metal-examples-tutorials/ch08/chapter08.playground/Sources/MetalView.swift

70 lines
2.8 KiB
Swift

import MetalKit
public class MetalView: MTKView {
var vertex_buffer: MTLBuffer!
var uniform_buffer: MTLBuffer!
var rps: MTLRenderPipelineState! = nil
required public init(coder: NSCoder) {
super.init(coder: coder)
}
override public init(frame frameRect: CGRect, device: MTLDevice?) {
super.init(frame: frameRect, device: device)
createBuffers()
registerShaders()
}
override public func drawRect(dirtyRect: NSRect) {
super.drawRect(dirtyRect)
if let rpd = currentRenderPassDescriptor, drawable = currentDrawable {
rpd.colorAttachments[0].clearColor = MTLClearColorMake(0.5, 0.5, 0.5, 1.0)
let command_buffer = device!.newCommandQueue().commandBuffer()
let command_encoder = command_buffer.renderCommandEncoderWithDescriptor(rpd)
command_encoder.setRenderPipelineState(rps)
command_encoder.setVertexBuffer(vertex_buffer, offset: 0, atIndex: 0)
command_encoder.setVertexBuffer(uniform_buffer, offset: 0, atIndex: 1)
command_encoder.drawPrimitives(.Triangle, vertexStart: 0, vertexCount: 3, instanceCount: 1)
command_encoder.endEncoding()
command_buffer.presentDrawable(drawable)
command_buffer.commit()
}
}
func createBuffers() {
let vertex_data = [
Vertex(pos: [-1.0, -1.0, 0.0, 1.0], col: [1, 0, 0, 1]),
Vertex(pos: [ 1.0, -1.0, 0.0, 1.0], col: [0, 1, 0, 1]),
Vertex(pos: [ 0.0, 1.0, 0.0, 1.0], col: [0, 0, 1, 1])
]
vertex_buffer = device!.newBufferWithBytes(vertex_data, length: sizeof(Vertex) * 3, options:[])
uniform_buffer = device!.newBufferWithLength(sizeof(Float) * 16, options: [])
let bufferPointer = uniform_buffer.contents()
memcpy(bufferPointer, Matrix().modelMatrix(Matrix()).m, sizeof(Float) * 16)
}
func registerShaders() {
let path = NSBundle.mainBundle().pathForResource("Shaders", ofType: "metal")
let input: String?
let library: MTLLibrary
let vert_func: MTLFunction
let frag_func: MTLFunction
do {
input = try String(contentsOfFile: path!, encoding: NSUTF8StringEncoding)
library = try device!.newLibraryWithSource(input!, options: nil)
//print(library.functionNames)
vert_func = library.newFunctionWithName("vertex_func")!
frag_func = library.newFunctionWithName("fragment_func")!
let rpld = MTLRenderPipelineDescriptor()
rpld.vertexFunction = vert_func
rpld.fragmentFunction = frag_func
rpld.colorAttachments[0].pixelFormat = .BGRA8Unorm
rps = try device!.newRenderPipelineStateWithDescriptor(rpld)
} catch let e {
Swift.print("\(e)")
}
}
}