MetalByTutorials/24-synchronization-and-mult.../references.markdown

1.1 KiB

Computer Graphics Books

Real-Time Rendering, Fourth Edition by Tomas Akenine-Möller, Eric Haines, Naty Hoffman, Angelo Pesce, Michał Iwanicki, and Sébastien Hillaire - http://www.realtimerendering.com

Physically Based Rendering, Third Edition by Matt Pharr, Greg Humphreys, and Pat Hanrahan - https://www.pbrt.org

Computer Graphics: Principles and Practice, Third Edition, by by John F. Hughes, van Dam, Andries, Morgan McGuire, David F. Sklar, James D. Foley, Steven K. Feiner, Kurt Akeley - https://www.amazon.com/Computer-Graphics-Principles-Practice-3rd/dp/0321399528

Fundamentals of Computer Graphics by Steve Marschner (Author), Peter Shirley - https://www.amazon.com/Fundamentals-Computer-Graphics-Steve-Marschner/dp/1482229390

Game Coding Complete, Fourth Edition by Mike McShaffry and David Graham - https://www.mcshaffry.com/GameCode/