MetalByTutorials/24-synchronization-and-mult.../references.markdown

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**Computer Graphics Books**
Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki, and Sébastien Hillaire - [http://www.realtimerendering.com](http://www.realtimerendering.com)
Physically Based Rendering, Third Edition by Matt Pharr, Greg Humphreys, and Pat Hanrahan - [https://www.pbrt.org](https://www.pbrt.org)
Computer Graphics: Principles and Practice, Third Edition, by by John F. Hughes, van Dam, Andries, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley - [https://www.amazon.com/Computer-Graphics-Principles-Practice-3rd/dp/0321399528](https://www.amazon.com/Computer-Graphics-Principles-Practice-3rd/dp/0321399528)
Fundamentals of Computer Graphics by Steve Marschner (Author), Peter Shirley - [https://www.amazon.com/Fundamentals-Computer-Graphics-Steve-Marschner/dp/1482229390](https://www.amazon.com/Fundamentals-Computer-Graphics-Steve-Marschner/dp/1482229390)
Game Coding Complete, Fourth Edition by Mike McShaffry and David Graham - [https://www.mcshaffry.com/GameCode/](https://www.mcshaffry.com/GameCode/)