mirror of https://github.com/Chlumsky/msdfgen.git
Added fast SDF approximation
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d3bede1e64
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23971c40e8
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@ -0,0 +1,221 @@
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#include "approximate-sdf.h"
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#include <cmath>
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#include <queue>
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#include "arithmetics.hpp"
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#define ESTSDF_MAX_DIST 1e24f // Cannot be FLT_MAX because it might be divided by range, which could be < 1
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namespace msdfgen {
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void approximateSDF(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, double outerRange, double innerRange) {
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struct Entry {
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float absDist;
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int bitmapX, bitmapY;
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Point2 nearPoint;
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bool operator<(const Entry &other) const {
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return absDist > other.absDist;
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}
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} entry;
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float *firstRow = output.pixels;
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ptrdiff_t stride = output.width;
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if (shape.inverseYAxis) {
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firstRow += (output.height-1)*stride;
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stride = -stride;
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}
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#define ESTSDF_PIXEL_AT(x, y) ((firstRow+(y)*stride)[x])
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for (float *p = output.pixels, *end = output.pixels+output.width*output.height; p < end; ++p)
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*p = -ESTSDF_MAX_DIST;
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Vector2 invScale = projection.unprojectVector(Vector2(1));
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float dLimit = float(max(outerRange, innerRange));
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std::priority_queue<Entry> queue;
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double x[3], y[3];
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int dx[3], dy[3];
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// Horizontal scanlines
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for (int bitmapY = 0; bitmapY < output.height; ++bitmapY) {
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float *row = firstRow+bitmapY*stride;
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double y = projection.unprojectY(bitmapY+.5);
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entry.bitmapY = bitmapY;
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
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for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
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int n = (*edge)->horizontalScanlineIntersections(x, dy, y);
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for (int i = 0; i < n; ++i) {
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double bitmapX = projection.projectX(x[i]);
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double bitmapX0 = floor(bitmapX-.5)+.5;
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double bitmapX1 = bitmapX0+1;
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if (bitmapX1 > 0 && bitmapX0 < output.width) {
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float sd0 = float(dy[i]*invScale.x*(bitmapX0-bitmapX));
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float sd1 = float(dy[i]*invScale.x*(bitmapX1-bitmapX));
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if (sd0 == 0.f) {
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if (sd1 == 0.f)
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continue;
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sd0 = -.000001f*float(sign(sd1));
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}
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if (sd1 == 0.f)
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sd1 = -.000001f*float(sign(sd0));
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if (bitmapX0 > 0) {
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entry.absDist = fabsf(sd0);
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entry.bitmapX = int(bitmapX0);
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float &sd = row[entry.bitmapX];
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if (entry.absDist < fabsf(sd)) {
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sd = sd0;
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entry.nearPoint = Point2(x[i], y);
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queue.push(entry);
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} else if (sd == -sd0)
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sd = -ESTSDF_MAX_DIST;
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}
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if (bitmapX1 < output.width) {
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entry.absDist = fabsf(sd1);
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entry.bitmapX = int(bitmapX1);
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float &sd = row[entry.bitmapX];
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if (entry.absDist < fabsf(sd)) {
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sd = sd1;
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entry.nearPoint = Point2(x[i], y);
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queue.push(entry);
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} else if (sd == -sd1)
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sd = -ESTSDF_MAX_DIST;
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}
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}
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}
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}
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}
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}
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// Bake in distance signs
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for (int y = 0; y < output.height; ++y) {
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float *row = firstRow+y*stride;
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int x = 0;
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for (; x < output.width && row[x] == -ESTSDF_MAX_DIST; ++x);
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if (x < output.width) {
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bool flip = row[x] > 0;
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if (flip) {
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for (int i = 0; i < x; ++i)
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row[i] = ESTSDF_MAX_DIST;
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}
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for (; x < output.width; ++x) {
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if (row[x] != -ESTSDF_MAX_DIST)
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flip = row[x] > 0;
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else if (flip)
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row[x] = ESTSDF_MAX_DIST;
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}
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}
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}
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// Vertical scanlines
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for (int bitmapX = 0; bitmapX < output.width; ++bitmapX) {
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double x = projection.unprojectX(bitmapX+.5);
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entry.bitmapX = bitmapX;
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for (std::vector<Contour>::const_iterator contour = shape.contours.begin(); contour != shape.contours.end(); ++contour) {
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for (std::vector<EdgeHolder>::const_iterator edge = contour->edges.begin(); edge != contour->edges.end(); ++edge) {
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int n = (*edge)->verticalScanlineIntersections(y, dx, x);
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for (int i = 0; i < n; ++i) {
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double bitmapY = projection.projectY(y[i]);
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double bitmapY0 = floor(bitmapY-.5)+.5;
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double bitmapY1 = bitmapY0+1;
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if (bitmapY0 > 0 && bitmapY1 < output.height) {
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float sd0 = float(dx[i]*invScale.y*(bitmapY-bitmapY0));
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float sd1 = float(dx[i]*invScale.y*(bitmapY-bitmapY1));
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if (sd0 == 0.f) {
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if (sd1 == 0.f)
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continue;
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sd0 = -.000001f*float(sign(sd1));
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}
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if (sd1 == 0.f)
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sd1 = -.000001f*float(sign(sd0));
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if (bitmapY0 > 0) {
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entry.absDist = fabsf(sd0);
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entry.bitmapY = int(bitmapY0);
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float &sd = ESTSDF_PIXEL_AT(bitmapX, entry.bitmapY);
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if (entry.absDist < fabsf(sd)) {
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sd = sd0;
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entry.nearPoint = Point2(x, y[i]);
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queue.push(entry);
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}
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}
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if (bitmapY1 < output.height) {
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entry.absDist = fabsf(sd1);
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entry.bitmapY = int(bitmapY1);
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float &sd = ESTSDF_PIXEL_AT(bitmapX, entry.bitmapY);
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if (entry.absDist < fabsf(sd)) {
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sd = sd1;
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entry.nearPoint = Point2(x, y[i]);
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queue.push(entry);
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}
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}
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}
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}
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}
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}
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}
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if (queue.empty())
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return;
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while (!queue.empty()) {
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Entry entry = queue.top();
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queue.pop();
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Entry newEntry = entry;
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newEntry.bitmapX = entry.bitmapX-1;
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if (newEntry.bitmapX >= 0) {
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float &sd = ESTSDF_PIXEL_AT(newEntry.bitmapX, newEntry.bitmapY);
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if (fabsf(sd) == ESTSDF_MAX_DIST) {
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Point2 shapeCoord = projection.unproject(Point2(newEntry.bitmapX+.5, newEntry.bitmapY+.5));
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newEntry.absDist = float((shapeCoord-entry.nearPoint).length());
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sd = float(sign(sd))*newEntry.absDist;
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if (newEntry.absDist < dLimit)
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queue.push(newEntry);
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}
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}
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newEntry.bitmapX = entry.bitmapX+1;
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if (newEntry.bitmapX < output.width) {
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float &sd = ESTSDF_PIXEL_AT(newEntry.bitmapX, newEntry.bitmapY);
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if (fabsf(sd) == ESTSDF_MAX_DIST) {
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Point2 shapeCoord = projection.unproject(Point2(newEntry.bitmapX+.5, newEntry.bitmapY+.5));
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newEntry.absDist = float((shapeCoord-entry.nearPoint).length());
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sd = float(sign(sd))*newEntry.absDist;
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if (newEntry.absDist < dLimit)
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queue.push(newEntry);
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}
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}
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newEntry.bitmapX = entry.bitmapX;
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newEntry.bitmapY = entry.bitmapY-1;
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if (newEntry.bitmapY >= 0) {
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float &sd = ESTSDF_PIXEL_AT(newEntry.bitmapX, newEntry.bitmapY);
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if (fabsf(sd) == ESTSDF_MAX_DIST) {
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Point2 shapeCoord = projection.unproject(Point2(newEntry.bitmapX+.5, newEntry.bitmapY+.5));
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newEntry.absDist = float((shapeCoord-entry.nearPoint).length());
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sd = float(sign(sd))*newEntry.absDist;
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if (newEntry.absDist < dLimit)
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queue.push(newEntry);
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}
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}
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newEntry.bitmapY = entry.bitmapY+1;
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if (newEntry.bitmapY < output.height) {
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float &sd = ESTSDF_PIXEL_AT(newEntry.bitmapX, newEntry.bitmapY);
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if (fabsf(sd) == ESTSDF_MAX_DIST) {
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Point2 shapeCoord = projection.unproject(Point2(newEntry.bitmapX+.5, newEntry.bitmapY+.5));
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newEntry.absDist = float((shapeCoord-entry.nearPoint).length());
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sd = float(sign(sd))*newEntry.absDist;
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if (newEntry.absDist < dLimit)
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queue.push(newEntry);
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}
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}
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}
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float rangeFactor = 1.f/float(outerRange+innerRange);
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float zeroBias = rangeFactor*float(outerRange);
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for (float *p = output.pixels, *end = output.pixels+output.width*output.height; p < end; ++p)
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*p = rangeFactor**p+zeroBias;
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}
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void approximateSDF(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, double range) {
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approximateSDF(output, shape, projection, .5*range, .5*range);
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}
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}
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@ -0,0 +1,14 @@
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#pragma once
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#include "Projection.h"
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#include "Shape.h"
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#include "BitmapRef.hpp"
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namespace msdfgen {
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// Fast SDF approximation (out of range values not computed)
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void approximateSDF(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, double outerRange, double innerRange);
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void approximateSDF(const BitmapRef<float, 1> &output, const Shape &shape, const Projection &projection, double range);
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}
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@ -338,6 +338,18 @@ SignedDistance CubicSegment::signedDistance(Point2 origin, double ¶m) const
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#endif
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int LinearSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
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return horizontalScanlineIntersections(x, dy, y);
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}
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int QuadraticSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
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return horizontalScanlineIntersections(x, dy, y);
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}
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int CubicSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
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return horizontalScanlineIntersections(x, dy, y);
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}
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int LinearSegment::horizontalScanlineIntersections(double x[3], int dy[3], double y) const {
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if ((y >= p[0].y && y < p[1].y) || (y >= p[1].y && y < p[0].y)) {
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double param = (y-p[0].y)/(p[1].y-p[0].y);
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x[0] = mix(p[0].x, p[1].x, param);
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@ -347,7 +359,17 @@ int LinearSegment::scanlineIntersections(double x[3], int dy[3], double y) const
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return 0;
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}
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int QuadraticSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
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int LinearSegment::verticalScanlineIntersections(double y[3], int dx[3], double x) const {
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if ((x >= p[0].x && x < p[1].x) || (x >= p[1].x && x < p[0].x)) {
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double param = (x-p[0].x)/(p[1].x-p[0].x);
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y[0] = mix(p[0].y, p[1].y, param);
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dx[0] = sign(p[1].x-p[0].x);
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return 1;
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}
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return 0;
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}
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int QuadraticSegment::horizontalScanlineIntersections(double x[3], int dy[3], double y) const {
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int total = 0;
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int nextDY = y > p[0].y ? 1 : -1;
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x[total] = p[0].x;
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@ -401,7 +423,61 @@ int QuadraticSegment::scanlineIntersections(double x[3], int dy[3], double y) co
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return total;
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}
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int CubicSegment::scanlineIntersections(double x[3], int dy[3], double y) const {
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int QuadraticSegment::verticalScanlineIntersections(double y[3], int dx[3], double x) const {
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int total = 0;
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int nextDX = x > p[0].x ? 1 : -1;
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y[total] = p[0].y;
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if (p[0].x == x) {
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if (p[0].x < p[1].x || (p[0].x == p[1].x && p[0].x < p[2].x))
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dx[total++] = 1;
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else
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nextDX = 1;
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}
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{
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Vector2 ab = p[1]-p[0];
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Vector2 br = p[2]-p[1]-ab;
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double t[2];
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int solutions = solveQuadratic(t, br.x, 2*ab.x, p[0].x-x);
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// Sort solutions
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double tmp;
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if (solutions >= 2 && t[0] > t[1])
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tmp = t[0], t[0] = t[1], t[1] = tmp;
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for (int i = 0; i < solutions && total < 2; ++i) {
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if (t[i] >= 0 && t[i] <= 1) {
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y[total] = p[0].y+2*t[i]*ab.y+t[i]*t[i]*br.y;
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if (nextDX*(ab.x+t[i]*br.x) >= 0) {
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dx[total++] = nextDX;
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nextDX = -nextDX;
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}
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}
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}
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}
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if (p[2].x == x) {
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if (nextDX > 0 && total > 0) {
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--total;
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nextDX = -1;
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}
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if ((p[2].x < p[1].x || (p[2].x == p[1].x && p[2].x < p[0].x)) && total < 2) {
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y[total] = p[2].y;
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if (nextDX < 0) {
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dx[total++] = -1;
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nextDX = 1;
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}
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}
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}
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if (nextDX != (x >= p[2].x ? 1 : -1)) {
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if (total > 0)
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--total;
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else {
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if (fabs(p[2].x-x) < fabs(p[0].x-x))
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y[total] = p[2].y;
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dx[total++] = nextDX;
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}
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}
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return total;
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}
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int CubicSegment::horizontalScanlineIntersections(double x[3], int dy[3], double y) const {
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int total = 0;
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int nextDY = y > p[0].y ? 1 : -1;
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x[total] = p[0].x;
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@ -463,6 +539,68 @@ int CubicSegment::scanlineIntersections(double x[3], int dy[3], double y) const
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return total;
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}
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int CubicSegment::verticalScanlineIntersections(double y[3], int dx[3], double x) const {
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int total = 0;
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int nextDX = x > p[0].x ? 1 : -1;
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y[total] = p[0].y;
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if (p[0].x == x) {
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if (p[0].x < p[1].x || (p[0].x == p[1].x && (p[0].x < p[2].x || (p[0].x == p[2].x && p[0].x < p[3].x))))
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dx[total++] = 1;
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else
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nextDX = 1;
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}
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{
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Vector2 ab = p[1]-p[0];
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Vector2 br = p[2]-p[1]-ab;
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Vector2 as = (p[3]-p[2])-(p[2]-p[1])-br;
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double t[3];
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int solutions = solveCubic(t, as.x, 3*br.x, 3*ab.x, p[0].x-x);
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// Sort solutions
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double tmp;
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if (solutions >= 2) {
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if (t[0] > t[1])
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tmp = t[0], t[0] = t[1], t[1] = tmp;
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if (solutions >= 3 && t[1] > t[2]) {
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tmp = t[1], t[1] = t[2], t[2] = tmp;
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if (t[0] > t[1])
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tmp = t[0], t[0] = t[1], t[1] = tmp;
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}
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}
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for (int i = 0; i < solutions && total < 3; ++i) {
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if (t[i] >= 0 && t[i] <= 1) {
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y[total] = p[0].y+3*t[i]*ab.y+3*t[i]*t[i]*br.y+t[i]*t[i]*t[i]*as.y;
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if (nextDX*(ab.x+2*t[i]*br.x+t[i]*t[i]*as.x) >= 0) {
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dx[total++] = nextDX;
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nextDX = -nextDX;
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}
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}
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}
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}
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if (p[3].x == x) {
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if (nextDX > 0 && total > 0) {
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--total;
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nextDX = -1;
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}
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if ((p[3].x < p[2].x || (p[3].x == p[2].x && (p[3].x < p[1].x || (p[3].x == p[1].x && p[3].x < p[0].x)))) && total < 3) {
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y[total] = p[3].y;
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if (nextDX < 0) {
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dx[total++] = -1;
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nextDX = 1;
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}
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}
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}
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if (nextDX != (x >= p[3].x ? 1 : -1)) {
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if (total > 0)
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--total;
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else {
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if (fabs(p[3].x-x) < fabs(p[0].x-x))
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y[total] = p[3].y;
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dx[total++] = nextDX;
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}
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}
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return total;
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}
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static void pointBounds(Point2 p, double &l, double &b, double &r, double &t) {
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if (p.x < l) l = p.x;
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if (p.y < b) b = p.y;
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@ -37,6 +37,9 @@ public:
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virtual void distanceToPerpendicularDistance(SignedDistance &distance, Point2 origin, double param) const;
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/// Outputs a list of (at most three) intersections (their X coordinates) with an infinite horizontal scanline at y and returns how many there are.
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virtual int scanlineIntersections(double x[3], int dy[3], double y) const = 0;
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virtual int horizontalScanlineIntersections(double x[3], int dy[3], double y) const = 0;
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/// Outputs a list of (at most three) intersections (their Y coordinates) with an infinite vertical scanline at x and returns how many there are.
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virtual int verticalScanlineIntersections(double y[3], int dx[3], double x) const = 0;
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/// Adjusts the bounding box to fit the edge segment.
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virtual void bound(double &l, double &b, double &r, double &t) const = 0;
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@ -71,6 +74,8 @@ public:
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double length() const;
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SignedDistance signedDistance(Point2 origin, double ¶m) const;
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int scanlineIntersections(double x[3], int dy[3], double y) const;
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int horizontalScanlineIntersections(double x[3], int dy[3], double y) const;
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int verticalScanlineIntersections(double y[3], int dx[3], double x) const;
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void bound(double &l, double &b, double &r, double &t) const;
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void reverse();
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@ -100,6 +105,8 @@ public:
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double length() const;
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SignedDistance signedDistance(Point2 origin, double ¶m) const;
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int scanlineIntersections(double x[3], int dy[3], double y) const;
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int horizontalScanlineIntersections(double x[3], int dy[3], double y) const;
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int verticalScanlineIntersections(double y[3], int dx[3], double x) const;
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void bound(double &l, double &b, double &r, double &t) const;
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void reverse();
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@ -130,6 +137,8 @@ public:
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Vector2 directionChange(double param) const;
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SignedDistance signedDistance(Point2 origin, double ¶m) const;
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int scanlineIntersections(double x[3], int dy[3], double y) const;
|
||||
int horizontalScanlineIntersections(double x[3], int dy[3], double y) const;
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int verticalScanlineIntersections(double y[3], int dx[3], double x) const;
|
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void bound(double &l, double &b, double &r, double &t) const;
|
||||
|
||||
void reverse();
|
||||
|
|
|
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Loading…
Reference in New Issue