metal-examples-tutorials/ch04/chapter04/MetalView.swift

62 lines
2.2 KiB
Swift

//
// MetalView.swift
// chapter04
//
// Created by Marius on 1/26/16.
// Copyright © 2016 Marius Horga. All rights reserved.
//
import MetalKit
class MetalView: MTKView {
var commandQueue: MTLCommandQueue?
var rps: MTLRenderPipelineState?
var vertexBuffer: MTLBuffer?
struct Vertex {
var position: vector_float4
var color: vector_float4
}
required init(coder: NSCoder) {
super.init(coder: coder)
createBuffer()
registerShaders()
}
func createBuffer() {
device = MTLCreateSystemDefaultDevice()!
commandQueue = device!.makeCommandQueue()
let vertexData = [Vertex(position: [-0.5, -0.5, 0.0, 1.0], color: [1, 0, 0, 1]),
Vertex(position: [ 0.5, -0.5, 0.0, 1.0], color: [0, 1, 0, 1]),
Vertex(position: [ 0.0, 0.5, 0.0, 1.0], color: [0, 0, 1, 1])]
vertexBuffer = device!.makeBuffer(bytes: vertexData, length: MemoryLayout<Vertex>.size * 3, options:[])
}
func registerShaders() {
let library = device!.makeDefaultLibrary()!
let vertex_func = library.makeFunction(name: "vertex_func")
let frag_func = library.makeFunction(name: "fragment_func")
let rpld = MTLRenderPipelineDescriptor()
rpld.vertexFunction = vertex_func
rpld.fragmentFunction = frag_func
rpld.colorAttachments[0].pixelFormat = .bgra8Unorm
rps = try! device!.makeRenderPipelineState(descriptor: rpld)
}
override func draw(_ dirtyRect: NSRect) {
if let drawable = currentDrawable, let rpd = currentRenderPassDescriptor {
rpd.colorAttachments[0].clearColor = MTLClearColorMake(0.5, 0.5, 0.5, 1.0)
let commandBuffer = commandQueue!.makeCommandBuffer()
let commandEncoder = commandBuffer?.makeRenderCommandEncoder(descriptor: rpd)
commandEncoder?.setRenderPipelineState(rps!)
commandEncoder?.setVertexBuffer(vertexBuffer, offset: 0, index: 0)
commandEncoder?.drawPrimitives(type: .triangle, vertexStart: 0, vertexCount: 3, instanceCount: 1)
commandEncoder?.endEncoding()
commandBuffer?.present(drawable)
commandBuffer?.commit()
}
}
}