metal-examples-tutorials/shadows/shadows.playground/Sources/MetalView.swift

57 lines
2.1 KiB
Swift
Executable File

import MetalKit
public class MetalView: NSObject, MTKViewDelegate {
public var device: MTLDevice! = nil
var queue: MTLCommandQueue! = nil
var cps: MTLComputePipelineState! = nil
var timerBuffer: MTLBuffer! = nil
var timer: Float = 0
override public init() {
super.init()
device = MTLCreateSystemDefaultDevice()
queue = device.makeCommandQueue()
registerShaders()
}
func registerShaders() {
guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { return }
do {
let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8)
let library = try device.makeLibrary(source: input, options: nil)
guard let kernel = library.makeFunction(name: "compute") else { return }
cps = try device.makeComputePipelineState(function: kernel)
} catch let e {
Swift.print("\(e)")
}
timerBuffer = device.makeBuffer(length: MemoryLayout<Float>.size, options: [])
}
func update() {
timer += 0.01
let bufferPointer = timerBuffer.contents()
memcpy(bufferPointer, &timer, MemoryLayout<Float>.size)
}
public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {}
public func draw(in view: MTKView) {
if let drawable = view.currentDrawable,
let commandBuffer = queue.makeCommandBuffer(),
let commandEncoder = commandBuffer.makeComputeCommandEncoder() {
commandEncoder.setComputePipelineState(cps)
commandEncoder.setTexture(drawable.texture, index: 0)
commandEncoder.setBuffer(timerBuffer, offset: 0, index: 0)
update()
let threadGroupCount = MTLSizeMake(8, 8, 1)
let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1)
commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount)
commandEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
}
}