Gordon e47f2956cf
include: Documented SDL_bool a little. 2024-04-11 00:48:11 -04:00
Ryan C. Gordon 407e54e188
include: More improved docs for the wikibridge! 2024-04-11 00:37:11 -04:00
Ryan C. Gordon f121553082
include: Fixed up SDL_AudioFormat documentation.
(this is not currently bridged to the wiki, but will be soon!)
2024-04-10 18:45:29 -04:00
SDL Wiki Bot b2239cb7ba Sync SDL3 wiki -> header 2024-04-10 19:59:14 +00:00
Ryan C. Gordon 557f26e6f0
include: Fixed up some more documentation. 2024-04-10 15:58:28 -04:00
Anonymous Maarten 06758685a5
stdinc: modify default alloca prototype
For compatibilty with TinyCC.
2024-04-10 08:03:46 +00:00
Petar Popovic 132cef91c8 Removing macro SDL_FColour from SDL_pixels.h 2024-04-09 18:20:03 -04:00
SDL Wiki Bot 534c44b156 Sync SDL3 wiki -> header 2024-04-09 22:04:21 +00:00
Ryan C. Gordon a15a46340f
SDL_revision: Added documentation. 2024-04-09 18:02:30 -04:00
Petar Popovic f687e0732a Doxygen comment fixes in SDL_pixels.h 2024-04-09 16:57:34 -04:00
SDL Wiki Bot 196d123c66 Sync SDL3 wiki -> header 2024-04-09 16:36:25 +00:00
David Gow d321e19ee5 stdinc: Document maths functions
SDL_stdinc.h has a documentation comment for SDL_acos(), but nothing else. Expand on
that comment, and add comments for the remaining maths functions.
2024-04-09 12:35:42 -04:00
David Gow afd91b5e9c stdinc: Note that these functions match their C runtime equivalents
This header basically just consists of C runtime #defines and functions, but with
an SDL_ prefix. Note this in the documentation so people don't waste their time
reading through things they already understand.
2024-04-09 12:35:42 -04:00
Henry Wilson 629c694bd6 Fixed Doxygen comments
Added '*' to the start of Doxygen comments for SDL_FlipSurface and SDL_DuplicateSurface so they highlight properly in IDEs
2024-04-09 12:30:13 -04:00
Petar Popovic 9b5944a14f Removing SDL_Colour macro 2024-04-09 12:25:36 -04:00
SDL Wiki Bot baf09904b3 Sync SDL3 wiki -> header 2024-04-09 13:59:22 +00:00
Ryan C. Gordon 79dc6af98f
SDL_endian.h: Documented SDL_Swap* macros. 2024-04-09 09:58:01 -04:00
Ryan C. Gordon e044318a8e
Sync SDL3 wiki -> headers 2024-04-09 00:50:03 -04:00
Ryan C. Gordon ad090d2444
include: A ton of little documentation tweaks, fixes, and improvements.
This is just stuff I noticed while working on the wikiheaders updates. A
thorough pass over all the docs would not be terrible, and maybe a simple
script to check for consistency (does everything have a `\since` on it? etc)
might be nice, too.
2024-04-09 00:50:02 -04:00
Ryan C. Gordon 6906c50e8b
assert: SDL_AssertData::always_ignore should be an SDL_bool, not an int. 2024-04-09 00:50:01 -04:00
Petar Popovic c8a066019b Renaming SDL_eventaction to SDL_EventAction 2024-04-08 14:28:52 -04:00
Petar Popovic 1efadcc5d4 Revert renaming SDL_eventaction. adding it again in next commit with
scripts

This reverts commit f08c31060a.
2024-04-08 14:28:52 -04:00
Petar Popovic 764fe72449 SDL_time.h: Renaming enums SDL_DATE_FORMAT and SDL_TIME_FORMAT to SDL_DateFormat and SDL_TimeFormat 2024-04-07 23:03:01 -04:00
Petar Popovic f08c31060a Renaming SDL_eventaction to SDL_EventAction 2024-04-07 12:04:32 -04:00
Ryan C. Gordon 5c9dbf65a3
SDL_version.h: Fix some whitespace. 2024-04-06 02:09:48 -04:00
Semphris 6ad390fc50 File dialog improvements
- Add a globally-accessible function to handle the parsing of filter extensions
- Remove the ability of putting the wildcard ('*') among other patterns; it's either a list of patterns or a single '*' now
- Add a hint to select between portals and Zenity on Unix
2024-04-04 22:07:14 -07:00
Sam Lantinga 5fa87e29e7 Removed SDL_RENDERER_ACCELERATED and SDL_RENDERER_SOFTWARE
These flags are unnecessary and have always been a source of confusion.
2024-04-04 13:30:49 -07:00
Petar Popovic 3f8dba3713 Including SD_error.h into headers with error-returning functions 2024-04-04 11:12:58 -07:00
Ryan C. Gordon e12b8e767a
SDL_filesystem.h: Fixed some whitespace. 2024-04-04 10:44:19 -04:00
SDL Wiki Bot 1a97d1f649 Sync SDL3 wiki -> header 2024-04-04 14:42:26 +00:00
Petar Popovic de91aaa452 SDL_locale.h - SDL_GetPreferredLocales() - adding SDL_GetError() comment 2024-04-04 07:41:50 -07:00
Petar Popovic 7ae5474305 SDL_quit.h - removing SDL_error.h inclusion 2024-04-04 07:41:50 -07:00
Sam Lantinga 0abdc1a343 Renamed GLOBDIR to GLOB 2024-04-04 07:40:48 -07:00
SDL Wiki Bot ac372e99fe Sync SDL3 wiki -> header 2024-04-04 13:41:27 +00:00
Ryan C. Gordon 764207d873 filesystem: Added SDL_GlobDirectory() and SDL_GlobStorageDirectory().
Fixes #9287.
2024-04-04 09:40:13 -04:00
Ryan C. Gordon 9192485746 filesystem: SDL_EnumerateDirectory should return -1 or 0.
The callback requesting a non-error stop should not return a special value.
2024-04-04 09:40:13 -04:00
Sam Lantinga c7787a9191 The hint environment variables don't have the word "HINT" in them
Fixes https://github.com/libsdl-org/SDL/issues/9436
2024-04-02 19:24:07 -07:00
Sam Lantinga 17d4f8d699 Updated to version 3.1.1 for the preview release 2024-04-01 17:03:46 -07:00
Sam Lantinga a82ed82bc7 SDL_QueryTexture() fills in a pointer to SDL_PixelFormatEnum 2024-04-01 15:45:22 -07:00
SDL Wiki Bot 18c8af6e48 Sync SDL3 wiki -> header 2024-04-01 21:00:26 +00:00
Sam Lantinga 8847b35244 Separate joystick power state into battery status and percentage
This allows you to see battery percentage while the controller is charging
2024-04-01 13:59:00 -07:00
Susko3 5f763083fc Use SDL_EventType and fix event name in comment 2024-04-01 11:04:02 -07:00
Susko3 c40e9cc634 Sort includes 2024-04-01 11:04:02 -07:00
Susko3 c96bc8b1a2 Add missing includes for SDL_MouseID
Missed in f8844d387c and d1eb4adb16.
2024-03-31 16:11:23 -07:00
SDL Wiki Bot 96c93d2252 Sync SDL3 wiki -> header 2024-03-29 19:02:25 +00:00
Ryan C. Gordon 49029c8454 stdinc: Document a bunch of ctype/string functions.
This is intended to help codify the rules for locale and Unicode in SDL3,
which were less-well defined in SDL2.
2024-03-29 15:01:40 -04:00
Ryan C. Gordon a5c892d2c3 stdlib: Improve Unicode support and consistency in string comparison functions.
SDL_strcasecmp (even when calling into a C runtime) does not work with
Unicode chars, and depending on the user's locale, might not work with
even basic ASCII strings.

This implements the function from scratch, using "case-folding,"
which is a more robust method that deals with various languages. It
involves a hashtable of a few hundred codepoints that are "uppercase" and
how to map them to lowercase equivalents (possibly increasing the size of
the string in the process). The vast majority of human languages (and
Unicode) do not have letters with different cases, but still, this static
table takes about 10 kilobytes on a 64-bit machine.

Even this will fail in one known case: the Turkish 'i' folds differently
if you're writing in Turkish vs other languages. Generally this is seen as
unfortunate collateral damage in cases where you can't specify the language
in use.

In addition to case-folding the codepoints, the new functions also know how
to decode the various formats to turn them into codepoints in the first
place, instead of blindly stepping by one byte (or one wchar_t) per
character.

Also included is casefolding.txt from the Unicode Consortium and a perl
script to generate the hashtable from that text file, so we can trivially
update this if new languages are added in the future.

A simple test using the new function:

```c
 #include <SDL3/SDL.h>

 int main(void)
 {
     const char *a = "α ε η";
     const char *b = "Α Ε Η";
     SDL_Log("    strcasecmp(\"%s\", \"%s\") == %d\n", a, b, strcasecmp(a, b));
     SDL_Log("SDL_strcasecmp(\"%s\", \"%s\") == %d\n", a, b, SDL_strcasecmp(a, b));
     return 0;
 }
```

Produces:

```
INFO:     strcasecmp("α ε η", "Α Ε Η") == 32
INFO: SDL_strcasecmp("α ε η", "Α Ε Η") == 0
```

glibc strcasecmp() fails to compare a Greek lowercase string to its uppercase
equivalent, even with a UTF-8 locale, but SDL_strcasecmp() works.

Other SDL_stdinc.h functions are changed to be more consistent, which is to
say they now ignore any C runtime and often dictate that only English-based
low-ASCII works with them.

Fixes Issue #9313.
2024-03-29 15:01:40 -04:00
Ozkan Sezer 6cf71ca9a9 SDL_stdinc.h: Android passes sizeof(ENUM) == sizeof(int) assertion
Reference issue: https://github.com/libsdl-org/SDL/issues/9392 .
2024-03-28 20:28:02 +03:00
Ryan C. Gordon 0d007bbb01
psp: Fixed building with pspdev when not using CMake.
(psp-cmake defines `__PSP__` on the command line, but the compiler itself
only defines `__psp__` and some variations.

Fixes #9378.
2024-03-28 09:27:21 -04:00
Ryan C. Gordon 38e3c6a4aa
main: Add an optional `appstate` param to main callback entry points.
This allows apps to maintain state data without using global variables.

Fixes #9377.
2024-03-27 17:22:08 -04:00
SDL Wiki Bot 05b3605a41 Sync SDL3 wiki -> header 2024-03-27 18:02:23 +00:00
Frank Praznik 5abcfad352 video: Document that renderer lifetimes are tied to their associated windows 2024-03-27 11:01:41 -07:00
Sam Lantinga 823ab13b9c SDL_CreateTexture() takes a SDL_PixelFormatEnum format parameter 2024-03-26 10:40:40 -07:00
Daniel Ludwig 4562b41a4d VisualC-GDK: Add missing dialog sources, fix Xbox builds 2024-03-26 07:28:22 -07:00
Sam Lantinga 78c7834f90 Added SDL_HINT_WINDOWS_RAW_KEYBOARD to control whether raw keyboard is enabled on Windows 2024-03-25 20:41:05 -07:00
Sam Lantinga b9a88bbecb Removed SDL_TextInputShown()
This was only implemented on Windows and often confused with SDL_ScreenKeyboardShown()
2024-03-25 13:26:23 -07:00
Sam Lantinga 6443c75eda Removed SDL_TEXTINPUTEVENT_TEXT_SIZE 2024-03-25 13:26:23 -07:00
Cameron Gutman f14fb979c1 Remove legacy SDL2 input grab API 2024-03-24 16:53:23 -07:00
Sam Lantinga 36e73bdda4 Updated to version 3.1.0 for the preview release 2024-03-24 06:16:02 -07:00
Anonymous Maarten 1d0e5286aa Limit CPU features through a hint 2024-03-23 16:36:44 -07:00
SDL Wiki Bot 675216e81b Sync SDL3 wiki -> header 2024-03-23 23:32:24 +00:00
Sam Lantinga 72fc6f86e5 Text input is no longer automatically enabled when initializing video.
Fixes https://github.com/libsdl-org/SDL/issues/9309
Fixes https://github.com/libsdl-org/SDL/issues/9268
2024-03-23 16:31:00 -07:00
Sam Lantinga 9eb87ca325 Note that many things are considered mice and keyboards that you might not expect 2024-03-23 16:31:00 -07:00
Sam Lantinga c0f4565552 Added SDL_GetKeyboardName() and SDL_GetMouseName() 2024-03-23 16:31:00 -07:00
Sam Lantinga d1eb4adb16 Be explicit about the event mouse and keyboard ID 2024-03-23 16:31:00 -07:00
Sam Lantinga 2fe1a6a279 Initial support for hotplugging mice and keyboards 2024-03-23 16:31:00 -07:00
Sam Lantinga 171ff041d0 Removed invalid ascii from headers 2024-03-23 16:31:00 -07:00
Sam Lantinga 917d683811 Moved SDL_JoyBallEvent together with the other joystick events 2024-03-21 12:51:59 -07:00
Ozkan Sezer 888cc29df6 add missing `reserved` field to struct SDL_JoyBallEvent,
Fixes https://github.com/libsdl-org/SDL/issues/9327
2024-03-21 20:10:50 +03:00
Frank Praznik 4a7e3beeb9 filesystem: Use high-res file times on more platforms
Some POSIX platforms don't define macros to note the presence of the POSIX.1-2008 st_*tim timespec members of the stat struct, so check if this member exists during CMake configuration and conditionally enable it.

Apple platforms use st_*timespec naming, which is supported as of OSX 10.6. SDL3 requires 10.9+, so no fallback is needed.

Android only supports the POSIX.1-2008 semantics as of API version 26 or higher, so this has to be conditionally enabled in the makefile build via an API version definition check.

In other cases, file times fall back to the legacy path with second precision.
2024-03-20 11:39:42 -04:00
Sam Lantinga 2265d22f75 Updated Xcode project for time APIs 2024-03-19 14:53:55 -07:00
Susko3 b90fed094f Standardise header includes
Changes "SDL_*.h" and "SDL3/SDL_*.h" to <SDL3/SDL_*.h>
2024-03-19 13:41:53 -07:00
SDL Wiki Bot ba0417db40 Sync SDL3 wiki -> header 2024-03-19 17:58:24 +00:00
Frank Praznik a6fbf0488c Add time and realtime clock functions
Adds functions to query the system's realtime clock, convert time intervals to/from a calendar date and time in either UTC or the local time, and perform time related calculations.

An SDL_Time type (a time interval represented in nanoseconds), and SDL_DateTime struct (broken down calendar date and time) were added to facilitate this functionality.

Querying the system time results in a value expressed in nanoseconds since the Unix epoch (Jan 1, 1970) in UTC +0000. Conversions to and from the various platform epochs and units are performed when required.

Any direct handling of timezones and DST were intentionally avoided. The offset from UTC is provided when converting from UTC to a local time by calculating the difference between the original UTC and the resulting local time, but no other timezone or DST information is used.

The preferred date formatting and 12/24 hour time for the system locale can be retrieved via global preferences.

Helper functions for obtaining the day of week or day or year for calendar date, and getting the number of days in a month in a given year are provided for convenience. These are simple, but useful for performing various time related calculations.

An automated test for time conversion is included, as is a simple standalone test to display the current system date and time onscreen along with a calendar, the rendering of which demonstrates the use of the utility functions (press up/down to increment or decrement the current month, and keys 1-5 to change the date and time formats).
2024-03-19 10:57:36 -07:00
SDL Wiki Bot b2682da035 Sync SDL3 wiki -> header 2024-03-19 04:57:27 +00:00
Sam Lantinga 24ec1c09b9 Renamed SDL_PROP_IOSTREAM_STDIO_HANDLE_POINTER to SDL_PROP_IOSTREAM_STDIO_FILE_POINTER 2024-03-18 21:56:11 -07:00
Frank Praznik 1eb7b79986 video: Prepend global video property with "SDL" 2024-03-18 21:52:39 -04:00
SDL Wiki Bot 0d0aaa2d75 Sync SDL3 wiki -> header 2024-03-18 15:57:23 +00:00
Sam Lantinga 92d01ef12a You can pass NULL to SDL_GetPathInfo() and SDL_GetStoragePathInfo() to test for the existence of a file. 2024-03-18 08:56:24 -07:00
Frank Praznik ebb6582534 wayland: Handle the toplevel export property as a string
xdg-toplevel export handles are strings, so treat the property as one. Avoids the need to manually manage the string pointer.
2024-03-18 11:41:02 -04:00
SDL Wiki Bot fc26d5d328 Sync SDL3 wiki -> header 2024-03-18 04:28:30 +00:00
Sam Lantinga a1a0156756 Renamed SDL_SizeIO() SDL_GetIOSize() 2024-03-18 00:27:18 -04:00
Sam Lantinga df0f5deddf Added SDL_IOFromDynamicMem() 2024-03-18 00:27:18 -04:00
Sam Lantinga 747300b356 SDL file times are 64-bit integers representing nanoseconds since the Unix epoch 2024-03-17 13:21:04 -07:00
SDL Wiki Bot e7b9f75e62 Sync SDL3 wiki -> header 2024-03-17 19:29:22 +00:00
Sam Lantinga d65ae710a1 Renamed SDL_LogGetOutputFunction() and SDL_LogSetOutputFunction() to match SDL 3.0 naming convention 2024-03-17 12:28:11 -07:00
Sam Lantinga d8a54cd4f8 Updated "see also" references to be more consistent
Fixes https://github.com/libsdl-org/SDL/issues/9282
2024-03-17 12:28:11 -07:00
SDL Wiki Bot a206e1e3c0 Sync SDL3 wiki -> header 2024-03-17 15:40:25 +00:00
Sam Lantinga f460f42e70 Added filesystem operations to SDL_Storage 2024-03-17 08:39:43 -07:00
Sam Lantinga 7a088527c1 Removed the reserved parameter from SDL_EnumerateDirectoryCallback
If someone needs to, say, include an SDL_Storage object, they can simply point userdata at a structure that includes the the storage and any other data needed in enumeration.
2024-03-17 08:39:43 -07:00
Sam Lantinga ec3ba387d1 Added SDL_OpenFileStorage() for local file storage 2024-03-17 08:39:43 -07:00
Sam Lantinga db0c1d7aeb Added portable file and directory operations (thanks @icculus!) 2024-03-17 08:39:43 -07:00
Sam Lantinga fe5c34d4bd Renamed storage functions to match SDL 3.0 naming convention 2024-03-17 08:39:43 -07:00
SDL Wiki Bot 9ccde0def4 Sync SDL3 wiki -> header 2024-03-16 14:20:24 +00:00
Ethan Lee 744227e6ab Add SDL_storage 2024-03-16 07:19:50 -07:00
Frank Praznik 19764ffcc8 wayland: Add the xdg-foreign-unstable-v2 protocol
Add the xdg-foreign-unstable-v2 protocol and use it to create export handles for toplevel windows, which will be used when an external component, such as the file chooser portal, requires it.
2024-03-15 18:30:05 -04:00
Petar Popovic 2b45452dd5 Adding comments to init-flags SDL_INIT_AUDIO and SDL_INIT_SENSOR that they imply SDL_INIT_EVENTS
When initializing SDL with the flag SDL_INIT_AUDIO or SDL_INIT_SENSOR the event subsystem also gets initialized(SDL_INIT_EVENTS). This isn't mentioned in the comments.
This commit adds these two comments.
2024-03-15 13:10:49 -07:00
SDL Wiki Bot fa7ec59ecd Sync SDL3 wiki -> header 2024-03-15 19:59:26 +00:00
Ryan C. Gordon b7cda16613
iostream: Final fixes before merging.
- SDL_GetRWProperties -> SDL_GetIOProperties
- SDL_GetRWStatus -> SDL_GetIOStatus
- Some documentation corrections and improvements.
2024-03-15 15:37:03 -04:00
Ryan C. Gordon c175eb488c
iostream: Note that the new name has nothing to do with C++'s iostream class. 2024-03-15 01:16:31 -04:00
Ryan C. Gordon 5a21d87e69
rwops: Changed filenames that reference "rwops" to "iostream". 2024-03-14 23:30:59 -04:00
Ryan C. Gordon 6776b6108a
iostream: "free*" params should be "closeio". 2024-03-14 23:14:46 -04:00
Ryan C. Gordon 3a344cf877
rwops: Fixed some SDL2 symbols that got missed. 2024-03-14 21:57:21 -04:00
Ryan C. Gordon fc7afa9cbf
rwops: Renamed SDL_RWops to SDL_IOStream, and other related symbols. 2024-03-14 19:38:12 -04:00
Ryan C. Gordon fe33b2a81b
rwops: Give implementations access to status value. 2024-03-14 19:37:07 -04:00
Ryan C. Gordon 447c29e65c
include: Added missing RWops documentation. 2024-03-14 19:37:07 -04:00
Ryan C. Gordon cc58da4c63
rwops: Add SDL_GetRWStatus, make the statuses into an enum. 2024-03-14 19:37:06 -04:00
Ryan C. Gordon e35c304022
rwops: Add properties for some of the internal implementation details. 2024-03-14 19:37:05 -04:00
Ryan C. Gordon 7d4d8ccde0
rwops: Rename everything from SDL_RWxxx to SDL_XxxRW. 2024-03-14 19:37:04 -04:00
Ryan C. Gordon 655ceb3b31
rwops: Renamed SDL_CreateRW and SDL_DestroyRW to SDL_OpenRW and SDL_CloseRW. 2024-03-14 19:37:01 -04:00
Ryan C. Gordon 525919b315
rwops: Reworked RWops for SDL3.
- SDL_RWops is now an opaque struct.
- SDL_AllocRW is gone. If an app is creating a custom RWops, they pass the
  function pointers to SDL_CreateRW(), which are stored internally.
- SDL_RWclose is gone, there is only SDL_DestroyRW(), which calls the
  implementation's `->close` method before freeing other things.
- There is only one path to create and use RWops now, so we don't have to
  worry about whether `->close` will call SDL_DestroyRW, or if this will
  risk any Properties not being released, etc.
- SDL_RWFrom* still works as expected, for getting a RWops without having
  to supply your own implementation. Objects from these functions are also
  destroyed with SDL_DestroyRW.
- Lots of other cleanup and SDL3ization of the library code.
2024-03-14 19:36:08 -04:00
SDL Wiki Bot 495e432fb9 Sync SDL3 wiki -> header 2024-03-14 22:41:24 +00:00
Semphris 70c2e15615 Add file dialogs 2024-03-14 15:40:25 -07:00
Sam Lantinga 6c11449cd4 Added a note for the SDL_CommonEvent type 2024-03-14 09:00:47 -07:00
Sam Lantinga 442073f379 Added missing reserved field in SDL_CameraDeviceEvent (thanks @Saalvage!) 2024-03-14 08:51:48 -07:00
Sam Lantinga 9bef331dc8 Note that SDL_UserEvent and SDL_Event type are intentionally Uint32 2024-03-14 08:49:02 -07:00
Sam Lantinga 3875ef4552 Removed duplicated line (thanks @sechshelme!)
Fixes https://github.com/libsdl-org/SDL/issues/9264
2024-03-13 13:47:32 -07:00
Frank Praznik 9bdb992925 wayland: Allocate the cursor shared memory buffer entirely in memory, if possible.
Use memfd_create() to allocate the temporary SHM backing file in memory, and set the size with posix_fallocate(), which will return an error on insufficient space vs ftruncate(), which will silently succeed and allow a SIGBUS error to occur if the unbacked memory is accessed.

Additionally, make the legacy path more robust by unlinking the temp file, so it won't persist after close, and unmapping the shared memory buffer.
2024-03-12 20:54:55 -04:00
Sam Lantinga efbbafb3f1 Re-added balls to the SDL joystick API
It turns out these were being used on Linux and at least one virtual driver was making use of them (thanks @mrfixit2001!)
2024-03-10 21:30:14 -07:00
Riccardo Marcangelo 6534029691
Add DualShock 3 HIDAPI support on Windows (#9144)
This adds HIDAPI support for DualShock 3 controllers on Windows, addressing the current absence of this feature in SDL. To utilize this functionality, the official Sony driver 'sixaxis.sys' must be installed. HID offers several advantages over DirectInput, including rumble support and the ability to control the LED lights that display the controller number.
2024-03-10 20:08:36 -07:00
Sam Lantinga fde420a645 Revert "Added SDL_FLIP_DIAGONAL"
This reverts commit b9ab326982.

@rainerdeyke pointed out:
"This commit is incorrect. Flipping both horizontally and vertically is not equivalent to flipping diagonally."
2024-03-10 15:20:36 -07:00
RPP-dev b9ab326982 Added SDL_FLIP_DIAGONAL
Since SDL_RenderFlip is an enum, SDL_FLIP_HORIZONTAL and SDL_FLIP_VERTICAL can not be OR'ed to get the "SDL_FLIP_DIAGONAL".
Render code is actually able to perform these 3 kind of "flipping" so I just added a new enum called SDL_FLIP_DIAGONAL with the OR'ed value (3) so it can be used.
2024-03-10 09:27:14 -07:00
Tolik708 2a775cad6f Named typedef-ed structs Gave name to structs that were defined like anonymous struct with name given by typedef. Example 'typedef struct {...} Foo;' -> 'typedef struct Foo {...} Foo;' 2024-03-10 09:04:18 -07:00
Sam Lantinga 37d066b99b Clarify what pitch means (thanks @zlago!) 2024-03-10 09:02:59 -07:00
Ozkan Sezer 9e89f093d9 remove stale / wrong information from SDL_RWread() documentation 2024-03-08 18:55:19 +03:00
Sam Lantinga 790cd395f5 Make sure the type in the SDL_Event aligns properly across the union 2024-03-07 06:58:43 -08:00
Sam Lantinga e9ab2d46de Revert "Change `SDL_Keycode` type to an enum"
SDL_Keycode can actually be any printable character on the keyboard, so isn't limited to the enumerated values of SDL_KeyCode.
2024-03-07 06:58:43 -08:00
Sam Lantinga 33eaddc565 Cleaned up various type conversion issues
This makes sure SDL_PixelFormatEnum flows through the internal code correctly, as well as fixing a number of other minor issues.
2024-03-07 06:58:43 -08:00
Sam Lantinga f53bdc9531 The pixel format in SDL_DisplayMode uses SDL_PixelFormatEnum 2024-03-07 03:39:06 -08:00
SDL Wiki Bot 59ab5c0824 Sync SDL3 wiki -> header 2024-03-07 00:20:27 +00:00
Sam Lantinga c70710cde8 SDL_GetPixelFormatEnumForMasks() returns SDL_PixelFormatEnum 2024-03-06 16:19:08 -08:00
Susko3 722f4104bf Use enums as types in SDL_*Event structures
The main `SDL_Event` union is not using the enum as
valid user events types are not in the enum.
2024-03-06 15:40:05 -08:00
Susko3 ce44eff3d2 Use `SDL_WindowFlags` in public headers 2024-03-06 15:08:12 -08:00
Susko3 4f58d18373 Typedef `SDL_WindowFlags`
Window flags were previously an enum with the same name.
See ebd7f9adbd.
2024-03-06 15:08:12 -08:00
Susko3 424616e032 Use SDL_PixelFormatEnum as type 2024-03-06 15:02:13 -08:00
Susko3 f8cb3c742d Change `SDL_Keycode` type to an enum 2024-03-06 12:17:53 -08:00
Susko3 f8844d387c Use specific types in SDL_touch.h
Missed when picking 7ff34249c7 from https://github.com/libsdl-org/SDL/pull/9191.
2024-03-06 10:35:20 -08:00
SDL Wiki Bot 2d0cd90171 Sync SDL3 wiki -> header 2024-03-06 17:52:26 +00:00
Sam Lantinga 860155680d SDL_RegisterEvents() now returns 0 if it couldn't allocate any user events. 2024-03-06 09:51:15 -08:00
Sam Lantinga 95fbbc6f07 Fixed accidental use of tabs 2024-03-05 16:55:26 -08:00
Susko3 e268cdbec6
Use specific types in public headers (#9205)
Uses specific typedef'd types instead of generic integral types where applicable.
2024-03-05 16:52:15 -08:00
Sam Lantinga db24560387 Additional colorspace clarification
Note that SDL_MATRIX_COEFFICIENTS_BT470BG is functionally equivalent to SDL_MATRIX_COEFFICIENTS_BT601
2024-03-05 16:47:36 -08:00
Sam Lantinga b3858ec5f7 BT2020_CL is very different from BT2020_NCL, and not currently supported 2024-03-05 15:49:17 -08:00
Sam Lantinga 9db68f97f9 Reverted SDL_Vulkan_GetInstanceExtensions() API change
This function is commonly used with Vulkan structures that use uint32_t, so we should keep the Uint32 signature.
2024-03-05 13:39:42 -08:00
SDL Wiki Bot 0b4a195f4b Sync SDL3 wiki -> header 2024-03-05 21:32:25 +00:00
Sylvain cea717e5d3 Removed some uneeded 'unsigned': renderer.num_texture_format and SDL_Vulkan_GetInstanceExtensions() prototype 2024-03-05 13:31:28 -08:00
SDL Wiki Bot ffef13e1e1 Sync SDL3 wiki -> header 2024-03-04 17:30:25 +00:00
Sam Lantinga 48471f7dbd Added SDL_AddVulkanRenderSemaphores() for external synchronization with SDL rendering 2024-03-04 09:29:36 -08:00
Sam Lantinga 2c85052966 Removed unused headers from SDL_rect.h
Fixes https://github.com/libsdl-org/SDL/issues/8966
2024-03-03 11:33:59 -08:00
Susko3 86d36a2dc2 Add missing include 2024-03-03 09:37:59 -08:00
Nour Fouad e524e545f2 Add vulkan to SDL_HINT_RENDER_DRIVER 2024-03-02 15:17:09 -08:00
SDL Wiki Bot 27389716ac Sync SDL3 wiki -> header 2024-03-02 23:05:24 +00:00
Sam Lantinga 7f9ff6277c Don't assume HDR headroom for HDR10 surfaces
Applications that support HDR will set the correct values for their content.
2024-03-02 15:02:17 -08:00
SDL Wiki Bot 8c015cd3b6 Sync SDL3 wiki -> header 2024-03-02 18:02:26 +00:00
Sam Lantinga 8d023f9869 Updated documentation for new property parameters 2024-03-02 09:56:29 -08:00
Sam Lantinga f2cd361e25 testyuv: added validation of P010 YUV format
Also added conversion between RGB and P010, using XRGB2101010 as a bridging format in PQ space
2024-03-01 20:26:52 -08:00
Ryan C. Gordon 1e8b006d43 stdlib: qsort and bsearch changes.
- Always use internal qsort and bsearch implementation.
- add "_r" reentrant versions.

The reasons for always using the internal versions is that the C runtime
versions' callbacks are not mark STDCALL, so we would have add bridge
functions for them anyhow, The C runtime qsort_r/qsort_s have different
orders of arguments on different platforms, and most importantly: qsort()
isn't a stable sort, and isn't guaranteed to give the same ordering for
two objects marked as equal by the callback...as such, Visual Studio and
glibc can give different sort results for the same data set...in this
sense, having one piece of code shared on all platforms makes sense here,
for reliabillity.

bsearch does not have a standard _r version at all, and suffers from the
same SDLCALL concern. Since the code is simple and we would have to work
around the C runtime, it's easier to just go with the built-in function
and remove all the CMake C runtime tests.

Fixes #9159.
2024-03-01 08:28:12 -05:00
Sam Lantinga af58ed978e Fixed the documentation for SDL_GetGamepadMappings() 2024-03-01 01:55:56 -08:00
SDL Wiki Bot 7ff9be7398 Sync SDL3 wiki -> header 2024-03-01 01:39:28 +00:00
Sam Lantinga 0454e1fdb4 Vulkan: added support for wrapping existing textures 2024-02-29 17:38:10 -08:00
SDL Wiki Bot 68588b232c Sync SDL3 wiki -> header 2024-02-28 15:13:26 +00:00
Sam Lantinga 614630df69 Allow using an external Vulkan device with the vulkan renderer 2024-02-28 07:12:15 -08:00
Sam Lantinga 220340e944 Remove SDL_PIXELFORMAT_P010
It's not supported by any renderer or pixel conversion path
2024-02-27 12:48:33 -08:00
Semphriss 84aaf63bd3 Fix typo in SDL_filesystem.h 2024-02-27 08:58:45 -08:00
SDL Wiki Bot fbe7301aba Sync SDL3 wiki -> header 2024-02-25 23:55:23 +00:00
Sam Lantinga be51b7acea Use the maximum potential headroom if EDR content isn't currently being displayed.
Also document that the HDR properties can change dynamically at runtime.
2024-02-25 15:54:34 -08:00
Sam Lantinga 276566235c Removed SDL_ClearHints() from the public API
Fixes https://github.com/libsdl-org/SDL/issues/9129
2024-02-24 21:07:50 -08:00
Sam Lantinga b9a00aa88e Fixed building the Vulkan renderer on Windows with Visual Studio 2024-02-22 17:18:46 -08:00
SDL Wiki Bot dfd8073a8f Sync SDL3 wiki -> header 2024-02-22 22:59:24 +00:00
Dan Ginsburg cab20117e6
Vulkan Renderer (#9114)
This pull request adds an implementation of a Vulkan Render backend to SDL.  I have so far tested this primarily on Windows, but also smoke tested on Linux and macOS (MoltenVK).  I have not tried it yet on Android, but it should be usable there as well (sans any bugs I missed).  This began as a port of the SDL Direct3D12 Renderer, which is the closest thing to Vulkan as existed in the SDL codebase. The shaders are more or less identical (with the only differences being in descriptor bindings vs root descriptors).  The shaders are built using the HLSL frontend of glslang.

Everything in the code is pure Vulkan 1.0 (no extensions), with the exception of HDR support which requires the Vulkan instance extension `VK_EXT_swapchain_colorspace`.  The code could have been simplified considerably if I used dynamic rendering, push descriptors, extended dynamic state, and other modern Vulkan-isms, but I felt it was more important to make the code as vanilla Vulkan as possible so that it would run on any Vulkan implementation.

The main differences with the Direct3D12 renderer are:
* Having to manage renderpasses for performing clears.  There is likely some optimization that would still remain for more efficient use of TBDR hardware where there might be some unnecessary load/stores, but it does attempt to do clears using renderpasses.
* Constant buffer data couldn't be directly updated in the command buffer since I didn't want to rely on push descriptors, so there is a persistently mapped buffer with increasing offset per swapchain image where CB data gets written.
* Many more resources are dependent on the swapchain resizing due to i.e. Vulkan requiring the VkFramebuffer to reference the VkImageView of the swapchain, so there is a bit more code around handling that than was necessary in D3D12.
* For NV12/NV21 textures, rather than there being plane data in the texture itself, the UV data is placed in a separate `VkImage`/`VkImageView`.

I've verified that `testcolorspace` works with both sRGB and HDR linear.  I've tested `testoverlay` works with the various YUV/NV12/NV21 formats.  I've tested `testsprite`.  I've checked that window resizing and swapchain out-of-date handling when minimizing are working.  I've run through `testautomation` with the render tests.  I also have run several of the tests with Vulkan validation and synchronization validation.  Surely I will have missed some things, but I think it's in a good state to be merged and build out from here.
2024-02-22 14:58:11 -08:00
SDL Wiki Bot 2132ba8985 Sync SDL3 wiki -> header 2024-02-22 03:26:22 +00:00
Sam Lantinga 54c2ba6afd Added the Chrome HDR tonemap operator
Also added support for the SDL_PIXELFORMAT_XBGR2101010 pixel format to the D3D12, D3D11, and Metal renderers.
2024-02-21 19:25:49 -08:00
Sam Lantinga 4ba6aeee9d A second take on HDR support with an SDR white point and HDR headroom
This better reflects how HDR content is actually used, e.g. most content is in the SDR range, with specular highlights and bright details beyond the SDR range, in the HDR headroom.

This more closely matches how HDR is handled on Apple platforms, as EDR.

This also greatly simplifies application code which no longer has to think about color scaling. SDR content is rendered at the appropriate brightness automatically, and HDR content is scaled to the correct range for the display HDR headroom.
2024-02-21 19:25:49 -08:00
SDL Wiki Bot 31fe061ab5 Sync SDL3 wiki -> header 2024-02-20 20:57:27 +00:00
Ryan C. Gordon 70b89ab70d camera: Added SDL_GetCameraDevicePosition.
Otherwise, as a property, you have to open each camera device to figure out
which ones are which.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 2613e3da24 camera: Rewrote Android support.
This does something a little weird, in that it doesn't care what
`__ANDROID_API__` is set to, but will attempt to dlopen the system
libraries, like we do for many other platform-specific pieces of SDL.

This allows us to a) not bump the minimum required Android version, which is
extremely ancient but otherwise still working, doing the right thing on old
and new hardware in the field, and b) not require the app to link against
more libraries than it previously did before the feature was available.

The downside is that it's a little messy, but it's okay for now, I think.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 8db2a3b27a camera: Add an optional property that reports if a camera is back or front.
This is useful for iOS and Android, so an app can find the camera it cares
about in the list of devices.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 99d1337de2 camera: Reenabled macOS/iOS support, with rewritten CoreMedia implementation. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 22dbc0f32f camera: Patched to compile after rebasing to latest in main. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 7191a97fe3 camera: Windows support, through the Media Foundation API! 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 67708f9110 camera: Emscripten support!
This also adds code to deal with waiting for the user to approve camera
access, reworks testcameraminimal to use main callbacks, etc.
2024-02-20 15:56:26 -05:00
Ryan C. Gordon 182f707284 include: Fixed doxygen comments on new camera APIs. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 0b5875825e camera: framerate support. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 87e7046fca camera: Public API functions should say "Format" not "Spec" to match audio. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon d3e6ef3cc6 camera: Massive code reworking.
- Simplified public API, simplified backend interface.
- Camera device hotplug events.
- Thread code is split up so it backends that provide own threads can use it.
- Added "dummy" backend.

Note that CoreMedia (Apple) and Android backends need to be updated, as does
the testcamera app (testcameraminimal works).
2024-02-20 15:56:26 -05:00
Ryan C. Gordon cb10c80aaf camera: Reworked to operate with a driver interface, like other subsystems. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon 7ae955ce68 camera: Renamed everything from "video capture" to "camera", wired to CMake. 2024-02-20 15:56:26 -05:00
Ryan C. Gordon f49ce4a15d camera: Renamed "video_capture" files to "camera" and moved to own subdir. 2024-02-20 15:56:26 -05:00
Frank Praznik 8b6eae2d4f cmake: Split and store the libdecor version as individual parts
It is becoming necessary to enable additional features as libdecor continues to evolve, and checking against a single base version will no longer be adequate. Libdecor doesn't provide versioning defines in its headers, so split the version string into parts to allow for discrete version detection and feature enablement at build time.
2024-02-20 11:28:02 -05:00
Sam Lantinga fee140bdfe Added the option for GameInput support to the Win32 SDL build
GameInput is designed to be used by Win32 C applications, so no need to restrict it to the GDK build.
2024-02-17 14:07:42 -08:00
Nikita Krapivin 534f753e20 GameInput backend for SDL (Gamepad-only for now) 2024-02-17 11:33:51 -08:00
Sam Lantinga 7ed1f3554d Define HAVE_LIBC for the platforms with a C library
Allow the Visual Studio project to define HAVE_LIBC=0 to enable building without a C runtime on Windows entirely through Visual Studio project changes.
2024-02-17 11:31:06 -08:00
Sam Lantinga 8ce786d2b6 Property query functions don't set an error if they return the default value
You can call SDL_HasProperty() if you want to check to see if a property exists.

Fixes https://github.com/libsdl-org/SDL/issues/9067
2024-02-17 07:59:04 -08:00
SDL Wiki Bot 317099b01f Sync SDL3 wiki -> header 2024-02-17 03:51:21 +00:00
Sam Lantinga cb38649490 Added SDL_PROP_DISPLAY_HDR_WHITE_LEVEL_FLOAT 2024-02-16 19:50:41 -08:00
SDL Wiki Bot 4d4c24acdd Sync SDL3 wiki -> header 2024-02-13 17:07:23 +00:00
Ryan C. Gordon bc984f78bf android: Remove blocking permission request code. Async only in SDL3!
(this actually still blocks at our internal points of usage, though, for
replacement at a later time.)
2024-02-13 12:06:51 -05:00
Ryan C. Gordon af61cfd5e0 android: Added SDL_AndroidRequestPermissionAsync. 2024-02-13 12:06:51 -05:00
Sam Lantinga ead3cbafd7 Fixed documentation for SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4 (thanks @AntTheAlchemist!) 2024-02-12 18:32:29 -08:00
Sam Lantinga 87c07a79c0 Changed property name from '-' to '_' 2024-02-12 09:55:40 -08:00
SDL Wiki Bot 59f1e66adc Sync SDL3 wiki -> header 2024-02-12 17:55:23 +00:00
Sam Lantinga dca2721b91 Removed SDL_HINT_VIDEO_EXTERNAL_CONTEXT
This is replaced with SDL_PROP_WINDOW_CREATE_EXTERNAL_GRAPHICS_CONTEXT in SDL_CreateWindowWithProperties()
2024-02-12 09:54:33 -08:00
Sam Lantinga 2f7c24e4be Removed SDL_HINT_RENDER_SCALE_QUALITY
Textures now default to linear filtering, use SDL_SetTextureScaleMode(texture, SDL_SCALEMODE_NEAREST) if you want nearest pixel mode instead.
2024-02-12 09:54:33 -08:00
Sam Lantinga 20051f805f Removed SDL_HINT_WINDOWS_NO_CLOSE_ON_ALT_F4
Replaced with SDL_HINT_WINDOWS_CLOSE_ON_ALT_F4, defaulting to SDL_TRUE
2024-02-12 09:54:33 -08:00
Sam Lantinga 7cb1ca60ec Removed SDL_HINT_RENDER_OPENGL_SHADERS
Shaders are always used if they are available.
2024-02-12 09:54:33 -08:00
Sam Lantinga 9920e062d5 Removed SDL_HINT_THREAD_STACK_SIZE
The stack size can be specified using SDL_CreateThreadWithStackSize()
2024-02-12 09:54:33 -08:00
Sam Lantinga 9e505252c0 Renamed SDL_HINT_PS2_DYNAMIC_VSYNC SDL_HINT_RENDER_PS2_DYNAMIC_VSYNC 2024-02-12 09:54:33 -08:00
Sam Lantinga a538936821 Renamed SDL_HINT_LINUX_JOYSTICK_DEADZONES to SDL_HINT_JOYSTICK_LINUX_DEADZONES 2024-02-12 09:54:33 -08:00
Sam Lantinga 980c379a0b Renamed SDL_HINT_LINUX_JOYSTICK_CLASSIC to SDL_HINT_JOYSTICK_LINUX_CLASSIC 2024-02-12 09:54:33 -08:00
Sam Lantinga 1f7936d545 Renamed SDL_HINT_LINUX_HAT_DEADZONES to SDL_HINT_JOYSTICK_LINUX_HAT_DEADZONES 2024-02-12 09:54:33 -08:00
Sam Lantinga 39cfb437ed Renamed SDL_HINT_LINUX_DIGITAL_HATS to SDL_HINT_JOYSTICK_LINUX_DIGITAL_HATS 2024-02-12 09:54:33 -08:00
Sam Lantinga b557c15bcf Renamed SDL_HINT_JOYSTICK_GAMECUBE_RUMBLE_BRAKE to SDL_HINT_JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE 2024-02-12 09:54:33 -08:00
Sam Lantinga 4f628b5b62 Renamed SDL_HINT_GDK_TEXTINPUT_DEFAULT to SDL_HINT_GDK_TEXTINPUT_DEFAULT_TEXT 2024-02-12 09:54:33 -08:00
Sam Lantinga fd5d761128 Renamed SDL_HINT_DIRECTINPUT_ENABLED to SDL_HINT_JOYSTICK_DIRECTINPUT 2024-02-12 09:54:33 -08:00
Sam Lantinga a5da7d0dd5 Renamed SDL_HINT_ALLOW_TOPMOST to SDL_HINT_WINDOW_ALLOW_TOPMOST 2024-02-12 09:54:33 -08:00
Sam Lantinga ef8791cba8 Cleaned up and organized hint documentation 2024-02-12 09:54:33 -08:00
Sam Lantinga 9ce7fe2848 Removed SDL_HINT_ACCELEROMETER_AS_JOYSTICK
Sensors are a first-class object in SDL and we haven't gotten any feedback that this feature is useful these days.

Closes https://github.com/libsdl-org/SDL/pull/7879
2024-02-12 09:54:33 -08:00
Zack Middleton 5af7113842 Rename property define names to have a type suffix
Renamed the following property define names to have a type suffix to
match other property names.

SDL_PROP_TEXTURE_OPENGL_TEXTURE_TARGET (number)
SDL_PROP_TEXTURE_OPENGLES2_TEXTURE_TARGET (number)
SDL_PROP_WINDOW_CREATE_WAYLAND_SCALE_TO_DISPLAY (boolean)
SDL_PROP_WINDOW_RENDERER (pointer)
SDL_PROP_WINDOW_TEXTUREDATA (pointer)
2024-02-12 09:54:11 -08:00
Sam Lantinga cacac6cc34 Updated structure and field names for consistency
Type names are camel case and field names are snake case except for fields ending in id, which are capitalized.

Fixes https://github.com/libsdl-org/SDL/issues/6955
2024-02-11 08:27:56 -08:00
Sam Lantinga 6f87973b9c Added a reserved field to the SDL_Event structure
This guarantees 64-bit alignment for the timestamp
2024-02-11 08:27:56 -08:00
SDL Wiki Bot 432ce3f167 Sync SDL3 wiki -> header 2024-02-10 15:09:26 +00:00
Sam Lantinga 416803b03b Clarify the lifetime of the shape surface in SDL_SetWindowShape() 2024-02-10 07:08:28 -08:00
Sam Lantinga f95b7ee4da Renamed SDL_HasWindowSurface to SDL_WindowHasSurface
Fixes https://github.com/libsdl-org/SDL/issues/9034
2024-02-09 17:42:18 -08:00
SDL Wiki Bot 1ec0e22bcd Sync SDL3 wiki -> header 2024-02-10 00:38:20 +00:00
Sam Lantinga 1162097135 Added SDL_RenderViewportSet() to tell whether the viewport was previously set to a specific rectangle.
Fixes https://github.com/libsdl-org/SDL/issues/9029
2024-02-09 16:37:04 -08:00
SDL Wiki Bot 9ff8df932a Sync SDL3 wiki -> header 2024-02-10 00:05:26 +00:00
Sam Lantinga f6b92c9b88 Re-added a simplified version of SDL_SetWindowShape()
In order to handle mouse click transparency this needs to be implemented inside SDL
2024-02-09 16:04:46 -08:00
SDL Wiki Bot 1684032c17 Sync SDL3 wiki -> header 2024-02-08 18:39:20 +00:00
Sam Lantinga 4ce7ae31d4 Document that SDL_UpdateJoysticks() needs to be called to handle rumble processing
Related: https://github.com/libsdl-org/SDL/issues/4300
2024-02-08 10:43:00 -08:00
Sam Lantinga 1269590dfc Clarified that SDL scancodes are unaffected by keyboard layout 2024-02-07 09:33:27 -08:00
Sam Lantinga 3158342441 Use SDL_Color for SDL_RenderGeometryRaw() and add SDL_RenderGeometryRawFloat()
Eventually we can re-add a fast path for that data down to the individual renderers. Setting color scale would still require converting to float, and most hardware accelerated renderers prefer to consume colors as float, so this requires some thought and performance testing.

Fixes https://github.com/libsdl-org/SDL/issues/9009
2024-02-06 18:16:41 -08:00
SDL Wiki Bot ed86cec07f Sync SDL3 wiki -> header 2024-02-06 23:41:23 +00:00
Sam Lantinga 2039c46d2c Added support for creating an SDL texture from a CVPixelBufferRef 2024-02-06 15:40:47 -08:00
SDL Wiki Bot 451dc41427 Sync SDL3 wiki -> header 2024-02-06 10:49:24 +00:00
Sam Lantinga 30e176d6ba Added HDR display properties and related event
Also added an HDR calibration stage to testcolorspace
2024-02-06 02:48:05 -08:00
Sam Lantinga d4caef5b89 Generalize SDR white level handling into a color scale
This gives applications better control over how and when light levels are adjusted when working with HDR content and display.
2024-02-06 02:48:05 -08:00
Sam Lantinga e74171b1ae Added support for HDR10 video playback on direct3d11
Fixes https://github.com/libsdl-org/SDL/issues/8053
2024-02-05 09:45:39 -08:00
SDL Wiki Bot a6374123c7 Sync SDL3 wiki -> header 2024-02-04 21:10:23 +00:00
Sam Lantinga 327b976bc4 SDL_COLORSPACE_JPEG is the default YUV colorspace 2024-02-04 13:09:40 -08:00
Sam Lantinga 89b9d6cbdc SDL_RenderReadPixels() now returns a surface
Fixes https://github.com/libsdl-org/SDL/issues/8977
2024-02-03 11:49:15 -08:00
SDL Wiki Bot ab571633d1 Sync SDL3 wiki -> header 2024-02-03 15:37:23 +00:00
Sam Lantinga 50a805cdd1 Use YUV colorspaces instead of a global YUV conversion mode
Fixes https://github.com/libsdl-org/SDL/issues/8669
2024-02-03 07:36:18 -08:00
SDL Wiki Bot 2819988f8b Sync SDL3 wiki -> header 2024-02-03 04:40:24 +00:00
Sam Lantinga a2c45f61bb Updated scRGB render colorspace documentation 2024-02-02 20:38:48 -08:00
Sam Lantinga 25fd5da1a7 Removed maxCLL and maxFALL properties, moved them to SDL_image for HDR image loading 2024-02-02 15:13:09 -08:00
SDL Wiki Bot 943ab983cb Sync SDL3 wiki -> header 2024-02-02 23:10:26 +00:00
Sam Lantinga 5d48f9a63a Added SDL_CopyProperties() 2024-02-02 15:09:12 -08:00
SDL Wiki Bot c007c7ed55 Sync SDL3 wiki -> header 2024-02-02 21:14:23 +00:00
Sam Lantinga 9591b2cfb4 Finalized the SDL render API colorspaces
The renderer will always use the sRGB colorspace for drawing, and will default to the sRGB output colorspace. If you want blending in linear space and HDR support, you can select the scRGB output colorspace, which is supported by the direct3d11 and direct3d12
2024-02-02 13:13:53 -08:00
Sam Lantinga d04fea8b87 Even more miscellaneous gamepad buttons! 2024-02-01 20:34:05 -08:00
Sam Lantinga cb70e972e3 Added miscellaneous gamepad buttons for additional macro buttons on some controllers 2024-02-01 20:15:01 -08:00
SDL Wiki Bot dcfb069c75 Sync SDL3 wiki -> header 2024-02-01 20:18:29 +00:00
Sam Lantinga 19dde63e7c Added a simple linear scale for tonemapped HDR to SDR surface conversion 2024-02-01 12:17:35 -08:00
Sam Lantinga dd28ab0489 Added SDL_SetRenderDrawColorspace() and SDL_GetRenderDrawColorspace() 2024-02-01 12:17:35 -08:00
SDL Wiki Bot a4969e393e Sync SDL3 wiki -> header 2024-02-01 02:08:27 +00:00
Sam Lantinga 6f443e2aca Added support for the scRGB colorspace on D3D11 and D3D12 2024-01-31 18:07:00 -08:00
Sam Lantinga 3c45544a14 Added a slow blit function to handle large pixel formats and colorspace conversion 2024-01-31 09:50:46 -08:00
Amun 4a759b340f Fixes in SDL_ColorSpace (SDL_pixels.h) 2024-01-30 11:16:53 -08:00
SDL Wiki Bot d15fb9e063 Sync SDL3 wiki -> header 2024-01-30 17:49:26 +00:00
Sam Lantinga f257eb4481 Added the concept of colorspace to the SDL renderer
This allows color operations to happen in linear space between sRGB input and sRGB output. This is currently supported on the direct3d11, direct3d12 and opengl renderers.

This is a good resource on blending in linear space vs sRGB space:
https://blog.johnnovak.net/2016/09/21/what-every-coder-should-know-about-gamma/

Also added testcolorspace to verify colorspace changes
2024-01-30 09:48:02 -08:00
Sam Lantinga 554f0625d3 Renderer colors now have floating point precision 2024-01-30 09:48:02 -08:00
Sam Lantinga 61a3a163db Fixed typo (thanks @Akaricchi!) 2024-01-29 18:48:41 -08:00
SDL Wiki Bot 7fbd85ad5c Sync SDL3 wiki -> header 2024-01-29 02:25:21 +00:00
Sam Lantinga 61b5c38e6e Added the initial concept of colorspace to SDL 2024-01-28 18:24:39 -08:00
SDL Wiki Bot 00a8ca403e Sync SDL3 wiki -> header 2024-01-28 18:32:23 +00:00
Frank Praznik 5b8ca05f1a wayland: Add a forced screen space scaling mode
Add a mode that forces Wayland windows to output with scaling that forces 1:1 pixel mapping.

This is intended to allow legacy applications to be displayed without desktop scaling being applied, and may have issues with some display configurations, as this forces the window to behave in a way that Wayland desktops were not designed to accommodate (rounding errors can result from certain combinations of window/scale values, the window may be unusably small, jump in size at times, or appear to be larger than the desktop space, and cursor precision may be reduced).

Windows flagged as DPI-aware are not affected by this.

The automated video test suite passes with the hint turned on.
2024-01-28 13:31:42 -05:00
Sam Lantinga 12bdb2b4d0 Added the environment variable SDL_LOGGING to control default log output 2024-01-27 19:30:22 -08:00
Sam Lantinga a7a98d8bbb Document that the default log priority is error, not critical 2024-01-27 15:45:38 -08:00
SDL Wiki Bot fd14a20a4b Sync SDL3 wiki -> header 2024-01-27 23:26:26 +00:00
Sam Lantinga 17768c51fc Revert "Sync SDL3 wiki -> header"
This reverts commit 5e96e410d6.
2024-01-27 15:25:29 -08:00
Charlie Volow 5ae2ffc127 document that text input is on by default
See:
https://discourse.libsdl.org/t/text-input-is-active-by-default-hampering-frame-rate/24396
https://discourse.libsdl.org/t/restoring-text-input-to-the-default-state/42690
2024-01-27 15:18:05 -08:00
SDL Wiki Bot 5e96e410d6 Sync SDL3 wiki -> header 2024-01-27 23:12:19 +00:00
Sam Lantinga f66fe7e221 Replaced SDL_GetJoystickCaps() with joystick properties
Fixes https://github.com/libsdl-org/SDL/issues/8927
2024-01-27 15:11:52 -08:00
SDL Wiki Bot aba3038353 Sync SDL3 wiki -> header 2024-01-27 21:01:19 +00:00
Sam Lantinga 3b55c7d1f4 Shortened SDL property names 2024-01-27 13:00:50 -08:00
SDL Wiki Bot 1885e6b2e0 Sync SDL3 wiki -> header 2024-01-27 20:47:21 +00:00
Sam Lantinga 8a4284b7df Clarified the use of SDL_RENDERER_SOFTWARE when creating a renderer
Fixes https://github.com/libsdl-org/sdlwiki/issues/458
2024-01-27 12:46:41 -08:00
Sam Lantinga b9ea2dde44 Added VisionOS as a supported target to the Xcode project
Also added SDL_PLATFORM_VISIONOS to the platform definitions and generally switched from TARGET_OS_* macros to SDL_PLATFORM_* macros.
2024-01-27 11:07:21 -08:00
Sam Lantinga aeac8774f7 Missed one 2024-01-25 16:53:19 -08:00
Sam Lantinga d0dd60c8ba Updated new pixel format names to be more consistent with the others 2024-01-25 16:51:22 -08:00
Sam Lantinga 0f78aa7c30 Add some high bit-depth pixel formats
These are not fully supported yet, just preparing for future work.
2024-01-25 16:40:46 -08:00
Ryan C. Gordon ecbbef8b8d
blendmode: Corrected docs for `SDL_BLENDOPERATION_[REV_]SUBTRACT`.
They were documented backwards.

Fixes #8910.
2024-01-25 17:48:12 -05:00
Ryan C. Gordon 8814095aa8
main: Indented SDL_main headers for readability, removed SDL2 compat macros.
Specifically, SDL_WinRTRunApp, SDL_UIKitRunApp, and SDL_GDKRunApp macros were
removed, as likely unnecessary to SDL3 users. A note was added to the
migration doc about how to roll replacements. These are not going into
SDL_oldnames.h.

Fixes #8245.
2024-01-25 17:39:38 -05:00
Sam Lantinga 02f59f3ae6 Note that SDL_GetHaptics() is useful in combination with SDL_OpenHaptic() 2024-01-25 08:21:01 -08:00
Ozkan Sezer fd6ec3b9aa SDL_intrin.h: adjust for new SDL_PLATFORM_WINDOWS meaning. 2024-01-24 21:20:50 +03:00
Ozkan Sezer 2654c52d0e macro SDL_PLATFORM_WINDOWS now means Win32 api and Windows-based OS's.
macro SDL_PLATFORM_WIN32 means desktop windows, i.e. anything other than
WinRT or GDK, etc.
2024-01-24 21:20:50 +03:00
Sam Lantinga 8fe257b541 Added support for other HDR color primaries
Specifically, SDL_COLOR_PRIMARIES_XYZ, SDL_COLOR_PRIMARIES_SMPTE431, and SDL_COLOR_PRIMARIES_SMPTE432
2024-01-23 20:35:29 -08:00
Ozkan Sezer c5792cc0de SDL_thread.h: replace uses of __GDK__ and __WINRT__ (missed in #8875.) 2024-01-24 06:28:10 +03:00
Anonymous Maarten 31d133db40
Define SDL_PLATFORM_* macros instead of underscored ones (#8875) 2024-01-24 01:40:51 +00:00
SDL Wiki Bot ceccf24519 Sync SDL3 wiki -> header 2024-01-24 01:20:29 +00:00
Sam Lantinga 7cd914593f Added HDR surface properties and tone mapping from HDR to SDR
This currently only supports PQ, but can be expanded in the future
2024-01-23 17:19:41 -08:00
SDL Wiki Bot 6fb188eb35 Sync SDL3 wiki -> header 2024-01-23 03:24:26 +00:00
Sam Lantinga cd231a65f6 Added SDL_GetJoystickCaps() and SDL_GetGamepadCaps() to get the capabilities of controllers
Also added SDL_GAMEPAD_CAP_PLAYER_LED to let the application know if the controller has a visible player LED
2024-01-22 19:23:42 -08:00
Sam Lantinga a28a42cfc6 Fixed declaration of SDL_HapticRumbleSupported 2024-01-21 11:36:38 -08:00
Sam Lantinga 052b958bf2 Made SDL_HapticEffect const in the API
Also added some additional parameter validation to haptic effect functions
2024-01-21 11:29:40 -08:00
Sam Lantinga 5e70ee29cc Build SDL with the static C runtime on Visual Studio 2024-01-21 06:55:29 -08:00
Sam Lantinga e2f35a16c2 Added <string.h> for declaration of memset() and memcpy() 2024-01-21 06:55:29 -08:00
Sam Lantinga 7a069cc4b0 Allow optimizing memcpy and memset where possible
Modern C runtimes have well optimized memset and memcpy, so use those instead of dispatching into SDL's versions. In addition, some compilers can analyze memset and memcpy calls and directly turn them into optimized assembly.
2024-01-21 06:55:29 -08:00
SDL Wiki Bot 4d6e2d8b73 Sync SDL3 wiki -> header 2024-01-20 14:33:19 +00:00
Sam Lantinga 308906ba25 Added SDL_FlipSurface() to flip a surface vertically or horizontally
Fixes https://github.com/libsdl-org/SDL/issues/8857
2024-01-20 06:31:37 -08:00
Sam Lantinga a31dc6dfcb Switched SDL_TouchID and SDL_FingerID to be Uint64 with 0 being an invalid value 2024-01-18 10:55:24 -08:00
Edoardo Lolletti b384973936 Remove no longer needed hint 2024-01-18 10:19:18 -08:00
Sam Lantinga cda2bffeee Re-add SDL_HAPTIC_SQUARE for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/8753
Closes https://github.com/libsdl-org/SDL/pull/8831
Closes https://github.com/libsdl-org/SDL/pull/8783
2024-01-18 09:24:03 -08:00
Sam Lantinga df4b855af5 Updated SDL_TLSID to use the same type as other IDs in SDL 2024-01-18 08:18:37 -08:00
Sam Lantinga fc0c774976 Renamed SDL_ThreadID() to SDL_GetCurrentThreadID()
Also renamed SDL_threadID to SDL_ThreadID and made it Uint64 for consistency with other ID types
2024-01-18 08:18:37 -08:00
Sam Lantinga d6a41f8f31 Updated SDL_TimerID to use the same type as other IDs in SDL 2024-01-18 07:08:15 -08:00
SDL Wiki Bot bc3a71d400 Sync SDL3 wiki -> header 2024-01-18 15:01:21 +00:00
Sam Lantinga 464f4d19fe Removed obsolete XInput mapping hint 2024-01-18 07:00:21 -08:00
Sam Lantinga f8dfee01bb Made SDL_ReadSurfacePixel a public function
Fixes https://github.com/libsdl-org/SDL/issues/8320
2024-01-18 07:00:10 -08:00
Sam Lantinga c540c77756 Removed SDL_INIT_EVERYTHING
Fixes https://github.com/libsdl-org/SDL/issues/8709
2024-01-18 06:17:58 -08:00
Sam Lantinga 26996e2c02 We've decided to keep separate functions for creating a thread with and without stack size specified.
Fixes https://github.com/libsdl-org/SDL/issues/6652
2024-01-18 06:11:55 -08:00
Sam Lantinga a2665f54c8 Updated the atomic API for SDL 3.0 naming conventions
Fixes https://github.com/libsdl-org/SDL/issues/7388
2024-01-18 04:41:34 -08:00
SDL Wiki Bot 4e60fc9b2b Sync SDL3 wiki -> header 2024-01-18 12:07:19 +00:00
Sam Lantinga fb898d6df0 Clarify that desktop mode is the non-exclusive borderless fullscreen mode
Fixes https://github.com/libsdl-org/SDL/issues/8413
2024-01-18 04:06:32 -08:00
SDL Wiki Bot b5bcf45a65 Sync SDL3 wiki -> header 2024-01-18 12:02:08 +00:00
Sam Lantinga 4fee6cb274 Added documentation for custom event cleanup in SDL_FlushEvent() 2024-01-18 04:00:48 -08:00
SDL Wiki Bot 20e8411b12 Sync SDL3 wiki -> header 2024-01-18 11:27:24 +00:00
Sam Lantinga f224af5ac5 Updated Haptic API for SDL 3.0 conventions
Also removed the XInput haptic support since using the haptic API for rumble is no longer supported.
2024-01-18 03:26:11 -08:00
Sam Lantinga 75dd7e1658 Note that we only allow disabling major subsystems 2024-01-17 09:24:04 -08:00
Sam Lantinga 130b361904 Removed SDL_MISC_DISABLED 2024-01-17 09:24:04 -08:00
Sam Lantinga 20fa5e6ad0 Removed SDL_LOCALE_DISABLED 2024-01-17 09:24:04 -08:00
Sam Lantinga 6efadfdb77 Removed SDL_FILESYSTEM_DISABLED 2024-01-17 09:24:04 -08:00
Sam Lantinga 3d951134a3 Removed SDL_FILE_DISABLED
This didn't actually do anything except break functionality on Apple platforms
2024-01-17 09:24:04 -08:00
Sam Lantinga 31f34e9504 Removed SDL_ATOMIC_DISABLED
It turns out that because we redefine SDL functions internally, it is safe to call SDL mutex functions while initializing the jump table
2024-01-17 09:24:04 -08:00
Sam Lantinga 6e1b11368d Removed SDL_CPUINFO_DISABLED
CPU info is a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga 52d6587084 Removed SDL_EVENTS_DISABLED
Events are a core part of the SDL API, and shouldn't be disabled
2024-01-17 09:24:04 -08:00
Sam Lantinga ba02722755 Removed SDL_LOADSO_DISABLED
Loading shared libraries is core functionality on platforms that support it.
2024-01-17 09:24:04 -08:00
Sam Lantinga 0d7df16812 Timers are a required platform feature
Many SDL subsystems depend on being able to see time passing. If you are porting to a new platform, you'll need to fill in a timer implementation as part of the initial port.

Fixes https://github.com/libsdl-org/SDL/issues/8850
2024-01-16 20:50:08 -08:00
SDL Wiki Bot 3ca8cee874 Sync SDL3 wiki -> header 2024-01-16 20:27:25 +00:00
Ryan C. Gordon 8bf74280e0
docs: Note SDL_UpdateWindowSurfaceRects can update beyond specified areas.
Reference Issue #8825.
2024-01-16 15:26:13 -05:00
SDL Wiki Bot 464a41411e Sync SDL3 wiki -> header 2024-01-15 18:55:24 +00:00
Frank Praznik 4f3d4bd110 wayland: Add the ability to import and wrap external surfaces
Add the ability to import and wrap external surfaces from external toolkits such as Qt and GTK.

Wayland surfaces and windows are more intrinsically tied to the client library than other windowing systems, so it is necessary to provide a way to initialize SDL with an existing wl_display object, which needs to be set prior to video system initialization, or export the internal SDL wl_display object for use by external applications or toolkits. For this, the global property SDL_PROPERTY_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER is used.

A Wayland example was added to testnative, and a basic example of Qt 6 interoperation is provided in the Wayland readme to demonstrate the use of external windows with both SDL owning the wl_display, and an external toolkit owning it.
2024-01-15 13:54:35 -05:00
Sam Lantinga 9a77813df0 WinMain is specified by the Win32 API as having extern "C" linkage
Fixes https://github.com/libsdl-org/SDL/issues/8814
2024-01-10 06:25:49 -08:00
Frank Praznik 4b6df89238 wayland: Add a property to allow creation of a wl_egl_window object even if OpenGL is not enabled
Useful if the application handles OpenGL outside of SDL and wants to use the window without having to pull in Wayland as a dependency.
2024-01-08 14:54:47 -05:00
Frank Praznik f7dd0f9491 wayland: Allow the creation of roleless window surfaces for custom application use
Allow for the creation of SDL windows with a roleless surface that applications can use for their own purposes, such as with a windowing protocol other than XDG toplevel.

The property `wayland.surface_role_custom` will create a window with a surface that SDL can render to and handles input for, but is not associated with a toplevel window, so applications can use it for their own, custom purposes (e.g. wlr_layer_shell).

A test/minimal example is included in tests/testwaylandcustom.c
2024-01-08 14:54:47 -05:00
Frank Praznik 4417250d0d wayland: Remove the registry from the window properties
A Wayland registry object can only have one listener attached at a time, so an application attempting to use the backend SDL registry object for its own purposes will just result in an error. Remove this property, as it is of no use to applications and will only result in errors.

If an application needs the registry, it needs to get the wl_display object via `SDL.window.wayland.display` and use wl_display_get_registry() to create a new registry object that it can attach its own listeners to.
2024-01-08 14:54:47 -05:00
Ryan C. Gordon 82f2c4d581
render: Renamed SDL_GetTextureRenderer to SDL_GetRendererFromTexture. 2024-01-08 14:16:16 -05:00
SDL Wiki Bot 95066ce2a0 Sync SDL3 wiki -> header 2024-01-08 19:10:31 +00:00
Ryan C. Gordon df438a3170
opengl: OpenGL renderers need to support texture target in properties.
Otherwise this has to become an awkward heuristic in sdl2-compat.
2024-01-08 14:08:35 -05:00
SDL Wiki Bot 44adab7dfd Sync SDL3 wiki -> header 2024-01-08 17:36:24 +00:00
Simon McVittie 059fb560ba gamepad: Clarify range and direction of axes
It would be easy to assume that all APIs that reference
SDL_JOYSTICK_AXIS_MAX work the same way, but they do not: triggers
generally use the full signed 16-bit range in the lower-level joystick
API, but are normalized to be non-negative by the higher-level gamepad
API.

We also never said explicitly which direction is positive here.
Experimentally, it's right (X), down (Y), and pressed (triggers).

Resolves: https://github.com/libsdl-org/SDL/issues/8793
Signed-off-by: Simon McVittie <smcv@collabora.com>
2024-01-08 09:35:25 -08:00
SDL Wiki Bot 4942027117 Sync SDL3 wiki -> header 2024-01-08 17:34:23 +00:00
Ryan C. Gordon e056f52f7d
include: Remove string literals from properties documentation.
I'm going to let the wiki bridge clean up the word wrapping for me, here. :)
2024-01-08 12:33:29 -05:00
SDL Wiki Bot e8c595af5c Sync SDL3 wiki -> header 2024-01-08 17:16:19 +00:00
Ryan C. Gordon adef35b9ec
include: Attempt to make new properties documentation wiki bridge friendly. 2024-01-08 12:14:08 -05:00
SDL Wiki Bot 4ffec098b7 Sync SDL3 wiki -> header 2024-01-08 15:18:26 +00:00
Ryan C. Gordon 9bc7cfc755
render: Added SDL_GetTextureRenderer(). 2024-01-08 10:17:38 -05:00
Sam Lantinga 7eae08cfc4 Removed SDL_GL_BindTexture() and SDL_GL_UnbindTexture()
Now that we have the OpenGL texture properties, you can directly bind them yourself.

Fixes https://github.com/libsdl-org/SDL/issues/2124
2024-01-07 20:19:19 -08:00
SDL Wiki Bot 4d5bffc323 Sync SDL3 wiki -> header 2024-01-08 01:02:25 +00:00
Sam Lantinga 1a13dae219 Added constant definitions for SDL properties
Fixes https://github.com/libsdl-org/SDL/issues/8622
2024-01-07 16:59:41 -08:00
Sam Lantinga 3deefa6b43 Updated documentation for SDL_HINT_SHUTDOWN_DBUS_ON_QUIT 2024-01-07 14:20:16 -08:00
Semphris 2348e8b6a2 Add hint to make SDL handle dbus_shutdown() 2024-01-07 14:11:33 -08:00
J. Neuschäfer 139a0931a3 Fix memory barriers on ARMv5
The ARM926EJ-S Technical Reference Manual states:

> You can only access CP15 registers with MRC and MCR instructions in a
> privileged mode. CDP, LDC, STC, MCRR, and MRRC instructions, and unprivileged
> MRC or MCR instructions to CP15 cause the Undefined instruction exception to
> be taken.

Furthermore, `MCR p15, 0, <Rd>, c7, c10, 5` (later called Data Memory Barrier)
is not specified for the ARM926. Thus, SDL should not use these cache
instructions on ARMv5.
2024-01-05 09:00:47 -08:00
Sam Lantinga 5b3ee51c6c Updated copyright for 2024 2024-01-01 13:15:26 -08:00
Sam Lantinga 2faae8457d The C standard defines a boolean expression as a signed integer value.
Microsoft came to the same conclusion:
https://devblogs.microsoft.com/oldnewthing/20110328-00/?p=11113

Fixes https://github.com/libsdl-org/SDL/issues/8761
2023-12-30 11:44:40 -08:00
Sam Lantinga e3d50619f8 Fixed fatal error: SDL_pen.h: No such file or directory 2023-12-29 20:04:40 -08:00
Sam Lantinga 7681695875 Revert "Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions"
This reverts commit 61db102da9.

This causes the build to fail:
SDL_waylandwindow.c:1876:45: error: implicit truncation from 'int' to a one-bit wide bit-field changes value from 1 to -1 [-Werror,-Wsingle-bit-bitfield-constant-conversion]
            wind->fullscreen_was_positioned = SDL_TRUE;
2023-12-29 17:14:05 -08:00
Sam Lantinga ebd7f9adbd Fixed warning C4245: 'initializing': conversion from 'int' to 'Uint32', signed/unsigned mismatch in SDL_video.c 2023-12-29 10:37:28 -08:00
Sam Lantinga 61db102da9 Fixed signed/unsigned warnings with Visual Studio when comparing SDL_bool with boolean expressions 2023-12-29 09:23:47 -08:00
Sam Lantinga d71454da17 Store the surface properties in the reserved pointer of a surface
This prevents us from exposing the properties publicly and allows us to repurpose the pointer later if necessary.

Fixes https://github.com/libsdl-org/SDL/issues/8758
2023-12-29 08:17:06 -08:00
SDL Wiki Bot 5df3eac925 Sync SDL3 wiki -> header 2023-12-27 20:21:11 +00:00
Sam Lantinga a3b5eb07b2 Removed extern "C" linkage from main() declaration
According to the C++ spec, main() should not have any linkage specifier:
https://en.cppreference.com/w/cpp/language/main_function

Fixes https://github.com/libsdl-org/SDL/issues/8738
2023-12-26 10:19:22 -08:00
Sam Lantinga 50e309bb17 Include SDL_events.h in SDL_main.h
Applications shouldn't need to include it separately if they want to process events using the main callbacks.

Fixes https://github.com/libsdl-org/SDL/issues/8746
2023-12-26 10:11:48 -08:00
SDL Wiki Bot 07e9603398 Sync SDL3 wiki -> header 2023-12-22 17:14:22 +00:00
Sylvain ffd82fb7c4 Add scaleMode to SDL_SoftStretch(), remove SDL_SoftStretchLinear(). 2023-12-22 09:13:21 -08:00
Sylvain 5dba04b29b Remove SDL_{Set,Get}SurfaceScale().
Add Scale parameter to SDL_BlitSurfaceScaled() and SDL_BlitSurfaceScaledUnchecked()
(see #8732)
2023-12-22 02:08:49 -08:00
Sam Lantinga 2ad50e9675 Make the SDL3 surface ABI compatible with SDL2
We'll use properties for new data associated with a surface, which lets us preserve ABI compatibility with SDL2 and any surfaces created by applications and passed in to SDL functions.
2023-12-21 06:58:22 -08:00
Sam Lantinga 4bb5e1f0f9 Added migration notes for migrating Steam Input support from SDL2 to SDL3 2023-12-20 14:15:09 -08:00
SDL Wiki Bot 2c4360ce8f Sync SDL3 wiki -> header 2023-12-20 18:41:23 +00:00
Sam Lantinga c981a597dc Added Steam Input API support for game controllers
Added support for getting the real controller info, as well as the function SDL_GetGamepadSteamHandle() to get the Steam Input API handle, from the virtual gamepads provided by Steam.

Also added an event SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED which is triggered when a controller's API handle changes, e.g. the controllers were reassigned slots in the Steam UI.
2023-12-20 10:40:28 -08:00
Sylvain a4496f7dcf Update doc: SDL_SoftStretch() and SDL_SoftStretchLinear() #8667 2023-12-18 06:35:52 -08:00
Sylvain 84a0d5f623 Added SDL_SetSurfaceScaleMode() and SDL_GetSurfaceScaleMode() to control scale mode using SDL_BlitSurfaceScaled() 2023-12-17 15:39:53 -08:00
Max Maisel c1a7d0f96e Add steam deck detection and HIDAPI driver scaffold. 2023-12-12 12:51:37 -08:00
Sam Lantinga 5173b0c2cc Make built-in joystick device lists extendable by using hints
Fixes https://github.com/libsdl-org/SDL/issues/8595
2023-12-10 12:53:03 -08:00
SDL Wiki Bot 20250aecc5 Sync SDL3 wiki -> header 2023-12-07 18:27:25 +00:00
Frank Praznik 4fd778119b video: Implement asynchronous windowing
SDL window size, state, and position functions have been considered immediate, with their effects assuming to have taken effect upon successful return of the function. However, several windowing systems handle these requests asynchronously, resulting in the functions blocking until the changes have taken effect, potentially for long periods of time. Additionally, some windowing systems treat these as requests, and can potentially deny or fulfill the request in a manner differently than the application expects, such as not allowing a window to be positioned or sized beyond desktop borders, prohibiting fullscreen, and so on.

With these changes, applications can make requests of the window manager that do not block, with the understanding that an associated event will be sent if the request is fulfilled. Currently, size, position, maximize, minimize, and fullscreen calls are handled as asynchronous requests, with events being returned if the request is honored. If the application requires that the change take effect immediately, it can call the new SDL_SyncWindow function, which will attempt to block until the request is fulfilled, or some arbitrary timeout period elapses, the duration of which depends not only on the windowing system, but on the operation requested as well (e.g. a 100ms timeout is fine for most X11 events, but maximizing a window can take considerably longer for some reason). There is also a new hint 'SDL_VIDEO_SYNC_ALL_WINDOW_OPS' that will mimic the old behavior by synchronizing after every window operation with, again, the understanding that using this may result in the associated calls blocking for a relatively long period.

The deferred model also results in the window size and position getters not reporting false coordinates anymore, as they only forward what the window manager reports vs allowing applications to set arbitrary values, and fullscreen enter/leave events that were initiated via the window manager update the window state appropriately, where they didn't before.

Care was taken to ensure that order of operations is maintained, and that requests are not ignored or dropped. This does require some implicit internal synchronization in the various backends if many requests are made in a short period, as some state and behavior depends on other bits of state that need to be known at that particular point in time, but this isn't something that typical applications will hit, unless they are sending a lot of window state in a short time as the tests do.

The automated tests developed to test the previous behavior also resulted in previously undefined behavior being defined and normalized across platforms, particularly when it comes to the sizing and positioning of windows when they are in a fixed-size state, such as maximized or fullscreen. Size and position requests made when the window is not in a movable or resizable state will be deferred until it can be applied, so no requests are lost. These changes fix another long-standing issue with renderers recreating maximized windows, where the original non-maximized size was lost, resulting in the window being restored to the wrong size. All automated video tests pass across all platforms.

Overall, the "make a request/get an event" model better reflects how most windowing systems work, and some backends avoid spending significant time blocking while waiting for operations to complete.
2023-12-07 10:26:19 -08:00
Sam Lantinga ac0751a652 Added SDL_strnstr() 2023-12-03 15:06:46 -08:00
Sam Lantinga ecd56bb8f0 Removed SDL_GetErrorMsg(), trivially implemented in application code 2023-12-01 09:08:23 -08:00
SDL Wiki Bot e4582e6edc Sync SDL3 wiki -> header 2023-11-30 15:22:19 +00:00
Ryan C. Gordon d1b831e232 include: Clarified documentation for two functions. 2023-11-29 20:50:44 -05:00
Ryan C. Gordon daa38dc793 touch: Replace GetNumTouchDevices/GetTouchDevice with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.

SDL_GetTouchName() was replaced with a function that takes an instance ID
instead of an index, too.
2023-11-29 20:50:44 -05:00
Ryan C. Gordon dd47da8a5c gamepad: Replace GetNumMappings/GetMappingByIndex with a single function.
Now it returns an array and optional count, to match other SDL3 APIs.
2023-11-29 20:50:44 -05:00
Ryan C. Gordon dfee3f9e92 render: Replaced SDL_RenderFlush with SDL_FlushRenderer.
This uses the same `SDL_VerbNoun` format as the rest of SDL3, and also
adds stronger effort to invalidate cached state in the backend, so cooperation
improves with apps that are using lowlevel rendering APIs directly.

Fixes #367.
2023-11-29 14:24:26 -05:00
shenleban tongying 3e6513c773 document the purpose of SDL_SetTextInputRect 2023-11-28 12:06:16 -08:00
Ryan C. Gordon 6ba90f7775 render: Batching is always enabled now!
Make sure your app uses SDL_RenderFlush() before it talks to D3D/OpenGL/etc!

Fixes #8584.
2023-11-23 20:37:52 -05:00
Ozkan Sezer 42c8366fdc revise iconv detection:
- check libiconv with a linkage test with iconv.h included
- check libc iconv with a linkage test with iconv.h included
  and LIBICONV_PLUG defined (in case libiconv header is in
  include path)
- add new configuration option to prefer iconv from libiconv,
  if available, over the libc version: SDL_LIBICONV, defaults
  to disabled.
- remove FindIconv + pkg_check_modules for iconv, and use our
  manual iconv finding only
- change FreeBSD specific LIBICONV_PLUG define in SDL_iconv.c
  to configuration result.
2023-11-23 04:30:56 +03:00
Sam Lantinga 81fc7ded78 Removed the window shape API for SDL 3.0
Fixes https://github.com/libsdl-org/SDL/issues/6654
Fixes https://github.com/libsdl-org/SDL/issues/6897
2023-11-22 14:11:10 -08:00
Anonymous Maarten d6291d4d42 alloca: use alloca from <stdlib.h> on NetBSD
The only generally portable way to do this is to use -std=gnu99,
"#include <stdlib.h>", and write "alloca".
__builtin_alloca does not seem to be available on NetBSD
2023-11-22 06:33:50 +03:00
Zack Middleton 5e9b0820f3 Add cursors for X11/Wayland window resizing 2023-11-21 08:34:13 -08:00
Sam Lantinga 30a2291d59 Fixed compatibility with sdl2-compat (thanks @sezero!) 2023-11-20 08:46:12 -08:00
Cameron Cawley 753bbd199e Add SDL_PIXELFORMAT_INDEX2LSB and SDL_PIXELFORMAT_INDEX2MSB 2023-11-17 08:45:32 -08:00
Ozkan Sezer 39870031d1 use format string attributes for functions accepting va_list params, too 2023-11-17 15:56:10 +03:00
Sam Lantinga 708f18d49e Added SDL_HINT_JOYSTICK_IOKIT and SDL_HINT_JOYSTICK_MFI to control whether the IOKit and GCController drivers should be used for joystick support.
This can be used to work around issues where the Apple GCController driver doesn't work for some controllers but there's no way to know which GCController maps to which IOKit device.
2023-11-14 10:28:19 -08:00
Sam Lantinga 1c64366b80 Added SDL_CreateRendererWithProperties() and SDL_CreateTextureWithProperties() 2023-11-14 06:06:51 -08:00
Sam Lantinga 7203641597 Note that the SDL window properties are read-only 2023-11-14 06:06:51 -08:00
Sam Lantinga e0c45c6c98 Renamed SDL_WINDOW_FOREIGN to SDL_WINDOW_EXTERNAL 2023-11-14 06:06:51 -08:00
Sam Lantinga 229b7b9d50 SDL_CreateWindowWithPosition() and SDL_CreateWindowFrom() have been replaced with SDL_CreateWindowWithProperties()
This is a more general interface that can be extended in the future as needed.
2023-11-14 06:06:51 -08:00
Ryan C. Gordon dd8ab67bd9
Sync wiki -> headers. 2023-11-13 15:46:29 -05:00
Ryan C. Gordon 91460fc13d
include: Fixed up documentation in SDL_pen.h 2023-11-13 15:40:55 -05:00
Ryan C. Gordon 8766aa39d6
Sync wiki -> headers. 2023-11-13 13:03:42 -05:00
Ryan C. Gordon e5ffd6d8eb
include: Removed `\link` and `\endlink` Doxygen tags. 2023-11-13 13:01:25 -05:00
Sam Lantinga 1c4723ac66 SDL_CreateWindowFrom() now takes a set of properties that describe the native window and options. 2023-11-12 21:58:58 -08:00
Sam Lantinga bd269b0f41 Added SDL_SetBooleanProperty() and SDL_GetBooleanProperty() 2023-11-12 21:58:58 -08:00
Ryan C. Gordon c47ac5b2df
include: Fixed copy/paste error 2023-11-12 23:41:22 -05:00
Ozkan Sezer 45fc828c95 move SDL_EVENT_WINDOW_PEN_ENTER and SDL_EVENT_WINDOW_PEN_LEAVE down
... to preserve compatibility with sdl2-compat.
2023-11-12 12:22:43 -08:00
Sam Lantinga 0907f345cb Added property types: pointer, string, number, float 2023-11-12 10:48:38 -08:00
Christoph Reichenbach 7c80ac6df7 API for pressure-sensitive pens + XInput2/Wayland
This patch adds an API for querying pressure-
sensitive pens, cf. SDL_pen.h:
- Enumerate all pens
- Get pen capabilities, names, GUIDs
- Distinguishes pens and erasers
- Distinguish attached and detached pens
- Pressure and tilt support
- Rotation, distance, throttle wheel support
  (throttle wheel untested)
- Pen type and meta-information reporting
  (partially tested)

Pen event reporting:
- Three new event structures: PenTip, PenMotion, and
  PenButton
- Report location with sub-pixel precision
- Include axis and button status, is-eraser flag

Internal pen tracker, intended to be independent
of platform APIs, cf. SDL_pen_c.h:
- Track known pens
- Handle pen hotplugging

Automatic test:
- testautomation_pen.c

Other features:
- XInput2 implementation, incl. hotplugging
- Wayland implementation, incl. hotplugging
- Backward compatibility: pen events default to
  emulating pens with mouse ID SDL_PEN_MOUSEID
- Can be toggled via SDL_HINT_PEN_NOT_MOUSE
- Test/demo program (testpen)
- Wacom pen feature identification by pen ID

Acknowledgements:
- Ping Cheng (Wacom) provided extensive feedback
  on Wacom pen features and detection so that
  hopefully untested Wacom devices have a
  realistic chance of working out of the box.
2023-11-12 09:52:02 -08:00
Sam Lantinga d3e43668d0 Revert "Sync SDL3 wiki -> header"
This reverts commit 43571769f1.
2023-11-12 09:02:22 -08:00
SDL Wiki Bot 43571769f1 Sync SDL3 wiki -> header 2023-11-12 15:55:10 +00:00
Sam Lantinga b374105975 Replaced SDL_GetTextureDXGIResource() with texture properties
Fixes https://github.com/libsdl-org/SDL/issues/8529
2023-11-10 20:38:13 -08:00
Sam Lantinga 312faf9305 Updated documentation for the controller face buttons 2023-11-10 16:39:32 -08:00
Sam Lantinga 2991b9f6ac SDL now represents gamepad buttons as positional elements with a separate label
This gives applications and binding systems a clearer view of what the hardware is so they can make intelligent decisions about how to present things to the user.

Gamepad mappings continue to use abxy for the face buttons for simplicity and compatibility with earlier versions of SDL, however the "SDL_GAMECONTROLLER_USE_BUTTON_LABELS" hint no longer has any effect.

Fixes https://github.com/libsdl-org/SDL/issues/6117
2023-11-10 12:21:43 -08:00
Ryan C. Gordon aa7baf63aa
Sync wiki -> headers. 2023-11-09 20:11:23 -05:00
Sylvain 59f93e20a7 Add SDL Video Capture, with back-end for linux/macos/ios/android 2023-11-09 08:36:23 -08:00
Sam Lantinga 979214363f Added SDL_GetGlobalProperties()
We'll undoubtedly want to have global properties available
2023-11-08 12:01:48 -08:00
Sam Lantinga 151cdfa99f Added the "SDL.window.wayland.registry" property
Fixes https://github.com/libsdl-org/SDL/issues/8393
2023-11-08 12:01:48 -08:00
Sam Lantinga 6c91b28e71 Added the "SDL.renderer.d3d12.command_queue" property
Fixes https://github.com/libsdl-org/SDL/issues/8491
2023-11-08 12:01:48 -08:00
Sam Lantinga fd4a2cce9e SDL_syswm.h has been removed and replaced with window properties 2023-11-08 12:01:48 -08:00
Sam Lantinga aea6e6de6f Simplified SDL_SetProperty() and added SDL_SetPropertyWithCleanup()
Most of the time people won't need to set a cleanup callback, so we can simplify the more commonly used API.
2023-11-08 12:01:48 -08:00
Sam Lantinga a1941fad6c Replaced SDL_RenderGetD3D11Device(), SDL_RenderGetD3D12Device(), and SDL_RenderGetD3D9Device() with renderer properties. 2023-11-08 12:01:48 -08:00
Sam Lantinga 0cd4b7d3e3 Added display properties 2023-11-08 12:01:48 -08:00
Sam Lantinga 8668943746 Standardized property names for internal SDL properties 2023-11-08 12:01:48 -08:00
Sam Lantinga b5057edf29 Remove unused SDL_TextureModulate enum
Fixes https://github.com/libsdl-org/SDL/issues/6387
2023-11-07 09:23:26 -08:00
Sam Lantinga 9458cbf75e Removed unused SDL_OSEvent 2023-11-07 09:14:35 -08:00
Frank Praznik 1a57f6bb29 wayland: Remove QtWayland extensions
These were added a very long time ago and seem to serve no purpose now, as the functionality they provided is now in core Wayland protocols, current information on their usage and status is nonexistent, no modern compositor seems to support them, and the code paths are untested and subject to bit-rot at this point. It also causes duplicate symbol issues when statically linking an application to both Qt and SDL.
2023-11-07 11:00:32 -05:00
SDL Wiki Bot fccec65afe Sync SDL3 wiki -> header 2023-11-06 18:32:15 +00:00
Ryan C. Gordon 2f92807087
vulkan: SDL_Vulkan_CreateSurface now accepts an app-provided allocator.
Fixes #3638.
2023-11-06 13:31:20 -05:00
Ryan C. Gordon c53843a961
docs: Remove Doxygen `\brief` tags.
Doxygen and the wiki bridge don't need them; they'll both just use the first
line/sentence instead.

Fixes #8446.
2023-11-06 10:26:06 -05:00
Ozkan Sezer c132295ad7 SDL_FlushEventMemory is not a public procedure. 2023-11-06 17:40:56 +03:00
Ryan C. Gordon 7ac281f800
Sync wiki -> headers. 2023-11-06 09:33:05 -05:00
Sam Lantinga f7d40b7594 Added 10-bit pixel formats in addition to SDL_PIXELFORMAT_ARGB2101010
Added SDL_PIXELFORMAT_XRGB2101010, SDL_PIXELFORMAT_XBGR2101010, SDL_PIXELFORMAT_ABGR2101010

Fixes https://github.com/libsdl-org/SDL/issues/3553
2023-11-06 00:41:09 -08:00
Sam Lantinga 04dfca958a Added a note to events indicating that memory is owned by SDL 2023-11-05 21:25:43 -08:00
Sam Lantinga 70c149c88f Automatically clean up memory associated with events 2023-11-05 09:14:11 -08:00
Sam Lantinga d3f2eb2aba Use XINPUT_STATE instead of XINPUT_STATE_EX (thanks Andrew!)
XINPUT_STATE_EX isn't actually a thing, we can just use the normal XINPUT_STATE

Fixes https://github.com/libsdl-org/SDL/issues/2797

(cherry picked from commit e8f4045d0b)
2023-11-04 22:28:09 -07:00
Sam Lantinga 75ea3a8d32 Dynamically allocate long text for SDL_EVENT_TEXT_INPUT events
This prevents input text from being split across Unicode combining or modifier characters, and in practice allocations will rarely happen.
2023-11-04 20:55:10 -07:00
Sam Lantinga 2a1660ab51 Additional cleanup for SDL_RWprintf() (thanks @sezero!) 2023-11-04 20:47:08 -07:00
Ryan C. Gordon e5f2cea234
Sync wiki -> headers 2023-11-04 22:18:38 -04:00
Sam Lantinga ad842dd5ad Fixed a typo in SDL_log.h 2023-11-04 16:46:08 -07:00
Sam Lantinga f9d11807c0 Added SDL_RWprintf() and SDL_RWvprintf() to do formatted printing to an SDL_rwops stream
Fixes https://github.com/libsdl-org/SDL/issues/2390
2023-11-04 16:46:08 -07:00
Sam Lantinga 91f0456391 Add the source application for drag and drop events (thanks Nathan!)
This is only implemented on iOS, but is useful for third party application integrations.

Fixes https://github.com/libsdl-org/SDL/issues/2024
2023-11-04 13:00:41 -07:00
Ryan C. Gordon 1a8bf31a69 include: Fixing whitespace on SDL_MixAudioFormat. 2023-11-04 15:06:41 -04:00
Sam Lantinga d07a264a9b Use the default UCS2/UCS4 conversion rather than non-portable INTERNAL encoding
Fxies https://github.com/libsdl-org/SDL/issues/1497
2023-11-04 12:01:30 -07:00
Sam Lantinga ad9dcdbbce Clarify that you should use the other field when reading the event 2023-11-04 09:58:35 -07:00
Ryan C. Gordon a19029e3c1
docs: Updated README-main-functions.md based on feedback. 2023-11-04 10:03:10 -04:00
Sam Lantinga 7e445da569 Added SDL_CleanupEvent()
This is used to free any dynamically allocated memory in events.
2023-11-04 06:47:24 -07:00
SDL Wiki Bot 3ab6670cb1 Sync SDL3 wiki -> header 2023-11-04 05:36:15 +00:00
Sam Lantinga f439ccfc1a Updated return values for SDL event functions
SDL_PollEvent(), SDL_WaitEvent(), and SDL_WaitEventTimeout() all return SDL_bool.
SDL_AddEventWatch() returns an int result code.

Also improved timeout accuracy in SDL_WaitEventTimeout()
2023-11-03 22:31:42 -07:00
Sam Lantinga a76d8e39aa Changed SDL_bool from an enum to unsigned int
Fixes https://github.com/libsdl-org/SDL/issues/7957
2023-11-03 09:54:04 -07:00
Ryan C. Gordon 70d75b4a23
Sync wiki -> headers 2023-11-03 10:13:46 -04:00
Ryan C. Gordon 07a776f255
include: Fixed documentation for SDL_Vulkan_GetInstanceExtensions. 2023-11-02 15:12:24 -04:00
ilyas-taouaou 9224a0a2d8 Fix emscripten, android, uikit and windows 2023-11-02 14:27:36 -04:00
ilyas-taouaou d0d8b28df1 Change SDL_Vulkan_GetInstanceExtensions 2023-11-02 14:27:36 -04:00
Ryan C. Gordon 9c664b0062
main: Added _optional_ callback entry points.
This lets apps optionally have a handful of callbacks for their entry points instead of a single main function. If used, the actual main/SDL_main/whatever entry point will be implemented in the single-header library SDL_main.h and the app will implement four separate functions:

First:

    int SDL_AppInit(int argc, char **argv);

This will be called once before anything else. argc/argv work like they always do. If this returns 0, the app runs. If it returns < 0, the app calls SDL_AppQuit and terminates with an exit code that reports an error to the platform. If it returns > 0, the app calls SDL_AppQuit and terminates with an exit code that reports success to the platform. This function should not go into an infinite mainloop; it should do any one-time startup it requires and then return.

Then:

     int SDL_AppIterate(void);

This is called over and over, possibly at the refresh rate of the display or some other metric that the platform dictates. This is where the heart of your app runs. It should return as quickly as reasonably possible, but it's not a "run one memcpy and that's all the time you have" sort of thing. The app should do any game updates, and render a frame of video. If it returns < 0, SDL will call SDL_AppQuit and terminate the process with an exit code that reports an error to the platform. If it returns > 0, the app calls SDL_AppQuit and terminates with an exit code that reports success to the platform. If it returns 0, then SDL_AppIterate will be called again at some regular frequency. The platform may choose to run this more or less (perhaps less in the background, etc), or it might just call this function in a loop as fast as possible. You do not check the event queue in this function (SDL_AppEvent exists for that).

Next:

    int SDL_AppEvent(const SDL_Event *event);

This will be called once for each event pushed into the SDL queue. This may be called from any thread, and possibly in parallel to SDL_AppIterate. The fields in event do not need to be free'd (as you would normally need to do for SDL_EVENT_DROP_FILE, etc), and your app should not call SDL_PollEvent, SDL_PumpEvent, etc, as SDL will manage this for you. Return values are the same as from SDL_AppIterate(), so you can terminate in response to SDL_EVENT_QUIT, etc.

Finally:

    void SDL_AppQuit(void);

This is called once before terminating the app--assuming the app isn't being forcibly killed or crashed--as a last chance to clean up. After this returns, SDL will call SDL_Quit so the app doesn't have to (but it's safe for the app to call it, too). Process termination proceeds as if the app returned normally from main(), so atexit handles will run, if your platform supports that.

The app does not implement SDL_main if using this. To turn this on, define SDL_MAIN_USE_CALLBACKS before including SDL_main.h. Defines like SDL_MAIN_HANDLED and SDL_MAIN_NOIMPL are also respected for callbacks, if the app wants to do some sort of magic main implementation thing.

In theory, on most platforms these can be implemented in the app itself, but this saves some #ifdefs in the app and lets everyone struggle less against some platforms, and might be more efficient in the long run, too.

On some platforms, it's possible this is the only reasonable way to go, but we haven't actually hit one that 100% requires it yet (but we will, if we want to write a RetroArch backend, for example).

Using the callback entry points works on every platform, because on platforms that don't require them, we can fake them with a simple loop in an internal implementation of the usual SDL_main.

The primary way we expect people to write SDL apps is with SDL_main, and this is not intended to replace it. If the app chooses to use this, it just removes some platform-specific details they might have to otherwise manage, and maybe removes a barrier to entry on some future platform.

Fixes #6785.
Reference PR #8247.
2023-11-01 18:40:41 -04:00
Anonymous Maarten 6127ac0871 Use SDL_DISABLE_ALLOCA instead of HAVE_ALLOCA in SDL_stdinc.h 2023-10-28 18:54:12 +02:00
SDL Wiki Bot 2e9eb1073d Sync SDL3 wiki -> header 2023-10-26 18:23:13 +00:00
Ryan C. Gordon e6116d399a
mutex: Removed SDL_MUTEX_MAXWAIT.
Fixes #8436.
2023-10-26 14:21:53 -04:00
SDL Wiki Bot 82f48be3ef Sync SDL3 wiki -> header 2023-10-26 12:58:14 +00:00
Ryan C. Gordon 899eb0d042 thread: Locking mutexes and rwlocks are now void functions.
Almost nothing checks these return values, and there's no reason a valid
lock should fail to operate. The cases where a lock isn't valid (it's a
bogus pointer, it was previously destroyed, a thread is unlocking a lock it
doesn't own, etc) are undefined behavior and always were, and should be
treated as an application bug.

Reference Issue #8096.
2023-10-26 08:57:34 -04:00
Ryan C. Gordon b16165a33f
rwlock: SDL_UnlockRWLock was incorrectly tagged with SDL_RELEASE_SHARED.
It needs to be SDL_RELEASE_GENERIC, because it releases both exclusive
(writer) and shared (reader) locks.

Without this fix, clang's `-Wthread-safety` tests generate incorrect warnings.

Reference Issue #8096.
2023-10-24 14:42:02 -04:00
Sam Lantinga c98a14fdeb Renamed display added/removed events for consistency with the rest of the API
Fixes https://github.com/libsdl-org/SDL/issues/8425
2023-10-23 09:14:54 -07:00
SDL Wiki Bot 594fda4120 Sync SDL3 wiki -> header 2023-10-19 17:13:15 +00:00
Sam Lantinga 0d7c5a2c56 Updated Android API documentation 2023-10-19 10:12:34 -07:00
SDL Wiki Bot 142366c837 Sync SDL3 wiki -> header 2023-10-19 14:03:06 +00:00
Sam Lantinga 1f8f82b379 Removed redundant thread-safety information 2023-10-18 22:19:50 -07:00
SDL Wiki Bot a6edc75fe7 Sync SDL3 wiki -> header 2023-10-19 05:18:12 +00:00
Sam Lantinga 3c8edeb79b Clarified SDL property thread-safety information 2023-10-18 22:17:02 -07:00
SDL Wiki Bot 4fa821cb3e Sync SDL3 wiki -> header 2023-10-19 05:14:13 +00:00
Sam Lantinga 1c70760c0b Added thread-safety information for the new SDL properties API 2023-10-18 22:13:33 -07:00
Sam Lantinga b45a0d9016 Updated the documentation for SDL_LoadWAV_RW() 2023-10-17 20:27:49 -07:00
Zhile Zhu 6ddd96a4d0 Fix some wrong gamepad/controller event enums 2023-10-16 08:35:54 -04:00
Ryan C. Gordon ac71831350
Sync wiki -> headers 2023-10-12 15:20:53 -04:00
Sam Lantinga 4368f70ff9 Added properties to various SDL objects
The following objects now have properties that can be user modified:
* SDL_AudioStream
* SDL_Gamepad
* SDL_Joystick
* SDL_RWops
* SDL_Renderer
* SDL_Sensor
* SDL_Surface
* SDL_Texture
* SDL_Window
2023-10-11 22:38:00 -07:00
Sam Lantinga 973c8b3273 Added SDL properties API
Fixes https://github.com/libsdl-org/SDL/issues/7799
2023-10-11 22:38:00 -07:00
Ryan C. Gordon 0fe95cfba3
Sync wiki -> header 2023-10-10 10:49:24 -04:00
Sam Lantinga 2bd478ae65 Added SDL_GetTextureDXGIResource() to get the DXGI resource associated with a render texture.
Also switched the D3D11 and D3D12 renderers to use real NV12 textures for NV12 data.

The combination of these two changes allows us to implement 0-copy video decode and playback for D3D11 in testffmpeg without any access to the renderer internals.
2023-10-10 03:32:46 -07:00
Simon McVittie d88bf687a8 surface: Document the in-memory layout of the pixels
I don't think we ever explicitly said this.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:24:43 -07:00
Simon McVittie 3698630bbc pixels: Document the naming convention
Whenever I have to fix something endianness-related, I always get
confused about whether the byte-oriented format that guarantees to put
red in byte 0 is RGBA8888 or RGBA32. (The answer is that it's RGBA32.)

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:24:43 -07:00
Simon McVittie 0d68f45879 test: Extract SDLTest_ReadSurfacePixel
This is essentially the same as was added in d95d2d70, but with clearer
error handling. It's implemented in a private header file so that it
can be shared with SDL_shape, which also wants this functionality.

Resolves: https://github.com/libsdl-org/SDL/issues/8319
Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-10-10 03:23:20 -07:00
Frank Praznik 2a1058713c Bump libdecor feature check to look for 0.2.0
The version of libdecor tagged with support for the suspended event and min/max getters is 0.2.0, so update the checks to reflect this.
2023-09-25 12:07:54 -04:00
Ryan C. Gordon a4541a255e
audio: SDL_GetAudioStreamQueued now returns bytes, not frames.
Reference #8266.
2023-09-20 14:15:47 -04:00
Ryan C. Gordon 703aefbce0
Sync SDL3 wiki -> header 2023-09-20 14:08:32 -04:00
Ryan C. Gordon 34b931f7eb audio: Added SDL_GetAudioStreamQueued 2023-09-20 10:15:03 -04:00
Ryan C. Gordon 23206b9e3f audio: Added SDL_EVENT_AUDIO_DEVICE_FORMAT_CHANGED
This fires if an opened device changes formats (which it can on Windows,
if the user changes this in the system control panel, and WASAPI can
report), or if a default device migrates to new hardware and the format
doesn't match.

This will fire for all logical devices on a physical device (and if it's
a format change and not a default device change, it'll fire for the
physical device too, but that's honestly not that useful and might change).

Fixes #8267.
2023-09-20 10:12:10 -04:00
Ryan C. Gordon 31229fd47f
include: Added a note about SDL's iOS app delegate functions.
Fixes #8250.
2023-09-15 09:50:24 -04:00
Sam Lantinga 859dc14add Replaced SDL_GetGamepadBindForAxis() and SDL_GetGamepadBindForButton() with SDL_GetGamepadBindings() 2023-09-13 23:01:28 -07:00
Sam Lantinga 9e50048ab6 Revert "Removed SDL_GamepadBinding from the API"
This reverts commit eb0955ef89.
2023-09-13 22:42:47 -07:00
Sam Lantinga 9f17d1a9d8 Don't reference the same function in "see also" 2023-09-13 11:01:00 -07:00
Ozkan Sezer 86505ea630 fix SDL_AudioStreamCallback documentation 2023-09-13 18:35:30 +03:00
SDL Wiki Bot d885d5c310 Sync SDL3 wiki -> header 2023-09-13 15:04:13 +00:00
Ryan C. Gordon 2f43f7bc53
audio: Allow querying of device buffer size. 2023-09-13 11:03:17 -04:00
Ryan C. Gordon cf95721130
audio: Added a hint to let apps force device buffer size.
This is a hint because apps might (probably mistakenly) believe they need this
to migrate from SDL2, but most things don't need to specify this.
2023-09-13 10:42:08 -04:00
Ryan C. Gordon 8b26e95f91
audio: Change SDL_AudioStreamCallback
Now it offers the total requested bytes in addition to the amount
immediately needed (and immediately needed might be zero if the stream
already has enough queued to satisfy the request.
2023-09-13 10:11:23 -04:00
Sam Lantinga cd633b9a88 Renamed SDL_IsAudioDevicePaused() to SDL_AudioDevicePaused()
This aligns with the SDL3 convention of removing "Is" from self-explanatory function names

Also improved some documentation in SDL_audio.h
2023-09-12 12:11:09 -07:00
Ryan C. Gordon a6e52f9e48
Sync SDL3 wiki -> header 2023-09-12 14:27:21 -04:00
Ryan C. Gordon 3a992af446 audio: Added a postmix callback to logical devices.
You can see it in action in testaudio by mousing over a logical device; it
will show a visualizer for the current PCM (whatever is currently being
recorded on a capture device, or whatever is being mixed for output on
playback devices).

Fixes #8122.
2023-09-09 16:26:37 -04:00
Ryan C. Gordon 116b0ec977
include: minor tweak to audio API documentation 2023-09-07 10:45:45 -04:00
Ryan C. Gordon fb13770353
include: Replaced old Bugzilla URL. 2023-09-07 10:44:30 -04:00
Brick f2ca9a615b Added SDL_AUDIO_FRAMESIZE 2023-09-05 17:56:58 -07:00
Brick 53122593f8 Added SDL_AUDIO_BYTESIZE 2023-09-05 17:56:58 -07:00
SDL Wiki Bot 544351c98e Sync SDL3 wiki -> header 2023-09-05 21:19:16 +00:00
Sam Lantinga 2e7d2b94eb Clarify that SDL_BlitSurface() ignores the width and height in dstrect 2023-09-05 14:18:43 -07:00
Sam Lantinga 3a932141e4 Restore audio format binary compatibility with SDL 2.0 2023-09-04 10:16:53 -07:00
Sam Lantinga 233789b0d1 Audio types have the same naming convention as other SDL endian types, e.g. [S|U][BITS][LE|BE]
Native endian types have no LE/BE suffix
2023-09-04 09:48:44 -07:00
SDL Wiki Bot 36b5f3e35c Sync SDL3 wiki -> header 2023-09-04 14:47:15 +00:00
Brick 0e552761b7 Renamed AudioStreamSpeed to AudioStreamFrequencyRatio 2023-09-04 07:46:18 -07:00
Brick 5394a805f4 Improved testaudiostreamdynamicresample
Tweaked color palette
2023-09-01 14:38:45 -04:00
Brick e55844274d Added SDL_(Get|Set)AudioStreamSpeed 2023-09-01 14:38:45 -04:00
Jeremy Demeule 6ff31e10cf
metal: Add hint to select low power device instead of the default one (#8182)
On some system like MacBook Pro Intel with AMD card, asking for the default device will always return the AMD GPU.
This is not an issue for 99% of the case when the renderer context is here to provide the maximum performance level like for game.
However, for video application using GPU for 1 quad and 1 texture, using the discrete GPU for that lead to an important power consumption (4 to 8W), heat increase, and fan noise.
With this patch, I successfully amend ffplay to only use the integrated GPU (i.e. the Intel one), instead of the discrete GPU (i.e. the AMD one).
2023-08-31 01:23:45 -07:00
SDL Wiki Bot f84c87f204 Sync SDL3 wiki -> header 2023-08-31 03:26:13 +00:00
Sam Lantinga a5e7214795 Add SDL_WINDOW_NOT_FOCUSABLE flag to set that the window should not be able to gain key focus
- Also adds SDL_SetWindowFocusable() to set/clear flag on existing windows
2023-08-30 20:29:51 -07:00
Sam Lantinga 82db2b58f9 Renamed audio stream callback and moved the userdata parameter first
In general SDL API callbacks are called with the userdata paramter first, to mimic C++ method call convention
2023-08-27 14:43:21 -07:00
SDL Wiki Bot 5bdad5210f Sync SDL3 wiki -> header 2023-08-27 20:55:12 +00:00
Ryan C. Gordon 58c859f64d audio: Rename SDL_GetAudioStreamBinding to SDL_GetAudioStreamDevice. 2023-08-27 16:54:30 -04:00
Ryan C. Gordon efd2023a72 audio: Fixed documentation. 2023-08-27 16:54:30 -04:00
Ryan C. Gordon 1e775e0eef audio: Replace SDL_CreateAndBindAudioStream with SDL_OpenAudioDeviceStream.
This is meant to offer a simplified API for people that are either migrating
directly from SDL2 with minimal effort or just want to make noise without
any of the fancy new API features.

Users of this API can just deal with a single SDL_AudioStream as their only
object/handle into the audio subsystem.

They are still allowed to open multiple devices (or open the same device
multiple times), but cannot change stream bindings on logical devices opened
through this function.

Destroying the single audio stream will also close the logical device behind
the scenes.
2023-08-27 16:54:30 -04:00
Brick 82e481b520 Added --randmem test parameter 2023-08-27 13:08:15 -07:00
SDL Wiki Bot e30e5c77e6 Sync SDL3 wiki -> header 2023-08-25 14:42:25 +00:00
Ethan Lee c0cd8c8142 gdk: Add SDL_GDKGetDefaultUser, SDL_GetPrefPath implementation 2023-08-25 10:40:16 -04:00
Sam Lantinga 8924d0d927 Added missing function prototype for SDL_WriteS64BE() 2023-08-23 21:19:25 -07:00
Frank Praznik be8c42cfd7 Clarify that a window being 'hidden' means that it is unmapped/ordered out
SDL considers a hidden window to be unmapped and blocks or defers certain operations until the window is shown again, however, the X11 and Cocoa backends would set the hidden flag when the window was minimized, which blocked the functionality of SDL_RestoreWindow().

Specify that a window with the hidden flag set is unmapped and not visible on the desktop or in the dock/taskbar without a call to SDL_ShowWindow(), and don't set the hidden flag in the X11 and Cocoa backends when the window is in the minimized state, but still mapped to the desktop.
2023-08-14 13:20:24 -04:00
David CARLIER 723bcd0a8b SDL_TriggerBreakppoint for riscv arch (both 32/64) version.
`ebreak` acts like int3 for x86, giving control of running process to debuggers.
2023-08-13 11:36:49 -04:00
Anonymous Maarten b7889a7389 winrt: use windowsio in non-libc mode
CMake's SDL_build_config.h force disables HAVE_STDIO_H when buiding
winrt in non-libc mode.

Becase CreateFileEx is not available in UWP mode, use CreateFile2
instead.
2023-08-12 17:37:52 +02:00
Sam Lantinga 80850af7ce The controller update complete events are no longer disabled by default 2023-08-10 17:45:00 -07:00
Simon McVittie efe15588d5 Relabel back paddles as left or right
The sequence order of the four paddles is not obvious, with SDL and Xbox
controllers swapping the order of P2 and P3 relative to each other.
If we group them into left and right, then it becomes more obvious.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2023-08-09 11:03:30 -07:00
Ravbug 690eae7d22 Implement visionOS support 2023-08-08 22:25:04 -07:00
Sam Lantinga 12deed91f8 Added information on how to enable thread-safety analysis 2023-08-08 22:09:46 -07:00
Anonymous Maarten 917e036f6f MSVC has __declspec(deprecated) 2023-08-09 02:54:18 +02:00
Sam Lantinga a2d594269c Fixed pixel format compatibility with SDL2 2023-08-07 22:45:21 -07:00
SDL Wiki Bot 8fdebdd3e0 Sync SDL3 wiki -> header 2023-08-08 03:37:14 +00:00
Sam Lantinga b903ccf945 SDL_rwops read/write functions return size_t again
The current status is stored in the SDL_rwops 'status' field to be able to determine whether a 0 return value is caused by end of file, an error, or a non-blocking source not being ready.

The functions to read sized datatypes now return SDL_bool so you can detect read errors.

Fixes https://github.com/libsdl-org/SDL/issues/6729
2023-08-07 20:36:21 -07:00
Ryan C. Gordon 6af0448af9
include: fixed a typo in SDL_RenderGetMetalCommandEncoder docs.
(cherry picked from commit 8087c0a5d2)
2023-08-06 10:45:46 -04:00
Ozkan Sezer f3cb46b083 SDL_thread.h: do not conflict with sdl2-compat::sdl3_include_wrapper.h
The windows hacks in there will not be needed any longer
2023-08-06 14:11:02 +03:00
Sam Lantinga 080b1dfbdb Revert "Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!)"
This reverts commit 9d453daa23.

Oops, it totally doesn't work:
error: unused variable 'SDL_compile_time_assert_SDL_copyp' [-Werror=unused-variable]
2023-08-05 19:23:30 -07:00
Sam Lantinga 9d453daa23 Improved fallback for SDL_COMPILE_TIME_ASSERT() (thanks @icculus!) 2023-08-05 19:18:31 -07:00
Sam Lantinga 1fb2419882 Removed reference to renamed function 2023-08-05 19:11:10 -07:00
Ryan C. Gordon e7d56dd0b2
audio: Renamed new API SDL_UnpauseAudioDevice to SDL_ResumeAudioDevice. 2023-08-05 19:20:14 -04:00
SDL Wiki Bot 4bb426abad Sync SDL3 wiki -> header 2023-08-05 17:45:14 +00:00
meyraud705 3a752ce650 Reapply "Changed 'freesrc' parameter from int to SDL_bool" to SDL_wave.c
Commit bea99d4 was partially reverted by 905c4ff "audio: First shot at the SDL3 audio subsystem redesign!"
2023-08-05 13:44:48 -04:00
SDL Wiki Bot 35ad68e126 Sync SDL3 wiki -> header 2023-08-04 17:40:16 +00:00
Frank Praznik 70323a8350 Add a function to display the system menu for a window
Add SDL_ShowWindowSystemMenu() to display the system-level menu for windows. Typically, this is done by right-clicking on the system provided window decorations, however, if an application is rendering its own client-side decorations, there is currently no way to display it. This menu is provided by the system and can provide privileged desktop functionality such as moving or pinning a window to a specific workspace or display, setting the always-on-top property, or taking screenshots. In many cases, there are no APIs which allow applications to perform these actions manually.

Implemented for Wayland via functionality provided by the xdg_toplevel protocol, Win32 via the undocumented message 0x313 (typically called WM_POPUPSYSTEMMENU), and X11 via the "_GTK_SHOW_WINDOW_MENU" atom (supported in GNOME and KDE).
2023-08-04 13:39:45 -04:00
SDL Wiki Bot c0a88930bf Sync SDL3 wiki -> header 2023-08-04 01:28:15 +00:00
Ryan C. Gordon 18c59cc969
Merge the SDL3 audio subsystem redesign!
This rips up the entire SDL audio subsystem! While we still feed the audio device from a separate thread, the audio callback into the app is now gone a totally optional alternative.

Now the app will bind an SDL_AudioStream to a given device and feed data to it. As many streams as one likes can be bound to a device; SDL will mix them all into a single buffer and feed the device from there.

So not only does this function as a basic mixer, it also means that multiple device opens are handled seamlessly (so if you want to open the device for your game, but you also link to a library that provides VoIP and it wants to open the device separately, you don't have to worry about stepping on each other, or that the OS will fail to allow multiple opens of the same device, etc).

Merged from pull request #7704.

Fixes #7379.
Reference Issue #6889.
Reference Issue #6632.
2023-08-03 21:27:54 -04:00
SDL Wiki Bot 8f00d7856d Sync SDL3 wiki -> header 2023-07-31 23:40:15 +00:00
Semphris d4a867a256 Rename SDL_GetPath to SDL_GetUserFolder
The documentation has been edited accordingly, and certain parts have been clarified.
2023-07-31 16:39:33 -07:00
Sam Lantinga b7f32f74ce Note the removal of the SDL_RENDERER_TARGETTEXTURE flag
Render targets are a core feature of SDL 3.0, so this flag has been removed.

The OpenGL ES renderer still doesn't support them, but we'll deal with that later.

Fixes https://github.com/libsdl-org/SDL/issues/8059
2023-07-31 08:36:44 -07:00
Ryan C. Gordon 660054f3dc
include: Correct comment about audio device hotplug events. 2023-07-30 11:56:41 -04:00
Ryan C. Gordon db39cbf208
audio: Allow SDL_GetAudioDeviceFormat() to query the default devices.
Officially removed SDL_GetDefaultAudioInfo(), as its functionality that
isn't obsolete is now offered elsewhere.
2023-07-30 11:55:55 -04:00
Ryan C. Gordon 464640440f
audio: Added SDL_GetAudioStreamBinding.
Now you can open a device, bind a stream, and forget about the device ID
until you're ready to shutdown, where you can query the stream for it.
2023-07-30 11:55:54 -04:00
Ryan C. Gordon 01f7b53865
audio: Readded (logical) device pausing. 2023-07-30 11:55:53 -04:00
Ryan C. Gordon fd4c9f4e11
audio: documentation improvements. 2023-07-30 11:55:53 -04:00
Ryan C. Gordon b2e020958f
audio: Wrap device access in opening of logical devices.
Now you open an audio device and attach streams, as planned, but each
open generates a new logical device. Each logical device has its own
streams that are managed as a group, but all streams on all logical
devices are mixed into a single buffer for a single OS-level open of
the physical device.

This allows multiple opens of a device that won't interfere with each
other and also clean up just what the opener assigned to their logical
device, so all their streams will go away on close but other opens will
continue to mix as they were.

More or less, this makes things work as expected at the app level, but
also gives them the power to group audio streams, and (once added) pause
them all at once, etc.
2023-07-30 11:55:53 -04:00
Ryan C. Gordon 3d65a2cefe
audio: Made SDL_LoadWAV a real function, not just a macro. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon 26525f5fd3
audio: Readd SDL_AudioSpec, but just with format/channels/freq fields. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon e6aaed7d79
include: Audio is not, and has not been, a raw mixing buffer for a long time. 2023-07-30 11:55:52 -04:00
Ryan C. Gordon 56b1bc2198
audio: SDL_AudioStream now has callbacks for Get and Put operations.
This allows code to feed a stream (or feed from a stream) on-demand,
which is to say: it can efficiently simulate the SDL2 audio callback.
2023-07-30 11:55:51 -04:00
Ryan C. Gordon 905c4fff5b
audio: First shot at the SDL3 audio subsystem redesign!
This is a work in progress! (and this commit will probably get
force-pushed over at some point).
2023-07-30 11:55:51 -04:00
Sam Lantinga 0dc85f3078 Improved the documentation for the gamepad paddle buttons 2023-07-27 11:27:42 -07:00
SDL Wiki Bot d086d9874d Sync SDL3 wiki -> header 2023-07-27 13:36:07 +00:00
SDL Wiki Bot ad0c0d3cde Sync SDL3 wiki -> header 2023-07-26 17:17:06 +00:00
Starbuck5 666f81bace Add more endian-specific aliases for 32 bit pixelformats
Add these for all the RGBX variants, just like all the RGBA variants already have.
2023-07-25 23:35:42 -07:00
Anonymous Maarten 8105f1d5b5 SDL_atomic.h: __ARM_ARCH is not always defined for an arm platform
e.g. riscos toolchain
2023-07-22 15:55:48 -04:00
Anonymous Maarten 3ab4665956 cmake: bump minimum required CMake version to 3.16
main features:

- No more sdl-build-options/sdl-shared-build-options/sdl-global-options
- Dependency information is stored on SDL3-collector for sdl3.pc
- Use helper functions to modify the SDL targets;
    - sdl_sources to add sources
    - sdl_glob_sources to add glob soruces
    - sdl_link_dependency to add a link dependency that might also
      appear in sdl3.pc/SDL3Config.cmake
    - sdl_compile_definitions to add macro's
    - sdl_compile_options for compile options
    - sdl_include_directories for include directories
  They avoid repeated checks for existence of the SDL targets
- A nice feature of the previous is the ability to generate
  a sdl3.pc or SDL3Config.cmake that describes its dependencies
  accurately.

various:

- remove duplicate libc symbol list
- add CheckVulkan
- remove unused HAVE_MPROTECT
- add checks for getpagesize
2023-07-20 17:58:06 +02:00
Frank Praznik 44536b7537 Add and event and flag to report when a window has been occluded
Adds the SDL_EVENT_WINDOW_OCCLUDED events and the window flag SDL_WINDOW_OCCLUDED to report when the window occlusion state has changed, so that the application can take appropriate measures, as it may wish to suspend drawing, throttle, or otherwise behave in a more energy efficient manner when the window is not visible. When the window is no longer occluded, the SDL_EVENT_WINDOW_EXPOSED event is sent and the occlusion flag is cleared.

This is handled on macOS via the window occlusion state event (available as of 10.9), and via the xdg-shell protocol on Wayland (version 6, wayland-protocols 1.32, passed through in libdecor 0.1.2).
2023-07-18 16:42:05 -04:00
Sam Lantinga 9db2cb3513 Added SDL_ReloadGamepadMappings() to reset the SDL gamepad mappings 2023-07-18 12:50:10 -07:00
Sam Lantinga 75e7a6fcfa SDL_AddGamepadMappingsFromFile() has been made into a real function 2023-07-18 12:05:04 -07:00
Sam Lantinga 0a4e6f6d29 Added SDL_strnlen() and SDL_wcsnlen() 2023-07-17 19:37:51 -07:00
Sam Lantinga 75d4a91aaa Use SDL_GAMEPAD_TYPE_UNKNOWN, not SDL_GAMEPAD_TYPE_INVALID 2023-07-17 13:54:55 -07:00
SDL Wiki Bot 27556e098e Sync SDL3 wiki -> header 2023-07-17 20:00:18 +00:00
Sam Lantinga b271e92c6e Added the ability to specify a gamepad type in the mapping
Also renamed most cases of SDL_GAMEPAD_TYPE_UNKNOWN to SDL_GAMEPAD_TYPE_STANDARD, and SDL_GetGamepadType() will return SDL_GAMEPAD_TYPE_UNKNOWN only if the gamepad is invalid.
2023-07-17 12:59:56 -07:00
SDL Wiki Bot 74612701bb Sync SDL3 wiki -> header 2023-07-16 11:33:16 +00:00
Sam Lantinga 57cfd1e106 Removed SDL_GAMEPAD_TYPE_VIRTUAL, SDL_GAMEPAD_TYPE_AMAZON_LUNA, SDL_GAMEPAD_TYPE_GOOGLE_STADIA, and SDL_GAMEPAD_TYPE_NVIDIA_SHIELD
Removing SDL_GAMEPAD_TYPE_VIRTUAL allows a virtual controller to emulate another gamepad type. The other controller types can be treated as generic controllers by applications without special glyph or functionality treatment.
2023-07-16 04:32:12 -07:00
Sam Lantinga f3d6320bac Added SDL_strndup() 2023-07-16 04:32:12 -07:00
Sam Lantinga a1615dea85 Added SDL_SetGamepadMapping() to set the mapping for a specific device 2023-07-16 04:32:12 -07:00
Sam Lantinga eb0955ef89 Removed SDL_GamepadBinding from the API
The text format is more expressive and widely used than the binary structure
2023-07-16 04:32:12 -07:00
Sam Lantinga 2e3404db01 Added SDL_GetGamepadPowerLevel() to get the power level directly from a gamepad 2023-07-11 10:20:08 -07:00
Sam Lantinga 3cbf16b944 Added SDL_GetGamepadInstanceID() 2023-07-10 19:13:42 -07:00
SDL Wiki Bot 550c84b4df Sync SDL3 wiki -> header 2023-07-09 20:50:16 +00:00
Sam Lantinga bea99d48f2 Changed 'freesrc' parameter from int to SDL_bool 2023-07-09 13:49:04 -07:00
Sam Lantinga 32d529bf70 Use size_t for the size of memory RWops 2023-07-09 13:36:00 -07:00
Sam Lantinga 3a654b4b1c Added the hint SDL_HINT_JOYSTICK_WGI to control whether to use Windows.Gaming.Input for controllers 2023-07-08 09:32:24 -07:00
Sylvain aab3cbf207 SDL_thread.h: fix parameter name in comment 2023-07-07 21:55:20 +02:00
Sylvain ec90c2e26d Add 'return' comment to SDL_ClearClipboardData 2023-07-07 10:25:06 +02:00
Sam Lantinga dda474504f Fixed prototype definition 2023-07-06 13:00:03 -07:00
SDL Wiki Bot 17e95345e3 Sync SDL3 wiki -> header 2023-07-06 03:08:15 +00:00
Sam Lantinga 55ff09de38 Reimplement clipboard text in terms of clipboard data
This will simplify the X11 and Wayland implementations, which were doing that under the hood, and makes application interaction between the two APIs consistent.
2023-07-05 20:06:59 -07:00
Sam Lantinga c980ce2120 Removed SDL_EVENT_CLIPBOARD_CANCELLED in favor of the cleanup callback 2023-07-05 20:06:59 -07:00
Sam Lantinga 35876da3c4 Clipboard data API revamp
The clipboard data API is now supported on all platforms, at least for internal use.
2023-07-05 20:06:59 -07:00
luzpaz 37e567994d
Fix remaining typos (#7921)
* Fix remaining typos

Found via `codespell -q 3 -S *.hex,*.pdf,./src/libm,./src/hidapi,./src/stdlib/SDL_malloc.c,./src/video/x11/edid.h -L caf,currenty,datas,einstance,fo,hda,lod,mata,parm,parms,pevent,pevents,pixelx,requestor,ser,statics,te,texturers,thid,uscaled,windowz`
2023-07-03 12:46:47 -07:00
Sam Lantinga f010411492 Rename SDL_strtokr() to SDL_strtok_r()
Fixes https://github.com/libsdl-org/SDL/issues/7914
2023-07-03 06:20:06 -07:00
SDL Wiki Bot b8d6023a91 Sync SDL3 wiki -> header 2023-07-03 01:49:13 +00:00
Sam Lantinga 3c04be4486 The rectangles passed to SDL_BlitSurfaceUnchecked() and SDL_BlitSurfaceUncheckedScaled() are const.
The destination rectangle passed to SDL_BlitSurface() and SDL_BlitSurfaceScaled() is non-const and filled in with the final destination rectangle after clipping, and now documented as such.

Fixes https://github.com/libsdl-org/SDL/issues/7911
2023-07-02 18:45:11 -07:00
Sam Lantinga ced153a24a Fixed reference to old function (thanks @tom-seddon!)
Fixes https://github.com/libsdl-org/SDL/issues/7912
2023-07-02 18:24:53 -07:00
Sam Lantinga 50b6e5eb7e Implemented SDL_LoadBMP() and SDL_SaveBMP() as functions
Fixes https://github.com/libsdl-org/SDL/issues/7902
2023-07-02 00:00:06 -07:00
Sam Lantinga e264bb5178 Rename SDL_PIXELFORMAT_RGB888 and SDL_PIXELFORMAT_BGR888 to SDL_PIXELFORMAT_XRGB8888 and SDL_PIXELFORMAT_XBGR8888 for clarity
Fixes https://github.com/libsdl-org/SDL/issues/7903
2023-07-01 17:58:34 -07:00
Sam Lantinga 97380dcdab We don't need to reserve window flag bits for sdl2-compat
sdl2-compat does the appropriate bit twiddling to preserve compatibility
2023-06-29 22:02:24 -07:00
Sam Lantinga 8da9b22c17 The SDL_WINDOW_SKIP_TASKBAR flag has been replaced by the SDL_WINDOW_UTILITY flag
The SDL_WINDOW_UTILITY flag has the same functionality, and is now implemented on Windows.
2023-06-29 21:43:17 -07:00
Sylvain ad12bb4fd1 Remove hints that weren't used anymore ! 2023-06-28 06:22:20 -07:00
Sam Lantinga 0f4679102c Fixed pedantic warning: comma at end of enumerator list
Fixes https://github.com/libsdl-org/SDL/issues/7878
2023-06-27 21:52:33 -07:00
SDL Wiki Bot a3e0cd5208 Sync SDL3 wiki -> header 2023-06-22 13:45:16 +00:00
Sylvain 627165a2b2 Fix comments 2023-06-22 15:44:48 +02:00
Sam Lantinga 4c9fb3e169 Added the events SDL_EVENT_JOYSTICK_UPDATE_COMPLETE and SDL_EVENT_GAMEPAD_UPDATE_COMPLETE
This allows the application to tell when a joystick polling cycle is complete and can process state changes as a single atomic update. It is disabled by default, at least for now.
2023-06-21 13:59:53 -07:00
Sam Lantinga 4e81b4e8de Added SDL_HINT_VIDEO_X11_SCALING_FACTOR to allow overriding the content scale on X11 (thanks Andres!) 2023-06-18 12:19:43 -07:00
Sam Lantinga 9fe384b696 Fixed display orientation function names for SDL 3.0 convention 2023-06-17 09:28:27 -07:00
Sam Lantinga d91e96e7f5 Use SDL_HINT_GAMECONTROLLER_SENSOR_FUSION as a list of controllers to enable sensor fusion
There are too many wraparound style controllers out there to enumerate them all, so instead make this a user option in applications that support it.
2023-06-17 08:59:52 -07:00
Sam Lantinga e6d1ba2a17 Added the concept of display natural orientation
Also renamed SDL_GetDisplayOrientation() SDL_GetDisplayCurrentOrientation()

The natural orientation of the primary display is the frame of reference for accelerometer and gyro sensor readings.
2023-06-17 07:42:16 -07:00
Sam Lantinga 8de6ce7e92 Rotate the sensor axes to match gamepad orientation when using the device sensors for game controllers 2023-06-16 17:48:34 -07:00
Sam Lantinga 42e4639a5e For gamepads that don't have their own sensors, try to use the system sensors.
This allows using the gyro and accelerometer in handheld devices in conjunction with built-in or wraparound controllers.
2023-06-16 14:44:59 -07:00
Sam Lantinga e72935a445 Check for modff in addition to modf 2023-06-15 16:43:35 -07:00
Sam Lantinga 2e465ae31b Revert "Added SDL_nextafter() and SDL_nextafterf()"
This reverts commit bc5d074818.

It's not clear that we need these yet, so I'm going to remove them for now.
2023-06-14 11:05:10 -07:00
Sam Lantinga bc5d074818 Added SDL_nextafter() and SDL_nextafterf() 2023-06-13 10:32:21 -07:00
SDL Wiki Bot 7f86415146 Sync SDL3 wiki -> header 2023-06-10 15:42:15 +00:00
Sam Lantinga 281018f169 Make it clear that you can't mix 2D rendering and the window surface API
Also added functions to query and destroy the window surface so you can switch between modes if you want.

See https://github.com/pygame-community/pygame-ce/issues/2190 for more details.
2023-06-10 08:39:20 -07:00
Alibek Omarov 56520372ca hints: clarify support for comma-separated values for QtWayland orientation that's available since 2.0.22
Signed-off-by: Alibek Omarov <a1ba.omarov@gmail.com>
(cherry picked from commit c395240425)
2023-06-02 07:42:06 -07:00
Nikita Krapivin c886e80675 gdk: Virtual keyboard and text input backend 2023-05-31 13:11:39 -07:00
Frank Praznik adad6514d4 wayland: Add aspect-correct output for scaled modes
Add aspect-correct output of scaled video modes and a hint to control this behavior (aspect, stretch, or none).

The Wayland spec states that fullscreen surfaces that do not cover the entire output shall be centered with the borders masked by the compositor, so no additional work is required aside from calculating the proper window dimensions.

The default is still 'stretch' mode, as some window managers as of this time (KDE and older versions of GNOME still found in LTS distros) don't behave according to the spec and present an unmasked window that is not centered, so it's not yet safe to change the default.
2023-05-31 13:41:49 -04:00
Frank Praznik 2f75596d5a Consolidate the X11 WM_CLASS and Wayland app ID envvars
Consolidate the X11_WMCLASS and WAYLAND_WMCLASS envvars into one SDL_HINT_APP_ID hint. This hint serves the same purpose on both windowing systems to allow desktop compositors to identify and group windows together, as well as associate applications with their desktop settings and icons.

The common code for retrieving the value is now consolidated under core/unix/SDL_appid.c as it's common to *nix platforms, and the value is now retrieved at window creation time instead of being cached by the video driver at startup so that changes to the hint after video initialization and before window creation will be seen, as well as to accommodate cases where applications want to use different values for different windows.
2023-05-28 19:15:36 -04:00
SDL Wiki Bot 4d6ed7173e Sync SDL3 wiki -> header 2023-05-27 17:52:16 +00:00
Sam Lantinga 0ffeca8a1c Added SDL_HINT_HIDAPI_ENUMERATE_ONLY_CONTROLLERS to control whether SDL_hid_enumerate() enumerates all HID devices or only controllers.
By default SDL will only enumerate controllers, to reduce risk of hanging or crashing on devices with bad drivers and avoiding macOS keyboard capture permission prompts.
2023-05-27 10:51:52 -07:00
Nikita Krapivin 97a927b44e gdk: Fix the project 2023-05-26 14:53:17 -07:00
Ozkan Sezer a8a72de6fb fix mingw build failures in CI with clang-tidy. 2023-05-26 23:55:04 +03:00
Sam Lantinga cb73bed6eb SDL API renaming: SDL TLS functions
Fixes https://github.com/libsdl-org/SDL/issues/7743
2023-05-26 08:33:15 -07:00
SDL Wiki Bot 2a271aeaf1 Sync SDL3 wiki -> header 2023-05-26 15:20:16 +00:00
Sam Lantinga af45ae7296 Update the SDL HIDAPI API to match upstream hidapi 0.14.0 2023-05-26 08:19:04 -07:00
Sam Lantinga c9d8a04945 Added SDL_swprintf() and SDL_vswprintf() 2023-05-26 08:19:04 -07:00
Sam Lantinga 6c28546828 Added SDL_wcstol() 2023-05-26 08:19:04 -07:00
Sam Lantinga 4dd9f61bfd Don't map the top keyboard row to numbers when using the one-handed DVORAK layouts (thanks @tormol!)
Fixes https://github.com/libsdl-org/SDL/pull/5127

(cherry picked from commit a2f4783e75)
2023-05-22 11:33:47 -07:00
Sam Lantinga a6a222095e Added the hint SDL_HINT_ENABLE_SCREEN_KEYBOARD to control whether the on-screen keyboard should be shown when text input is active
Fixes https://github.com/libsdl-org/SDL/issues/7160
2023-05-20 11:14:34 -07:00
Sam Lantinga a66cad79c1 SDL_GetClosestFullscreenDisplayMode() now takes a boolean whether to include high density modes
Also changed the match to prioritize resolution over refresh rate
2023-05-18 12:15:23 -07:00
Sam Lantinga 87186a893c Integrate 8067023 and 8067041 to SDL3:
Change 8067023 by mikela:
	Add SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED to SDL_RaiseWindow

	- When set to false, this allows SDL_RaiseWindow to bring a chosen window to the top of the stack but not force input focus to it

Change 8067041 by mikela:
	Rename SDL_HINT_WINDOW_NO_ACTIVATION_WHEN_SHOWN to SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN
2023-05-18 09:21:29 -07:00
Sam Lantinga e61b5ceefe The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY 2023-05-18 07:34:45 -07:00
SDL Wiki Bot f9ecc841ca Sync SDL3 wiki -> header 2023-05-18 00:55:15 +00:00
Sam Lantinga cc94f600fd Officially added the concept of window pixel density
The SDL_WINDOW_ALLOW_HIGHDPI flag has been renamed SDL_WINDOW_HIGH_PIXEL_DENSITY, and added the function SDL_GetWindowPixelDensity()
2023-05-17 17:54:03 -07:00
SDL Wiki Bot 5836e057de Sync SDL3 wiki -> header 2023-05-17 19:59:14 +00:00
Sam Lantinga c699f3d1d8 Updated SDL high DPI support
We have gotten feedback that abstracting the coordinate system based on the display scale is unexpected and it is difficult to adapt existing applications to the proposed API.

The new approach is to provide the coordinate systems that people expect, but provide additional information that will help applications properly handle high DPI situations.

The concepts needed for high DPI support are documented in README-highdpi.md. An example of automatically adapting the content to display scale changes can be found in SDL_test_common.c, where auto_scale_content is checked.

Also, the SDL_WINDOW_ALLOW_HIGHDPI window flag has been replaced by the SDL_HINT_VIDEO_ENABLE_HIGH_PIXEL_DENSITY hint.

Fixes https://github.com/libsdl-org/SDL/issues/7709
2023-05-17 12:58:00 -07:00
SDL Wiki Bot e2b7b9b91c Sync SDL3 wiki -> header 2023-05-15 18:21:14 +00:00
Sam Lantinga 4de7433a9e Use the term "points" instead of "screen coordinates"
It turns out that screen coordinates were confusing people, thinking that meant pixels, when instead they are virtual coordinates; device independent units defined as pixels scaled by the display scale. We'll use the term "points" for this going forward, to reduce confusion.
2023-05-15 11:20:38 -07:00
SDL Wiki Bot 92a59333ba Sync SDL3 wiki -> header 2023-05-12 14:55:13 +00:00
Linus Probert 19adfa3ad9 wayland: Add support for images in clipboard.
Re-writes the clipboard data handling in wayland to an on demand
solution where callbacks are provided to generate/provide the clipboard
data when requested by the OS.
2023-05-12 07:54:56 -07:00
Sylvain dfd80f3d76 Android: control activity re-creation 2023-05-12 07:48:33 -07:00
Sam Lantinga fd42a2f994 Changed all variadic macros into fixed (thanks @Wohlstand!) 2023-05-10 06:27:38 -07:00
SDL Wiki Bot 9786d8ac40 Sync SDL3 wiki -> header 2023-05-09 18:27:15 +00:00
Ryan C. Gordon 2b6cb7bfb2
include: SDL_ConvertAudioSamples docs now warn about converting in chunks.
Fixes #7154.
2023-05-09 14:24:22 -04:00
Semphris 7f2ef4d02f Implement SDL_GetPath stub for all OSes 2023-05-08 09:36:39 -07:00
Semphriss c1dab7745a
Add SDL_GetPath() for default OS folders (#7665) 2023-05-04 11:38:11 -07:00
Brick 079ae065f1 Added SDL prefix AUDIO_* constants 2023-05-02 08:09:06 -07:00
Frank Praznik bee6099372 events: Emit an event when a window is destroyed
As child windows can be recursively destroyed when their parents are destroyed, emit an event to notify the application when a window is being or has been implicitly destroyed so that it can appropriately clean up any associated resources.

If the application has registered an event watch, the destroy message will be received when the window handle is still valid, so the application can retrieve and release any userdata associated with the window. If the message is processed at any time after that, the window handle is already invalid and the ID is only useful for application-side bookkeeping purposes.
2023-04-28 15:09:47 -04:00
SDL Wiki Bot 78cfc23993 Sync SDL3 wiki -> header 2023-04-28 19:09:14 +00:00
Sam Lantinga 87ad71f9b2 Rename SDL mutex, semaphore and condition variable types to match SDL 3.0 naming convention 2023-04-28 12:08:33 -07:00
Sam Lantinga 61c0c009ab Rename SDL semaphore and condition variable functions to match SDL 3.0 naming convention
Fixes https://github.com/libsdl-org/SDL/issues/7642
2023-04-28 12:08:33 -07:00
Sam Lantinga 170c410d35 Remove old mutex macros 2023-04-27 19:13:35 -07:00
SDL Wiki Bot 38d22aed67 Sync SDL3 wiki -> header 2023-04-28 01:55:15 +00:00
Ryan C. Gordon e474047ff8 rwlock: Added SDL_rwlock API for shared locks. 2023-04-27 21:54:02 -04:00
Ryan C. Gordon 736f9fb9b9 mutex: Fixed typos in documentation 2023-04-27 21:54:02 -04:00
SDL Wiki Bot 60c5888423 Sync SDL3 wiki -> header 2023-04-27 22:36:15 +00:00
Ryan C. Gordon e5a6c24c82 audio: Redesigned audio conversion code for SDL3.
- SDL_AudioCVT is gone, even internally.
- libsamplerate is gone (I suspect our resampler is finally Good Enough).
- Cleanups and improvements to audio conversion interfaces.
- SDL_AudioStream can change its input/output format/rate/channels on the fly!
2023-04-27 18:35:15 -04:00
Sam Lantinga 83554cc307 Fixed outdated symbol renaming hints 2023-04-26 14:11:38 -07:00
Sam Lantinga c5cdaef6c3 Fixed function documentation references 2023-04-26 14:10:44 -07:00
Sam Lantinga 1a20ccb289 Clarified the expected sensor value when a game controller is at rest 2023-04-06 09:55:01 -07:00
Sam Lantinga 2aa2fa5449 Added SDL_CreateWindowWithPosition()
It turns out there's a race condition on X11 where the window could be placed by the window manager while being placed by the application, so we need to have the initial position available at window creation.
2023-03-31 17:21:44 -07:00
Anonymous Maarten b6ae281e97 Use #ifdef/#ifndef instead of #if defined/#if \!defined 2023-03-30 21:35:01 +00:00
Anonymous Maarten cf8899ec94 cmake: allow HAVE_LINUX_INPUT_H with !defined(HAVE_LIBC) 2023-03-30 04:19:36 +02:00
Anonymous Maarten b99f380498 intrinsics: add lsx/lasx intrinsic headers when not disabled
__attribute__((target(xx))) is not supported by LoongArch64.
The following warning is emitted:
target attribute is not supported on this machine [-Wattributes]
2023-03-30 04:00:48 +02:00
Anonymous Maarten 3472dc11d6
Fix uses of undefined macro identifiers (-Wundef)
* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_LOADSO_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_COCOA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_TIMERS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_EVENTS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_TIMER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_SENSOR_DISABLED

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded __IOS__

* Fix -Wundef warnings due to use of unguarded EMULATE_CAS

* Fix -Wundef warnings due to use of unguarded SDL_ATOMIC_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_THREADS_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_SNDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_NETBSD

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_WASAPI

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DSOUND

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_AAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OPENSLES

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_NEON_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_ALTIVEC_BLITTERS

* Fix -Wundef warnings due to use of unguarded __VITA__

* Fix -Wundef warnings due to use of unguarded __3DS__

* Fix -Wundef warnings due to use of unguarded SDL_DYNAPI_PROC_NO_VARARGS

* Fix -Wundef warnings due to use of unguarded __APPLE__

* Fix -Wundef warnings due to use of unguarded __WINRT__

* Fix -Wundef warnings due to use of unguarded SDL_HIDAPI_DISABLED

* Fix -Wundef warnings due to use of unguarded __TVOS__

* Fix -Wundef warnings due to use of unguarded HAVE_DRIVER_BACKEND

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_WGI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_MFI

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PS2

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_PSP

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VITA

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_N3DS

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WINRT

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RPI

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_D3D12

* Fix -Wundef warnings due to use of unguarded SDL_RENDER_DISABLED

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_METAL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_VITA_GXM

* Fix -Wundef warnings due to use of unguarded SDL_ARM_SIMD_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_ARM_NEON_BLITTERS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PS2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_KMSDRM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_NGAGE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded SDL_LSX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_NP_H

* Fix -Wundef warnings due to use of unguarded __RISCOS__

* Fix -Wundef warnings due to use of unguarded FAKE_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded USE_POSIX_SPAWN

* textureData is only needed when SDL is built with YUV support

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_ALSA

* Fix -Wundef warnings due to use of unguarded SDL_SSE3_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE4_1_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX512F_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_AVX2_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_SSE_INTRINSICS

* Fix -Wundef warnings due to use of unguarded SDL_MMX_INTRINSICS

* Fix -Wundef warnings due to use of unguarded HAVE_CLOCK_GETTIME

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_DUMMY

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_ATOMICS

* Fix -Wundef warnings due to use of unguarded HAVE_GCC_SYNC_LOCK_TEST_AND_SET

* Fix -Wundef warnings due to use of unguarded SDL_USE_LIBDBUS

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_JACK

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_VIRTUAL

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_LINUX

* Fix -Wundef warnings due to use of unguarded HAVE_LIBC

* Fix -Wundef warnings due to disabling SDL_LIBC

* Fix -Wundef warnings due to use of unguarded HAVE_PLATFORM_BACKEND

* Fix -Wundef warnings due to use of unguarded DEBUG

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* Fix -Werror=unused-variable when building with SDL_LIBC=OFF

* Fix -Wundef warnings due to use of unguqrded SDL_USE_LIBUDEV

* Use SDL alloc functions in libusb/hid.c

* Fix -Wundef warnings due to use of unguarded HAVE_LIBUDEV_H

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_OFFSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_GLX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_RENDER_OGL_ES2

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_OSS

* Remove SDL_AUDIO_DRIVER_SUNAUDIO reference since it is never set

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PIPEWIRE

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_PULSEAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XCURSOR

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XDBE

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XFIXES

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XINPUT2

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XRANDR

* Fix -Wundef warnings due to use of unguarded #if SDL_VIDEO_DRIVER_X11_XSCRNSAVER

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_XSHAPE

* Don't call XShape functions when XShape is diabled

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unuarded SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_RISCOS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Disable array when compiled with SDL_EVENTS=OFF

* Fix -Wundef warnings due to use of unguarded SDL_INPUT_LINUXEV

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PS2

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PSP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_VITA

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_N3DS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_STDCPP

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_NGAGE

* Fix -Wundef warnings due to use of unguarded __WINDOWS__

* Fix -Wundef warnings due to use of unguarded __WINGDK__

* Fix -Wundef warnings due to use of unguarded __ANDROID__

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_GENERIC_COND_SUFFIX

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PIB

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_VITA_PVR

* Fix -Wundef warnings due to use of unguarded SDL_FILE_DISABLED

* Fix -Wundef warnings due to use of unguarded __XBOXONE__

* Fix -Wundef warnings due to use of unguarded __XBOXSERIES__

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_WGL

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded SDL_AUDIO_DRIVER_DISK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_QNX

* Fix -Wundef warnings due to use of unguarded DEBUG_RAZOR

* Fix -Wundef warnings due to use of unguarded WINAPI_FAMILY_PHONE_APP

* Fix -Wundef warnings due to use of unguarded SDL_MAC_NO_SANDBOX

* Fix -Wundef warnings due to use of unguarded __(IPHONE|APPLETV|MAC)_OS_VERSION_MAX_ALLOWED

* Fix C4090 warning ('function': different 'const' qualifiers)

* ci: use -isystem for include dirs of pspdev toolchain

* cmake: add -Wundef option

* Fix remaining -Wundef warnings due to use of unguarded SDL_VIDEO_VULKAN and SDL_VIDEO_METAL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* DEBUG_CONVERT is guaranteed to be defined in src/audio/SDL_audiocvt.c

* Fix -Wundef warnings due to use of unguarded HAVE_NANOSLEEP

* Fix -Wundef warnings due to use of unguarded HAVE_DXGI_H

* Fix -Wundef warnings due to use of unguarded HAVE_LINUX_INPUT_H

* fix SDL_VIDEO_DRIVER_WAYLAND

* fix SDL_VIDEO_DRIVER_X11

* Fix -Wundef warnings due to use of unguarded HAVE_MMDEVICEAPI_H

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SETNAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_PTHREAD_SET_NAME_NP

* Fix -Wundef warnings due to use of unguarded HAVE_SETJMP

* Fix -Wundef warnings due to use of unguarded HAVE_SIGNAL_H

* Fix -Wundef warnings due to use of unguarded HAVE_TPCSHRD_H

* Fix -Wundef warnings due to use of unguarded MACOSX_COREAUDIO

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_DINPUT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_IOKIT

* Fix -Wundef warnings due to use of unguarded SDL_HAPTIC_XINPUT

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_KEYBOARD

* Fix -Wundef warnings due to use of unguarded SDL_JOYSTICK_RAWINPUT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_ANDROID

* Fix -Wundef warnings due to use of unguarded SDL_POWER_EMSCRIPTEN

* Fix -Wundef warnings due to use of unguarded SDL_POWER_HAIKU

* Fix -Wundef warnings due to use of unguarded SDL_POWER_LINUX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_MACOSX

* Fix -Wundef warnings due to use of unguarded SDL_POWER_PSP

* Fix -Wundef warnings due to use of unguarded SDL_POWER_UIKIT

* Fix -Wundef warnings due to use of unguarded SDL_POWER_VITA

* Fix -Wundef warnings due to use of unguarded SDL_POWER_WINDOWS

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX

* Fix -Wundef warnings due to use of unguarded SDL_THREAD_PTHREAD_RECURSIVE_MUTEX_NP

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_VIVANTE_VDK

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_WAYLAND

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_HAS_XKBKEYCODETOKEYSYM

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_CGL

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_EGL

* Fix -Wundef warnings due to use of unguarded __MACOS__

* Fix -Wundef warnings due to use of unguarded __OpenBSD__

* Fix -Wundef warnings due to use of unguarded __FreeBSD__

* Fix -Wundef warnings due to use of unguarded __MWERKS__

* Fix -Wundef warnings due to use of unguarded __WIN32__

* Fix -Wundef warnings due to use of unguarded SDL_IPHONE_LAUNCHSCREEN

* Fix -Wundef warnings due to use of unguarded SDL_VIDEO_OPENGL_ES2

* Remove unused HAVE_CONST, HAVE_INLINE and HAVE_VOLATILE

* Revert "Use SDL alloc functions in libusb/hid.c"

This reverts commit 847c64b00d.

* Handle FAKE_RECURSIVE_MUTEX in similar way as SDL2

* Don't use defined in macro
2023-03-29 21:49:01 +00:00
Anonymous Maarten e1b8a03239 testsurround: fix channel names
Used table in include/SDL3/SDL_audio.h as reference.
2023-03-28 16:59:27 +00:00
Elad Lahav c611c6ee6b Do not enable SYSWM_X11 for QNX 2023-03-27 15:33:08 -07:00
Elad Lahav 4374645738 Add QNX video and audio modules 2023-03-27 15:33:08 -07:00
Pierre Wendling ea093378a2 Fix clang-tidy error on LLVM 16.
Starting LLVM 16, clang-diagnostic-implicit-function-declaration is
treated as an error.
2023-03-27 12:50:00 +03:00
Anonymous Maarten 8789729b4a cpuinfo: update \sa's of SDL_HasXXX functions 2023-03-27 06:12:49 +00:00
Anonymous Maarten b0a5182e84 Sunset SDL_HasRDTSC 2023-03-27 06:12:49 +00:00
Anonymous Maarten 46f5c1fe6a Move and rename SDL_rdtsc macro to testautomation 2023-03-27 06:12:49 +00:00
Anonymous Maarten 095d4b1ffc byteswap: Don't use intrinsic byteswap functions with Intel C compiler
It reroutes intrinsic _byteswap_u(short|long|int64) call to libc function.
2023-03-27 06:12:49 +00:00
Anonymous Maarten 97c3077678 cmake: detect rdtsc in CMake 2023-03-27 06:12:49 +00:00
Anonymous Maarten e2f51bf38e SDL_intrin.h: add SDL_rdtsc macro 2023-03-27 06:12:49 +00:00
Ozkan Sezer f5a92092e1 SDL_intrin.h: workaround clang-cl failures when avx isn't enabled. 2023-03-21 23:03:02 +03:00
Ozkan Sezer 5d4d11f92f SDL_intrin.h: fixed typo in AVX2 checks. 2023-03-21 23:03:02 +03:00
Anonymous Maarten 0bd5ce13db cmake: add underscore in SSE4_1 and SSE4_2 options 2023-03-21 23:03:02 +03:00
Ozkan Sezer 6c9780720b cmake: added configuration options for AVX2, AVX512F, SSE4.1, and SSE4.2
adjusted SDL_intrin.h and testautomation_intrinsics.c accordingly.
2023-03-21 23:03:02 +03:00
Ozkan Sezer 260bb1c661 SDL_intrin.h: fixed disabler macro name for SSE4.1 2023-03-21 23:03:02 +03:00
Anonymous Maarten cb46cbe684 include: include intrinsics headers for RDTSC SSE4.1 and SSE4.2 2023-03-21 23:03:02 +03:00
Ozkan Sezer 1dbe6447ee SDL_intrin.h: simplified MSVC preprocessor conditions.
Also removed definings of gcc-specific macros for MSVC.
2023-03-21 23:03:02 +03:00
Anonymous Maarten b5b9ddb205 SDL_intrin.h: define SDL_<simd>_INTRINSICS in user-visible header 2023-03-21 23:03:02 +03:00
Ozkan Sezer 41c693dc25 build fix for non-x86 targets. 2023-03-21 23:03:02 +03:00
Ozkan Sezer 69de6964e5 use target attributes of gcc / clang for SIMD code. 2023-03-21 23:03:02 +03:00
Anonymous Maarten 773aad14f8 cmake: Fix building without libsamplerate library
On Fedora, the headers for 32-bit and 64-bit are shared.
When building a 32-bit library, CMake found the header (that was installed
for the 64-bit libsamplerate development package). Because no 32-bit libsamplerate
library was installed, linking failed. (SDL_LIBSAMPLERATE_DYNAMIC was set to FALSE
because CMake could not find a library)
2023-03-20 05:34:41 +01:00
Anonymous Maarten 08c85ebae0 SDL_test: introduce SDLTest_CommonDestroyState to only destroy SDLTest_CommonState 2023-03-17 17:54:16 +01:00
Anonymous Maarten 5109e19935 SDL_test: remove unused BuildCommonUsageString 2023-03-17 17:54:16 +01:00
Sylvain 99668c286b Simplify SDL_BLENDMODE_MUL 2023-03-16 20:25:59 +01:00
Sam Lantinga 422517c036 Allow passing 0 to SDL_SetWindowMinimumSize() and SDL_SetWindowMaximumSize() to indicate no limit 2023-03-15 16:13:56 -07:00
Anonymous Maarten d27db3defa cmake+video: always use altivec.h header for detection + introduce SDL_ENABLE_ALTIVEC 2023-03-15 14:54:20 +01:00
Anonymous Maarten fc4085b54e cmake: Allow build system to disable arm neon intrinsics 2023-03-15 14:54:20 +01:00
Anonymous Maarten 46de6241d7 cmake: Allow build system to disable loongarch intrinsics 2023-03-15 14:54:20 +01:00
Anonymous Maarten 99b8313eb1 add SDL_DISABLE_MMX to SDL_build_config.h.cmake 2023-03-15 14:54:20 +01:00
Anonymous Maarten 4681240241 cmake: Detect AVX + allow build system to disable Intel intrinsics 2023-03-15 14:54:20 +01:00
Sylvain 2cafa52598 - Added SDL_WINDOW_TRANSPARENT to request a window with transparent framebuffer
- Remove SDL_VIDEO_EGL_ALLOW_TRANSPARENCY hint, EGL now checks 'window->flags & SDL_WINDOW_TRANSPARENT'
2023-03-13 21:23:04 +01:00
SDL Wiki Bot 1010254a28 Sync SDL3 wiki -> header 2023-03-13 18:22:16 +00:00
Sam Lantinga 4dd26698fc Added SDL_GetWindowParent() to get the parent of popup windows 2023-03-13 11:21:02 -07:00
SDL Wiki Bot 689ea5361e Sync SDL3 wiki -> header 2023-03-13 17:57:18 +00:00
Frank Praznik 1f35fd6939 video: Update the popup window creation documentation and disallowed flags
Update the popup window creation documentation with additional info, remove the SDL_WINDOW_MOUSE_GRABBED flag check since it isn't a valid window creation flag and will be removed automatically elsewhere, and check for and remove the explicit skip taskbar and borderless flags since they are implicit for popup windows.
2023-03-13 13:56:01 -04:00
SDL Wiki Bot 1550fb69e4 Sync SDL3 wiki -> header 2023-03-10 23:52:18 +00:00
Frank Praznik e987c4a463 video: Add the concept of child popup windows
Add the CreatePopupWindow function to allow the creation of child tooltip and menu popup windows. Popup windows must be created as either a tooltip or popup menu and cannot be minimized, maximized, made fullscreen, or grab the mouse.

Child popup windows are tracked and will be recursively hidden, shown, or destroyed in tandem with the parent window.
2023-03-10 15:51:13 -08:00
Ozkan Sezer bb59f46cbe Removed guard around the enabled assertions support code
Otherwise, SDL_assert_always() wouldn't work.

Fixes https://github.com/libsdl-org/SDL/issues/7433
2023-03-09 20:51:50 +03:00
David Demelier d0c4849d0b Rename SDL_atomic_t to SDL_AtomicInt 2023-03-09 09:00:09 -08:00
Sam Lantinga 8994878767 Added SDL_GetSystemTheme() to return whether the system is using a dark or light color theme, and SDL_EVENT_SYSTEM_THEME_CHANGED is sent when this changes
Fixes https://github.com/libsdl-org/SDL/issues/5334
Fixes https://github.com/libsdl-org/SDL/issues/6958
Closes https://github.com/libsdl-org/SDL/pull/6440
2023-03-09 03:25:20 -08:00
Sam Lantinga fb0c3197e0 Fixed the documentation for SDL_SetRelativeMouseMode() 2023-03-08 22:32:54 -08:00
Sam Lantinga 698dbd8464 SDL_CreateWindow() has been simplified and no longer takes a window position. 2023-03-06 09:50:12 -08:00
Sylvain a946a34452 Add Drag and drop position, for x11, wayland and MACOSX 2023-03-06 08:44:05 -08:00
Sam Lantinga 6b87d1938f Added SDL_EVENT_DISPLAY_SCALE_CHANGED 2023-03-03 11:16:31 -08:00
Sam Lantinga bd2e2ee7aa SDL_RenderTexture() and SDL_RenderTextureRotated() take floating point source coordinates
See the discussion at https://discourse.libsdl.org/t/sdl-rendercopyf-uses-ints/36732/8
2023-03-02 09:42:32 -08:00
Sam Lantinga d5775f6708 The gamepad event structures caxis, cbutton, cdevice, ctouchpad, and csensor have been renamed gaxis, gbutton, gdevice, gtouchpad, and gsensor.
Fixes https://github.com/libsdl-org/SDL/issues/7375
2023-03-01 09:48:28 -08:00
Ryan C. Gordon f48d0cc164
audio: Remove AUDIO_U16* support.
It wasn't heavily used, and you can't use memset to silence a U16 buffer.

Fixes #7380.
2023-03-01 10:26:01 -05:00
Sam Lantinga 941a603665 Document that SDL_IsScreenSaverEnabled() was renamed SDL_ScreenSaverEnabled() 2023-02-28 15:56:49 -08:00
SDL Wiki Bot 260dcb856e Sync SDL3 wiki -> header 2023-02-28 17:27:14 +00:00
Eddy Jansson 5f5abb6805 Always allocate zt in output of SDL_iconv_string()
Before this, the function could not be used on buffers,
as it would not account for the zero-termination unless
it was included in the input.
2023-02-28 09:26:01 -08:00
Ryan C. Gordon 9f8425a7a9
include: Fixed wiki formatting that got mangled into the headers. 2023-02-26 21:47:17 -05:00
Ryan C. Gordon 0598ecc150
Sync wiki -> headers. 2023-02-24 11:49:41 -05:00
Ozkan Sezer 2eb4ab5bb0 SDL_revision.h: added missing newline at end of file. 2023-02-23 23:55:56 +03:00
Sam Lantinga a758f87f6f Fixed compile error on Android when assert is defined as SDL_assert 2023-02-22 15:32:49 -08:00
Anonymous Maarten 213fbd01c5 SDL_endian.h: improve doxygen documentation 2023-02-19 10:01:33 -08:00
Anonymous Maarten 549cedfa88 include: add \brief to includes 2023-02-19 10:01:33 -08:00
Anonymous Maarten 18f38bef03 Remove include/SDL3/SDL_name.h 2023-02-18 12:33:54 -08:00
Sam Lantinga 284ae91734 Include SDL_events.h for SDL_ConvertEventToRenderCoordinates() 2023-02-13 17:50:29 -08:00
Sylvain 81c94a165c Add \since docs where missing and resets some to 3.0.0
- remove a \returns
2023-02-12 20:43:11 +01:00
Sylvain 3d93b07d5b Documentation \param fixes 2023-02-12 08:21:36 -08:00
Sylvain 49e47b523a Update `\returns` to the generic form 2023-02-12 08:21:02 -08:00
Sylvain 612584277c Fix build documentation 2023-02-12 09:54:36 +01:00
Sylvain e9af964cf4 More `\param` added for SDL function in stdinc.h 2023-02-12 09:50:38 +01:00
Sylvain 43c08170af Add missing '\param' documentation 2023-02-12 09:42:13 +01:00
Sylvain ce366facaa Add missing \returns, change "return" to "returns" to have same naming 2023-02-12 09:22:25 +01:00
Sam Lantinga 144390f8fc Fixed renaming suggestion for SDL_WINDOWEVENT_CLOSE 2023-02-10 06:48:54 -08:00
Sam Lantinga 13d9e41c3f SDL_WINDOWEVENT_SIZE_CHANGED was renamed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-02-10 06:38:14 -08:00
Sam Lantinga 69a6796476 Note that the coordinates in SDL_GetDisplayForPoint() and SDL_GetDisplayForRect() are screen coordinates 2023-02-10 06:31:10 -08:00
Sylvain 32d30944a1 SDL_GetNumTouchFingers(): 0 is a valid value. negative is automatically an error 2023-02-10 09:30:31 +01:00
Sylvain a2f3711c80 SDL_AndroidGetExternalStorageState(): return 0 on success, and fills *state with flags 2023-02-10 09:30:31 +01:00
Sam Lantinga 5b77ad54c4 Fixed order and constness of parameters to SDL_ConvertAudioSamples() 2023-02-09 17:49:35 -08:00
Sam Lantinga e65e2c8ed7 SDL_CloseJoystick() should return void, not int 2023-02-09 17:26:16 -08:00
Sylvain dc74a67a57 SDL_UnlockTexture: change from 'int' to 'void' 2023-02-09 20:17:27 +01:00
Sylvain cee245b6a9 SDL_*SceenSaver(): change return value to int. // add SDL_Unsupported() errors 2023-02-09 08:16:46 -08:00
Sylvain e2e5e670bf Remove returns int from Destroy/Close/Unlock functions 2023-02-09 07:57:14 -08:00
Linus Probert 3bd737d44c Add error returns to void functions that can fail/set errors.
This takes care of the last set of void functions that could
potentially be shifted to instead return an int indicating success and
setting an error in case of an error.
2023-02-09 07:23:21 -08:00
Sylvain b305d9e3c0 Change return type from void to int for audio function. Eventually set invalid parameter error. 2023-02-08 17:43:44 -08:00
Sam Lantinga 824b9b0a58 Removed SDL_GetDisplayDPI()
This function wasn't consistently correct across platforms and devices.

If you want the UI scale factor, you can use display_scale in the structure returned by SDL_GetDesktopDisplayMode(). If you need an approximate DPI, you can multiply this value times 160 on iPhone and Android, and 96 on other platforms.
2023-02-08 17:35:54 -08:00
Sylvain c5c94a6be6 Change return type from void to int, for functions that set an error
(SDL_SetError(), SDL_OutOfMemory(), SDL_Unsupported(), SDL_InvalidParam())

Update prototype to forward errors to generic layer, for the functions:
MoveCursor, WarpMouse, GL_DeleteContext, GetDisplayModes.

Check invalid parameter in SDL_SetTextInputRect() generic layer.
2023-02-07 13:51:45 -08:00
Ozkan Sezer 7f3036c353 make sure to not enable SDL_PASSED_BEGINTHREAD_ENDTHREAD for WinRT 2023-02-07 00:22:37 +03:00
Linus Probert 375bde8a4f
[SDL3] Cleanup void functions (#7253)
Some functions that do call SDL_SetError but return void changed to instead return non-zero in case of errors.
2023-02-06 08:53:52 -08:00
Ozkan Sezer 02fbf2cf99 replaced line comments in public header. 2023-02-04 10:02:10 +03:00
Anonymous Maarten d6fdb842b0 include: add comment documenting the change(s) to SDL_opengl_glext.h 2023-02-04 02:44:10 +01:00
Sam Lantinga a34a84ba98
Rename int versions of the SDL2 render functions (#7235)
This makes it clear what the new versions are, and in the case of SDL_RenderDrawPoint() and SDL_RenderDrawLine(), the coccinelle script actually does the (float) casts for you.
2023-02-03 14:55:32 -08:00
Sam Lantinga 14a4ce8b59 Fixed SDL_ScaleMode values for consistency 2023-02-03 14:20:51 -08:00
Sam Lantinga dcd17f5473 Renderer logical size is now implemented as a render target
This fixes rounding errors with coordinate scaling and gives more flexibility in the presentation, as well as making it easy to maintain device independent resolution as windows move between different pixel density displays.

By default when a renderer is created, it will match the window size so window coordinates and render coordinates are 1-1.

Mouse and touch events are no longer filtered to change their coordinates, instead you can call SDL_ConvertEventToRenderCoordinates() to explicitly map event coordinates into the rendering viewport.

SDL_RenderWindowToLogical() and SDL_RenderLogicalToWindow() have been renamed SDL_RenderCoordinatesFromWindow() and SDL_RenderCoordinatesToWindow() and take floating point coordinates in both directions.

The viewport, clipping state, and scale for render targets are now persistent and will remain set whenever they are active.
2023-02-03 12:57:37 -08:00
Anonymous Maarten 93fc72a405 opengl: make SDL_opengl_glext.h's include compatible with macos
- Mesa defines __gl_glext_h_
- Apple defines __glext_h_
2023-02-03 20:58:05 +01:00
Ozkan Sezer e7ea47a1b4 add version check to SDL_MALLOC macro (for correctness) 2023-02-03 17:40:40 +03:00
Anonymous Maarten 69aede6c9e Add missing _ in SDL_EVENT_LOCALECHANGED and SSDL_EVENT_TEXTEDITING_EXT 2023-02-02 00:49:09 +01:00
Sam Lantinga ac75fe9324 Folded SDL_WINDOW_FULLSCREEN_EXCLUSIVE and SDL_WINDOW_FULLSCREEN_DESKTOP into a single SDL_WINDOW_FULLSCREEN flag
The fullscreen video mode used by the window can be used to determine whether it's in exclusive fullscreen or fullscreen desktop mode.
2023-02-01 12:05:25 -08:00
Sam Lantinga 14338ab459 Removed display mode flags
They weren't really adding any value and added complexity to the API
2023-02-01 12:05:25 -08:00
Sam Lantinga 6b137579ea Windows default to fullscreen desktop mode if they don't pick an explicit video mode
Rather than iterating over display modes using an index, there is a new function SDL_GetFullscreenDisplayModes() to get the list of available fullscreen modes on a display.
{
    SDL_DisplayID display = SDL_GetPrimaryDisplay();
    int num_modes = 0;
    SDL_DisplayMode **modes = SDL_GetFullscreenDisplayModes(display, &num_modes);
    if (modes) {
        for (i = 0; i < num_modes; ++i) {
            SDL_DisplayMode *mode = modes[i];
            SDL_Log("Display %" SDL_PRIu32 " mode %d:  %dx%d@%gHz, %d%% scale\n",
                    display, i, mode->pixel_w, mode->pixel_h, mode->refresh_rate, (int)(mode->display_scale * 100.0f));
        }
        SDL_free(modes);
    }
}

SDL_GetDesktopDisplayMode() and SDL_GetCurrentDisplayMode() return pointers to display modes rather than filling in application memory.

Windows now have an explicit fullscreen mode that is set, using SDL_SetWindowFullscreenMode(). The fullscreen mode for a window can be queried with SDL_GetWindowFullscreenMode(), which returns a pointer to the mode, or NULL if the window will be fullscreen desktop. SDL_SetWindowFullscreen() just takes a boolean value, setting the correct fullscreen state based on the selected mode.
2023-02-01 12:05:25 -08:00
Vladyslav Serhiienko 47deebe23f Fixes for Android builds 2023-01-31 08:39:51 -08:00
Sam Lantinga 1ffc09c6e6 Changed SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED to be the same value as SDL_EVENT_WINDOW_SIZE_CHANGED so SDL2 applications continue to work as expected. 2023-01-29 21:37:51 -08:00
SDL Wiki Bot 87af6c0019 Sync SDL3 wiki -> header 2023-01-30 03:26:14 +00:00
Sam Lantinga 22c69bccdf Displays are now referenced by instance ID instead of index 2023-01-29 19:25:15 -08:00
Anonymous Maarten 758c0dd6d8 Rename mouse BUTTON(DOWN|UP) event to BUTTON_(DOWN|UP) 2023-01-29 19:24:48 -08:00
Sasha Szpakowski 90795291e4 Remove SDL_GL/Metal/Vulkan_GetDrawableSize().
SDL_GetWindowSizeInPixels supersedes those functions.
2023-01-29 11:20:33 -08:00
Sam Lantinga bf4095359c Removed duplicated window size events, and added SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED 2023-01-28 15:56:02 -08:00
SDL Wiki Bot 8814bedc3b Sync SDL3 wiki -> header 2023-01-28 18:57:14 +00:00
Sam Lantinga 31f464153d SDL_WINDOW_INPUT_GRABBED has been renamed SDL_WINDOW_MOUSE_GRABBED 2023-01-28 10:56:38 -08:00
Sam Lantinga e83c54f271 SDL_WINDOW_FULLSCREEN and SDL_WINDOW_FULLSCREEN_DESKTOP are now distinct flags 2023-01-28 10:56:38 -08:00
Sam Lantinga 24fec13ac1 Add full high DPI information to SDL_DisplayMode
SDL_DisplayMode now includes the pixel size, the screen size and the relationship between the two. For example, a 4K display at 200% scale could have a pixel size of 3840x2160, a screen size of 1920x1080, and a display scale of 2.0.
2023-01-27 12:38:46 -08:00
Sam Lantinga 364db52ca3 Moved testautomation data out of SDL_test library 2023-01-26 10:25:44 -08:00
Ozkan Sezer be2afeec84 SDL_loadso.h: add missing SDLCALL to SDL_LoadFunction() 2023-01-26 18:01:10 +03:00
Jiří Malák 54540a82a0 SDL_atomic.h: Update SDL_CPUPauseInstruction for Watcom. (#7157)
Appropriate CPU directive can be used in #pragma aux so that it is not
necessary to hardcode instruction bytes.

(cherry picked from commit 507fc462db)
2023-01-26 17:01:56 +03:00
Ryan C. Gordon 79cca812cb
include: make SDL_RenderPresent thread safety notes less verbose.
Reference Issue #7140.
2023-01-25 13:15:34 -05:00
SDL Wiki Bot 43e3daace3 Sync SDL3 wiki -> header 2023-01-25 18:02:19 +00:00
Ryan C. Gordon 197340ea1c
Sync wiki -> headers. 2023-01-25 13:01:40 -05:00
Ryan C. Gordon 01cba48d18
wikiheaders: Add a `\threadsafety` tag to document threading details.
Reference Issue #7140.
2023-01-25 12:59:25 -05:00
Sam Lantinga 6a27188023 SDL_DisplayMode now represents physical pixels and has added a display scaling factor
Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 09:26:59 -08:00
Sam Lantinga 4696c9556b
SDL 3.0 is going to be high DPI aware and officially separates screen… (#7145)
* SDL 3.0 is going to be high DPI aware and officially separates screen coordinates from client pixel area

The public APIs to disable high DPI support have been removed

Work in progress on https://github.com/libsdl-org/SDL/issues/7134
2023-01-25 01:23:17 -08:00
Sylvain 724d92fd65 Rename SDL_GetDisplayDPI to SDL_GetDisplayPhysicalDPI
to avoid confusion with logical DPI
2023-01-25 00:04:00 -08:00
Sam Lantinga d496d187c5 Document that the pitch value may be zero for surfaces that will be filled in by the application later.
Also verify that the pitch isn't zero for surfaces with valid pixels

Fixes https://github.com/libsdl-org/SDL/issues/7143
2023-01-24 22:51:16 -08:00
Anonymous Maarten 3cb819ac48 vita: fix PVR_PSP2 (GLES) + gl4es4fita (GL) 2023-01-25 00:23:05 +01:00
Sam Lantinga a06a593aa6 Renamed SDL_GetGamepadNumTouchpads and SDL_GetGamepadNumTouchpadFingers to match the new convention 2023-01-24 13:47:30 -08:00
Sylvain 052b14eb65 Add SDL_ConvertAudioSamples() helper function 2023-01-24 08:26:09 -08:00
Sam Lantinga 7b50bae524 Renamed SDL events for clarity
Fixes https://github.com/libsdl-org/SDL/issues/6877
2023-01-24 07:26:48 -08:00
Lokathor 74697bc351
group init flag defines into an enum (#7137) 2023-01-24 06:04:43 +00:00
David Carlier b379c910d4 SDL_CPUPauseInstruction RISCV-64 version proposal. 2023-01-22 13:58:59 -08:00
Sam Lantinga 9c8642ded9 Removed SDL_INIT_NOPARACHUTE
Fixes https://github.com/libsdl-org/SDL/issues/7121
2023-01-22 09:14:12 -08:00
Sylvain 64bc0a1612 Remove AudioCVT interface in favor of SDL_AudioStream 2023-01-22 11:31:30 -05:00
Sam Lantinga 4becca4fc9 Clarify that SDL_GetJoystickFromInstanceID() and SDL_GetGamepadFromInstanceID() return NULL if the associated device hasn't been opened yet.
Fixes https://github.com/libsdl-org/SDL/issues/7100
2023-01-19 07:42:04 -08:00
Frank Praznik 423a82cd4b wayland: Enforce or override libdecor minimum window size
libdecor plugins can change the min/max window size values internally to enforce a minimum window size, and errors and crashes can result if the window size is below the internal limit.

On versions of libdecor >= 0.1.1, the minimum width and height can be queried and the minimum required window size will be enforced. The application requested window size is still respected, however, the actual window may be slightly larger than the drawable area to accommodate the required libdecor minimum size.

On version 0.1.0 of libdecor, which lacks the function to retrieve the minimum size, the internal limits are overridden before committing a frame, so that the internal limits always match the window size as a workaround, even if the window is technically smaller than the plugin would normally allow.
2023-01-18 10:28:01 -08:00
Eric Wasylishen 67c91353e0 Handle DPI scaling in SDL_GetWindowSurface
Fixes DPI awareness of testdrawchessboard (previously, the surface was
being created in points instead of pixels, resulting in the demo app
only drawing in a corner of the screen on High-DPI displays)

*_CreateWindowFramebuffer()/*_UpdateWindowFramebuffer(): are updated
to use SDL_GetWindowSizeInPixels instead of SDL_GetWindowSize() or
window->w/window->h.

Most of the _CreateWindowFramebuffer backends are untested except
for Windows.

Fixes #7047
2023-01-15 12:57:42 -08:00
Sam Lantinga bf53183c8b Fixed building on Raspberry Pi 2023-01-13 14:20:57 -08:00
Sam Lantinga cfe2050c04 Default to enable/disable SDL_syswm subsystems based on enabled video drivers while building SDL 2023-01-12 16:17:00 -08:00
Sam Lantinga 7c16fe6d69 Default to use the built-in EGL definitions 2023-01-12 16:17:00 -08:00
Ozkan Sezer 85924687fd fix SDL_GetSensorInstanceID() return code upon failure.
Reference issue: https://github.com/libsdl-org/SDL/issues/7051
2023-01-11 21:56:50 +03:00
Ozkan Sezer 0621a67350 fix SDL_GetJoystickInstanceID() return code upon failure
Reference issue: https://github.com/libsdl-org/SDL/issues/7051
2023-01-11 21:56:50 +03:00
Sam Lantinga 0ead89747a Fixed filename comment in SDL_intrin.h 2023-01-10 21:05:38 -08:00
Sam Lantinga 95faeab96c SDL_GetNumJoysticks() and SDL_GetNumSensors() are no longer in the API 2023-01-10 18:07:40 -08:00
Sam Lantinga dc280c17a0 Moved SDL_intrin.h back into the public headers for application use 2023-01-10 15:50:35 -08:00
Elad Lahav 38b35a3414 Allow the use of posix_spawn() instead of vfork/execlp() 2023-01-10 06:19:40 -08:00
Sam Lantinga 56522034db Fixed building with Visual Studio 2010 2023-01-09 18:30:23 -08:00
Sam Lantinga 2aa9569b3e Replaced SDL_SIMDAlloc(), SDL_SIMDRealloc(), and SDL_SIMDFree() with SDL_aligned_alloc() and SDL_aligned_free()
Fixes https://github.com/libsdl-org/SDL/issues/5641
2023-01-09 18:01:59 -08:00
Sam Lantinga 5ed00d34aa Document that condition variable mutexes can't be locked recursively.
Fixes https://github.com/libsdl-org/SDL/issues/5497
2023-01-09 15:59:39 -08:00
Sam Lantinga e9b86eebf3 Functions which return function pointers now return SDL_FunctionPointer instead of void*
This fixes the clang warning "Cast between pointer-to-function and pointer-to-object is an extension"

You can define SDL_FUNCTION_POINTER_IS_VOID_POINTER in your project to restore the previous behavior.

Fixes https://github.com/libsdl-org/SDL/issues/2866
2023-01-09 15:46:21 -08:00
Sylvain 7275b2b352
SDL_GetTicks64: entry added in SDL_ENABLE_OLD_NAMES 2023-01-09 21:59:50 +01:00
Sam Lantinga 5feebcdce0 SDL_AddHintCallback() now returns a standard int result instead of void
Fixes https://github.com/libsdl-org/SDL/issues/7035
2023-01-09 12:09:30 -08:00
Sam Lantinga fde78d12f2 Updated copyright for 2023 2023-01-09 09:41:41 -08:00
Sam Lantinga dbd4b88abc Generally removed generally 2023-01-09 09:04:05 -08:00
Sam Lantinga 40833d2526 Documented thread starvation issue raised in https://github.com/libsdl-org/SDL/pull/7023 2023-01-09 09:01:41 -08:00
Sam Lantinga 59308cb3e9 SDL_platform_defines.h is already included in SDL_platform.h 2023-01-09 08:40:11 -08:00
Sylvain 4798c36197
Add oldname entry: GetTicks64() is renamed GetTicks() 2023-01-09 13:43:39 +01:00
Anonymous Maarten f91a747549 include: SDL_dynapi.h depends on platform defines 2023-01-08 21:37:54 +01:00
Anonymous Maarten f53d797cca cmake: generate git hash using GetRevisionDescription CMake module
This allows the build system (ninja/make/VS) to detect whether the current
checkout git commit has changed. If so, SDL_revision.h will be updated.
2023-01-08 18:20:56 +01:00
Hunter Kvalevog a2b2464b46 SDL_Vulkan_GetInstanceExtensions: Require Vulkan
Document that this function will fail if the user doesn't call
SDL_Vulkan_LoadLibrary (either explicitly or via SDL_CreateWindow)
beforehand.
2023-01-08 07:55:34 -08:00
Hunter Kvalevog 0953367967 SDL_Vulkan_GetInstanceExtensions: Remove window
Remove the unused `window` parameter from
SDL_Vulkan_GetInstanceExtensions, which is never used by any of the
backends.
2023-01-08 07:55:34 -08:00
Sam Lantinga 7f0801377b Separate wmain() and main() implementations
Fixes https://github.com/libsdl-org/SDL/issues/7010
2023-01-07 08:28:07 -08:00
Sam Lantinga 5a2a91cb05 Fixed compile warnings with unused parameters 2023-01-06 16:24:20 -08:00
Sam Lantinga 5dd07a5773 The alloc_size attribute isn't supported in clang 3.x 2023-01-06 12:10:21 -08:00
Sam Lantinga 6b5855e990 Removed SDL_REVISION_NUMBER 2023-01-06 09:53:18 -08:00
Sylvain 93e2903ac5 Add SDL_PlayAudioDevice() to play audio. Remove pause_on param from SDL_PauseAudioDevice() 2023-01-06 09:15:39 -08:00
Sam Lantinga 26be384801 SDL_syswm.h provides the platform specific types by default again
You can enable and disable subsystems with SDL_ENABLE_SYSWM_*/SDL_DISABLE_SYSWM_* and you can disable the type forward declarations with SDL_DISABLE_SYSWM_*_TYPES
2023-01-05 23:50:37 -08:00
Sylvain 2d7f8d7d51 Remove legacy SDL_Audio functions that acts on device id == 1 2023-01-05 09:40:06 -05:00
Sam Lantinga 51a80d03ce Be really explicit about needing to check for negative error codes with SDL_RWread() 2023-01-04 22:29:45 -08:00
Sam Lantinga 0bbf6cc379 Test text rendering APIs take floating point coordinates 2023-01-04 16:45:02 -08:00
Sam Lantinga 0901657278 Document renamed API functions in SDL_keyboard.h 2023-01-04 15:41:35 -08:00
Sam Lantinga 1dc119c316 Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:53:29 -08:00
Sam Lantinga 4f978456a8 Renamed SDL_GAMEPADDEVICEREMAPPED to SDL_GAMEPADREMAPPED 2023-01-04 14:32:37 -08:00
Sam Lantinga 28b22e3f9b Removed functions from SDL_oldnames.h that are no longer in the API 2023-01-04 14:03:33 -08:00
Sam Lantinga c823f26f18 Revert "Removed public joystick locking API"
This reverts commit a515f51ac0.

We still need joystick locking to protect the gamepad mappings
2023-01-04 13:51:40 -08:00
Sylvain 6863f0b2d8 Add SDL_WindowID type for SDL_Window id 2023-01-04 09:21:52 -08:00
Sam Lantinga 95e5417d2e Fixed documentation warnings 2023-01-03 15:39:11 -08:00
Sam Lantinga 9c1a9ecb4b Removed non-float versions of SDL render API drawing functions
This simplifies the API and removes a level of API translation between the int variants of the functions and the float implementation

Fixes https://github.com/libsdl-org/SDL/issues/6656
2023-01-03 08:16:58 -08:00
Sam Lantinga e3c1749f5b The refresh rate in SDL_DisplayMode is now a float 2023-01-03 06:35:25 -08:00
Sylvain Becker 851b0e16be
Add SDL_GetRenderVSync (see #6495) (#6965) 2023-01-02 11:21:02 -08:00
Sam Lantinga d764de77d4 Include SDL_audio.h for SDL_AudioDeviceID definition
Fixes https://github.com/libsdl-org/SDL/issues/6971
2023-01-02 09:08:44 -08:00
Sylvain Becker 8a13533949
Handle error return value for SDL_GetSwapInterval 2023-01-01 08:20:41 -08:00
Sam Lantinga a515f51ac0 Removed public joystick locking API
All joystick functions are thread-safe and you can now get an atomic list of joysticks with SDL_GetJoysticks()

Fixes https://github.com/libsdl-org/SDL/issues/6956
2022-12-31 09:24:14 -08:00
Sam Lantinga 324c0b76a0 Removed SDL_HasGamepads(), SDL_HasJoysticks(), and SDL_HasSensors()
Also cleaned up logic for whether we need to poll for events:
- We need to periodically poll for joysticks to handle hotplug.
- We need to frequently poll for joysticks and sensors when they're open so their state can be updated
2022-12-29 23:20:26 -08:00
Sam Lantinga 7f23d71b6a Added SDL_modf() and SDL_modff()
This function is useful for accumulating relative mouse motion if you want to only handle whole pixel movement.
e.g.
static float dx_frac, dy_frac;
float dx, dy;

/* Accumulate new motion with previous sub-pixel motion */
dx = event.motion.xrel + dx_frac;
dy = event.motion.yrel + dy_frac;

/* Split the integral and fractional motion, dx and dy will contain whole pixel deltas */
dx_frac = SDL_modff(dx, &dx);
dy_frac = SDL_modff(dy, &dy);
if (dx != 0.0f || dy != 0.0f) {
    ...
}
2022-12-29 23:12:19 -08:00
Sam Lantinga cefbeb582f Mouse coordinates are floating point
You can get sub-pixel mouse coordinates and motion depending on the platform and display scaling.

Fixes https://github.com/libsdl-org/SDL/issues/2999
2022-12-29 23:12:19 -08:00
Sam Lantinga 8c3239dee5 Fixed documentation warning 2022-12-29 22:10:35 -08:00
Daniel Gibson ac8a041541 SDL_main for Win32: Get rid of console_*main, add wWinMain()
I don't think there's any point in console_*main() for non-MSVC - I think
it can't be called anyway now that SDL_main is header-only.
So I renamed those functions to main() and wmain() and made them MSVC-only

For reference, MinGW (at least the version I tested) supports both main()
and WinMain(), no matter if compiled with -mconsole or -mwindows (it seems
to prefer main() over WinMain() if both are available, in both cases).
But when building with -municode, it needs wmain() or wWinMain(), so
that case is now handled with wWinMain()
2022-12-29 21:50:58 -08:00
Sam Lantinga 98678b5d8d SDL API renaming: SDL_Alloc*/SDL_Free* -> SDL_Create*/SDL_Destroy*
Fixes https://github.com/libsdl-org/SDL/issues/6945
2022-12-29 15:07:15 -08:00
Sam Lantinga 1b90107fdb Spell out "Float" in function names 2022-12-29 14:50:31 -08:00
Sylvain Becker d7d3c22dbf
Remove more reserved identifiers (#6925) 2022-12-29 13:58:16 -08:00
Ryan C. Gordon 138f632b59
include: Add a comment about reserving a bit for sdl2-compat. 2022-12-29 13:34:53 -05:00
Sylvain 88630b85f5 SDL_GL_SwapWindow() returns an error code 2022-12-29 08:40:51 -08:00
Sam Lantinga 80890f3aae SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-28 19:40:25 -08:00
Sam Lantinga ea0c2f55be SDL API renaming: *Is* functions
Feedback from @icculus:
"IsTablet" uses "is" as a form of "to be" ...like, the actual question is of its nature.

The rest is just a superfluous word in the question and it flows as better English with if (RectEmpty) than if (IsRectEmpty)

Fixes https://github.com/libsdl-org/SDL/issues/6932
2022-12-28 19:40:25 -08:00
Sam Lantinga 66351fd4ba Replace tri-state functions SDL_EventState(), SDL_GetJoystickEventState(), SDL_GetGamepadEventState(), SDL_ShowCursor()
`SDL_QUERY`, `SDL_IGNORE`, `SDL_ENABLE`, and `SDL_DISABLE` have been removed.

SDL_EventState() has been replaced with SDL_SetEventEnabled()
SDL_GetEventState() has been replaced with SDL_EventEnabled()
SDL_GameControllerEventState has been replaced with SDL_SetGamepadEventsEnabled() and SDL_GamepadEventsEnabled()
SDL_JoystickEventState has been replaced with SDL_SetJoystickEventsEnabled() and SDL_JoystickEventsEnabled()

SDL_ShowCursor() has been split into three functions: SDL_ShowCursor(), SDL_HideCursor(), and SDL_CursorVisible()

Fixes https://github.com/libsdl-org/SDL/issues/6929
2022-12-28 17:49:34 -08:00
Sam Lantinga 16092f58bb Updated gamepad, joystick, sensor APIs, removing device indices
Instead of indexing into an internal list of devices which requires locking, we return a list of device IDs which can then be queried individually.

Reference: https://github.com/libsdl-org/SDL/issues/6889
2022-12-28 13:10:27 -08:00
Sylvain aa46ff8f4b Remove SDL_WINDOW_SHOW flag, as redundant with SDL_WINDOW_HIDDEN 2022-12-28 12:16:57 -08:00
Zack Middleton 59a70d568d Rename SDL_main_impl.h include guard to match the filename 2022-12-28 05:57:10 -08:00
Sylvain 25336d053a Remove underscore for _SDL_iconv_t
And change the name, not to have the same for pointer and data
2022-12-27 12:41:09 -08:00
Sylvain Becker 07808d6a03
Remove underscore in guard header defines (#6922) 2022-12-27 12:31:12 -08:00
Sam Lantinga cdbd1be8c6 Allow SDL_oldnames.h to be completely disabled 2022-12-27 12:30:37 -08:00
Sylvain 04f2820e07 Remove underscore for some SDL_ builtin function/macros 2022-12-27 11:34:58 -08:00
Sylvain 81cd84f456 Remove reserved underscore SDL_joystick 2022-12-27 11:34:13 -08:00
Sam Lantinga ab2d007982 More gamepad renaming 2022-12-27 11:31:54 -08:00
Sam Lantinga 58aecf0a54 SDL API renaming: SDL_rect.h
Fixes https://github.com/libsdl-org/SDL/issues/6887
2022-12-27 11:01:11 -08:00
Sam Lantinga 701e965235 Removed leading underscore in structure names
Fixes https://github.com/libsdl-org/SDL/issues/6856
Closes https://github.com/libsdl-org/SDL/pull/6914
Closes https://github.com/libsdl-org/SDL/pull/6915
Closes https://github.com/libsdl-org/SDL/pull/6916
Closes https://github.com/libsdl-org/SDL/pull/6917
Closes https://github.com/libsdl-org/SDL/pull/6918
Closes https://github.com/libsdl-org/SDL/pull/6919
2022-12-27 10:35:53 -08:00
Sam Lantinga 659abc721a SDL API renaming: SDL_gamecontroller.h
SDL_gamecontroller.h has been renamed SDL_gamepad.h, and all APIs have been renamed to match.

Fixes https://github.com/libsdl-org/SDL/issues/6885
2022-12-27 09:47:24 -08:00
Sam Lantinga c6969df4d7 SDL API renaming: SDL_video.h
Fixes https://github.com/libsdl-org/SDL/issues/6880
2022-12-27 06:38:34 -08:00
Sam Lantinga cc0296c934 SDL API renaming: SDL_surface.h
Fixes https://github.com/libsdl-org/SDL/issues/6884
2022-12-27 06:36:39 -08:00
Sam Lantinga 2db699f48e SDL API renaming: SDL_sensor.h
Fixes https://github.com/libsdl-org/SDL/issues/6888
2022-12-27 06:23:39 -08:00
Sam Lantinga 0d54115235 SDL API renaming: SDL_render.h
Fixes https://github.com/libsdl-org/SDL/issues/6883
2022-12-27 06:21:13 -08:00
Sam Lantinga 083e436a1a SDL API renaming: SDL_pixels.h
Fixes https://github.com/libsdl-org/SDL/issues/6886
2022-12-27 06:08:31 -08:00
Sam Lantinga fc478c1bc0 SDL API renaming: SDL_joystick.h
Fixes https://github.com/libsdl-org/SDL/issues/6881
2022-12-27 05:50:46 -08:00
Sylvain Becker aa0053141b
Remove SDL_VideoInit / Quit. Prefer SDL_SubSytemInit / Quit (#6913) 2022-12-27 05:42:48 -08:00
Sam Lantinga 713ba2e31a SDL API renaming: SDL_audio.h
Fixes https://github.com/libsdl-org/SDL/issues/6879
2022-12-27 05:32:55 -08:00
Sam Lantinga 9625fb2832 Documentation cleanup 2022-12-27 05:28:18 -08:00
Sylvain Becker 47170d288e
Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead (#6912)
* Don't export SDL_AudioInit/Quit, use SDL_InitSubsystem instead

* Update README

Co-authored-by: Sam Lantinga <slouken@libsdl.org>
2022-12-27 05:22:22 -08:00
Sylvain 3fb0c8b54a Remove/Rename SDL_FreeWAV() to SDL_free() 2022-12-27 05:14:52 -08:00
Ozkan Sezer 29ba5f5d64 SDL_thread.h: fix beginthread param of SDL_CreateThreadWithStackSize for win32 2022-12-27 00:10:00 +03:00
Vincent Hamm 5410d361f7 Fix SDL_CreateThreadWithStackSize not passing staacksize with win32 static api
(cherry picked from commit 68073c6276)
2022-12-26 11:24:17 -08:00
Sam Lantinga 63724c113b Removed the vi format comments from the source
Vim users can use the [editorconfig plugin](https://github.com/editorconfig/editorconfig-vim) to automatically set tab spacing for the SDL coding style.

Fixes https://github.com/libsdl-org/SDL/issues/6903
2022-12-26 11:17:23 -08:00
avafinger 12e0e6d130 SDL3 with Hardware Acceleration for ROCKCHIP platform (mali blob) 2022-12-26 08:50:51 -08:00
Sam Lantinga a2dab02a31 Only define platform compatibility symbols on the platform they represent
Fixes https://github.com/libsdl-org/SDL/issues/6892
2022-12-24 08:27:26 -08:00
Frank Praznik abdfa809db Prepend key modifier enum values with 'SDL_' 2022-12-23 20:35:49 -08:00
Sam Lantinga fd0631fd35 Added documentation for rename_symbols.py 2022-12-23 15:58:15 -08:00
Sam Lantinga 759f98085a Used rename_api.py to add previously renamed symbols to SDL_oldnames.h 2022-12-23 15:08:30 -08:00
Sam Lantinga b5a92406eb Added infrastructure for renaming API functions
You can rename APIs using rename.py and all the code and documentation will be updated, and entries will be added to WhatsNew.txt and docs/README-migration.md.
e.g.
rename.py SDL_foo.h function SDL_CreateFoo SDL_FooCreate

SDL_oldnames.h is included in the SDL header, and if you define SDL_ENABLE_OLD_NAMES, will redefine the old API functions to call the new ones, and if not, will define them as a symbol letting you what the new API function is.
2022-12-23 11:00:11 -08:00
Ryan C. Gordon 1cf2b566af cpu: Removed 3DNow! support and SDL_Has3DNow().
Reference Issue #6636.
2022-12-23 09:30:56 -08:00
meyraud705 126c60cb45 Add "SDL_" prefix to RW_SEEK macros 2022-12-23 09:25:37 -08:00
Rudolf-Walter Kiss-Szakacs cc7b6f9e49 Add SDL_HINT_WINDOWS_ENABLE_MENU_MNEMONICS.
(cherry picked from commit 232ed540db)
2022-12-22 10:06:02 -08:00
Ryan C. Gordon 7a5a1b16ce
events: Make sure new display events don't overlap with sdl2-compat.
Reference PR #6867.
2022-12-22 11:47:54 -05:00
Ryan C. Gordon 3197632347
include: Renamed begin_code.h and close_code.h to have SDL_ prefixes.
Fixes #6864.
2022-12-22 11:39:26 -05:00
Sam Lantinga 909b513c33 Made SDL_WINDOWEVENT_* and SDL_DISPLAYEVENT_* first class event types
Fixes https://github.com/libsdl-org/SDL/issues/6772
2022-12-22 07:38:13 -08:00
Ryan C. Gordon c9887c5c72
include: Split out functions in SDL.h to SDL_init.h.
SDL.h now exists solely as a header that includes everything else, instead
of one that forces you to include everything else when you just want the
declaration for SDL_Init().

Fixes #6840.
2022-12-22 01:05:10 -05:00
Caleb Cornett 3ebfb15469 gdk: Add support for building with OpenGL on Xbox 2022-12-19 17:57:06 -05:00
Yevhen Babiichuk (DustDFG) 7fc8533b62
Use alias types for which members of event structs instead of plain types (#6841)
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>

Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-12-18 12:10:15 +01:00
Ryan C. Gordon 78725dc0cd
include: Fixed a C++-style single line comment.
Reference Issue #6838.
2022-12-17 23:52:33 -05:00
Sylvain dce2546534
Revert wrong comment in SDL_surface.h for SDL3 (see #6824) 2022-12-16 16:42:06 +01:00
Maido abf5cc5203
Android audio device selection (#6824)
Make it possible to select a specific audio device for Android
2022-12-16 16:40:02 +01:00
Daniel Gibson 63d3fb469d Move src/main/haiku/ to src/core/
turns out that this wasn't even built as a static libSDLmain,
but as part of the (possibly dynamic) libSDL3
2022-12-15 08:01:01 -08:00
Daniel Gibson 989a8ca90e Port PSP SDL_main to header-only + SDL_RunApp() 2022-12-15 08:01:01 -08:00
Daniel Gibson b1b3bd654d Port PS2 SDL_main to header-only + SDL_RunApp() 2022-12-15 08:01:01 -08:00
Daniel Gibson 544f2c7982 Port ngage to header-only SDL_main + SDL_RunApp()
For some reason, ngage doesn't seem to be handled in any of the
build systems, so I couldn't add SDL_ngage_runapp.cpp to any buildscript
2022-12-15 08:01:01 -08:00
Daniel Gibson 7bfc41db3c Unify all the SDL_*RunApp() functions into just SDL_RunApp()
makes the SDL_main code shorter

Also added a generic SDL_RunApp() implementation for platforms that
don't really need it.

Some platforms (that use SDL_main but haven't been ported yet) are
still missing, but are added in the following commits.
2022-12-15 08:01:01 -08:00
Daniel Gibson 1de559248e PortNintendo 3DS SDL_main to header-only + SDL_N3DSRunApp()
and move the #undef main and #define main SDL_main to the start/end of
SDL_main_impl.h instead of repeating it in every platform implementation

Thanks to SDL_N3DSRunApp we don't need the #include <3ds.h> in
SDL_main_impl.h - that caused conflicts with testthread.c, because both
have (different) ThreadFunc typedefs.
2022-12-15 08:01:01 -08:00
Daniel Gibson 28b93451dc Make WinRT's SDL_main header-only
As the implementation requires C++, the user will have to include
SDL_main.h in a C++ source file (that needs to be compiled with /ZW).
It's ok to keep the standard main() implementation in plain C and use
an otherwise empty C++ source file for the SDL_main implementation part,
if both source files #include <SDL3/SDL_main.h>

Including SDL_main.h in a C source file will print a message at
compilation (when building for WinRT or possibly other not yet implemented
platforms that require C++ for main), to remind the user of also
including it in a .cpp source file. This message/warning can be disabled
with #define SDL_MAIN_NOIMPL before including SDL_main.h in the C file.
When including it in a .cpp file, there will be a compiler error with
helpful message if it's not compiled with /ZW

For this I renamend _SDL_MAIN_NOIMPL to SDL_MAIN_NOIMPL, because now it's
not for internal use only anymore, but also useful for users (that want
their main() function in a different file than the SDL_main implementation)

Add a project for the testdraw2.c test to the WinRT solution to at least
get some minimal testing on WinRT.
I won't add all tests because it's a lot of manual clicking per test,
but this should be better than nothing :)
2022-12-15 08:01:01 -08:00
Daniel Gibson 8e0693c982 Make iOS/tvOS (uikit) SDL_main header-only
Also adjusted iOS demo's includes to <SDL3/..> and explicit SDL_main.h

untested, I don't have Xcode (or a Mac, for that matter)

The xcode projects (for both Xcode-iOS/ and Xcode/) will probably
have to be adjusted for the SDL_main changes to work, but now at least
the iOS demo source should work as is :)
2022-12-15 08:01:01 -08:00
Daniel Gibson 28ecbbf0b5 Make GDK's SDL_main header-only 2022-12-15 08:01:01 -08:00
Daniel Gibson ca2fe7be1a Implement SDL_main as header-only lib for Win32
(remaining platforms will follow)

SDL_main.h is *not* included by SDL.h anymore, users are supposed to
include it directly now, usually only in the file they implement main() in.
If they need the header elsewhere or don't want SDL_main to implement
main() (but only call SDL_SetMainReady() or whatever), they
can #define SDL_MAIN_HANDLED first, same as before.
For SDL-internal usage, I added _SDL_MAIN_NOIMPL, which *also* skips the
implementation and `#define main SDL_main`, but still defines
SDL_MAIN_AVAILABLE and SDL_MAIN_NEEDED in SDL_main.h, as before.

To make the implementaion in the header shorter and avoid including windows.h,
I moved most of the Win32 SDL_main code into SDL3.dll via SDL_Win32RunApp(),
so the header-only part is just the different main functions calling
SDL_Win32RunApp(SDL_main, NULL)

Note that I changed changed the return value and type of OutOfMemory()
to return -1 instead of FALSE, so main() (or WinMain() or whatever)
returns -1 instead of 0 in case of an out-of-memory error

Compared to original Win32 SDL_main, I tweaked the part of the
implementation in SDL_main_impl.h a bit to avoid linker warnings
and conflicts with stuff from windows.h:

- replaced windows.h with own define of WINAPI
  and typedef-ing HINSTANCE and LPSTR.
  This prevents conflicts between all the generically-named #defines and
  types in windows.h and user code (like DrawState in some SDL tests)
- only using one of main() or wmain() gets rid of a MSVC linker error
  ("warning LNK4067: ambiguous entry point")
  If this still causes problems, we might try getting rid of wmain(),
  seemed to me like MSVC can use regular main() in UNICODE mode as well
- simplified the UNICODE logic for that - while this is not exactly
  equivalent to the old, it should make sense and Works For Me
2022-12-15 08:01:01 -08:00
Ryan C. Gordon 72c1f73bc5
rwops: Make read and write work like POSIX, not stdio.
This simplifies some things, clarifies some things, and also allows
for the possibility of RWops that offer non-blocking i/o (although
none of the current built-in ones do, intentionally, we could add this
later if we choose, or people could provide things like network socket
RWops implementations now, etc.

Fixes #6729.
2022-12-14 15:47:13 -05:00
Sam Lantinga 5c29b58e95 Added support for clang thread-safety analysis
The annotations have been added to SDL_mutex.h and have been made public so applications can enable this for their own code.

Clang assumes that locking and unlocking can't fail, but SDL has the concept of a NULL mutex, so the mutex functions have been changed not to report errors if a mutex hasn't been initialized. We do have mutexes that might be accessed when they are NULL, notably in the event system, so this is an important change.

This commit cleans up a bunch of rare race conditions in the joystick and game controller code so now everything should be completely protected by the joystick lock.

To test this, change the compiler to "clang -Wthread-safety -Werror=thread-safety -DSDL_THREAD_SAFETY_ANALYSIS"
2022-12-14 09:53:39 -08:00
Ryan C. Gordon 5a2d0b69c8
render: Remove SDL_GetRenderDriverInfo and change SDL_CreateRenderer.
Fixes #6625.
2022-12-13 23:27:35 -05:00
Ryan C. Gordon a76053352c
gesture: Removed the gesture API from SDL3.
Fixes #6758.
2022-12-13 14:54:37 -05:00
Sylvain a38ea6bad2
SDL_assert: remove old define for obsolete naming 2022-12-10 17:21:51 +01:00
Ryan C. Gordon 16f8dfcef9
docs: Note that you don't need to free SDL_GetDefaultCursor's results.
Reference Issue #6777.
2022-12-09 22:08:40 -05:00
Sam Lantinga a4a80360f5 Added SDL_DISPLAYEVENT_MOVED to detect when display positioning changes
(cherry picked from commit 264da8c127)
2022-12-08 12:47:56 -08:00
Sylvain c265fb74b0 Renamed AUDIODRIVER and VIDEODRIVER hint/env to AUDIO_DRIVER and VIDEO_DRIVER 2022-12-08 09:50:09 -05:00
Ryan C. Gordon 7ca0d15d64
events: Changed SDL_GetEventState from a macro to a function.
Fixes #6773.
2022-12-08 00:08:51 -05:00
Sam Lantinga ea714956b6 Clarified where the paddle locations are 2022-12-07 14:17:58 -08:00
Sam Lantinga fcafe40948 Removed balls from the joystick API
They were only used by one joystick decades ago, so removing them for SDL3

Fixes https://github.com/libsdl-org/SDL/issues/6766
2022-12-05 13:17:18 -08:00
Ozkan Sezer d6327a00fb re-applied the SDL_NewAudioStream deconstification, including to its definition
we should keep this to SDL3 only.
2022-12-04 20:50:20 +03:00
Cameron Cawley ee0e9e979c Move intrinsic includes into a private header 2022-12-04 09:34:10 -08:00
Sam Lantinga b4da4ed95a Removed SDL_SensorGetDataWithTimestamp() and SDL_GameControllerGetSensorDataWithTimestamp()
If you care about timestamps you'll also want to catch all of the sensor events instead of just polling the current state. For example, Nintendo Switch controllers generate 3 sensor events with distinct values for each polling interval.
2022-12-04 09:29:28 -08:00
Sam Lantinga b8760a3ffe The `timestamp_us` member of the sensor events has been renamed `sensor_timestamp` and now represents nanoseconds. 2022-12-04 09:29:28 -08:00
Ozkan Sezer 25e62193f4 just revert the const removal from SDL_NewAudioStream in commit d0bbfdb 2022-12-04 12:56:50 +03:00
Sam Lantinga 1f4cc733a1 Removed the nanosecond versions of event and thread primitive waits from the public API
It's not clear applications need this level of precision yet, so let's leave these private for now.
2022-12-02 12:37:41 -08:00
Sam Lantinga 8121bbd083 Convert ticks to 64-bit, added nanosecond precision to the API
Fixes https://github.com/libsdl-org/SDL/issues/5512
Fixes https://github.com/libsdl-org/SDL/issues/6731
2022-12-02 12:37:41 -08:00
Sylvain Becker ab1f4172e3
Remove SDL_GL_CONTEXT_EGL #6657 (#6683) 2022-12-01 14:53:37 -08:00
Pierre Wendling 3c501b963d
Clang-Tidy fixes (#6725) 2022-12-01 13:07:03 -08:00
Sam Lantinga c2ce44bead More cleanup for #6619 2022-12-01 12:53:11 -08:00
Sylvain Becker 932f61348d
Remove mask versions of SDL_CreateRGBSurface* #6701 (#6711)
* Rename SDL_CreateRGBSurface{,From} to SDL_CreateSurface{,From}, which now takes a format parameter
2022-12-01 08:04:02 -08:00
Sam Lantinga 1e2dfdb019 Removed the OpenGL ES 1.0 2D render implementation
In SDL3 we plan to make more use of shaders in the 2D render API, and this minimizes the number of platforms we have to consider for new features. OpenGL ES 2.0 or newer is supported on all modern iOS and Android devices.
2022-11-30 13:39:37 -08:00
Ozkan Sezer 14b902faca begin_code.h: add gcc version checks to the alloc_size attributes. 2022-11-30 11:33:32 +03:00
Ozkan Sezer 4b6390261b begin_code.h: remove obsolete __SYMBIAN32__ handling for DECLSPEC. 2022-11-30 11:33:32 +03:00
Sylvain Becker fc4fc5295f
Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_Create… (#6685)
* Remove depth field from SDL_CreateRGBSurfaceWithFormat and SDL_CreateRGBSurfaceWithFormatFrom
* Removed unused 'flags' parameter from SDL_CreateRGBSurface and SDL_CreateRGBSurfaceWithFormat
* Removed unused 'flags' parameter from SDL_ConvertSurface and SDL_ConvertSurfaceFormat
2022-11-29 09:40:09 -08:00
Ozkan Sezer 8901297437 SDL_test_md5.h: fix MD5UINT4 type to be really 32 bits. 2022-11-29 08:53:56 -08:00
Sam Lantinga c2432f8d0d Rename SDLmain to SDL_main and SDLtest to SDL_test for consistency with other SDL libraries 2022-11-28 10:57:59 -08:00
Sam Lantinga a08f517069 Removed unused SDL_ArrayOrder enumeration values
Fixes https://github.com/libsdl-org/SDL/issues/6658
2022-11-28 09:08:16 -08:00
Sam Lantinga 4958dafdc3 Update comments to refer SDL_GetWindowSizeInPixels (thanks @NoelFB!)
Many SDL Window comments referenced SDL_GL_GetDrawableSize but not the new SDL_GetWindowSizeInPixels.

Closes https://github.com/libsdl-org/SDL/pull/6666
2022-11-27 08:27:00 -08:00
Sasha Szpakowski 80a9397459 Remove SDL_HINT_IDLE_TIMER_DISABLED.
SDL_DisableScreenSaver can be used instead. Fixes #6660.
2022-11-27 08:23:02 -08:00
Sam Lantinga 0a48abc860 Switch header convention from `#include "SDL.h"` to `#include <SDL3/SDLh>`
I ran this script in the include directory:
```sh
sed -i '' -e 's,#include "\(SDL.*\)",#include <SDL3/\1>,' *.h
```

I ran this script in the src directory:
```sh
for i in ../include/SDL3/SDL*.h
do hdr=$(basename $i)
   if [ x"$(echo $hdr | egrep 'SDL_main|SDL_name|SDL_test|SDL_syswm|SDL_opengl|SDL_egl|SDL_vulkan')" != x ]; then
        find . -type f -exec sed -i '' -e 's,#include "\('$hdr'\)",#include <SDL3/\1>,' {} \;
    else
        find . -type f -exec sed -i '' -e '/#include "'$hdr'"/d' {} \;
    fi
done
```

Fixes https://github.com/libsdl-org/SDL/issues/6575
2022-11-26 22:15:18 -08:00
Sam Lantinga e4b97c42b3 cmake: avoid copy of headers by moving generated headers to include/build_config (thanks @madebr!)
Shove all build system generated headers in include/build_config.
Doing this, cmake does not need to copy the headers anymore.
This was done for external projects vendoring SDL.

See https://github.com/libsdl-org/SDL/issues/6641#issuecomment-1328092535
2022-11-26 15:37:08 -08:00
Sam Lantinga a268c841e3 Remove references to STDC_HEADERS (thanks @sezero!) 2022-11-26 12:51:20 -08:00
Sam Lantinga 63f307fe1f Remove SDL_config.h from the public headers
The SDL headers are no longer dependent on the build configuration.

Fixes https://github.com/libsdl-org/SDL/issues/6643 and https://github.com/libsdl-org/SDL/issues/6641
2022-11-26 04:48:36 -08:00
Sam Lantinga bc5677db95 Fixed tvOS build, which is both __IOS__ and __TVOS__ 2022-11-25 17:28:51 -08:00
Sam Lantinga d9e62f37fb Fixed build 2022-11-25 16:05:03 -08:00
SDL Wiki Bot 4be6b7c047 Sync SDL3 wiki -> header 2022-11-26 00:01:17 +00:00
Sam Lantinga cc1f9eb983 Use Apple's nomenclature for macOS and iOS
Fixes https://github.com/libsdl-org/SDL/issues/6621
2022-11-25 16:00:06 -08:00
Ozkan Sezer 7b21eaddce remove autotools build system
- TODO: update INSTALL.txt to replace the autotools configure
        instructions with cmake.
- TODO: update make build system to provide an equivalent to
        autotools' `make dist` ?
- TODO: update / revise github actions, replace autotools-only
        ones with cmake (e.g.: vmactions.yml for FreeBSD.)

Reference issue: https://github.com/libsdl-org/SDL/issues/6571
2022-11-25 15:37:30 -08:00
Frank Praznik 873ec097ea x11: Remove deprecated/defunct X11 hints
SDL_HINT_VIDEO_X11_FORCE_EGL was deprecated in favor of the more general SDL_HINT_VIDEO_FORCE_EGL, and Xinerama and Xvidmode support was previously removed from SDL, rendering their associated hints nonfunctional.
2022-11-25 13:46:47 -08:00
Sam Lantinga 346eeba210 Removed SDL_GetRevisionNumber()
Fixes https://github.com/libsdl-org/SDL/issues/6620
2022-11-25 13:36:14 -08:00
slime ac8fbb7040 Remove SDL_CalculateGammaRamp. 2022-11-25 13:28:56 -08:00
slime 52f4cc843d Remove SDL_SetWindowBrightness and SDL_SetWindowGammaRamp. 2022-11-25 13:28:56 -08:00
Sam Lantinga d14530ea82 Removed check for _HAVE_STDINT_H
Fixes https://github.com/libsdl-org/SDL/issues/6619
2022-11-25 13:12:58 -08:00
Anonymous Maarten d0e14008b5 cmake: find libudev library so it gets priority 2022-11-25 21:36:53 +01:00
Anonymous Maarten 1bbff6596c cmake: add support for some BSD's wscons input 2022-11-25 21:36:53 +01:00
Ozkan Sezer a8faac1b8b fixed SDL_config_windows.h (was broken by 1e4cd682) 2022-11-25 23:04:04 +03:00
Ozkan Sezer 25e9449a41 fix SDL_PI_D (L suffix is for long double, not double.) 2022-11-25 22:40:37 +03:00
Ozkan Sezer 1e4cd682b3 removed M_PI detection from cmake, removed HAVE_M_PI from config files.
(didn't touch autofoo side for it so as not to break PR/6605)
2022-11-25 22:35:40 +03:00
Ozkan Sezer 0b8309da0c renamed SDL PI constants to SDL_PI_D and SDL_PI_F. 2022-11-25 22:35:24 +03:00
Sam Lantinga 05139f4a2e Removed SDL_RWFromFP from the public API
This will blow up if the SDL library and the application have a different C runtime, which can easily happen on Windows.
2022-11-25 10:46:26 -08:00
Sam Lantinga 670f1df469 Removed SDL_stdinc.h dependency on HAVE_M_PI, added SDL_M_PIl (double) and SDL_M_PIf (float) instead 2022-11-25 10:33:37 -08:00
Sam Lantinga 8733927e35 Remove SDL_stdinc.h dependency on HAVE_ALLOCA
Assume alloca() is available on all modern systems
2022-11-25 10:06:36 -08:00
Sam Lantinga fa3814ddf1 Removed SDL_rwops.h dependency on stdio.h 2022-11-25 09:55:42 -08:00
SDL Wiki Bot d9efb7e3de Sync SDL3 wiki -> header 2022-11-23 22:07:15 +00:00
Sam Lantinga b0840eb32e Updated SDL_syswm.h for SDL 3.0
* The header is no longer dependent on SDL build configuration
* The structures are versioned separately from the rest of SDL
* SDL_GetWindowWMInfo() now returns a standard result code and is passed the version expected by the application
* Updated WhatsNew.txt and docs/README-migration.md with the first API changes in SDL 3.0
2022-11-23 14:05:59 -08:00
SDL Wiki Bot 459be25ef9 Sync SDL3 wiki -> header 2022-11-23 19:59:15 +00:00
Ciro Mondueri 896e200d94 adds GDK suspend/resume basic handling (#6596)
(cherry picked from commit f6144dfe03)
2022-11-23 11:54:16 -08:00
SDL Wiki Bot 675f77718c Sync SDL3 wiki -> header 2022-11-23 19:03:15 +00:00
Ryan C. Gordon dcd9e21966
Merge branch 'main' into wip/angle-egl 2022-11-23 14:01:17 -05:00
SDL Wiki Bot 6d5526f3a5 Sync SDL3 wiki -> header 2022-11-23 18:43:14 +00:00
Sam Lantinga a635a485bc Re-added WinRT support until we're sure that it's no longer being used 2022-11-23 10:41:43 -08:00
David Carlier d5572559a5 disable VS 2022-11-23 13:29:49 -05:00
David Carlier 975ffaea77 alloc api having new attributes for micro optimisations.
- SDL_MALLOC when the pointer returned is not aliased.
- SDL_ALLOC_SIZE* to gives hint about the size.
2022-11-23 13:29:49 -05:00
Ryan C. Gordon c2f26087c8
Merge branch 'main' into em-webgl-selector-hint 2022-11-23 13:22:23 -05:00
Yevhen Babiichuk (DustDFG) a05b2fbeee Use alias types for `which` members of event structs instead of plain types
Signed-off-by: Yevhen Babiichuk (DustDFG) <dfgdust@gmail.com>
2022-11-23 10:19:13 -08:00
Ozkan Sezer 34231f5ba0 reverted opengles removal. 2022-11-23 18:50:02 +03:00
Ozkan Sezer 7767e0c5f9 SDL_config_windows.h: fixed misplaced #endif
was introduced by commit 8d6fda4810
2022-11-23 08:47:14 +03:00
Ozkan Sezer 016b757311 reverted jack audio backend removal. 2022-11-23 06:50:20 +03:00
SDL Wiki Bot 8a16761cb5 Sync SDL3 wiki -> header 2022-11-22 23:21:29 +00:00
Ryan C. Gordon 4c39dd5c72
Testing the wiki, disregard this commit. 2022-11-22 18:12:08 -05:00
SDL Wiki Bot 290bd8b910 Sync SDL wiki -> header 2022-11-22 22:40:14 +00:00
Ozkan Sezer f4864656d9 removed WinRT-specific hints. 2022-11-22 23:50:00 +03:00
Ozkan Sezer dc2a3e06e9 removed WinRT support. 2022-11-22 23:36:24 +03:00
Ozkan Sezer 7df102d220 reverted sndio backend removal. 2022-11-22 22:04:10 +03:00
Ozkan Sezer 30b1ab2add removed opengles. 2022-11-22 21:48:40 +03:00
Ozkan Sezer e581c5d000 removed SDL_VIDEO_DRIVER_MIR remnants. 2022-11-22 20:53:04 +03:00
Ozkan Sezer 3aea865cdf removed directfb support. 2022-11-22 20:45:45 +03:00
Ozkan Sezer eae9c79c21 SDL_syswm.h: removed SDL_SYSWM_MIR 2022-11-22 20:26:24 +03:00
Ozkan Sezer 5cedc2f1ff removed QNX support. 2022-11-22 20:23:40 +03:00
Ozkan Sezer e89a1f9157 removed NaCL support. 2022-11-22 20:10:47 +03:00
Ozkan Sezer cdb54ad21e removed arts, esd, fusionsound, nas, paudio, sndio, sunaudio, winmm audio backends. 2022-11-22 19:51:56 +03:00
pionere 68b30d24e0 cmake: get rid of the duplicated _USE_MATH_DEFINES
- define _USE_MATH_DEFINES in SDL_stdinc.h only
- define _USE_MATH_DEFINES if not defined already
2022-11-22 08:31:35 -08:00
Sam Lantinga ed8637f437 Fixed typo 2022-11-22 08:28:56 -08:00
Ozkan Sezer 8d6fda4810 removed os2 support & support for building SDL with watcom. 2022-11-22 19:18:47 +03:00
Sam Lantinga 01d137592c Updated SDL_VERSIONNUM macro for new SDL version convention
Fixes https://github.com/libsdl-org/SDL/issues/6578
2022-11-22 07:58:03 -08:00
Ozkan Sezer 63243eb3a5 removed pandora support 2022-11-22 18:50:00 +03:00
SDL Wiki Bot 1b9c4c5ca1 Sync SDL wiki -> header 2022-11-22 04:30:16 +00:00
Sam Lantinga 2c4159b99a First pass at changing SDL 2.0 to SDL 3.0 2022-11-21 20:28:58 -08:00
Sam Lantinga 0bfeed061b Updated to version 2.26.0 for release 2022-11-21 16:15:58 -08:00
Ozkan Sezer 3bc4bad8fb add missing strcasestr checks to cmake and autotools build systems,
and update config files.
2022-11-20 14:20:33 -08:00
Sam Lantinga 78ea6af2cd Updated to version 2.25.1 for release candidate 2022-11-17 09:01:35 -08:00
Sam Lantinga 1f87e9e24e Updated patch notes for 2.26 release 2022-11-17 09:00:27 -08:00
SDL Wiki Bot 5e61f245ab Sync SDL wiki -> header 2022-11-15 05:25:16 +00:00
Pierre Wendling dcfa127fd4 N3DS: Document the SDL_GetBasePath behaviour. 2022-11-14 21:24:10 -08:00
Sam Lantinga 9f8b68a278 Fixed building without linux/input.h
https://github.com/libsdl-org/SDL/issues/6169
2022-11-11 10:25:52 -08:00
Sam Lantinga 0dfc829a6b Added simple BLE Steam Controller support on all platforms
This is still disabled by default via the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM
2022-11-10 19:17:04 -08:00
Steven Noonan 085a276d6c
egl: implement callbacks for defining custom EGL attributes
Depending on the underlying EGL library, it may be desirable to
conditionally set some specific EGL attributes depending on available
extensions and other application state.

SDL's EGL usage makes this a little bit complicated because:

- there are multiple functions used to set up a working EGL context
- some of these functions take different types of EGL attributes
  (EGLAttrib vs EGLint)
- the EGL extension list before creating an EGLDisplay differs from the
  extension list after (i.e. display vs client extensions)
- all of the above happens in a single SDL_CreateWindow call

This leaves no place for the application to discover what EGL extensions
are available and provide custom attribute lists.

Until now, if a developer wants to add a custom EGL attribute for
eglGetPlatformDisplay, eglCreateWindowSurface or eglCreateContext, they
needed to patch SDL itself. This is very undesirable, since such
developers would have to disable the SDL dynapi in order to maintain
compatibility with their needs.

This patch implements some callbacks which developers can use to
dynamically generate custom EGL attributes for SDL to use during
SDL_CreateWindow.
2022-11-10 18:06:12 -08:00
Steven Noonan 0644042eb8
egl: implement public functions to obtain internal EGL handles
These functions allow applications to call EGL functions against the SDL
EGL context. For example, applications can use an EGL API loader via
SDL_EGL_GetCurrentDisplay and SDL_EGL_GetProcAddress, and can call
functions such as eglQuerySurface against the internal EGLSurface and
EGLDisplay.
2022-11-10 18:06:11 -08:00
Steven Noonan fb1a581209
egl: add hint to disable eglGetDisplay fallback when eglGetPlatformDisplay fails
This fallback is undesirable when using ANGLE, because it will end up
using some default configuration (e.g. on Windows it defaults to the
D3D11 backend).
2022-11-10 18:06:11 -08:00
Steven Noonan c608cf6222
egl: implement SDL_GL_EGL_PLATFORM attribute
This implements a new SDL_GL_EGL_PLATFORM attribute to set the
"platform" argument for SDL_EGL_LoadLibrary on Windows, macOS, and
Linux. I've limited it to those three operating systems because that's
what I've been able to test against.
2022-11-10 18:06:11 -08:00
Steven Noonan 5a7c20b945
hints: replace SDL_HINT_VIDEO_X11_FORCE_EGL with platform-agnostic SDL_HINT_VIDEO_FORCE_EGL
This adds support for forcing the use of EGL on Windows and MacOS. The
SDL_HINT_VIDEO_X11_FORCE_EGL hint is retained for backwards
compatibility but is now deprecated.
2022-11-10 18:06:10 -08:00
Sam Lantinga 15a9890919 Added SDL_HINT_HIDAPI_IGNORE_DEVICES to specify devices that should be ignored in SDL_hid_enumerate() 2022-11-05 16:44:52 -07:00
Sam Lantinga 297ecb706d Added SDL_strcasestr() for a case insensitive version of SDL_strstr() 2022-11-05 15:58:30 -07:00
Sam Lantinga 24cdebe464 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_ONE_HOME_LED to control the brightness of the Xbox button LED on the Xbox One controller 2022-11-05 10:34:08 -07:00
Hubert Maier 57973cd379 SDL_HINTS.H: Correct spelling mistake
noticable -> noticeable
2022-10-30 11:24:42 -04:00
SDL Wiki Bot 11a24a34e3 Sync SDL wiki -> header 2022-10-26 22:30:06 +00:00
SDL Wiki Bot 393acf6362 Sync SDL wiki -> header 2022-10-25 18:07:13 +00:00
Steven Noonan b6e7c743db SDL_cpuinfo: define __ARM_ARCH=8 for _M_ARM64
Microsoft's compiler doesn't define __ARM_ARCH, but we have several
places that use it.
2022-10-24 10:39:14 -07:00
Simon McVittie 4ca5ea5b7e build: Add a mechanism to mark builds with vendor info
Downstream distributors can use this to mark a version with their
preferred version information, like a Linux distribution package version
or the Steam revision it was built to be bundled into, or just to mark
it with the vendor it was built by or the environment it's intended to
be used in.

For instance, in Debian I'd use this by configuring with:

    --enable-vendor-info="${DEB_VENDOR} ${DEB_VERSION}"

to get a SDL_REVISION like:

    release-2.24.1-0-ga1d1946dc (Debian 2.24.1+dfsg-2)

which gives a Debian user enough information to track down the patches
and build-time configuration that were used for package revision 2.

In Autotools and CMake, this is a configure-time option like any other,
and will go into both SDL_REVISION (via SDL_revision.h) and
SDL_GetRevision().

In other build systems (MSVC, Xcode, etc.), defining the
SDL_VENDOR_INFO macro will get it into the output of SDL_GetRevision(),
although not SDL_REVISION.

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Simon McVittie 2dc788cb9f build: Expand version info in SDL_REVISION and SDL_GetRevision()
Instead of using a URL and git sha1, this uses `git describe` to
describe the version relative to the nearest previous git tag, which
gives a better indication of whether this is a release, a prerelease,
a slightly patched prerelease, or a long way after the last release
during active development.

This serves two purposes: it makes those APIs more informative, and it
also puts this information into the binary in a form that is easy to
screen-scrape using strings(1). For instance, if the bundled version of
SDL in a game has this, we can see at a glance what version it is.

It's also shorter than using the web address of the origin git
repository and the full git commit sha1.

Also write the computed version into a file ./VERSION in `make dist`
tarballs, so that when we build from a tarball on a system that doesn't
have git available, we still get the version details.

For the Perforce code path in showrev.sh, output the version number
followed by the Perforce revision, in a format reminiscent of
`git describe` (with p instead of g to indicate Perforce).

For the code path with no VCS available at all, put a suffix on the
version number to indicate that this is just a guess (we can't know
whether this SDL version is actually a git snapshot or has been
patched locally or similar).

Resolves: https://github.com/libsdl-org/SDL/issues/6418
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-10-22 09:27:10 -07:00
Sam Lantinga c6e8961979 Define _USE_MATH_DEFINES for Visual Studio (thanks @pionere!)
Fixes https://github.com/libsdl-org/SDL/issues/3790
2022-10-19 08:05:47 -07:00
Sam Lantinga 0bc852ce53 Revert "Disable the RAWINPUT joystick driver by default"
Disabling RAWINPUT on Windows 10 causes these issues:
* All Xbox controllers are named "XInput Controller".
* Trigger rumble no longer works.
* "XInput Controllers" are now also listed as separate haptic devices
2022-10-17 17:43:06 -07:00
Sam Lantinga 47ba997f06 Disable the RAWINPUT joystick driver by default
It's only needed to support more than 4 Xbox controllers, and adds significant complexity to the joystick processing, and we regularly get bugs from people who aren't using an SDL window who need to turn on SDL_HINT_JOYSTICK_THREAD.
2022-10-17 07:39:52 -07:00
Brad Smith f4e3af15a1 Simplify OSS test by removing OpenBSD specific location of the soundcard.h header
OpenBSD has long since stopped using OSS. Remove checking for OpenBSD specific header.
2022-10-17 07:18:47 -07:00
Daniel Bomar 22461383c6 SDL_audiocvt: Respct the SDL_HINT_AUDIO_RESAMPLING_MODE hint
This implements using libsamplerate for the SDL_AudioCVT API.
This library was already being used for audio streams when this hint is
set.
2022-10-15 14:31:00 -07:00
Sam Lantinga 6bb0c2a5c2 Added documentation for some scancodes 2022-10-14 06:33:38 -07:00
Sam Lantinga 99f2a50394 X11 scancode mapping cleanup
* Consolidated scancode mapping tables into a single location for all backends
* Verified that the xfree86_scancode_table2 is largely identical to the Linux scancode table
* Updated the Linux scancode table with the latest kernel keycodes (still unmapped)
* Route X11 keysym -> scancode mapping through the linux scancode table (which a few hand-written exceptions), which will allow mappings to automatically get picked up as they are added in the Linux scancode table
* Disabled verbose reporting of missing keysym mappings, we have enough data for now
2022-10-13 22:41:47 -07:00
Pierre Wendling 392f3882d0 N3DS: Use SDL_Sensor instead of Joystick sensors. 2022-10-10 08:50:59 -07:00
Pierre Wendling f9785702a6 N3DS: Deduce screen from window's display.
This removes the need for a dedicated window creation flag.
2022-10-10 08:50:59 -07:00
Pierre Wendling 655275378d N3DS port (squashed)
A dedicated renderer using Citro3D would likely allow for better
much better graphical performances.
2022-10-10 08:50:59 -07:00
Sam Lantinga efdb390caa Disable the HIDAPI Wii driver by default as it doesn't work with the dolphinbar 2022-10-09 09:11:33 -07:00
SDL Wiki Bot 9df1af352f Sync SDL wiki -> header 2022-10-09 15:44:07 +00:00
Sam Lantinga b18c361b0f Updated variable name for mouse coordinates in mouse wheel events 2022-10-08 13:18:00 -07:00
Sam Lantinga 4f318c904a Add cursor position to mouse wheel event (thanks @meyraud705!)
Fixes https://github.com/libsdl-org/SDL/pull/6351
2022-10-08 12:01:42 -07:00
Kamil Ševeček 31991ab851 Fix \sa to a valid function in SDL_metal.h. 2022-10-07 07:15:53 -07:00
SDL Wiki Bot 4ca86dae2f Sync SDL wiki -> header 2022-10-05 23:26:14 +00:00
David Gow ad29875ee6 Wayland: Emulate mouse warp using relative mouse mode
Several games (including Source and GoldSrc games, and Bioshock
Infinite) attempt to "fake" relative mouse mode by repeatedly warping
the cursor to the centre of the screen. Since mouse warping is not
supported under Wayland, the viewport ends up "stuck" in a rectangular
area.

Detect this case (mouse warp while the cursor is not visible), and
enable relative mouse mode, which tracks the cursor position
independently, and so can Warp successfully.

This is behind the SDL_HINT_VIDEO_WAYLAND_EMULATE_MOUSE_WARP hint, which
is enabled by default, unless the application enables relative mouse
mode itself using SDL_SetRelativeMouseMode(SDL_TRUE).

Note that there is a behavoural difference, in that relative mouse mode
typically doesn't take mouse accelleration into account, but the
repeated-warping technique does, so mouse movement can seem very slow
with this (unless the game has its own mouse accelleration option, such
as in Portal 2).
2022-10-03 19:11:18 -07:00
SDL Wiki Bot 34b28002d9 Sync SDL wiki -> header 2022-10-03 00:20:15 +00:00
Sam Lantinga 64ea6cefaf SDL_ResetHint() no longer clears the callbacks associated with a hint
Also added SDL_ResetHints() to reset all callbacks, and clarified that SDL_ClearHints() is just used for cleanup at shutdown.

Fixes https://github.com/libsdl-org/SDL/issues/6313
2022-10-02 17:17:31 -07:00
Happy Harry 6c8bf3af4c
Add vertical mode for Nintendo Joy-Con (#6303)
* Added support for vertical mode for Joy-Con controllers
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_VERTICAL_JOY_CONS for switching to this mode
* Added support for SL/SR buttons in combined/vertical mode and L/ZL/R/ZR buttons in mini-gamepad mode
2022-10-02 09:19:34 -07:00
SDL Wiki Bot 36e7670143 Sync SDL wiki -> header 2022-09-27 16:57:17 +00:00
Sam Lantinga 2c518747b9 Added microsecond timestamp to sensor values for PS4 and PS5 controllers using the HIDAPI driver 2022-09-27 09:56:49 -07:00
Sam Lantinga 61201e06ef Removed obsolete extension definitions
Fixes https://github.com/libsdl-org/SDL/issues/6231
2022-09-15 06:19:18 -07:00
Ozkan Sezer 6dec78ed11 fix permissions of SDL_opengl_glext.h 2022-09-15 11:55:04 +03:00
SDL Wiki Bot c49faabb6d Sync SDL wiki -> header 2022-09-14 16:29:16 +00:00
DS ac5b9bc4ee
Add support for X11 primary selection (#6132)
X11 has a so-called primary selection, which you can use by marking text and middle-clicking elsewhere to copy the marked text.

There are 3 new API functions in `SDL_clipboard.h`, which work exactly like their clipboard equivalents.

## Test Instructions

* Run the tests (just a copy of the clipboard tests): `$ ./test/testautomation --filter Clipboard`
* Build and run this small application:
<details>
```C
#include <SDL.h>
#include <unistd.h>
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#include <time.h>

void print_error(const char *where)
{
	const char *errstr = SDL_GetError();
	if (errstr == NULL || errstr[0] == '\0')
		return;
	fprintf(stderr, "SDL Error after '%s': %s\n", where, errstr);
	SDL_ClearError();
}

int main()
{
	char text_buf[256];

	srand(time(NULL));

	SDL_Init(SDL_INIT_VIDEO);
	print_error("SDL_INIT()");
	SDL_Window *window = SDL_CreateWindow("Primary Selection Test", SDL_WINDOWPOS_UNDEFINED,
			SDL_WINDOWPOS_UNDEFINED, 400, 400, SDL_WINDOW_SHOWN);
	print_error("SDL_CreateWindow()");
	SDL_Renderer *renderer = SDL_CreateRenderer(window, -1, SDL_RENDERER_ACCELERATED);
	print_error("SDL_CreateRenderer()");

	bool quit = false;
	unsigned int do_render = 0;
	while (!quit) {
		SDL_Event event;
		while (SDL_PollEvent(&event)) {
			print_error("SDL_PollEvent()");
			switch (event.type) {
			case SDL_QUIT: {
				quit = true;
				break;
			} case SDL_KEYDOWN: {
				switch (event.key.keysym.sym) {
				case SDLK_ESCAPE:
				case SDLK_q:
					quit = true;
					break;
				case SDLK_c:
					snprintf(text_buf, sizeof(text_buf), "foo%d", rand());
					SDL_SetClipboardText(text_buf);
					print_error("SDL_SetClipboardText()");
					printf("clipboard: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_v: {
					printf("clipboard: has=%d, ", SDL_HasClipboardText());
					print_error("SDL_HasClipboardText()");
					char *text = SDL_GetClipboardText();
					print_error("SDL_GetClipboardText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} case SDLK_d:
					snprintf(text_buf, sizeof(text_buf), "bar%d", rand());
					SDL_SetPrimarySelectionText(text_buf);
					print_error("SDL_SetPrimarySelectionText()");
					printf("primselec: set_to=\"%s\"\n", text_buf);
					break;
				case SDLK_f: {
					printf("primselec: has=%d, ", SDL_HasPrimarySelectionText());
					print_error("SDL_HasPrimarySelectionText()");
					char *text = SDL_GetPrimarySelectionText();
					print_error("SDL_GetPrimarySelectionText()");
					printf("text=\"%s\"\n", text);
					SDL_free(text);
					break;
				} default:
					break;
				}
				break;
			} default: {
				break;
			}}
		}
		// create less noise with WAYLAND_DEBUG=1
		if (do_render == 0) {
			SDL_RenderPresent(renderer);
			print_error("SDL_RenderPresent()");
		}
		do_render += 1;
		usleep(12000);
	}

	SDL_DestroyRenderer(renderer);
	SDL_DestroyWindow(window);
	SDL_Quit();
	print_error("quit");
	return 0;
}
```
</details>

* Use c,v,d,f to get and set the clipboard and primary selection.
* Mark text and middle-click also in other applications.
* For wayland under x:
  * `$ mutter --wayland --no-x11 --nested`
  * `$ XDG_SESSION_TYPE=wayland SDL_VIDEODRIVER=wayland ./<path_to_test_appl_binary>`
2022-09-14 09:28:35 -07:00
Sam Lantinga 72fe6cc8f1 Updated to the latest version of OpenGL and Vulkan headers from the Khronos registry
Fixes https://github.com/libsdl-org/SDL/issues/6193
2022-09-14 09:14:47 -07:00
Sam Lantinga 4018f35ef2 Added left and right sensors for Nintendo Joy-Con and Wii controllers 2022-09-07 00:00:27 -07:00
Cameron Cawley fd93f817ba Assume that stdint.h is available on Windows with compilers other than MSVC <= 2008 2022-09-05 09:01:31 -07:00
Sam Lantinga c887cb02af Added the hint SDL_HINT_JOYSTICK_HIDAPI_WII_PLAYER_LED to control whether the player LED should be lit on the Nintendo Wii controllers
Also fixed the Y axes on the Wii U Pro controller, and various formatting cleanup
2022-09-01 16:30:55 -07:00
Sam Lantinga c72e14e8f4 Added initial support for Wii controllers (thanks @tellowkrinkle!) 2022-09-01 15:29:41 -07:00
Ozkan Sezer 4ebf34857a updated os2 config file after commit 3f89d1704d 2022-09-01 21:56:50 +03:00
Sam Lantinga 3f89d1704d Fixed building with libusb not dynamicaly loaded 2022-09-01 11:30:02 -07:00
Sam Lantinga 6c2c01e0d1 Fixed documentation to match function parameter 2022-08-31 15:04:12 -07:00
Sam Lantinga 0e4baf1c4e Don't crash if SDL functions are passed a closed joystick or gamecontroller 2022-08-30 12:39:23 -07:00
SDL Wiki Bot 3fe6768caf Sync SDL wiki -> header 2022-08-30 18:47:15 +00:00
Sam Lantinga 40bd4feedc Revamped joystick locking
This makes the joystick locking more robust by holding the lock while updating joysticks.

The lock should be held when calling any SDL joystick function on a different thread than the one calling SDL_PumpEvents() and SDL_JoystickUpdate().

It is now possible to hold the lock while reinitializing the joystick subsystem, however any open joysticks will become invalid and potentially cause crashes if used afterwards.

Fixes https://github.com/libsdl-org/SDL/issues/6063
2022-08-30 11:42:13 -07:00
Francisco Javier Trujillo Mata f1e4685806 Adding specific SDL_Hint for the dynamic VSYNC 2022-08-30 07:20:36 -04:00
SDL Wiki Bot 644a4e5b31 Sync SDL wiki -> header 2022-08-28 02:01:12 +00:00
Sam Lantinga 3cbfd75d0f Re-added the CRC to the joystick guid
This is now used as a crc field in the mapping rather than directly in mapping guids, for better mapping compatibility between versions of SDL.

Added SDL_GetJoystickGUIDInfo() to get device information encoded in a joystick GUID, so that mapping programs can clear the CRC from the GUID when generating mappings.

sort_controllers.py has been updated to extract the CRC from mappings created by older mapping programs and convert it into the new crc field. It will also take the CRC into account when checking for duplicate mappings.

Also regenerated the GUIDs for the PS2/PSP/Vita controller mappings, fixing https://github.com/libsdl-org/SDL/issues/6151
2022-08-27 19:00:31 -07:00
Charlie Birks d75fb0995d emscripten: Add a hint for specifying the canvas selector
Now that we're not going through EGL, this is easy
2022-08-26 15:20:24 +01:00
SDL Wiki Bot 111626f4cf Sync SDL wiki -> header 2022-08-25 17:17:12 +00:00
Sam Lantinga e4b85091fd Document the range of trigger axes for virtual joysticks
Fixes https://github.com/libsdl-org/SDL/issues/6130
2022-08-25 10:15:45 -07:00
Noel Berry 00452e47fa
Adding SDL_GetWindowSizeInPixels for window size in pixels (#6112) 2022-08-24 11:25:13 -07:00
Sam Lantinga 1fc7f68118 Document that it's not possible to use the HIDAPI driver for PS3 controllers on Windows 2022-08-24 06:38:36 -07:00
Sam Lantinga b6f96b69aa Initial HIDAPI driver support for the PS3 controller 2022-08-23 22:45:37 -07:00
Sam Lantinga 92b3c53c92 Added a hint SDL_HINT_MOUSE_RELATIVE_SYSTEM_SCALE to control whether to use system mouse acceleration on raw relative motion.
This is currently only implemented on Windows, and "Enhanced pointer
precision" mode is not quite correct.
2022-08-22 16:48:09 -07:00
SDL Wiki Bot a7066c527a Sync SDL wiki -> header 2022-08-21 14:05:04 +00:00
SDL Wiki Bot 8fb1b50a9e Sync SDL wiki -> header 2022-08-20 17:50:04 +00:00
Oleg Derevenetz a204ef50bb Use __ARM_ARCH instead of __ARM_ARCH__ 2022-08-19 13:15:28 -07:00
Sam Lantinga 5a3adbfdb2 Added the hint SDL_HINT_JOYSTICK_HIDAPI_XBOX_360_PLAYER_LED to control whether the player LED is set on Xbox 360 controllers 2022-08-19 11:11:25 -07:00
Sam Lantinga 52b6899a6b Added hints for more fine grained control over HIDAPI Xbox controller support 2022-08-19 11:11:23 -07:00
Sam Lantinga 6e9c14e550 Updated to version 2.25.0 for development 2022-08-19 09:38:42 -07:00
Sam Lantinga 8c9beb0c87 Updated to version Updated to version 2.24.0 for release 2022-08-19 08:44:09 -07:00
Sam Lantinga f6b81125b3 Always define SDL_COMPILE_TIME_ASSERT as static_assert() in C++
Apparently some versions of gcc will define __STDC_VERSION__ even when compiling in C++ mode.

Fixes https://github.com/libsdl-org/SDL/issues/6078
2022-08-18 16:06:42 -07:00
Sam Lantinga f1416ef2ba Updated to version 2.23.2 for release candidate 2022-08-12 20:27:22 -07:00
SDL Wiki Bot f35bbe0c3f Sync SDL wiki -> header 2022-08-11 21:11:11 +00:00
Sam Lantinga 3861c557da Added the hint SDL_HINT_MOUSE_RELATIVE_WARP_MOTION
This hint controls whether mouse warping generates motion events in relative mode, and defaults off.

Fixes https://github.com/libsdl-org/SDL/issues/6034
Fixes https://github.com/libsdl-org/SDL/issues/5741
2022-08-11 14:02:03 -07:00
Sam Lantinga b4c4dd84c2 Added SDL_crc16() to be used in joystick GUIDs after 2.24.0 2022-08-11 09:53:25 -07:00
SDL Wiki Bot 6ecfc40697 Sync SDL wiki -> header 2022-08-10 15:02:11 +00:00
Sam Lantinga d4192850c1 Added SDL_ResetHint() to reset a hint to the default value
Resolves question of how to clear an override hint raised by @pionere in https://github.com/libsdl-org/SDL/pull/5309
2022-08-10 08:01:24 -07:00
Ryan C. Gordon 3119d58ff5
cocoa: Change the new sync_dispatch hint to async_dispatch.
This is so the default is safer.
2022-08-10 10:48:23 -04:00
Ryan C. Gordon bdc7f958fd cocoa: Added hint to treat MacBook trackpads as touch devices, not mice.
Fixes #5511.
2022-08-10 00:42:31 -04:00
Salman Ahmed b4660e9d8b
macOS: Add hint for blocking thread on OpenGL context update dispatch (#5708) 2022-08-09 20:40:00 -04:00
Sam Lantinga 824f2d4650 Added a second hint SDL_HINT_JOYSTICK_HIDAPI_JOYCON_HOME_LED to control the Home button LED on Nintendo Joy-Con controllers separately from Nintendo Switch Pro controllers 2022-08-09 13:41:58 -07:00
SDL Wiki Bot 523bedac1a Sync SDL wiki -> header 2022-08-09 15:48:12 +00:00
Sam Lantinga aad2df7f0d Document passing -1 to clear the player index for a controller 2022-08-09 08:47:49 -07:00
Ryan C. Gordon 07b0ec539f
SDL_video.h: Added \since info to new APIs. 2022-08-09 09:05:08 -04:00
Ryan C. Gordon a35cff634b
Sync wiki -> headers.
(bridge got stuck, I'm just kicking it to get it working again, idk.)
2022-08-08 16:07:31 -04:00
Sam Lantinga 98bac00dcc Add `SDL_GetPointDisplayIndex` and `SDL_GetRectDisplayIndex` and re-implement `SDL_GetWindowDisplayIndex` in terms of `SDL_GetRectDisplayIndex`
- This allows looking up the display index for an arbitrary location rather than requiring an active window to do so.

- This change also reimplements the fallback display lookup that found the display with center closest to the window's center to instead find the display rect edge
  closest to the window center (this was done in the almost identical display lookup used in SDL_windowsmodes.c, which now uses `SDL_GetPointDisplayIndex`). In
  practice this should almost never be hit as it requires the window's center to not be enclosed by any display rect.
2022-08-08 11:26:52 -07:00
Francisco Javier Trujillo Mata d355ea9981 Add a way to avoid IOP reset 2022-08-08 08:32:38 -07:00
Sam Lantinga 878259722f Added SDL_GameControllerType enumeration for Nintendo Switch Joy-Con controllers 2022-08-08 08:22:20 -07:00
Sam Lantinga 52bf5b1de9 Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers 2022-08-06 10:34:19 -07:00
SDL Wiki Bot bdaf9a92a6 Sync SDL wiki -> header 2022-08-06 13:25:12 +00:00
Ryan C. Gordon e2452ede66
include: Added documentation to SDL_CaptureMouse about auto-capture. 2022-08-06 09:19:10 -04:00
David Carlier 16e699a761 Proposing exposing as public api the various arch dependent
pause instructions so could be used in app infinite loops.
A handful of games do already so we unify it in one place.
2022-08-04 08:47:39 -07:00
Sam Lantinga bcdef4aaf9 Added separate hints for Nintendo Online classic controllers and Joy-Cons
This allows them to be enabled/disabled separately from Switch Pro HIDAPI support
2022-08-03 13:07:47 -07:00
Shootfast 60d1944e46 SDL_video: Added SDL_GL_FLOATBUFFERS to allow Cocoa GL contexts to use EDR 2022-08-02 15:45:30 -07:00
Daniel Santos 147a71b976 Finish dummy driver 2022-08-02 11:40:31 -07:00
Francisco Javier Trujillo Mata 46f95a7a5f Create dummy PS2 Video driver 2022-08-02 11:40:31 -07:00
SDL Wiki Bot 75f34fc5bf Sync SDL wiki -> header 2022-08-02 14:52:12 +00:00
Ryan C. Gordon 307b0b7813
video: Add a warning to the docs about using SDL_GetDisplayDPI.
Fixes #5647.
2022-08-02 10:51:31 -04:00
Sam Lantinga ce5a23bd57 Applied DragonFly BSD patch
https://raw.githubusercontent.com/DragonFlyBSD/DeltaPorts/master/ports/devel/sdl20/dragonfly/patch-include_SDL__endian.h
2022-07-30 16:32:21 -07:00
Sam Lantinga 2241bd669f Added a command line option `--info event_motion` to show mouse and finger motion events 2022-07-29 20:37:38 -07:00
SDL Wiki Bot 47265f377f Sync SDL wiki -> header 2022-07-29 13:24:05 +00:00
Anonymous Maarten f8aa00d198 cmake: add HAVE_STDDEF_H to SDL_config.h.cmake 2022-07-29 15:05:19 +02:00
Sam Lantinga 2fa2f9ff77 Greatly improved Nintendo Joy-Con support using the HIDAPI driver
* Added support for mini-gamepad mode for Joy-Con controllers, matching the mapping for hid-nintendo on Linux and iOS 16
* Added the ability to merge left and right Joy-Con controllers into a single Pro-style controller
* Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_COMBINE_JOY_CONS to control this merging functionality
* Removed the hint SDL_HINT_JOYSTICK_HIDAPI_JOY_CONS
2022-07-28 19:22:27 -07:00
Ryan C. Gordon 5d85c7d300
kmsdrm: Added a hint to specify device index.
Fixes #2811.
2022-07-26 00:19:54 -04:00
Sam Lantinga cbb3f4ca37 Add SDL_guid.h to the global SDL header 2022-07-25 19:53:04 -07:00
Frank Praznik 41b89aec19 video: Improve the SDL_WINDOW_ALLOW_HIGHDPI flag documentation
Extend the SDL_WINDOW_ALLOW_HIGHDPI flag documentation to stress the importance of querying the window drawable size after every window event to avoid rendering issues in a mixed-DPI environment.
2022-07-22 13:01:57 -04:00
Ryan C. Gordon f73d07da5f audio: Headers said 5 channel is quad+center, but it's 4.1. 2022-07-20 18:41:53 -04:00
Ozkan Sezer b8f30c021b SDL_endian.h: check for __powerpc__ and __PPC__ in big endian decision.
Also remove the _M_PPC check from there.
Reference issue: https://github.com/libsdl-org/SDL/issues/5907
2022-07-12 00:55:00 +03:00
SDL Wiki Bot 5d09b63155 Sync SDL wiki -> header 2022-07-11 17:35:11 +00:00
Ethan Lee 2f0816adb7 Add SDL_GetDefaultAudioInfo.
This API is supported on pipewire, pulseaudio, wasapi, and directsound.

Co-authored-by: Frank Praznik <frank.praznik@gmail.com>
2022-07-11 13:34:35 -04:00
Sam Lantinga 2373da5d94 Exposed SDL_ResetKeyboard() as a public function
This will be used by Source 2 titles to reset keyboard state before showing assertion dialogs
2022-07-11 09:49:00 -07:00
Sam Lantinga 2c22d7204c Fixed typo in description 2022-07-11 08:44:49 -07:00
Cameron Gutman 6e712d2440 joystick: Add HIDAPI driver for NVIDIA SHIELD 2017 controller
Basic input already works using the OS HID driver, but this enables
force feedback and battery state reporting.
2022-07-10 10:53:26 -07:00
SDL Wiki Bot 6187edd41e Sync SDL wiki -> header 2022-07-04 23:57:05 +00:00
rohlem b085c18251 make SDL_SetTextInputRect take a pointer to const
The documentation doesn't state that the argument is ever modified,
and no implementation does so currently.
This is a non-breaking change to guarantee as much to callers.
2022-07-04 09:38:01 -07:00
SDL Wiki Bot fcb99d7830 Sync SDL wiki -> header 2022-07-04 13:42:05 +00:00
Anthony Heathcoat 2a25b69ba5 Check if GNC is defined before checking its value to solve warns in msvc 2022-07-03 00:56:09 -07:00
Sam Lantinga cd79e9c4e2 Removed comment text that looks like doxygen commands 2022-07-01 14:04:07 -07:00
chalonverse f317d619cc
Xbox GDKX support (#5869)
* Xbox GDK support (14 squashed commits)

* Added basic keyboard testing

* Update readme

* Code review fixes

* Fixed issue where controller add/removal wasn't working (since the device notification events don't work on Xbox, have to use the joystick thread to poll XInput)
2022-07-01 13:59:14 -07:00
Sam Lantinga e9d5060c4c checkkeys will now render text that is input
Also added test functions for multi-line debug text display

Currently this only supports ASCII, as the font doesn't have the correct Latin-1 characters
2022-07-01 12:56:47 -07:00
Jade Macho 6a2e6c82a0 Add SDL_HINT_DIRECTINPUT_ENABLED (on by default) 2022-06-28 15:59:05 -07:00
Sam Lantinga cbd0187475 Removed the limit on the size of the SDL error message
Also added SDL_GetOriginalMemoryFunctions()

Fixes https://github.com/libsdl-org/SDL/issues/5795
2022-06-27 16:59:50 -07:00
Francisco Javier Trujillo Mata e4a8087551 Initial Audio driver 2022-06-27 15:18:48 -07:00
SDL Wiki Bot 0a9a0a79e0 Sync SDL wiki -> header 2022-06-27 17:20:12 +00:00
chalonverse 3b191580c3
Windows GDK Support (#5830)
* Added GDK

* Simplfied checks in SDL_config_wingdk.h

* Added testgdk sample

* Added GDK readme

* Fixed error in merge of SDL_windows.h

* Additional GDK fixes

* OpenWatcom should not export _SDL_GDKGetTaskQueue

* Formatting fixes

* Moved initialization code into SDL_GDKRunApp
2022-06-27 10:19:39 -07:00
Francisco Javier Trujillo Mata 7fd46ec581 Initial PS2_Joystick implementation 2022-06-27 00:32:43 -07:00
Francisco Javier Trujillo Mata 84d69da4e1 Initial SDL_ps2_main implementation 2022-06-27 00:32:43 -07:00
Ryan C. Gordon ff735b3c0f
SDL_Surface: don't implicitly declare struct SDL_BlitMap.
It's just an opaque type, but it's more clear to have it typedef'd outside
the containing struct.

Fixes #5828.
2022-06-20 18:31:39 -04:00
Ozkan Sezer a8d41b3b45 check for shellscalingapi.h presence instead of WINVER >= 0x0603 2022-06-18 13:00:44 -07:00
Alex Richardson d51a8f530e cmake: freebsd: Fix -Wformat warning during tests build
Without using <inttypes.h>, SDL_PRIx64 will expand to llx, but on 64-bit
FreeBSD platforms (u)int64_t is `(usigned) long`:
SDL_test_memory.c:261:77: error: format specifies type 'unsigned long long' but the argument has type 'Uint64' (aka 'unsigned long') [-Werror,-Wformat]

This commit updates config_minimal.h to also assume presence of inttypes.h
for everything except old MSVC.
2022-06-18 07:37:57 -07:00
Sam Lantinga adc6875870 Added SDL_copyp to avoid size mismatch when copying values (thanks @1bsyl!)
Closes https://github.com/libsdl-org/SDL/pull/5811
2022-06-17 10:22:28 -07:00
Sam Lantinga b004133f08 Updated to version 2.23.1 for pre-release checkpoint 2022-06-16 12:50:19 -07:00
Francisco Javier Trujillo Mata 6b03c1adf6 Add filesystem driver 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 52f00833b0 Add Thread drivers 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata 217d3a6dab Add systimer support 2022-06-15 15:15:26 -07:00
Francisco Javier Trujillo Mata f0a05ed476 Add some PS2 flags 2022-06-15 15:15:26 -07:00
Anonymous Maarten b5f1fe5004 cmake: Allow integers for SDL_ASSERTIONS + fix -DSDL_ASSERTIONS=0 2022-06-15 11:11:49 -07:00
Sam Lantinga c95edd9450 Fixed spacing 2022-06-13 06:36:48 -07:00
SDL Wiki Bot 33f8a4ddca Sync wiki -> header 2022-06-13 13:29:04 +00:00
Sam Lantinga 6258f2ef3f Fixed spacing 2022-06-13 06:27:14 -07:00
Matthew Morrison b84ce0d484 Fix typo
platform was spelled like plattform
2022-06-11 18:13:10 -07:00
Eric Wasylishen ab81a559f4 Windows DPI scaling/highdpi support
Adds hint "SDL_WINDOWS_DPI_SCALING" which can be set to "1" to
change the SDL coordinate system units to be DPI-scaled points, rather
than pixels everywhere.

This means windows will be appropriately sized, even when created on
high-DPI displays with scaling.

e.g. requesting a 640x480 window from SDL, on a display with 125%
scaling in Windows display settings, will create a window with an
800x600 client area (in pixels).

Setting this to "1" implicitly requests process DPI awareness
(setting SDL_WINDOWS_DPI_AWARENESS is unnecessary),
and forces SDL_WINDOW_ALLOW_HIGHDPI on all windows.
2022-06-11 14:19:01 -07:00
Eric Wasylishen 51ebefeeee Support PMv2 DPI awareness, add SDL_HINT_WINDOWS_DPI_AWARENESS
The hint allows setting a specific DPI awareness ("unaware", "system", "permonitor", "permonitorv2").

This is the first part of High-DPI support on Windows ( https://github.com/libsdl-org/SDL/issues/2119 ).
It doesn't implement a virtualized SDL coordinate system, which will be
addressed in a later commit. (This hint could be useful for SDL apps
that want 1 SDL unit = 1 pixel, though.)

Detecting and behaving correctly under per-monitor V2
(calling AdjustWindowRectExForDpi where needed) should fix the
following issues:

https://github.com/libsdl-org/SDL/issues/3286
https://github.com/libsdl-org/SDL/issues/4712
2022-06-11 14:19:01 -07:00
Frank Praznik e1c8350439 wayland: Add a hint to disable video mode emulation under Wayland
Add the hint "SDL_VIDEO_WAYLAND_MODE_EMULATION", which can be used to disable mode emulation under Wayland. When disabled, only the desktop and/or native display resolution is exposed.
2022-06-10 14:24:12 -07:00
Guldoman 74bcc5a0a3 stdlib: Add `SDL_utf8strnlen` 2022-06-09 15:18:50 -07:00
chalonverse b9c2ad8395 Added additional check for HAVE_D3D12_H and missing SDL_VIDEO_RENDER_D3D12 in SDL_config.h.cmake 2022-06-07 22:36:06 -07:00
SDL Wiki Bot ef4e0e921a Sync wiki -> header 2022-06-07 00:44:04 +00:00
chalonverse 4082821822
DirectX 12 Renderer (#5761)
* DirectX 12 Renderer (27 squashed commits)

* Add missing SDL_hidapi.h of merge of SDL.vcxproj.filters

* Fixed OpenWatcom build failure

* Dynapi fix

Co-authored-by: Ryan C. Gordon <icculus@icculus.org>
2022-06-06 17:42:30 -07:00
SDL Wiki Bot 7cd165e2d9 Sync wiki -> header 2022-06-06 15:51:04 +00:00
yuanhecai 17f63e53f8 Add loongarch support
LSX and LASX are enabled by default if compiler supports them.
2022-06-06 08:49:09 -07:00
SDL Wiki Bot 3807e95029 Sync wiki -> header 2022-06-05 00:24:04 +00:00
Christoph Reichenbach 3a20274ddf Refactoring: move GUID operations out of Joystick
- SDL_JoystickGUID -> SDL_GUID (though we retain a type alias)
- Operations for GUID <-> String ops are now in
  src/SDL_guid.c and include/SDL_guid.h
- The corresponding Joystick operations delegate to SDL_guid.c
- Added test/testguid.c
2022-06-04 17:22:13 -07:00
SDL Wiki Bot 3604ae1d1b Sync wiki -> header 2022-06-04 01:52:04 +00:00
Sam Lantinga 423141bfca Added a function to get the controller firmware version 2022-06-03 18:50:00 -07:00
SDL Wiki Bot 4ddf85b1d5 Sync wiki -> header 2022-05-30 14:31:05 +00:00
Ryan C. Gordon 195ca499ca
include/SDL_video.h: You can google it.
This looks bad when reading Markdown as plain text, as one would do when
reading the headers directly.
2022-05-25 10:46:06 -04:00
Ryan C. Gordon 7ce311bead
include/SDL_system.h: Fixed a link that was still hg.libsdl.org 2022-05-25 10:43:14 -04:00
SDL Wiki Bot a8e7548797 Sync wiki -> header 2022-05-24 22:57:04 +00:00
SDL Wiki Bot 179765561c Sync wiki -> header 2022-05-24 18:26:05 +00:00
Sam Lantinga e97b506242 Need SDL_stdinc.h for _SDL_HAS_BUILTIN 2022-05-21 10:06:05 -07:00
Sam Lantinga 626a3c5ef7 Use _SDL_HAS_BUILTIN() instead of __has_builtin 2022-05-21 09:58:39 -07:00
David Carlier 1f48f8cd28 SDL_TriggerBreakPoint update using builtin instead of assembly versions if available 2022-05-21 09:50:04 -07:00
Simon McVittie b0a27cb1de Avoid unintended float -> double conversion in SDL_FRectEqualsEpsilon
Resolves: https://github.com/libsdl-org/SDL/issues/5691
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-19 11:47:03 -07:00
Cameron Cawley 9dfa000bc0 Initial support for building for Windows with OpenWatcom 2022-05-19 20:11:10 +03:00
Ozkan Sezer efa2e6a1ea SDL_thread.h: use SDL_ThreadFunction for SDL_CreateThreadWithStackSize 2022-05-19 18:55:02 +03:00
Cameron Cawley 0cca71a846 Use SDLCALL for callbacks in public APIs 2022-05-18 15:01:27 -07:00
Ivan Epifanov 8c5bda6acd Vita: remove Vita-specific RWOps code 2022-05-18 08:29:25 -07:00
Sam Lantinga f0bc5c9cbf Added effects support for virtual controllers 2022-05-16 07:21:28 -07:00
SDL Wiki Bot 5953422c09 Sync wiki -> header 2022-05-16 03:52:04 +00:00
Sam Lantinga bfac54b59c Added the ability to specify which buttons and axes are present for virtual controllers 2022-05-15 20:34:44 -07:00
SDL Wiki Bot 49ca8bf520 Sync wiki -> header 2022-05-16 03:03:04 +00:00
Sam Lantinga 94eeb587c1 First pass at extending virtual controller functionality
Added the ability to specify a name and the product VID/PID for a virtual controller

Also added a test case to testgamecontroller, if you pass --virtual as a parameter
2022-05-15 20:01:12 -07:00
Cameron Cawley e0f3da497f Remove unused SDL_ASSEMBLY_ROUTINES define 2022-05-12 14:37:00 +03:00
SDL Wiki Bot f93e810780 Sync wiki -> header 2022-05-12 07:39:04 +00:00
Sylvain 6b9884d40a
Fixed bug #4213 - update documentation to reflect SDL2 behavior of SDL_RenderGetLogicalSize 2022-05-12 09:36:49 +02:00
Michael Fitzmayer 9b75fa0165
N-Gage port: add changes from code reviews, overall cleanup (#5618)
* Add changes from code review by @ccawley2011, #5597, overall cleanup

* Update N-Gage README, minor cleanup and rephrasing

* Call SDL_SetMainReady() before calling SDL_main, return SDL_main instead of main
2022-05-11 09:31:34 -07:00
Sam Lantinga 2c2cbbe664 Fixed function reference for SDL_SIMDGetAlignment() 2022-05-11 09:04:23 -07:00
Cameron Cawley 2f924020e8 Add SDL_SCANCODE_CALL and SDL_SCANCODE_ENDCALL 2022-05-10 16:12:10 -07:00
Cameron Cawley 2bc373622b Add SDL_SCANCODE_SOFTLEFT and SDL_SCANCODE_SOFTRIGHT 2022-05-10 16:12:10 -07:00
Alex Szpakowski f871c178b9 macOS: remove dead code for supporting 10.6 at runtime. 2022-05-10 14:04:14 -07:00
Simon McVittie 8ab3ae98f0 stdinc: Add a comment to clarify why inline functions are needed here
Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-10 06:50:54 -07:00
Alex Szpakowski d35c737f1c macOS: change min supported OS from 10.6 to 10.7. 2022-05-09 21:53:40 -07:00
Simon McVittie f661654fad stdinc: Add overflow-checking add and multiply for size_t
This can be used to check whether untrusted sizes would cause overflow
when used to calculate how much memory is needed.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-09 21:31:39 -07:00
Simon McVittie cd7c2f1de7 Switch versioning scheme to be the same as GLib and Flatpak
For stable releases, this gives us the ability to make bugfix-only point
releases such as 2.24.1 if we want to, and distinguish between them
programmatically. For example, this ability could have been useful after
2.0.16 to fix Xwayland regressions, and after 2.0.18 to fix event loop
regressions.

For development releases, this gives us the ability to make multiple
prereleases during the same feature cycle, and distinguish between them
programmatically. For example, this would have been useful during 2.0.22
development, which went through three prereleases before reaching the
final release.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie ba6f96275e Document SDL_VERSIONNUM as able to encode larger minor versions
Now that we've said this will be removed from SDL 3, we're free to use
any encoding that is compatible with existing SDL versions and will still
compare correctly for all SDL 2 version numbers. This allows the SDL 2
minor version to go beyond 1 digit, limited only by the size of
SDL_version.minor (which is 8 bits), making the largest possible version
number 2.255.99.

The patchlevel (micro version) is still limited to 2 digits.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie e0daa2a530 Deprecate SDL_COMPILEDVERSION and SDL_VERSIONNUM, to be removed in 3.x
The encoding used in SDL_VERSIONNUM (e.g. 2.0.22 -> 2022) cannot
represent 2-digit minor versions without overflowing from the hundreds
digit into the thousands digit, which produces confusing version
numbers that will compare incorrectly when the major version is increased
to 3.

However, we can sidestep this problem by declaring that SDL_VERSIONNUM
will no longer be present in SDL 3, which means it only needs to be able
to represent SDL 2 version numbers losslessly.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Simon McVittie f9a5cf77b8 Make SDL_VERSION_ATLEAST future-proof against larger version numbers
This comparison normally happens at compile-time, not at runtime, so
it doesn't matter if it isn't optimal. This avoids incorrect comparison
if the minor version in SDL_COMPILEDVERSION and SDL_VERSIONNUM has more
than one digit, which would cause it to overflow from the hundreds place
into the thousands place.

Signed-off-by: Simon McVittie <smcv@collabora.com>
2022-05-04 09:55:35 -07:00
Cameron Cawley b398a847be Add SDL_FLOATWORDORDER for older ARM toolchains 2022-05-04 09:52:11 -07:00
atfrase db9e14e504 disabled linux joystick debugging outputs and reverted unnecessary comment edit 2022-05-03 10:44:09 -07:00
atfrase 3696e23d09 added hints SDL_HINT_LINUX_DIGITAL_HATS and SDL_HINT_LINUX_HAT_DEADZONES to control the new Linux hat handling; added define DEBUG_GAMEPAD_MAPPINGS to log messages when generating default gamepad mapings for Linux joysticks 2022-05-03 10:44:09 -07:00
Michael Fitzmayer fbd230bb6c
Add support for the Nokia N-Gage (#5597)
* Add initial support for the Nokia N-Gage

* N-Gage: disable clipping for the time being, issue needs to be resolved later

* Move va_copy definition to SDL_internal.h

* Move stdlib.h include to SDL_config_ngage.h, much cleaner this way

* Remove redundant include, add HAVE_STDLIB_H

* Revert "N-Gage: disable clipping for the time being, issue needs to be resolved later"

This reverts commit 4f5f0fc36c.

* N-Gage: fix clipping issue by providing proper math functions
2022-05-03 08:51:49 -07:00
Susko3 6150245d65 Add new verbosity level for logging of `SDL_SysWMEvent`s
Now logged only if SDL_HINT_EVENT_LOGGING is set to "3" or above.
2022-05-02 15:33:13 -07:00
Sam Lantinga 829f6b3d7d These headers are system headers, not local headers 2022-04-30 11:33:03 -07:00
Sam Lantinga f81419702e Document that SDL_MAX_LOG_MESSAGE is no longer meaningful 2022-04-29 11:28:59 -07:00
Ryan C. Gordon 7d7ec9c951
x11: Remove XVidMode and Xinerama support.
Fixes #1782.
2022-04-26 23:17:13 -04:00
Sam Lantinga e551384a99 Added functions to get the platform dependent name for a joystick or game controller 2022-04-26 14:54:14 -07:00
Ozkan Sezer e9ff4fdd49 add SDL_bsearch 2022-04-26 04:03:25 +03:00
meyraud705 3dcfe86082 Add joystick battery event 2022-04-25 15:46:17 -07:00
Sam Lantinga fa29e2d7f7 Updated to version 2.0.23 for development 2022-04-25 13:45:51 -07:00
Eddy Jansson 0288de8529 SDL_Rect: Add \sa documentation block to SDL_FRect 2022-04-22 12:09:13 -04:00
Eddy Jansson fc944859d1 SDL_Rect: Use a default epsilon in SDL_FRectEquals()
Add SDL_FRectEqualsEpsilon() for when more control over
equality test is required.
2022-04-20 08:38:53 -07:00
Eddy Jansson 00feca27b0 Add SDL_FLT_EPSILON. 2022-04-20 08:38:53 -07:00
Ethan Lee c37090f9a4 wayland: Add support for TOOLTIP/POPUP_MENU 2022-04-18 12:31:02 -04:00
Ryan C. Gordon c1336b21ed hints: Make SDL_VIDEODRIVER and SDL_AUDIODRIVER formal hints.
They were just environment variables before.

Fixes #5528.
2022-04-17 11:31:55 -07:00
David Gow 9c2f46b0d5 Wayland: Add SDL_HINT_VIDEO_WAYLAND_PREFER_LIBDECOR
This hint allows libdecor to be used even when xdg-decoration is
available. It's mostly useful for debugging libdecor, but could in
theory be used by applications which want to (for example) bundle their
own libdecor plugins.
2022-04-12 11:52:41 -04:00
Sam Lantinga 505d6a4a05 Update version to 2.0.22 for release 2022-04-08 18:18:56 -07:00
Sam Lantinga 6d7d142b70 Fixed typo 2022-04-08 18:10:38 -07:00
Connor Clark 6dbca7c911 Compile with recursive mutexes for emscripten
Emscripten actually does support recursive mutexes, so no need to use SDL's fake recursive code.

Background: #5428, #5479
2022-04-06 18:51:35 -07:00
Ozkan Sezer c0bb39e5e9 check for HAVE_ROAPI_H in cmake and autotools, and
update SDL_config_windows.h and SDL_config_winrt.h
2022-04-02 02:50:02 +03:00
Jaylon Gowie 8c542a3591 Desktop OpenGL 1.X/2.X PSVita Support 2022-03-31 00:02:56 -04:00
Ryan C. Gordon 3425e9950e
stdinc: SDL_COMPILE_TIME_ASSERT defines shouldn't have a semicolon. 2022-03-30 10:13:47 -04:00
Ivan Epifanov 96be9cddcc Vita: add hint to select which touchpad generates mouse events 2022-03-28 08:36:32 -07:00
Cameron Gutman a60986caa8 Correct default structure packing on Windows ARM64
See issue #5454 for details
2022-03-27 19:03:54 -05:00
SDL Wiki Bot 6d1c3cd691 Sync wiki -> header 2022-03-27 17:11:05 +00:00
SDL Wiki Bot 2591f7e39c Sync wiki -> header 2022-03-27 16:52:04 +00:00
SDL Wiki Bot 7ba4d24c25 Sync wiki -> header 2022-03-27 16:49:05 +00:00
Ryan C. Gordon 7bc498d325
direct3d: Implement missing blend operations.
This is only for Direct3D 9; Direct3D 11 already had this implemented.

Fixes #5375.
2022-03-27 09:14:07 -04:00
SDL Wiki Bot 2a4e0f8fd0 Sync wiki -> header 2022-03-23 16:09:05 +00:00
Sylvain Becker c23a7ad38a
Add SDL_RenderGetWindow() API to get the window associated with a renderer (#5440)
Add SDL_RenderGetWindow() API to get the window associated with a renderer
2022-03-23 17:07:56 +01:00
Ryan C. Gordon f782abe5f0
hints: Added SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE.
Fixes #2349.
2022-03-22 09:54:29 -04:00
Ryan C. Gordon 2b3c16eb5b
Sync wiki -> headers. 2022-03-20 23:17:14 -04:00
Ryan C. Gordon d81fee7623
SDL_Rect: Added floating point versions of all the rectangle APIs.
Fixes #5110.
2022-03-19 10:35:24 -04:00
SDL Wiki Bot aef1e56737 Sync wiki -> header 2022-03-18 17:30:05 +00:00
Sam Lantinga 40b7326b38 Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent() 2022-03-18 10:28:38 -07:00
Sam Lantinga 6c96217727 Added the hint SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, controlling whether the mouse should be constrained to the center of the window or the whole window in relative mode.
For further info about the pros and cons, check out the discussion in https://github.com/libsdl-org/SDL/issues/5271
2022-03-18 10:07:59 -07:00
Sam Lantinga 5ff42438e3 Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
2022-03-17 17:39:46 -07:00
Sam Lantinga e5f45455c9 Added a hint to mark a foreign window as usable with OpenGL
Fixes https://github.com/libsdl-org/SDL/issues/2942
2022-03-17 14:44:34 -07:00
Ethan Lee 0bf8ccfb60 video: Add a hint to allow Vulkan surfaces on foreign windows 2022-03-17 14:25:55 -07:00
Ozkan Sezer f0d2747df1 use _Static_assert for SDL_COMPILE_TIME_ASSERT(), when available 2022-03-17 08:43:27 -07:00
Ozkan Sezer ecc1c871e6 SDL_endian.h: use endian predefs from newer gcc and clang versions.
Closes: https://github.com/libsdl-org/SDL/pull/5403
2022-03-14 10:10:40 +03:00
SDL Wiki Bot 229297d97f Sync wiki -> header 2022-03-11 22:47:04 +00:00
Zach Reedy d14a126383
IME Composition Truncation + SDL_IsTextInputShown + SDL_ClearComposition (#5398)
* Fixes for IME Composition Truncation + Addition of SDL_ClearComposition, SDL_IsTextInputShown

* Fixed: Documentation and code style issues raised during code review.
2022-03-11 14:45:17 -08:00
SDL Wiki Bot 232c3556ac Sync wiki -> header 2022-03-04 17:30:05 +00:00
Sam Lantinga ae73ea9c07 Clarified documentation for the trigger rumble API
Fixes https://github.com/libsdl-org/SDL/issues/5372
2022-03-04 09:27:46 -08:00
SDL Wiki Bot 669a7f8552 Sync wiki -> header 2022-02-23 16:18:05 +00:00
Phillip Stephens 94d43186f2 GameCubeAdapter: Add suppport for all rumble modes
This adds support for all 3 of the gamecube controller's rumble modes
Rumble: 1
Stop: 0
StopHard: 2
This is useful for applications that need the full range of support
This also adds a hint to control rumble behavior, defaults 0 to maintain compatibility
2022-02-23 07:03:02 -08:00
Sam Lantinga 18032979d8 Added the hint SDL_HINT_JOYSTICK_ROG_CHAKRAM to control whether ROG Chakram mice show up as joysticks
This hint defaults off, but when it is enabled the mice will have a game controller mapping set up for Profile 3 (set in the Armoury Crate software)
2022-02-15 13:07:51 -08:00
Ozkan Sezer 67f12ede3b move bug #5333 fix to headers 2022-02-08 21:32:50 +03:00
SDL Wiki Bot 580d231822 Sync wiki -> header 2022-02-08 10:37:04 +00:00
Sylvain 34d4f5b14e
Fixed bug #2032: add SDL_GetTouchName to expose the driver name of the device (Thanks @mgerhardy!) 2022-02-08 11:32:20 +01:00
Ozkan Sezer 050a5e1a15 removed unused SDL_config_wiz.h 2022-02-04 20:02:20 +03:00
Francisco Javier Trujillo Mata daea9fa19e Remove SDL_config_psp and references 2022-02-02 08:36:39 -05:00
SDL Wiki Bot e1cf8d8748 Sync wiki -> header 2022-02-01 16:58:05 +00:00
SDL Wiki Bot 4fa21dd65b Sync wiki -> header 2022-02-01 10:37:05 +00:00
Sylvain d46cc18afc
Fix function comment 2022-02-01 11:35:26 +01:00
SDL Wiki Bot 61b6a2cad4 Sync wiki -> header 2022-02-01 10:33:04 +00:00
Sylvain fe2ed6cf6f
Fixed bug #5221 - Add SDL_AndroidSendMessage() 2022-02-01 11:30:43 +01:00
pionere 3939ef72f8 cleanup SDL_GetAudioDeviceSpec
- drop unnecessary hascapture check
- call SDL_InvalidParamError and return -1 in case the index is out of range
- do not zfill SDL_AudioSpec
- adjust documentation to reflect the behavior
2022-01-28 20:40:19 -05:00
pionere 014e2bbdb2 use SDL_COMPILE_TIME_ASSERT instead of SDL_STATIC_ASSERT 2022-01-28 20:40:19 -05:00
pionere 65e9415b98 sync handling of subsystems
- add DUMMY-define in case the subsystem is enabled but not available (filesystem/misc/locale)
- add missing PSP/VITA-filesystem defines
- sync the order of filesystems in SDL_config.h.cmake/in
- add option to disable locale subsystem in configure
2022-01-28 20:40:19 -05:00
pionere 998117b3ff add 'Misc' subsystem 2022-01-28 20:40:19 -05:00
pionere 942b01a54c do not use RWOps in WIN_SetWindowIcon 2022-01-28 20:40:19 -05:00
pionere 739f350f45 add SDL_LOCALE_DISABLED to SDL_config.h 2022-01-28 20:40:19 -05:00
ulatekh 57bc90403e Add hint to optionally forcibly raise the window under MS Windows. 2022-01-24 11:10:57 -08:00
Sam Lantinga a0e3c884d4 Updated to version 2.0.21 for development 2022-01-17 15:32:27 -08:00
Ryan C. Gordon 42302d0a59
x11: Let apps specify a custom _NET_WM_WINDOW_TYPE.
Fixes #5185.
2022-01-11 21:17:21 -05:00
SDL Wiki Bot b424665e08 Sync wiki -> header 2022-01-10 20:40:05 +00:00
SDL Wiki Bot 5e3f4ccc34 Sync wiki -> header 2022-01-10 20:35:04 +00:00
Ozkan Sezer f14c7bb443 added missing hidapi stuff for os/2 with libusb 2022-01-09 20:33:32 +03:00
Sam Lantinga 09ece861d1 Added the hint SDL_HINT_RENDER_LINE_METHOD to select the line rendering method 2022-01-08 11:36:52 -08:00
Ozkan Sezer 21914b4e2f updated Makefile.psp and SDL_config_psp.h 2022-01-08 11:55:10 +03:00
Sam Lantinga 9294634840 Updated to version 2.0.20 for release 2022-01-07 18:29:40 -08:00
Sam Lantinga 4b38d4c96b Leave the Metal view active on the window when recreating the Metal renderer
Fixes https://github.com/libsdl-org/SDL/issues/5140

Also move the metal tag definition to SDL_syswm.h so it can be used by applications
2022-01-07 12:38:45 -08:00
Ozkan Sezer 75ac944b9c check for tpcshrd.h and define HAVE_TPCSHRD_H if it's available. 2022-01-06 22:24:00 +03:00
Sam Lantinga 120c76c84b Updated copyright for 2022 2022-01-03 09:40:21 -08:00
Francisco Javier Trujillo Mata 13a9cd4797 Adding sysfilesystem driver to PSP 2022-01-02 08:06:04 -08:00
Alex Szpakowski 7f5339e6c4 Document the packed integer formats SDL_Color is bit-compatible with. 2021-12-14 12:19:16 -08:00
Sam Lantinga 086c74556d Fixed build warning on iOS 2021-12-14 12:08:36 -08:00
Sylvain b7885abc44
Fixed bug #5087: SDL_RenderGeometryRaw() passes colors as int* instead of SDL_Color* 2021-12-14 10:31:55 +01:00
Ozkan Sezer 8d14e6ea44 replaced use of _MAX_PATH with CCHMAXPATH in os/2 code,
it now compiles without HAVE_LIBC
2021-12-08 14:01:02 +03:00
Wouter Wijsman da5dbb4763
Fix SDL2main on PSP (#5076)
- Fix SDL2main on PSP
  SDL2main was not working for PSP, because it wasn't being activated and
  it wasn't unsetting the main. Besides that a debug screen being started
  was causing issues with joystick input and the sceKernelExitGame calli
  is no longer needed with the current PSPDEV SDK.
- Clean up imports in PSP main
- Set PSP GPU and user modes in main
- Fix exit callback in PSP main
2021-12-07 18:43:50 +03:00
Wouter Wijsman 897c7cfa8b Make sure SDL_VIDEO_RENDER_PSP is set 2021-12-07 14:03:00 +03:00
Wouter Wijsman 21fd0047e3 Initial for building PSP version with CMake 2021-12-07 14:03:00 +03:00
Ozkan Sezer 70c5e91d0f os/2 optionally builds against libiconv. 2021-12-01 01:20:10 +03:00
Sam Lantinga 5fc901d4f3 Updated to version 2.0.19 for development 2021-11-30 09:58:21 -08:00
Sam Lantinga 976328bb0f Fixed ABI break in SDL test header 2021-11-28 08:54:18 -08:00
Sam Lantinga 110e4e1334 Use WGI instead of XInput for Windows 10 UWP apps
Fixes https://github.com/libsdl-org/SDL/issues/5017
2021-11-27 10:24:32 -08:00
Ozkan Sezer 5a0ea7fb17 Check for O_CLOEXEC definition in fcntl.h at configuration time,
If not available, define it internally as 0 (in SDL_internal.h).
Define it as available for macOS >= 10.7 in SDL_config_macosx.h.
2021-11-27 19:23:10 +03:00
Sam Lantinga 7242075b2b Updated version to 2.0.18 for release 2021-11-26 08:12:45 -08:00
Ozkan Sezer eb39e20588 SDL_endian.h: remove aarch64 asm.
The asm has been reported broken in at least optimized Apple M1 builds;
and besides, the compiler builtins have precedence over the asm anyway.

Closes https://github.com/libsdl-org/SDL/issues/3943
2021-11-25 17:00:50 +03:00
Ozkan Sezer 53aa8eec5f minor cleanup for watcom _inline keyword. 2021-11-25 17:00:24 +03:00
SDL Wiki Bot 3c71f8939b Sync wiki -> header 2021-11-25 13:53:04 +00:00
Cameron Gutman 57520cbde6 Improve documentation for input grabbing functions 2021-11-25 16:49:57 +03:00
Ozkan Sezer f8900583e5 removed windows winmm joystick driver 2021-11-23 17:04:40 +03:00
Sylvain e5467af7c8
Minor change comment 2021-11-23 09:42:07 +01:00
Sam Lantinga c97b721868 Added SDL_PremultiplyAlpha() to premultiply alpha on a block of SDL_PIXELFORMAT_ARGB8888 pixels 2021-11-21 12:18:10 -08:00
Ryan C. Gordon aeff8748a5
configure: Allow building of the "offscreen" video target.
It was CMake-only before this.
2021-11-20 13:35:56 -05:00
Ozkan Sezer 990fb668f7 tests: several -Wwrite-strings fixes. 2021-11-20 01:02:02 +03:00
Ozkan Sezer 3ed0c62672 SDL_RWsize: updated description 2021-11-19 01:24:40 +03:00
SDL Wiki Bot 0fddda6e57 Sync wiki -> header 2021-11-18 21:51:05 +00:00
SDL Wiki Bot e526830996 Sync wiki -> header 2021-11-18 20:58:04 +00:00
Ryan C. Gordon 3f978c0f93
include: Improved documentation of SDL_RegisterApp and SDL_UnregisterApp. 2021-11-18 15:56:16 -05:00
Ryan C. Gordon 7f70f6e1e2
include: Note that several rwops functions used to be macros before 2.0.10. 2021-11-18 15:31:02 -05:00
SDL Wiki Bot 319d2b3e05 Sync wiki -> header 2021-11-18 20:29:04 +00:00
SDL Wiki Bot 16a1721e9d Sync wiki -> header 2021-11-18 20:25:05 +00:00
hgs3 c2464653d0 Remove unnecessary clang-cl check since Clang has __builtin_bswap. 2021-11-18 03:28:00 +03:00
hgs3 6b66542e7b Fixing compilation errors for VS2019 Clang toolset (fixes #4702) 2021-11-18 03:28:00 +03:00
Ozkan Sezer dd6269b1e0 SDL_endian.h: added proper version check (VS2005+) to MSVC functionality 2021-11-17 17:55:00 +03:00
Cameron Gutman 43d1b42a5a cmake: Sync build config options with autotools
- SDL_CLOCK_GETTIME now defaults to ON to match autotools build
- Add detection of float.h and Xdbe
- Fix detection of pthread_setname_np() (requires _GNU_SOURCE)
- Move SDL_USE_IME definition into SDL_config.h.cmake
2021-11-16 16:51:38 -08:00
Sam Lantinga 66058bbbd5 Fixed exception accessing Bluetooth devices on Android 12
Since accessing Bluetooth prompts the user for permission on both Android and iOS, and we only need it for Steam Controller support, we'll leave it off by default. You can enable it by setting the hint SDL_HINT_JOYSTICK_HIDAPI_STEAM to "1" before calling SDL_Init()

Fixes https://github.com/libsdl-org/SDL/issues/4952
2021-11-15 16:52:56 -08:00
Sam Lantinga fb6aba1938 Updated SDL_egl.h with the latest Khronos headers
https://www.khronos.org/registry/EGL/api/
2021-11-14 15:35:49 -08:00
Ozkan Sezer 8a6e48d46d constified SDL_RegisterApp() 2021-11-14 04:40:50 +03:00
Ozkan Sezer acb602d607 minor style adjustment 2021-11-12 07:28:00 +03:00
Misa 3bf7994fe2 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Clang before Clang 10 and GCC before GCC 7 have problems with using
__attribute__ as a sole statement and warn about a "declaration not
declaring anything", so fall back to using the /* fallthrough */ comment
if we are using those older compiler versions.

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-12 07:26:14 +03:00
Sam Lantinga 9c3bcf8e8a Added SDL_hid_ble_scan() for pairing Steam Controllers on iOS and tvOS 2021-11-11 17:31:14 -08:00
Sam Lantinga abc12a832c Revert "Add and use `SDL_FALLTHROUGH` for fallthroughs"
This reverts commit 66a08aa391.

This causes problems with older compilers:
https://github.com/libsdl-org/SDL/pull/4791#issuecomment-966630997
2021-11-11 15:58:44 -08:00
SDL Wiki Bot cfbae8b967 Sync wiki -> header 2021-11-11 23:12:04 +00:00
Cameron Gutman fe09a4930a joystick: Add APIs to query rumble support 2021-11-11 15:10:08 -08:00
Ozkan Sezer 1ba695dc94 whitespace between '#' and 'cmakedefine' does not seem to work..
at least with my version of cmake-3.9.6.
2021-11-12 02:00:04 +03:00
SDL Wiki Bot a3648e26df Sync wiki -> header 2021-11-11 21:52:04 +00:00
Sam Lantinga b15e880e73 Fixed open functions in the SDL_hidapi.h header 2021-11-11 13:50:16 -08:00
Sam Lantinga 1e159bc6fa Include standard wrapping for SDL public headers in SDL_hidapi.h 2021-11-11 13:46:07 -08:00
SDL Wiki Bot 76e3bb55bb Sync wiki -> header 2021-11-11 20:48:04 +00:00
Sam Lantinga c9ada1c142 Made HIDAPI device change notifications available via SDL_hid_device_change_count() 2021-11-11 12:46:10 -08:00
Misa 66a08aa391 Add and use `SDL_FALLTHROUGH` for fallthroughs
Case fallthrough warnings can be suppressed using the __fallthrough__
compiler attribute. Unfortunately, not all compilers have this
attribute, or even have __has_attribute to check if they have the
__fallthrough__ attribute. [[fallthrough]] is also available in C++17
and the next C2x, but not everyone uses C++17 or C2x.

So define the SDL_FALLTHROUGH macro to deal with those problems - if we
are using C++17 or C2x, it expands to [[fallthrough]]; else if the
compiler has __has_attribute and has the __fallthrough__ attribute, then
it expands to __attribute__((__fallthrough__)); else it expands to an
empty statement, with a /* fallthrough */ comment (it's a do {} while
(0) statement, because users of this macro need to use a semicolon,
because [[fallthrough]] and __attribute__((__fallthrough__)) require a
semicolon).

Applications using SDL are also free to use this macro (because it is
defined in begin_code.h).

All existing /* fallthrough */ comments have been replaced with this
macro. Some of them were unnecessary because they were the last case in
a switch; using SDL_FALLTHROUGH in those cases would result in a compile
error on compilers that support __fallthrough__, for having a
__attribute__((__fallthrough__)) statement that didn't immediately
precede a case label.
2021-11-11 07:23:25 -08:00
Sam Lantinga 1c78b08007 Added support for /dev/input/js* on Linux
Added the hint SDL_HINT_LINUX_JOYSTICK_CLASSIC to control whether /dev/input/js* or /dev/input/event* are used as joystick devices

Added the hint SDL_HINT_JOYSTICK_DEVICE to allow the user to specify devices t
hat will be opened in addition to the normal joystick detection

Fixes https://github.com/libsdl-org/SDL/issues/1314
Fixes https://github.com/libsdl-org/SDL/issues/1727
Fixes https://github.com/libsdl-org/SDL/issues/1981
Closes https://github.com/libsdl-org/SDL/pull/4727
2021-11-10 20:02:25 -08:00
Ryan C. Gordon cb4491ca60
Sync wiki -> header 2021-11-10 16:05:03 -05:00
Ryan C. Gordon b42ae3dbfe
Sync wiki -> header 2021-11-10 15:21:01 -05:00
Sam Lantinga 6f9909b609 These functions made it into 2.0.18 2021-11-09 21:11:19 -08:00
Eric Wasylishen 0d98793693
testwm2: Fix video modes menu hit detection when highdpi or logical size used (#4936)
* SDLTest_CommonDrawWindowInfo: log SDL_RenderGetScale, SDL_RenderGetLogicalSize

* testwm2: fix video modes menu hit detection in High DPI cases

- also when logical size is specified, e.g.
  `--logical 640x480 --resizable --allow-highdpi`

* add function to determine logical coordinates of renderer point when given window point

* change since to the targeted milestone

* fix typo

* rename for consistency

* Change logical coordinate type to float, since we can render with floating point precision.

* add function to convert logical to window coordinates

* testwm2: use new SDL_RenderWindowToLogical

* SDL_render.c: alternate SDL_RenderWindowToLogical/SDL_RenderLogicalToWindow

Co-authored-by: John Blat <johnblat64@protonmail.com>
Co-authored-by: John Blat <47202511+johnblat64@users.noreply.github.com>
2021-11-09 21:03:42 -08:00
Ryan C. Gordon 04f42e0468 metal: Deal better with -[CAMetalLayer nextDrawable] returning nil.
Fixes #4863.
2021-11-09 12:03:12 -05:00
Sam Lantinga fd79607eb0 Added SDL_GetWindowMouseRect()
Also guarantee that we won't get mouse movement outside the confining area, even if the OS implementation allows it (e.g. macOS)
2021-11-08 21:34:48 -08:00
Ethan Lee 4b42c05ba1 video: Add SDL_SetWindowMouseRect.
This API and implementation comes from the Unreal Engine branch of SDL, which
originally called this "SDL_ConfineCursor".

Some minor cleanup and changes for consistency with the rest of SDL_video, but
there are two major changes:

1. The coordinate system has been changed so that `rect` is _window_ relative
   and not _screen_ relative, making it easier to implement without having
   global access to the display.
2. The UE version unset all rects when passing `NULL` as a parameter for
   `window`, this has been removed as it was an unused feature anyhow.

Currently this is only implemented for X, but can be supported on Wayland and
Windows at minimum too.
2021-11-08 14:16:54 -08:00
Ryan C. Gordon 1a98dcb6aa
Revert "include: Updated SDL_config_emscripten.h from emscripten-ports."
Apparently we already had the newer version, sorry!

This reverts commit 6657cbce8d.

Reference issue #4623.
2021-11-08 15:16:18 -05:00
Ozkan Sezer 84138b7719 minor update to os2 config file. 2021-11-08 21:15:04 +03:00
Sam Lantinga 5dbbc8e61f Added mouse wheel deltas with floating point precision
Fixes https://github.com/libsdl-org/SDL/issues/4888
2021-11-08 09:44:31 -08:00
Sam Lantinga b8327a4a48 Added SDL_HIDAPI_DISABLED so it can be disabled like other SDL subsystems 2021-11-08 07:19:45 -08:00
Ozkan Sezer 2a904aa1c9 os2: remove SDL_hidapi duplications in makefile, disable it in config. 2021-11-08 17:00:28 +03:00
Sam Lantinga 5b646cd19e Build hidapi code into SDL as a new public API
This prevents conflicts with hidapi linked with applications, as well as allowing applications to make use of HIDAPI on Android and other platforms that might not normally have an implementation available.
2021-11-07 23:00:59 -08:00
Ryan C. Gordon 6657cbce8d
include: Updated SDL_config_emscripten.h from emscripten-ports.
Reference issue #4623.
2021-11-07 20:45:31 -05:00
Sam Lantinga 74f35a7cbd Fixed documentation 2021-11-07 14:10:04 -08:00
Sam Lantinga e14358265e Cleanup sfSymbolName support and add them to the dynamic API functions 2021-11-07 11:16:48 -08:00
Patrick Hogan 149e5c656a Support returning sfSymbolsName for gamepad controls on macOS / iOS / tvOS 2021-11-07 10:58:37 -08:00
Eric Wasylishen a0e055a7f9 testwm2: add mode menu, click on a mode to call SDL_SetWindowDisplayMode 2021-11-07 08:42:09 -08:00
Cameron Gutman 5de723749f SDL_config_windows.h: detect winsdkver.h using __has_include()
__has_include() was added in VS 2017 15.3, so this works out to essentially
the same _MSC_VER >= 1911 check we had before for MSVC but works for non-MSVC
compilers also.
2021-11-05 21:06:58 -05:00
Kevin Colour 6cbee0634e include: Swap parameter names in atan2 functions 2021-11-05 17:04:00 +03:00
Cameron Gutman d8b53e821e direct3d11: fix SDK version requirement for non-CMake build
The D3D11 renderer requires Direct3D 11.1 (d3d11_1.h), not Direct3D 11.0
(d3d11.h). In terms of SDKs, that's the Windows 8 SDK or later.

We should probably rename HAVE_D3D11_H...
2021-11-03 20:10:02 -05:00
Ozkan Sezer 802e17aad9 autotools: added windows.gaming.input.h (and SDL_JOYSTICK_WGI) detection 2021-11-03 20:35:20 +03:00
Cameron Gutman 2371b247ff windows: improve feature detection consistency between CMake and non-CMake builds 2021-11-03 08:41:36 -07:00
Sam Lantinga c948b9366c Added note for Android 12 API level 2021-11-02 15:58:54 -07:00
Frank Praznik 43ddc59fa8
Export SDL_LinuxSetThreadPriorityAndPolicy() function (#4877)
It's marked as being a public symbol internally, however, it was missing from the header files and not visible in the shared library.  This adds it to the necessary headers and to the DynAPI list to expose it for use by applications.

Co-authored-by: Frank Praznik <frank.praznik@oh.rr.com>
2021-11-02 13:56:14 -07:00
Ryan C. Gordon 228219dcd4 include: Improved SDL_GetTicks*() documentation a little. 2021-11-01 14:28:00 -04:00
Ryan C. Gordon 99c9727dc0 timer: Added SDL_GetTicks64(), for a timer that doesn't wrap every ~49 days.
Note that this removes the timeGetTime() fallback on Windows; it is a
32-bit counter and SDL2 should never choose to use it, as it only is needed
if QueryPerformanceCounter() isn't available, and QPC is _always_ available
on Windows XP and later.

OS/2 has a similar situation, but since it isn't clear to me that similar
promises can be made about DosTmrQueryTime() even in modern times, I decided
to leave the fallback in, with some heroic measures added to try to provide a
true 64-bit tick counter despite the 49-day wraparound. That approach can
migrate to Windows too, if we discover some truly broken install that doesn't
have QPC and still depends on timeGetTime().

Fixes #4870.
2021-11-01 14:28:00 -04:00
Cameron Cawley 25c71748ad Add a barebones RISC OS video driver 2021-10-30 21:25:01 -07:00
Ybalrid (Arthur Brainville) 81fe2ccb9c cmake: Add missing SDL_JOYSTICK_WGI in config step
SDL_config.h *can* define SDL_JOYSTICK_WGI. On builds with the Windows
10 SDK available, this allow implementing trigger rumbling on Xbox One
controllers. The files included in the Visual Studio Solution in
VisualC\SDL.sln *do* have this define set.

fix #4859
2021-10-30 21:21:54 -07:00
SDL Wiki Bot c7dafb1556 Sync wiki -> header 2021-10-27 01:36:05 +00:00
SDL Wiki Bot 1c6414603c Sync wiki -> header 2021-10-26 15:30:06 +00:00
Ryan C. Gordon dbe55350ce
include: Improve doxygen text on SDL_GetRevisionNumber(). 2021-10-23 14:41:22 -04:00
Sam Lantinga 8f58bb9cf8 Added SDL_USE_BUILTIN_OPENGL_DEFINITIONS to avoid system OpenGL headers 2021-10-21 20:48:08 -07:00
SDL Wiki Bot 6c134cf148 Sync wiki -> header 2021-10-22 00:39:04 +00:00
Cacodemon345 19dee1cd16
Add SDL_GetWindowICCProfile(). (#4314)
* Add SDL_GetWindowICCProfile

* Add new SDL display events

* Implement ICC profile change event for macOS

* Implement ICC profile notification for Windows

* Fix SDL_GetWindowICCProfile() for X11

* Fix compile errors
2021-10-21 17:37:20 -07:00
Sylvain 8b1a2fe860
backout SDL_AndroidSetInputType() 2021-10-17 23:47:59 +02:00
Sylvain ccb12457f9
Fixed bug #4843 - Can not get the ime candidatelist like chinese/japaness input method 2021-10-17 23:17:54 +02:00
Ozkan Sezer 7f728f3eb6 enabled os2 joystick code (if anyone has actually a use for it...) 2021-10-15 08:51:02 +03:00
SDL Wiki Bot 8a48ce00c8 Sync wiki -> header 2021-10-15 05:28:04 +00:00