Commit Graph

18252 Commits

Author SHA1 Message Date
Ramez Ragaa cf439d5c63 Fix dib-to-bmp logic in SDL_windowsclipboard.c
This addresses the issue #11762 by reading the biCompression field to
determine the correct size of the color table, and consequently the
correct bih_size value.
2024-12-28 08:31:52 -08:00
Sam Lantinga ec29d3fd66 Define NDEBUG in release Xcode builds 2024-12-28 08:25:09 -08:00
Sam Lantinga 92b7054870 Add SDL_tray.h to the public framework headers
Fixes https://github.com/libsdl-org/SDL/issues/11760
2024-12-28 08:15:19 -08:00
SDL Wiki Bot 1a466b5548 Sync SDL3 wiki -> header
[ci skip]
2024-12-28 16:06:09 +00:00
Ozkan Sezer ec8a780ad4 tray, unix: fix -Wformat warnings
src/tray/unix/SDL_tray.c: In function 'get_tmp_filename':
src/tray/unix/SDL_tray.c:345: warning: format '%ld' expects type 'long int', but argument 2 has type 'size_t'
src/tray/unix/SDL_tray.c: In function 'get_appindicator_id':
src/tray/unix/SDL_tray.c:361: warning: format '%ld' expects type 'long int', but argument 3 has type 'unsigned int'
2024-12-28 18:37:56 +03:00
Anonymous Maarten cc723c9e4b ci: run emscripten on Ubuntu 22.04
python3-selenium does not seem to work on Ubuntu 24.04
2024-12-28 16:20:59 +01:00
Anonymous Maarten 0cb4a94c88 cmake: really disable xrandr by default on Solaris
Fixes libsdl-org/SDL#10099
2024-12-28 11:55:59 +01:00
SDL Wiki Bot 4ffcb8ebab Sync SDL3 wiki -> header
[ci skip]
2024-12-28 07:58:04 +00:00
Carl Åstholm 49153ebfc4 audio: Add NULL check to SDL_UnbindAudioStreams 2024-12-28 00:10:58 -05:00
Carl Åstholm 1b99467c71 audio: Make SDL_Bind/UnbindAudioStreams take const arrays 2024-12-28 00:10:58 -05:00
Anonymous Maarten 0be6dc5734 cmake: disable xrandr by default on Solaris
Fixes libsdl-org/SDL#10099
2024-12-28 04:01:32 +01:00
Anonymous Maarten 4fbd6cba60 cmake: Solaris' SunPro has alternative way to link to pthread libraries
Fixes libsdl-org/SDL#10096
2024-12-28 03:46:17 +01:00
Anonymous Maarten e25cc7a88f cmake: cocoa video backend needs IOKit framework
Fixes libsdl-org/SDL#11628
2024-12-28 03:41:36 +01:00
Anonymous Maarten 38dd6bcd32 docs: gradle needs package identifier + change example Activity class path 2024-12-28 03:22:53 +01:00
Anonymous Maarten f1232de3d2 cmake: add_dependencies must have at least 2 arguments 2024-12-28 02:43:12 +01:00
Anonymous Maarten 2664d36faf cmake: avoid parallel generation of headers through intermediate target
See
https://cmake.org/cmake/help/latest/command/add_custom_command.html#example-generating-files-for-multiple-targets
2024-12-28 02:39:12 +01:00
SDL Wiki Bot 609b147432 Sync SDL3 wiki -> header
[ci skip]
2024-12-28 01:12:59 +00:00
Lucas Murray cc24518c41 render: Update GPU backend to use the new present workflow 2024-12-27 17:11:55 -08:00
Carl Åstholm a0e537b9c0 examples: Fix dead links in app metadata 2024-12-27 17:10:52 -08:00
Anonymous Maarten df1f1c2e12 cmake: don't create relocatable packages by default with non-MSVC toolchains 2024-12-28 02:04:00 +01:00
Anonymous Maarten af3d97dcac Update build-scripts/build-release.py 2024-12-28 01:41:10 +01:00
Frank Praznik bc448fa445 win32: Use the nearest monitor size for calculating maximized window dimensions
Default to using the nearest monitor, instead of null, as a null monitor can be sent when restoring from minimized, which results in the restored, maximized window being the wrong size.
2024-12-27 18:17:55 -05:00
Frank Praznik 599b4ef254 win32: Fix maximizing borderless windows
Even if a borderless window doesn't have resizable borders set, the WS_MAXIMIZEBOX property needs to be set on the window, or maximizing it will make it fullscreen and cover the taskbar, instead of only filling the usable desktop space, as is usually expected from a maximized window. This style property needs to be retained until the window is no longer maximized, even if the resize flag is toggled off, or restoring from minimized can fail.
2024-12-27 18:17:55 -05:00
Frank Praznik 1c52e290a3 video: Don't overwrite pending size values when setting the window min/max 2024-12-27 18:08:26 -05:00
Sam Lantinga 9a4d29699d Don't use connection state from the Nintendo Switch Pro report
This isn't reliable for third party controllers like the 8BitDo Pro 2.

Fixes https://github.com/libsdl-org/SDL/issues/10862
2024-12-27 13:58:49 -08:00
Sam Lantinga 75a24116b5 testcontroller: show gamepad connection state 2024-12-27 13:58:49 -08:00
Sam Lantinga 22f6eed1d9 Use the NVIDIA Shield home button as the guide button 2024-12-27 12:42:06 -08:00
Sam Lantinga c148837546 Added a Bluetooth mapping for the NVIDIA Shield Controller on Linux 2024-12-27 12:18:08 -08:00
Sam Lantinga 82a1e9f6df Fixed the guide button for the NVIDIA Shield Controller on Linux
This works with firmware v1.25 and v1.35
2024-12-27 12:17:51 -08:00
Frank Praznik ba5cf2b152 x11: Don't overwrite popup window coordinates when changing the size 2024-12-27 12:58:53 -05:00
Frank Praznik 567b828e18 wayland: Use the proper popup coordinates if the position is set while the window is hidden 2024-12-27 12:58:53 -05:00
SDL Wiki Bot 1701208f32 Sync SDL3 wiki -> header
[ci skip]
2024-12-27 17:25:19 +00:00
Sam Lantinga 622c3ebb94 Updated Xcode project with new tray files 2024-12-27 09:24:49 -08:00
Semphris 0461180e25 SDL_EVENT_QUIT when no window nor tray
SDL_HINT_QUIT_ON_LAST_WINDOW_CLOSE will not fire if there are active tray icons. This impacts only applications that create tray icons, and that at least one icon outlives the last visible top-level window. SDL_EVENT_QUIT will fire when the last active tray is destroyed if there are no active windows.
2024-12-27 09:22:27 -08:00
SDL Wiki Bot ff139fe71b Sync SDL3 wiki -> header
[ci skip]
2024-12-27 17:20:36 +00:00
Blaž Tomažič e9290eeedf Use `pthread_setname_np` also on Android
Set thread name on Android the same way as we do on Linux.

Acording to Bionic source code this function is available since 2013 [1] and
hase the same signature.

[1] 2a1bb4e646

(cherry picked from commit e79b0ce2e4)
2024-12-27 08:07:47 -08:00
Ozkan Sezer 578509c326 windows/SDL_tray.c, video/windows/SDL_surface_utils.h: use SDL_windows.h 2024-12-27 12:28:02 +03:00
Ozkan Sezer 05932e05da tray, windows: replace ZeroMemory() with SDL_zero() 2024-12-27 12:05:00 +03:00
hwsmm e2323c1367 Refactor Android input handling and add pen support 2024-12-26 23:50:11 -05:00
hwsmm f5fbdf7ed5 Make onNativePen available for Android 2024-12-26 23:50:11 -05:00
hwsmm a5e8fc21b2 Add SDL_androidpen 2024-12-26 23:50:11 -05:00
hwsmm 80c39f2ff4 Expose SDL_GetPenStatus for Android pen buttons 2024-12-26 23:50:11 -05:00
Ryan C. Gordon e3c99e3bd3
misc: Fixed typo in iOS error message.
(cherry picked from commit 96b4535cc7)
2024-12-26 23:37:16 -05:00
Sam Lantinga 1413bfb185 Don't overwrite non-CRC gamepad mapping with a new mapping that specifies a CRC
Fixes https://github.com/libsdl-org/SDL/issues/11723
2024-12-26 20:18:26 -08:00
Sam Lantinga 948b16533c testcamera: use the first available cameras 2024-12-26 19:23:43 -08:00
Ozkan Sezer cd1bb6247b video/windows/SDL_surface_utils.c: replace ZeroMemory() with SDL_zero() 2024-12-27 06:03:37 +03:00
SDL Wiki Bot a773558517 Sync SDL3 wiki -> header
[ci skip]
2024-12-27 02:32:08 +00:00
Ozkan Sezer 50fbae9302 tray, windows: define NOTIFYICON_VERSION_4 and NIF_SHOWTIP, if missing. 2024-12-27 05:30:50 +03:00
Sam Lantinga c744c8fc0b Document how to check for gamepad capabilities
Fixes https://github.com/libsdl-org/SDL/issues/10593
2024-12-26 17:49:56 -08:00
Sam Lantinga a8d585aac3 Don't try to enumerate possible texture failure reasons.
This can cause misunderstanding about how texture creation works, as seen in https://github.com/libsdl-org/SDL/issues/9504. Instead let people check the error for more information on why creation may have failed.
2024-12-26 17:17:08 -08:00