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EventLoop
Event loops are at the heart of Vapor's non-blocking concurrency model. There is usually one event loop per logical core in your computer's CPU. The event loop's main purpose is to detect when data is ready to be read from or written to a socket. By detecting socket events before actually attempting to read or write data, Vapor can avoid making function calls that may block. Avoiding blocking calls is critical for performance as it allows Vapor to aggressively re-use threads, making your app very fast and efficient.
In addition to the above, they're also able to run single tasks inbetween listening for events.
There are three main forms of eventloops.
DispatchEventLoop is based on Dispatch, KQueueEventLoop is a macOS-only eventloop that is more performant than Dispatch.
The third one (currently work in progress) is the EPollEventLoop, a Linux only eventloop that is also more performant than Dispatch.
Workers
To carry around context, the Worker protocol exists to indicate the current eventloop context.
print(worker.eventLoop) // EventLoop
When looking for a worker, the most common ones you'll come across are the Request and Response.
Future changes during beta
It is likely that we'll start inferring the current EventLoop using the Thread Local Storage, removing the need for Workers and passing EventLoop as an argument.
Sources
To add/remove listeners from EventLoops you can ask for a readable or writable source or EventSource. EventSources are a handle which can be resumed, suspended and cancelled.
When requesting said handle on an EventLoop you must provide a closure which calls back with the notification.
This notification indicates that data is available for work in the provided descriptor. This includes the descriptor being closed.
let sourceHandle = eventLoop.onReadable(descriptor: socket.descriptor) { cancelled in
if cancelled {
print("descriptor closed")
} else {
print("Data is readable")
}
}
Write sources are the opposite of a Source in that they notify the ability to write data. They should be suspended after the first write so that they do not call back every loop.
Whilst Sources indicate the availability of data, Drains
Sockets
As part of the EventLoops in Vapor 3, we also centralized the asynchronous part of Sockets, simplifying the APIs for I/O and improving it's asynchronous usability. It is recommended for (raw) TCP, (raw) UDP and SSL implementations to conform to the Socket protocol.
SocketSink and SocketSource
SocketSink is a helper that assists with writing data to sockets reactively.
SocketSource is a helper that functions as the Sink's counterpart with reading data from sockets reactively.
let sink = socket.sink(on: eventLoop)