Commit Graph

2441 Commits

Author SHA1 Message Date
SDL Wiki Bot 89a8cf2505 Sync SDL3 wiki -> header
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2025-05-07 05:54:39 +00:00
SDL Wiki Bot bbd973c8d2 Sync SDL3 wiki -> header
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2025-05-06 16:46:42 +00:00
SDL Wiki Bot 85d2345bd8 Sync SDL3 wiki -> header
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2025-05-05 15:21:20 +00:00
SDL Wiki Bot 5bd886519b Sync SDL3 wiki -> header
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2025-05-05 15:10:37 +00:00
Ozkan Sezer 17bba029ba don't prototype strdup() for __clang_analyzer__ case in windows builds.
Fixes:  https://github.com/libsdl-org/SDL/issues/12948.
2025-05-04 10:35:31 -07:00
Cameron Gutman 0447c2f3c3 events: Add integer wheel fields for sdl2-compat
It's way simpler to just add them back to SDL3 than emulate them purely in sdl2-compat.
2025-05-01 22:50:52 -05:00
SDL Wiki Bot 11e1d4a145 Sync SDL3 wiki -> header
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2025-05-01 18:05:25 +00:00
Vicki Pfau 00f3a82ada Joystick: Add new GIP driver to replace old Xbox One wired driver
This new driver is based on official documentation released by Microsoft in
September, though it still lacks several important features, notably the
Security handshake for wireless dongles and audio support. It is, however, more
reliable and extensible than the old driver.
2025-05-01 11:04:33 -07:00
SDL Wiki Bot f131791005 Sync SDL3 wiki -> header
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2025-04-29 22:48:45 +00:00
SDL Wiki Bot fd5380ffc6 Sync SDL3 wiki -> header
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2025-04-29 16:04:31 +00:00
Frank Praznik b871ac0d97 Add support for non-constrained and non-grabbing popups
By default, popups are automatically constrained to be completely within display bounds, so as not to cut off information and result in an unusable menu, or unreadable tooltip. In some cases, however, this is not wanted, so a property to toggle this behavior is added.

There are also cases where the client may not want a popup menu to implicitly grab the keyboard focus, as is the default behavior, so popup menus now respect the focusable flag/property, as well as being able to toggle focus grabbing via SDL_SetWindowFocusable().
2025-04-29 12:02:14 -04:00
SDL Wiki Bot faddff1bcc Sync SDL3 wiki -> header
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2025-04-27 18:02:41 +00:00
Sam Lantinga 31650d566c Added SDL_GAMEPAD_TYPE_GAMECUBE
The GameCube controller has a different face button layout than the Xbox or Nintendo Switch style controllers. It has the B button on the left and the X button on the right, so we should map those to SDL_GAMEPAD_BUTTON_WEST with SDL_GAMEPAD_BUTTON_LABEL_B and SDL_GAMEPAD_BUTTON_EAST with SDL_GAMEPAD_BUTTON_LABEL_X respectively.

Fixes https://github.com/libsdl-org/SDL/issues/12847
2025-04-27 11:01:50 -07:00
Ryan C. Gordon af0972c33f
audio: SDL_PutAudioStreamPlanarData should take a channel count.
Fixes #12894.
2025-04-25 21:13:04 -04:00
SDL Wiki Bot 34fe967f3e Sync SDL3 wiki -> header
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2025-04-25 23:31:01 +00:00
Ryan C. Gordon 22692e308f events: Added SDL_GetEventDescription().
Fixes #12877.
2025-04-25 19:30:05 -04:00
Ryan C. Gordon faa2e40406 gpu: Warn about Direct3D 12 texture alignment requirements.
Fixes #12835.
2025-04-25 15:09:13 -04:00
SDL Wiki Bot 2e45198299 Sync SDL3 wiki -> header
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2025-04-25 18:14:48 +00:00
Ryan C. Gordon 608f706a95 audio: Added SDL_SetAudioIterationCallbacks(). 2025-04-25 14:13:53 -04:00
SDL Wiki Bot 29ef31d589 Sync SDL3 wiki -> header
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2025-04-25 03:49:37 +00:00
SDL Wiki Bot 15cb9bd610 Sync SDL3 wiki -> header
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2025-04-25 03:42:51 +00:00
Maia d50520462a Add and use SDL_HapticEffectID typedef 2025-04-24 08:51:55 -07:00
Sam Lantinga 695cad459b Corrected documentation for SDL_SetGPUSwapchainParameters() 2025-04-23 14:54:12 -07:00
Maia 2b16c961ea Add and use typedefs SDL_HapticEffectType and SDL_HapticDirectionType 2025-04-23 12:08:21 -07:00
SDL Wiki Bot e3181a0bcd Sync SDL3 wiki -> header
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2025-04-23 03:31:45 +00:00
Ryan C. Gordon 3905aa0587 audio: Added SDL_PutAudioStreamPlanarData.
Fixes #12846.
2025-04-22 23:30:50 -04:00
Ryan C. Gordon 483d1c36ed
comments: Fixed a few typos I ran into in the audio code. 2025-04-22 19:40:40 -04:00
SDL Wiki Bot 727a5fae59 Sync SDL3 wiki -> header
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2025-04-22 21:34:48 +00:00
Sam Lantinga 5a8be8e4c2 Fixed formatting 2025-04-22 14:33:47 -07:00
Sam Lantinga 18fbe6a92f Renamed SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_UINT8 to SDL_PROP_GPU_TEXTURE_CREATE_D3D12_CLEAR_STENCIL_NUMBER
Typically we will name the property with the function that is used to set it, and document the range of values.
2025-04-22 10:28:20 -07:00
SDL Wiki Bot 6a6917b0df Sync SDL3 wiki -> header
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2025-04-22 17:25:51 +00:00
Maia e70a49892b Add missing type suffix to SDL_PROP_WINDOW_OPENVR_OVERLAY_ID 2025-04-22 10:25:02 -07:00
Petar Popovic a696b108ac SDL_BlitSurface() comment: Remove sentence about final blit rect being stored in srcrect and dstrect 2025-04-22 10:21:36 -07:00
Sam Lantinga c076b0d17f Removed incorrect documentation for SDL_RenderViewportSet()
Closes https://github.com/libsdl-org/SDL/pull/12854
2025-04-22 10:17:11 -07:00
Sam Lantinga 3aed80cd82 Updated documentation for SDL_HINT_GPU_DRIVER 2025-04-22 08:58:44 -07:00
SDL Wiki Bot 23a7a74133 Sync SDL3 wiki -> header
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2025-04-22 14:50:56 +00:00
SDL Wiki Bot 3be0ec5631 Sync SDL3 wiki -> header
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2025-04-22 14:46:54 +00:00
Maia 3519a59d8f The SDL_BUTTON_*MASK defines must come immediately after the SDL_MouseButtonFlags typedef to be associated 2025-04-21 14:24:23 -07:00
SDL Wiki Bot 8e0b39f465 Sync SDL3 wiki -> header
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2025-04-17 18:06:43 +00:00
SDL Wiki Bot 90fd2a3cbe Sync SDL3 wiki -> header
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2025-04-13 16:33:01 +00:00
Sam Lantinga 46c314cc3d Revert "bool is 4 bytes in Apple MacOS X 32 bit PPC ABI"
This reverts commit 5a59b5f321.

The strong ABI guarantee only applies if bool is a byte (we repurposed a Uint8 field as a bool in SDL_gpu.h), and 32-bit PPC isn't a platform we support, so I'm going to back this patch out.
2025-04-08 08:14:25 -07:00
SDL Wiki Bot 2abfb92c5a Sync SDL3 wiki -> header
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2025-04-08 12:11:16 +00:00
Ozkan Sezer 433704e774 rename 'pixel' params of SDL_GetRGB, SDL_GetRGBA and SDL_LookupRGBAColor
Reference issue: https://github.com/libsdl-org/SDL/issues/12749.
2025-04-07 21:10:51 +03:00
SDL Wiki Bot d7d6d8e283 Sync SDL3 wiki -> header
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2025-04-07 16:26:59 +00:00
Topi-Matti Ritala f7b7188837 Add SDL_CreateGPURenderer 2025-04-07 09:26:03 -07:00
Ozkan Sezer 5a59b5f321 bool is 4 bytes in Apple MacOS X 32 bit PPC ABI
Reference issue: https://github.com/libsdl-org/SDL/issues/12749.
2025-04-07 19:21:30 +03:00
SDL Wiki Bot 93b06cffd8 Sync SDL3 wiki -> header
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2025-04-04 20:38:50 +00:00
Maia c2c3a930b4 Add STRING suffix to SDL_PROP_WINDOW_CREATE_EMSCRIPTEN_* string properties 2025-04-04 13:38:02 -07:00
Caleb Cornett 44710a248c gpu: alpha-to-coverage support 2025-04-04 11:39:08 -07:00
Ryan C. Gordon 05939909da
SDL_gpu.h: SDL_GetGPUDeviceProperties() is thread-safe. 2025-04-04 11:44:14 -04:00