import MetalKit public class MetalView: NSObject, MTKViewDelegate { public var device: MTLDevice! = nil var queue: MTLCommandQueue! = nil var cps: MTLComputePipelineState! = nil var timerBuffer: MTLBuffer! = nil var timer: Float = 0 override public init() { super.init() device = MTLCreateSystemDefaultDevice() queue = device.makeCommandQueue() registerShaders() } func registerShaders() { guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { return } do { let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8) let library = try device.makeLibrary(source: input, options: nil) guard let kernel = library.makeFunction(name: "compute") else { return } cps = try device.makeComputePipelineState(function: kernel) } catch let e { Swift.print("\(e)") } timerBuffer = device.makeBuffer(length: MemoryLayout.size, options: []) } func update() { timer += 0.01 let bufferPointer = timerBuffer.contents() memcpy(bufferPointer, &timer, MemoryLayout.size) } public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {} public func draw(in view: MTKView) { if let drawable = view.currentDrawable, let commandBuffer = queue.makeCommandBuffer(), let commandEncoder = commandBuffer.makeComputeCommandEncoder() { commandEncoder.setComputePipelineState(cps) commandEncoder.setTexture(drawable.texture, index: 0) commandEncoder.setBuffer(timerBuffer, offset: 0, index: 0) update() let threadGroupCount = MTLSizeMake(8, 8, 1) let threadGroups = MTLSizeMake(drawable.texture.width / threadGroupCount.width, drawable.texture.height / threadGroupCount.height, 1) commandEncoder.dispatchThreadgroups(threadGroups, threadsPerThreadgroup: threadGroupCount) commandEncoder.endEncoding() commandBuffer.present(drawable) commandBuffer.commit() } } }