import MetalKit public class MetalView: MTKView { var vertex_buffer: MTLBuffer! var uniform_buffer: MTLBuffer! var rps: MTLRenderPipelineState! = nil required public init(coder: NSCoder) { super.init(coder: coder) } override public init(frame frameRect: CGRect, device: MTLDevice?) { super.init(frame: frameRect, device: device) createBuffers() registerShaders() } override public func drawRect(dirtyRect: NSRect) { super.drawRect(dirtyRect) if let rpd = currentRenderPassDescriptor, drawable = currentDrawable { rpd.colorAttachments[0].clearColor = MTLClearColorMake(0.5, 0.5, 0.5, 1.0) let command_buffer = device!.newCommandQueue().commandBuffer() let command_encoder = command_buffer.renderCommandEncoderWithDescriptor(rpd) command_encoder.setRenderPipelineState(rps) command_encoder.setVertexBuffer(vertex_buffer, offset: 0, atIndex: 0) command_encoder.setVertexBuffer(uniform_buffer, offset: 0, atIndex: 1) command_encoder.drawPrimitives(.Triangle, vertexStart: 0, vertexCount: 3, instanceCount: 1) command_encoder.endEncoding() command_buffer.presentDrawable(drawable) command_buffer.commit() } } func createBuffers() { let vertex_data = [ Vertex(pos: [-1.0, -1.0, 0.0, 1.0], col: [1, 0, 0, 1]), Vertex(pos: [ 1.0, -1.0, 0.0, 1.0], col: [0, 1, 0, 1]), Vertex(pos: [ 0.0, 1.0, 0.0, 1.0], col: [0, 0, 1, 1]) ] vertex_buffer = device!.newBufferWithBytes(vertex_data, length: sizeof(Vertex) * 3, options:[]) uniform_buffer = device!.newBufferWithLength(sizeof(Float) * 16, options: []) let bufferPointer = uniform_buffer.contents() memcpy(bufferPointer, Matrix().modelMatrix(Matrix()).m, sizeof(Float) * 16) } func registerShaders() { let path = NSBundle.mainBundle().pathForResource("Shaders", ofType: "metal") let input: String? let library: MTLLibrary let vert_func: MTLFunction let frag_func: MTLFunction do { input = try String(contentsOfFile: path!, encoding: NSUTF8StringEncoding) library = try device!.newLibraryWithSource(input!, options: nil) //print(library.functionNames) vert_func = library.newFunctionWithName("vertex_func")! frag_func = library.newFunctionWithName("fragment_func")! let rpld = MTLRenderPipelineDescriptor() rpld.vertexFunction = vert_func rpld.fragmentFunction = frag_func rpld.colorAttachments[0].pixelFormat = .BGRA8Unorm rps = try device!.newRenderPipelineStateWithDescriptor(rpld) } catch let e { Swift.print("\(e)") } } }